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Walkthrough by godzillahomer

Version: 1.5 | Updated: 02/28/17

A Dragon Ball Fusions Guide by godzillahomer

Table of Contents

1. Version History                                     [HIST]
2. Guide                                               [GU1D]
 A. Prologue: Seventh Ball                             [FLR0]
 B. Floor 1: Monkey See, Monkey Do                     [FLR1]
 C. Floor 2: Of Ginyus and Fusion                      [FLR2]
  1. Sub Event Round Up 1                              [SUB1]
 D. Floor 3: Recruitment & EX Fusions                  [FLR3]
  1. Sub Event Round Up 2                              [SUB2]
 E. Floor 4: Pilaf's Legendary Screw-up                [FLR4]
  1. Sub Event Round Up 3                              [SUB3]
 F. Floor 5: Champs or Chumps?                         [FLR5]
  1. Sub Event Round Up 4                              [SUB4]
 G. Floor 6: Gotta Find that Dragon Ball!              [FLR6]
  1. Sub Event Round Up 5                              [SUB5]
 H. Floor 7: Showdown at Kami's Lookout                [FLR7]
  1. Final Sub Event Round Up                          [SUB6]
2. For Further Help                                    [H3LP]
3. Special Thanks                                      [SP3C]
4. Usage on Other Sites                                [LEGL]



Version History [HIST]

1.0: -Finsished Guide and submitted it to Gamefaqs

1.1: -Tweaked the reward section
     -Updated the For Further Help section

1.2: -Added in Sub Event Guides to the end of each Floor section

1.3: -Fixed a typo where Janembu's Stats were listed twice
     -Updated the For Further Help section

1.4: -Updated the Sub Event Round Ups

1.5: -Changed the names used for Gohan
      -(SSJ) Kid Gohan = (SSJ) Cell Saga Gohan
      -(SSJ) Teen Gohan = (SSJ) Buu Saga Gohan



Guide [GU1D]

To skip to a specific Story Event, type in [00XX] into ctrl F, XX
being the number of the event you want.  To find the number, you'll
need to count the number you've done and add 1 to that.  I will
not be providing a list to avoid spoiers.




Prologue: Seventh Ball [FLR0]

Move and pick up the Dragon Ball.  After some dialogue, you get
transported to Floor 1.  You will get Dialogue choices, but they
hardly matter, the same outcome comes from both, this applies to
most dialogue choices in this game.




Floor 1: Monkey See, Monkey Do [FLR1]

After arriving, you get your very first Story Event.

Story Event 1: Follow Pinich! [0001]
Recommended Level: 1
My Level: 1
Rewards: None
Strategy: This is super simple, follow Pinich around then enter
Capsule Corp, talk to Bulma and this event is done!



Story Event 2: Find Trunks and Goten! [0002]
Recommended Level: 2
My Level: 1
Rewards: Kid Trunks
         Goten
         Energy
Strategy: Exit Capsule Corp and head to where the marker on the mini
map is; after a conversation you will be prompted to choose a type for
your character, these types are...

-Power: Slow and strong
-Speed: Fast, but not as strong
-Technique: Balanced

I go for Speed, now there's a rock, paper, scissors mechanic in the
game.

-Speed beats Power
-Power beats Technique
-Technique beats Speed

Being of an advantage type makes you do more damage to them.  But,
beware, if you're at a disadvantage the reverse applies to you. The
type will also affect your Ki Blasts.

-Speed types have a thin line Ki Blast, good for hitting multiple
enemies, but not good for when they're really scattered about
-Power types have a powerful single target Ki Blast, it'll not hit two
enemies at once
-Technique types have a small AoE Ki Blast, the range is very small and
on some arenas will only hit a single enemy at the battle's start

Now you will fight a tutorial fight with Nappa


Enemy Stats


Enemy 1 (Enemy 1 is the crown enemy)
Name: Nappa
Race: Saiyan
Type: Power

Stats
Level: 1
HP: 2610 (health of the enemy, when it hits 0, they are KO'd)
Melee: 110 (how hard the hit physically)
Ki Blast: 75 (how damaging thier ki attacks are)
Defense: 50 (reduces damage taken)
Luck: 20 (Various effects...)

Attacks (Special Moves)
Fire Pillar: Ki Move; Power: 330, around enemy, 4 ki orbs
(A Ki attack uses the Ki Blast stat; this one hits allies near you too)
Heavy Smash: Melee Move; Power: 696, one enemy, 5 ki orbs
(A Melee attack, uses the melee stat. Melee attacks have more
knockback than ki attacks)

Abilities (Special abilites the character has)
Tough: Your attacks slow this character less
Battle Maniac: As the battle goes on, this character gets buffed, if
it's an enemy, you might want to take them out before they get too
strong

I've listed the full stats for this and other tutorial battles, but
for later battles, I will give a condensed stat profile along with
warnings and advice.  For further info, use 'Check Strength' to see
for yourself.

Now, this battle is impossible to lose, simply hit Nappa with a Melee
attack.  While your character hits Nappa, the game will pause and
teach you about guarding.

For guarding you have an 8 sectioned circle around you or the enemy,
3 sections will be lit up, those are the blocked sections, hit one
and the enemy takes reduced damage and knockback.  Avoid hiting a
lit up section and you do regular damage.  Hit the enemy from directly
behind and you get a damage bonus, the game calls this a clear hit.

My basic advice for guarding is think about where you would attack if
you were the enemy and guard there.  For attacking think about where
you would guard and attack in the reverse direction.  The AI can be
random, but so can human opponents if you play online.

Now it's Nappa's turn to attack, block where ever you want.

Now, fire off a Ki Blast, these cannot be blocked.  The battle now
ends, with you neither winning or losing.


Now, if you want to change your type, you have your one and only chance
right now.  I stick with speed.

But if you do change, you'll fight Nappa in another Tutorial fight, 
same as the last one.  After it you'll have another chance to change
your type, as soon as you're sure on your type, go ahead and choose
it.  After this you type is locked in and unchangeable outside of
a glitch that turns Power and Technique types into Speed types.

Now Goten and Kid Trunks show up.

After some dialogue, you get to pick Kid or Trunks as a teammate in a
fight with Raditz and Nappa.

Your Choices
Goten: Speed Earthling, Beats Nappa in the RPS mechanic
Trunks: Technique Earthling, Beats Raditz in the RPS mechanic

I go with Trunks as he has an avantage over Raditz while I, being a
speed type, have one over Nappa.  Now the fight begins.

Trunks (even if you pick Goten) will begin by giving you a tutorial
on turn order.


Enemy Stats


Enemy 1
Name: Nappa (He hasn't changed any from the previous fight)
Race: Saiyan
Type: Power

Stats
Level: 1
HP: 2610
Melee: 110
Ki Blast: 75
Defense: 50
Luck: 20

Attacks
Fire Pillar: Ki Move; Power: 330, around enemy, 4 ki orbs
Heavy Smash: Melee Move; Power: 696, one enemy, 5 ki orbs

Abilities
Tough: Your attacks slow this character less
Battle Maniac: As the battle goes on, this character gets buffed, if
it's an enemy, you might want to take them out before they get too
strong


Enemy 2
Name: Raditz
Race: Saiyan
Type: Speed

Stats
Level: 1
HP: 2710
Melee: 104
Ki Blast: 85
Defense: 52
Luck: 20

Attacks
Mach Kick: Melee Move; Power: 322, one enemy, 3 ki orbs
Double Sunday: Ki Move; Power: 370, Arc AoE, 5 ki orbs
(An arc for this is a triangle, it's very thin near the attacker, but
widens as it goes outwards)
Monster Throw: Melee Move; Power: 468, one enemy, 3 ki orbs

Abilities
Speed Genius: This character is a little faster than usual
Battle Maniac: As the battle goes on, this character gets buffed, if
it's an enemy, you might want to take them out before they get too
strong
Acrobat: This character can resist a ring out; if you want to ring them
out, you need to hit them with another attack after Acrobat activate,
but before their next turn


Now, for the Battle, attack either Raditz or Nappa and aim to know them
towards your ally.  Now you can attack with your ally.  Next one or
both of Nappa and Raditz might attack you.  On your next turn, your
ally tells you about special moves, select one and use it.  I use a
Kamehameha and hit both Nappa and Raditz.  Now continue this battle,
you should win with little difficulty.  If you ring Nappa or Raditz
out and get Special Moves, Trunks will explain that too.

Special Moves and ring outs.  When you ring out an enemy you can get
special moves, each ring out can give up to six moves.  3 from what
the enemy has equipped and 3 from what the character you used to
ring them out had equipped.


Now after the battle and some dialogue, this Story Event is finished.

And having Goten and Trunks both, I will explain something on Goten's
Move, Scissors Paper Rock Rush.  It can cause the Blind status on
enemies, Blind makes all stats except for HP go down for a short
time.



Story Event 3: Find Another Ally! [0003]
Recommended Level: 3
My Level: 3
Rewards: 500 EXP (250 EXP for reserve)
Strategy: Now, with Goten and Trunks in your party, you'll see
some new symbols on the map.  They are...

Red Dot: Enemy Group
Glowing Red Dot: Enemy Group that is either chasing you or fleeing
from you
Crown: Strong Enemy Group
Green Dot: Unexamined location.
Yellow Circle: Dragon Ball
Blue Circle: Sub Quest
Door Symbol: Locations you can enter.

Now, on the map, there'll be a yellow circle, and two blue circles.
The blue circles are required Sub Quests and the yellow circle is over
a third blue circle and a required third Sub Quest.  I go for the blue
circle near Capsule Corp first, there's two feminine looking guys near
it.  They are Kloa and Binas and they will give you a tutorial about
the 3 Ki Blast types and Charging Energy.


Sub Event: Ki Blast Training
Recommended Level: 5
My Level: 3
Rewards: 166 EXP (83 EXP for reserve)

Now, talk to the pair to begin.


Enemy Stats


Enemy 1
Name: Kloa (Kloa here is an example of a generic character, they're a
lot of characters that were made just for fusion and have little to
no significance in the plot, outside of certain ones)
Race: Earthling
Type: Power

Stats
Level: 10
HP: 4557
Melee: 133
Ki Blast: 168
Defense: 175
Luck: 30

Attacks
Maiden Burst: Melee Move; Power: 322, around enemy, 3 ki orbs
(This move has damage based on melee and does damage to allies near
you, kind of like a melee version of Nappa's Fire Pillar)
Kamehameha: Ki Move; Power: 280, Straight Line, 2 ki orbs
(Ki Moves with a 'Straight' on the description act in a straight
line, the thickness and length varies from move to move, Kamehameha
has an average thickness and length)
Full Power Charge: Support Move; Self only, 3 ki orbs
(This is a support move, these have widely varying affects, this one
will give the user about 6 Ki Orbs when used (3 after taking into 
account the cost of the move). It can only be used on the character
it is equipped on)

Abilities
Mood Maker: Gives all allies 1 Ki Orb


Enemy 2
Name: Binas
Race: Saiyan
Type: Technique

Stats
Level: 10
HP: 4978
Melee: 176
Ki Blast: 194
Defense: 222
Luck: 20

Attacks
Maiden Blast: Ki Move; Power: 276, one enemy, 2 ki orbs
(Some moves, like Maiden Blast, have a limited range)
Lullaby Punch: Ki Move; Power: 0, Arc AoE, Sleep chance, 3 ki orbs
(This move can cause the people hit to it to fall asleep, which
will delay their next turn, being hit will wake them up)
Special Beam Cannon: Ki Move; Power: 416, Straight line, 3 ki orbs
                     PWR Down chance
(This move if it hits you can cause your attacks to do less damage,
if it hits you twice, it could cause them to do even less damage)
(Special Beam Cannon's line thickness is thinner than the Kamehameha's
but it does more damage and has a PWR Down chance)

Abilities
Mood Maker: Gives all allies 1 Ki Orb
Home Run: More knockback


Now to start, hit one of them with a Ki Blast from Trunks.  Now hit
them with one of Goten's ki blasts.  After this and some dialogue,
the battle ends, no one wins.


After some dialogue, the Sub Event ends.


Now, I fly back to where the yellow circle was. (The yellow circle
vanishes when you get a certain distance away, familiarize yourself
with the range on it, it'll help later, way later)

Get closer and a Sub Event starts


Sub Event: Find the Dragon Ball!
Recommended Level: 5
My Level: 3
Rewards: 166 EXP (83 EXP for reserve)

Fly near the top of the mountain and you'll get some dialogue. After
the dialogue ends, the Sub Event ends, giving you some very easy
experince.


Now, I fly down to the last blue circle, it's in an area with a river
and a few capsule houses.  If you have the right place, you'll find a
Namekian in a red shirt.  Talk to him, choose the second option for a
funny bit of dialogue.  After choosing the second, talk with him again
and choose the first option.  He calls out 4 other fighters and
want to fight you.  This spawns a Sub Event.


Sub Event: Stupendous Special Move!
Recommended Level: 5
My Level: 4
Rewards: 166 EXP (83 EXP for reserve)

Talk with Cital to begin the fight.


Enemy Stats


Enemy 1
Name: Cital
Race: Namekian
Type: Power

Stats
Level: 4
HP: 576
Melee: 153
Ki Blast: 106
Defense: 58
Luck: 30

Attacks
Wolf Fang Fist: Melee Move; Power: 320, one enemy, 3 ki orbs
Decoy: Support Move; One Enemy, 1 ki orbs
(Decoy makes enemies attack you instead of your allies)
Energy Charge: Support Move; Self only, 1 ki orbs
(This is a weaker version of Full Power Charge)

Abilities
Regenration: Gives a small amoutn of health back on the start of
the character's turn
First Striker, has a chance of going first regardless of speed

Enemy 2
Name: Rubee
Race: Offworlder
Type: Speed

Stats
Level: 3
HP: 604
Melee: 85
Ki Blast: 123
Defense: 50
Luck: 40

Attacks
Energy Blast: Ki Move; Power: 276, Aim, 2 ki orbs
(Aim moves have you aim it within a circle around you, the center
of the blast cannot leave the circle.
(Also, some 'one enemy' moves are short range, they can only strike
enemies close to you; moves like Dodon Ray and Spirit Ball are
examples of this)
Mach Kick: Melee Move; Power: 322, One Enemy, 3 ki orbs
Regeneration: Support Move; Self only; Heals HP and Status conditions
                                       1 ki orb
(Regeneration is an example of a healing move, they'll give you or
your allies more health and cure status problems)

Abilities
Capricious: Stats change after every turn
Guard Genius: Damage taken is reduced by 10%

Enemy 3
Name: Bekkon
Race: Alien
Type: Power

Stats
Level: 3
HP: 1487
Melee: 118
Ki Blast: 88
Defense: 55
Luck: 30

Attacks
Power Up: Support Move; Self only, PWR Up, 2 ki orbs
(This move increases the damage you do with Ki and Melee attacks)
Monster Throw: Melee Move; Power: 468, One Enemy, 3 ki orbs
Muscle Blast: Ki Move; Power 364, One Enemy, 2 ki orbs

Abilities
Battle Prep: Starts battle with an extra ki orb
Speed Genius: A little faster than usual
Ultra Attack: Damage done +20%

Enemy 4
Name: Chinjao
Race: Earthling
Type: Speed

Stats
Level: 3
HP: 557
Melee: 97
Ki Blast: 81
Defense: 86
Luck: 30

Attacks
Scissors Paper Rock Rush: Melee Move; Power: 240, One Enemy
                                      Blind chance, 2 ki orbs
Neo Solar Flare: Ki Blast; Power: 0, Arc, Blind chance, 2 ki orbs
Mach Move: Support Move; Self only; SPD Up, 3 ki orbs
(Mach Move will give you the status boost of SPD Up 2, most other
speed increasing moves just give you 1)

Abilities
Speed Genius: A little faster than usual
Battle Prep: Starts battle with an extra ki orb

Enemy 5
Name: Sage
Race: Saiyan
Type: Technique

Stats
Level: 3
HP: 1035
Melee: 127
Ki Blast: 106
Defense: 62
Luck: 30

Attacks
Double Sunday: Ki Move; Power: 370, arc, 5 ki orbs
Energy Charge: Support Move; Self only, 1 ki orbs
Buster Rush: Melee Move; Power: 364, One Enemy, 2 ki orbs

Abilities
Mad Warrior: More damage taken = higher melee damage
Battle Maniac: As the battle goes on, this character gets buffed, if
it's an enemy, you might want to take them out before they get too
strong


As you can see, you're outnumbered here; but that works in your
advantage, not only are you stronger than them, but being outnumbered
gives you a speed boost.  But if you KO all but one of them, they'll
be the one with a speed boost.

