FAQ/Walkthrough by KeyBlade999

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    FAQ/Walkthrough by KeyBlade999

    Version: v1.30 | Updated: 04/25/14 | Search Guide | Bookmark Guide

    
    
    Winner of GameFAQs's FAQ of the Month award for the month of March of 2014! Huge thanks go out to those who helped me to achieve this!
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    • Game: Pokémon Rumble Blast
    • Console: Nintendo 3DS
    • File Type: Formatted FAQ/Walkthrough
    • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
    • Version: v1.35
    • Time of Update: 11:16 PM 4/23/2014
    • File Size: 427 KB
    
    

    Donations

    While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!

    
    
    Donation/Contact E-Mail

    keyblade999.faqs@gmail.com

    
    
    
    

    Introduction

    Hello, and welcome to my first Pokémon FAQ in a little while. Not too long ago, I ended up writing an FAQ for the still-somewhat-new Pokémon X/Y, the start of Generation VI of Pokémon on the 3DS. I've actually written quite a few Pokémon-related FAQs, including all of the mainstream games and a good chunk of the side series, but Pokémon Rumble Blast is actually quite new to me. Well, sort of. Rumble Blast came out in 2011 not long after the release of Pokémon Black/White Versions on the DS that initiated Generation V. Initially, I had intended to write an FAQ for it, but ... actually, I don't really know what got in my way at the time. It was a few years ago, after all. =P

    That said, a part of it was simply not being able to own it. Luckily, due to people donating to my FAQs, I have been able to buy some eShop cards and download this excellent Pokémon game onto my 3DS XL, alongside some others I plan to deal with in coming months - although Bravely Default and FFX/X-2 kinda stand in the way of that. (And did, once I hit Chapter 4-3 on this guide!) Well, might as well start this series of major works off right with something I really love!

    Hope you enjoy!

    
    
    
    

    Walkthrough Format (READ!)

    Much of the walkthrough is divided into the game's chapters. Each chapter is divided into its sub-chapters (1-1, 1-2, etc.), and, from there, the guide is subdivided into each area, like a forest or the like. Much of the game will take place in these areas. Most of them will begin with a chart like the below:

    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    OshawottWaterFire, Rock, GroundGrass, Electric
    PikachuElectricFlying, WaterGround
    SewaddleGrass/BugWater, Rock, Ground, Dark, Psychic. GrassFlying (4x), Fire (4x), Ice, Bug, Poison, Rock
    SnivyGrassWater, Rock, GroundFire, Ice, Poison, Flying, Bug
    TepigFireGrass, Ice, Bug, SteelRock, Water, Ground
    
    

    Each chart will list the Pokémon found in the area alphabetically by species (Pikachu, Snivy, etc.). You will also be given the Pokémon's type. Each Pokémon has a type attributed to it that makes attacks weaker or stronger; additionally, moves of the user's type (such as Pikachu using Thunderbolt, an Electric move) get a 50% power bonus called STAB (Same Type Attack Bonus). The important parts of the type interpretation are found to the right of the Pokémon's type, which I'll detail momentarily. As you can probably guess if you know the game well enough, each species also has a set Attack, Defense, and Speed stat - while I would put this here if I could, such data would take up room that I do not have for the tables and it would cause undesirable wrapping of text. Since that info is pretty immaterial to those properly using types advantages to their ... well, advantage, you will probably want to refer to the Pokémon Data section for that.

    As for what I was meaning by "important parts of the type interpretation"? First are the Pokémon's advantages. While all Pokémon in this game can have two moves at a time, their types can vary, and it is impossible to list every advantage all of the Pokémon total of a species will have - thusly, I narrow it down to the most important advantage. Remember that STAB I mentioned? That's what I'm talking about - these are the Pokémon types who will take extra damage from moves of the enemy's type: for example, Snivy using Vine Whip (a Grass-type move) will do extra damage to Water-, Rock-, and Ground-type Pokémon, and that damage is further boosted due to STAB, which makes those Pokémon extremely undesireable in combat against Snivy.

    Also listed are the Pokémon's weaknesses. Just as the enemy can do extra damage to you, you can do extra damage to them! Listed in this column are the types of moves that will deal additional damage to Pokémon of this type.

    A special example - to some extent - occurs with Sewaddle. In reality, most Pokémon are dual-typed - that is to say, they have two types. Thusly, they gain STAB from two types of moves. For example, Sewaddle could use Absorb (Grass) or Bug Bite (Bug) and get a STAB bonus. This is accounted for in the chart; you'll notice that dual-typed Pokémon thusly seem to have more advantages. Additionally, some Pokémon can have a dual-weakness to some move types: for example, both Grass and Bug are weak to both Flying and Fire, so Sewaddle takes massive damage from Flying and Fire moves like Aerial Ace and Ember. These dual-weaknesses are labeled with "(4x)" in the chart - while I'm not 100% sure it's precisely quadruple damage like in the mainstream games, it's a simple and familiar notation that works well. (For relevance, unlabeled weaknesses could be seen as "(2x)", doubled damage.)

