What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Walkthrough by Sleipnir2000

Version: 2.11 | Updated: 05/21/2018

Radiant Historia Walkthrough
Version 2.11 as of 5/21/18 by Henri "HC" Bailly
Copyright (c) 2018 Henri C Bailly
HCBailly@hotmail.com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TABLE OF CONTENTS

   I. Introduction
  II. Walkthrough
      01) Alistel (Prologue)..............................................ALST1
      02) Lazvil Hills (Prologue).........................................LZVL1
      03) Alistel (Alternate Prologue)....................................ALST2
      04) Lazvil Hills (Alternate Prologue)...............................LZVL2
      05) Alma Mine (Alternate Prologue)..................................ALMA1
      06) Alistel (Standard Prologue).....................................ALST3
      07) Alistel (Standard Chapter 1)....................................ALST4
      08) Lazvil Hills (Standard Chapter 1)...............................LZVL3
      09) Judgement Cliffs (Standard Chapter 1)...........................JUDG1
      10) Sand Fortress (Standard Chapter 1)..............................SAND1
      11) Gran Plain (Standard Chapter 1).................................GRAN1
      12) Alma Mine (Alternate Prologue)..................................ALMA2
      13) Alistel (Alternate Chapter 1)...................................ALST5
      14) Lazvil Hills (Alternate Chapter 1)..............................LZVL4
      15) Judgement Cliffs (Alternate Chapter 1)..........................JUDG2
      16) Sand Fortress (Alternate Chapter 1).............................SAND2
      17) Gran Plain (Standard Chapter 1).................................GRAN2
      18) Granorg (Standard Chapter 1)....................................GRNG1
      19) Vault of Time (Interlude).......................................VALT1
      20) Dunamis (Interlude).............................................DNMS1
      21) Granorg (Standard Chapter 2)....................................GRNG2
      22) Underground Waterway (Standard Chapter 2).......................UGWW1
      23) Sand Fortress (Alternate Chapter 1).............................SAND3
      24) Dunamis (Interlude).............................................DNMS2
      25) Sand Fortress (Alternate Chapter 2).............................SAND4
      26) Gran Plain (Alternate Chapter 2)................................GRAN3
      27) Alistel (Alternate Chapter 2)...................................ALST6
      28) Dunamis (Interlude).............................................DNMS3
      29) Celestia (Alternate Chapter 3)..................................CLST1
      30) Lazvil Hills (Alternate Chapter 3)..............................LZVL5
      31) Alistel (Alternate Chapter 3)...................................ALST7
      32) Celestia (Alternate Chapter 3)..................................CLST2
      33) Granorg Palace (Standard Chapter 2).............................GPLC1
      34) Dunamis (Interlude).............................................DNMS4
      35) Granorg (Standard Chapter 3)....................................GRNG3
      36) Gran Plain (Standard Chapter 3).................................GRAN4
      37) Cornet Village (Standard Chapter 3).............................CRNT1
      38) Granorg (Standard Chapter 3)....................................GRNG4
      39) Sand Fortress (Standard Chapter 3)..............................SAND5
      40) Judgement Cliffs (Standard Chapter 3)...........................JUDG3
      41) Celestia (Alternate Chapter 3)..................................CLST3
      42) Vault of Time (Interlude).......................................VALT2
      43) Dunamis (Interlude).............................................DNMS5
      44) Celestia (Alternate Chapter 4)..................................CLST4
      45) Lazvil Hills (Alternate Chapter 4)..............................LZVL6
      46) Judgement Cliffs (Standard Chapter 3)...........................JUDG4
      47) Dunamis (Interlude).............................................DNMS6
      48) Cygnus (Standard Chapter 4).....................................CGNS1
      49) Dunamis (Interlude).............................................DNMS7
      50) Cygnus (Standard Chapter 5).....................................CGNS2
      51) Itolia Wasteland (Standard Chapter 5)...........................ITOL1
      52) Dunamis (Interlude).............................................DNMS8
      53) Itolia Wasteland (Standard Chapter 6)...........................ITOL2
      54) Skalla (Standard Chapter 6).....................................SKLA1
      55) Abyssia Forest (Standard Chapter 6).............................ABYS1
      56) Holff Ruins (Standard Chapter 6)................................HOLF1
      57) Granorg (Standard Chapter 6)....................................GRNG5
      58) Dunamis (Interlude).............................................DNMS9
      59) Celestia (Alternate Chapter 4)..................................CLST5
      60) Lazvil Hills (Alternate Chapter 4)..............................LZVL7
      61) Judgement Cliffs (Alternate Chapter 4)..........................JUDG5
      62) Skalla (Alternate Chapter 4)....................................SKLA2
      63) Itolia Wasteland (Alternate Chapter 4)..........................ITOL3
      64) Abyssia Forest (Alternate Chapter 4)............................ABYS2
      65) Forgia (Alternate Chapter 4)....................................FORG1
      66) Dunamis (Interlude).............................................DNMSA
      67) Skalla (Alternate Chapter 5)....................................SKLA3
      68) Forgia (Alternate Chapter 5)....................................FORG2
      69) Sand Fortress (Alternate Chapter 5).............................SAND6
      70) Vault of Time (Interlude).......................................VALT3
      71) Dunamis (Interlude).............................................DNMSB
      72) Gran Plain (Alternate Chapter 6)................................GRAN5
      73) Granorg (Alternate Chapter 6)...................................GRNG6
      74) Underground Waterway (Alternate Chapter 6)......................UGWW2
      75) Granorg Palace (Alternate Chapter 6)............................GPLC2
      76) Alistel (Alternate Chapter 6)...................................ALST8
      77) Underground Lab (Alternate Chapter 6)...........................ULAB1
      78) Dunamis (Interlude).............................................DNMSC
      79) Granorg (Alternate Final Chapter)...............................GRNG7
      80) Imperial Ruins (Alternate Final Chapter)........................IMPR1
      81) Vault of Time (Interlude).......................................VALT4
      82) Dunamis (Interlude).............................................DNMSD
      83) Old Royal Hall (Standard Final Chapter).........................HALL1
      84) Dunamis (Interlude).............................................DNMSE
      85) Radiant Historica (Interlude)...................................RHPC1
      86) Old Royal Hall (Standard Final Chapter).........................HALL2
      87) Dunamis (Interlude).............................................DNMSF
      88) Chronicle's Labyrinth (Ending Chapter 1)........................REDC1
      89) Chronicle's Labyrinth (Ending Chapter 2)........................REDC2
      90) Chronicle's Labyrinth (Ending Chapter 3)........................REDC3
      91) New Game+ (Epilogue)............................................NWGP1
      92) Red Corridor (Epilogue).........................................REDC4
 III. Node Completion List
  IV. Ability Learning List
   V. Credits & Copyright Information

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. INTRODUCTION

This is a complete walkthrough for the 3DS version of Radiant Historia:
Perfect Chronology.  While it does use my walkthrough of the DS version as its
foundation for the original content, a lot of has changed in the routing.  As
a result, this walkthrough will not apply to the original DS version.