Now for the battle, I take out Chinjao first to prevent him from
blinding me.  Next I use a Kamehameha on Cital, KOing him and Rubee,
as well as doing major damage to Bekkon.  Next I use Buster Rush to
KO Sage.  Bekkon gets in a counterattack, but my next attack KOs him.


Outside of battle, Cital faints and the Sub Event ends, as does the
Story Event (if you did it in the order I did, if not, you still
have to do the other Sub Events)



Story Event 4: To the Capsule Corporation! [0004]
Recommended Level: 5
My Level: 7
Rewards: None
Strategy: Trunks will now introduce you to the warp mechanic.  Use it
to teleport to Capsule Corp.  Enter and talk to Bulma.  She will
give you your next Story Event



Story Event 5: Pass Through the Rings! [0005]
Recommended Level: 6
My Levels: 7
Rewards: 500 EXP (250 EXP for reserve)
Strategy: This is a mini game where you fly through rings, kinda
similar to the Jet Skate mini game in Megaman Legends.  Just do your
best, it's ok if you fail, there's no penalty if you do fail.  I
failed a few times on my first play through.

Talk to Bulma to begin the flight mini-game.

Hoop Flight
Number of Rings: 8
Time Limit: 100 Seconds
My Time: 17 Seconds

This ring course is easy, but don't worry if you fail, the flight
controls do take a little bit of time to get used to and it is easy to
lose sight of the next ring.  When you're finished with the rings you'll
be near Goku's House (which is the version from DB Super, due to the
tractor out front), where you'll get the next Story Event.



Story Event 6: Add Goku to Your Team! [0006]
Recommended Level: 7
My Level: 7
Rewards: Kid Goku
         Energy
Strategy: Fly nearer to Goku's House.  Press and hold down X until
your energy flares out.  A yellow rift will now appear, fly to it and
press A to release Kid Goku.  He will join your team.  The Story
Event ends here.



Story Event 7: Report to Bulma! [0007]
Recommended Level: 8
My Level: 8
Rewards: None
Strategy: To start with, you can now enter Goku's House.  Enter to add
it to the warp menu.  Now, return to Capsule Corp and talk to Bulma.

Street Pass and Daily Bonus are now available.

The Story Event ends after some dialogue.



Story Event 8: Defeat Nappa and Raditz! [0008]
Recommended Level: 9
My Level: 8
Rewards: 500 EXP (250 EXP for reserve)
Strategy: Go outside and talk to Nappa and Raditz.  A fight will
ensue.


Enemy Stats

Enemy 1
Name: Natz
Race: Saiyan
Type: Speed

Stats
Level: 10
HP: 6336
Melee: 233
Ki Blast: 211
Defense: 108
Luck: 10

Attacks
Double Sunday: Ki Move; Power: 370, arc, 5 ki orbs
Heavy Smash: Melee Move; Power: 696, one enemy, 5 ki orbs
Flame Pillar: Ki Move; Power: 479, around enemy; 4 ki orbs

Skills
Tough: Slowed less by attacks
Acrobat: Can resist Ringout
Body Change Block: Immune to Body Change


This battle starts with a tutorial for Zenkai Attacks, attack Natz and
dp your best!

After the Zenkai Attack, Natz will try to counter with his own.  Dodge
him! Then do your best to take down Natz.


After the battle is over Nappa and Raditz run off and the Event ends
after some dialogue.



Story Event 9: Break Through the Sky Barrier! [0009]
Recommended Level: 10
My Level: 10
Rewards: None
Strategy: Fly up Korin's Tower and examine the barrier.  It's
impossible to not have enough energy.  Break the barrier and move on to
Floor 2.




Floor 2: Of Ginyus and Fusion [FLR2]

Story Event 10: To the House on the Small Planet! [0010]
Recommended Level: 11
My Level: 10
Rewards: None
Strategy: After arriving you'll be prompted to go to King Kai's Planet.
Talk to King Kai.  He will give you some info about energy and allies.
He will tell you to head to Hercule City.



Story Event 11: Break Through the Hercule City Barrier! [0011]
Recommended Level: 12
My Level: 10
Rewards: 5,000 EXP (2,500 EXP for reserve)
Strategy: Exit King Kai's Planet and go to the place marked on your
map.  Examine the barrier.  You don't have enough red energy.  You will
need to fight some red groups for more.  Go about and look for some.

Info on some battle things
-SPD Down: Reduces your speed
-Numb: Delays your next turn, damage undos this
-Rage: Your character only targets the enemy who gave them the rage
       status
-Barrier: Can block Ki Attacks and Ki Specials
-Heal Power: Like Regeneration in that it heals, but can only be used
             on allies

Once you have enough energy, come back and break the barrier.



Story Event 12: Find Allies in Hercule City! [0012]
Recommended Level: 13
My Level: 13
Rewards: None
Strategy: Start by entering Hercule City.  Talk to the 3 people marked
on the map to finish the Story Event.  Hercule City has a pair of
optional Side Quests.  Do them if you want, but I'll be skipping them
until the post game.  Hercule City is also home to two stalls, the
first will give you clothing in exchange for energy and the other
gives you a daily quiz; as you advance in the game, there will be
more clothing to buy and more quizzes to take.



Story Event 13: Open the Timespace Hole! [0013]
Recommended Level: 13
My Level: 13
Rewards: Pan
         Energy
Strategy: Flare your energy by the Namekian and open a TS Hole to
get Pan on your team.



Story Event 14: Leave Hercule City! [0014]
Recommended Level: 14
My Level: 13
Rewards: 5,000 EXP (2,500 EXP for reserve)
Strategy: Leave Hercule City.  You will be stopped by the Mighty M-
...Er, the Ginyu Force.  They will ask you to break a barrier around
a spaceship, if you do it for them, they'll teach you something
really special.



Story Event 15: Find a Certain Someone! [0015]
Recommended Level: 15
My Level: 15
Rewards: None
Strategy: Fly to the location marked on the map and examine the
barrier.  On the way there, you might run into Pilaf again.  The
barrier requires: 50 Red, 100 Blue.  If you lack enough energy, go
fight some enemies.

Some more details about attacks

-All/All Allies: When this is on an attack, it will hit allies as
                 well as enemies.
-Unseal: Removes negative status conditions
-GRD Dpwn: Lowers defense
-Action Cancelation: Some moves, like 'Ah, Lord Frieza!', can cancel
                     your actions, sending the targetted character to
                     the end of the timeline.
-Sight: User might counter attacks
-Devilmite: After your next turn, you get KO'd; some characters are
            immune to this; Like Kid Goku
-Mimic: User can copy a Ki Blast Special next time one is used on them
-Speed Up: An inferior Speed Boost, but cheap than Mach Move.
-Body Change: Switches the user with an enemy, beware of this skill,
              it can be devastating, cause without a healer, you have
              to beat the snot out of the Body Changed character, AKA:
              the canon method.

Now, once you have enough energy, head back to the barrier and
break it.  There's no one there though, go back to see the Ginyus.



Story Event 16: Report to Captain Ginyu! [0016]
Recommended Level: 16
My Level: 16
Rewards: 5,000 EXP (2,500 EXP for reserve)
Strategy: Enter Hercule City.  You should notice that a new optional
Sub Quest is available from Bulla by the clothing store.  If you
complete it, a second one with Bulla will become available later on.
I won't be doing it or any other optional Sub Quests until after the
main story is over and this is the last time I'll mention them.  Now,
talk to Captain Ginyu.  He will now teach you a new fusion dance.


Now begins a tutorial fight for Ultra Fusion, I'll not be listing
stats, as they don't really matter for this fight and there's not
much else to explain, except for one thing.

Recoome's Miracle Bomber has an attack radius centered around him,
any enemies around him will feel the pain if he uses it.

Simply do an Ultra Fusion and the fight ends.


Now you can use Ultra Fusion in battle.  Keep it in mind, it has a
very helpful feature, it will revive KO'd teammates.  Also, after
unfusing, your characters will have their HP divided amonst themselves
to where they all have an equal portion.  Use it when you're hurting
and all of your team members will all have low HP.  Now, after some
dialogue with Trunks and Goten teaching the Ginyus their Fusion Dance,
Ziku will detect a very strong person and the Story Event ends.



Story Event 17: Go Meet a Certain Someone! [0017]
Recommended Level: 17
My Level: 17
Rewards: None
Strategy: Exit Hercule City.  Fly back to the spaceship and flare
your energy like you did with Kid Goku and Pan.  You open a portal
and Frieza comes out, like a bat outta hell.  He'll tell the Ginyu
Force to attack you and run off.  Now you must fight Captain Ginyu,
Jeice and Guldo's fusion, and Burter and Recoome's Fusion.



Story Event 18: Defeat the Ginyu Force! [0018]
Recommended Level: 18
My Level: 17
Rewards: 5,000 EXP (2,500 EXP for reserve)
         Quizzes
Strategy: Talk to Captain Ginyu to begin the fight.


Enemy Stats (this is my condensed stats, you'll be getting there
from now on, for further details, check the fighters with Check
Strength, get into the habit of doing this now)

Enemy 1
Name: Captain Ginyu
Race: Alien
Type: Technique

Stats
HP: 11875
Melee: 284
Ki Blast: 217
Defense: 313
Luck: 15

Notes
-Hustle: Ki Blast, Speed, and Defense go up
-Ginyu has Mood Maker, so you might want to take him out first.

Enemy 2
Name: Guice
Race: Alien
Type: Power

Stats
HP: 14552
Melee: 381
Ki Blast: 270
Defense: 312
Luck: 20

Notes
-He's the slowest, so you might want to save him for last
-Beware of Super Energy Blade, if it lowers your defense, it could be
 very bad for you

Enemy 3
Name: Recurter
Race: Alien
Type: Technique

Stats
HP: 13852
Melee: 431
Ki Blast: 266
Defense: 274
Luck: 20

Notes
-He hits hard and is fast, take him out second


This fight won't be easy like the last battles, this is your first
real story required battle.  Try to win, but if you have trouble
and lose, grind up using nearby enemy groups and try again.

Focus on hitting Ginyu with Special Moves and have Pan heal anyone who
get injured, even slightly.

Focus on healing your CaC (Create-a-Character).  Your Mood Maker skill
is a big help.

After you KO Ginyu, try to KO the other two around the same time.

Winning might give you a massive amount of EXP, I went up 4 levels.


After winning the Ginyus run off and Trunks gets an idea.  He's going
to do something while you go handle the barrier up above.



Story Event 19: Bust Through the Sky Barrier! [0019]
Recommended Level: 19
My Level: 21
Rewards: None
Strategy: After the battle, it'd be wise to head to King Kai's Planet
to heal, cause I took quite a bit of damage.

Before we get on with ths story event, I will call attention
to the barrier around Guru's House.  To break it you need 50 of all
five energy types.  Right now you can't hold any energy besides
red and blue (and purple if you have the update installed).  So, you
will need to come back here later.  Don't worry, this is an optional
location.

Now if you look where you fought the Ginyu Force, the spaceship is
gone.  Trunks must have taken it somewhere, hopefully he doesn't
get pulled over by Jaco for not having a license.

Now fly up and examine the sky barrier.  It needs 250 blue energy.
If you don't have enough, go fight some Earthlings.

An extra detail on a battle mechanic
Latent Power: Characters who this skill can revive from a KO with 1 HP,
does not activate from Ring Out KOs

Once you have 250 blue energy, return and bust through the barrier.

Upon breaking the barrier, Trunks will show off the Frieza ship,
now with a new paint job.  It's yours now.  It will now show up on
every floor.  Now onto Floor 3!



Sub Event Round Up 1 [SUB1]

To skip this section, use the tag [FWD1]

Sub-Event 05: Counter Coach
Recommended Level: 10
Floor: 1
Location: Overworld, the area of Rocky pillars near West City
Available: After Pan joins your team
 Rewards
EXP Gained: 600 EXP (300 EXP for reserve)
Now Scoutable: Nappa (This means that you'll be able to recruit Nappa
                      later in the game)
Strategy: This event tries to explain how Afterimage works, but
          due to poor translation, it fails.  Basically, if you attack
          a foe with Counter or Sight as a status effect, they might
          counter-attack you.  Saibamen can't ever counter you normally,
          they only know Energy Blast and Explosion moves normally.  They
          can use Energy Blast to counter a ki blast special, though.
          Which might be something else this event tries to explain.
          Basically, you can counter a ki special with another ki
          special.  But to do so, you have to pay twice the cost you
          usually would.  Doing this results in a beam clash, type
          applies to these, Speed types will easily beat Power types
          but will struggle against Technique types.  Energy reduction
          skills, like Ki Move Genius, will reduce the cost by 2.  The
          Saibamen in this fight oddly know Afterimage, this is not
          usually in their moveset.

Sub-Event 06: Saiyan Saga: Brotherly Love
Recommended Level: 10
Floor: 1
Location: Overworld, Near Capsule Corp
Available: After breaking the Sky Barrier on Floor 1
 Rewards
EXP Gained: 600 EXP (300 EXP for reserve)
Now Scoutable: Raditz
Strategy: Use 3 Kamehamehas on the Saibamen.  Super Kamehameha and
          Full Power Kamehameha count too.  You also don't need to
          use Kamehameha three times, hitting 3 Saibamen with a
          single Kamehameha will count.