    NOTE THAT NOT EVERY POKÉMON LISTED HERE WILL ALWAYS APPEAR. Sometimes, it's pure randomness or bad luck on your part. Sometimes, you have to beat the sub-chapter (1-1, 1-2, etc.) to let them in. And, sometimes, you have to meet certain conditions. These will be noted as necessary, however, below the chart.

    
    

    Most areas will also list off some simple info about it, like below.

    
    
    • Dominant Types: Water
    • General Power: 470 ~ 520
    • Preferred Pokémon: Grass is largely preferred due to the number of Water/Ground Pokémon that are only weak to Grass.
    
    

    Okay, the above is kinda a superficial version of what I speak of, but it's hard to do it without having a chart to work off, either. =P In any case, I list three things. First are the main Pokémon types you'll see fighting you in an area. This is not made by going through and counting one by one everyone's type, simply an observational notice.

    Second comes the approximate level of Power each Pokémon has in the area - it varies (and is significantly higher for bosses), so be warned, but it's a general idea of what to expect. (Power is a numerical estimation of the Pokémon's strength, all taken into account. You see it when you switch Pokémon.) The most important note about this is that it is a general range (there are some deviants, of course) and that this is an estimation based on when I first went through there. Later-game details - most prominently the World Rank - will affect this in certain ways that can really skew it off. Since the walkthrough was somewhat designed to be followed start-to-end (even if it rarely is), it remains here to help the first-timers and the like.

    Finally, the last bullet mentions the best Pokémon in general for the area. Depending on the area, I may go off and name specific species of Pokémon or give certain conditional info. For the most part, this third bullet just relies on type-based information and is the Pokémon you will want to use if you plan on going through this area without switching. There's no disadvantage to switching, just that it can be a little inconvenient. To each their own.

    
    

    Finally, to round out the area is a little bit of a walkthrough as necessary. In reality, the Pokémon encounters found in most areas are randomized to some extent, even if the areas are geographically the same (and even then, it's a linear trip that anyone should be able to easily navigate). The random encounters are basically swarms of Pokémon listed in the table above the pseudo-walkthrough. Some areas will get a detailed walkthrough when they are not random - such as Beginner's Park and the Battle Royales - and any area with a boss gets some appropriate details, but I can only do so much. Sorry. >_>

    
    

    That said, let's get this guide over with!

    
    

    Prologue: Beginner's Park

    
    
    • Dominant Types: Varied
    • General Power: 30
    • Preferred Pokémon: You'll have to switch out effectively; a given, since this is moreso a tutorial
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    KlinkSteelIce, RockFire, Ground, Fighting
    OshawottWaterRock, Fire, GroundGrass, Electric
    PanpourWaterRock, Fire, GroundGrass, Electric
    PansageGrassWater, Rock, GroundFlying, Ice, Bug, Fire, Poison
    PansearFireBug, Ice, Grass, SteelWater, Rock, Ground
    ScraggyDark/FightingGhost, Psychic, Normal, Ice, Rock, Dark, SteelFlying, Fighting
    SnivyGrassWater, Rock, GroundFlying, Ice, Bug, Fire, Poison
    TepigFireBug, Ice, Grass, SteelWater, Rock, Ground
    VictiniFire/PsychicBug, Ice, Grass, Steel, Poison, FightingWater, Rock, Ground, Ghost, Dark
    ZekromElectric/DragonDragon, Flying, WaterDragon, Ground, Ice
    
    

    This game begins in Beginner's Park. For the most part, it's just so you can get used to the controls and whatnot. That said, you will begin with a Pikachu (yay!) - Pikachu is an Electric-type Pokémon that is weak to Ground and advantageous to Flying and Water. To move, you can use the Circle Pad; A and B let you attack (if an attack is in that slot - you start with just ThunderShock in slot A); and X opens the menu where you can switch Pokémon. Okay so far?

    If so, go northeast and battle the two Pansear - remember to gather the "P" (Poké - a unit of money in this game) that is dropped! Further ahead are some Pansage, with quite a few Panpour beyond. Once you're done with them, go northeast and use the catapult to go into the next area like you will for much of the game.

    As you go into the next area, you'll see an Oshawott to the northeast. It's a bit stronger than the rest of the Pokémon around here. Lucky you, are guaranteed to be able to recruit this starter - you can recruit Pokémon if you defeat them and a small, glowing, toy version of them appears where they fell. Some Pokémon (mostly here) are guaranteed recruits; some are not allowed; and the otherwise-odds are about 5% ~ 10%. You will be told how to switch Pokémon (press X, then choose the Pokémon). Switch to Oshawott now. Further to the northeast, you can use his Aqua Jet (A Button) to fight off the Tepigs and Pansears; one Tepig will be able to be befriended, so do so, then switch to him to battle the Pansages and Snivys nearby. One Snivy can be befriended, too!