I hope this walkthrough will help you have more fun with the game and provide
information organized as efficiently as possible.  It includes the weaknesses
of every monster, which have been updated to reflect the changes in the 3DS
version.  It also includes every treasure in the game of which I'm aware.

One of the major changes to the 3DS version is that random enemies reward far
less money than the DS version.  As a result, fighting them isn't quite as
important as before.  The recommended levels for each section are for the
main character, while only fighting minimal enemies along the way, without
going out of the way to fight every single potential encounter.  The other
party members are usually around 70-80% of the main character's levels, so
don't think that everyone has to be at the Recommended Level.

While I still avoid intentionally farming gold for buying equipment, I do take
advantage of a new dungeon that rewards equipment that can be acquired much
more quickly.  There's also a lot of equipment worth stealing, but it doesn't
take very long.  However, I mostly avoid farming ultra rare drops, because it
takes way too long to be worthwhile.  On a related note, since equipment sells
for less money too, I would recommend just holding onto everything you get.

Regarding the types of play, this walkthrough is based on playing the game in
Perfect Mode, which incorporates new story content into the flow of main story,
and on Hard difficulty.  I may consider checking out the New Game+ and Deadly
difficulty in the future, but not now.  Also, this walkthrough will not be
taking advantage of any DLC, so that will not be required.

I will do my best to avoid spoilers to the plot in the walkthrough.  That said,
I'll obviously have to mention character names, dungeon names, and when you 
are told to do something or go somewhere.  If that is more information than you
want to know about the plot, then you may want to try the GameFAQs message 
boards.  Be warned that the Node Completion section does contain spoilers.

If you have some new information, know something I missed, know a better way to
do something, please send your comments to the aforementioned email address.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. WALKTHROUGH

During the walkthrough, I will follow this format for each section of the game.
Location > Recommended Level (for Stocke) > Recommended Party >
Enemies (weakness) > Shops > ASCII Map > Walkthrough > Boss Strategy >
Recommended Equipment.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Prologue) [ALST1]
Recommended Level: 1
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - 50 G

Item Shop               Equipment Shop
*********               **************
Soothing Balm   100     Epee            500
Herbal Tea      350     Custom Sword   1000
Holy Water      500     Bronze Spear   1000
Anti-Poison      50     Custom Lance   1600
Poison Wing     350     Bronze Mail     900
                        Beast Skins     500
                        Pawn Stud       750
                        Seed Ring      1000

  __       __              _____   _ ____
 |  |__E__|  |  3F        | _|  | | |__  |   Second Ward   S - Save Point
 |__  ___  __|  Balcony   |  _  |S|   _  |                 E - Elevator
   /S/ | \2\              | |  _| |_   | |                 X - Inaccessible
   \/  |  \/              | |___   _ __| |                 1 - Soothing Balm x2
  __   |   __             |   |     |5   |                 2 - Charm
 |  |__E__|  |  2F         ¯¯X ¯| |¯¯¯¯¯¯                  3 - Holy Water
 |__  ___  __|  Balcony            ____                    4 - Herbal Tea x2
   /1/ | \ \               _____| |___ |_    First Ward    5 - Herbal Tea
   \/  |  \/              |_____   ____  |                 6 - 300 G
  __   |   __              _____| |__7_| |                 7 - Charm
 |  |__E__|34|            |_____   ____| |
 |           |X|                | |6     |
|¯¯¯    S  ¯¯  |  Hall          | |¯¯¯¯¯¯
|____     _____|
     |   |
       |
 To Second Ward

[Daydream node]
After receiving your first mission, let's promptly ignore it and go treasure
hunting first.  To your left, you should find a chest which contains 2 SOOTHING
BALMS.  Take the central elevator up to the third floor and open the chest to
the right which contains a CHARM (equip on Raynie).  Now, head down to the
first floor.  In the upper right room are two chests which contain a HOLY WATER
and 2 HERBAL TEAS.

In the Second Ward, there is a tavern to the left and the equipment shop to the
right.  Climb both stairs on the right and run down to a chest which contains
an HERBAL TEA.  Return to the main corridor and head down to the First Ward.

Climb the stairs to your right and follow the path around to a chest which
contains 300 G.  Go back to the corridor.  To the left is the item shop and the
inn is to the right.  Check out the inn's second floor where you can find a
chest which contains another CHARM (equip on Raynie).  As you leave the city,
talk to Rosch, and continue to Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Bronze Sword, Brigandine
Raynie: Spear, Brigandine, Charm, Charm
Marco: Light Sword, Brigandine

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Prologue) [LZVL1]
Recommended Level: 1
Recommended Party: Stocke, Raynie, Marco
Enemies: Dodo (Lightning/Poison/Paralysis), Light Granorgite (Poison/Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Children of Historia node]

                   Highway W    Highway
                                  ___
                  ___________   _/C  \_     S - Save Point
                 X_____    __   _     _     X - Inaccessible
                 | 3 _____/      \___/      C - Chest you can't get yet
                  \  __|                    1 - Soothing Balm x3
Woodland          | |                       2 - Royal Jelly x3
 Path W                                     3 - Bronze Mail*
   _____   _______| |                           *Requires super strength
 _|  S _   _   _   _|
|     |_    \1/ | |    Woodland
|      X|    ¯ /   \_    Path
 \_   /¯      /   S X
   |X|       /2     X
             ¯¯¯¯¯¯¯¯

Immediately upon your arrival, you are thrown into some tutorial battles.  The
instruction manual and in-game tutorials go over this well enough, so I don't
feel the need to do so again.  When you regain control of Stocke, head east to
the Woodland Path.  Below you, is a chest which contains 3 SOOTHING BALMS.
Continue east to another scene.

Once again, promptly ignore where you are told to go, and head down to a chest
which contains 3 ROYAL JELLIES.  Now, head north and complete another tutorial
battle.  Proceed north to Highway West and you will be told of the Strike
ability.  Use it to stun enemies on the field, so you can gain a preemptive
strike.  However, I would just ignore the enemies instead of fighting them.
Remember the crates in the cave you just passed for later and proceed
east to the Highway.  You cannot reach the chest behind the brush above, so
cross the bridge to the east, where you will encounter Palomides.  It's a
fight scripted for you to lose, so don't bother wasting items on it.

