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    FAQ/Walkthrough by ghostrider9876

    Version: 1.0 | Updated: 04/07/11 | Search Guide | Bookmark Guide

    FAQ for Nintendo 3DS
    1. Introduction, Contact Info & Version history
    2. About the game
    3. Basics/tips/FAQ
    4. Walkthrough- Story Mode
     4X. The Hub
     4A. Ambush
     4B. Destroy the Malevolence
     4C. Rookies
     4D. Duel of the Droids
     4E. Lair of Grievous
     4F. Gungan General
     4G. Jedi Crash
     4H. Hidden Enemy
     4I. Blue Shadow Virus
         BSV-1 Padme/Jar Jar room!
     4J. Storm Over Ryloth
     4K. Liberty On Ryloth
     4L. Weapons Factory
     4M. Legacy of Terror
    5. Walkthrough- Free Play
     5A. Ambush
     5B. Destroy the Malevolence
     5C. Rookies
     5D. Duel of the Droids
     5E. Lair of Grievous
     5F. Gungan General
     5G. Jedi Crash
     5H. Hidden Enemy
     5I. Blue Shadow Virus
     5J. Storm Over Ryloth
     5K. Liberty On Ryloth
     5L. Weapons Factory
     5M. Legacy of Terror
    6. List of extras
    7. Special Thanks
    0. Copyright/Legal
    Note: If you wish to skip to a certain level, simply CTRL + F and type in the
    letter/number combo.  For further ease of navigation, I will insert tags for
    each individual act, so if you wanted to find Free Play, Lair of Grievous, Act
    3, you'd search for "5E-3".  (I just didn't want to add those tags to the list
    in the table of contents.)
    Hello, and welcome to my first FAQ.  I'm Chris, and I go by ghostrider9876 on
    GameFAQs.  I chose this game because, abnormally for me, I actually got it as
    soon as it came out, so my FAQ would actually be up in a timely fashion. Also,
    as far as I can tell, there aren't THAT many early adopters of the 3DS who are
    also playing this game, so I don't see my FAQ getting lost in the crowd.
    Hopefully, you'll find this FAQ helpful, especially if you're trying to track
    down those last few stubborn Minikits.  If you see any errors, or anything I've
    missed, drop me a line via the GameFAQs messaging system, or you can reach me
    at ghostrider9876@yahoo.com.
    As this guide is for the portable version, the instructions here should be
    applicable to the PSP or DS versions; however, the PSP has a different button
    layout and only one screen, so obviously some of the information (mainly
    controls) will not match up if you're using this guide for the PSP release.
    0.3- Apr 1, 2011. Started guide. Thought about making dumb joke re: April
    Fool's Day; exercised good judgment for a change.  Though kudos to GameFAQs for
    the amusing "Awesome Mode" gag.  THIS VERSION: First 5 levels of Story Mode
    0.5- Apr 3, 2011.  Story Mode complete through level 7.  Minor updates,
    including a few known bugs.
    0.6- Apr 4, 2011.  Story Mode complete through level 9.  Minor updates,
    including known trouble spot in level 9.
    0.7- Apr 5, 2011.  Story Mode complete through level 11.
    0.8- Apr 6, 2011.  Story Mode complete!  First two levels of Free Play
    complete.  Partial list of Extras.  Other minor additions/revisions.
    0.9- Apr 7, 2011.  Free Play complete through level 10.  Minor revisions.
    Scrapped planned "List of Characters" section, for a few reasons, but mostly
    because I've already covered what characters are in the game, when they're
    unlocked, which ones you get for free, and which ones cost Play Coins- so, all
    the important stuff is already here.
    1.0- Apr 7, 2011.  Free Play complete!  Extras list complete!  Guide complete!
    YOU ARE A SUPER PLAYER!!!  ...sorry, got a bit carried away there.
    Lego Star Wars, as the name implies, is a series of games telling the familiar
    stories of the STAR WARS universe using Lego characters and environments.  The
    series has a few installments prior to this one, and is known for its ability
    to put a humorous spin on familiar tales.  This latest game is based on the
    Clone Wars animated series rather than any of the six films.  Since it is a
    Star Wars game, there are spacecraft, blasters, lightsabers, the Force, etc.
    but there are also uniquely Lego elements to the game, such as the ability to
    build things out of scattered piles of Lego blocks.  The game mostly features
    characters from the Clone Wars, but there are a few familiar faces which can
    be unlocked via studs or Play Coins.
    This 3DS version is not the same as its console big brothers.  Rather, it's a
    version of the PSP/DS games.  This limits it to 13 levels as opposed to the
    consoles' 32.  Each level is divided into 3 acts.  Unfortunately, in Story
    Mode, you cannot save and quit in between acts; you must complete all 3 to
    have your progress on the level recorded.  However, when revisiting levels in
    Free Play, you can start at act 2 or 3, and you can save and quit at any time.
    3A. Basics
    Controls (on foot):
    Circle pad/D pad: Movement
    Y: Attack/Jump attack/Deflect blaster*
    B: Jump/double jump*/Use hover jets**
    A: Build/Interact/Pick Up/Use the Force*
    X: Switch to another character (in Hub)/Special***
    Touch Screen: Interact/Use the Force*/Play minigame****
    L or R shoulder: Switch characters
    Start: Pause Menu/Extras Menu
    HOME: Suspend game
    *Jedi or Sith only
    **Only certain characters (e.g. Jango Fett or R2D2) have hover jets.
    ***Sharpshooter, Thermal Detonator, or Grenade, depending on character.
    ****These minigames come up when activating the Droid, Separatist, or Bounty
    Hunter panels, and are all variations on matching colored blocks on the Touch
    Screen with what you see on the Top Screen.
    Controls (vehicle):
    Circle pad/D pad: Movement
    Y: Fire guns
    B: Fire missile (must be locked onto target)
    X: Switch lock to another target
    A: Speed boost
    L or R shoulder: Evade incoming enemy missile
    In addition to completing the Story Mode, every level will have 10 Minikits, 1
    Red Brick, and "True Jedi" status for Story Mode and Free Play.  The Minikits
    are used to create bonus vehicles, which can be viewed in the far right room
    of the hub area, and can be flown in vehicle missions during Free Play.  The
    Red Bricks unlock cheats to purchase in the Shop, such as the extremely useful
    Score Multipliers.  True Jedi status is attained by collecting enough Lego
    studs to fill the yellow meter seen at the top of the screen during gameplay.
    The target amount in Story Mode is usually lower than the amount needed in
    Free Play, but you'll need to do both for each level to achieve 100%
    This game, like its predecessors, divides the characters into distinct
    classes, each with their own special abilities such as use of the Force or
    squeezing through vents.  What this means is that when passing through the
    levels in Story Mode, you'll encounter things that you are unable to use with
    your current characters.  These usually mean that a minikit or red brick is
    hidden nearby.  Don't worry about these during Story Mode, as it's impossible
    to get everything on any given level without Free Play.  Focus on collecting
    studs and beating the level; just try to make a mental note of where these
    areas are, so you know what to look for when you come back in Free Play.
    3B. Tips
    -IMPORTANT!!!  I'm not sure about the DS or PSP versions, but there are some
    known bugs with the 3DS version that can render some levels unwinnable.  If I
    come across such a bug, or hear about it on the boards, I may make a notation
    (*BUG ALERT!*) at that point in this guide.  Thus far, I have encountered no
    such bugs in my copy of the game; however, if something doesn't happen the way
    I wrote it in the guide (say, for instance, a Build-It fails to appear, or you
    can't kill a boss), and if you seem to be unable to progress due to it, it's
    likely a bug.  The only solution is to start the entire level over.
    -If you're having trouble with the Padme/Jar Jar room in Blue Shadow Virus,
    search for BSV-1 to skip to that part of the walkthrough.
    -Shoot/hit/blow up EVERYTHING that looks like it's made of Lego.  A vast
    majority of the objects in the levels are destructible, and will give you
    studs--and you want to fill up your True Jedi meter, don't you?
    -Speaking of studs, don't forget to try to snag the blue stud (1,000) that
    you'll lose when you die.  (Naturally, don't do that if you died by falling
    into a pit.)  Also try not to miss the gold studs that drop when you kill a
    Super Battle Droid.
    -A third note on studs.  I advise you to save up in the beginning (i.e. not
    buy any characters or anything in the Shop) because you can get the 4X
    multiplier in the Story Mode of its stage (Jedi Crash, Level 7).  It should be
    one of the first things you get, because it makes getting True Jedi much
    easier, as well as stockpiling studs to buy some of the more expensive extras
    and characters.  If you keep waiting until Storm Over Ryloth (Level 10), you
    can get the 6X Multiplier during Story Mode as well.  Then you'll really be
    set, because the Multipliers stack up--so if you get both, you can have X24
    and you'll soon have more studs than you'll ever need.
    -Jedi and Sith (as well as General Grievous) can deflect blaster bolts by
    holding down the Y Button.  However, if you press the button just as a bolt is
    about to hit you, they'll deflect it right back at their attacker for a 1-hit
    kill.  It's not a necessary skill, but if you can learn the timing it can be
    helpful, especially against Super Battle Droids.  Plus it's amusing.  Note
    that this does not seem to work on Droidekas.
    -The Jedi/Sith Saber Slam attack (B, B, Y) is powerful.  You can use it to
    destroy several enemies at once if they're closely grouped together.  Also, it
    will temporarily disable Super Battle Droids and knock the shields off of
    -If you're going to be fighting multiple enemies or something that takes a lot
    of hits, especially at range, the Heavy Clone Trooper is your friend.  This
    game is the first LSW game to feature strafing; hold down Y, and you can
    auto-fire while moving side to side to avoid enemies' shots.  Other blaster
    characters can do this too, but the Heavy Trooper has the best rate of fire
    while using this ability.
    -You WILL NOT be able to reach everything, even in Free Play, until your
    character roster includes all of the following classes: Jedi, Sith, Trooper,
    Heavy Trooper, Shorty, Bounty Hunter, Separatist, and Droid. (You also need a
    character who can hover/fly, but this tends to double up, often with Droid or
    Bounty Hunter.) This means that the earliest it's practical for you to play
    Free Play if you don't wish to have to revisit a level yet again is after
    completing level 6, "Gungan General." However, I advise you to complete at
    least level 7, "Jedi Crash," as the 4X score multiplier is quite useful during
    Free Play.
    -As you may have noticed, this guide is divided into a Story and Free
    walkthrough.  What this means is, barring a few important exceptions, I won't
    be detailing how to get any Minikits or Red Bricks during the initial run.  If
    you DO get one of them, it will be replaced with a floating green check mark if
    you trigger it again on a later playthrough.
    3C. FAQ
    Q. Can I choose all 8 characters to take with me in Free Play?
    A. Sadly, no.  You choose your primary character and your vehicle (if
    applicable), and the game fills in the other slots automatically so you have
    the full range of necessary abilities.  This means that your All-Sith Dream
    Team will have to remain in the realm of fan fiction.
    Q. When do the Play Coins characters become available for purchase?
    A. They're unlocked one at a time for each level you complete, starting with
    "Hidden Enemy."  They go in this order: Grand Moff Tarkin (4), Admiral Ackbar
    (6), Boba Fett (8), Vader's Apprentice (aka Starkiller) (10), Darth Vader
    (Battle Damage) (10), and Savage Opress (aka Who the Hell is This Guy?) (12).
    Q. Where are the Score Multiplier Red Bricks?
    A. 2X- Rookies; 4X- Jedi Crash; 6X- Storm Over Ryloth; 10X- Liberty on Ryloth;
    8X- Legacy of Terror.  For how to get them, consult section 5 of this FAQ.
    Q. Why are the Red Bricks out of order?
    A. Beats me.  Do you have a theory?
    4X. THE HUB
    Not that it's really vital, but here's a quick overview of the hub area (which
    seems to be the Star Destroyer Resolute).  Whenever you load, you'll be in a
    room with a large blue hologram table in front of you.  This is the Mission
    Select menu.  There are a few boxes in this room you can break, and a vent you
    can access later--although it doesn't lead anywhere special, just to a lower
    area with more stuff to break for studs.  This room has a blue door which will
    take you to the upper hallway.  There are four colored doors here: Blue leads
    to Mission Select, Yellow leads to the Shop and Minigames, Green leads to the
    Character Creator, and Purple leads to the Minikit Viewer.
    You'll begin in the hub area, controlling Obi-Wan.  Feel free to run around in
    the hub for a bit if you want, but there's not much you can do yet aside from
    earning studs by breaking things.  When you're ready, interact with Mission
    Select and pick your only option, "Ambush."
    4A. AMBUSH
    Starting Characters: Yoda, Clone Trooper, Heavy Clone Trooper
    True Jedi Goal: 40,000.
    From the ship, walk right, collecting studs as you go up the path.  Before the
    cliff, there are some objects you can destroy for studs.  Jump across the
    gaps, collecting the arcs of studs as you go.  At the last mushroom, you can
    turn around and double-jump up to the higher mushroom for more destructible
    objects.  Across the chasm, kill the battle droids, destroy objects and
    collect studs.  Enter the cave.  True Jedi checkpoint: 10,000 studs.
    Next, use the Force to throw the rock at the battle droid tank, knocking it
    down the pit.  Fight some battle droids, then go left and follow the ramp
    down.  Jump across the big leaves.  The group of three in the back has a blue
    stud in the center hole.  At the circular rock, switch to your Trooper and use
    the Sharpshooter ability (Hold X and use the Circle pad/D pad to aim) to hit
    the green target, crushing the droids.  Press A on the Build-It pile, then
    press A on the platform to Grapple.  Make another Build-It and grapple to the
    next platform, then Build a bomb.  Switch to your Heavy Trooper, then press A
    to detonate.  Enter the cave.  Checkpoint: 16,000 studs.
