Game Trivia

Lucina's similarities to Marth in terms of moves and appearance aren't just the result of her being a moveset clone. It's actually a major plot point in Fire Emblem: Awakening.

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Gastly can only be defeated by projectiles, not punches and kicks. This is a nod to the gameplay mechanics of Pokemon games, in which ghost Pokemon are immune to physical attacks.

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This is the first Smash Bros.-franchise game to be on a handheld console.

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This game is the first of the Super Smash Bros. franchise to have a public demo.

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Isabelle is one of the few Assist Trophies to react to the battles. She'll be happy when whichever fighter summoned her scores a KO, and will flinch if the fighting gets too close to her.

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Though Bowser Jr. shows his default appearance on the selection screen, his alternate colors are actually of the other Koopalings.

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The music that is played during Peach's Final Smash is a sped-up version of the Sky, Coin Heaven, and Warp Zone theme from Super Mario Bros. 3.

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This is the first game to feature Sheik and Zelda as separate characters.

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Thanks to the new Custom Special Moves feature, this is the first Smash Bros. game that allows Ganondorf to use his sword for an attack.

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Goldeen's appearance and the uselessness of its Splash attack in battle are a running gag in the Smash Bros. series. Coincidentally, Goldeen is incapable of learning Splash in the Pokemon games.

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Captain Falcon's Final Smash, the Blue Falcon, is the only move derived from the F-Zero series. All of his other moves were created specifically for the Smash Bros. series.

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This is the first Smash Bros. game to feature characters with opposite gender alternate forms. The Wii Fit Trainer's alternate was revealed first, and was eventually followed by the Villager, Robin, and Bowser Jr.'s alternates.

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During the fight with Master Core, his special background music will stop at one point and spell out something in Morse Code. If you decipher it, you find out that it spells out MASTER CORE.

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Mega Man's attacks are based on specific powers that are acquired throughout the original Mega Man series. For example, his Sliding Kick is and Rush Coil are taken directly from Mega Man 3, his downward smash is the Flame Blast from Mega Man 6, and his Final Smash starts with the Black Hole Bomb from Mega Man 9. The only exception to this theming is his upward tilt attack; the Mega Upper debuted in Marvel vs Capcom, not a game in the main series.

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Pikachu's Final Smash, the Volt Tackle, was altered to include an onscreen marker to indicate the attack's next pivot point.

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Greninja was chosen as a new character long before Pokemon X/Y were announced. Sakurai worked closely with Game Freak, and much of the moveset was improvised based on Greninja's concept art as the only reference.

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Robin's Arcfire is taken directly from Fire Emblem: Radiant Dawn. The pose Robin makes, however, is based on the mage animations seen in the GBA games.

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Going by release dates, Mr. Game & Watch is the oldest character on the roster at 34 years. Pac-Man debuted less than a month after him.

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The Smash Run game mode is loosely based off the City Trial game mode from Kirby Air Ride, a racing game released by Nintendo in 2003.

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Mega Man's movements are animated identically to those seen in the Mega Man NES games.

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Shulk's Monado changes colors depending on the stance being used. This is based on the color-coded menu system in Xenoblade Chronicles.

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Look closely to the tomes Robin brings to the battles. The covers will change depending on the spell being used.

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Ness's PSI Magnet is only one of two special moves in the game capable of absorbing energy attacks.

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On the Dream Land stage, the outer frame is modeled after the original Gameboy. At the end of a timed match, the red power indicator light will fade out, much like the real ones did after the consoles' batteries failed.

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In terms of release date, the Color TV-Game 15 Assist Trophy is the oldest entity in the entire Smash Bros. series. It debuted in 1977, three years before Mr. Game & Watch and Pac-Man.

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Mewtwo and Dr. Mario are the first playable characters in the Smash Bros. series to be removed in one installment and return in the next.

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As with all of his other appearances, Diddy Kong wears a Nintendo brand cap.

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Ryu is currently the only character in the series with two Final Smashes: The Shin Shoryuken at close range, and the Shinku Hadoken at long range.

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Bayonetta's weapons change depending on which costume you use. Her default version wields the Love Is Blue from Bayonetta 2, while her alternate, original Bayonetta version wields Scarborough Fair.

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Ryu is currently the only character in the series with two Final Smashes: The Shin Shoryuken at close range, and the Shinku Hadoken at long range.

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Due to Bayonetta's lengthy taunts, it's possible to cancel the animations halfway through by pressing in a direction or performing an attack.

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Corrin is the only playable character to come from a game that was released after Super Smash Bros. for 3DS/Wii U.

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Corrin wields the Omega Yato, which is the final, ultimate form of the Yato sword in Fire Emblem Fates.