After some events, you will meet Lippti and Teo of Historia.  When you regain
control of Stocke, first head south to the blockade.  Lippti and Teo will
appear again to give you superhuman strength to move them.  Again, ignore the
blockade and head north to the Highway West.  Enter the cave and move the
crates to gain access to a chest which contains a BRONZE MAIL (equip on Marco).
Return to the blockade, follow the path to another battle, and you will make it
out alive this time.

[Awakening node]
Upon awakening back at Alistel, leave the infirmary and try to leave to the
right.  Afterwards, you will be given a critical decision to make.

[The Beginning node]
Head upstairs and talk to Rosch.  Now, you have a decision to make: to Join
the Rosch Brigade or to Stay under Heiss.  This is where the main timeline will
split into Standard History (SH) by staying under Heiss and Alternate History
(AH) by joining the Rosch Brigade.  Eventually, you will need to use the White
Chronicle to take both paths, so don't worry about which path to take first.
You're not going to be locked out of anything.  I would recommend joining the
Rosch Brigade first, since it unlocks some sidequests.  If you wish to proceed
by staying under Heiss, then skip to ALST3.

Recommended Equipment at this point in the game
Stocke: Bronze Sword, Brigandine
Raynie: Spear, Brigandine, Charm, Charm
Marco: Light Sword, Bronze Mail

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Prologue) [ALST2]
Recommended Level: 3
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Joining Rosch Brigade node]
After talking with Rosch, Raul, and Kiel, Rosch will join your party.  Since
you can only use three party members at a time, use the Party command in the
menu screen to switch in Rosch for Marco.  This will leave you with a mage to
use, while keeping Marco's MP up for healing outside of battle.  Also, give
Marco's Bronze Mail to Raynie, while he is inactive.  You should also switch
Raynie's stronger Spear with Rosch's Light Lance, since he'll be using physical
attacks far more often.

Before heading to your next mission, you can pick up your first sidequests now.
Take the elevator down to the first floor and talk to the receptionist behind
the desk to the left to receive the [Soldier Recruit] sidequest.  Head down to
the First Ward and talk to the soldier on the left to receive the [Night Watch]
sidequest.  You will eventually need to buy two Anti-Sleeps for him, but
they're not available right now.

Check out the inn and talk to the two mercenaries there to advance the
[Soldier Recruit] sidequest.  Return to the receptionist to complete it and
receive 1500 G for your reward.  Instead of upgrading your equipment here, I
would save it for now, as better equipment will become available in the very
near future.  Leave Alistel and head for Lazvil Hills again.

Recommended Equipment at this point in the game
Stocke: Bronze Sword, Brigandine
Raynie: Light Lance, Bronze Mail, Charm, Charm
Marco: Light Sword, Brigandine
Rosch: Spear, Brigandine

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Prologue) [LZVL2]
Recommended Level: 3
Recommended Party: Stocke, Raynie, Rosch
Enemies: Bush Lizard (Ice/Poison/Curse), Dodo (Lightning/Poison/Paralysis),
     Killer Bee (Fire/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Traveling Merchant
*******************
Soothing Balm   100
First Aid Kit   400
Herbal Tea      350
Holy Water      500
Anti-Poison      50
Poison Wing     350
Sleep Wing      500

                Highway W               Highway         Highway E

                                    ___                     | |
           __________________   ___/C  \_ ____________   __/   \
           ____________    __   ___     _X ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |Z  |   \  |            \   /
Woodland          | |               \  |    | |             |X| 
 Path W           | |                | |    | |             | |

   _____   _______| |               _| |    | |
 _|  S _   _   _   _|              |_X |   /  |  Woodland
|     |_    \_/ | |    Woodland      | |__|   |   Path E
|      X|      /   \____ Path        |_   ____|
 \_   /¯      /   S     \____   _______| |
   |X|       /                  _________|
             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S - Save Point   X - Inaccessible   Z - Cave-in   C - Chest you can't get yet

This time, the trip through Lazvil Hills is uneventful.  There are two points
of interest.  First, the bridge is out, so you'll have to take the long way
around.  Second, there is a cave under the bridge where a soldier is trapped by
a cave-in.  There's nothing we can do to help him out for now, but remember
that for later.

The path to Alma Mine is fairly straight-forward.  Head west, take the lower
path south and west to the Woodland Path.  Then, go north at the fork and west
to the exit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALMA MINE (Alternate Prologue) [ALMA1]
Recommended Level: 4
Recommended Party: Stocke, Raynie, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Material                            Traveling Merchant
 Storage                             ******************     Soothing Balm   100
                                     Custom Sword   1000    Herbal Tea      350
  __|X|___   S - Save Point          Silver Edge    3000    Holy Water      500
 /2/   S\ \   X - Inaccessible       Custom Lance   1600    Anti-Poison      50
| |_     | |  1 - Soothing Balm x3   Iron Spear     2200    Poison Wing     350
| |1|    | |  2 - Herbal Tea         Bronze Mail     900    
| |      / |                         Silver Mail    2000 (buy for Stocke)
 \__   ___/                          Silver Cape    2800
    | |                              Charm           350
                                     Horn Charm     1000
                                     Pawn Stud       750
                                     Seed Ring      1000

Upon arriving at Alma Mine, you have your second decision to make.  This time,
there is a right and wrong answer.  If you want to unlock every node in the
game, you will want to choose the wrong answer, as this unlocks bad endings
throughout the game.  Choosing to "Wait in ambush" will unlock
[The Fallen Capital] ending.

[The Closed Mine node]
If you unlocked the bad ending, you will be back in Historia.  Fortunately,
since this was a critical decision point, a travel node has been created, so
you can just skip back to that decision.  Simply return to [The Closed Mine]
node, press Start to skip the cutscenes to get back to the decision point, and
choose to "Send Scouts".  While you won't get a bad ending this time, the plot
cannot proceed on this timeline for now.  If you have already resolved this
roadblock, then skip to ALMA2.

[Breaking Rocks node]
Before checking out the other timeline, there's still things you can do here.
Walk down to find a merchant outside of a house.  We could use some extra
defense, so buy the Silver Mail for Stocke, which will last quite awhile.  I
would recommend saving your remaining funds for other purchases later.  Inside
the house is a chest which contains 3 SOOTHING BALMS.  Go up the ramp to the
left to find a chest which contains an HERBAL TEA.

Since you are unable to continue further, use Historia to return to "The
Beginning" node.  This time, talk to Rosch and tell him you are choosing to
"Stay under Heiss".