    Go northeast to the catapult to the next area. Switching to Tepig here will be best to deal with the Snivy ahead. The clearing beyond has some Oshawott, so go for Snivy there. (Snivy is stronger than Pikachu.) Further ahead are some Scraggy - you have neither advantage nor weakness concerning them, so pick who you will, or just stay Snivy if you're lazy like me. =P Further to the northeast are some Tepig and the legendary (but cute~!) Victini, so switch to Oshawott and just drown 'em. You will also get Victini recruited, so yay~!

    Further to the northeast is a special "!" catapult, which typically notes that a boss is ahead, so look out! You'll fight a Zekrom there - yes, a legendary Dragon, and so early, too... For the most part, you want to avoid using Oshawott (due to Electric moves) and Pikachu (due to the dual Electric resistance on Zekrom). All of your Pokémon will only do half-damage at best to him, so Victini - your most powerful - is probably best. Plus, Zekrom is allied by some Klinks, so Victini's Flame Charge helps a lot to melt 'em.

    Zekrom will not take much damage during the fight, but your responsibility to not to beat him, just weaken him a bit for now. He'll fly off after a bit as the platform collapses beneath you, sending you falling way down...

    
    

    Chapter 1-1: Toy Town


    
    
    LOCAL POKÉMON FOUND IN THE OVERWORLD
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    Patrat *NormalN/AFighting
    
    
    NOTE (*): This Pokémon will not appear in the overworld until reaching Chapter 1-2.
    
    

    After the events in Beginner's Park, you'll find that you have fallen into Toy Town. A Scraggy there suggests you visit the fountain to the north. The Glowing Fountain, a feature of every town, is one where you can get some Glowdrops to fully heal the HP of all the Pokémon you have. You can also look around at some of the various facilities in the town, but most are non-functional or too expensive. Once you heal, you can leave Toy Town after the scene. (Don't worry - you can always return to use their facilities!) Once on the overworld map, you can find a Meadow and a Forest to the east of town, described below.

    
    

    Chapter 1-1: Meadow


    
    
    • Dominant Types: Normal, with some Fire mixed in
    • General Power: 60 ~ 80
    • Preferred Pokémon: Oshawott, due to the advantage over Fire, but he easily dies due to being weak. Minccino with DoubleSlap is pretty good, too.
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    Audino *NormalN/AFighting
    Cinccino *NormalN/AFighting
    DelcattyNormalN/AFighting
    MinccinoNormalN/AFighting
    PatratNormalN/AFighting
    PigniteFire/FightingBug, Ice, Grass, Steel, Rock, Normal, DarkWater, Ground, Psychic, Flying
    RattataNormalN/AFighting
    Raticate *NormalN/AFighting
    SkittyNormalN/AFighting
    TepigFireBug, Ice, Grass, SteelWater, Rock, Ground
    TogepiNormalN/AFighting
    Watchog *NormalN/AFighting
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    The final area features a boss to the north, a Pignite, the evolved form of Tepig. It's pretty easy if you're using Oshawott or Minccino as I recommended, especially one with Water Pulse since it's ranged. Be sure to pick up the money after the battle, then use the catapult at the north side to leave the area. Heal up in Toy Town, too!

    
    

    Chapter 1-1: Forest


    
    
    • Dominant Types: Varied, but Grass slightly dominates
    • General Power: 60 ~ 80
    • Preferred Pokémon: Tepig or Emboar, preferably with a Fire-type move
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    Audino *NormalN/AFighting
    EmolgaElectric/FlyingFighting, Grass, Bug, Flying, WaterRock, Ice
    PansageGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    PichuElectricWater, FlyingGround
    PidoveNormal/FlyingFighting, Grass, BugRock, Electric, Ice
    PikachuElectricWater, FlyingGround
    ServineGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    SnivyGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    ZoruaDarkGhost, PsychicFighting, Bug
    Zoroark *DarkGhost, PsychicFighting, Bug
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    The final area is a boss battle versus Servine and some Snivy. Tepig or Emboar become really useful here due to their advantage. There's not much to worry over here except Servine's Leaf Tornado, which can make staying near it a bit difficult. Overall, a pretty easy area - don't worry, it gets tougher later.