Sub-Event 10: The Strongest Namekian!?
Recommended Level: 15
Floor: 2
Location: Hercule City
Available: When you first visit Hercule City
 Rewards
Energy Gained: 30 Red
               30 Blue
               30 Yellow (Note: If you do this right away, you might lose
                          out on some of the reward)
               30 Purple
               30 Green
Now Scoutable: Lugo (After Floor 5)
Strategy: After you talk to Lugo, he'll leave Hercule City, his
          location is marked on the map.  He shows off his 'impressive'
          speed with a ring course.  You have to beat his top time.
          It might take a few tries to learn the course, but you'll
          get it eventually.  If you mess up really bad, fly away
          from the course and it'll end early.  It helps to use
          the d-pad for really sharp decents and ascents.
          (D-down/D-Up + B)  Lugo can now be recruited.
Optional Hoop Flight 1
Number of Rings: 13
Time Limit: 60 Seconds
My Time: 40 Seconds

Sub-Event 13: Fashion Leader
Recommended Level: 15
Floor: 2
Location: Hercule City
Available: After meeting Captain Ginyu
Allies Gained Upon Completion: None
 Rewards
Energy Gained: 30 Red
               30 Blue
               30 Yellow
               30 Purple
               30 Green
Unlocks Sub Event: Sub Event 14 (Note: Doing this Event now will unlock
                                 a new event later)
Strategy: You'll need to talk to three NPCs, Kloa and Binas in
          the city, Toronbon in a small village near Guru's House,
          and Dennish by Goku's ship.  I have not provided a map,
          if you choose the mission in the event list, the game
          will put markers on the in game map for you.  After
          talking to all three, return to Bulla to finish this
          Sub Event.

Sub-Event 15: The Novelista [0015]
Recommended Level: 10
Floor: 2
Location: Hercule City
Available: When you first visit Hercule City
 Rewards
Clothes Unlocked: Tight's Clothes (Female only)
Energy Gained: 30 Red
               30 Blue
               30 Yellow
               30 Purple
               30 Green
Strategy: After talking to Tights, a rift will appear on the map, open
          it to receive a Dragon History entry.  There's no battle
          from this rift.  The rift's location is marked on the map.
          After you have the Dragon History, report back to Tights.




Floor 3: Recruitment & EX Fusions [FLR3] [FWD1]

Story Event 20: Find Out What You Hit! [0020]
Recommended Level: 20
My Level: 22
Rewards: None
Strategy: Upon arriving to Floor 3, you'll hit something or
someone.  Go inspect who or what was hit, they landed on a nearby
small island.

You hit your rival, Pinich.  Good thing there were no Galactic
Patrollers around to witness that.  Talk to him and wake him up.
After some dialogue, Goku says you should head to Kame House.



Story Event 21: Train with Master Roshi! [0021]
Recommended Level: 20
My Level: 22
Rewards: Quizzes
Strategy: Fly to Kame House and talk to Roshi.  He says you should go
to the Cell Games Arena.  But you also don't have enough people to
break the barrier blocking the arena.  Roshi then tells you how
to recruit fighters.  He'll send you after a fighter to test it
out in a tutorial battle.



Story Event 22: Meet the Cutie! [0022]
Recommended Level: 20
My Level: 22
Rewards: Oats (New Character)
         Energy
Strategy: This girl is a Power type Earthling named Oats.  Her rank is
A.  Which is one better than you and the rest of your team.

While flying to her, be careful, some of the enemies near her are
of a really high level.  When you get to the location marked on the
map you will find a white haired girl in a purple gi, this is Oats.
Talk to her to continue.

Talk to her to start a short tutorial battle on recruitment.

Do as the tutorial says and you will soon have a new team member.

This recruitment couldn't fail, but later on when trying to recruit
A Rank or higher foes, it can fail.  More damage done to the recruit
helps make it more likely.  Zenkai Attacks can only recruit 1
character per attack.  But you can do multiple Zenkai Attacks to
recruit multiple character in 1 battle.  Zenkai Attacks can only
recruit the character you target.  A good way to build up the Ultra
Guage is to use Pan's Heal Power.



Story Event 23: Thank Master Roshi! [0023]
Recommended Level: 20
My Level: 26
Rewards: None
Strategy: Fly back and talk to Roshi.  He will mention that characters
that can be recruited have a star mark next to their name in battle.
Characters that are not recruitable, either needed story progress or
a Sub Quest done to get the star to appear.  Other characters are
rewards for doing Story Events and Sub Events.  For now, you cannot
go on a recruiting spree yet.



Story Event 24: Check Out the Spaceship! [0024]
Recommended Level: 20
My Level: 26
Rewards: None
Strategy: Fly to the spaceship and enter it.

Now, the features of the spaceship are...

1. Daily Bonus, you saw that back at Capsule Corp.
2. Tip List, this has info about various things, I'll list some status
conditions and buffs that have not came up yet.
-Guard Up: Take less damage
-Spirit: Boosts Speed, Defense, and Ki Blast
-Kaioken: Defense down, damage +50/100%; Kaioken Max gives a bigger
boost than Kaioken
-Release: Damage +50%
-Charge: Damage +100%
-Absorb: Ki Blast Special moves might heal the user
-Counter: Is able to counter enemy attacks
-Cover: Defends an ally from a Ki Blast Special Move
-Ice: Delays your next turn, damage undos this
-Fear: Reduction to all stats except for HP
-Swoon: Continuously take damage, from fire moves
-Poison: Continuously take damage
-Contain: Cancels your actions and delays your turn
-Cookie: Cancels your actions and delays your turn
-Candy: Actions cancelled, can only use melee moves
-Shock: Lowers your speed
3. Team Edit, this is where you can edit your team, Trunks will
explain this; He'll expain Multi-player team costs too
4. Dragon Ball History: This is where the Dragon Ball Histories you
can find later are stored.  You should have 1 if you did an early Sub
Quest.
5. Cockpit: Works just like the Warp option on the menu
6. Move Machine: Special Machine that turns moves into energy; gets
new moves as the story continues.  Trunks will explain this.  Also, as
you level up, the cost of using it goes up
7. Dragon Ball Pedestal, this is where your collected DBs will go
8. Changing Room, let's you change your clothes.  Trunks will
explain this.
9. Communications Facility, this is the multi-player area, it's also
found at Capsule Corp.  Trunks will explain this.
10. Streetpass Facility, this is for streetpass, it's also found at
Capsule Corp.  Trunks will explain this.

After you've checked out the six features Trunks explains.  If you
checked out the Streetpass Facility at Capsule Corp, Trunks will
not explain it here.

After you've completed this Story Event, you can go start recruiting
characters.  I go and recruit a lot now, but only from floors 1 and 2.
Also, now that you've done this, a good amount of Sub Events have
opened on previous floors and this floor, including the one with
Bulla I mentioned earlier.  A lot of these Sub Events can give you new
characters, like Tien, Yamcha, Krillin, Cell Saga Gohan, Piccolo, Nail,
Uub, Bulla, and more.  As you recruit more, your energy capacity
increases.  I suggest getting all of your energy capacities to at
least 300.  This will help with later barriers you might encounter.



Story Event 25: Try Cell Games Arena! [0025]
Recommended Level: 24
My Level: 26 (Starting), 36 (After recruiting)
Rewards: 12,500 EXP (6,250 EXP for reserve)
Strategy: Fly to the arena and check out the barrier.  To open it,
you'll need: 25 of all energies; so you need to recruit at least
one Offworlder, one Namekian, and one Alien.  You can skip the
Offworlder if you have the patch; Zamas and Goku Black give you
purple energy capacity. I have enough energy, but I go gather more
characters.  While searching, a new Dragon Ball showed up in the
city nearby, Pilaf will take this one too and flee from the
saiyans chasing him.  He now has all seven balls, I wonder what
he'll wish for?  There are also two optional barriers here.  One is
around Future Capsule Corp.  The other is below the ocean island.
It's around a strong character.  The Capsule Corp Barrier costs 250
of each energy type.  The barrier below the ocean costs 500 of each
energy type.  The barrier around Capsule Corp won't have anything
until part way through the next floor.  And as for the second barrier
you can try now for a character strong enough to beat the next few
bosses easily; but you might not be storng enough to get them yet.

Now, break the barrier when you're ready and enter into the Neo Cell
Games!

From here, I'll be light on strategy for battle regarding specific
team members, as there's no guarantee you'll have them along.  As
for my team, I've swapped out Goten, Trunks, and Goku for Jam, Oats,
and Mirayo; A Ranked Generic Characters.

Now, in the Cell Games Arena, there's 3 teams you need to beat, you
cannot leave the arena between teams or you'll have to start over.
And there's also 2 or 4 Sub Quests; 2 of them require you to beat
the 2 Sub Quests near Kame House before they appear.

Now, you have 3 opponents, Narmis the Saiyan, Jijee the Namekian, and
Tartar the Alien.  During these fights, recruitment is disabled.  I
start with Narmis.


Enemy Stats

Enemy 1
Name: Narmis
Race: Saiyan
Type: Speed

Stats
HP: 8712
Melee: 341
Ki Blast: 298
Defense: 190
Luck: 20

Notes
-Her attacks can lower you defense and attack stats

Enemy 2
Name: Stella
Race: Earthling
Type: Speed

Stats
HP: 5292
Melee: 189
Ki Blast: 213
Defense: 150
Luck: 30

Notes
-You might want to avoid getting males near her, she can possibly
 delay their turn with Sexy Smile

Enemy 3
Name: Kranola
Race: Alien
Type: Speed

Stats
HP: 8767
Melee: 335
Ki Blast: 222
Defense: 150
Luck: 30

Notes
-Beware of her Angry Rush when she has low hp, it gets stronger as
 her hp goes down.

Enemy 4
Name: Halda
Race: Offworlder
Type: Power

Stats
HP: 6105
Melee: 233
Ki Blast: 321
Defense: 174
Luck: 40

Notes
-Watch out if she uses Afterimage, either wait for it to wear off or
 use Ki Blast Specials

Enemy 5
Name: Mepple
Race: Alien
Type: Technique

Stats
HP: 9172
Melee: 327
Ki Blast: 230
Defense: 167
Luck: 70

Notes
-Her Hi-Speed Cutter Toss can really hurt, watch out


Now, go about this battle, I recommend taking out Kranola first, what
you do after is up to you.


After the battle, think about how well you did, if you barely won or
took a major amount of damage (like multiple characters ending the
fight with hp below 50%) you might want to grind up.  I'm fine and
continue on, fighting Jijee next.


Enemy Stats

Enemy 1
Name: Jijee
Race: Namekian
Type: Power

Stats
HP: 6264
Melee: 338
Ki Blast: 307
Defense: 158
Luck: 10

Notes
-Watch out for Afterimage and Taunt; Taunt can only be used if you
 get close to him.

Enemy 2
Name: Racyoh
Race: Saiyan
Type: Technique

Stats
HP: 8289
Melee: 291
Ki Blast: 249
Defense: 188
Luck: 10

Notes
-His melee attacks are damagerous if you get your characters too
 clustered together
-All of his attacks can lower your defenses

Enemy 3
Name: Rumoss
Race: Offworlder
Type: Speed

Stats
HP: 5319
Melee: 190
Ki Blast: 277
Defense: 127
Luck: 40

Notes
-His Shooting Bullet can be devastating if it hits you, beware

Enemy 4
Name: Powa
Race: Earthling
Type: Power

Stats
HP: 6240
Melee: 196
Ki Blast: 230
Defense: 139
Luck: 30

Notes
-He has a healing move, take him out first or the fight is much harder!

Enemy 3
Name: Mustard
Race: Alien
Type: Technique

Stats
HP: 10652
Melee: 321
Ki Blast: 220
Defense: 170
Luck: 30

Notes
-Super Energy Blade can lower your defenses


Now, I recommend taking out Powa then Racyoh, they're the biggest
threats.  Then go about the fight how you feel is best.  If you've
filled your Ultra Gauge, save it for the last fight.


Now, I take on Tartar.


Enemy Stats

Enemy 1
Name: Tartar
Race: Alien
Type: Speed

Stats
HP: 9426
Melee: 308
Ki Blast: 244
Defense: 173
Luck: 70

Notes
-Beware of Present Bomb, it can enrage multiple party members if you're
 clustered together

Enemy 2
Name: Cital
Race: Namekian
Type: Power

Stats
HP: 5707
Melee: 281
Ki Blast: 276
Defense: 182
Luck: 30

Notes
-He's not too dangerous, just watch out for .22 Gun giving you the
 rage status condition, also the gun attacks can do massive damage if
 they land a critical hit
-Take him out early or his Regen skill might become annoying

Enemy 3
Name: Kress
Race: Saiyan
Type: Power

Stats
HP: 7352
Melee: 280
Ki Blast: 250
Defense: 165
Luck: 30

Notes
-Watch out for his melee special moves if he uses Power Up
-Take him out early before Battle Maniac makes him too dangerous

Enemy 4
Name: Sage
Race: Saiyan
Type: Technique

Stats
HP: 8254
Melee: 342
Ki Blast: 301
Defense: 176
Luck: 30

Notes
-His skills can make him dangerous later on, take him out early

Enemy 5
Name: Rubee
Race: Offworlder
Type: Speed

Stats
HP: 5140
Melee: 261
Ki Blast: 317
Defense: 317
Luck: 40

Notes
-He can heal himself, but that also costs his turn


Make sure to take out the Saiyans and Cital early on, then fight as
you see fit.


After winning all three matches, Ziku detects multiple power levels.
Goku and Piccolo are detected, seems you might get someone to
train you.  He's also detecting other power signatures.



Story Event 26: Power Detected! [0026]
Recommended Level: 24
My Level: 37
Rewards: None
Strategy: Go to the back of the arena and flare your ki.  Search the
rift that appears.  Vegeta, Frieza, and King Cold are also detected.
Uh oh...

Cell tries to kill all of you, proving him to be smarter than
Frieza who left weak goons to handle you, but the adult Goku
arrives and saves you.  Two Gokus, this could get confusing...



Story Event 27: Train with Goku! [0027]
Recommended Level: 26
My Level: 37
Rewards: 25,000 EXP (12,500 EXP for reserve)
Strategy: Save before you leave the Cell games Arena, you'll understand
in a little while, and head to the mountain near the city.  If you
didn't encounter the Dragon Ball Pilaf gets before, you'll likely
encounter it now.

When you get to the Mountain, you'll fight Goku in a series of three
timed battles where you must do a certain amount of damage.  You
may not be able to win the third fight, but don't worry, winning
that one is optional.  Don't worry about stats and do your best!
Save Ultra Fusion until the last second, it can extend the time
you have, remember this fact for future timed fights.  Aim to ring out
Goku whenever you can, if he attacks, it'll take away time.

I managed to win the third fight, just barely by using Ultra Fusion
to get the final 2000 damage in.

Win or lose the third battle and Goku goes to your spaceship to
teach you a new fusion technique.



