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FAQ/Walkthrough by KeyBlade999

Version: v1.30 | Updated: 04/25/14


Winner of GameFAQs's FAQ of the Month award for the month of March of 2014! Huge thanks go out to those who helped me to achieve this!
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  • Game: Pokémon Rumble Blast
  • Console: Nintendo 3DS
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: v1.35
  • Time of Update: 11:16 PM 4/23/2014
  • File Size: 427 KB

Donations

While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!


Donation/Contact E-Mail

keyblade999.faqs@gmail.com




Introduction

Hello, and welcome to my first Pokémon FAQ in a little while. Not too long ago, I ended up writing an FAQ for the still-somewhat-new Pokémon X/Y, the start of Generation VI of Pokémon on the 3DS. I've actually written quite a few Pokémon-related FAQs, including all of the mainstream games and a good chunk of the side series, but Pokémon Rumble Blast is actually quite new to me. Well, sort of. Rumble Blast came out in 2011 not long after the release of Pokémon Black/White Versions on the DS that initiated Generation V. Initially, I had intended to write an FAQ for it, but ... actually, I don't really know what got in my way at the time. It was a few years ago, after all. =P

That said, a part of it was simply not being able to own it. Luckily, due to people donating to my FAQs, I have been able to buy some eShop cards and download this excellent Pokémon game onto my 3DS XL, alongside some others I plan to deal with in coming months - although Bravely Default and FFX/X-2 kinda stand in the way of that. (And did, once I hit Chapter 4-3 on this guide!) Well, might as well start this series of major works off right with something I really love!

Hope you enjoy!




Walkthrough Format (READ!)

Much of the walkthrough is divided into the game's chapters. Each chapter is divided into its sub-chapters (1-1, 1-2, etc.), and, from there, the guide is subdivided into each area, like a forest or the like. Much of the game will take place in these areas. Most of them will begin with a chart like the below:


LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
OshawottWaterFire, Rock, GroundGrass, Electric
PikachuElectricFlying, WaterGround
SewaddleGrass/BugWater, Rock, Ground, Dark, Psychic. GrassFlying (4x), Fire (4x), Ice, Bug, Poison, Rock
SnivyGrassWater, Rock, GroundFire, Ice, Poison, Flying, Bug
TepigFireGrass, Ice, Bug, SteelRock, Water, Ground

Each chart will list the Pokémon found in the area alphabetically by species (Pikachu, Snivy, etc.). You will also be given the Pokémon's type. Each Pokémon has a type attributed to it that makes attacks weaker or stronger; additionally, moves of the user's type (such as Pikachu using Thunderbolt, an Electric move) get a 50% power bonus called STAB (Same Type Attack Bonus). The important parts of the type interpretation are found to the right of the Pokémon's type, which I'll detail momentarily. As you can probably guess if you know the game well enough, each species also has a set Attack, Defense, and Speed stat - while I would put this here if I could, such data would take up room that I do not have for the tables and it would cause undesirable wrapping of text. Since that info is pretty immaterial to those properly using types advantages to their ... well, advantage, you will probably want to refer to the Pokémon Data section for that.

As for what I was meaning by "important parts of the type interpretation"? First are the Pokémon's advantages. While all Pokémon in this game can have two moves at a time, their types can vary, and it is impossible to list every advantage all of the Pokémon total of a species will have - thusly, I narrow it down to the most important advantage. Remember that STAB I mentioned? That's what I'm talking about - these are the Pokémon types who will take extra damage from moves of the enemy's type: for example, Snivy using Vine Whip (a Grass-type move) will do extra damage to Water-, Rock-, and Ground-type Pokémon, and that damage is further boosted due to STAB, which makes those Pokémon extremely undesireable in combat against Snivy.

Also listed are the Pokémon's weaknesses. Just as the enemy can do extra damage to you, you can do extra damage to them! Listed in this column are the types of moves that will deal additional damage to Pokémon of this type.

A special example - to some extent - occurs with Sewaddle. In reality, most Pokémon are dual-typed - that is to say, they have two types. Thusly, they gain STAB from two types of moves. For example, Sewaddle could use Absorb (Grass) or Bug Bite (Bug) and get a STAB bonus. This is accounted for in the chart; you'll notice that dual-typed Pokémon thusly seem to have more advantages. Additionally, some Pokémon can have a dual-weakness to some move types: for example, both Grass and Bug are weak to both Flying and Fire, so Sewaddle takes massive damage from Flying and Fire moves like Aerial Ace and Ember. These dual-weaknesses are labeled with "(4x)" in the chart - while I'm not 100% sure it's precisely quadruple damage like in the mainstream games, it's a simple and familiar notation that works well. (For relevance, unlabeled weaknesses could be seen as "(2x)", doubled damage.)