    Collect more studs and battle more droids.  Proceed right, breaking, fighting,
    and collecting.  Build the silver hook, then Force it onto the machine, which
    will dispense a Build-It.  Use this, and the Force pile, to make a bridge.
    Don't miss the blue stud in the air.  Across the bridge is your first Super
    Battle Droid.  Double jump and Saber Slam to disable him, then you can break
    him with no trouble.  Alternately, if you can perfectly deflect their shots,
    they die in one hit.  You can go inside the parked tank, but you'll only be
    able to get studs right now.  Follow the trail of studs to the next area.
    Checkpoint: 27,000 studs.
    Break a bunch more stuff and collect.  Use the Force to throw the rock,
    killing the droids.  Take out the jetpack and Super droids, then switch to
    either of your Troopers (I recommend the Heavy).  Face the droids and hold
    down Y, then strafe left and right until they're all gone.  When the Droideka
    shows up, use the Sharpshoot ability to ruin his day, then Force the bridge
    and cross it to Act 2.  Checkpoint: 35,000 studs.
    To avoid this guide getting too repetitive, from now on, I'll assume you're
    going to break everything you see and collect the studs that fall out.  Drop
    into the lower area, and use your Heavy to break the red column.  Go back to
    the left and Build a grapple pad.  Grapple up, then switch back to the Heavy
    to destroy another column and activate the bomb.  Break the plant, build the
    Jedi platform, and use Yoda to jump up and destroy the dish.  Build another
    bomb and activate it.  Drop to the lower area again and build the Jedi
    platform.  If you didn't already walk over here, you'll have a few droids to
    fight.  Using Yoda, *hold* the A button to Lightsaber climb up the shaft.
    (The game tells you to press repeatedly, but holding the button works just as
    well.)  Break the door with your Heavy and go in.  Checkpoint: If you've been
    keeping up so far, you should have already hit 40,000 and gotten True Jedi, or
    at least be very close to it.  But don't stop collecting studs by any
    means--you'll have some extras and characters to buy before too long.
    Fight droids, then stand on the grapple pad to pull down the windmill.  Go up
    there, then break the plant and build the Jedi platform.  Have your stylus
    handy; when you press A, you'll need to trace the circle that appears on the
    touchscreen.  Drop down, build the Lightsaber Jump platform, then hold A.
    Break the door with the Heavy, Build a trampoline, and hold B after jumping on
    it.  Follow the cave and drop down.  Saber Slam the Droideka's shield, then
    kill it.  (You can also use the Heavy's Droid Grenade by holding X, but the
    Saber Slam is easier and faster.)  Fight the droids, then Build another
    trampoline.  Push it up against the wall and jump up into the cave.
    Run up the canyon when the tank appears, and hide against either the left or
    right wall.  Use the Force to throw each of the two rocks at it, breaking its
    cannons, then use the Force to humorously pulverize the droids inside the
    tank.  Follow the studs across the pit.  When you see the small pyramid-like
    objects on the ground, walk up to them, then run away before they explode.
    Follow the path, fighting more droids and setting off more mines.  If you
    trigger the third mine without first killing the Super droids, it'll blow them
    up.  Follow the stud arrow into Act 3.
    Run left and get behind the wall, then Force throw the rock into the gunner.
    Continue up the path, with more mines and droids.  When you reach the next
    gunner, you can Force the mine up next to him.  When the tank appears, Build
    the gun and hop in.  Hold down Y, then aim at the left or right gun until
    they're destroyed.  Destroy the opposite gun as well, then shoot the middle of
    the tank until it goes boom.  Proceed up and kill the Droideka.  Enter the
    cave to end the level.
    Characters unlocked: Clone Trooper, Heavy Clone Trooper, King Katuunko.
    Characters available in Shop: Yoda, Onaconda Farr, Battle Droid, Ewok.
    True Jedi Goal: 50,000.
    Welcome to your first vehicle section.  Because I think these are less
    enjoyable than the ground sections, and because you probably will too, I'm
    going to tell you how to get the Minikits in the Story Mode walkthrough for
    these.  That way, you don't have to replay some of them (like this one) unless
    you're concerned about True Jedi in Free Play.
    In this first section, look for 3 white oval-shaped pieces of wreckage.  Shoot
    them with your lasers until they break, revealing an object you can target
    with your missiles.  When you lock on (it'll turn purple), press B to launch a
    missile and destroy these objects.  Getting all 3 will get you a Minikit.
    You'll need to destroy the attacking enemy Vultures.  There will be 2 at
    first.  Use your radar to hunt for them.  When you see a warning about an
    incoming missile, wait until the arrows close in and it changes to "Evade!",
    then press L or R to dodge the missile.  Unless maybe you like getting blown
    up.  Next, 2 Hyena bombers will appear.  Use a locked-on missile to destroy
    them.  Now, 6 more Vultures will appear.  Shoot them down, and 6 more show up.
    After they're dealt with, you'll move on to the next section.
    Minikit #2 is to the right of the massive Ion Cannon.  You know, that big
    circle shooting purple electric death at you.  Fly over there to pick it up.
    While you're here, shoot the two blue panels with your guns.  Your screen will
    tell you these are the first 2 of 10 total.  You'll find 3 more on either side
    of the circular rim of the Ion Cannon, then the last two inside the open area
    on the opposite side of the Ion Cannon (near the glowing red circles).
    Desroying all 10 will cause Minikit #3 to appear above the Cannon.
    Now that that's out of the way...shoot down 8 Vultures.  The last one will
    crash into one of the glowing red orbs, disabling its protective field.  Now
    you have to blast the shield generators.  You'll need to lock on, then shoot 3
    missiles at each one.  More Vultures will spawn, and you can kill them if you
    want to (they're worth studs) but it isn't necessary.  When you've used up
    your 6 missiles, a pink arrow will appear on screen, leading you to a
    spacecraft that you can destroy to get 6 more missiles.  When all 4 shield
    generators are out, you'll need to launch 3 more missiles at the core of the
    Ion Cannon.  You will then board the Malevolence for act 2.  Checkpoint:
    Starting Characters: Anakin, Obi-Wan, R2-D2.
    Fight, break, and collect, of course.  Don't miss the small yellow object on
    the wall you can Force to get studs.  Force the vent covers and jump to them
    to cross the flaming chasm.  Two Super droids will come down the elevator on
    the other side.  After you beat them you can Saber Jump to the top.  Break the
    boxes and Build a Saber Cut pad.  Go through the door.  Checkpoint: 26,000.
    Two Super droids and a few regular ones here.  Use the Force to clear the
    metal wreckage blocking the hall, then switch to R2 and hold B to hover across
    the gap.  If you accidentally fall onto the wrecked train, you can Build a
    Jedi Jump pad to get back up.  Once across, use the droid panel to play a
    combination lock-type minigame on the touchscreen.  If you're quick enough
    beating this, you'll get a blue stud.  (If you miss it, you can fail on
    purpose by allowing the stud timer to run out, then retry the panel for
    another chance at the blue stud.)  It will extend the bridge, and two Super
    droids will attack.  Dispatch them and grab the blue stud over the center of
    the bridge, then go through the door.  Checkpoint: 34,000.
    Two more Supers arrive on the train.  Kill them, then get on the train.  Jump
    to the forward car to grab three blue studs.  Ignore the buttons for right
    now--they don't work yet.  Instead, cross to the other platform, take out the
    droids, then use R2 to follow the stud trail.  Activate another droid panel
    (another combination lock), then pull the lever.  Grab the blue box with A,
    then carry it over the bridge and put it down on the blue pad.  Build a Jedi
    Jump pad.  Jump up, break the box, Build a Saber Cut pad, and push the red box
    into the wall.  Pull the lever that appears.  This deactivates the force field
    keeping the train from moving.  Jump down, or ride the elevator.  Kill the
    droids across from you, then step on both buttons to move the train.
    Checkpoint: 43,000.
    Kill the droids, pull the lever, then go Saber Cut the crane.  Don't miss the
    three blue studs that are once again on the front train car.  Now you have one
    of those situations where timing your deflections right will serve you well;
    the Super droids will shoot at you while you're trying to make the double jump
    across, and they're really accurate.  But if you can deflect their shots,
    you'll get them out of your hair.  A Droideka appears after them, but it won't
    shoot you while you're jumping across.  Kill it, and you'll see Padme and
    C3P0.  Go through the door to reach Act 3.  Checkpoint: You should now be at
    or near True Jedi (50,000).
    Characters: Obi-Wan, R2-D2, C3P0.
    Another situation where deflect can help you, although these guys aren't as
    murderously accurate as Supers.  Anyway, use R2 to follow the stud trail over
    to the platform on the right.  Break stuff, Build a droid panel, and play
    another combination lock game.  Cross the bridge, then head left across the
    next one.  Kill the two Supers, then use the Force to clear the wreckage.
    Build the power box, then push the second power box into the wall.  Kill the
    Droideka and pick up the blue box.  Carry it to the right, across the bridge
    to the blue pad.  Build the lever and follow Grievous through the door.
    Grievous will attack you now.  Hit him a couple of times and he'll run away.
    Follow him to the shaft and he'll drop a box.  Build a Saber Jump pad, then
    hit him again when he charges you at the top.  He'll get on a train and flee;
    you get on the next one and follow him.  MEANWHILE...
    Characters: Anakin, Padme.
    Now you're elsewhere on the ship, controlling other characters.  Get used to
    this; it's going to happen again in other levels.  Force clear the wreckage
    and break the battle droids cowering--er, taking cover behind it.  Through the
    door, fight some more droids and deflect a shot back at the Super in the back
    room.  Keep going down the hall and you'll see a hull breach!  Don't try to
    jump across this unless you want to watch yourself get sucked out into space.
    (Admittedly, it can be amusing.)  Force the metal panel off the wall, then
    switch to Padme and Sharpshoot the button, sealing the door.  Jump across the
    gaps, then rebuild the broken battle droid at the end of the hall.  It will
    cause the door to open.  Kill the Super and pull the switch.  You've now
    reached Malevolence Main Control.  Kill the regular droids and the two Supers
    that appear, then stand on the middle platform.  Sharpshoot the button.  Use
    the Force, then step on the buttons that appear.  Press the first one once,
    then second one twice, and the third one three times.  The pictures will show
    (Rocketship, Arrow, Planet).  The ship will be set on a crash course and
    you'll end Act 3.
    Characters unlocked: Anakin, Battle Droid Pilot, C3P0.
    Characters available in Shop: R2-D2, Super Battle Droid, Padme, Galactic
    Marine, Wullf Yularen, Plo Koon.
    Characters: Captain Rex, Commander Cody.
    True Jedi Goal: 70,000.
    On this first platform, there are two fans you can Build to get some studs.
    There are also lots of boxes to destroy, but be aware that some are hiding
    Super battle droids.  Fight your way across the bridge, blasting droids.  Try
    not to shoot too many boxes, because (A) the studs will disappear after a
    short time if you don't collect them; (B) destroying too many objects will
    make some studs automatically disappear due to something in the programming;
    and (C) it can be difficult to try to grab loose studs while you're getting
    shot at.  With this in mind you may wish to use Commander Cody instead of
    Captain Rex, as Rex shoots twice every time you press the attack button while
    Cody only shoots once.  Once the fighting is over, go on a box-breaking
    frenzy.  Build the grapple pad and kill the Super that appears across the gap,
    then use Rex to grapple over.  Press the button to extend a bridge, then Build
    the switch and pull it.  Cross the bridge and go through the door.
    Checkpoint: 12,000 studs.
    Fight through a few waves of droids and Supers in this hallway.  Again, you
    may want to use Cody, as his faster strafing is good in this linear hall, and
    again, try not to destroy too much scenery until you're free to pick up the
    studs.  Don't approach the end of the hall until you've broken everything and
    picked up the studs for it.  Jump down into the hole.  Break rocks on this
    platform until you find a Build pile, then build and pull the switch.  Cross
    the bridge, then head right and Sharpshoot the rock.  Keep going right, up the
    stone ledges, fighting a few droids.  Use Cody to break the boarded-up tunnel,
    and proceed to Act 2.  Checkpoint: 27,000.
    Fight more droids, then walk up the ramp and Build the bomb.  Set it off, then
    Sharpshoot the obstruction.  Jump off this ledge, grabbing the blue stud on
    the way down.  Lots of stuff to break for studs down here.  Don't miss the
    grapple pad- when you pull the hook out of the wall a bunch of gold studs fall
    out.  Also, you can shoot the flowers that pop up from the ground for more
    studs.  When you're done collecting money, go back to the left and up the
    ramp, then cross the bridge.  Sharpshoot the rock, then Build a platform to
    get to the next ledge.  Jump off to grab the blue stud and go back up.  At the
    next platform, you can pull the box out from the wall, then jump on it to get
    to the blue stud.  There's also another grapple point in the wall that will
    spill more studs.  Grapple up to the next platform.  You can build the
    trampoline, but you don't HAVE to.  Set off the bomb, then enter the door.
    Checkpoint: 46,000.