Recommended Equipment at this point in the game
Stocke: Bronze Sword, Silver Mail, Charm, Charm
Raynie: Spear, Bronze Mail
Marco: Light Sword, Brigandine
Rosch: Light Lance, Brigandine

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Standard Prologue) [ALST3]
Recommended Level: 4
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Take the elevator up to the second floor where you will receive your next
mission from Heiss.

[SI Assignment node]
Go back down the elevator and south to the item shop in the First Ward.  Talk
to the item shop owner to learn that you need to head to the tavern to find
your target.  Head back up to the Second Ward, enter the bar, and watch the
scene.  When the robed man leaves, follow him, and confront him.

*******************************************************************************
BOSS TIME: Vlad
WEAKNESS: None
STRATEGY: If you have learned Power Wave, use it.  Otherwise, stick to your
normal attacks, and cast Heal when your HP falls below 50.
*******************************************************************************

After defeating Vlad, return to Heiss' office to receive your next mission.

[Top Secret Mission node]
Head down to the first floor, and you will begin the first chapter.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Standard Chapter 1) [ALST4]
Recommended Level: 4
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[To Granorg node]
Before searching for Raynie and Marco, a young woman named Nemesia introduces
herself to Stocke.  Afterwards, head to the tavern to find Raynie and Marco.

[The Bridge at Lazvil node]
Shops will periodically sell new equipment from chapter to chapter, but not
this time.  Before heading to Lazvil again, let's pick up some sidequests.
Climb the stairs to the left of the tavern and talk to the girl, named Anna.
Listen to her requests and accept [The King's Daughter] sidequest from her.

Go right to the weapon shop and talk to the kids to the right.  Listen to their
problem and accept the [What Was Inherited] sidequest.  Climb the stairs and
enter the upper right house.  Talk to the kids' father to advance
[What Was Inherited].  Arrange your equipment as follows, rest up at the inn,
and head to Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Bronze Sword, Brigandine
Raynie: Spear, Bronze Mail, Charm, Charm
Marco: Light Sword, Silver Mail

Rosch: Light Lance, Brigandine

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Standard Chapter 1) [LZVL3]
Recommended Level: 4
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Lightning/Poison/Paralysis), Feepo (Lightning),
     Flame Lizard (Lightning/Poison/Curse), Venom Bee (Fire/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                Highway W               Highway         Highway E

                                    ___                     | |
           __________________   ___/C  \_ ____________   __/   \
          X____________    __   ___     _X ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |2  |   \  |            \   /
Woodland          | |               \  |    | |             |X| 
 Path W           | |                | |    | |             | |

   _____   _______| |               _| |    | |            _| |_
 _|  S _   _   _   _|              |1  |   /  | Woodland  |     |
|     |     \_/ | |    Woodland     \  |__|   |  Path E   |C| |3|  Southern
|      X       /   \____ Path        |_   ____|           |/   \|    Path
 \_   /       /   S     \____   _______| |                 \   /
   | |       /                  _________|                  |X|
             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S - Save Point   X - Inaccessible   C - Chest you can't get yet
1 - Holy Water   2 - Breeze Armlet  3 - Celestial Tea (hidden behind tree)

Feepos can randomly drop a Vital Sword, which would be really nice for Marco.
You cannot procure any of the treasures yet.  Go west to the Highway and down
the ramp to revise your destination.  Walk south to the Woodland Path East,
west around the river, and north to the other side of the river.  Choosing to
"Go to Alma Mine" will unlock [The Queen Ascendant] ending.

[The Messenger's News node]
If you choose to stay with Heiss first, you will need to return to
"The Beginning" node and choose to Join the Rosch Brigade.  If you need to
do that, then skip to ALST2.  Otherwise, return to "The Messenger's News"
node, and choose to "Wait for Informant".

[No-Show node]
Go south one screen and west to the Woodland Path.  Along the way, you will
hear something.

[Echoing Hills node]
Heal everyone up and continue north to find out what's making all the ruckus.

*******************************************************************************
BOSS TIME: Thief Hertz, Thief Bram
WEAKNESS: None
STRATEGY: Bram's physical attacks are pretty tough at this point in the game,
so your first priority should be to get him in the back row and defeat him.
Have Stocke use Left Assault on Hertz and Raynie use Push Assault on Bram, in
that order.  In subsequent rounds, have Stocke use Left Assault on Bram,
followed by Raynie's Thunder.  Marco should focus on healing to keep everyone's
HP above 100, preferably 150 once Bram uses Kiai to boost his damage.  Once you
defeat Bram, use Grapple, Thunder, & Power Wave to defeat Hertz.
*******************************************************************************

For defeating them, you will have saved the merchant Tarquin.  In return, he
will teach you the Bomber Skill.  This will also allow you to proceed back at
Alma Mine in Alternate History.  If you want to do so, then skip to ALMA2.

[Struggle with Bandits node]
Before proceeding with your mission, let's put that new bomber skill to use.
Remember all those barrels we've seen along the way?  They contain explosives
that you can detonate to clear obstacles.  Go back east to the next screen and
north until you see some barrels on the right.  Push one of them around to the
rocks on the left.  Press L to prime the explosive, back away, and press L
again to detonate them and blow away the rocks.  Behind them is a chest which
contains a HOLY WATER.

Return north to where you met the spy and enter the cave.  Sadly, the soldier
trapped there has died.  Fortunately, you can use the barrel to gain access to
the chest next to him which contains a BREEZE ARMLET (equip on Marco).  Examine
the corpse to receive the [Accident in the Cave] sidequest.  It would be rather
inconvenient to go back to save him right now, so let's do so later.

There is yet another barrel at the entrance by the right side of Highway East.
Push it down and blow away the rocks to reach the Southern Path.  Behind the
tree on the right is a chest which contains CELESTIAL TEA.  You may want to
return to Alistel to rest up at the inn.  Otherwise, return to the Woodland
Path, go west and south to reach Judgement Cliffs.