    
    

    Chapter 1-1: Battle Royale


    
    
    • Difficulty: Power around 70
    • Pokémon Fought: 32 total
    • Prize: 100 Poké
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    AxewDragonDragonDragon, Ice
    IgglybuffNormalN/AFighting
    LillipupNormalN/AFighting
    PansageGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
    PansearFireGrass, Ice, Bug, SteelRock, Water, Ground
    PichuElectricWater, FlyingGround
    RattataNormalN/AFighting
    ScraggyDark/FightingGhost, Psychic, Normal, Ice, Rock, Dark, SteelFlying, Fighting
    
    

    Be sure to heal before coming here! It's also pretty smart to have a Pokémon with a Power above 70 - I managed to recruit the Servine from the Forest, so I was already set. (Then again, I also had some 90+ Emolga, Minccino, and Tepig.) There's not really an ideal Pokémon (that you can have at 70+), so there's not much to worry.

    As you enter, your team will be examined to find someone with a Power above 70 - it's a requirement of this one, so you have to do it. After finding one suitable for combat, you'll be told the general rules of the Battle Royale: basically, it's a free-for-all Pokémon rumble; no one has any ally, so you'll often find enemies hitting each other. To prevent people from sitting back and watching, later Royales will have a timer, but this one won't for now. In any case, you need to beat anyone to win. You cannot switch Pokémon unless you're KO'ed, in which case you can - however, three KO'ed Pokémon marks a loss.

    Anyhow, once you're ready, you may want to consider purchasing the Cut move in the northeast corner of the area. This is best if the Pokémon you have only has a 1-star move (remember to account for STAB!), and especially with a Normal-type. In any case, get on the catapult once you're ready. Battling itself is pretty easy so long as you meet the conditions and have spares to back you up. Here, it's better to try to get into the fray from the fringes of it (since it all tends to bunch up immediately) to prevent getting hurt (a lot) and to make it easier to hit others. But do as you will - being trigger-happy also works. Axew and Scraggy are the boss enemies here, but there's nothing much either can do to you unless you got a Normal type or Zorua from before.

    
    

    Chapter 1-2: Arrival


    
    
    LOCAL POKÉMON FOUND IN THE OVERWORLD
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    DucklettWater/FlyingFire, Rock, Ground, Grass, Fighting, BugElectric (4x), Rock
    
    

    After the Royale in 1-1, as with all later ones, the gate to the next portion of the area will open up outside. You can heal back in Toy Town before going; you'll have a scene with Pawniard and his crones on the way. In that part of the overworld, you can speak with the Excadrill in the hole to make a quick way to Toy Town and back. In any case, near the hole are a Beach and a Meadow, with the Battle Royale further to the northeast.

    
    

    Chapter 1-2: Beach


    
    
    • Dominant Types: Water
    • General Power: 90 ~ 110
    • Preferred Pokémon: Pikachu or Pichu, preferably from the Chapter 1-1 Meadow
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    BuizelWaterFire, Rock, GroundElectric, Grass
    DewottWaterFire, Rock, GroundElectric, Grass
    DucklettWater/FlyingFire, Rock, Ground, Grass, Fighting, BugElectric (4x), Rock
    Floatzel *WaterFire, Rock, GroundElectric, Grass
    HorseaWaterFire, Rock, GroundElectric, Grass
    Octillery *WaterFire, Rock, GroundElectric, Grass
    OshawottWaterFire, Rock, GroundElectric, Grass
    PanpourWaterFire, Rock, GroundElectric, Grass
    RemoraidWaterFire, Rock, GroundElectric, Grass
    WingullWater/FlyingFire, Rock, Ground, Grass, Fighting, BugElectric (4x), Rock
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    The final area is one with a boss: Dewott, allied by Oshawott. This battle can be a bit difficult since they all have a ranged attack of some sort, meaning that you want to keep those Oshawott away. I found using Servine with Leaf Tornado - a ranged and somewhat wide Grass-type move - to be somewhat effective in that.

    
    

    Chapter 1-2: Meadow


    
    
    • Dominant Types: Normal
    • General Power: 100 ~ 120
    • Preferred Pokémon: Pignite or anyone with a Fighting-type move
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    BunearyNormalN/AFighting
    Castform *NormalN/AFighting
    HerdierNormalN/AFighting
    HoppipGrass/FlyingWater, Rock, Ground, Grass, Bug, FightingIce (4x), Fire, Rock, Poison, Flying
    Jumpluff *Grass/FlyingWater, Rock, Ground, Grass, Bug, FightingIce (4x), Fire, Rock, Poison, Flying
    LillipupNormalN/AFighting
    Lopunny *NormalN/AFighting
    MinccinoNormalN/AFighting
    Mightyena *DarkGhost, PsychicFighting, Bug
    PoochyenaDarkGhost, PsychicFighting, Bug
    SkiploomGrass/FlyingWater, Rock, Ground, Grass, Bug, FightingIce (4x), Fire, Rock, Poison, Flying
    SpearowNormal/FlyingGrass, Bug, FightingIce, Rock, Electric
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    At the entrance of the forest, you can find a Move Vendor to teach you Low Sweep, a 2-star Fighting move.