    Break some things until you find a Build pad.  Grapple across, then Build and
    pull the switch to grab some studs, including a blue one.  Go right and you
    can Build a very unfortunate battle droid for some studs.  Go up the steps and
    you'll see a huge...worm...thing.  (I'm a Star Wars fan, but not enough of one
    to know if this thing has a name.)  You don't have to worry about it for the
    moment, though.  Grapple the rock, then follow the path up and right.  At the
    top, there's more stuff to break and another stud-spilling wall hook.  Use
    Cody to break the boards, then use Rex to Sharpshoot the little stone.  Move
    out of the way of the boulder, then enter the tunnel.  Checkpoint: 56,000.
    Jump down to the platform and you'll see the giant worm creature is back
    again.  Drop to the bottom, but go left first for some studs.  Now head right,
    but stop before you get too close to the worm.  Sharpshoot the targets to
    block this tunnel, then head a bit further right and do it again at the next
    tunnel.  Use Cody to break the boards, and get ready for a boss fight.
    Checkpoint: You should be at or near 70,000.
    Now you get to fight this monstrosity.  Use Cody, because you're going to be
    strafing most of the time.  First of all, don't waste time trying to shoot the
    automated guns on the back wall; they're indestructible.  Just move back and
    forth to avoid their shots.  Second, and this should be obvious, DO NOT get
    too close to the creature- it will eat you for an instant kill.  (Bear this in
    mind if you die during the fight, because if you try to grab the blue stud you
    lost and you just get eaten, you're not doing yourself any good.)  Hold down Y
    and strafe, hitting the worm monster with as many shots as possible.  After a
    short barrage it will lose one heart and thrash around; it's invincible during
    this animation.  When it returns to standing still and glowing red, resume
    shooting it, continuting to avoid the shots from the autoguns.
    After it has lost 4 hearts (half its health), every heart you knock off will
    cause it to drop big rocks from the ceiling.  You can avoid these by looking
    for their shadows.  The worm cannot be hurt until all the rocks have fallen
    (usually 3 or 4).  You can tell it's over because the worm will start glowing
    red again.  Oh, also, while the rocks are falling, if you move far enough left
    or right, you'll only be in range of one of the autoguns instead of both.
    Makes the shots a bit easier to avoid while you have to stand there doing
    nothing.  Once you've hurt it 8 times, its last heart will refill, and you
    can't hurt it anymore.
    You now need to use Sharpshoot to get both of its eyes.  Once you hit both,
    those bothersome autoguns will shut down and two Build piles will fall.  Build
    the right one first (a bomb), then leave it alone and go Build the left one.
    Grapple the worm, then switch to Cody and set off the bomb to finish the boss
    off.  With that done, you can Build a trampoline, then walk around to the
    boards and blast them with Cody.  Before you go, though, I'd recommend
    breaking the spiky blue rock all the way at the right end of this ledge for a
    minikit.  That way, when you come back in Free Play, you can skip the worm
    monster fight if you want to.  Enter the door to Act 3.
    Build the switch on the left circle, then pull it to open a door at the top of
    the room.  Go there and use Cody to strafe across the hallway, blasting droids
    and breaking the boxes at the end.  Once you've cleared all the boxes, Rex can
    Sharpshoot the three switches that are revealed.  Hitting all three will
    reveal a blue box you can carry to the blue pad in order to build the switch
    on the right circle.  On, in case you're wondering, the orange boxes in this
    big room can be destroyed by Cody, but the three large gray/blue boxes can't
    be broken.  Anyway, Build and pull the right switch.  Kill the droids and
    enter the door you just opened.
    In this room, kill the Supers and regular droids, then go into the door the
    Gonk droid will open.  Kill more droids, then bring the box to the blue pad.
    Build and pull the switch, wait for the Gonk droid, then break the boards and
    go through the door.  Another autogun will be in this room, but this one you
    CAN kill thanks to Rex's Sharpshoot.  Sharpshoot the other two targets, kill
    the droids, then Sharpshoot the hovering droids that appear in front of you.
    Two Supers will appear across the chasm; you may want to switch to Cody.
    After they're dead, another Gonk droid will appear.  This one will make
    floating platforms appear, so jump across them and enter the door.  Build the
    sticks of dynamite (small red blocks near the central control panel) and
    you've finished this level.
    *BUG ALERT!* Some users have reported the floating platforms fail to appear.
    Characters unlocked: Commando Droid, Clone Gunner.
    Characters available in Shop: Commander Cody, Jango Fett, Stormtrooper,
    Captain Rex, Stealth Trooper, TIE Fighter Pilot.
    Starting Characters: Anakin, Ahsoka, Trooper, Heavy Trooper.
    True Jedi Goal: 50,000.
    You can Force the lights for studs, then break them for more studs.  Break the
    dish and Build the grapple pad.  Pull down the tower and walk across.  Force
    the green blocks to open the gate.  Fight the battle droids, then Force the
    bomb onto the gate.  Anakin will go off on his own now.  Fight more droids and
    jetpack droids, then go up the ramp and Sharpshoot the target.  Kill more
    droids.  You can also push the gray box over the edge, then follow it down to
    find more studs.  Push the two power boxes into the wall to open the door,
    then pull the switch.  Checkpoint: 11,000.
    More battle droid slaughtering.  You can Force or break the lighted plates on
    the walls here.  Keep going right, and at the end, break stuff to find a blue
    box.  Carry it left to the blue pad, then Build a Saber Jump pad.  Take it up,
    Saber Cut the door, then break the red bar.  Drop back down, fight more droids
    and enter the door.  More battle droids.  Follow the semi-circle around to the
    end, then Build the wreckage.  You'll add R3-S6 to your party.  Use him to
    activate the combination lock panel.  Enter the door to Act 2.  Checkpoint:
    Fight droids, then break stuff and Build a grapple pad.  Use it to pull the
    bridge across, but don't cross yet.  Instead, drop to the lower area.  There's
    stuff here you can break for studs, as well as two Saber Jump platforms to
    Build.  Use the Saber Jump on the left to get back to the bridge.  Cross it,
    fight some more droids and Supers, then break the stuff on the back wall.
    While you're here, you may notice an extremely obvious Red Brick on a table
    behind a glass wall.  If you can't figure out how to get there, we'll get to it
    in Free Play.  Build a Jedi Jump pad to grab a few blue studs, then Build the
    switch and pull it.  Switch to R3 and activate the combination lock.
    Enter the door.  Checkpoint: 46,000.
    Fight Grievous until he runs away (again).  Lots of stuff to break, and if you
    Force all the little lights on this platform and then break them, you'll get a
    few blue studs.  Jump across to the big door and Force the blocks to open it.
    In here, fight more droids and two Supers.  Build a Jedi Jump pad, then
    grapple the box.  Break it, then Build and set off the bomb.  Climb the
    shelves (you can double jump across to the other shelves for the studs) and
    Force the vent, then enter it.  Checkpoint: True Jedi achieved (50,000).
    Characters: Anakin, Trooper, Heavy Trooper.
    Fight droids and two Supers.  Build a Saber Cut pad, then Force the Gonk droid
    and use it as a trampoline to reach the ledge.  Go right, fighting more
    droids.  Break stuff, Build a grapple pad, swing across, break MORE stuff, and
    Build another grapple pad.  Flip the switch to see a battle droid mocking a
    Trooper from the other side of a force field.  Put an end to his teasing with
    Sharpshoot, then push the box off the edge.  Follow it down, then Build and
    pull the switch and enter the door.
    Here you'll fight your first Magnaguard.  You *can* shoot him, but it's
    advisable to use a Jedi to attack him.  When you lock swords with him, quickly
    swipe up on the touchscreen a few times to break his guard and kill him.  If
    you're not fast enough or don't do it right, he'll kill you and you have to
    try again.  More droids show up.  Afterward, Build R2-D2, then use him to
    activate the combination lock panel and go through the door to Act 3.
    Characters: Trooper, Heavy Trooper.
    Well, this should look familiar.  Break stuff to Build a grapple pad, swing
    across, and fight droids.  Jump over to the elevator, grab the blue box, and
    set it down.  Build and set off the bomb, then follow the stud trail up the
    ramp.  Kill the droids, jump across, and kill the Supers.  Go in the door.
    Pull the switch, cross the bridge, then walk around the generator, fighting
    droids (including 2 Supers).  As you go, destroy the purple electrical
    devices.  Once all 8 are gone, the generator will stop spinning.  Continue
    walking around it, using your Heavy to break the 4 red panels.  The bridge
    will reappear, so cross it and go back through the door.  You'll be reunited
    with Anakin, Ahsoka, and R2/R3.  Go down the path and use one of the R droids
    on the combination lock panel.  Go through the door.
    Now you've been backstabbed by R3 and you have Vulture droids trying to kill
    you.  Break stuff to find a switch you can Build (it helps to stand on the
    left edge of the shield wall; you can build without the Vultures hitting you).
    Pull the switch to deal some punishment to the Vultures.  That's two down, but
    R3 will bring in two more.  Stand behind the ship to make the Vultures shoot
    it.  Pull the switch that's revealed to get one of them, then stand behind the
    right edge of the ship, Build a grapple pad, and deal with the other one.
    Cross the new platform, pull the switch, and Anakin and Ahsoka will leave.
    Pick up the blue box and carry it to the pad behind the two wrecked Vultures.
    Build the panel, then shoot it with your Heavy and go through the door.  Fight
    a lot of droids, then go to the sky bridge.  When you try to cross it, you're
    Switch to your Heavy and strafe.  Remember to lead your shots ahead of the
    gunship and try to avoid its return fire.  Eventually, you'll knock it out of
    the sky.  Now, remember that generator you damaged earlier?  It's going
    critical.  Time to make like a tree and get outta here!
    Break the box, then Build a grapple pad.  Up here, use the grapple pad and R2
    will show up.  Push the box off the edge, then Build and activate the droid
    panel to end the level.
    Characters unlocked: Gonk Droid, R3-S6.
    Characters available in Shop: Ahsoka, MagnaGuard, IG-86, Gha Nachkt, Jawa,
    Lando Calrissian.
    Starting Characters: Kit Fisto, Nahdar Vebb, Trooper, Heavy Trooper.
    True Jedi: 45,000.
    Walk right and pull the switch.  Bridge Fail!  Go back to your Starfighter,
    and use the Force to make a platform to jump across the gap.  Pull this
    switch.  Man, these machines need some maintenance.  Drop down beneath this
    platform and use the Force to move the gears.  Use the pad to grapple the
    bridge into place, then use the other pad to get back up top.  Jump across
    this gap.  You can drop beneath this platform too, to get some studs, and if
    you do there's a Jedi Jump pad to get back up.  There are studs in areas to
    the right and left sides of this big door.  Force the gray panels beside the
    door and pull the switch.  Break stuff in front of the door, Build a grapple
    pad, and grapple the second swith, then enter the door.  Checkpoint: 14,000.
    If you break the box near the door, you can Build a grapple pad, then double
    jump across the cases.  When you get to the last one, double jump up through
    the window and walk back to the left.  You'll be outside again, above the
    door, where you can jump up to grab a few blue studs.  Go back inside and
    follow the hall to the end.  Force the floor plate, then grapple up top so you
    can Build and pull the door switch.  Enter the door.  Checkpoint: 22,000.
    Fight several droids.  You can drop down into the area below for some studs,
    then Build a Jedi Jump pad to get out.  You can also break the metal throne in
    the room's center if you attack it enough.  Go through the door to fight
    Grievous yet again.  This time, when you hurt him enough, he'll jump away from
    you and refill his hearts.  When he does this, go to either side of the room
    and Force a platform.  Jump up, and use the grapple pad to tie Grievous down.
    Repeat this on the opposite side and a Build pile will appear under him.
    Build the Jedi Jump pad, get up there, and hit him again to end the fight.
    He'll run away, again, and a door will open, leading you to Act 2.
    Checkpoint: 29,000.
    *BUG ALERT!*  Sometimes, the grapples to tie Grievous down don't work right,
    or the Build-It to jump up to him doesn't appear, or when you do jump up you
    can't finish him off.
    Fight a MagnaGuard, then double jump over the pit and fight another one.  You
    can Build a battle droid to get some studs.  Drop into the room and press the
    button.  Now you have to keep jumping from one platfor to another, as they'll
    keep dipping down into the lava after you stand on them.  Switch to your Heavy
    and keep firing at the wreckage at the top of the lava pit.  When it's all
    gone, jump over there and Build the button.  Force the floor vent and use the
    Saber Jump pad to go up.  You can drop off the top here and land in the little
    alcove for some blue studs.  Force the three panels into place.  Drop down,
    fight the MagnaGuard, and enter the door.  Checkpoint: 40,000.
    Go up the ramps and fight two MagnaGuards, followed by some droids.  After
    that, a great big horned monster will come through the big door.  He doesn't
    seem to do much, though, unless you get too close and let him hit you.  Run
    around the room and break/Build stuff until he roars and damages a panel.
    Keep going and he'll do it a second time.  Build both of the pads that are now
    available.  Jedi Jump up the left one and Build the power conduit, then
    grapple up the right one and Build again.  Flip the switch, and you'll dispose
    of whatever this creature is.  Use the Force, and go through the door to Act
    3.  Checkpoint: True Jedi achieved (45,000).
    Force both switches, then step up to the window to see Grievous getting some
    repair work done.  Now, droids will drop into the room.  When they're all
    dead, Grievous will run away and the force field will shut off.  Follow
    Grievous out through the door.  Outside, you can jump over to the ledge behind
    you and Build a grapple pad for some studs.  Fight more droids while following
    the cliffside path, then Build the grapple pad and use it.  Keep following the
    catwalk and killing droids.