Story Event 28: Back to Goku at the Ship! [0028]
Recommended Level: 27
My Level: 39
Rewards: None
Strategy: Fly back to the spaceship, enter it, and talk to Goku.  He
and Bulma will give you a tutorial for EX Fusion.  Pick two characters
to fuse together and the tutorial ends.  I fused my CaC with Powa to
have a second healer incase of emergency.  My other characters are
unfused.



Story Event 29: Beat Cell at Cell Games Arena! [0029]
Recommended Level: 29
My Level: 39
Rewards: 12,500 EXP (6,250 EXP for reserve)
         Quizzes
Strategy: Fly back to the Cell Games Arena and talk to Cell to
start a battle.


Enemy Stats

Enemy 1
Name: Cell
Race: Earthling
Type: Technique

Stats
HP: 14164
Melee: 390
Ki Blast: 407
Defense: 459
Luck: 30

Notes
-His attacks are quite powerful, watch out

Enemy 2
Name: Cell
Race: Earthling
Type: Technique

Stats
HP: 6505
Melee: 305
Ki Blast: 384
Defense: 425
Luck: 30

Notes
-Death Ball is very bad if you get clustered together

Enemy 3
Name: Cell
Race: Earthling
Type: Technique

Stats
HP: 6505
Melee: 320
Ki Blast: 384
Defense: 425
Luck: 30

Notes
-This one has weaker attacks, but can spam them easily

Enemy 4
Name: Cell
Race: Earthling
Type: Technique

Stats
HP: 5979
Melee: 310
Ki Blast: 346
Defense: 390
Luck: 30

Notes
-This one has weaker attacks, but can spam them easily

Enemy 5
Name: Cell
Race: Earthling
Type: Technique

Stats
HP: 5979
Melee: 370
Ki Blast: 341
Defense: 390
Luck: 30

Notes
-Raging Rush can be painful


Go about fighting them how you want.  But, be careful if a Cell is
alone, his EX Regeneration skill and his speed boost from being
out numbered will give you issues.  If you can, finished the last few
at the same time.


With the battle over, Cell flees in defeat and it's time to leave
this floor.



Story Event 30: Break Through the Sky Barrier! [0030]
Recommended Level: 30
My Level: 40
Rewards: None
Strategy: Exit the arena and fly up to check out the barrier.  This
barrier needs 75 Red, 150 Blue, 75 Purple, 150 Yellow, and 75 Green.
If you don't have enough go gather more energy and/or allies.  Now,
break the barrier and head to Floor 4.



Sub Event Round Up 2 [SUB2]

To skip this section, use the tag [FWD2]

Sub-Event 04: Saibamen Spy-bamen
Recommended Level: 25
Floor: 1
Location: Overworld, By the bottom of Korin's Tower
Available: After finishing the Spaceship tour on Floor 3
 Rewards
Allies Gained Upon Completion: Saibaman
Energy Gained: 50 Yellow
Strategy: This is a simple battle against 5 Saibamen, watch out if
          they get a full ki bar, they might try to give you the
          Yamcha treatment.  The Saibamen are all Level 8, so the
          recommended level is kinda overkill.

Sub-Event 09: Gag Training
Recommended Level: 20
Floor: 2
Location: King Kai's Planet
Available: After finishing the Spaceship tour on Floor 3
 Rewards
Quizzes Unlocked: Yes
Energy Gained: 75 Red
               75 Blue
               75 Yellow
               75 Purple
               75 Green
Unlocks Sub Event: Sub Event 12
Strategy: You need to hit Uub with a gag move, three times.  If you're
          Really high level, this might be hard due to Uub being easy
          to KO.  If Uub blocks when you try to use a gag move,
          the gag move still counts.
There are 3 gag moves
-It Was Too Far to Fly: Garatz, Baba G, Macaroo, Peperon
-Monkey Buisness: Garatz, Baba G, Macaroo, Halto
-You Can't Tuna Fish: Yamcha, Garatz, Baba G, Uzma
Below I've listed some locations to find gag moves.
-On Floor 4, you can find Yamcha in a Crown group
 (Mushroom Desert Area, near Baba's Palace)
 If you beat him with a ring out, he can drop the 'You Can't Tuna Fish'
 Special Move
-Alternatively, the Saiyan Garatz comes with a gag move when recruited
 -Garatz can be found on floor 4, check the Saiyan groups
-The Namekian Uzma can be found near Guru's House and he can drop a
 gag move, train him up and he can use it.

Sub-Event 11: The Demon King Piccolo
Recommended Level: 25
Floor: 2
Location: Guru's House
Available: After finishing the Spaceship tour on Floor 3, Guru's Home
           Barrier needs to be unlcoked first
 Rewards
Allies Gained Upon Completion: Nail
Energy Gained: 50 Green
Now Scoutable: Moolin
Unlocks Sub Event: Sub Event 17
Strategy: Flying around Guru's House is a Namekian child.  Catch him
          5 times and report back to Guru.  If you enter a location
          or get into a fight while chasing him, you'll have to
          recatch him a few times.  Moolin can now be recruited.

Sub-Event 12: Justice's Little Ally
Recommended Level: 25
Floor: 2
Location: Hercule City
Available: After finishing the Spaceship tour on Floor 3
Sub Events Needed: Sub Event 09
 Rewards
Allies Gained Upon Completion: Uub
Energy Gained: 100 Blue
Now Scoutable: Super Uub/Majuub
Strategy: Talk to Uub to begin this event, you will have a choice of
          two foes to fight, Androids 20 and 19 or Androids 18 and 17.
          Choose which ever you prefer and leave Hercule City.  The
          location of the Androids will be marked on your map, catch
          up to them and defeat them.  Afterwards, report back to Uub
          and he will end up joining your team.

Sub-Event 14: My Darling!
Recommended Level: 30
Floor: 2
Location: Overworld, near Hercule City
Available: After finishing the Spaceship tour on Floor 3
Sub Events Needed: Sub Event 13
 Rewards
Allies Gained Upon Completion: Bulla/Bra
Energy Gained: 50 Blue
Strategy: There's no marker for this event, fly near Hercule City
          until you hear a woman scream to get this Sub Event.
          Explore the area until you find Bulla, talk to her to begin
          a battle, this battle might be tough if you're doing it
          just after you got Oats.  Now fly to the back of Orange Star
          High to find Bulla again and have another battle.  Now,
          fly towards your Spaceship, Bulla is now on a little mini
          island, she might be kinda hard to see, she's partly
          concealed by bushes and a boulder.  Talk to her to have a
          third and final battle.  Win and Bulla joins your team.
          Check the images section for a map of where Bulla is found.

Sub-Event 16: A Villain's Pride
Recommended Level: 25
Floor: 2
Location: Overworld, on Namekian landmass and near Hercule City
Available: After finishing the Spaceship tour on Floor 3
 Rewards
EXP Gained: 10,000 EXP (5,000 EXP for reserve)
Now Scoutable: Zarbon
               Dodoria
Strategy: You need to special move Quick Rush for this battle.
          Earthling CaCs and Goku Black (base) come with the move.  If
          you lack both of those, Piscuit, an earthling, starts
          with it.  Failing that, keep recruiting, Quick Rush isn't
          a rare special move, plenty of characters get it.  In the
          battle, hit the enemy 3 times with Quick Rush.  Quick
          Rush EX and Quick Rush SP will work for this fight.  If
          the Quick Rush gets blocked, it still counts.

Sub-Event 17: Teach Me, Piccolo!
Recommended Level: 30
Floor: 2
Location: Guru's House
Available: After meeting Cell
Sub Events Needed: Sub Event 11
 Rewards
Allies Gained Upon Completion: Piccolo
Energy Gained: 150 Green
Strategy: Talk to Piccolo and start a battle with him and 4 generics.
          Win and Piccolo joins your team.  The generics are weaker
          than Piccolo, so take Piccolo out first, his regen could
          give you problems if he's saved until last.

Sub-Event 18: Family Gathering
Recommended Level: 25
Floor: 2
Location: Hercule City
Available: After finishing the Spaceship tour on Floor 3
 Rewards
Allies Gained Upon Completion: Cell Saga Gohan
Energy Gained: 100 Blue
Now Scoutable: SSJ Cell Saga Gohan
Strategy: Start by gathering 500 Red Energy, if your capacity is
          not high enough, recruit Saiyans until it is.  Once you
          have enough, a foe will appear on the map, if you've
          set this event as your main event, he'll be marked on the
          map.  When you catch them, you'll find a Meta-Cooler,
          beat him and his minions in a fight and Gohan will join
          your team.  While fighting Meta-Cooler, beware, he has
          Perfect Regeneration as a move, so take him out first.
          Later, after you've defeated the Legendary Champion,
          broken the Planet Beerus barrier, and fused Cell Saga Gohan and
          Kid Trunks; Cell Saga Gohan will reappear in Hercule City, talk
          to him for a fun extra scene.  This extra scene has no
          reward.

Sub-Event 20: Marron's Lost Property
Recommended Level: 30
Floor: 3
Location: Cell Games Arena
Available: When you first visit the Cell Games Arena
Sub Events Needed: Sub Event 23
 Rewards
Allies Gained Upon Completion: Android 18
Energy Gained: 100 Blue
Strategy: After talking to 18, 3 items will appear in the city area
          of the map, ignore the marker, it only indicates their
          general area.  The items are...
          1. A sandal, in a section of the city close to the Cell
             Games Arena.
          2. A toy, on top of a blue roofed building.
          3. A ribbon, in between 3 buildings near the canyon.
          After finding all three, go back to 18 and she will join
          your team.  For a map of where to find the items, check the
          images section.
WARNING!: In the 2.2 version of the game, the items are glitched, if
 you get one, the other two items will vanish, they're still there,
 but the indicator is missing.
FIX: Enter a map location and exit back into the Overworld will make
 the indicators come back.

Sub-Event 21: Frieza Clan Saga: Brotherly Love
Recommended Level: 40
Floor: 3
Location: Overworld, under the ocean island
Available: After finishing the Spaceship tour on Floor 3, needs the
           Waterfall Barrier unlocked first
 Rewards
Allies Gained Upon Completion: Cooler
Energy Gained: 150 Yellow
Now Scoutable: Meta-Cooler
Strategy: After opening the barrier below the ocean island, talk to
          Cooler.  He will challenge you to a battle.  Win and he
          joins your team.  The dialogue choice you make during this
          makes little difference.  Cooler is Level 40 in this battle,
          if you want to grind up energy and get him before you take on
          Cell.  After beating him, if you choose the first dialogue
          choice, he joins you right away.  If you choose the second,
          you have to talk to him again.

Sub-Event 22: Yamcha's Flight School
Recommended Level: 20
Floor: 3
Location: Overworld, Kame House
Available: After finishing the Spaceship tour on Floor 3
 Rewards
EXP Gained: 10,000 EXP (5,000 EXP for reserve)
Unlocks Sub Event: Sub Event 25
Strategy: This is another hoop flight course, talk to Yamcha to begin
          it.  Remember, don't worry about beating it the first time,
          take a few tries to learn the course if you need to.  If
          you screw up badly, fly away from the course to have it
          end early.  Don't forget, D-Down/D-Up + B for sharp descents
          and ascents.  This course will go counterclock wise
          around the Cell Games Arena.  A new obstacle is in this
          Hoop Flight course, Capsule Corp barriers, they'll block
          your path, thankfully they don't move.  Just learn to
          deal with them here, future courses will use them in more
          devious ways.
Optional Hoop Flight 2
Number of Rings: 14
Time Limit: 60 Seconds
My Time: 48 Seconds

Sub-Event 23: An Old Rivalry
Recommended Level: 25
Floor: 3
Location: Overworld, Kame House
Available: After finishing the Spaceship tour on Floor 3
 Rewards
Allies Gained Upon Completion: Krillin
Energy Gained: 100 Blue
Unlocks Sub Event: Sub Event 20
Strategy: Talk to Krillin to face him in a battle.  If you can do
          5,000 damage to him within 3 minutes, he will join your
          team.

Sub-Event 24: Multi-Form Technique
Recommended Level: 25
Floor: 3
Location: Overworld, Canyon area
Available: After finishing the Spaceship tour on Floor 3
 Rewards
Allies Gained Upon Completion: Tien
                               Chiaotzu
Energy Gained: 150 Blue
Strategy: To win, you have to KO the 4 Tiens and Chiaotzu at the same
          time.  Avoid using Kamehameha for damage, Tien takes no
          damage from Kamehamehas, they will still knockhim back a
          little if you need to maneuver him.  I recommend using Ultra
          Fusion on them after you've damaged them and have them
          grouped together.  Win and Tien and Chiaotzu join your team.

Sub-Event 25: Woe is Puar
Recommended Level: 30
Floor: 3
Location: Cell Games Arena
Available: When you first visit the Cell Games Arena
Sub Events Needed: Sub Event 22
 Rewards
Allies Gained Upon Completion: Yamcha
Energy Gained: 50 Blue
Now Scoutable: Saibaking
Unlocks Sub Event: Sub Event 48 (Needs Sub Event 44 too)
Strategy: Talk to Paur to begin this event.  Now, fly to Future
          West City and talk to the Saibaman on the rocky hill near
          Future Capsule Corp.  A battle against some Saibamen starts.
          These guys aren't weak like the ones you fought on Floor 1,
          if they manage to explode on you, it could really hurt.
          Beat the Saibamen and a stronger and evolved Saibaman will
          challenge you along with 4 more Saibamen.  Don't bother
          KO'ing the regular Saibamen, they'll be replaced by new
          Saibamen, focus on the leader, if he goes down, the battle
          is over.  Win and Yamcha joins your team and Saibaking can
          now be recruited in battle.

Sub-Event 26: The Panty Thief Appears!
Recommended Level: 25
Floor: 3
Location: Cell Games Arena
Available: When you first visit the Cell Games Arena
 Rewards
Energy Gained: 75 Red
               75 Blue
               75 Yellow
               75 Purple
               75 Green
Now Scoutable: Peco
Strategy: The thief can be found flying around the mountain near the
          city on the overworld talk to him to get two options.
          Option 1: Catch him, you'll get a conversation with Peco and
                    the Sub Event ends.
          Option 2: Let him go, you'll get into a fight with Peco and
                    2 generics if you choose this.
          No matter the option, you get the same rewards.  The option
          you get before leaving to catch the thief is also meaningless.

Sub-Event 27: Parl's Ambition
Recommended Level: 30
Floor: 3
Location: Cell Games Arena
Available: When you first visit the Cell Games Arena
 Rewards
Allies Gained Upon Completion: Ninny
Energy Gained: 100 Purple
Now Scoutable: Parl (After Floor 5)
Strategy: After talking to Parl, go to Hercule City and talk to Kloa
          Binas, and Eemai.  Return to the Cell Games Arena to get
          involved in a series of events that will have Ninny join your
          team.  Parl can now be recruited.  Saying no to Ninny will get
          you a bit of additional dialogue before the game gives the
          choice again.