NOTE THAT NOT EVERY POKÉMON LISTED HERE WILL ALWAYS APPEAR. Sometimes, it's pure randomness or bad luck on your part. Sometimes, you have to beat the sub-chapter (1-1, 1-2, etc.) to let them in. And, sometimes, you have to meet certain conditions. These will be noted as necessary, however, below the chart.


Most areas will also list off some simple info about it, like below.


  • Dominant Types: Water
  • General Power: 470 ~ 520
  • Preferred Pokémon: Grass is largely preferred due to the number of Water/Ground Pokémon that are only weak to Grass.

Okay, the above is kinda a superficial version of what I speak of, but it's hard to do it without having a chart to work off, either. =P In any case, I list three things. First are the main Pokémon types you'll see fighting you in an area. This is not made by going through and counting one by one everyone's type, simply an observational notice.

Second comes the approximate level of Power each Pokémon has in the area - it varies (and is significantly higher for bosses), so be warned, but it's a general idea of what to expect. (Power is a numerical estimation of the Pokémon's strength, all taken into account. You see it when you switch Pokémon.) The most important note about this is that it is a general range (there are some deviants, of course) and that this is an estimation based on when I first went through there. Later-game details - most prominently the World Rank - will affect this in certain ways that can really skew it off. Since the walkthrough was somewhat designed to be followed start-to-end (even if it rarely is), it remains here to help the first-timers and the like.

Finally, the last bullet mentions the best Pokémon in general for the area. Depending on the area, I may go off and name specific species of Pokémon or give certain conditional info. For the most part, this third bullet just relies on type-based information and is the Pokémon you will want to use if you plan on going through this area without switching. There's no disadvantage to switching, just that it can be a little inconvenient. To each their own.


Finally, to round out the area is a little bit of a walkthrough as necessary. In reality, the Pokémon encounters found in most areas are randomized to some extent, even if the areas are geographically the same (and even then, it's a linear trip that anyone should be able to easily navigate). The random encounters are basically swarms of Pokémon listed in the table above the pseudo-walkthrough. Some areas will get a detailed walkthrough when they are not random - such as Beginner's Park and the Battle Royales - and any area with a boss gets some appropriate details, but I can only do so much. Sorry. >_>


That said, let's get this guide over with!


Prologue: Beginner's Park


  • Dominant Types: Varied
  • General Power: 30
  • Preferred Pokémon: You'll have to switch out effectively; a given, since this is moreso a tutorial

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
KlinkSteelIce, RockFire, Ground, Fighting
OshawottWaterRock, Fire, GroundGrass, Electric
PanpourWaterRock, Fire, GroundGrass, Electric
PansageGrassWater, Rock, GroundFlying, Ice, Bug, Fire, Poison
PansearFireBug, Ice, Grass, SteelWater, Rock, Ground
ScraggyDark/FightingGhost, Psychic, Normal, Ice, Rock, Dark, SteelFlying, Fighting
SnivyGrassWater, Rock, GroundFlying, Ice, Bug, Fire, Poison
TepigFireBug, Ice, Grass, SteelWater, Rock, Ground
VictiniFire/PsychicBug, Ice, Grass, Steel, Poison, FightingWater, Rock, Ground, Ghost, Dark
ZekromElectric/DragonDragon, Flying, WaterDragon, Ground, Ice

This game begins in Beginner's Park. For the most part, it's just so you can get used to the controls and whatnot. That said, you will begin with a Pikachu (yay!) - Pikachu is an Electric-type Pokémon that is weak to Ground and advantageous to Flying and Water. To move, you can use the Circle Pad; A and B let you attack (if an attack is in that slot - you start with just ThunderShock in slot A); and X opens the menu where you can switch Pokémon. Okay so far?

If so, go northeast and battle the two Pansear - remember to gather the "P" (Poké - a unit of money in this game) that is dropped! Further ahead are some Pansage, with quite a few Panpour beyond. Once you're done with them, go northeast and use the catapult to go into the next area like you will for much of the game.

As you go into the next area, you'll see an Oshawott to the northeast. It's a bit stronger than the rest of the Pokémon around here. Lucky you, are guaranteed to be able to recruit this starter - you can recruit Pokémon if you defeat them and a small, glowing, toy version of them appears where they fell. Some Pokémon (mostly here) are guaranteed recruits; some are not allowed; and the otherwise-odds are about 5% ~ 10%. You will be told how to switch Pokémon (press X, then choose the Pokémon). Switch to Oshawott now. Further to the northeast, you can use his Aqua Jet (A Button) to fight off the Tepigs and Pansears; one Tepig will be able to be befriended, so do so, then switch to him to battle the Pansages and Snivys nearby. One Snivy can be befriended, too!