Recommended Equipment at this point in the game
Stocke: Bronze Sword, Brigandine
Raynie: Spear, Bronze Mail, Charm, Charm
Marco: Light Sword, Silver Mail, Breeze Armlet

Rosch: Light Lance, Brigandine

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFFS (Standard Chapter 1) [JUDG1)
Recommended Level: 6
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Lightning/Poison/Paralysis),
     Flame Lizard (Lightning/Poison/Curse), Poison Crab (Curse),
     Sand Hunter (Curse/Sleep), Sand Worm (Ice/Stone), Storm
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         To Sand Fortress
                                 |
 _____                         _| |_
|     | Starlit         Giant |     |        S - Save Point
|     | Spring           Cave |     |        X - Roadblock
|_   _|                       |_   _|        C - Chest you can't get yet
  | |                           | |          1 - Sniper Rounds
                                             2 - Herbal Tea x3
  | |            |  |           | |          3 - Power Down + x2
 /   \ Cave      |XX|     Cave /   \
|3   |          /    \_       |S   |
 \   /         |     XC|       \   /
  | |          |     X |        | |
                \    _/
  | |            |  |           | |          
 _| |_______   __|  |___   _____| |____      The enemies at Old Spring E are
| ____ _   _   __    ___   __   ______ |     easy enough.  However, if you go
|___  | | |      \__/        |X|  |  __|     west, they become extremely
|2   _| |1|                  |C|   \_  |     difficult.  I would only go west,
 ¯|X|   |_|                  |_|     | |     skip all the enemies, quickly pick
                                             up the treasure and come back.
Old Spring W   Old Spring   Old Spring E     Watch out for the falling rocks.

Head west two screens and you'll see a path below you.  Slowly take a step down
and swing your sword periodically, hoping to reveal a hidden trap that would
have otherwise damaged everyone.  At the bottom is a chest which contains
SNIPER ROUNDS.  Push the nearby barrel around the winding path to the left and
down to blow away the rocks blocking a chest which contains 3 HERBAL TEAs.  In
the cave above is a chest which contains 2 POWER DOWN +.

Return to the entrance at Old Spring East and take the north exit this time.
Simply go straight north to reach the exit to the Sand Fortress.  You should
rest up back at Alistel before continuing to the Sand Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Standard Chapter 1) [SAND1]
Recommended Level: 7
Recommended Party: Stocke, Raynie, Marco
Enemies: Feepo (Lightning), Granorg Archer, Light Granorgite (Poison/Sleep),
     Venom Bee (Fire/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           _________________
   Sand Fortress N     2F |                 |       Traveling Merchant
                          |   ___ ___ ___   |       ******************
    __       |  |        _|  |   |   |   |  |_      Soothing Balm   100
   /  \     /    \      |    |   |   |   |    |     First Aid Kit   400
  |    |   /      |     |    |   |___|   |    |     Herbal Tea      350
  |XXXX|  |      /      |_   |   |   |   |   _|     Holy Water      500
  |    |__|     |___      |  |_ _|   |_ _|  |       Anti-Poison      50
  |                 \     |          S      |       Anti-Fear        50
   \_____     ______/     |______     ______|       Anti-Paralytic   50
         |   |                   |   |              Anti-Curse       50
                                                    Anti-Sleep       50 (buy 2)
      ___|   |___          _____ ___________        Anti-Stone       50
  3F |           |     1F |     |     |     |       Poison Wing     350
     |           |        |__ __|__ __|__ __|       Sleep Wing      500
     |___     ___|        |                 |       Rune Edge      4000
   ______|   |______      |_____________ ___|       Rune Spear     3500
  |     _______     |     |     |     |     |       Hymnal Cape    1600
  |_____ _____   ___|     |     |_| |_|     |       Horn Charm     1000
  |     |_____|     |     |                 |       Fang Charm     1000
  |______     ______|     |______     ______|       Knight Stud    1500
         |   |                   |   |              Seed Ring      1000

[Breakthrough node]
There is no treasure to be found here for now, so it's very straight-forward.
In the Sand Fortress South area, hug the west cliffs to avoid stepping on any
traps on the main road.  Before entering the fortress, you will also find a
merchant.  His equipment is way too expensive, so I'd pass on them.  However,
he does sell Anti-Sleeps for the [Night Watch] sidequest, so buy two of them.
It would be inconvenient to complete the quest now, so save it for later.

The path through the Sand Fortress is very short.  Just walk right up the
middle staircases.  Then, walk around the to the right and up the stairs to
the last door.  Swing your sword on the upper platform to clear any hidden
traps.  Finally, heal up before entering the door to find your last obstacle.

*******************************************************************************
BOSS TIME: Granorge Security Agent (archers) x2, Granorg Security Captain
           Granorge Security Agent (swordsmen) x2
WEAKNESS: None, None, Poison
STRATEGY: Marco is going to need to be on full-time healing duty, with so many
enemies to fight at once.  Stocke should use various Assaults so Raynie can hit
a couple of them with a single Thunder spell.  Don't be too greedy with trying
to hit more than two enemies at a time.  When necessary, have Stocke pitch in
with Heal to keep everyone at about 125, preferably 150 HP.  Also, if the
enemies move into an X formation, that will greatly increase their damage,
so make sure to have Stocke break it up by using Push Assault on the Captain.
******************************************************************************

For defeating them, you will gain access to the Sand Fortress North area.  The
exit can be found to the northeast.  Before continuing on to the Gran Plain,
you should rest up back at Alistel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Standard Chapter 1) [GRAN1]
Recommended Level: 8
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Lightning/Poison/Paralysis),
     Goblin Foot (Ice/Paralysis/Sleep), Wood Goblin (Poison/Paralysis)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Gran          There's no treasure here either, so just head north to the
   Plain E        Gran Plain East, and west to the checkpoint.  Yet again,
   _______        you'll be distracted by someone in distress back east.
  |       |       Make sure to choose "Let's save her now.", as this is a
  |       |       requirement to unlocking the [At Journey's End] sidequest
  |__   __|       later.  Either way, you'll have to deal with the source of
  ___| |__        the disturbance.
    S     |       
  _       |       *************************************************************
   \     /        BOSS TIME: Sabertooth Tiger x2
    \   /         WEAKNESS: Paralysis
     | |          STRATEGY: Have Marco cast Magic Boost on Raynie, while Stocke
                  uses Left Assault and Raynie uses Push Assault to get them in
     | |__        the back row.  Marco should then focus on healing, while
    /     |       Stocke uses Left Assault and Raynie casts Thunder to finish
   /    __|       them off quickly.
  |    |___       *************************************************************
  |        |      
  |     ___|      For defeating them, you will meet Aht, Liese, and Vanoss, all
  |    |          Beastkind of the Satyros, and the first of which who will
Gran Plain SE     join your party.
                  
[Beastkind node]
Now, return west to the checkpoint where you have another decision to make.
Choosing to "Force your way in" will unlock [A Sealed Path] ending.

[Stocke's Display node]
Return to this node, even though trying to "Abandon the idea" will only lead to
a dead end for now.

[Sword Dancing node]
There's nothing we can do here for now.  If you have already resolved this
roadblock, then skip to GRAN2.  Otherwise, this would be a good time to wrap
up some sidequests.