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The Umbra Clock Tower stage displays the time based on your 3DS system clock.

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All of Zero Suit Samus's voice clips were recycled from Super Smash Bros. Brawl.

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Zero Suit Samus: Be still!

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The Ice Climbers were cut because of the limitations of the 3DS. When the Wii U version was released Sakuari wanted to has the same roster as the 3DS.

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The reason Zero Suit Samus and Sheik were made into their own 'entries' is due to the Nintendo 3DS's inability to handle a fighter changing to another form in mid fight.

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Famous Quotes

Shulk: I'm really feeling it!

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Ike: You'll get no sympathy from me.

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Ike: I fight for my friends.

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Captain Falcon: Falcon Punch!!

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Zero Suit Samus: Is that all?

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Zero Suit Samus: Try me!

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Zero Suit Samus: You're mine!

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Connection to Other Media

Bowser Jr.'s Final Smash features him transforming into Shadow Mario, which is a reference to his secret identity in Super Mario Sunshine.

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Mega Man's KO animation features the same light scattering effect seen in the original Mega Man series.

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Though he isn't playable, Chrom from Fire Emblem: Awakening cameos in Robin's Final Smash.

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Zelda's three special moves, Nayru's Love, Din's Fire, and Farore's Wind were originally Link's attacks in Ocarina of Time. Their namesakes come from the three Golden Goddesses responsible for the creation of the Triforce and the world in the The Legend of Zelda series.

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Link's sixth costume is based on Dark Link, a recurring Zelda boss character most famously encountered in The Legend of Zelda: Ocarina of Time.

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Luigi's purple alternate costume is based on Waluigi, his longstanding Mario Tennis rival.

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Mario's red and white striped alternate costume his based on his outfit in NES Open Tournament Golf.

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Yoshi's Final Smash, the Super Dragon, is taken directly from Yoshi's appearance after eating a Kamikaze Koopa in Super Mario World. The name "Super Dragon" is based on the message block at Yoshi's house also seen in Japanese version of the game.

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Diddy Kong's pink alternate costume is based on Dixie Kong, his partner who originally debuted Donkey Kong Country 2: Diddy's Kong Quest

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Little Mac's wireframe alternate costume is taken directly from his appearance in the original Punch-Out arcade game.

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The Villager's Up-Special attack is a visual homage to the characters of Balloon Fight. It's also a reference to that game's inclusion in the original Animal Crossing.

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One of the Villager's taunts is the Shrunk Funk Shuffle animation from Animal Crossing: New Leaf.

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Pit's Final Smash is called the Three Sacred Treasures. It refers to the Arrow of Light, the Mirror Shield, and the Wings of Pegasus seen in the Kid Icarus series.

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Link's seventh costume is based on his Knight Academy uniform in The Legend of Zelda: Skyward Sword.

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With the exception of her green palette, all of Samus's alternate costumes are based on her suit upgrades seen throughout the Metroid series. Her orange alt is the Varia Suit from Other M, pink is the Gravity Suit from Super Metroid, blue is the Fusion Suit from Metroid Fusion, purple is the Gravity Suit from Metroid Prime, and brown, white, and black are the Dark Suit, Light Suit, and Dark Samus from Metroid Prime 2: Echoes respectively.

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The last two of Zero Suit Samus's alternate costumes are based on her appearances in the endings of Metroid: Zero Mission and Metroid Fusion.

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Zelda's new Phantom Slash attack is a reference to The Legend of Zelda: Spirit Tracks, the first game in which she also had the power to control Phantoms.

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Kirby's white and gray alternate costume is based on his monochrome appearance seen on the cover of Kirby's Dream Land.

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Mr. Game & Watch's Final Smash is taken directly from Octopus, a Game & Watch title released in 1981.

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Kotake and Koume, the twin witches from The Legend of Zelda: Ocarina of Time, cameo as the stage hazards in Gerudo Valley.

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Toad's trophy description wonders why Toads are called Toads, and then explains "It's not like they're very good jumpers. Captain Toad can't jump at all!" This is a reference to Super Mario 3D World and the then-upcoming Captain Toad: Treasure Tracker.

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Little Mac's blonde-haired alternate costumes are a reference to his design in Super Punchout.

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Some of the Duck Hunt's attacks feature the titular character of Wild Gunman, a light gun game originally released by Nintendo in 1984.

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Duck Hunt's Final Smash features a shootout between the characters of Wild Gunman and Hogan's Alley, two light gun games released by Nintendo in 1984.

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Mega Man's Final Smash includes cameos from his counterparts in Mega Man X, Mega Man Legends, Mega Man Battle Network, and Mega Man Star Force.