    When you reach the end in the next area, Force the object and Build a Jedi
    Jump pad.  Leap up and go left, breaking the boxes so you can Build and pull a
    switch.  Head right and double jump across the gap.  Break the door with your
    Heavy, then flip the switch inside.  If you Build the Jedi Jump pad, you can
    leap up to grab a few blue studs.  When the elevator comes down it brings 2
    Supers with it, so smash them.  Ride the elevator to fight Grievous AGAIN.
    This time, he's invincible while attacking, so run away until he has a
    coughing fit.  At this point you can hurt him.  Repeat this pattern until
    you're prompted to retreat to the Starfighter.  What?  You didn't think you'd
    get to kill Grievous, did you?  He has to survive until Episode III.  ^_^
    Jump to the Starfighter to complete the level.
    Characters unlocked: Nahdar Vebb, A4-D.
    Characters availalbe in Shop: General Grievous, Kit Fisto, Nute Gunray, Tusken
    Raider, Clone Trooper Jetpack.
    Starting Characters: Jar Jar, Trooper, Heavy Trooper.
    True Jedi: 45,000.
    Walk up from the wrecked ship, avoiding the red reticles as bombs will be
    falling (be sure to try and grab the studs released when the bombs break
    objects).  Kill the pirates and jump up the ledge to the left.  More pirates
    and more falling bombs, but keep walking up.  You'll reach an open area;
    switch to your Heavy and strafe left and right to destroy the gunship.  After
    this, the pirates will drop a bridge.  Cross it and follow the stud trail down
    into the cave.  Checkpoint: 9,000.
    Proceed through the cave, fighting more pirates and Building a grapple pad.
    Go up and keep walking.  There will be a cave-in, but you didn't need to go
    back for anything anyway.  Build another grapple pad and use it on the rock.
    When the rock comes back, blast it with the Heavy, then move the blue box to
    the pad.  Build and detonate the bomb, then follow the trail up.  Fight more
    pirates, then climb the ledges against the back wall.  Build another grapple
    pad and use it, then jump on the rock, ride it up, and walk out of the cave.
    Checkpoint: 19,000.
    Outside, there will be bombs again.  Just keep following the canyon north,
    fighting pirates and breaking stuff.  You'll soon reach a wall with two
    autoguns.  Don't bother trying to fight these; instead, go back a little bit
    and find the Build-It bomb.  Set it off to take out one of the autoguns and
    create a ramp.  Run up and double jump across with Jar Jar to reach the switch
    to open the gate.  Go through for more pirates and two more autoguns.  Break
    stuff until you can Build a grapple pad, then go up the ramp and pull the
    switch.  You'll take out an autogun and disable the red lasers around some
    spinning gizmos.  By the way, Jar Jar can jump up onto the wing of this craft
    to get the studs.  Break some more stuff near the grapple pad and you'll be
    able to Build a mortar launcher.  Pull the switch to destroy the other autogun
    and lower a ramp.  Jump up here, use your Heavy to destroy the spinning thing,
    then jump across and destroy the second one.  You'll cause a chain reaction
    and begin Act 2.  Checkpoint: 36,000.  MEANWHILE...
    Characters: Anakin, Obi-Wan, Dooku.
    Use the Force on the box to escape your cell.  Fight some pirates and walk
    down the hall until you can Build and use the Jedi Jump pad.  Up here, use the
    Force on the switches to reveal a blue box and a blue pad.  Use these, then
    Build and pull the switch that appears.  Build the bomb and laugh at the
    pirate's stupidity, then go through the door.  Checkpoint: At or close to True
    Jedi (45,000).
    Force the two broken doors, jump up them, then Force the object out of your
    way and jump up through the vent.  Fight more pirates in this room, then smash
    the gray panels to either side of the big door.  Force the objects in the
    walls, then Force the door, kill the pirates, and go through to Act 3.  (Well.
    That was a very short act.)
    More pirates to kill, more stuff to break.  Go into the two cells along the
    back wall to Build two buttons.  Stepping on them will open the cell at the
    far left.  Pulling the switch in here will let you access the Saber Jump pad.
    Kill the pirates up here and break all the objects.  Force the big box, then
    Force the three metal rods.  Build and pull the switch, then use Dooku to
    Force the big door.
    As soon as you enter the next room, Dooku will escape.  (Shocking!)  Go right,
    fighting more pirates.  Break an object near the red force field to Build a
    Saber Jump pad.  Up here, break the box to Build a Saber Cut pad.  Use it,
    pull the switch, drop down, and Force the object to open the door.
    Looks like you're in a speeder bike hangar.  Use the Force on the nearest one
    to cause a wreck, then use the Force on the wrecked bikes to the left and
    right of the room.  This will open the big door and end the level.
    Characters unlocked: Count Dooku, Jar Jar.
    Characters available in Shop: Turk Falso, Hondo Ohnaka, Bossk, Jar Jar
    (Bombad), Weequay Pirate, Senator Philo.
    As I mentioned before, now that you have Count Dooku, you're welcome to go
    back to previous levels and Free Play, because you now have at least one of
    every character you need.  You don't even need to buy any from the shop
    (except, possibly, a Bounty Hunter), although you may have personal favorites
    you wish to use.  I do recommend playing through at least the next level,
    though, as there's a very useful extra there.
    True Jedi: 50,000.
    It's vehicle time again!  You'll be flying around outside the cruiser.  Once
    again, due to the nature of the vehicle sections, I'm going to go ahead and
    tell you how to get the minikits here.  You'll begin the level shooting at
    some Vultures.  After a short time, you'll be told to protect the cruiser from
    ten bombers.  You can't shoot them with your lasers, so it'll have to be your
    missiles.  (Note: in between tagging the bombers, try to shoot down some
    Vultures here and there for studs.)  The bombers will arrive in four seperate
    waves (1, 2, 3, and then 4 bombers).  You have 6 missiles, so if you're any
    good you should be able to kill the first 3 waves without needing to reload.
    Just look for the pink arrows on your radar to find the bombers.  It's
    important to kill them quickly, because if you take too long, the bombers will
    do heavy damage to the cruiser and then escape.
    Restock your missiles for the fourth wave, and down all of them.  If you got
    all ten, a minikit will now appear between the two tall structures at the top
    of the cruiser.  There's a second minikit at the rear of the cruiser, sitting
    out in the open just above the hull.  In fact, if you look down from getting
    the first one, you can't really miss it.  I'd have told you to go get it
    sooner, but then you would have wasted time and maybe not killed all of the
    bombers, see?  Now you have all the time you need.  Once you've got both
    minikits, shoot down all the Vultures that are left.  Your ship will crash
    into a hole in the cruiser, and you'll move on to Act 2.  Checkpoint: 10,000.
    Starting Characters: Anakin, Trooper.
    Battle your way north, through a hallway full of wreckage and violent droids.
    After you pass two fallen beams (which you can break for studs), you'll have
    to Force a platform to get across a pit.  This is another one of those times
    when deflect comes in handy, as the droids across the way won't stop shooting
    at you while you're trying to use the Force or jump over.  You'll come to a
    closed door with two droids mocking you from the other side.  Use the Force to
    shut 'em up and open the door.  After this is a group of droids with a Super;
    you know what to do.  Next you'll encounter a larger group with two Supers;
    past this is another fight, then Ahsoka will join you.  Checkpoint: 23,000.
    Now you're in another hallway, with another group of droids and Supers.  Keep
    fighting and advancing, and part of the ceiling will collapse.  Walk up to
    arrive outside the ship and, you guessed it, fight through more battle droids.
    You might get distracted by the occasional huge gun firing next to you or the
    Vulture droids flying by overhead, but don't miss the arcs of studs floating
    over some of the pits, or the large gray plates that can be destroyed for
    studs (some are standing up next to the left wall and you might not see them,
    and some are out of reach of your lightsabers and must be shot).  There's a
    Super battle droid up ahead, then some more jetpack droids.  After a little
    more fighting, you'll come to a group of droids, and...thank you, Vulture
    droid!  Go down the new ramp and through the door.  Watch Anakin make a fool
    of himself, and you'll be in Act 3.  Checkpoint: 42,000.
    Characters: Anakin, Ahsoka, Heavy Trooper.
    Force the junk off of the Trooper and he'll join you.  Follow the trail of
    studs down the cliff and over the gaps to Build a grapple pad.  Use it, break
    the box, Build another pad, and use it.  Then use the Force on the panel, and
    head left to get back on top of the cliff.  Head right and use the Force on
    the panel. The engine will fire one last time, breaking down the wall.  Go
    this way, fighting a few droids.  Checkpoint: 48,000.
    Force and then break the box.  Build the bomb and set it off.  The rock will
    fall back down, so try not to stand in the shadow.  As you move forward, more
    rocks will fall, indicated by more shadows, so don't get crushed.  Keep
    walking and you'll go up a spiral tree, then cross a narrow branch.  At the
    end, jump off (try to snag the blue stud) and there will be some droids and a
    Probe Droid.  It's not any tougher than a normal droid, though, so give it a
    good whack with a lightsaber and it'll go down.  Bounce on the awnings for
    some blue studs, then approach the central hut to go to the next area.
    Checkpoint: True Jedi (50,000).
    Take out the droids, then move the blue box to the blue pad.  Build and set
    off the bomb to knock out the force field.  Force the box, then Force it again
    to take out the autoguns.  Follow the path to the right and Force the rock to
    put an end to the tank.  Build and use the grapple pad, then stand on both
    blue buttons, drop down, and enter the door.
    Force the big door, fight the droids, then walk to the left to find a ladder
    leaning against a tank.  Hop up and blast the other tank, then when the droids
    come out, shoot the supports underneath them to bring down the platform.
    After the short scene you can get back in the tank and blow up the droids and
    their mounted guns, then jump up to that side to grab some studs.  Walk over
    to the right side of the room (where you knocked down the first platform) to
    grab the Red Brick for this level (Score X4).  Now, walk up the ramp at the top
     of the room, Force the door, and walk through to end the level.
    Characters unlocked: Clone Snowtrooper, Tub.
    Characters available in Shop: Lok Durd, Thi-Sen, Chi Cho, Riyo Chuchi, Wag
    Too, Anakin (Snow), Obi-Wan (Snow).
    At this point, I advise you to return to the Hub and go buy the 4X extra from
    the Shop.  It's good for quickly stockpiling studs, and it makes getting True
    Jedi a breeze if you want to do it that way.  (I will continue writing this
    guide as if you're not using it, though, just in case.)  If you have purchased
    it, and want to start playing Free Play, well, now there's nothing to hold you
    Starting Characters: Anakin, Captain Rex.
    True Jedi: 55,000.
    Ouch.  Poor guy.  Break the boxes in the lower left corner to Build a fan.
    Ride it up, break the box, Build and use the grapple pad, then Force the box
    off the edge.  Jump off the edge (try to grab the blue stud) and Build a Saber
    Cut platform.  Before you leave the room, though, go back up to the fan ledge
    and jump off the far end for the blue stud.  Also, check the far-right hallway
    for more studs and to kill a few droids.  Saber Cut the window, step out on
    the ledge, Sharpshoot the target, and grab the wire.  Checkpoint: 9,000.
    Commander Cody and Obi-Wan will join you.  Now you need to take out the flying
    droids, but YOUR FIREARMS ARE USELESS AGAINST THEM!  ...Sorry.  Ahem.  Walk to
    the left and find some stuff you can break.  You'll be able to Build a Saber
    Jump pad.  Use it, and push the box off the edge.  Drop down and you can Build
    a cannon on the platform.  Jump on the cannon, aim it slightly to the right,
    and hold down the fire button.  All 5 droids will fly into the path of your
    shots.  Now you'll be given a blue box, but before you can get it to the pad,
    more droids attack.  Eliminate the opposition, then drop off the box, Build
    and pull the switch, and go through the door.  Checkpoint: 11,000.
    Break the box near the door and Build the grapple pad.  Go up and pull the
    switch, but don't bother trying to jump across yet.  Instead, drop back down
    and go right to fight some droids.  When they're dead, another will appear and
    toss out a bomb.  Shoot this from a distance so you don't blow yourself up.
    Now, smash the gray panels along the back wall near the door.  The one between
    the two lights on the wall (btw, you can Force the lights for studs) will
    reveal another switch for you to pull.  Keep walking right, past the force
    field.  Yet more droids to fight, and more bombs will be set up.  Again, shoot
    these from a distance.  There are three more pairs of lights on the back wall;
    smash the panels between the lights to reveal three more switches.  Once
    you've pulled all 5 switches, all 5 chandeliers will have descended and
    there'll be a trail of studs for you to follow.  Go all the way back to the
    left side of the room, grapple up, and double jump along the row of
    chandeliers.  At the last one, jump to the ledge in the back and pull the
    switch.  Watch the big dangerous thing climb past, then drop down to find a
    droid mocking you.  Use the Force to blast him (and the wall blocking your
    way), then go into the door.  Checkpoint: 18,000.
    When are these droids going to learn they're no match for you?  ...Well,
    never, I suppose, but anyway.  Use Cody to blast the object on the back wall,
    then carry the blue box to the pad.  Build and set off the bomb.  Walk to the
    right and step up to the blue door.  Clear the droids and pull the switch.
    Onward to Act 2!  ...Hmm?  No, I don't know why the game designers thought
    you'd want to watch an elevator ride.  Checkpoint: 25,000.