Return to "The Beginning" node and choose to Join the Rosch Brigade.  Head down
to the First Ward and give the two Anti-Sleeps you purchased earlier to the
soldier on the left to complete the [Night Watch] sidequest and receive the
ALISTEL EDGE (equip on Stocke).  It's notable as being the only weapon in the
game that Marco can equip and boosts Speed.

Continue on with the plot as before and return to the site of the cave-in.  For
those who don't remember, go west and south one screen.  Then, hug the river
clockwise until it turns north to where you met the spy in Standard History.
At this point, the soldier is still alive, so use the barrel to blow away the
rocks.  Talk to the soldier to complete the [Accident in the Cave] sidequest
and receive the RIGHT-CUT SCROLL for Marco, though you can't use it for now.
You can either walk to Alma Mine or use Historia to skip ahead to
[The Closed Mine] node.

Recommended Equipment at this point in the game
Stocke: Alistel Edge, Bronze Mail
Raynie: Light Lance, Silver Mail, Charm, Charm
Marco: Bronze Sword, Brigandine
Rosch: Spear, Brigandine, Breeze Armlet

Aht: Petty Knife, Fluffy Poncho

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALMA MINE (Alternate Prologue) [ALMA2]
Recommended Level: 9
Recommended Party: Stocke, Raynie, Rosch
Enemies: Amber Leech (Fire/Poison), Basilisk (Ice/Lightning/Sleep),
     Goblin Knight (Poison/Paralysis)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      _| |  ___      S - Save Point     X - Roadblock     1 - Heavy Mail
     /   |_|  4|     2 - 800 G     3 - Royal Jelly x4     4 - Healing Herb
    |     X  |¯      
  __|XX|¯¯¯¯¯        If you have resolved saving the merchant in Alternate
 |3    S¯¯¯¯¯|       History, then you can continue with the plot here.  Choose
  ¯¯¯¯¯| |¯| |       to "Send Scouts" and you will gain access to Alma Mine.
       |  ¯  |       
        ¯¯¯| |       [Duel in the Dark node]
 _____               Take the left path until you find some barrels.  Pull it
|2   _|    | |       all the way around to the right path to blow away the
 ¯| |_____/  |       rocks blocking a chest which contains a HEAVY MAIL
  |_______   |       (equip on Raynie).  Hand down her Silver Mail to Stocke,
   _______|XX|       and his Bronze Mail down to Rosch.  Return to the barrels,
  |  _   _   |       and blow up the nearby boulders to access the next area.
  | |_| |_|  |       
  |___   ___/        Go right to the fork, up, and left to find a barrel.
   ___| |_           Pull it to the right to blow up the rocks over there.
  |  _____|          After a cutscene, head left to a room with a chest
  | |                which contains 800G.  Return to where you blew up the
                     rocks, and walk up to the next area.
  | |__   __         
  |  __| |1 |        Take either path around to a save point.  Go left to a
  |X|_    | |        couple barrels.  Pull one of them back, so you don't end
  |  _|   |X|        up blowing them both up at the same time.  You'll need
  | |____/ /         both of them to get through the boulders.  To the left is
  |       /          a chest which contains 4 ROYAL JELLIES.  Blow up the
   \_   _/           boulders and pull one of the barrels to the right to blow
     | |             up some more.  Follow the path to the right to a chest
                     which contains a HEALING HERB.

You may want to return to the save point to heal up.  For the next part, if you
have Stocke up to Level 10, he will have learned Fire, so I would use him as
your attack magic user and use Royal Jellies, if he doesn't have at least 20 MP
left, and arrange your party as follows.  Otherwise, I'd do so for Raynie.  In
either case, you will reach the end of the mine to the north, and find what you
were looking for.

Recommended Equipment at this point in the game
Stocke: Alistel Edge, Silver Mail, Charm, Charm
Marco: Bronze Sword, Heavy Mail
Rosch: Spear, Bronze Mail, Breeze Armlet

*******************************************************************************
BOSS TIME: Granorg Spy x3, Light Granorgite x4
WEAKNESS: Poison, Poison/Sleep
STRATEGY: You'll definitely want Marco for this fight, starting by casting
Magic Boost on your primary magic user for this fight.  Try to take them out
two at a time, and you'll quickly wear down their numbers.
*******************************************************************************

Afterwards, everyone returns home to Alistel after a job well done.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Chapter 1) [ALST5]
Recommended Level: 11
Recommended Party: Stocke, Raynie, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   _____   _ ___                    Equipment Shop          Item Shop
  | _|  | | |__ |  Second Ward      **************          *********
  |  _  |S|   _ |                   Silver Edge     3000    Soothing Balm   100
  | |  _| |_  | |                   Blitz Epee      3500    First Aid Kit   400
  | |___   _ _| |                   Iron Spear      2200    Herbal Tea      350
  |_  |_   _|___|  (buy for Raynie) Silver Spear    3000    Holy Water      500
    | | | |           (buy for Aht) Red Dagger      2000    Anti-Poison      50
                                    Bronze Mail      900    Anti-Fear        50
 ___| |_| |____                     Silver Mail     2000    Anti-Paralytic   50
|      1| |___ |_  First Ward       Beast Skins      500    Anti-Curse       50
| |¯¯¯¯¯   ____  |                  Silver Cape     1200    Anti-Sleep       50
| |       |____| | 1 - Seed Ring    Charm            350    Anti-Stone       50
| |_____   ____| | 2 - 1500 G       Horn Charm      1000    Poison Wing     350
|      2| |______|                  Pawn Stud        750    Sleep Wing      500
 ¯¯¯¯¯¯¯| |                         Seed Ring       1000
                                    Breeze Armlet   1500

[A New Mission node]
When you regain control of Stocke, you'll be outside the tavern.  Climb the
stairs to the left and talk to the man all the way at the bottom.  His name is
Cedric and he will give you the [A Letter to Tomorrow] sidequest.  Now that the
road is fixed, you have access to the left upper level of the First Ward below.
Open the two chests there which contain a SEED RING for Raynie and 1500 G.  The
equipment shop has new wares, including the Silver Spear and Red Dagger, which
I would buy for Raynie and Aht, respectively.  Now, head back up to the castle.

Talk to the receptionist to the left to receive the [Engineer Recruit]
sidequest.  In the lower right of the first floor is a woman tending to the
flowers.  Talk to her to receive the [Flower of Promise] sidequest.  Above
her are two rooms.  Enter the left room and talk to the blue soldier who wasn't
there before to unlock the [Where Are The Scrolls?] travel node, and receive
the [Marco the Calm] & [Raynie the Active] sidequests.  If you completed the
Accident in the Cave sidequest, then talk to him again and choose
"Teach it to Marco" to use the Right-Cut Scroll, so he can learn Right Assault
for himself.