Sub-Event 30: Sibling Gunners
Recommended Level: 30
Floor: 3
Location: Overworld, rift near Future Capsule Corp
Available: After finishing the Spaceship tour on Floor 3
 Rewards
EXP Gained: 10,000 EXP (5,000 EXP for reserve)
Now Scoutable: Gato
               Chocora
Strategy: To begin this, talk to the pair of generic characters
          near Future Capsule Corp, they'll challenge you to a
          fight, to win you need to KO them at the same time.  This
          should be easier than the Tien fight that's on the same
          floor.  Winning will allow Gato and Chocora to be recruited
          in battle.




Floor 4: Pilaf's Legendary Screw-up [FLR4] [FWD2]

Story Event 31: Go to Where Shenron Was! [0031]
Recommended Level: 30
My Level: 40
Rewards: None
Strategy: If you've not healed yet, heal now.  Fly over to where the
marker on the map is and press A when prompted.  Broly will appear and
fight you.  Your goal is to knock him out of the ring, focus on using
melee moves and it'll be over fast.



Story Event 32: Escape from Broly! [0032]
Recommended Level: 31
My Level: 40
Rewards: 25000 EXP (12,500 EXP for reserve)
         Quizzes
Strategy: Fly away, just fly away.  On the screen there will be a
crown enemy, this is Broly, if he catches you, you have to redo the
previous fight.  Once you're far enough away, Pinich will talk to you.
If Broly caught you again, after winning the fight again, run right
away or Broly will respawn right on top of you and the fight restarts.
Pinich tries to go fight Broly.  Goes as well as one would expect.



Story Event 33: Search for Pinich! [0033]
Recommended Level: 32
My Level: 40
Rewards: 25000 EXP (12,500 EXP for reserve)
Strategy: Go to where the marker is on the map, Pinich ended up near
your Spaceship.  You'll find him with two guys you met way back in
Hercule City.  Talk to them and the event ends after some dialogue.



Story Event 34: Open Timespace! [0034]
Recommended Level: 30
My Level: 41
Rewards: None
Strategy: As soon as the dialogue ends, run!  Broly will be quite
close to you!  Once you have escaped him, fly about watching the
bottom screen, notice how your character has thin rings coming out
of their marker?  These allow you to find Timespace Holes.  If
you're in range, they show up as blue dots.  On the map there are now
3 TS Holes, you need to open them all at the same time.  The best
place to be for that is the middle of the desert area.  Hold down X
when all are in range to open up a TS Hole.  If Broly was close
enough, your energy flare will have him coming for you, if he is
hurry and open the TS Hole!  Two characters Xenoverse players are
familiar with will appear, Towa and Mira.  After some dialogue, the
event ends.



Story Event 35: Find Broly! [0035]
Recommended Level: 30
My Level: 42
Rewards: None
Strategy: On my way to Broly's location, I stop and open the barrier
around Baba's Palace.  It requires 75 of all energy types.  I go in
to add it to the warps list and to save.  Head to where Broly is now
on the map, Towa and Mira betray you and make him turn into a
Great Ape.



Story Event 36: Defeat the Great Ape! [0036]
Recommended Level: 37
My Level: 42
Rewards: 25000 EXP (12,500 EXP for reserve)
         Quizzes
Strategy: Talk to Great Ape Broly when you're ready.  Since this is
a boss you'll only fight once and never gain as a character, I'll give
expanded stats here.


Enemy Stats

Enemy 1
Name: Great Ape Broly
Rank: S
Race: Saiyan
Type: Power

Level: 40
HP: 29815
Melee 836
Ki Blast: 826
Defense: 885
Luck: 20

Special Moves
Blaster Meteor; Power: 250, Aim; No Bonuses, 3 Ki Orbs
Gigantic Meteor; Power: 500, All Allies, No Bonuses, 5 Ki Orbs
Beast Cannon; Power: 250, Straight, No Bonuses, 3 Ki Orbs

Skills
Mad Warrior: As HP goes down, Melee goes up
Super Tough: Slowed very little by attacks
Body Change Block: Body Change will not work

Bio: Broly’s Great Ape Form.  It has spiky golden hair like a Super
Saiyan, and boosts his power to a terrifying degree.


He is big and fast.  Beware, this won't be an easy fight if you're not
prepared.  Best advice is to aim for ring outs whenever possible.  His
attacks hit hard and will easily hit everyone if you're too clustered
together.  But since it's 1 vs 5, you can easily beat him if you focus
on ringing him out whenever possible.


Towa and Mira have some dialogue and Broly is still up and about.
A mysterious energy blast takes out Broly.  Then after some dialogue,
Towa and Mira run off and the event ends.



Story Event 37: Back to Pinich! [0037]
Recommended Level: 38
My Level: 42
Rewards: None
Strategy: Now with Great Ape Broly defeated, a pair of Sub Quests can
be gotten by opening TS Holes; one on Floor 3 and one on Floor 4.
The one on Floor 3 is near Future Capsule Corp.  The one on Floor 4
is under the Frieza Base.  Now go check up on Pinich.  After some
dialogue, Wanta and Paprika join Pinich's team and he goes to find
his last two members.



Story Event 38: Bust Through the Sky Barrier! [0038]
Recommended Level: 37
My Level: 42
Rewards: None
Strategy: It's time to break the sky barrier, but before I do that,
I'll draw attention to a new mechanic on this floor.  Now that you've
beaten Great Ape Broly, whenever you win a fight, a TS Rift shall form,
the rift will mimic the enemy you defeated in movement.  A still enemy
makes a stationary rift, one that flies about makes a moving rift.
When you're ready to break the barrier, it'll cost 200 Red Energy,
150 Blue Energy, 150 Purple Energy, 200 Yellow Energy, and 150 Green
Energy.  If you lack enough go fight/recruit until you do.  Break the
barrier and it's on to the fifth floor.



Sub Event Round Up 3 [SUB3]

To skip this section, use the tag [FWD3]

Sub-Event 19: Is That the Ginyu Force?
Recommended Level: 25
Floor: 2
Location: Hercule City
Available: After reaching Floor 4
 Rewards
EXP Gained: 10,000 EXP (5,000 EXP for reserve)
Clothes Unlocked: Pilot Suit
Now Scoutable: Doola
               Parm
               Kranola
               Vereen
               Shorny
Strategy: In this fight, you must take down the Doola Force, but if you
          KO one, they'll revive.  To take them down, KO them all
          at the same time.  The best advice is to reduce their HP
          to low digits and keep your characters close together to
          make them easy pickings for an Ultra Fusion powered
          Quintuple KO.  If you're coming into this battle after
          beating the story, grind up a full Ultra Gauge before
          fighting them and use Ultra Fusion right away, you might
          win just from that.  The Doola Force members can now be
          recruited.

Sub-Event 28: Future's Child
Recommended Level: 25
Floor: 3
Location: Cell Games Arena
Available: After reaching Floor 4
 Rewards
Energy Gained: 75 Red
               75 Blue
               75 Yellow
               75 Purple
               75 Green
Unlocks Sub Event: Sub Event 32
Strategy: Talk to either Gohan or Videl to start this event, which
          one does not matter.  After talking to them, meet your
          sparring partners in the city area, their location will be
          marked on your map.  When for a reward of energy.

Sub-Event 29: Mini Cell Games
Recommended Level: 35
Floor: 3
Location: Overworld, Near Cell Games Arena
Available: After the first fight with Broly
 Rewards
Clothes Unlocked: Overalls
Energy Gained: 75 Red
               75 Blue
               75 Yellow
               75 Purple
               75 Green
Now Scoutable: Cell Jr.
Strategy: Near the Cell Games Arena, you'll find 5 Cell Juniors up to
          no good.  All five will scatter, you have to chase them
          down and catch them.  Thier locations are marked on your
          map.  After you catch the fifth, they will attack and you
          must beat them in battle.  Win the battle to unlock a new
          outfit.  The energy you get for beating this event is
          enough to buy the Overalls right away if you really want
          them.

Sub-Event 31: Locate the Time Machine!
Recommended Level: 35
Floor: 3
Location: Overworld, Future Capsule Corp
Available: After finding Pinich after Broly knocks him out
 Rewards
Allies Gained Upon Completion: Future Trunks
Energy Gained: 150 Blue
Now Scoutable: SSJ Future Trunks
               SSJ3 Future Trunks
Unlocks Sub Event: Sub Event 08 (You need to do SE:07 too)
Strategy: This Sub Event has no mark on the map, instead, search
          near Capsule Corp for a rift, open it and Future Trunks
          comes out.  Go to the spot marked on the map and open
          up a S or G rank rift and examine it to end this event
          and have Future Trunks join your team.  This is easier if
          you do it right away, if you wait too long, you will have
          to fight a battle before recruiting Trunks.

Sub-Event 32: Out on Patrol
Recommended Level: 35
Floor: 4
Location: Fortuneteller Baba's Palace
Available: After the first fight with Broly
Sub Events Needed: Sub Event 28
 Rewards
Energy Gained: 100 Red
               100 Blue
               100 Yellow
               100 Purple
               100 Green
Now Scoutable: Saiyaman 1
               Saiyaman 2
               Buu Saga Gohan
               SSJ Buu Saga Gohan
               Videl
               Yamma
Strategy: Talk to the Saiyamen to begin this event.  You need to
          catch the Offworlder Yamma, his location will be marked on
          the map.  Find him and he'll fight you.  Only KO Yamma, you
          will lose if you KO one of his allies.  Win and Yamma will
          escape, follow him to his new location, it's also marked on
          the map.  Talk to him and fight another battle.  KO only
          him again.  After winning, he escapes again, so chase him
          down again.  Talk to him and battle him for a third time,
          this time you need to KO everyone.  This time he won't
          escape.  Now, with that all done, report to the Saiyamen
          to get your reward.  The Saiyamen, Buu Saga Gohan, SSJ Buu Saga
          Gohan, Videl, and Yamma can all be recruited now.

Sub-Event 33: An Unlikely Pair
Recommended Level: 35
Floor: 4
Location: Overworld, rift near the Spaceship
Available: After the first fight with Broly
Sub Events Needed: Sub Event 34
 Rewards
Allies Gained Upon Completion: Gine
Clothes Unlocked: Chi-Chi's Clothes (Female only)
Energy Gained: 50 Red
Now Scoutable: SSJ Bardock
Strategy: This mission has no indicator on the map, isntead look for
          a rift near the Spaceship.  Gine will appear from the rift.
          After talking to Goku, she runs off.  Follow her, her
          location is marked on the map.  You will find her being
          harassed by some generics.  Take them out.  After winning,
          Gine joins your team.

Sub-Event 34: Father's Fist
Recommended Level: 40
Floor: 4
Location: Overworld, near the Spaceship on a rocky spire
Available: After the first fight with Broly
 Rewards
Allies Gained Upon Completion: Bardock
Energy Gained: 150 Red
Unlocks Sub Event: Sub Event 33
Strategy: Talk to Bardock and agree to fight him.  To win, you must
          deal 24,000 damage to him in 3 minutes.  After winning he
          will join your team.  There is a fusion requirement that
          needs you to knock-out Bardock, if you win by doing
          24,000 damage but don't KO Bardock, this will not count.
          If you want to make a KO easy to get, use Ultra Fusion with
          a full gauge after you've done 22-23 thousand damage.  If
          you don't KO Bardock here, you'll have to hunt for him in
          Floor 2 A rank rifts.

Sub-Event 35: Baba's Request
Recommended Level: 50
Floor: 4
Location: Fortuneteller Baba's Palace
Available: After the first fight with Broly
 Rewards
Energy Gained: 999 Red
               999 Blue
               999 Yellow
               999 Purple
               999 Green
Strategy: Baba needs you to fight a series of battles for her.  These
          battles have a special rule, if you get ringed out, it counts
          as a KO.  But if you use Ultra Fusion, you can revive
          ringed out characters.  If you revive ringed out characters,
          they will come back with their pre-ring out HP.  If you
          wait until after the battle, they get revived with 1 HP.
          The best strategy is to ring out the faster characters
          first, as well as those with cheap melee specials.  Also,
          if an enemy is very close to the edge, use ki blasts or
          hit one of their allies into them, hitting them with melee
          could get you revenge ringed out.  I've listed the teams
          and the level of the team leaders below.
          1. The Problem Squadron (Lvl 50)
          Shabbet, Chiwak, Granyu, Chauda, Tyber
          2. The Obese Chefs (Lvl 60)
          Macaroo, Panna, Camarbo, Parl, Lugo
          3. The Beauty Battlers (Lvl 70)
          Binas, Marmad, Eemai, Kloa, Paopao
          4. A Special Team (Lvl 80) (Post Game only)
          Beerus, Champa, Whis, Vados
          Beat Beerus' team and you get your reward.

Sub-Event 36: Don't Panic Camarbo
Recommended Level: 35
Floor: 4
Location: Overworld, rift below the Frieza Base
Available: After the first fight with Broly
 Rewards
Energy Gained: 100 Red
               100 Blue
               100 Yellow
               100 Purple
               100 Green
Now Scoutable: Camarbo (After Floor 5)
Strategy: There is no indicator on the map like usual Sub Events for
          this event, instead look for a rift under the Frieza base.
          Upon opening the rift, a confused Alien will appear.  You
          need to lead him to safety.  A safe spot is marked on the
          map.  Avoid all enemy groups or you'll have to start over.
          After getting to the safe location, you'll get an energy
          reward.  Camarbo can now be recruited.

Sub-Event 37: Majin Superstar
Recommended Level: 35
Floor: 4
Location: Fortuneteller Baba's Palace
Available: After the first fight with Broly
 Rewards
Energy Gained: 100 Red
               100 Blue
               100 Yellow
               100 Purple
               100 Green
Now Scoutable: Pipila
               Petrona
               Lullus
Strategy: In Baba's Palace there's a blonde girl dressed in yellow,
          talk to her to start this event.  She and her two friends
          challenge you to a battle.  Win and they can be recruited in
          battle.  You have to KO them all at the same time.  They
          will revive with full HP if you only KO 1 or 2 of them.




Floor 5: Champs or Chumps? [FLR5] [FWD3]

Story Event 39: Go to Timespace Tournament! [0039]
Recommended Level: 40
My Level: 43 (Starting), 55 (After Recruitment)
Rewards: None
Strategy: When I arrived here, I start recruiting characters on
floor 4 and floor 5.  When you're ready to fight in the
tournament, enter the arena building.

Also, as a side note, Planet Beerus is nearby, the barrier blocking
access is the strongest in the game, 999 of all energy types.  Even
if you can build up enough, save it for later, there's nothing
there for you yet, maybe there'll be something after you beat the
legendary champion.

Now in the Tournament Building, talk to Pinich and after some
dialogue, Trunks and Goten show of Super Saiyan.  Why the two didn't
go Super Saiyan when Broly was trying to kill them, I have no clue.
But, anyways, talking to Pinich ends this event.



Story Event 40: Enter the Timespace Tournament! [0040]
Recommended Level: 41
My Level: 55
Rewards: SSJ Goten
         SSJ Trunks
         Energy
Strategy: There are three people here for Tournament stuff.