    Go up the stairs to the rooftop and clear out a few droids.  There are some
    breakables and studs scattered around, but the only things you *need* to be
    concerned with are the two boxes above the door you entered from.  Break both
    of them and Build the dish.  A command droid will show up and battle droids
    will start swarming this area.  Take 'em all out (there will be at least one
    Super), but don't worry about the timer.  You can take care of it when you
    come back here in Free Play, but nothing bad will happen to you if it runs
    out.  When all the droids are done for, a clone trooper will KO the command
    droid and a ramp will be created for you.  Go up, but before you get in the
    ship, do a long double jump to the other two rooftops up here--each one has 3
    blue studs.  Now enter the ship.  Checkpoint: 37,000.
    Now you get another vehicle segment.  There are two minikits in this bit.
    Anyway...start off by shooting at the enemy on the roof to your right.  Any
    time you can kill these you'll get a blue stud, so keep your eyes open for
    more of them.  You'll be following the highway and witnessing some impressive
    scenes of destruction as you go.  You have unlimited missiles in this part, so
    if you get a target lock, just keep hitting B.  You'll notice there are
    several tanks--each one takes three missiles.  After a bit, you'll be able to
    target the middle of a bridge ahead.  Do that and hit it with missiles to
    bring it down.  Around the corner to your left, you'll see another bridge.
    This one has a minikit under the right side, so grab it.  Up ahead, you'll see
    one of those huge, dangerous Tridroids standing on a bridge.  Fortunately,
    this bridge can be destroyed just like the other one, so take it out.  A
    little bit past this, you'll see the other minikit on the right side of a roof
    ahead of you.  Grab it (maybe blast the roof enemy first to make it easier on
    yourself).    After a few more tanks, you'll come up to another Tridroid and
    you'll have to fight it.  Checkpoint: 45,000.
    Here's how to fight the Tridroid.  Shoot it in the head with your lasers.
    After it takes enough damage, you'll be able to lock on to one of its knee
    joints; spam the missile button.  Keep in mind it's going to be spamming
    missiles right back at you, so keep moving!  Every time you get blown up
    you'll be wasting time, and if you take too long to cripple a knee you'll have
    to damage the head again.  Each knee has a health bar, and if you deplete it
    you'll damage some of the armor on its head.  Now, shoot the head with lasers
    again until you can target another knee.  (If you accidentally target a knee
    on the opposite side of the droid, don't forget you can switch targets with
    X.)  Once you've kneecapped the droid, all the armor on its head will be gone.
    This time, after you've shot it with enough lasers, you'll target lock the
    head.  Keep dodging its missiles and firing your own until it keels over.
    Onward to Act 3!  Checkpoint: ...honestly, I don't know if you get any studs
    during this fight, or for beating him, so stick with 45,000.
    Characters: Anakin, Obi-Wan.
    You'll be dropped off at a building.  You can run around on the left or right
    sides to break stuff and grab studs--don't miss the blue ones on the window
    ledges.  Force the wreckage in the middle up to the walkway.  At the far right
    side, break the box to Build a Saber Jump pad.  Use it, then Force the box to
    your left.  Head left to cross the walkway you just made, then break the
    window with the blue box in it.  Go inside for lots of studs, then carry the
    blue box and drop down to the pad.  Down here, Build and pull both switches to
    open the door.  Checkpoint: True Jedi (55,000).
    Approach the stairs and you'll be attacked by the Sith chick you may have
    noticed earlier (Asajj Ventress).  She's all bluster right now, though--hit
    her once and she runs off.  Climb the stairs after her and go through the
    door.  Hey, look, now she's just sitting there waiting for you.  Obligatory
    Admiral Ackbar quote: "It's a Trap!"  But you knew that already.  Try to get
    to her and she'll pull the floor out from under you.  Now she'll start
    throwing things at you; catch them with the Force and throw them back.  After
    a little bit of back-and-forth, she'll pick up something big and try to drop
    it on you--watch the shadow and try to dodge.  Once all four spikes have
    fallen, Force them to make a stairway.  Now you have to fight her again.  Much
    like Grievous earlier, you can't hurt her while she's doing her spin attack,
    so just run away.  When she stops she'll catch her breath, and at this point
    you can hit her.  When she's down to one heart she'll run away and you'll
    automatically follow.  Walk to the edge of the roof and...
    Man.  How many of these are you going to have to destroy?  The game will give
    you prompts on how to fight this Tridroid, but I'll clarify.  You need to
    stand in one of the two green circles.  The Tridroid will pick up its foot and
    try to smash you, indicated by a red reticle.  This attack is an instant kill,
    by the way, and so is the small shockwave that surrounds it.  Dodge the attack
    while remaining within the green circle.  I repeat: DO NOT leave the green
    circle while dodging the attack.  You need to dodge it four times.  On the
    fourth, his foot will come down in the exact center of the green circle (which
    makes it very easy to dodge) and it'll get stuck.  Beat on it with your
    lightsaber a few times and the foot will crack and start smoking.  Now, you
    need to dodge four more attacks.  Again, the fourth will be in the center, and
    it'll get stuck, and you beat on it.  If you hit it enough times you'll break
    its foot.  Now, repeat this pattern with the opposite foot.  When both feet
    are destroyed, walk to the middle and use the Force to put an end to the
    Tridroid--and the level.
    Characters Unlocked: Clone Pilot, Clone Grunt Light.
    Characters available in shop: Senate Commando, Asajj Ventress, Senate Commando
    Capt, Faro Argyus, Senator Organa, Darth Maul (yay!), Grand Moff Tarkin (4
    Play Coins).
    Starting Characters: Ahsoka, Captain Rex.
    True Jedi: 50,000.
    Sharpshoot the tree to your right, then Force it.  Jump across the pool, and a
    periscope will pop up from the ground, along with some battle droids.  Fight
    the group of droids, which will include two Supers.  You can break the
    periscope for studs, along with the pipe spewing the toxic purple stuff.  Jump
    up onto the stump behind you.  Don't miss the plants behind the stump for some
    studs.  Now climb the tree and grab the blue box from the top.  Jump down (try
    to grab some studs) and if you landed on the plant, get off quickly or get
    eaten.  Drop the box on the pad, Build and pull the switch, and follow the
    stud trail across the bridge.  Ignore the R2 panel and keep going right,
    following the path around the bend.  Checkpoint: 11,000.
    Ah, a welcoming committee.  In the form of periscopes and battle droids.  2
    more Supers here as well.  Break the rock in the little gap between the tree
    and the boulder, and a snake will come out and leave a stud trail.  Break the
    plant at the end of the path, then Build and use the Saber Jump pad.  More
    droids up here, then grapple the dish.  Drop down and Build and use another
    grapple pad, then climb up to the other tower.  Pull the switch here to raise
    some platforms.  If you Build and use the Jedi Jump pad here, there are studs
    on the roof as well as droids to fight.  Double jump to the other tower and
    there are more studs, including a blue one.  Drop down to the lowest level.
    Use the platforms to cross the ooze and go right.  Checkpoint: 26,000.
    You can bounce on these...things...like trampolines to get a blue stud.  Go
    right and Sharpshoot the statue's eyes.  There's also a blue stud in the
    flytrap's mouth.  Bounce on the creatures here to get above the statue, then
    cross the platforms and hit the orb on the wall to extend the vines.  Keep
    going right, then drop down to fight more cannon fodder.  Er, I mean, droids.
    Force the box up out of the ooze, break it, and Build the laser.  Use it on
    the orange hatch to begin Act 2.  Checkpoint: 35,000.
    Characters: Obi-Wan, Heavy Trooper.
    Only one minikit in this vehicle section.  As soon as you start, you need to
    take out some bombers.  Turn to face them, but target the shielded platform
    sticking up from the ground.  Hit it with three missiles to destroy it for the
    minikit.  NOW you can fire missiles at the bombers to bring them down.  When
    you've shot them all down, a radar tower will pop up.  Lock on and fire three
    missiles to destroy it, and a pink cone will appear.  Fly into this cone and
    you'll get a short fixed-scrolling screen.  You can move the targeting reticle
    around (shoot the tanks for bonus studs), but all you need to be worried about
    hitting is the square hatch in the ground.  You only need to hit it once, and
    you do have unlimited bombs, and if you do miss, you can try again from the
    pink cone.  If you're having trouble hitting targets, try placing the reticle
    slightly above where you want the bomb to land.
    Once you've destroyed the hatch, you'll have to shoot down 6 Vultures.  Next,
    another radar tower will pop up; pop it with three missiles, and you'll have
    another bombing run to do.  Again, you can hit the tanks for studs, and your
    target is the hatch.  When it's gone, you'll have 6 more Vultures, then
    another radar tower, then another run to bomb a hatch.  This third one will be
    the last, and then you'll be back on the ground.  Checkpoint: At some point,
    between shooting down all the Vultures, you may have already hit True Jedi
    (50,000).  If not, you should reach it in the next section.
    Now you'll be in a hallway with lots of droids.  Keep knocking 'em out, and
    you'll soon get a message about "Droid Clearance" and a 40-second time limit.
    If you can kill 10 droids in the time limit, you'll get a minikit.  If not,
    don't sweat it--you'll be back here during Free Play.  (Though, if you're
    anything like me, you go saber-crazy whenever a big group of Droids shows up,
    so you'll probably get it.)  A Droideka will roll through the door ahead of
    you, and two Supers will appear behind you.  Keep moving forward, trashing
    bots as you go and breaking wreckage for studs.  Force the junk out of your
    way, and Force the metal rod into the door to jam it open.  Two Droidekas
    will--oh, nevermind.  ^_^  Pick up the blue box and move it to the pad.  Build
    the Saber Cut pad and use it to get through the door.
    More droids in here, along with two Supers.  Kill 'em all and keep moving.
    Sections of this bridge will collapse, so try not to fall off while you're
    making more scrap metal.  Destroy the two red colums to disable the force
    field, then set off the bomb.  MEANWHILE...
    Characters: Anakin, Trooper.
    Fight the three Supers in here and then it's time to solve a puzzle.  (I know,
    it's fun to watch Jar Jar being electrocuted, but you HAVE to rescue them to
    beat the level.)  I've noticed a lot of people seem to have trouble with this
    room (I actually did too, at first) so we're gonna take it one step at a time.
    Force the two floor grates out of your way.  Drop down into the right one and
    walk right up against the green box.  PRESS AND HOLD A, look to see if your
    character is gripping the box, then push Down on the Circle Pad/D-Pad to pull
    the box out.  If successful, a red light will come on behind Padme and Jar
    Jar.  The problem most people seem to have with this room is either (1) they
    don't realize you can manipulate the boxes; (2) they don't know how to, or
    think it isn't working; or (3) the boxes themselves are very finicky, and if
    you don't do it just right, it won't work.  Most of the time, odds are it's
    (3).  Anyway, go to the Jedi Jump pad in the upper right of the room and get
    up to the ledge.  Here we have a second extremely fussy power box.  Again,
    PRESS AND HOLD A, be sure your character is gripping it, and press Down.
    Another red light will come on behind the captives.  Now, Force the glass tube
    to your left, jump to the ledge, and Force the second one so you can jump to
    the left side of the room.  Use the grapple pad to pull out the third power
    box (much easier, don't you think?) and open the door to Act 3.
    Characters: Ahsoka, Captain Rex.
    Push the plant box all the way to the end of the L-shape in the floor, just
    under the pipe.  Use the Force on the machine in the upper right corner of the
    room, then jump up to the platform and Build a grapple pad.  A droid will duck
    into a vent when you get up here.  Presumably, that's the virus he's carrying.
    Break the box, then Build and pull the switch.  Drop down and pull the flower
    back a little bit so it's under the stud trail.  Jump on it and hold B, as the
    bounces alternate between high and low.  Get up to the ledge and the droid
    will run away again, and you'll switch to Obi-Wan and Anakin.
    Smash the two Supers, then push the flower under the pipe and pull the switch.
    Uh-oh.  We seem to have sprung a leak.  Drop to the lower level.  Use the
    flytrap to jump up to the next platform, then onto the right ledge.  Force the
    vent, then drop back down.  Stand on the flytrap (don't worry, it's safe...for
    now...) and Build a patch on the pipe.  Go left to a Jedi Jump pad and pull
    the switch when you get back up here.  Move the plant to the other end of the
    floor, then use it to bounce up.  Force the vent, then Build and use the Saber
    Jump pad.  Up here, use the Saber Cut pad, then attack the orb.  Jump to the
    vines, walk right, and enter the door.
    Force the three ledges on the back wall and jump up.  If you see a red
    targeting reticle, move out of the way.  When you get up here, the elevator
    will rise higher.  Use the Jedi Jump pad and it will rise again.  Jump up the
    ledges--quickly, as they fall after a short time.  Build the Jedi Jump pad and
    go up again.  At the top, walk over to the green column and bash it until it
    breaks.  The elevator will drop some--jump onto it.
    Fight the two Supers here, and attack Nuvo Vindi (aka, the gray guy who's
    running from you).  Knock off all four of his hearts to end the level.
    Characters: LEP Servant Droid, Jaybo Hood.
    Charcters unlocked in Shop: Dr. Nuvo Vindi, Shahan Alama, Peppi Bow, Gregar
    Typho (looks more like Snake Plissken to me), Cad Bane, Aurra Sing, Robonino,
    Admiral "It's a Trap!" Ackbar (6 Play Coins).
    True Jedi: 50,000.