Leave and enter the door to the right.  Before talking to Sonja in the
infirmary, enter the Laboratory to the left.  Talk to the woman there named
Meese to receive the [Red-Letter Day] sidequest.  Now go to the infirmary in
the room to the right and talk to Sonja.

[Summoned by Raul node]
Head back downstairs and talk to Sonja to advance the [Red-Letter Day]
sidequest.  Now's as good a time as any to jump around time.  Return to
"The Beginning" node and talk to Rosch on the first floor.  Choosing to
"Chase after her" will unlock [A Knight's End] ending.  Otherwise, choosing to
"Send him after her" will advance the [Red-Letter Day] sidequest.  Before
turning in the sidequest, return to "The Closed Mine" node.  Enter the house
and talk to the engineer, Berman, to advance the [Engineer Recuit] sidequest.

Return to the "Where are the Scrolls?" node.  Talk to the receptionist to
complete the [Engineer Recruit] sidequest and receive 3000 G.  Then, head
downstairs and talk to Meese at the laboratory to complete the [Red-Letter Day]
sidequest and receive the P. THAUMA SPEAR for him.  It has a large Speed
handicap, but he's already slow to begin with, so it doesn't hurt him as much.
Continue the plot as before, then take the elevator up to the third floor and
talk to Lt. General Raul at his office.

[Through Lazvil node]
Afterwards, leave Alistel and head south to Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Alistel Edge, Silver Mail
Raynie: Silver Spear, Heavy Mail, Charm, Charm, Seed Ring
Marco: Bronze Sword, Brigandine
Rosch: P. Thauma Spear, Bronze Mail, Breeze Armlet

Aht: Red Dagger, Fluffy Poncho

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Chapter 1) [LZVL4]
Recommended Level: 11
Recommended Party: Stocke, Raynie, Rosch
Enemies: Bush Lizard (Ice/Poison/Curse), Hush Mushroom (Fire),
     Ripper (Fire/Ice/Sleep/Stone), Searcher (Ice/Lightning/Sleep/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                Highway W               Highway         Highway E

                                    ___                     | |
           __________________   ___/C  \______________   __/   \
          X____________    __   ___     __ ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |   |   \  |            \   /
Woodland          | |               \  |    | |             |X| 
 Path W           | |                | |    | |             | |

   _____   _______| |               _| |    | |            _| |_
 _|  S _   _   _   _|              |   |   /  | Woodland  |     |
|     |_    \_/ | |    Woodland     \  |__|   |  Path E   |C| | |  Southern
|      X|      /   \____ Path        |_   ____|           |/   \|    Path
 \_   /¯      /         \____   _______| |                 \   /
   | |       /                  _________|                  |X|
             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S - Save Point   X - Inaccessible   C - Chest you can't get yet

There's no new treasure to find, so just head straight to your destination.
Head west and you'll find that the bridge has been fixed.  If you continue west
you'll find that you can't go to Alma Mine in this time period, so just go
south to the Woodland Path.  If you headed south from the Highway, then go west
to the Woodland Path.  In either case, proceed west to the rendezvous point.

[Heiss' Intentions node]
Arrange your party as follows, and tail the informant to Judgement Cliffs.

Recommended Equipment at this point in the game
Stocke: Alistel Edge, Bronze Mail
Raynie: Silver Spear, Silver Mail, Charm, Charm
Marco: Bronze Sword, Heavy Mail, Breeze Armlet, Seed Ring

Rosch: P. Thauma Spear, Brigandine
Aht: Red Dagger, Fluffy Poncho

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFFS (Alternate Chapter 1) [JUDG2]
Recommended Level: 12
Recommended Party: Stocke, Raynie, Marco
Enemies: Cactus Blow (Poison/Curse), Red Hot (Ice/Sleep,
     Ripper (Fire/Ice/Sleep/Stone), Searcher (Ice/Lightning/Sleep/Stone),
     Stampede (Ice/Poison), Walder (Ice/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
No new treasure here, unless you haven't been through here in Standard History
yet.  If not, refer to section JUDG1.  As before, the enemies to the west are
very powerful, but you can handle the new Cactus Blow on the east side.  Have
Raynie use her new Poison Break against them, to bypass their high defense.
Then, just head north two screens to find the spy.  

*******************************************************************************
BOSS TIME: Shadow
WEAKNESS: None
STRATEGY: He can start with Heal Zone.  Whenever an enemy uses something like
that, immediately get them off of it.  Marco should use Magic Boost on Raynie,
followed by a spell and Stocke pushing Shadow into the back row.  Then, use
Magic Boost on Stocke, and wail on him with spells to finish him off.
*******************************************************************************

[Reporting to Viola]
After discussing recent events, you can head to the Sand Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Alternate Chapter 1) [SAND2]
Recommended Level: 12
Recommended Party: Stocke, Raynie, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           _________________
   Sand Fortress N     2F |                 |       Traveling Merchant
                          |   ___ ___ ___   |       ******************
    __       |  |        _|  |   |   |   |  |_      Soothing Balm   100
   / 2\     /    \      |    |   |   |   |    |     First Aid Kit   400
  | 1  |   /      |     |    |   |___|   |    |     Herbal Tea      350
  |XXXX|  |      /      |_   |   |   |   |   _|     Holy Water      500
  |    |__|     |___      |  |_ _|   |_ _|  |       Anti-Poison      50
  |                 \     |          S      |       Anti-Fear        50
   \_____     ______/     |______     ______|       Anti-Paralytic   50
         |   |                   |   |              Anti-Curse       50
                                                    Anti-Sleep       50
      ___|   |___          _____ ___________        Anti-Stone       50
  3F |           |     1F |     |     |     |       Poison Wing     350
     |           |        |__ __|__ __|__ __|       Sleep Wing      500
     |___     ___|        |                 |       Rune Edge      4000
   ______|   |______      |_____________ ___|       Rune Spear     3500
  |     _______     |     |     |     |     |       Hymnal Cape    1600
  |_____ _____   ___|     |     |_| |_|     |       Horn Charm     1000
  |     |_____|     |     |      S          |       Fang Charm     1000
  |______     ______|     |______     ______|       Knight Stud    1500
         |   |                   |   |              Seed Ring      1000

  S - Save Point     X - Obstacle     1 - Wisp Blade     2 - Herbal Tea x2

Walk along the western edge of the Sand Fortress South area to avoid any hidden
traps up the middle.  The merchant outside has the same wares as before, so I
wouldn't buy anything from him.  Enter the Fortress and report to Viola.