    The boss of this area is Herdier, who is allied by Lillipup. It's a pretty easy fight to some extent, since they don't have a lot of contact moves, but Herdier does have the usual attack that pushes you back and another that really moves him forward, so it's best to attack him from behind.

    
    

    Chapter 1-2: Battle Royale


    
    
    • Difficulty: Power around 120
    • Pokémon Fought: 38 total
    • Prize: 200 Poké
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    CroagunkPoison/FightingNormal, Ice, Rock, Steel, Dark, GrassPsychic (4x), Ground, Flying
    DucklettWater/FlyingFire, Rock, Ground, Grass, Fighting, BugElectric (4x), Rock
    EmolgaElectric/FlyingFighting, Grass, Bug, Flying, WaterRock, Ice
    MagikarpWaterFire, Rock, GroundElectric, Grass
    MinccinoNormalN/AFighting
    PanpourWaterFire, Rock, GroundElectric, Grass
    PatratNormalN/AFighting
    SawkFightingNormal, Ice, Rock, Steel, DarkPsychic, Flying
    ThrohFightingNormal, Ice, Rock, Steel, DarkPsychic, Flying
    TyrogueFightingNormal, Ice, Rock, Steel, DarkPsychic, Flying
    
    

    When you enter the area, you'll be told about having met (or not) a Pokémon with a Power over 120, a requirement for this Royale. This Royale and all future others will have a time limit displayed in the top-left corner, usually starting somewhere between 30 and 60 seconds. It's obviously not a lot of time, but you can increase the amount of time you have by picking up the clock-shaped pick-ups dropped during the battle. Also note that, in the top-right corner of the entrance hall, you can get the Fighting move Rock Smash at two stars for some money, which you may find useful. Once ready, stand on the catapult nearby.

    The battle itself will eventually just become an all-out brawl in the center of the area since most of these Pokémon won't have any ranged moves. Wide, sweeping moves like Bite and DoubleSlap can become quite useful here, as could ranged moves since you wouldn't have to put yourself in much danger. Pokémon like Spearow were my favorite here due to their ability to use Aerial Ace, which is great against the bosses that Sawk and Throh are.

    
    

    Chapter 1-3: Arrival


    
    
    LOCAL POKÉMON FOUND IN THE OVERWORLD
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    PanpourWaterFire, Rock, GroundElectric, Grass
    PansageGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
    PansearFireGrass, Ice, Bug, SteelWater, Rock, Ground
    
    

    After having completed your second Battle Royale, you can proceed into the final segment of Chapter 1, Echo Valley. As you arrive, you'll meet up with Pawniard's gang again, who hints at the type exclusiveness in the next Royale, cleverly evading the question of the missing Glowdrops. Anyhow, as you enter the area, you can find Excadrill to the north to make a tunnel back to Toy Town - be sure to use that to heal.

    Nearby, you'll find both a Forest and a Beach, with a Cave and three Battle Royales to the north. There are three Battle Royales for a reason: each one requires a specific type, and their difficulty ascends from 160 to 170 to 180 from west to east. That means you'll have to look carefully in the Forest for a good Grass-type to recruit, on the Beach for a good Water-type, and in the Cave for a good Fire-type for each Battle Royale. Obviously, I recommend the boss Pokémon of each area, but you can also work with something weaker if you'd rather. In any case, you have to beat all three Royales to proceed onward.

    
    

    Chapter 1-3: Forest


    
    
    • Dominant Types: Grass
    • General Power: 160 ~ 180
    • Preferred Pokémon: Fire- or Flying-type Pokémon suffice
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    Blissey *NormalN/AFighting
    Chansey *NormalN/AFighting
    Deerling (Spring Forme)Grass/NormalWater, Rock, GroundFire, Ice, Flying, Poison, Bug, Fighting
    HappinyNormalN/AFighting
    PansageGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
    OddishGrass/PoisonRock, Water, Ground, GrassFire, Ice, Flying, Psychic
    Sawsbuck (Spring Forme) *Grass/NormalWater, Rock, GroundFire, Ice, Flying, Poison, Bug, Fighting
    ShroomishGrass/PoisonRock, Water, Ground, GrassFire, Ice, Flying, Psychic
    SimisageGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
    SnivyGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
    Sunflora *GrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
    SunkernGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
    WurmpleBugDark, Grass, PsychicFire, Flying, Rock
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    The entrance to this area features a Move Vendor for the move Growl, which is a status move that lowers the Attack of surrounding Pokémon. Other than that, this becomes the somewhat-typical area. Of the Pokémon here, Deerling makes a great Grass-type ally for that Battle Royale, but it may be me being biased to Fighting moves since it often knows Double Kick. >_> <_< Oddish and Shroomish also work if they know a Poison-type move; that'll let it have an advantage in that Grass-filled battle.