One: A guy in Sunglasses; this is the Daily Tournament, don't try
entering yet, you're not strong enough quite yet, try back when you
beat the legendary champion.

Two: An purple skinned alien; this is the 100 Man Fight.  You could
make some progress now on it, but the later fights would be too much,
some might be stronger than the final boss.

Three: The Announcer from Dragon Ball; This is the story tournament.
Talk to him to register for the Tournament.  After doing that, the
event ends.



Story Event 41: Prepare on the Spaceship! [0041]
Recommended Level: 42
My Level: 55
Rewards: None
Strategy: Head back to the Spaceship and enter it for some dialogue.
Ziku will tell you that TS Holes should open after battle on floors
other than 4 and 5, but this is not true, the TS Holes won't start
appearing until later.  The event ends after that.



Story Event 42: Win the First Round! [0042]
Recommended Level: 43
My Level: 55
Rewards: 40,000 EXP (20,000 EXP for reserve)
Strategy: Make sure you're using your best team now, as it's
time for the big event that your CaC and Pinich have been waiting
for!  As soon as you enter the arena, it'll be time to fight.  In
between fights you can leave and heal if you need to.  But for now,
first round begin!


Enemy Stats

Enemy 1
Name: Captain Ginyu
Race: Alien
Type: Technique

Stats
HP: 19122
Melee: 571
Ki Blast: 453
Defense: 697
Luck: 15

Enemy 2
Name: Guldo
Race: Alien
Type: Speed

Stats
HP: 17880
Melee: 485
Ki Blast: 364
Defense: 631
Luck: 10

Enemy 3
Name: Jeice
Race: Alien
Type: Technique

Stats
HP: 18033
Melee: 637
Ki Blast: 441
Defense: 559
Luck: 20

Enemy 4
Name: Burter
Race: Alien
Type: Speed

Stats
HP: 18096
Melee: 615
Ki Blast: 404
Defense: 623
Luck: 20

Enemy 5
Name: Recoome
Race: Alien
Type: Power

Stats
HP: 22091
Melee: 515
Ki Blast: 376
Defense: 604
Luck: 30


It's the return of the Ginyu Squad!  From here on out, I'll not be
giving any major advice, except for a single upcoming fight that can
be annoying.  By this point you should be skilled enough to not need
the advice.  If you do have trouble, either come up with a new
strategy or grind up your levels.


Win the fight and the indentity of Pinich's final two team members
is revealed: he has Frieza and Cell on his team.  Oh dear...



Story Event 43: Advance to the Semifinal! [0043]
Recommended Level: 45
My Level: 56
Rewards: 40,000 EXP (20,000 EXP for reserve)
         'Energy Burst' Special Move
Strategy: Now, if you want you can heal at the Spaceship.  But, the
Daily Tournament won't give you this kind of chance when you get to it.
When ready to fight the second battle, talk to the Announcer again.

The next fight is between 3 generics, Goku, and Vegeta.  If you've
been doing Sub Quests, you've met the Namekian in Hercule City,
met the Offworlder at the Cell Games Arena, and met the Alien when
you opened the rift below the Frieza Base.  The dialogue is the same
whether or not you did the Sub Quests or not.  Now, it's battle time!


Enemy Stats

Enemy 1
Name: Goku
Race: Saiyan
Type: Power

Stats
HP: 19305
Melee: 635
Ki Blast: 600
Defense: 780
Luck: 30

Enemy 2
Name: Vegeta
Race: Saiyan
Type: Technique

Stats
HP: 19140
Melee: 657
Ki Blast: 604
Defense: 767
Luck: 20

Enemy 3
Name: Lugo
Race: Namekian
Type: Power

Stats
HP: 10900
Melee: 373
Ki Blast: 398
Defense: 511
Luck: 30

Enemy 4
Name: Parl
Race: Offworlder
Type: Speed

Stats
HP: 11601
Melee: 287
Ki Blast: 471
Defense: 450
Luck: 40

Enemy 5
Name: Camarbo
Race: Alien
Type: Speed

Stats
HP: 18745
Melee: 380
Ki Blast: 273
Defense: 499
Luck: 30


Wonder who they beat to get to fight our team?  It's a pity you never
see any other teams besides the ones you fight.


Once you win this fight, Goku and Vegeta are not quite done fighting
just yet, but the generics have had enough.  Goku and Vegeta do
the Fusion Dance and become Gogeta.  Take note, the DBZ version of
Goku was used in the animation here, but when you try to form Gogeta
you need the Dragon Ball Super versions of Goku and Vegeta in their
base forms.  Your CaC struggles against Gogeta for a bit, Pinich
gets upset seeing this and manages to go Super Saiyan.


Enemy Stats

Enemy 1
Name: Gogeta
Race: Saiyan
Type: Power

Stats
HP: 27190
Melee: 846
Ki Blast: 887
Defense: 828
Luck: 20


He's stronger than Goku and Vegeta, but only a little stronger than
Great Ape Broly.


Winning this fight lets you advance to the final round to fight
Pinich and his team.  Part of the rewards for this story event is the
move Energy Burst, by beating this event, your CaC can now learn it
and it's upgraded form, Energy Burst Break.

Energy Burst is strongest if all 4 of your allies have 10 ki orbs.



Story Event 44: Advance to the Final! [0044]
Recommended Level: 48
My Level: 58
Rewards: 40000 EXP
Strategy: If you need to, go heal.  When you're ready, talk to
the Announcer to start the finals.


Enemy Stats

Enemy 1
Name: Pinich
Race: Saiyan
Type: Power

Stats
HP: 17325
Melee: 555
Ki Blast: 590
Defense: 889
Luck: 40

Enemy 2
Name: Cell
Race: Earthling
Type: Technique

Stats
HP: 21184
Melee: 555
Ki Blast: 648
Defense: 686
Luck: 30

Enemy 3
Name: Frieza
Race: Alien
Type: Technique

Stats
HP: 30166
Melee: 731
Ki Blast: 612
Defense: 742
Luck: 30

Enemy 4
Name: Wanta
Race: Earthling
Type: Power

Stats
HP: 9191
Melee: 346
Ki Blast: 352
Defense: 640
Luck: 30

Enemy 5
Name: Paprika
Race: Saiyan
Type: Speed

Stats
HP: 11774
Melee: 460
Ki Blast: 471
Defense: 652
Luck: 60


Here it is, the match your CaC and Pinich have been waiting for!

This fight can be hard, so, I'll give some extra advice, Cell has
insane regen here, I spent nearly the entire fight trying to knock
him out.  Try to KO Cell at all costs.


After the fight, Pinich and his team decide to use Ultra Fusion.
Cell and Frieza have control of the fusion.  Ultra Pinich throws
a Death Ball at the arena and manages to hit the Arena, likely
killing everyone there, except maybe adult Goku.  But Whis and Beerus
show up.  Whis rewinds time and Beerus flicks the Death Ball away.
Ultra Pinich runs off knowing Beerus would beat him easily.  Beerus
tries to kill Ultra Pinich before he can get away, but Goku stops
him to save Pinich and the two generics trapped within Ultra Pinich.



Story Event 45: Chase After Pinich! [0045]
Recommended Level: 49
My Level: 59
Rewards: 40000 EXP
Strategy: Fly up Korin's Tower, it's time we break another Sky
Barrier.  This barrier needs: 300 Red, 300 Blue, 250 Purple,
300 Yellow, and 250 Green.  If you lack enough, recruit/fight until
you do.  Break the barrier and it's on to Floor 6.



Sub Event Round Up 4 [SUB4]

To skip this section, use the tag [FWD4]
Or scroll down a tiny bit, this section only contains a single Sub Event

Sub-Event 44: Majin's Playground
Recommended Level: 40
Floor: 5
Location: Overworld, Buu's House
Available: After reaching Floor 5
 Rewards
Allies Gained Upon Completion: Majin Buu: Good
Energy Gained: 150 Purple
Unlocks Sub Event: Sub Event 45
                   Sub Event 47
                   Sub Event 48 (Needs SE:25 too)
                   Sub Event 52
Strategy: After talking to Buu, he'll go hide, find and talk to him.
          His location is not marked on the map.  He's near a
          tournament building between the Spaceship and the Arena.
          He's partly hidden by a bush, so look for a blue marker
          pointing to him.  Talk to him and he'll make a clone of
          himself and go hide in two places.  Right away, you'll
          see a marker pointing towards a Buu, this one is in a
          tunnel below the Arena.  The other Buu is hiding by the
          statue of Hercule.  After you've talked to both, Buu
          makes two more clones and hides in three places.  The
          first Buu didn't go far, he's behind some bushes near a
          tournament building next the statue.  The second Buu is
          behind Arale's house.  The final Buu is hiding by his
          house.  For a map of where Buu hides, check the images
          section.




Floor 6: Gotta Find that Dragon Ball! [FLR6] [FWD4]

Story Event 46: Search After Pinich! [0046]
Recommended Level: 50
My Level: 59
Rewards: None
Strategy: You're now in the afterlife of DBZ, Korin's Tower ends here,
you can enter his place for a Sub Quest.  The Barrier around
Korin's Tower requires 150 of all energy types.  I enter and exit to
have it on the warp list.  Now, from Korin's Tower, you can see
the Supreme Kai's World.  You can enter to get a Sub Quest from
the Kais, complete that and you'll get a Sub Quest that unlocks
Vegito.  I enter and exit for another place on my warp menu.

Now, onto the story, to track down Ultra Pinich, you need to visit
King Yemma's Palace.  Enter the Palace. (there's no barrier to take
care of, thankfully)  Walk up to Yemma's Desk and Talk to him.  It
seems Ultra Pinich coming here has let several baddies escape...

Yemma has no clue where Ultra Pinich is and the event ends.



Story Event 47: Head to Pinich! [0047]
Recommended Level: 51
My Level: 59
Rewards: None
Strategy: Ziku has managed to find Pinich on his radar, go outside
now.  Now, fly up to where Ultra Pinich was detected, it's at the
top of the floor.  Get close enough and Ultra Pinich warps away
to somewhere else and the portal closes before you can give chase.



Story Event 48: Chase After Pinich! [0048]
Recommended Level: 52
My Level: 59
Rewards: 50,000 EXP (25,000 EXP for reserve)
Strategy: Examine the TS Hole on the map.  Ziku damages himself
trying to analyze how much power the TS Hole needs to be opened.



Story Event 49: Fix Ziku! [0049]
Recommended Level: 53
My Level: 60
Rewards: 50,000 EXP (25,000 EXP for reserve)
         Quizzes
Strategy: Warp back to Capsule Corp on Floor 1.  Enter and talk
to Bulma to get Ziku fixed.  Also, all the enemy groups have gone up
in level on most of the floors.  In Capsule Corp there's also a new
Sub Quest, complete it and Jaco will join your team.



Story Event 50: Gather the Dragon Balls! [0050]
Recommended Level: 55
My Level: 60
Rewards: 50000 EXP (25,000 EXP for reserve)
Strategy: Go outside now, flying to the area near Korin's Tower,
your first Dragon Ball will be here.  It's guarded by Kid Buu.  To
get it, you need to defeat him.  Get close to Buu and a cutscene
triggers.  During it someone's stomach growls and causes Buu to
wake up and fight you, you can choose who wakes him.  If you lose
fly back to where he was and retry, this applies to all the Dragon
Ball locations for this story event.


Enemy Stats

Enemy 1
Name: Majin Buu: Pure
Race: Offworlder
Type: Power

Stats
HP: 19519
Melee: 669
Ki Blast: 975
Defense: 672
Luck: 30


Good luck, beat him and claim the Seven-Star Dragon Ball!


Now, head to the second floor and go to Hercule City.  Above it, you'll
find Hirudegarn, who's been possessed by Baby.  This fight can be
tough cause of a gimick in it, so I'll be giving a good srategy for
it.  To begin with, don't fight him unless you have a full Ultra
Gauge.  Fight a few enemy groups if your gauge isn't full yet.  Now,
before you fight Baby, you'll want to go save, head to Guru's House,
King Kai's Planet and the Spaceship will heal you and reset you
Ultra Gauge and Baby is blocking access to Hercule City.  Get close
to Hirudegarn and the battle will begin after a cutscene.


Enemy Stats

Enemy 1
Name: Hirudegarn Baby
Rank: S
Race: Alien
Type: Power

Level: 60
HP: 40965
Melee: 879
Ki Blast: 634
Defense: 586
Luck: 30

Special Moves
Gigantic Flame; Power: 500, Arc, No Bonuses, 3 Ki Orbs

Skills
First Striker: Might act first in battle
Ultra Guard: takes 80% manage
Body Change Block: Immune to Body Change

Bio: A Phantom Majin created from an energy filled statue.  1000
years ago, it destroyed Planet Konats in the South Galaxy and was
split in two.


Baby has some helpers, but they don't matter, focus on taking down
Baby, if you KO one of his helpers, they'll just revive with full HP.

Now, the best way to beat him is with Ultra Fusion, as most attacks
will have him counter it.  While using Ultra Fusion, avoid ki blasts.
In this fight they can cause the game to crash.  If your first
Ultra Fusion wasn't enough to finish him off, rebuild your Ultra
Gauge to 50% by beating on his helpers, just don't target Baby wit
an area of effect attack, he can counter those even if he's not the
main target.  If Baby doesn't go down from the second Ultra Fusion,
rebuild the gauge to 50% and try again.  Just keep hitting him with
Ultra Fusion until he goes down.


Now, with Baby gone, you can enter Hercule City and find the Three-Star
Dragon Ball, it's near where Tights and Lugo are.  Also, you can
fight the female Ginyu Force here if you want.

Warp to floor 3 and head to Future West City.  You will find Super 17
near Future Capsule Corp, he has a Dragon Ball near his feet.  You
have to beat him in a fight to get the Four-Star Dragon Ball!


Enemy Stats

Enemy 1
Name: Super 17
Race: Earthling
Type: Technique

Stats
HP: 16983
Melee: 591
Ki Blast: 514
Defense: 823
Luck: 30


Now, don't use Ki Blasts or Ki Blast Specials on Super 17.  Super 17
cannot absorb Ki Blasts from Ultra Fusion.  You'll need to KO the
other Androids too.  They shouldn't be too hard compared to Super 17.


With Super 17 gone, claim the Four-Star Dragon Ball.

With 3 out of 7 balls, it's time to head to floor 4.  In the Frieza
Base near the bridge over the gorge, you'll find Omega Shenron
guarding a Dragon Ball.  Get close to fight him.


Enemy Stats

Enemy 1
Name: Omega Shenron
Race: Offworlder
Type: Technique

Stats
HP: 23256
Melee: 562
Ki Blast: 1024
Defense: 932
Luck: 30


This is a very tough fight, he's level 80!  Just keep attacking and
healing until he goes down.  Wrangle this catfish!  Also, in this
arena, ring outs are very hard to do.  Also, his Minus Energy Power 
Ball might be a total party kill if you get to bunched together.
Avoid Ultra Fusion until he has about 6000 HP, failing to KO him with
Ultra Fusion can lead to him killing the whole team with Minus
Energy Power Ball.  Minus Energy Power Ball covers most of the
arena, so if you want to avoid it KOing the whole team, keep them
seperated.  If he gives you issues, try grinding up some levels before
retrying.