Go northeast to the catapult to the next area. Switching to Tepig here will be best to deal with the Snivy ahead. The clearing beyond has some Oshawott, so go for Snivy there. (Snivy is stronger than Pikachu.) Further ahead are some Scraggy - you have neither advantage nor weakness concerning them, so pick who you will, or just stay Snivy if you're lazy like me. =P Further to the northeast are some Tepig and the legendary (but cute~!) Victini, so switch to Oshawott and just drown 'em. You will also get Victini recruited, so yay~!

Further to the northeast is a special "!" catapult, which typically notes that a boss is ahead, so look out! You'll fight a Zekrom there - yes, a legendary Dragon, and so early, too... For the most part, you want to avoid using Oshawott (due to Electric moves) and Pikachu (due to the dual Electric resistance on Zekrom). All of your Pokémon will only do half-damage at best to him, so Victini - your most powerful - is probably best. Plus, Zekrom is allied by some Klinks, so Victini's Flame Charge helps a lot to melt 'em.

Zekrom will not take much damage during the fight, but your responsibility to not to beat him, just weaken him a bit for now. He'll fly off after a bit as the platform collapses beneath you, sending you falling way down...


Chapter 1-1: Toy Town



LOCAL POKÉMON FOUND IN THE OVERWORLD
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
Patrat *NormalN/AFighting

NOTE (*): This Pokémon will not appear in the overworld until reaching Chapter 1-2.

After the events in Beginner's Park, you'll find that you have fallen into Toy Town. A Scraggy there suggests you visit the fountain to the north. The Glowing Fountain, a feature of every town, is one where you can get some Glowdrops to fully heal the HP of all the Pokémon you have. You can also look around at some of the various facilities in the town, but most are non-functional or too expensive. Once you heal, you can leave Toy Town after the scene. (Don't worry - you can always return to use their facilities!) Once on the overworld map, you can find a Meadow and a Forest to the east of town, described below.



Chapter 1-1: Meadow



  • Dominant Types: Normal, with some Fire mixed in
  • General Power: 60 ~ 80
  • Preferred Pokémon: Oshawott, due to the advantage over Fire, but he easily dies due to being weak. Minccino with DoubleSlap is pretty good, too.

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
Audino *NormalN/AFighting
Cinccino *NormalN/AFighting
DelcattyNormalN/AFighting
MinccinoNormalN/AFighting
PatratNormalN/AFighting
PigniteFire/FightingBug, Ice, Grass, Steel, Rock, Normal, DarkWater, Ground, Psychic, Flying
RattataNormalN/AFighting
Raticate *NormalN/AFighting
SkittyNormalN/AFighting
TepigFireBug, Ice, Grass, SteelWater, Rock, Ground
TogepiNormalN/AFighting
Watchog *NormalN/AFighting

NOTE (*): These Pokémon will not appear until you beat the game.

The final area features a boss to the north, a Pignite, the evolved form of Tepig. It's pretty easy if you're using Oshawott or Minccino as I recommended, especially one with Water Pulse since it's ranged. Be sure to pick up the money after the battle, then use the catapult at the north side to leave the area. Heal up in Toy Town, too!



Chapter 1-1: Forest



  • Dominant Types: Varied, but Grass slightly dominates
  • General Power: 60 ~ 80
  • Preferred Pokémon: Tepig or Emboar, preferably with a Fire-type move

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
Audino *NormalN/AFighting
EmolgaElectric/FlyingFighting, Grass, Bug, Flying, WaterRock, Ice
PansageGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
PichuElectricWater, FlyingGround
PidoveNormal/FlyingFighting, Grass, BugRock, Electric, Ice
PikachuElectricWater, FlyingGround
ServineGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
SnivyGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
ZoruaDarkGhost, PsychicFighting, Bug
Zoroark *DarkGhost, PsychicFighting, Bug

NOTE (*): These Pokémon will not appear until you beat the game.

The final area is a boss battle versus Servine and some Snivy. Tepig or Emboar become really useful here due to their advantage. There's not much to worry over here except Servine's Leaf Tornado, which can make staying near it a bit difficult. Overall, a pretty easy area - don't worry, it gets tougher later.



Chapter 1-1: Battle Royale



  • Difficulty: Power around 70
  • Pokémon Fought: 32 total
  • Prize: 100 Poké

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
AxewDragonDragonDragon, Ice
IgglybuffNormalN/AFighting
LillipupNormalN/AFighting
PansageGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
PansearFireGrass, Ice, Bug, SteelRock, Water, Ground
PichuElectricWater, FlyingGround
RattataNormalN/AFighting
ScraggyDark/FightingGhost, Psychic, Normal, Ice, Rock, Dark, SteelFlying, Fighting

Be sure to heal before coming here! It's also pretty smart to have a Pokémon with a Power above 70 - I managed to recruit the Servine from the Forest, so I was already set. (Then again, I also had some 90+ Emolga, Minccino, and Tepig.) There's not really an ideal Pokémon (that you can have at 70+), so there's not much to worry.