    The cutscene for this level is kind of cool.  Yes, Anakin just used a Star
    Destroyer as a giant torpedo.  Nifty, isn't it?  Anyway.  We begin with
    another space battle section.  You have to destroy 8 Vulture droids.  Combat
    is as usual--dodge missiles, follow your radar, and keep firing.  When you've
    destroyed all 8, you'll be moved to a droid frigate.  Your targets are the 6
    purple antenna arrays located around the ship.  Before you destroy these,
    though, start shooting down more Vultures.  Specifically, there will be a
    squad of 6 off to your right as you start this section.  Down all 6, and a
    minikit will appear on top of the frigate, so snag it.  Now, back to business.
    Each antenna array takes 3 missiles to destroy, so you're going to need to
    reload a few times.  The antenna arrays are located as follows: at the very
    top of the tall structure on the rear of the frigate; on top of the right
    wing; underneath the left wing; at the end of the "fin" on the very bottom of
    the ship; in the middle of the engines at the rear; and at the very front of
    the ship.  When all 6 are gone, you'll have to target the control tower that's
    now sticking up from the front of the ship.  Three more missiles, and you're
    done here.  Checkpoint: 7,000.
    Characters: Obi-Wan, Commander Cody.
    Move forward down the path, crushing droids and breaking stuff.  When you
    reach the red force field, a ship will fly by overhead and drop bombs,
    knocking it out.  Keep going.  A pod will fall down with a Super droid; kill
    it, then attack the pod until it breaks (you can do it with either Obi-Wan or
    Cody).  Just ahead, another pod will fall.  When you kill it, a Vulture droid
    will crash; Force it to cross the chasm.  Checkpoint: 19,000.
    There are a few bombs here, so shoot them.  Further on, a Trooper will join
    your party.  Walk up the wing of the crashed ship to grab some blue studs.  In
    the next clearing, you'll have to fight a lot of battle droids.  Eventually
    two will man the mortar launchers, so avoid those shots and keep fighting.
    Soon, a ship will drop boxes.  Break these to Build a grapple pad.  Use it,
    then Force the mortar launcher.  After it solves your problem, Force it again
    to open the gate to Act 2.  Checkpoint: 31,000.
    Characters: Trooper Waxer, Trooper Boil (No Helmet).
    Not too sure why it matters if the Trooper has a helmet, but okay.  Walk into
    the hut for a blue box.  Put it on the pad, then Build a grapple pad.  Push
    the box off the edge to Build a button for some studs.  Get back up there and
    bounce on the awning to reach another roof.  Set off the bomb.  Checkpoint:
    Drop down and Sharpshoot the Probe droid, then Build and set off the bomb.
    Hey, battle droid pancakes, my favorite!  Walk all the way right, and clear
    the group of battle droids.  Grapple up, Build and use another grapple pad,
    then drop down and jump up the steps.  Checkpoint: 40,000.
    Clear the droids and Sharpshoot the Probe droid.  Numa will now join you.
    Duck through the left vent for some blue studs, then through the right vent
    and pull the switch.  Go through the door.  In here, break all the stuff.
    Duck into the vent, grab the box, set it on the pad, then Build and pull the
    switch.  Drop into the trapdoor.  Checkpoint: 45,000.
    Because no video game is complete without a sewer level.  *sigh*  Enter the
    vent, pull the switch on the other side, and Sharpshoot the target.  Set off
    the bomb, pull the switch, and head right through the door to Act 3.
    Checkpoint: 46,000.  MEANWHILE...
    Characters: Obi-Wan, Commander Cody.
    Go up the ramp and double jump onto the ledge.  Grab the box, move it to the
    pad, and Build and set off the bomb.  In the next room you'll be joined by
    Numa and the two Troopers.  Grapple the awning, then bounce up to the rooftop.
    Duck through the vent, pull the switch, and drop down into the manhole you
    just opened.  Checkpoint: True Jedi (50,000).
    Down here, head right.  There's steam coming out of the pipes, so only walk by
    when it's off.  Up ahead you'll see another one of the most obvious Red Bricks
    in any Lego game ever.  You have to jump across the floating debris anyway to
    cross the ooze, so feel free to try for it while you're here.  WARNING:
    EXTREMELY ANNOYING PLATFORMING.  I had a real problem with Obi-Wan not wanting
    to jump sometimes, so this may take a few tries to get across.  Note that the
    Red Brick (Score X6) may wash down the waterfall and be lost if you don't get
    it quickly enough.  No worries, though, you'll be back here in Free Play.
    After crossing the river of slime (Wait, what?  This isn't Ghostbusters II!),
    you'll reach a pile of gears you can Build.  A gate will open, so go on
    Ladies and gentlemen, please welcome the Super droids, with special guests,
    the one (hit point) wonders!  Once these guys are eliminated, set off the
    bomb.  Build and use the grapple pad, carry the blue box, then Build and use
    another grapple pad.  Now you can Build a Saber Jump pad.  Up here, use the
    Force on the big gun.  You can walk along the wall for the studs, but it's
    easy to fall off, so be careful.  Drop down here and fight the droids, and you
    can Sharpshoot the one taking a bathroom break.  It ain't easy being a battle
    droid...  Pull the switch to release the captives and end the level.
    Characters unlocked: Clone Trooper Boil, Clone Trooper Waxer.
    Characters available in Shop: Mar Tuuk, Numa, Aayla Secura, TX-20, Clone
    Trooper Boil (No Helmet), Clone Trooper Waxer (No Helmet), Boba Fett (8 Play
    If you DID get the Red Brick, and you have 500,000 studs to spare, go buy
    Score X6.  It'll pay for itself should you choose to use it.  Don't forget,
    the multipliers can be stacked up.
    Starting Characters: Samuel L. Jackson, Heavy Trooper.
    True Jedi: 45,000.
    Finally, we get Mace Windu, aka Samuel L. Mutha****in' Jackson, aka the best
    Jedi EVAR!!!1!.  Okay, okay, I'll stop.  Watch for the red reticles that
    indicate incoming bombs.  Head left first for some studs; you can also jump on
    top of the vehicle for more studs.  Walk to the right and build a Samuel L.
    Jackson Jump pad, get over the force field and take out the hovering droids.
    Move right, fighting more droids, until you go to the next area.  Checkpoint:
    Force the rocks to make a stairway.  Up here, you can use the Saber Jump pad
    to jump to the left for blue studs.  Keep going right and some battle droids
    will drop down.  (Man.  You know you messed up when a BATTLE DROID facepalms.)
    Use the Force on the wreckage, then Build a Saber Cut pad.  A Trooper will
    join your party.  Build and use the grapple pad to cross the chasm.
    Checkpoint: 13,000.
    At the edge of the cliff, Sharpshoot the floating droid, then Force the rocks
    and walk across.  Force the small rock to jam the tank's gun and the battle
    droid will run away.  Head right, fighting more droids, and jump across the
    gap.  Two Supers will show up; deal with them and enter the cave to reach Act
    2.  Checkpoint: 19,000.
    Lots of breakables and droids here.  Climb the ledges and a Vulture droid will
    show up.  You can shoot it down with your Heavy, but you don't have to.  Keep
    going right.  In the next area, a Super will pop out from under some wreckage.
    Deal with him, then Force the door.  (Note: if you switch to your Heavy and
    blow up the wreckage before setting off the Super, you'll kill him instantly
    and get blue studs.)  Go through the wrecked tank.  Set off the bomb, and
    there will be another Super hiding under wreckage.  Keep fighting and you'll
    reach a clearing with another Super and a wing.  Use the Saber Cut pad (hey,
    it's not a circle for once!) and walk up the wing.  Go up these ledges.
    There's another hidden Super in the back, and three blue studs in the air
    above the rock on the right side.  Enter the opening.  Checkpoint: 38,000.
    Walk down this hall, in front of some cages.  Yes, that creature is noshing on
    the Red Brick, but you can't get it yet.  You can open the second cage for
    studs, though.  Move on and you'll see droids teasing a prisoner.  Jump up the
    throne in the back of the room, then jump up above it to the ledge for more
    studs.  Now deal with the droids, and Build the grapple pad to open the cage.
    Go through the doorway that's revealed.  Walk down the ledges, beat up some
    droids for their lunch money, then Force the ramp and walk into the transport
    vehicle to reach Act 3.  Checkpoint: True Jedi (45,000).
    You'll see another Droid Clearance timed challenge; once again, beating it
    will net you a minikit, but if not, don't worry about it.  Walk on up the
    bridge, recycling droids as you go.  When you reach the end, the bridge will
    disappear.  Not that you intended to go back, but poor Clone Troopers...
    Punch the Droideka's ticket, deal with the rest of the droids, and Force the
    door.  More fighting.  When the second group of droids breaks in through a
    vent, you'll be able to Build a bomb.  Set it off to bring down the force
    field.  Pull the switch and the bridge will reappear.
    Now you'll be airborne.  Fight a group of Vultures, then you'll need to
    destroy 4 escaping tanks.  Each one takes two missiles, so reload as
    necessary.  Another group of 4 tanks will show up, this time down in the
    canyons.  Again, two missiles on each one will finish them off.  Now you have
    to stop a transmission; there are four dishes scattered around that you have
    to blow up.  Each one takes three missiles.
    Apparently, Wat Tambor has decided that if he can't have Ryloth, nobody can.
    You've got to stop 2 sets of 2 bombers.  Each bomber takes one missile.  While
    you're waiting for the second set to appear, feel free to shoot down some of
    the annoying Vultures.  Stopping all 4 bombers quickly enough will net you a
    minikit.  After this, you've completed the level.
    Characters unlocked: Clone Commander (Phase II), Advanced Recon Force Trooper.
    (Sounds like the name of a Tom Clancy game...)
    Characters available in Shop: Samuel L. Jackson, Cham Syndulla, Chewbacca, Wat
    Tambor, Kashyyyk Clone Trooper, Han Solo, Vader's Apprentice- aka Starkiller,
    from The Force Unleashed (10 Play Coins).  (What he's doing in this game, I
    don't know, but I guess it's pretty cool.)
    Starting Characters: Anakin, Obi-Wan, Captain Rex, Heavy Trooper.
    True Jedi: 30,000.
    Ah, Geonosis.  Parts of this level will look kinda familiar to anyone who saw
    Episode II or played the Geonosis level from any other Lego Star Wars.  So.
    Start walking up the canyon, fighting droids as you go.  There will be more of
    those pyramid-shaped mines like you've seen before, so trigger them and run
    away.  Grab the blue stud before you break the two boxes on the left.  At the
    gate, kill the Droideka, then Force the rock into the dish.  Build and
    activate the bomb.  Checkpoint: 4,000.
    You'll see the other two Jedi on the right here, but you can't get them to
    join or anything.  Fight your way down the bridge, avoiding the holes being
    blasted in it.  When you reach the tank, it'll back away into a huge door.
    Force the door and proceed to Act 2.  Checkpoint: 5,000.  MEANWHILE...
    Characters: Ahsoka, BBaarriiss OOffee.
    Jump down the ledges and crack some skulls.  (Note: you can Force the Trooper
    helmets lying around for studs.)  To the right, Force the rock, then Force the
    big rock column so you can jump across the gap.  Force the pile of rocks and
    jump up to the ledge.  Fight more droids, then Force the wreckage 3 times to
    make 3 ledges.  Jump up the cliff and use the Saber Cut pad, then enter the
    cave.  Checkpoint: 13,000.
    Walk right and use the Force, then use the Saber Cut pad.  Kill the Geonosian,
    then Build and enter the vent.  Up here, use the Saber Cut pad on the left and
    the Force on the right, then slash the two exposed orbs.  This will expose a
    Saber Jump pad on the lower level, so go back through the vent.  Kill two more
    Geonosians at the top and go left.  Kill another Geonosian and use the Force
    on the wall, then jump to the top and enter the doorway to Act 3.  Checkpoint:
    19,000.  (That was a short couple of acts, wasn't it?)
    More Geonosians to murder.  Head right and fight yet more of them.  Break the
    boxes here to Build a Jedi Jump pad.  Up top, fight some droids, then Force
    the droid lying on the table.  Pull the switch to recycle him.  That's not a
    euphemism for beating him up, this time--you actually DO recycle him.  Force
    the gears to open a door.  Checkpoint: 27,000.
    "There's no reason for a bunch of choppy crushy things here!  Whoever wrote
    this episode should be SHOT!"  Much like the sewer area, no video game would
    be caught dead without a conveyor belt obstacle course.  Proceed to the right,
    trying not to get smashed.  Jump to the next belt, walk toward the back wall,
    and jump to the next one.  You can fight the droids if you want, but they'll
    just keep reappearing--this *is* a droid factory, after all.  Keep following
    the belts until you reach a switch.  It'll move a belt up to the top level,
    create a trail of studs to follow, and disable the red force field next to
    you.  Jedi Jump to the top level.  Follow the path across the belts and jump
    onto the moving platforms, then off them and onto the next belt.  At the
    platform, drop down the shaft in the back wall to go down and collect some
    studs, then come back and Build the junk into an elevator.  Go back up and
    enter the door to the left.  Checkpoint: True Jedi (30,000).
    In this room, Build the sticks of dynamite onto the power core and kill the
    Geonosians that spawn.  Eventually, the tank from earlier will return.  Run
    around and avoid its shots until the droid inside peeks his head out, then
    kill him to end the level.
    Characters unlocked: Geonosian, Jetpack droid.
    Characters available in Shop: Chancellor Palpatine, Barriss Offee, Bolla
    Ropal, Darth Sidious, Ki-Adi-Mundi, Darth Vader (Battle Damage) (10 Play
    Starting Characters: Anakin, Obi-Wan, Trooper, Commander Cody.