    The boss of the area is a Simisage, the evolved form of the annoying Pansage you've encountered up to this point. He acts similarly, so a strategy won't really go beyond the use of Fire- or Flying-type Pokémon and sneaking up behind Simisage. Just look out for its Seed Bomb - it's pretty nasty!

    
    

    Chapter 1-3: Beach


    
    
    • Dominant Types: Water
    • General Power: 170 ~ 180
    • Preferred Pokémon: Electric-types are best, but Grass can work okay, too
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    ClamperlWaterRock, Fire, GroundGrass, Electric
    CorsolaWater/RockRock, Fire, Ground, Bug, Ice, FlyingGrass (4x), Electric, Ground, Fighting
    FinneonWaterRock, Fire, GroundGrass, Electric
    Gorebyss *WaterRock, Fire, GroundGrass, Electric
    Huntail *WaterRock, Fire, GroundGrass, Electric
    Lumineon *WaterRock, Fire, GroundGrass, Electric
    OshawottWaterRock, Fire, GroundGrass, Electric
    PanpourWaterRock, Fire, GroundGrass, Electric
    SimipourWaterRock, Fire, GroundGrass, Electric
    StaryuWaterRock, Fire, GroundGrass, Electric
    TentacoolWater/PoisonRock, Fire, Ground, GrassGround, Psychic, Electric
    WingullWater/FlyingRock, Fire, Ground, Grass, Bug, FightingElectric (4x), Rock
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    The boss of this area is a Simipour. Simipour actually is pretty powerful - most of the Pokémon you've recruited insofar will die within two Water Guns from it, and that's not accounting for its Panpour allies. >_> The best thing to do here would likely grab someone like Simisage that has Vine Whip - because of Simipour's size, it'll hit several times for a lot of damage.

    
    

    Chapter 1-3: Cave


    
    
    • Dominant Types: Fire
    • General Power: 175 ~ 195
    • Preferred Pokémon: Water-types, especially those with ranged moves like Bubblebeam or Water Pulse
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    GrowlitheFireGrass, Ice, Bug, SteelWater, Rock, Ground
    MagbyFireGrass, Ice, Bug, SteelWater, Rock, Ground
    PansearFireGrass, Ice, Bug, SteelWater, Rock, Ground
    SimisearFireGrass, Ice, Bug, SteelWater, Rock, Ground
    TepigFireGrass, Ice, Bug, SteelWater, Rock, Ground
    VulpixFireGrass, Ice, Bug, SteelWater, Rock, Ground
    WoobatPsychic/FlyingPoison, Fighting, Bug, GrassDark, Ghost, Rock, Ice, Electric
    Wobbuffet *PsychicPoison, FightingDark, Bug, Ghost
    WynautPsychicPoison, FightingDark, Bug, Ghost
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    As could be expected if you played the other two areas of Chapter 1-3, the boss here is a Simisear, the evolved form of Pansear, by whom it is allied. It will hit most of your Pokémon pretty hard like the other two - this time with Fire-type moves - but its size is its downfall if you have moves like Bubblebeam, which will hit it multiple times.

    
    

    Chapter 1-3: Grass-Type Battle Royale


    
    
    • Difficulty: Power around 160
    • Pokémon Fought: 28 total
    • Prize: 300 Poké
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    BayleefGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    BulbasaurGrass/PoisonWater, Rock, Ground, GrassFire, Ice, Flying, Psychic
    ChikoritaGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    GrovyleGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    GrotleGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    IvysaurGrass/PoisonWater, Rock, Ground, GrassFire, Ice, Flying, Psychic
    TreeckoGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    TurtwigGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
    
    

    This will probably be one of the easiest Battle Royales, in no small part because it has the lowest Power requirement. Recommended Pokémon include those like Shroomish and Oddish, mostly if they know a Poison-type move for STAB and super-effective damage on Grass Pokémon. If you want, you can also purchase a 1-star Vine Whip in the top-right corner - it's a decent Grass move.

    The Battle Royale can be a bit difficult if you don't have some kind of move on your Grass-types that can deal out super-effective damage, since most moves will be restricted to 3/4-damage. (STAB is +50% to 1.5x, then not-very-effective damage halves to 0.75x, and some take 3/8-damage to halve it against to 0.375x.) The best you can probably do is more likely then something like Deerling, which can be devastating with its sweeping often-3-star Double Kick, which happens to be what I used. Other than that, try to just pick off isolated Pokémon.