As you enter, your team will be examined to find someone with a Power above 70 - it's a requirement of this one, so you have to do it. After finding one suitable for combat, you'll be told the general rules of the Battle Royale: basically, it's a free-for-all Pokémon rumble; no one has any ally, so you'll often find enemies hitting each other. To prevent people from sitting back and watching, later Royales will have a timer, but this one won't for now. In any case, you need to beat anyone to win. You cannot switch Pokémon unless you're KO'ed, in which case you can - however, three KO'ed Pokémon marks a loss.

Anyhow, once you're ready, you may want to consider purchasing the Cut move in the northeast corner of the area. This is best if the Pokémon you have only has a 1-star move (remember to account for STAB!), and especially with a Normal-type. In any case, get on the catapult once you're ready. Battling itself is pretty easy so long as you meet the conditions and have spares to back you up. Here, it's better to try to get into the fray from the fringes of it (since it all tends to bunch up immediately) to prevent getting hurt (a lot) and to make it easier to hit others. But do as you will - being trigger-happy also works. Axew and Scraggy are the boss enemies here, but there's nothing much either can do to you unless you got a Normal type or Zorua from before.



Chapter 1-2: Arrival



LOCAL POKÉMON FOUND IN THE OVERWORLD
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
DucklettWater/FlyingFire, Rock, Ground, Grass, Fighting, BugElectric (4x), Rock

After the Royale in 1-1, as with all later ones, the gate to the next portion of the area will open up outside. You can heal back in Toy Town before going; you'll have a scene with Pawniard and his crones on the way. In that part of the overworld, you can speak with the Excadrill in the hole to make a quick way to Toy Town and back. In any case, near the hole are a Beach and a Meadow, with the Battle Royale further to the northeast.



Chapter 1-2: Beach



  • Dominant Types: Water
  • General Power: 90 ~ 110
  • Preferred Pokémon: Pikachu or Pichu, preferably from the Chapter 1-1 Meadow

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
BuizelWaterFire, Rock, GroundElectric, Grass
DewottWaterFire, Rock, GroundElectric, Grass
DucklettWater/FlyingFire, Rock, Ground, Grass, Fighting, BugElectric (4x), Rock
Floatzel *WaterFire, Rock, GroundElectric, Grass
HorseaWaterFire, Rock, GroundElectric, Grass
Octillery *WaterFire, Rock, GroundElectric, Grass
OshawottWaterFire, Rock, GroundElectric, Grass
PanpourWaterFire, Rock, GroundElectric, Grass
RemoraidWaterFire, Rock, GroundElectric, Grass
WingullWater/FlyingFire, Rock, Ground, Grass, Fighting, BugElectric (4x), Rock

NOTE (*): These Pokémon will not appear until you beat the game.

The final area is one with a boss: Dewott, allied by Oshawott. This battle can be a bit difficult since they all have a ranged attack of some sort, meaning that you want to keep those Oshawott away. I found using Servine with Leaf Tornado - a ranged and somewhat wide Grass-type move - to be somewhat effective in that.



Chapter 1-2: Meadow



  • Dominant Types: Normal
  • General Power: 100 ~ 120
  • Preferred Pokémon: Pignite or anyone with a Fighting-type move

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
BunearyNormalN/AFighting
Castform *NormalN/AFighting
HerdierNormalN/AFighting
HoppipGrass/FlyingWater, Rock, Ground, Grass, Bug, FightingIce (4x), Fire, Rock, Poison, Flying
Jumpluff *Grass/FlyingWater, Rock, Ground, Grass, Bug, FightingIce (4x), Fire, Rock, Poison, Flying
LillipupNormalN/AFighting
Lopunny *NormalN/AFighting
MinccinoNormalN/AFighting
Mightyena *DarkGhost, PsychicFighting, Bug
PoochyenaDarkGhost, PsychicFighting, Bug
SkiploomGrass/FlyingWater, Rock, Ground, Grass, Bug, FightingIce (4x), Fire, Rock, Poison, Flying
SpearowNormal/FlyingGrass, Bug, FightingIce, Rock, Electric

NOTE (*): These Pokémon will not appear until you beat the game.

At the entrance of the forest, you can find a Move Vendor to teach you Low Sweep, a 2-star Fighting move.

The boss of this area is Herdier, who is allied by Lillipup. It's a pretty easy fight to some extent, since they don't have a lot of contact moves, but Herdier does have the usual attack that pushes you back and another that really moves him forward, so it's best to attack him from behind.