    True Jedi: 50,000.
    You're not done with Geonosis just yet.  Lots of stuff to break out here, then
    you can Force the damaged vehicle to clear some wreckage.  Follow the trail of
    studs inside.  Break the black rocks and you'll find one where you can Build a
    Saber Cut pad.  Use it (hey, another straight-line one!) and then Force the
    fallen column.  Specifically, Force the big piece of it twice to bash down a
    door.  You can Force the little pieces and climb up to get the stud trails
    that appear.  (I'm beginning to suspect that one of their level designers
    DESPERATELY wants to make the next Pac-Man game.)  Checkpoint: 15,000.
    In the next chamber, head right (not that you have much choice) and Force the
    grapple pad.  Note that this ISN'T one of the game's ubiquitous bottomless
    pits; if you drop down, you'll actually be able to grab quite a few studs.
    Anyway, swing across.  There he is!  Get him!  ...Oh.  Cave-in.  Nevermind.
    Now there are apparently Zombie Geonosians and they'll keep showing up in
    pairs.  Kill (re-kill?) them all and use your Heavy to break the red object.
    Cross the column and deal with more zombies.  Build and use the Saber Cut pad,
    then enter the door to Act 2.  Checkpoint: 28,000.
    More undead Geonosians.  Head down the ramp, deal with more of them, then
    break anything loose in this area.  Build and detonate the bomb, drop down,
    and fight more of them.  Go left for some studs, then go right to exit this
    area.  Proceed down the tunnel, eliminating more zombies.  Jump over the gap
    and shoot the red object, then cross the column to pick up the blue box.
    Bring it back, then Build the grapple pad and enter the door.  Checkpoint:
    Climb the big stairs.  Use the Force on the small stone (kinda looks like a
    beetle) and it'll roll and break open a doorway.  More undead Geonosians will
    come out, but you can handle them, right?  Besides, there's a blue stud in the
    doorway.  Now, Force the big stone out of the left side doorway and onto the
    platform.  More zombies.  Force the medium-sized stone onto the platform now,
    and after dealing with the enemies, Force the small beetle-like stone.  This
    will complete the statue.  Force it back, and go down the steps.  Checkpoint:
    After another short hall, you'll find a bomb you can Build.  It will reveal a
    Saber Jump platform.  Up here, walk right and drop through the hole.  And the
    zombies just keep on coming!  Enter the chamber and Sharpshoot the target.
    Build and pull the switch for more zombie-chopping madness.  Man, where's
    Frank West when you need him?  You'll notice another timer; bet you can't
    guess what you get if you kill all the enemies in the time limit!  When the
    dust settles, go through the door to Act 3.  Checkpoint: True Jedi (50,000).
    You'll need to Sharpshoot this guy to knock him down, then hurt him a few more
    times and...he vanishes?  I guess it was one of those mirage/clone fights.
    Take out the zombies and you can Sharpshoot two more targets to add Luminara
    to your party...and to summon some great big sandworm monster.  It will throw
    things at you; try to dodge the red reticles.  This one is a lot faster than
    any of the other bosses, though, and the stuff it's throwing leaves toxic
    puddles behind, so you may die a couple of times.  Eventually, it'll throw
    something that leaves a Build-It behind.  Build and use the grapple pad, then
    use the Force to throw a big rock at him.  Now you have to repeat your dodging
    act from earlier.  When this sequence is complete, you'll Build and activate a
    bomb.  Let's see how HE likes being buried under falling rocks.
    Now you've got to run from the Advancing Wall O' Doom.  (Did they have, like,
    a checklist of video game tropes or something?  I mean I enjoyed this game,
    but I can't help noticing...)  There are some blue studs along the way, and in
    general the stud trail will guide you through the safe path anyway, so follow
    the trail.  When you see a blue stud in the air, double jump through it as the
    floor will collapse and it leads you to a safe landing spot.  The next two
    blue studs will be on the tip of two triangular chunks that fall out of the
    floor.  After that there'll be a minikit right in your path, so you'll
    probably get it.  Then through the arch, and you're clear!  You've beaten
    Story Mode!  Congratulation, a winner is you.  Watch the ending, it's quite
    funny.  Especially the part with Anakin and his cupcakes.
    Characters unlocked: Geonosian Zombie (told you!), Luminara Unduli.
    Characters available in Shop: Poggle the Lesser, Cato Parasitti, Darth Vader,
    Princess Leia (Slave), Luke Skywalker, Old Ben Kenobi, Savage Opress (12 Play
    And now, the part I'm sure many of you will be clicking on this guide for...
    It would be a waste of my time and yours for me to tell you how to beat the
    levels all over again.  Also, while I'll tell you the True Jedi goals, I won't
    be detailing where to pick up any studs for the Free Play True Jedi bars.  You
    already know where to get a lot of studs in these stages, and Free Play lets
    you pick up more...and if you still have trouble, there's always the
    multiplier extras.  I will only be listing where the minikits/Red Bricks are,
    as well as how many are in each act.  The three numbers under the level name
    indicate how many minikits are in each act (for instance, 4:4:2).
    Also, it's entirely likely that you've picked up at least a few minikits
    already during your Story Mode journeys through these levels.  Let's face it,
    some of them really ARE NOT well hidden.  Any minikits/Red Bricks that you may
    have already picked up will be marked with an asterisk, so you know you might
    be looking for a green check mark.
    Remember when looking for these that you DON'T have to play through the entire
    level.  You can start from any of the three acts, and selecting "Save and
    Exit" at ANY time will save all the hidden stuff you found, plus True Jedi if
    you got it.  On a related note, if you followed my walkthrough, don't forget
    that you already have all the minikits from the vehicle sections...
    Oh, and one more thing.  Beating all the Story Mode stages will give you at
    least one of every character you need- except a Bounty Hunter.  You will have
    to buy at least one of these to get everything.  I'm rather fond of Jango or
    Boba Fett, but Cad Bane is cheaper (150,000), so make your own decision.  (I'm
    not actually sure which other characters are Bounty Hunters; if someone wants
    to inform me, I'll give you credit.)
    5A. AMBUSH
    True Jedi: 60,000.
    Red Brick: Face the downed ship at the beginning.  Use the Dark Side to open
    the hatch and go in.  Force the 4 lights on the back wall, then use the Droid
    *1. Force the engine off the back of your ship.  Jump on top of it and ride the
    air up to a ledge.
    *2. Jump up on the two mushrooms behind the ones you have to cross on.  The one
    on the left has a vent you can Build.
    *3. Break the two green & purple plants on the back wall near the tank.  Build
    and Force two platforms and jump up the cliff to a ledge.
    4. Enter the tank.  Break stuff to Build a Separatist panel.
    5. When you Jedi Jump up to the dish, go left and hover/fly to the far ledge.
    *6. When you knock down the windwill, Force its wreckage into two platforms.
    Jump up and walk down the ledge.
    *7. When you Build the trampoline, keep holding B to bounce higher.
    8. Use a Bounty Hunter's thermal detonator (Hold X and aim) to blow up the red
    objects in the wall.
    *9. Destroy the green plant in the lower right corner in the canyon
    immediately after #8 (before destroying the tank).
    *10. Use the gun you Build to destroy the tank.
    Minikit: Snowspeeder.
    True Jedi: 100,000.  (You might need the multiplier for this one.  That's a
    lot of studs for this level.)
    *1. Destroy the three white oval-shaped pieces of wreckage, then use a missile
    on the core of each one.
    *2. To the right of the Ion Cannon, just kind of floating there.
    *3. Destroy the ten panels outside the Malevolence (two right of the Ion
    Cannon, six around its rim, two inside the area with the shield generators).
    RED BRICK: Infinite Missiles
    4. Destroy the red hatch against the back wall, at the burning pit.
    *5. Destroy a box at the end of the hall to get pieces of a battle droid.
    Build him and he'll fetch it for you.
    *6. Drop to the ledge where the first train came in.  Force the junction box
    to summon a handcart.
    *7. Instead of crossing the gap, drop down onto the wrecked train.  Double
    jump to the ledge.
    Red Brick: In the room with the stopped train, get to the third floor.  Use
    the Separatist panel near the third cell and pull the switch.  Go down to
    floor 2, break the boxes and Build a vent, then enter it.  Break more boxes
    and Build a Saber Cut pad.  Sharpshoot the target on the far side, then use a
    Heavy to break the red box.  Force the grapple pad.  On this side, break more
    stuff to find the Red Brick.
    8. On the same platform as the Red Brick.
    *9. Jump across the exposed wires to the area where the Super droid was
    standing and break the box.
    10. After fixing the hull breach, shoot the red hatch on the wall.
    Minikit: Imperial Shuttle.
    True Jedi: 90,000.
    1. Force the front of your ship to open the ramp.
    2. After shooting the boulder, climb the ledges and break stuff.  You can
    Build a Saber Jump pad in the little alcove.
    3. Go left from #2.  Build and set off the bomb, then use the Bounty Hunter
    panel.  Up here, Build and use the Droid panel, then Build a Jedi Jump pad.
    (When you're done, you can jump through the arc of studs to end up back
    Red Brick: Go all the way to the right on the lower level at the start of the
    Act.  Force the two rocks out of the way, then Saber Jump up.  (Note: if you
    use the Bounty Hunter pad slightly to the left of this area, you can play a
    rather amusing little light side vs. dark side diversion.  You get no
    minikits, but you do get some studs when it's over.)
    4. Force the dish up out of the pit.  Build the droid panel that falls, then
    break stuff on the left side of the pit until you hit the button.
    5. In the same area, Force the box in front of the worm monster (before
    closing off the first tunnel).
    *6. After the irritating worm monster battle, on the right ledge there's a
    spiky blue rock at the end.  Break it.  (I updated my Story Mode walkthrough
    to reflect this one, so people can skip the worm monster battle if they want.)
    7. Use the Dark Side to Force the two little roller skate-like droids into the
    8. You'll see this one above you in the circular room.  Break stuff on the
    left side to Build a Jedi Jump pad, then hover/fly out to it.
    9. In the next room, break stuff to Build a vent on the left side wall.
    *10. In the area with the floating platforms, inside the room the Gonk droid
    comes out of.
    Minikit: Republic Attack Cruiser.
    True Jedi: 100,000.
    1. Use the Dark Side to move the red/black box to the wall.  Jump up onto the
    roof (you can see a few studs indicating this).  Walk left and destroy all 4
    red hatches on the roof.
    *2. Push the box over the edge and follow it down.  Break it and Build a Saber
    Cut pad to open the door.
    *3. Break the panels on the back wall, then Build a recycling bin.  Force the
    paper airplanes into it.
    *Red Brick: Drop into the area under the bridge.  Build a Saber Cut pad on the
    right side and jump up.
    4. Across the bridge, Build a Jedi Jump pad, then use the Dark Side, then the
    Light Side.
    *5. In the same alcove as the Gonk droid.
    6. In the upper area, use the droid panel.
    *7. It's visible in the background; use the Force to bring it to you.
    *8. Go left at the start of the act and break the panels on the back wall.
    *9. After the Vulture droid fight, break the box next to the wreckage.
    10. Use the Dark Side on the three red/black panels on the wall.
    Minikit: ARC-170 Starfighter.
    True Jedi: 80,000.
    1. Use the Dark Side on the front of your shuttle.  Inside, Force the floor
    panel and Jedi Jump to the minikit.
    2. Go left from the big door and drop down the ledges.  Use the Dark Side on
    the rock wall.
    3. Use the Dark Side on the white wall hangings in the hall.  (Sensing a
    pattern here?)
    4. In the room with the big chair, drop into the water and walk to the back
    left corner.  Break the box, Build the grapple pad, and enter the vent.
    5. Build the Jedi Jump pad and Force the switch in the room above, then
    hover/fly to the left wall.
    6. Before pressing the red button, use a Thermal Detonator on the grate on the
    right side, then double jump into the tunnel.
    Red Brick: In the room with the big creature, use the droid panel on the right
    and enter the door.  Use a Jedi Jump pad, Build a button, then drop down and
    Build a statue of Grievous.  Go right and Force a grapple pad, then Build
    another statue of Grievous.  Drop down, walk left, and destroy this statue of
    Grievous, then Saber Jump to the top.  Use a Thermal Detonator on the box.
    7. In the room with the big creature, destroy some stuff on the left side so
    you can Build a vent.  Enter it and walk to the right side.
    8. In the first room, go to the far right side and enter the vent.
    *9. Before chasing Grievous, enter the room where he was being repaired and
    smash the wheelbarrow.
    10. Throw a Thermal Detonator on the yellow plate in wall behind the elevator.
    Minikit: V-19 Torrent.
    True Jedi: 75,000.
    *1. After dropping into the cave, Build and use the trampoline to reach a
    2. Immediately after that, Force the rock in the wall above you to reveal an
    3. After you set off the bomb, break the rock and Build and enter the vent.
    *4. When you open the gate at the autoguns, don't drop down.  Instead, double
    jump down and to the right to reach a ledge.
    *5. When you Jedi Jump up to the ceiling to open the cells, break the computer
    in the room.
    *6. When you Force the door up off of the floor and the dude runs away, this
    minikit will appear out of a vent.
    *7. In the next room, break the floor grate and drop into the tunnel.
    8. In the first room of the act, use a Heavy to break the red hatch in the
    floor.  Force the valve, Build the grapple pad, and jump up to another grapple
    *9. When you return from the floor hatch, break the white panel on the wall
    between the two cells.