    
    

    Chapter 1-3: Water-Type Battle Royale


    
    
    • Difficulty: Power around 170
    • Pokémon Fought: 28 total
    • Prize: 300 Poké
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    CroconawWaterRock, Fire, GroundGrass, Electric
    MarshtompWaterRock, Fire, GroundGrass, Electric
    MudkipWaterRock, Fire, GroundGrass, Electric
    PiplupWaterRock, Fire, GroundGrass, Electric
    PrinplupWaterRock, Fire, GroundGrass, Electric
    SquirtleWaterRock, Fire, GroundGrass, Electric
    TotodileWaterRock, Fire, GroundGrass, Electric
    WartortleWaterRock, Fire, GroundGrass, Electric
    
    

    This is the medial difficulty of the three Royales here, and it requires Pokémon of the Water type. Since pretty much everyone here is a pure Water-type, you want a Pokémon that is at least part-Water and can use a non-Water STAB move - for example, Wingull (Water/Flying) with Wing Attack (Flying) or Tentacool (Water/Poison) with Acid (Poison). I happened to use the latter. Also note the Move Vendor in the top-right corner: it can teach Water Gun, which might be useful if you're in a pinch for an STAB move.

    This battle will be difficult if you don't have a ranged move. Most of the Pokémon you'll fight here have a ranged move of some kind - usually Water Gun - so staying out of the fray is nigh impossible. If you are in a pinch for a such a move, Water Gun - although the Pokémon here resist it - can suffice and help you pick off stragglers from the herd. Alternatively, you can try befriending Tentacool as I did to get one with Acid.

    
    

    Chapter 1-3: Fire-Type Battle Royale


    
    
    • Difficulty: Power around 180
    • Pokémon Fought: 28 total
    • Prize: 300 Poké
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    CharmanderFireGrass, Ice, Bug, SteelWater, Rock, Ground
    CharmeleonFireGrass, Ice, Bug, SteelWater, Rock, Ground
    ChimcharFireGrass, Ice, Bug, SteelWater, Rock, Ground
    CombuskenFire/FightingGrass, Ice, Bug, Steel, Rock, Normal, DarkWater, Ground, Psychic, Flying
    CyndaquilFireGrass, Ice, Bug, SteelWater, Rock, Ground
    MonfernoFire/FightingGrass, Ice, Bug, Steel, Rock, Normal, DarkWater, Ground, Psychic, Flying
    QuilavaFireGrass, Ice, Bug, SteelWater, Rock, Ground
    TorchicFireGrass, Ice, Bug, SteelWater, Rock, Ground
    
    

    We finally come to the most difficult of the three Battle Royales, this one forcing the use of Fire-type Pokémon. It's pretty hard to get an ideal Pokémon for this one, since most of the Fire-type Pokémon around here only delegate themselves to Fire-, Normal-, or Dark-type moves. I did manage to get a Tepig from the Cave by chance that had Rock Tomb (Rock), which is immensely useful in this battle. Alternatively, you could stick with a neutrally-effective move, or you can buy a 2-star Ember (Fire) here.

    The battle itself is one you can handle with an aggressive strategy. With my Rock Tomb Tepig, I basically ran around and mashed the B Button to finish the battle in just over 30 seconds. You could do a similar thing if you're using other attacks - I don't really know why it's effective, but it is.

    
    

    Chapter 1-4: Arrival


    
    
    LOCAL POKÉMON FOUND IN THE OVERWORLD
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    BlitzleElectricWater, FlyingGround
    PurrloinDarkGhost, PsychicBug, Fighting
    
    

    After having finished all three of the Battle Royales in Chapter 1-3, you'll be congratulated for your efforts. You'll then be told that Pawniard has already moved on to another area with his gang by tagging along with some other group. In any case, in the overworld map, go east and on to the next area. After the scene there, you're free to move around 'n' stuff.

    Just east of the entrance to the area, you can quickly find a Forest and a Beach. Excadrill is to the northwest of the latter to make a quick tunnel back into Toy Town, so be sure to use it! Just northwest of him is a Meadow, and east of there is a Tower. The far northern portion of the area houses a two-part Battle Royale, which has a Power baseline of 250, so I'd recommend trawling through the other areas first.

    
    

    Chapter 1-4: Forest


    
    