Chapter 1-2: Battle Royale



  • Difficulty: Power around 120
  • Pokémon Fought: 38 total
  • Prize: 200 Poké

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
CroagunkPoison/FightingNormal, Ice, Rock, Steel, Dark, GrassPsychic (4x), Ground, Flying
DucklettWater/FlyingFire, Rock, Ground, Grass, Fighting, BugElectric (4x), Rock
EmolgaElectric/FlyingFighting, Grass, Bug, Flying, WaterRock, Ice
MagikarpWaterFire, Rock, GroundElectric, Grass
MinccinoNormalN/AFighting
PanpourWaterFire, Rock, GroundElectric, Grass
PatratNormalN/AFighting
SawkFightingNormal, Ice, Rock, Steel, DarkPsychic, Flying
ThrohFightingNormal, Ice, Rock, Steel, DarkPsychic, Flying
TyrogueFightingNormal, Ice, Rock, Steel, DarkPsychic, Flying

When you enter the area, you'll be told about having met (or not) a Pokémon with a Power over 120, a requirement for this Royale. This Royale and all future others will have a time limit displayed in the top-left corner, usually starting somewhere between 30 and 60 seconds. It's obviously not a lot of time, but you can increase the amount of time you have by picking up the clock-shaped pick-ups dropped during the battle. Also note that, in the top-right corner of the entrance hall, you can get the Fighting move Rock Smash at two stars for some money, which you may find useful. Once ready, stand on the catapult nearby.

The battle itself will eventually just become an all-out brawl in the center of the area since most of these Pokémon won't have any ranged moves. Wide, sweeping moves like Bite and DoubleSlap can become quite useful here, as could ranged moves since you wouldn't have to put yourself in much danger. Pokémon like Spearow were my favorite here due to their ability to use Aerial Ace, which is great against the bosses that Sawk and Throh are.



Chapter 1-3: Arrival



LOCAL POKÉMON FOUND IN THE OVERWORLD
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
PanpourWaterFire, Rock, GroundElectric, Grass
PansageGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
PansearFireGrass, Ice, Bug, SteelWater, Rock, Ground

After having completed your second Battle Royale, you can proceed into the final segment of Chapter 1, Echo Valley. As you arrive, you'll meet up with Pawniard's gang again, who hints at the type exclusiveness in the next Royale, cleverly evading the question of the missing Glowdrops. Anyhow, as you enter the area, you can find Excadrill to the north to make a tunnel back to Toy Town - be sure to use that to heal.

Nearby, you'll find both a Forest and a Beach, with a Cave and three Battle Royales to the north. There are three Battle Royales for a reason: each one requires a specific type, and their difficulty ascends from 160 to 170 to 180 from west to east. That means you'll have to look carefully in the Forest for a good Grass-type to recruit, on the Beach for a good Water-type, and in the Cave for a good Fire-type for each Battle Royale. Obviously, I recommend the boss Pokémon of each area, but you can also work with something weaker if you'd rather. In any case, you have to beat all three Royales to proceed onward.



Chapter 1-3: Forest



  • Dominant Types: Grass
  • General Power: 160 ~ 180
  • Preferred Pokémon: Fire- or Flying-type Pokémon suffice

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
Blissey *NormalN/AFighting
Chansey *NormalN/AFighting
Deerling (Spring Forme)Grass/NormalWater, Rock, GroundFire, Ice, Flying, Poison, Bug, Fighting
HappinyNormalN/AFighting
PansageGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
OddishGrass/PoisonRock, Water, Ground, GrassFire, Ice, Flying, Psychic
Sawsbuck (Spring Forme) *Grass/NormalWater, Rock, GroundFire, Ice, Flying, Poison, Bug, Fighting
ShroomishGrass/PoisonRock, Water, Ground, GrassFire, Ice, Flying, Psychic
SimisageGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
SnivyGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
Sunflora *GrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
SunkernGrassWater, Rock, GroundFire, Ice, Flying, Poison, Bug
WurmpleBugDark, Grass, PsychicFire, Flying, Rock

NOTE (*): These Pokémon will not appear until you beat the game.

The entrance to this area features a Move Vendor for the move Growl, which is a status move that lowers the Attack of surrounding Pokémon. Other than that, this becomes the somewhat-typical area. Of the Pokémon here, Deerling makes a great Grass-type ally for that Battle Royale, but it may be me being biased to Fighting moves since it often knows Double Kick. >_> <_< Oddish and Shroomish also work if they know a Poison-type move; that'll let it have an advantage in that Grass-filled battle.