After winning, claim the One-Star Dragon Ball.

Warp to Floor 5.  Fly down below the arena, you'll find the Six-Star
Dragon Ball in an area with some Saiyan groups and an Offworlder
group.  Before you can claim it, the Pilaf Gang show up and try to
take it.  PIlaf then sets the mech to explode, destroy it before the
timer hits 0!


Enemy Stats

Enemy 1
Name: Pilaf Machine
Rank: S
Race: Earthling
Type: Power

Level: 60
HP: 24254
Melee: 632
Ki Blast: 630
Defense: 860
Luck: 0

Special Moves
Machine Throw; Power: 500, One Enemy, No Bonuses, 3 Ki Orbs
               (Game doesn't say this, but this move has an
                area of effect around the enemy it's used on)

Skills
Super Leader: Team takes less time to act
First Striker: Might act first in battle
Body Change Block: Immune to Body Change

Bio: Pilaf's battle robot.  It has a tough exterior and packs a
punch.  It's made up of there seperate robots piloted by Pilaf,
Shu, and Mai.


Do as much damage as you can as quickly as you can!  If the timer
runs out, heal and go to where the DB was to retry, there's no
animation of the Pilaf Machine going boom.  Use Ultra Fusion if
needed to extend the time limit.


With the Pilaf Machine shut down, claim the Seven-Star Dragon Ball.

Now, warp to the sixth floor and head to the Supreme Kai's World.
Once there, you'll find Janemba and have to fight him for the
final two Dragon Balls.


Enemy Stats

Enemy 1
Name: Janemba (First Form)
Rank: S
Race: Offworlder
Type: Power

Level: 60
HP: 21372
Melee: 585
Ki Blast: 876
Defense: 782
Luck: 30

Special Moves
Mimicry; Power: 0, Self only, No Bonuses, 1 ki orb
Rainbringer; Power: 300, Aim, No Bonuses, 2 Ki Orbs

Skills
EX regeneration: Restores a big chunk of hp upon turn start
Ultra Guard: 20% less damage
Body Change Block: Immune to Body Change

Bio: A monster born from evil energy that built up within a demon.  He
has a very childlike mind and uses strange strategies.  Such as
barriers and clones.


Compared to Omega Shenron, this should be easy.


After winning, Janemba will transform into his second form.  And to
make things worse, Kid Buu shows up.  The two then fuse.  Where
they got the Metamo Rings, I have no idea.  They form Janembu,
and this will be your first G Ranked foe. (Aside from SSB Goku back
on Floor 3)


Enemy Stats

Enemy 1
Name: Janembu
Race: Offworlder
Type: Power

HP: 31965
Melee: 578
Ki Blast: 992
Defense: 1012
Luck: 30

Enemy 2
Name: Super Janemba
Race: Offworlder
Type: Speed

HP: 12510
Melee: 411
Ki Blast: 770
Defense: 858
Luck: 30

Enemy 3
Name: Majin Buu: Pure
Race: Offworlder
Type: Power

HP: 14714
Melee: 664
Ki Blast: 975
Defense: 867
Luck: 30

Enemy 4
Name: Super Janemba
Race: Offworlder
Type: Speed

HP: 12510
Melee: 411
Ki Blast: 770
Defense: 858
Luck: 30

Enemy 5
Name: Majin Buu: Pure
Race: Offworlder
Type: Power

HP: 14714
Melee: 664
Ki Blast: 975
Defense: 867
Luck: 30


Janembu can give problems similar to Cell in the tournament finals,
so be careful.


Upon winning you'll get the final two Dragon Balls.  That finishes
this event.



Story Event 51: Summon Shenron! [0051]
Recommended Level: 59
My Level: 64
Rewards: Quizzes
Strategy: Fly to where the rift Ultra Pinich used was.  You
summon Shenron, but he can't open the rift.  You eventually get help
from the adult Goku and Whis.  You decide to use Ultra Fusion and
a Shenron wish to break through the barrier.  You break through
and go to the Seventh and final Floor!



Sub Event Round Up 5 [SUB5]

To skip this section, use the tag [FWD5]

Sub-Event 07: Timespace Patrol
Recommended Level: 35
Floor: 1
Location: Capsule Corp
Available: After Ziku gets damaged
 Rewards
Allies Gained Upon Completion: Jaco
EXP Gained: 25,000 EXP (12,500 EXP for reserve)
Energy Gained: 100 Yellow
Unlocks Sub Event: Sub Event 08 (You need to do SE:31 too)
Strategy: To beat this you need to beat 3 rift teams.  They must
          be either S or G ranked teams.  Jaco will let A rank teams
          go.  Beat 3 S/G rank teams and Jaco will join you.  You must
          open the rifts on Floor 1, rifts on the other floors will
          not count.  Beat 3 groups and Jaco is yours.

Sub-Event 45: Arale Runs Wild!
Recommended Level: 50
Floor: 5
Location: Overworld, Arale's House
Available: After talking to King Yemma
Sub Events Needed: Sub Event 44
 Rewards
Allies Gained Upon Completion: Arale
Energy Gained: 150 Blue
Unlocks Sub Event: Sub Event 49
Strategy: This is another hoop flight course.  This one introduces a
          new mechanic, the boost ring, flying through it will give
          you a speed boost for a bit, take a few tries to get used to
          the boosted speed.  The boost rings are white with a green
          rim.  Don't worry about small mess ups, I made quite a few
          and still barely made it.  Beat the course and Arale joins
          your team.  After I completed this, the marker for the
          event didn't go away until I went into the event list and
          pressed A.
Optional Hoop Flight 3
Number of Rings: 24
Time Limit: 50 Seconds
My Time: 49 Seconds

Sub-Event 46: True Teamwork
Recommended Level: 50
Floor: 5
Location: Timespace Tournament Arena
Available: After talking to King Yemma
 Rewards
EXP Gained: 80,000 EXP (40,000 EXP for reserve)
Clothes Unlocked: Tournament Announcer's Outfit
                  (Male and Female versions)
Now Scoutable: Captain Ginyu
               Guldo
               Jeice
               Burter
               Recoome
Strategy: This is just like the event with the Doola Force in
          Hercule City, you need to take the whole Ginyu Force out
          at once.  Win and the Ginyu Force will be recruitable in
          battle.

Sub-Event 54: Otherworldly Work
Recommended Level: 55
Floor: 6
Location: Yemma's Palace
Available: After Ultra Pinich escapes Floor 6
 Rewards
Allies Gained Upon Completion: Pikkon
Energy Gained: 100 Purple
Now Scoutable: Shaoron
               Zalutz
               Makma
Unlocks Sub Event: Sub Event 55
Strategy: Pikkon needs you to hunt down 3 generic characters for him.
          Their locations will be marked on map.  When you find one of
          them, you have to fight them.  In the battles against them,
          do not KO any of their allies or you will lose.  Beat all
          3 and return to Pikkon, he will then join your team.  The
          generics you defeated in this event can now be recruited
          in battle.

Sub-Event 55: Piccolo and...Piccolo!?
Recommended Level: 60
Floor: 6
Location: Overworld, on a rocky spire
Available: After Ultra Pinich escapes Floor 6
Sub Events Needed: Sub Event 54
 Rewards
EXP Gained: 80,000 EXP (40,000 EXP for reserve)
Quizzes Unlocked: Yes
Now Scoutable: Demon King Piccolo
Unlocks Sub Event: Sub Event 58
Strategy: Talk to the Piccolos and you'll get into a fight with
          a Giant Demon King Piccolo.  He's not that strong, compared
          to Great Ape Broly, his stats are all lower, except for him
          being a bit faster.  If you keep aiming for ring outs and
          he doesn't get lucky with his guarding, you might easily
          win.

Sub-Event 57: Korin's Training
Recommended Level: 55
Floor: 6
Location: Korin Tower
Available: After reaching Floor 6
 Rewards
EXP Gained: 80,000 EXP (40,000 EXP for reserve)
Clothes Unlocked: Bora's Clothes (Male only)
Strategy: Fly through the hoops.  Watch out for the new obstacle,
          gravity spheres, these things will try to suck you into
          them.  It can be disorienting when you manage to escape
          their effects.  Do the best you can.
Optional Hoop Flight 4
Number of Rings: 23
Time Limit: 75 Seconds
My Time: 65 Seconds

Sub-Event 59: Monstrous Manipulator
Recommended Level: 60
Floor: 6
Location: Supreme Kai's World
Available: After reaching Floor 6
 Rewards
Energy Gained: 200 Red
               200 Blue
               200 Yellow
               200 Purple
               200 Green
Unlocks Sub Event: Sub Event 60
Strategy: Beat the Earthling Group and the two Namekian Groups that
          are on the Supreme Kai's World section of the map.  After
          beating them, Baby will appear nearby, his location will
          be marked on the map.  If he didn't appear, try beating
          other nearby groups.  Now, after having Baby appear,
          beat him in battle and return to the Kais for your reward.




Floor 7: Showdown at Kami's Lookout [FLR7] [FWD5]

Story Event 52: Defeat Ultra Pinich! [0052]
Recommended Level: 60
My Level: 64
Rewards: 100,000 EXP (50,000 EXP for reserve)
         Pinich
         SSJ Pinich
         Pinich's Clothes (now buyable)
Strategy: Despite the story showing this floor being extremly hard
to reach, you can come and go as you please via the warp menu.
Start off by visiting Kami's Lookout to add it to the warp menu.

Now fly up to the top of Kami's Lookout to talk to and then fight
Ultra Pinich.


Enemy Stats

Enemy 1
Name: Ultra Pinich
Rank: G
Race: Saiyan
Type: Power

Level: 70
HP: 63954
Melee: 1070
Ki Blast: 1059
Defense: 1381
Luck: 30

Special Moves
Death Spirit Ball; Power: 900, Around Enemy (All), No Bonuses
                   Ally Ki Orb count = Damage up, 5 Ki Orbs
Death Spirit Slash; Power: 400, Arc, No Bonuses, 2 Ki Orbs
                    GRD Down Chance
Pinich Ultra-Combo; Power: 1100, One Enemy, No Bonuses, 5 Ki Orbs
                    Fear chance

Skills
Pure Heart: Immune to Devilmite
Mad Warrior: Lower HP raises physical attack
Body Change Block: Immune to Body Change

Bio: Pinich, Frieza, and Cell's Ultra Fusion.  After falling under
Frieza and Cell's control, he tried to destroy the entire galaxy as
revenge.

Enemy 2
Name: Cell
Race: Earthling
Type: Technique

HP: 18595
Melee: 638
Ki Blast: 748
Defense: 800
Luck: 30

Enemy 3
Name: Frieza
Race: Alien
Type: Technique

HP: 26627
Melee: 857
Ki Blast: 713
Defense: 866
Luck: 30

Enemy 4
Name: Cell
Race: Earthling
Type: Technique

HP: 18595
Melee: 608
Ki Blast: 758
Defense: 800
Luck: 30

Enemy 5
Name: Frieza
Race: Alien
Type: Technique

HP: 26427
Melee: 857
Ki Blast: 708
Defense: 866
Luck: 30


The final boss..  Dang does he have a lot of health!  You'll be in
for a long and hard battle most likely.  Ignore the smaller threats,
defeating one will have another take their place.  Defeating Ultra
Pinich will make you win, the small fries don't matter.


Win the fight and Ultra Pinich makes a fake moon and goes Great Ape.
Phase two of the final boss fight begins now.


Enemy Stats

Enemy 1
Name: Great Ape Pinich
Rank: G
Race: Saiyan
Type: Power

Level: 70
HP: 83308
Melee: 1070
Ki Blast: 1059
Defense: 1986
Luck: 30

Special Moves
Death Spirit Ball; Power: 900, Around Enemy (All), No Bonuses
                   Ally Ki Orb count = Damage up, 5 Ki Orbs
Beast Crash; Power: 600, One Enemy, No Bonuses, 2 Ki Orbs
             Numb Chance
Pinich Beast Combo; Power: 1000, One Enemy, No Bonuses, 5 Ki Orbs
                    Fear chance

Skills
Pure Heart: Immune to Devilmite
Mad Warrior: Lower HP raises physical attack
Body Change Block: Immune to Body Change

Bio: Ultra Pinich transformed into this after seeing a moon that
was created with a Power Ball.  Powerful enough to destroy the
entire universe.


He's even stronger now and you're likely beat up.  If you lose you
don't have to refight Ultra Pinich.  You can just resume the fight
by talking to Great Ape Pinich.  Flee and go heal if you need to.

Remove about 25% of his HP and you get a short bit of dialogue of
Pinich talking.

Remove another 25% and you get more dialogue, Pinich is getting
more control cause they're fighting as a Great Ape!

Remove another 25% and you get more dialogue, Pinich has full
control now!


Win the fight and Ultra Pinich falls through a portal, your CaC
gives chase.  Going through the portal reverses fusions, you
and Ultra Pinich have seperated.  Paprika, Wanta, and whoever
you were fused with have vanished, likely went back to the
tournament world somehow.

Cell and Frieza EX Fuse into Celluza.  In response you and
Pinich EX Fuse.


I cannot provide stats for this battle, as there is no stat viewing
option and pressing X to view stats does not work.  Just choose
Zenkai Attack and attack Celluza until you get the chance to use
a move, this fight cannot be lost.  You attack with a 3000%
True RA Pinich Punch, Celluza never stood a chance.  The attack
isn't played out like normal, but is instead done in a cutscene.

You ended up back on Floor 5, your CaC somehow refused with
whoever you were fused with.  As Pinich and your CaC have a
sparring match, the credits roll.  Congrats, you've nearly finished
the story, you just have to fight the legendary champion now.



Story Event 53: Defeat the Legendary Champion! [0053]
Recommended Level: 70
My Level: 66
Rewards: 250,000 EXP (125,000 EXP for reserve)
Strategy: Enter the tournament and talk to the Announcer for the
final time.  I'll not give any advice or help here, you should be
able to take down the Legendary Champion on your own.

This is the final Story Event, complete it and you're done with the
story.

For the Final Sub Event Round Up, scroll down a bit.

For things to do in the post game, see the For Further Help
section.



Final Sub Event Round Up [SUB6]

To skip this section, use the tag [FWD6]

Sub-Event 08: Door to Another Time
Recommended Level: 70
Floor: 6
Location: Korin Tower
Available: After defeating the Legendary Champion
Sub Events Needed: Sub Event 07
                   Sub Event 31
 Rewards
Clothes Unlocked: Bulma's Clothes (Female only)
Energy Gained: 200 Red
               200 Blue
               200 Yellow
               200 Purple
               200 Green
Strategy: To do this, just follow Trunks, don't let any enemies touch
          you or you'll have to start over.  I recommend taking a few
          tries to learn Trunks' route.  The main enemy you have to
          watch out for is the Offworlder Group near Korin's Tower.
          The Earthling group in the tunnel to Jaco's ship can be
          easily outran, if it even tries to chase you.  Trunks will
          stop multiple times, to make him start moving again, talk
          to him.  Get Trunks to Jaco's Ship for a reward of clothes
          and Energy.

