Game Trivia

  • The music was partly done by Michiru Yamane, who famously composed the soundtracks for the Castlevania series.

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Connection to Other Media

  • The water cave boss has a similar design to Chronoforce the Xiphosuroid from Mega Man ZX Advent. Both enemies use ice projectiles and are designed with floating animal shell motifs. One is based on a horseshoe crab, and the other is based on a sea turtle.

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  • The iron maidens seen in Stage 6 are based on a real invention crafted in Nuremberg sometime in the Middle Ages. However, their history of use as torture devices has come under scrutiny in recent years. Also, their design resembles the Flatwoods Monster, a creature of West Virginian folklore.

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  • Stage 5 is essentially one long homage to the Stage 5 in Castlevania: Rondo of Blood. Both levels take place on haunted pirate ships, and force the player to climb up the mast to fight the boss. Both games even have the same sub bosses: a possessed painting that flies around the room and will instantly kill the playable character on contact.

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  • While most of the minor enemies are reworked versions of those seen in Castlevania, a few are borrowed from Mega Man as well. The treasure chest monsters are essentially the Metalls first seen in Guts Man's stage, and the hopping squids are the Big Eyes seen in Cut Man's stage. The armored flail knights are Gothic revamps of the Hoganmers seen throughout Mega Man X.

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  • The Stage 6 boss uses a demonic version of Richter Belmont's infamous Hydro Storm move from Castlevania: Rondo of Blood and Symphony of the Night. This time, however, the hero is on the receiving end of the attack.

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  • The painting you fight in Stage 7 is actually an 8-bit portrait of Koji "IGA" Igarashi, the director and producer of the game, as well as the former producer of the Castlevania series.

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  • The "horrible night" mentioned in the bad ending in a shout out to the iconic, "what a horrible night to have a curse" from Castlevania II: Simon's Quest.

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  • Much like in Castlevania: Rondo of Blood, each of the bosses will make a last-ditch effort to kill you with a flashy attack after you've depleted all of their health.

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  • The Stage 7 boss borrows a few design motifs from Sting Chameleon of Mega Man X. However, its targeting reticles and projectiles are visually reminiscent of those seen in Azure Striker Gunvolt.

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  • The two-headed dragon boss of Stage 4 is a shout out to the Twin Dragon Zombies in Castlevania: Circle of the Moon.

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  • The skull-filled room that appears after the Stage 3 boss fight is a shout out to the Granfaloon boss room in Castlevania: Symphony of the Night.

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  • Some of the areas are lifted straight out of the NES Castlevania games, such as the infamous Axe Knight/Medusa Hallway from the first game.

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  • Nightmare Mode is an homage to the secret Julius Mode in Castlevania: Dawn of Sorrow. Both stories feature the main hero being corrupted by evil and turning into demonic final bosses, with the other three heroes banding together to kill him.

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  • The plot and visuals are an homage to the NES Castlevania games, particularly Dracula's Curse. Each hero in Zangetsu's group has similar powers to Trevor Belmont, Sypha Belnaes, Grant Danasty, and Alucard.

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  • The ending of Nightmare Mode shows that Zangetsu resurrects in a completely different time and place. He's shown standing on a rooftop that overlooks a futuristic city. This new setting is the Sumeragi Group building from Azure Striker Gunvolt, another game designed by Inti Creates. However, both settings are homages to the opening to Mega Man 2.

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  • The pirate ship boss borrows most of the attacks Storm Eagle used in Mega Man X, though its design is more akin to Cyber Peacock from X4 and a few of the Sumeragi Swordsmen from Azure Striker Gunvolt.

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  • The rotating camera perspective used in the intro to the final boss fight is a shout out to the Leaning Tower of Pisa boss fight in Castlevania: Bloodlines.

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  • The demonic train boss is essentially a remixed version of the one seen in Mega Man Zero.

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  • One of the attacks used by the final boss is visually identical to 100% Death Ball Frieza used against Goku near the end of the Namek Saga in Dragon Ball Z. Both are huge reddish spheres that require both hands, charge up to rapidly increase their sizes, and sink into the ground before exploding.

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  • Zangetsu's unlockable aerial slash is essentially an 8-bit version of the one Zero used throughout the Mega Man Zero series.

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