The boss of the area is a Simisage, the evolved form of the annoying Pansage you've encountered up to this point. He acts similarly, so a strategy won't really go beyond the use of Fire- or Flying-type Pokémon and sneaking up behind Simisage. Just look out for its Seed Bomb - it's pretty nasty!



Chapter 1-3: Beach



  • Dominant Types: Water
  • General Power: 170 ~ 180
  • Preferred Pokémon: Electric-types are best, but Grass can work okay, too

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
ClamperlWaterRock, Fire, GroundGrass, Electric
CorsolaWater/RockRock, Fire, Ground, Bug, Ice, FlyingGrass (4x), Electric, Ground, Fighting
FinneonWaterRock, Fire, GroundGrass, Electric
Gorebyss *WaterRock, Fire, GroundGrass, Electric
Huntail *WaterRock, Fire, GroundGrass, Electric
Lumineon *WaterRock, Fire, GroundGrass, Electric
OshawottWaterRock, Fire, GroundGrass, Electric
PanpourWaterRock, Fire, GroundGrass, Electric
SimipourWaterRock, Fire, GroundGrass, Electric
StaryuWaterRock, Fire, GroundGrass, Electric
TentacoolWater/PoisonRock, Fire, Ground, GrassGround, Psychic, Electric
WingullWater/FlyingRock, Fire, Ground, Grass, Bug, FightingElectric (4x), Rock

NOTE (*): These Pokémon will not appear until you beat the game.

The boss of this area is a Simipour. Simipour actually is pretty powerful - most of the Pokémon you've recruited insofar will die within two Water Guns from it, and that's not accounting for its Panpour allies. >_> The best thing to do here would likely grab someone like Simisage that has Vine Whip - because of Simipour's size, it'll hit several times for a lot of damage.



Chapter 1-3: Cave



  • Dominant Types: Fire
  • General Power: 175 ~ 195
  • Preferred Pokémon: Water-types, especially those with ranged moves like Bubblebeam or Water Pulse

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
GrowlitheFireGrass, Ice, Bug, SteelWater, Rock, Ground
MagbyFireGrass, Ice, Bug, SteelWater, Rock, Ground
PansearFireGrass, Ice, Bug, SteelWater, Rock, Ground
SimisearFireGrass, Ice, Bug, SteelWater, Rock, Ground
TepigFireGrass, Ice, Bug, SteelWater, Rock, Ground
VulpixFireGrass, Ice, Bug, SteelWater, Rock, Ground
WoobatPsychic/FlyingPoison, Fighting, Bug, GrassDark, Ghost, Rock, Ice, Electric
Wobbuffet *PsychicPoison, FightingDark, Bug, Ghost
WynautPsychicPoison, FightingDark, Bug, Ghost

NOTE (*): These Pokémon will not appear until you beat the game.

As could be expected if you played the other two areas of Chapter 1-3, the boss here is a Simisear, the evolved form of Pansear, by whom it is allied. It will hit most of your Pokémon pretty hard like the other two - this time with Fire-type moves - but its size is its downfall if you have moves like Bubblebeam, which will hit it multiple times.



Chapter 1-3: Grass-Type Battle Royale



  • Difficulty: Power around 160
  • Pokémon Fought: 28 total
  • Prize: 300 Poké

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
BayleefGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
BulbasaurGrass/PoisonWater, Rock, Ground, GrassFire, Ice, Flying, Psychic
ChikoritaGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
GrovyleGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
GrotleGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
IvysaurGrass/PoisonWater, Rock, Ground, GrassFire, Ice, Flying, Psychic
TreeckoGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison
TurtwigGrassWater, Rock, GroundFire, Ice, Flying, Bug, Poison

This will probably be one of the easiest Battle Royales, in no small part because it has the lowest Power requirement. Recommended Pokémon include those like Shroomish and Oddish, mostly if they know a Poison-type move for STAB and super-effective damage on Grass Pokémon. If you want, you can also purchase a 1-star Vine Whip in the top-right corner - it's a decent Grass move.

The Battle Royale can be a bit difficult if you don't have some kind of move on your Grass-types that can deal out super-effective damage, since most moves will be restricted to 3/4-damage. (STAB is +50% to 1.5x, then not-very-effective damage halves to 0.75x, and some take 3/8-damage to halve it against to 0.375x.) The best you can probably do is more likely then something like Deerling, which can be devastating with its sweeping often-3-star Double Kick, which happens to be what I used. Other than that, try to just pick off isolated Pokémon.