    • Dominant Types: Bug and Normal
    • General Power: 210 ~ 235
    • Preferred Pokémon: Fire-type Pokémon do well-enough here, though the ideal Pokémon is something like Pignite or someone with Fire- and Fighting-type moves
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    BeautiflyBug/FlyingPsychic, Grass, Dark, Bug, FightingRock (4x), Fire, Flying, Ice, Electric
    CascoonBugPsychic, Grass, DarkFire, Flying, Rock
    Deerling (Spring Forme)Grass/NormalWater, Rock, GroundFire, Ice, Flying, Poison, Bug, Fighting
    DustoxBug/PoisonPsychic, Grass, DarkFire, Flying, Rock, Psychic
    IgglybuffNormalN/AFighting
    JigglypuffNormalN/AFighting
    LiepardDarkGhost, PsychicBug, Fighting
    PurrloinDarkGhost, PsychicBug, Fighting
    Sawsbuck (Spring Forme) *Grass/NormalWater, Rock, GroundFire, Ice, Flying, Poison, Bug, Fighting
    SilcoonBugPsychic, Grass, DarkFire, Flying, Rock
    Swellow *Normal/FlyingFighting, Bug, GrassIce, Rock, Electric
    TaillowNormal/FlyingFighting, Bug, GrassIce, Rock, Electric
    Wigglytuff *NormalN/AFighting
    WurmpleBugPsychic, Grass, DarkFire, Flying, Rock
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    The boss of this area is a Liepard. Liepard makes a pretty easy boss to beat, especially because some of the Pokémon you could've befriended in the area (namely the Bug-types) already have an advantage over it, and are also likely to be pretty powerful since this area is hopefully new to you. The same is also true for Deerling, who I recommend for this fight if they have the powerful Double Kick move, which is advantageous over Dark-types like Liepard and the allying Purrloin. With such a Pokémon in hand, you shouldn't much of a problem, although Liepard is pretty agile and likes to dodge around, which can make catching up a little annoying.

    
    

    Chapter 1-4: Beach


    
    
    • Dominant Types: Water
    • General Power: 220 ~ 250
    • Preferred Pokémon: Electric-types are by far the preference, especially due to the boss, but Grass also works well
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    CarvanhaWater/DarkFire, Rock, Ground, Psychic, GhostGrass, Electric, Fighting, Bug
    Cloyster *Water/IceFire, Rock, Ground, Flying, DragonGrass, Electric, Fighting, Rock
    CorphishWaterFire, Rock, GroundGrass, Electric
    DucklettWater/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
    FinneonWaterFire, Rock, GroundGrass, Electric
    HorseaWaterFire, Rock, GroundGrass, Electric
    LuvdiscWaterFire, Rock, GroundGrass, Electric
    Mantine *Water/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
    MantykeWater/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
    SeadraWaterFire, Rock, GroundGrass, Electric
    Sharpedo *Water/DarkFire, Rock, Ground, Psychic, GhostGrass, Electric, Fighting, Bug
    RemoraidWaterFire, Rock, GroundGrass, Electric
    ShellderWaterFire, Rock, GroundGrass, Electric
    SwannaWater/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
    WingullWater/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    The boss of this area is Swanna. Swanna is a rarity - relatively - among boss Pokémon, having a huge, glaring weakness to Electric-type moves. If you're having trouble, it may be best to go back to the Meadow in 1-1 for a Pichu/Pikachu, though I hardly believe it's wholly necessary. For the most part, you could just speedily hit for at least neutral damage - such as Grass moves from the Pokémon in the 1-4 Forest. To each their own, though. In any case, this is not a battle you'll want to fight from Swanna's front - it has a tendency to use a number of swift tackling-like attacks that can really wear you down. Coupled with the annoying Duckletts' ranged attacks, you'll want to get on Swanna's back side and use sweeping moves while also taking care of the Duckletts every now and then, since they will kill you if given a chance.

    
    

    Chapter 1-4: Meadow


    
    
    • Dominant Types: Electric and Normal
    • General Power: 240 ~ 270
    • Preferred Pokémon: Deerling with Double Kick works extremely well here to resist Electric and kill Normal-types
    
    
    LOCAL POKÉMON
    Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
    Ampharos *ElectricWater, FlyingGround
    BlitzleElectricWater, FlyingGround
    FlaaffyElectricWater, FlyingGround
    Furret *NormalN/AFighting
    LillipupNormalN/AFighting
    MareepElectricWater, FlyingGround
    MeowthNormalN/AFighting
    PatratNormalN/AFighting
    Pidgeot *Normal/FlyingFighting, Bug, GrassIce, Rock, Electric
    PidgeottoNormal/FlyingFighting, Bug, GrassIce, Rock, Electric
    PidgeyNormal/FlyingFighting, Bug, GrassIce, Rock, Electric
    PoochyenaDarkGhost, PsychicBug, Fighting
    SentretNormalN/AFighting
    ZebstrikaElectricWater, FlyingGround
    
    
    NOTE (*): These Pokémon will not appear until you beat the game.
    
    

    The entrance to the Meadow has a Move Vendor that will let you buy Tail Whip. Tail Whip is a move with its own uses in being able to lower Defense, but it's not really worth ~3,000 Poké in my opinion.

    In this area, you'll find the boss to be Zebstrika, the evolved form of Blitzle. Zebstrika doesn't pose much of a problem: it's swift, sure, but that's the main threat. Most of your Pokémon aren't very likely to be able to use Ground-type attacks, either, so it's best to throw your best non-Water non-Flying type out there and use neutral-hitting STAB moves to finish it.