    Red Brick: In the room with the big red force field window, go all the way to
    the left and break stuff to Build a grapple pad.  Grapple up, kill the
    enemies, then pull the switch on the right.  Stand at the edge of the pit with
    a Sharpshoot character and target all the droids that will pop up in the
    shooting range.  When they're all gone you'll get your Red Brick.
    10. In the speeder bike hangar, break the computer in the upper left corner.
    Build a Jedi Jump pad, break the computer up here, and Build a grapple pad.
    Minikit: Star Destroyer.
    True Jedi: 100,000.
    *1. Destroy all ten bombers without letting any escape or damage the ship.
    *2. Sitting on the back of the ship, just behind the two tall structures.
    *3. This act's only minikit is in a breakable box after you come back in from
    *4. Use the Force on the side of your crashed ship to make a fan.
    *5. When you climb the spiral ramp/tree, you can Force the box on the other
    branch.  Break it.
    *6. Break the red box on the cart the droids bring in.
    7. After you slam the door on the tank, go all the way to the right and use a
    Thermal Detonator on the rock.
    8. In the upper left corner of the plaza, use the Dark Side, then break the
    *9. In the lower left corner, Build and use the grapple pad.
    *Red Brick: Get into the tank.  Blow up the tank next to it, then keep the gun
    pointed in that direction.  Fire on the metal platform until it collapses.
    You'll see the Brick when the dust settles.
    *10. Turn the gun around to fight the droids that just appeared on the
    platform.  Keep shooting until all the droids are gone and you've collapsed
    the platform and destroyed the boxes.  A shooting range with a row of ducks
    will appear; you have a time limit to destroy all the ducks.  Do so, and double
    jump up there to get the minikit.  (The best way I've found to get all the
    ducks is to just aim at one spot, anywhere near the middle, and leave it
    there; just hold down the fire button.)
    Minikit: Sith Infiltrator.
    True Jedi: 70,000.
    *1. Go to the right in the first room, to where the droids open the door.
    When they set up the bomb, stand outside the trigger zone and Force the panel.
    2. After the bomb, Build and use the Separatist panel in the little room.  In
    this new room, Force all the chandeliers back up into the ceiling.
    3. In the room with the five chandeliers you have to jump across, use the
    droid panel in the upper right room.  Enter the vent and pull the switch, then
    go back down and enter the alcove.  Sharpshoot the flying droid, then fight
    the other droids.
    4. After you Build and detonate the bomb, enter the vent to the right.
    *Red Brick: After you Build the dish and the command droid shows up, kill all
    the droids within the time limit.  If you're having trouble, just run around
    swinging your lightsaber like a maniac.  Listen for the sound of new droids
    arriving and run to greet them weapon-first.  Also, try to stay near the
    center of the area; most of the droids will land here or run here.  When you
    see the Super droid you're almost done.  The Brick will appear in the elevator.
    *5. Break the four antennas on the rooftop.
    *6. Build the bomb on the right side of the rooftop and shoot it (or get
    yourself blown up).  Drop into the vent and run all the way right.
    *7. Build the other bomb on the left side, and go into that vent.  Run to the
    right, drop down, and Force the fan.
    *8. Under the right side of a bridge during the vehicle section.
    *9. On top of a roof on your left during the vehicle section.
    10. When you break the window with the box stuck in it, run to the right and
    enter the vent.  Break the window up here.
    Minikit: Anakin's Jedi Starfighter.
    True Jedi: 100,000.
    1. Build and set off the bomb at the start.  Jump up to the ledge.
    2. Just past the bridge, use the droid panel.  Ride the elevator up and attack
    the orb on the wall, then jump over.
    *3. Bounce on the back of the brown creatures to reach a ledge.
    4. Near the statue head, use the Dark Side on the three big red flower buds.
    *5. When the vehicle section begins, target lock the dome below the bombers
    and shoot it with 3 missiles.
    *6. In the corridor fight right after the vehicle section, kill ten droids in
    the time limit.  You should have no trouble with this at all, but if you do,
    try to get as far forward as possible- the two Droidekas crushed by the
    falling debris will count toward your total.
    7. In the next corridor, after you kill all the droids near the beginning, a
    box will pop out.  Build and use the Separatist panel.  Ride the fan up and
    follow the tube around.
    8. Activate the bomb on the bottom floor of the Padme/Jar Jar room.
    *Red Brick: In the room with the leaky pipe, after attacking the orb and
    crossing the vines you'll come to a big dark opening in the back wall.  DO NOT
    go in there yet.  Instead, jump up on the platform beside it, then double jump
    across to the flytrap.  QUICKY jump off of this to the left and across three
    collapsing platforms to reach a ledge with the Brick.
    9. Jump back across to the flytrap and quickly double-jump to the right.
    Hover/fly along the trail of studs outward from the platform.  Try not to
    miss- there's no way back to the ledge from this far out and you're falling
    all the way to the bottom and will have to climb back up.
    10. When you reach the top of the elevator room, use the grapple pad.
    Minikit: TIE Fighter.
    True Jedi: 100,000.
    *1. When you get to the part where you have to destroy the droid frigate,
    shoot down the 6 Vulture droids that appear when you first get there before
    doing anything else.
    2. When you bounce on the awning to get to the roof, go left and break the
    boxes.  Build the Saber Cut pad, drop down, and walk through the tunnel.
    3. After the Probe droid, use the droid panel.
    4. When you grapple up in the alley, use the Jedi Jump pad.  Bounce on the
    awnings and push the box over the edge.  Build and use the Saber Cut pad.
    5. In the next area, Force the fountain into place.
    6. After the trapdoor, use a Thermal Detonator on the gray object in the wall.
    Build the platform, then jump up and use the Dark Side on the left grate.
    *7. Bomb the statue, then Build and enter the vent.  Press the button down
    here, then Build the Jedi Jump pad.
    8. Drop down into the manhole that the troopers and Numa pop out of.  Make
    your way to the far right side and use a Thermal Detonator on the metal plate,
    then enter the alcove.
    9. From #8, grapple up, then double jump across below the gears.  Grapple
    across- watch your timing, as there's a steam pipe here.  Pull the switch and
    drop down.  Go right and step on the button, then drop down and pull the
    switch.  Finally, the minikit is at the very bottom of the shaft.
    (Incidentally, to leave this part of the sewer, grapple back up to the ledge
    by the gears, then Force them and ride the elevator up.)
    10. When you enter the second manhole, use a Thermal Detonator on the gray
    object on the back wall.  Build the platform and jump up.
    *Red Brick: When you reach the waterfall of slime, watch for the Brick to
    appear on a floating platform.  You'll have to jump carefully to get it.  If
    you mess up and it goes down the waterfall, just wait for it to reappear.
    Note: It's easier to reach if you jump over to the right side of the ooze
    first.  Also, it's MUCH easier if you use a hovering/flying character.
    Minikit: TIE Interceptor.
    True Jedi: 85,000.
    1. Use a Thermal Detonator on the machine behind you.  Build and use the Droid
    panel, then Jedi Jump up.
    2. Break a rock to expose a vent.  Enter and jump the gap.
    3. When you grapple across and pull the rock down, jump to it and use the
    Heavy to break the red wall.  Hover/fly to the opening.
    *4. Use your Heavy to shoot down the Vulture droid in the first area.
    5. After you Force the door off the back of the tank, use the Dark Side to
    make a platform and jump up.
    6. Sharpshoot the target, then enter the vent.
    7. Use a Thermal Detonator on the back of the ship, then activate the droid
    panel on the cargo container.
    Red Brick: Open the second cage, break the boxes, and Build the Separatist
    panel.  In the first cage, use the grapple pad.
    *8. On the bridge, you'll have another timed droid clearance challenge.  Run
    straight up the bridge and kill 'em all.
    9. After bombing the force field, use the Bounty Hunter panel, then pull the
    lever on the left wall.  (Finally this thing has a purpose!)
    *10. During the vehicle section, shoot down all 4 bombers and it will appear
    floating over the city.  (Pick it up quickly, the level ends shortly after
    Minikit: X-Wing.
    True Jedi: 35,000.
    1. You'll pass two downed vehicles with Dark Side objects in front of them.
    When you Force the second one, it appears.
    2. Use a Thermal Detonator on the rock after the gate.
    *3. Break the box, then Build a trampoline.
    *4. Build a Saber Cut pad in front of the cracked wall.
    5. Shortly after #4, Build a grapple pad and go up.  (Note: In the next area,
    where you Force the wrecked ship to make platforms, you can use a Thermal
    Detonator on what's left of the ship.  It's only for studs, but I thought that
    was neat.)
    6. After you Saber Jump up to the next floor of the cave, Build the grapple
    pad, then go up and break the statue.
    7. Just after #6, Sharpshoot the target to reveal another minikit.
    Red Brick: Enter the vent behind #7.  Use the Dark Side on the wall, jump to
    the top of the shaft, and Jedi Jump.  Use a Thermal Detonator on the door.
    8. Use the droid panel on your left, then break the box.
    *9. In the room with the droid furnace, break the box in the upper left.
    Build the Saber Cut pad, then Force the section of pipe.  Carry the blue box
    back down and to the left, then Build the Jedi Jump pad.
    10. You'll see this one at the back of a conveyor belt, but don't try to get
    it just yet.  Once you reach the top level of this room, look at the back wall
    and you'll see two valves you can use the Dark Side on.  This will shut off
    the fire blocking the minikit, so drop down and grab it.
    Minikit: Slave 1.
    True Jedi: 100,000.
    1. Build and use the Separatist panel next to the tank at the level start.
    2. When you collapse the stone arch, Force the two smaller pieces and follow
    the trail of studs up.  Hover/fly to the right ledge.
    3. Drop into the pit beneath the grapple pad and use a Thermal Detonator on
    the left wall.
    4. Use a Thermal Detonator on the box, then Build and use the droid panel.
    5. When you Build the bomb and drop down, walk left and use the Dark Side on
    the door.
    *6. After the blue box and pad, jump down to the right where you can see a
    trail of studs.  Break the rock.
    *Red Brick: In the next area, go left of the big stairway.  Break the plant,
    then Build and use a Saber Cut pad.
    *7. Go right of the big stairway. Break the rock, then Build and use a Saber
    Cut pad.
    8. After the big statue, when you drop down through the hole, face left and
    use the Dark Side on the ledge.
    *9. When you pull the switch to open the wooden door, you'll get another timed
    challenge.  There are quite a few zombies to kill, and they're tough anyway,
    so don't waste time.
    *10. You almost have to deliberately miss this one.  As you run through the
    collapsing tunnel at the end of the level, it's directly in your path just
    before the end.
    Minikit: Millenium Falcon.
    BONUS Minikit: If you now have all 130, you get Darth Vader's TIE Fighter.
    ...And that's it!  That's everything.  Save up enough studs to buy all the
    characters and extras (which will take about ten seconds if you turn on all
    the multipliers) and you'll have 100% completion.
    ....so what are you hanging around here for?  *starts sweeping up*
    So here's what the Red Bricks do, and how much they cost, listed in the order
    of the levels they appear in.  Unless otherwise noted, these can be turned on
    and off in the pause menu, under "Extras."
    1. Unlock Minigames- 50,000.  The 4 arcade games above the shop will be
    2. Infinite Missiles- 150,000.  No more reloading during vehicle sections!
    3. Score X2- 100,000.  Studs picked up are worth 2X as much.  Stackable with
    other multipliers.
    4. Funny Jump- 250,000.  Every time you jump, you'll hear the trampoline sound
    effect.  It's exactly as amusing as it sounds.
    5. Auto Pickup- 500,000.  Studs will be...well, automatically picked up.
    Recommended.  Activates automatically- you don't have to turn it on from the
    Extras menu.  Note that this picks up studs from things you Build, break, or
    Force, and not ones that are already placed in the level.
    6. Flight Weapon Power Up- 2,000,000.  Not that the flying sections are
    terribly difficult anyway, but this will turn all your lasers into ULTRA DEATH
    RAYS!  Enemy ships will be helpless in the face of your awesomeness.
    Seriously, though, this does make your lasers noticeably more powerful.
    7. Score X4- 250,000.  Studs picked up are worth 4X as much.  Stackable with
    other multipliers.
    8. Fast Build- 500,000.  Build-Its will go much faster.  This also affects
    objects that you have to move with the Force.  Can be useful.
    9. Regenerate Hearts- 400,000.  Exactly what it says on the tin.  If you take
    no damage for a short time your hearts will refill.
    10. Score X6- 500,000.  Studs picked up are worth 6X as much.  Stackable with
    other multipliers.
    11. Score X10- 2,500,000. Studs picked up are worth 10X as much. Stackable with
    other multipliers.  No, I don't know why this comes before 8X.  Might as well
    ask why 4X and 6X are easier to get than 2X; it makes no sense.
    12. Invincibility- 4,000,000.  Again, exactly what it says on the tin.
    13. Score X8- 1,000,000.  Studs picked up are worth 8X as much.  Stackable with
    other multipliers.  If you're bad at math and don't have a calculator handy,
    that means that if you buy and turn on all multipliers, you'll get 3,840 studs
    for every one you'd normally get.  It adds up incredibly fast.
    Traveler's Tales, for making the always-amusing Lego games.
    GameFAQs, for generally being awesome.
    This FAQ is copyright 2011 Chris Jones (ghostrider9876).  As of
    April 1, 2011, the following sites are authorized to host this FAQ:
    If you see this anywhere that's not on the approved list, please let me know.

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