Chapter 1-3: Water-Type Battle Royale



  • Difficulty: Power around 170
  • Pokémon Fought: 28 total
  • Prize: 300 Poké

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
CroconawWaterRock, Fire, GroundGrass, Electric
MarshtompWaterRock, Fire, GroundGrass, Electric
MudkipWaterRock, Fire, GroundGrass, Electric
PiplupWaterRock, Fire, GroundGrass, Electric
PrinplupWaterRock, Fire, GroundGrass, Electric
SquirtleWaterRock, Fire, GroundGrass, Electric
TotodileWaterRock, Fire, GroundGrass, Electric
WartortleWaterRock, Fire, GroundGrass, Electric

This is the medial difficulty of the three Royales here, and it requires Pokémon of the Water type. Since pretty much everyone here is a pure Water-type, you want a Pokémon that is at least part-Water and can use a non-Water STAB move - for example, Wingull (Water/Flying) with Wing Attack (Flying) or Tentacool (Water/Poison) with Acid (Poison). I happened to use the latter. Also note the Move Vendor in the top-right corner: it can teach Water Gun, which might be useful if you're in a pinch for an STAB move.

This battle will be difficult if you don't have a ranged move. Most of the Pokémon you'll fight here have a ranged move of some kind - usually Water Gun - so staying out of the fray is nigh impossible. If you are in a pinch for a such a move, Water Gun - although the Pokémon here resist it - can suffice and help you pick off stragglers from the herd. Alternatively, you can try befriending Tentacool as I did to get one with Acid.



Chapter 1-3: Fire-Type Battle Royale



  • Difficulty: Power around 180
  • Pokémon Fought: 28 total
  • Prize: 300 Poké

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
CharmanderFireGrass, Ice, Bug, SteelWater, Rock, Ground
CharmeleonFireGrass, Ice, Bug, SteelWater, Rock, Ground
ChimcharFireGrass, Ice, Bug, SteelWater, Rock, Ground
CombuskenFire/FightingGrass, Ice, Bug, Steel, Rock, Normal, DarkWater, Ground, Psychic, Flying
CyndaquilFireGrass, Ice, Bug, SteelWater, Rock, Ground
MonfernoFire/FightingGrass, Ice, Bug, Steel, Rock, Normal, DarkWater, Ground, Psychic, Flying
QuilavaFireGrass, Ice, Bug, SteelWater, Rock, Ground
TorchicFireGrass, Ice, Bug, SteelWater, Rock, Ground

We finally come to the most difficult of the three Battle Royales, this one forcing the use of Fire-type Pokémon. It's pretty hard to get an ideal Pokémon for this one, since most of the Fire-type Pokémon around here only delegate themselves to Fire-, Normal-, or Dark-type moves. I did manage to get a Tepig from the Cave by chance that had Rock Tomb (Rock), which is immensely useful in this battle. Alternatively, you could stick with a neutrally-effective move, or you can buy a 2-star Ember (Fire) here.

The battle itself is one you can handle with an aggressive strategy. With my Rock Tomb Tepig, I basically ran around and mashed the B Button to finish the battle in just over 30 seconds. You could do a similar thing if you're using other attacks - I don't really know why it's effective, but it is.



Chapter 1-4: Arrival



LOCAL POKÉMON FOUND IN THE OVERWORLD
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
BlitzleElectricWater, FlyingGround
PurrloinDarkGhost, PsychicBug, Fighting

After having finished all three of the Battle Royales in Chapter 1-3, you'll be congratulated for your efforts. You'll then be told that Pawniard has already moved on to another area with his gang by tagging along with some other group. In any case, in the overworld map, go east and on to the next area. After the scene there, you're free to move around 'n' stuff.

Just east of the entrance to the area, you can quickly find a Forest and a Beach. Excadrill is to the northwest of the latter to make a quick tunnel back into Toy Town, so be sure to use it! Just northwest of him is a Meadow, and east of there is a Tower. The far northern portion of the area houses a two-part Battle Royale, which has a Power baseline of 250, so I'd recommend trawling through the other areas first.



Chapter 1-4: Forest



  • Dominant Types: Bug and Normal
  • General Power: 210 ~ 235
  • Preferred Pokémon: Fire-type Pokémon do well-enough here, though the ideal Pokémon is something like Pignite or someone with Fire- and Fighting-type moves

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
BeautiflyBug/FlyingPsychic, Grass, Dark, Bug, FightingRock (4x), Fire, Flying, Ice, Electric
CascoonBugPsychic, Grass, DarkFire, Flying, Rock
Deerling (Spring Forme)Grass/NormalWater, Rock, GroundFire, Ice, Flying, Poison, Bug, Fighting
DustoxBug/PoisonPsychic, Grass, DarkFire, Flying, Rock, Psychic
IgglybuffNormalN/AFighting
JigglypuffNormalN/AFighting
LiepardDarkGhost, PsychicBug, Fighting
PurrloinDarkGhost, PsychicBug, Fighting
Sawsbuck (Spring Forme) *Grass/NormalWater, Rock, GroundFire, Ice, Flying, Poison, Bug, Fighting
SilcoonBugPsychic, Grass, DarkFire, Flying, Rock
Swellow *Normal/FlyingFighting, Bug, GrassIce, Rock, Electric
TaillowNormal/FlyingFighting, Bug, GrassIce, Rock, Electric
Wigglytuff *NormalN/AFighting
WurmpleBugPsychic, Grass, DarkFire, Flying, Rock

NOTE (*): These Pokémon will not appear until you beat the game.