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If Link or Toon Link are fighting on the Spirit Train stage, Alfonzo from Spirit Tracks will cameo as the conductor.

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Nearly all of Pac-Man's moves and taunts are taken from not only his series, but other Namco franchises as well. These include the ghosts and fruit from Pac-Man, the fire hydrant from Pac-Land, Boss Galaga from Galaga, the starships from Galaxian, the trampoline from Mappy, and several others.

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Link's final costume is based on Fierce Deity Link, his famous alternate form that can be unlocked near the end of The Legend of Zelda: Majora's Mask.

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Charizard's Final Smash is taken directly from its altered Mega Evolution form originally seen in Pokemon X.

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Olimar's fifth through eighth alternate costumes are actually Alph, the third explorer in Pikmin 3.

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The trophy description for Squawks says that "Lately Squawks has helped by letting you know when Puzzle Pieces are near", a reference to Donkey Kong Country Returns.

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When the Starman assist trophy is in play, if Ness uses his side smash attack to hit him, "SMAAAASH!!" will appear on screen. This is a reference to the Mother/Earthbound series as "SMAAAASH!!" appears on screen whenever the player or an enemy scores a critical hit.

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Luigi's new Final Smash, Poltergust 5000, is a reference to Luigi's Mansion: Dark Moon where the vacuum itself debuted as an upgraded version of Luigi's old Poltergust 3000. The vacuuming effects are also similar in both games.

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When you obtain all of the possible Mii outfits, the game will display the message "Your body is ready!" This is in reference to a line said by Reggie Fils-Aime, Nintendo of America CEO, during a Wii Fit demonstration at E3 in 2007.

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Mario's yellow alternate costume is based on Wario, his rival and longstanding Mario series villain.

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Fox's final alternate costume is based on Wolf O'Donnell, Fox's rival in the Star Fox series and former Smash Bros. fighter.

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Lucario's new Final Smash is taken directly from its Mega Evolution form originally seen in Pokemon X/Y.

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Sonic's Final Smash transformation into Super Sonic and the appearance of the Chaos Emeralds are taken directly from Sonic the Hedgehog 2.

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All of Lucina's alternate palettes are based on the main female characters in Fire Emblem: Awakening. In order, they are Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja and Sumia.

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Shulk's Final Smash features cameos from Dunban and Riki from Xenoblade Chronicles.

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Viridi from Kid Icarus: Uprising cameos in the background of the Reset Bomb Forest stage. She sets off the bomb to alter the stage layout, which is a reference to her actions in that game as well.

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Mother Brain's model is based on her Metroid: Zero Mission appearance, but her multicolored laser attack is an homage to her famous final fight at the end of Super Metroid.

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Little Mac's wireframe attires are a reference to the original Punch Out arcade games, in which Little Mac was just a wireframe boxer.

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Among the various random names available in a random-name generator in the game, you can find "NOJOHNS". This is in reference to a line from Reggie Fils-Aime (CEO of Nintendo of America) in reference to a Super Smash Bros. Melee tournament held in 2014, and means "no excuses".

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Mewtwo's Final Smash is taken directly from its Mega Evolution form originally seen in Pokemon Y.

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The Suzaku Castle stage - particularly the omega form - is based on the original Street Fighter II: The World Warrior design, right down to the destructible signs. The music also speeds up in the last 30 seconds of the match, which also happened in the original game.

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While Ryu is visually based on his original Street Fighter II incarnation, his moveset is an amalgam of various versions throughout the series. The Shakunetsu Hadoken originated as an easter egg in II, but became a standard move in Alpha. The Collarbone Breaker and down taunt animation were first seen in Super Turbo. The Joudan Sokutogeri and both Final Smashes were introduced in III. His Focus Attack and subsequent animation canceling are based directly on his FADC mechanics from IV. Also, it's possible to perform his Hadoken and Shoryuken attacks with their original button inputs, which increases their attack power. His idle animation also originated in Alpha 3. While the majority of his sound effects come from II, performing a Perfect Shield generates the parry sound from III.

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Kirby's final smash is the ultra sword super ability from Kirby's Return to Dream Land for the Wii.

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Bayonetta's Final Smash features Gomorrah, one of her loyal Infernal Demons. She uses him frequently against large enemies in the first Bayonetta. However, he betrays her in the beginning of Bayonetta 2, thus triggering the plot of that game.

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The Umbra Clock Tower stage is based directly on the opening level of the original Bayonetta.

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In her Voice Clip #15, Bayonetta proclaims, "Ju nen haiyan dayo!" It means, "You're ten years too early!" This is the victory catchphrase of Akira Yuki, the main character of Virtua Fighter. Both that series and Bayonetta were created by Sega.

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