Sub-Event 38: A Special Sparring Partner
Recommended Level: 80
Floor: 4
Location: Overworld, Frieza Base
Available: After defeating the Legendary Champion
Sub Events Needed: Sub Event 40
 Rewards
Allies Gained Upon Completion: Towa
                               Mira
Energy Gained: 400 Red
               400 Blue
               400 Yellow
               400 Purple
               400 Green
Strategy: Talk to Mira and Towa to get into a fight with Mira and 4
          mystery foes.  Winning will make Towa and Mira join your
          team.

Sub-Event 39: A Deadly Saiyan
Recommended Level: 70
Floor: 4
Location: Overworld, Small island with two rocky pillars
Available: After defeating Great Ape Pinich
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Unlocks Sub Event: Sub Event 40 (Needs Sub Event 52 too)
Strategy: Beat Broly in a 5 on 1 battle.  He's stronger than before
          and the arena makes ring outs near impossible!

Sub-Event 40: Saiyan Saga: Fantastic Fusions
Recommended Level: 75
Floor: 4
Location: Overworld, near Baba's Palace
Available: After defeating the Legendary Champion
Sub Events Needed: Sub Event 39
                   Sub Event 52
 Rewards
Clothes Unlocked: School Blazer (Male and Female versions)
Energy Gained: 200 Red
               200 Blue
               200 Yellow
               200 Purple
               200 Green
Unlocks Sub Event: Sub Event 38
Strategy: Put Gine on your team and talk to Towa, after some
          dialogue this event will end.

Sub-Event 41: Vegeta-Style, Part 1
Recommended Level: 80
Floor: 4
Location: Overworld, Frieza Base
Available: After defeating Great Ape Pinich
 Rewards
EXP Gained: 50,000 EXP (25,000 EXP for reserve)
Unlocks Sub Event: Sub Event 42
Strategy: This series of three missions should be saved for later, do
          them when you've reached Level 100 and have a solid team.
          This Sub Event is a fifth and final optional ring flight
          course.  This is the hardest couse there is, don't get
          discouraged if you fail, just keep trying!  This course has
          the Barriers from Yamcha's course, the gravity spheres from
          Korin's course, the speed boost rings from Arale's course,
          and a new obstacle, the wildlife flying in the gorge.  Be
          careful, the time limit here is very tight.  It's not
          unforgiving, but it's also not taking it easy on you.
Optional Hoop Flight 5
Number of Rings: 19
Time Limit: 65 Seconds
My Time: 63 Seconds

Sub-Event 42: Vegeta-Style, Part 2
Recommended Level: 80
Floor: 4
Location: Overworld, Frieza Base
Available: After defeating Great Ape Pinich
Sub Events Needed: Sub Event 41
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Unlocks Sub Event: Sub Event 43
Strategy: Time for a fight, beat the 5 Super Mecha Gokus for an EXP
          reward.

Sub-Event 43: Vegeta-Style, Part 3
Recommended Level: 90
Floor: 4
Location: Overworld, Frieza Base
Available: After defeating Great Ape Pinich
Sub Events Needed: Sub Event 42
 Rewards
Energy Gained: 500 Red
               500 Blue
               500 Yellow
               500 Purple
               500 Green
Strategy: Now, you have a fight against Vegeta, you must do 150,000
          damage in 4 minutes.  Your foe is a SSB Vegeta with
          massively boosted HP, he has nearly 250,000 HP.  Aim to
          ring him out whenever you can, if he gets a turn, you lose
          time.  Due to the high amount of damage you have to deal,
          I would call this the hardest Sub Event of all.

Sub-Event 47: An Innovative Approach
Recommended Level: 70
Floor: 5
Location: Overworld, below the Arena
Available: After defeating Great Ape Pinich
Sub Events Needed: Sub Event 44
 Rewards
Energy Gained: 300 Red
               300 Blue
               300 Yellow
               300 Purple
               300 Green
Strategy: Approaching where the Sub Event marker is will make this
          event start automatically.  You will have to fight a
          robot version of Goku in 2 battles.

Sub-Event 48: A Different Viewpoint
Recommended Level: 80
Floor: 5
Location: Timespace Tournament Arena
Available: After defeating Great Ape Pinich
Sub Events Needed: Sub Event 25
                   Sub Event 44
 Rewards
Energy Gained: 300 Red
               300 Blue
               300 Yellow
               300 Purple
               300 Green
Strategy: After talking to Yamcha, two spots will be marked on the map
          outside of the Arena.  The first is nearby and is a Saiyan
          named Bukha.  Ignore the marker on the arena.  Talk to Bukha
          and defeat him.  Now, fly over to the marker near Arale's
          house, there's a Saiyan named Stabba here.  Talk to her
          and defeat her.  Vegeta will then show up near the
          Spaceship, go to him and beat him a battle to get your
          reward.

Sub-Event 49: Are Androids Really That Strong?
Recommended Level: 70
Floor: 5
Location: Overworld, Arale's House
Available: After defeating Great Ape Pinich
Sub Events Needed: Sub Event 45
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Strategy: This event is simple, after getting it, talk to Arale,
          Android 18 will talk with her. (she doesn't need to be on
          your team) Then you will get into a fight with a group of
          5 Arales, win for a reward.

Sub-Event 50: Whis's Request
Recommended Level: 90
Floor: 5
Location: Planet Beerus
Available: After defeating Great Ape Pinich
 Rewards
Energy Gained: 400 Red
               400 Blue
               400 Yellow
               400 Purple
               400 Green
Unlocks Sub Event: Sub Event 53
Strategy: Start by beating generic groups, eventually a new fighter
          will appear on top of the statue of Hercule.  Beat hin in
          battle to get your reward.  Do not leave the area after he
          appears or he will disappear.

Sub-Event 51: The Legend of Hercule
Recommended Level: 90
Floor: 5
Location: Planet Beerus
Available: After defeating Great Ape Pinich
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Strategy: You have a group of 5 Mecha Gokus and you have to do
          100,000 damage in 5 minutes.  Go for area of effect moves.

Sub-Event 52: Robot Saga: Fantastic Fusions
Recommended Level: 80
Floor: 5
Location: Overworld, mini island with tournament building
Available: After defeating Great Ape Pinich
Sub Events Needed: Sub Event 44
 Rewards
Energy Gained: 200 Red
               200 Blue
               200 Yellow
               200 Purple
               200 Green
Unlocks Sub Event: Sub Event 40 (Needs Sub Event 39 too)
Strategy: Put Arale on your team and talk to Towa, after some
          dialogue this event will end.

Sub-Event 53: Not My Cup of Tea
Recommended Level: 85
Floor: 5
Location: Planet Beerus
Available: After defeating the Legendary Champion
Sub Events Needed: Sub Event 50
 Rewards
Energy Gained: 200 Red
               200 Blue
               200 Yellow
               200 Purple
               200 Green
Now Scoutable: Champa
               Vados
Strategy: Look for a rift near the statue of Hercule.  Fight the guy
          who comes out to get your reward.  But beware, this can be one
          of the hardest fights in the game in my opinion.  Be sure to
          have a full Ultra Guage.

Sub-Event 56: A Hellish Undertaking
Recommended Level: 80
Floor: 6
Location: Yemma's Palace
Available: After defeating Great Ape Pinich
 Rewards
Energy Gained: 400 Red
               400 Blue
               400 Yellow
               400 Purple
               400 Green
Now Scoutable: Super 17
               Kid Buu
               Baby
               Omega Shenron
               Super Janemba
Strategy: You need to track down and defeat 6 villains, there's
          one on each floor, they are...
          1. Omega Shenron, above Mount Paozu, Floor 1
          2. Kid Buu, near a pair of Alien enemy groups, Floor 2
          3. Demon King Piccolo, in the canyon, Floor 3
          4. Super 17, on a rocky spire near the Spaceship, Floor 4
          5. Baby, under the Arena, Floor 5
          6. Super Janemba, near the blood lake, high up, Floor 6
          They are not marked on your map.  For further aid in
          finding them, check the images section for a map I made.
          After beating all 6, return to King Yemma for your reward.

Sub-Event 58: Getting Lost, Oh Mai!
Recommended Level: 70
Floor: 6
Location: Overworld, Snake Way portion near Jaco's ship
Available: After defeating Great Ape Pinich
Sub Events Needed: Sub Event 55
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Clothes Unlocked: Mai's Outfit
Strategy: After talking to Young Mai, take her to the spot marked on
          your map.  You'll get into a fight with some thugs harassing
          Pilaf.  Win and you can get a set of Young Mai's Clothes.

Sub-Event 60: The Power of the Potara
Recommended Level: 80
Floor: 6
Location: Supreme Kai's World
Available: After defeating Great Ape Pinich
Sub Events Needed: Sub Event 59
 Rewards
Allies Gained Upon Completion: Vegeto
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Energy Gained: 200 Red
Now Scoutable: SSJ Vegito
Strategy: The rift to find Vegito is in a cave, the cave is very high
          up.  To easily find the entrance, warp to Korin's Tower
          and fly straight up (D-Up + B).  When you hit the island
          floating above Korin's Tower, fly a little towards the
          Supreme Kai's World then go up a little more.  After turning
          around, you should see the cave entrance.  This is the first
          cave in the island you want, fly through it, you'll come out
          the other side.  Turn right and go around the side of the
          island until you find  asecond cave entrance, look carefully,
          the cave openings blend into the cave walls quite well.  Go
          in this cave and open the rift to find Vegito.  Beat him in
          a battle and he'll join your team.

Sub-Event 61: The Return of C
Recommended Level: 75
Floor: 7
Location: Overworld
Available: After defeating Great Ape Pinich
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Quizzes Unlocked: Yes
Now Scoutable: Cell
Strategy: Look for a rift near Kami's Lookout, this rift is near
          a floating set of stairs.  Cell will reappear, beat him
          in a battle.  After winning you'll be able to recruit Cell in
          battle.  Watch out for Cell's regen, it can give you issues.

Sub-Event 62: The Return of F
Recommended Level: 75
Floor: 7
Location: Overworld
Available: After defeating Great Ape Pinich
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Quizzes Unlocked: Yes
Now Scoutable: Frieza
               Golden Frieza
Strategy: Look for a rift near Kami's Lookout, this rift is near
          is above a large chunk of the Lookout that got broken off.
          Frieza will transform into his Golden form and fight you.
          Beat him and you can recruit Frieza and Golden Frieza
          in battle.  Watch out, when Frieza's HP falls below 10%,
          his defense goes way up.

Sub-Event 63: A Divine Trio
Recommended Level: 70
Floor: 7
Location: Kami's Lookout
Available: After defeating Great Ape Pinich
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Strategy: Talk to Kami and he will ask you to gather the Dragon
          Balls for him.  The Dragon Balls can be found in random
          locations over the first 6 floors.  For a map of where
          they can be found, see the images section.  After gathering
          all of them, you'll get to make a wish.
          You have 6 choices
          -300,000 EXP
          -G Ranked Special Move (Limited uses)
          -Unlock 1 Quiz (3 uses, needed to get all 16 quizzes)
          -More Clothes (1 use)
          -Remake your CaC
          -Random Generic Character (Limited uses, can only be used
                                     on generics you've never seen
                                     before)
          After making your wish, you can re-gather the Dragon Balls
          every 3 real world days.

Sub-Event 64: Four Fists are Better than Two
Recommended Level: 85
Floor: 7
Location: Hyperbolic Time Chamber
Available: After defeating Great Ape Pinich
 Rewards
Energy Gained: 400 Red
               400 Blue
               400 Yellow
               400 Purple
               400 Green
Strategy: Talk to Goku and Vegeta to start a series of battles.  Be
          prepared, if you lose even one of these fights, you have
          to start over from the beginning.
          Battle 1: SSJ Goku (Super) and SSJ Vegeta (Level 85)
          Battle 2: SSJ3 Goku (Super) and SSJ3 Vegeta (Level 90)
          Battle 3: SSJ4 Goku and SSJ4 Vegeta (Level 95)
          Battle 4: SSB Goku and SSB Vegeta (Level 100)
          Battle 5: EX Gogeta (Level 100)

Sub-Event 65: Challengers from Universe 6
Recommended Level: 90
Floor: 7
Location: Kami's Lookout
Available: After defeating the Legendary Champion
 Rewards
EXP Gained: 100,000 EXP (50,000 EXP for reserve)
Clothes Unlocked: Monaka Suit
Quizzes Unlocked: Yes
Energy Gained: 200 Red
               200 Blue
               200 Yellow
               200 Purple
               200 Green
Now Scoutable: Cabbe
               Frost
               Hit
               Magetta
               Botamo
Strategy: You will get into a fight with a team of Universe 6
          fighters.  Win and they can all be recruited in battle.
          Focus on Hit first, he's the biggest threat in this fight.



For Further Help [H3LP] [FWD6]

Now that you've completed the final Story Events, you have many things
you can do.  I've decided to include this section to avoid
pointless redundancy.

-Do all 65 Sub Quests
 For help, see my Side Quest Guide or the Sub Event Round Up sections of
 this guide.
-Recruit all the Generic characters
 For help, see my Generic Character Location Guide
-Recruit all the Canon characters
 For help, see my Canon Character Location Guide
-Improve your characters' movesets
 For help, see my Special Moves List
-Get all 40 Dragon Histories
 For help, see my Dragon History Guide
-Hunt the Dragon Balls every three days
 For help, see my Dragon Ball Location Guide
-Get all the clothing items
 For help, see my Clothing/Hairstyle Guide
-Get all characters to level 100
-Get 100% on all 16 Giru Quizzes
 For help, see Poojams' Daily Quiz Answer List
-Win all the 100 Man Fights
 For help, see my 100 Man Fight Guide
-Win all 7 Daily Tournaments
-Get all the training titles
 For help, see my Training Title Guide
-Complete your character list with all the fusions
 For help, see the following
 -EX Fusion Requirement Guide, which has elements of the below guides
  to help you get every EX Fusion
  -Canon Character Location Guide for a rift that has Bardock to
   fulfill a specific requirement
  -Training Title Guide for the titles you'll need
  -Dragon History Guide for the histories needed for many fusions
  -Special Moves List to help hunt down needed moves and to see
   which fusions get fusion moves
-Play online
-Play the online raid battles
 For help, see my Side Quest Guide



Special Thanks [SP3C]

A list to thank those who've helped improved my faq

DK9292, Azurefan666, Brolly2000: Great Ape Broly's Rank



Usage on Other Sites [LEGL]

I'm a simple person, so I'll keep this short and free of legal
mumbo jumbo

Feel free to use this on other sites, just keep to three rules

1. Don't pass it off as your own work
2. Keep the info free
3. Ask me first

To contact me for anything related to this FAQ, PM me on Gamefaqs

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2. Neoseeker

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