The boss of this area is a Liepard. Liepard makes a pretty easy boss to beat, especially because some of the Pokémon you could've befriended in the area (namely the Bug-types) already have an advantage over it, and are also likely to be pretty powerful since this area is hopefully new to you. The same is also true for Deerling, who I recommend for this fight if they have the powerful Double Kick move, which is advantageous over Dark-types like Liepard and the allying Purrloin. With such a Pokémon in hand, you shouldn't much of a problem, although Liepard is pretty agile and likes to dodge around, which can make catching up a little annoying.



Chapter 1-4: Beach



  • Dominant Types: Water
  • General Power: 220 ~ 250
  • Preferred Pokémon: Electric-types are by far the preference, especially due to the boss, but Grass also works well

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
CarvanhaWater/DarkFire, Rock, Ground, Psychic, GhostGrass, Electric, Fighting, Bug
Cloyster *Water/IceFire, Rock, Ground, Flying, DragonGrass, Electric, Fighting, Rock
CorphishWaterFire, Rock, GroundGrass, Electric
DucklettWater/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
FinneonWaterFire, Rock, GroundGrass, Electric
HorseaWaterFire, Rock, GroundGrass, Electric
LuvdiscWaterFire, Rock, GroundGrass, Electric
Mantine *Water/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
MantykeWater/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
SeadraWaterFire, Rock, GroundGrass, Electric
Sharpedo *Water/DarkFire, Rock, Ground, Psychic, GhostGrass, Electric, Fighting, Bug
RemoraidWaterFire, Rock, GroundGrass, Electric
ShellderWaterFire, Rock, GroundGrass, Electric
SwannaWater/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock
WingullWater/FlyingFire, Rock, Ground, Bug, Fighting, GrassElectric (4x), Rock

NOTE (*): These Pokémon will not appear until you beat the game.

The boss of this area is Swanna. Swanna is a rarity - relatively - among boss Pokémon, having a huge, glaring weakness to Electric-type moves. If you're having trouble, it may be best to go back to the Meadow in 1-1 for a Pichu/Pikachu, though I hardly believe it's wholly necessary. For the most part, you could just speedily hit for at least neutral damage - such as Grass moves from the Pokémon in the 1-4 Forest. To each their own, though. In any case, this is not a battle you'll want to fight from Swanna's front - it has a tendency to use a number of swift tackling-like attacks that can really wear you down. Coupled with the annoying Duckletts' ranged attacks, you'll want to get on Swanna's back side and use sweeping moves while also taking care of the Duckletts every now and then, since they will kill you if given a chance.



Chapter 1-4: Meadow



  • Dominant Types: Electric and Normal
  • General Power: 240 ~ 270
  • Preferred Pokémon: Deerling with Double Kick works extremely well here to resist Electric and kill Normal-types

LOCAL POKÉMON
Pokémon SpeciesPokémon TypeAdvantagesWeaknesses
Ampharos *ElectricWater, FlyingGround
BlitzleElectricWater, FlyingGround
FlaaffyElectricWater, FlyingGround
Furret *NormalN/AFighting
LillipupNormalN/AFighting
MareepElectricWater, FlyingGround
MeowthNormalN/AFighting
PatratNormalN/AFighting
Pidgeot *Normal/FlyingFighting, Bug, GrassIce, Rock, Electric
PidgeottoNormal/FlyingFighting, Bug, GrassIce, Rock, Electric
PidgeyNormal/FlyingFighting, Bug, GrassIce, Rock, Electric
PoochyenaDarkGhost, PsychicBug, Fighting
SentretNormalN/AFighting
ZebstrikaElectricWater, FlyingGround

NOTE (*): These Pokémon will not appear until you beat the game.

The entrance to the Meadow has a Move Vendor that will let you buy Tail Whip. Tail Whip is a move with its own uses in being able to lower Defense, but it's not really worth ~3,000 Poké in my opinion.

In this area, you'll find the boss to be Zebstrika, the evolved form of Blitzle. Zebstrika doesn't pose much of a problem: it's swift, sure, but that's the main threat. Most of your Pokémon aren't very likely to be able to use Ground-type attacks, either, so it's best to throw your best non-Water non-Flying type out there and use neutral-hitting STAB moves to finish it.