[The Valkyrie node]
Rosch & Viola are in the upper middle room on the first floor, but I recommend
checking out the rest of the fortress, first.

Walk up the middle of the first floor to the second floor.  In the left room
above, you can rest up in a bed for free.  Outside the room, you can find Kiel
training to the left.  Talk to him to unlock the [Kiel's Talent] node, learn
sword-dancing from him, and upgrade your Strike ability to be able to cut down
tall grass.  Return to the stairs and continue up to the third floor.

Head around to the right, up the stairs, and proceed up to go outside to the
Sand Fortress North area.  In the upper left area is some tall grass that you
can now cut down to access two chests which contains 2 HERBAL TEAS and the
WISP BLADE (equip on Stocke).  Hand the Alistel Edge down to Marco, so he can
potentially get more turns for healing, buffing, or moving enemies around.

Return to the first floor, walk around to the right and into the upper middle
room.  Talk to Viola first to advance the [A Letter to Tomorrow] sidequest.
Then, talk to Rosch and go with him to inform the brigade of your new orders.
As the battle begins, you will have another decision to make.  Choosing to
"Send reinforcements" will unlock the [Front of Despair] ending.

[Conditions Worsen node]
Return to "The Valkyrie" and advance the plot up to the same decision.
However, choosing to "Prioritize orders" will only lead to a dead end.

[Ambush Tactics node]
If you have already resolved this roadblock, then skip to SAND3.  Otherwise,
this would be a good time to put that sword-dancing skill to use.  I would
recommend waiting until later to use it at Lazvil Hills.  Instead, return to
"Stocke's Display" node in Standard History.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Bronze Mail
Raynie: Silver Spear, Silver Mail, Charm, Charm
Marco: Alistel Edge, Heavy Mail, Breeze Armlet, Seed Ring

Rosch: P. Thauma Spear, Brigandine
Aht: Red Dagger, Fluffy Poncho

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Standard Chapter 1) [GRAN2]
Recommended Level: 12
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Lightning/Poison/Paralysis),
     Goblin Foot (Ice/Paralysis/Sleep), Sabertooth Tiger (Paralysis),
     Wood Goblin (Poison/Paralysis)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          | |
                         /  |
               Gran    _|   |_
             Plain NW | S    *|
                      |__   /¯            Gran
                         | |             Plain E
                                         _______
                    Gran | |    /X/     |     X |     S - Save Point
                   Plain |*|___| |      |     X1|     X - Roadblock
                         |  X2X  |      |__   X_|     1 - First Aid Kit
       Gran Plain W      |  /¯\   \__   ___| |__      2 - Bishop Stud
       ___      ____   __| |   |          S     |     3 - Holy Water
      |3 *|    /   _   __   \_/   ___   _       |     4 - Anti-Poison x3
      |   |__ /   /      \  S    /       \     /      * - Withered Branch
      |  X   S __/        \_    /         \   /
       ¯¯¯¯¯| |             |  |           | |
      
         ___| |__        ___|  |___        | |__
        |4     S |      |          |      /     |
        |___   __|      |       *  |     /    __|
         ___| |         |__________|    |    |___
        |      |                        |        |
        |______|           South        |     ___|
                           Hill         |    |
         Forest                       
        Clearing                      Gran Plain SE

If you have already learned sword-dancing, then you can continue with the plot
from here.  Before doing so, head north of the save point, and cut the tall
grass to the east to gain access to a chest which contains a FIRST AID KIT.
From the save point, head west to the decision from before and choose "Abandon
the idea" to proceed onward this time.  Afterwards, Nemesia shows up to give
Stocke the MYSTERIOUS PRISM.

[Sword Dancing node]
Aht is a bit of a liability at this point, because she doesn't have any
assaults, and she's rather frail, so I wouldn't use her, right now.  She can
use elemental traps during battle.  The way they work is that you lay a trap on
an empty tile, then move an enemy or group of enemies onto them for massive
damage.  You can also set a trap on an enemy, if the tile was empty when you
entered the command, but you moved the enemy onto the tile before laying the
trap.  If you were to put her in your active party, her Polaris spell could be
useful against Goblin Foot, to protect against poison.

To the northwest are some rocks, and a barrel above them.  You know what to do.
Blow them up to access a chest which contains a BISHOP STUD (equip on Marco).
Then, continue west to Gran Plain West.

Before going south, cut the tall grass to the west to gain access to a chest
which contains a HOLY WATER.  Then, head south to the Forest Clearing.  Go left
of the save point to find a chest which contains 3 ANTI-POISONS.  Keep going
south to where you will set up camp.

[Collecting Wood node]
Return north and Aht will teach Stocke the Mana Sight ability that will let you
see hidden objects, including the first of five WITHERED BRANCHES that you must
find.  This includes the bombs back at the Sand Fortress.  If you want to go
back there now, then skip to SAND3, but I wouldn't do that.  Also, there is a
lot of hidden treasure in previous areas that we could get now.  Again, I will
wait until it is more convenient to do so.

[Preparing a Meal node]
Go west and cut through the tall grass again.  In the upper right corner of the
area, you will find a WITHERED BRANCH.  Head east to the central Gran Plan area
and north to find another WITHERED BRANCH.  Proceed north to the Gran Plain
Northwest area, and hug the east wall until you find yet another WITHERED
BRANCH.  Follow Aht's direction, and walk south two screens to the South Hill.
Search by the tree on the right to find the last WITHERED BRANCH and something
else will find you.

*******************************************************************************
BOSS TIME: Fumble, Rare Mushroom
WEAKNESSS: Fire/Poison, Fire
STRATEGY: Your first priority should be to inflict Poison against Fumble.
Then, have Marco cast Magic Boost on Stocke.  When you have 3 consecutive
turns, use Right Assault on the lower Rare Mushroom, Push Assault on Fumble,
and Fire on Fumble to kill both mushrooms.  Fumble should pose little threat on
its own, but try to finish it off before it summons more Rare Mushrooms.
*******************************************************************************

For defeating him, you will get some FRESH MEAT for dinner.  Return to the
Forest Clearing and talk to Vanoss or Liese to sleep the night there.  Aht will
also give Stocke the White Page.  In the morning, use the save point to return
to Historia.  With the White Page, Lippti and Teo will unlock your first Mana
Burst: Turn Break, which can delete an enemy's turn panel.  You can fill up the
Mana Burst gauge by either dealing or receiving damage.  Now, we can begin
heading to Granorg.  Head north, east, and north one screen to return to the
Gran Plain Northwest area.  Continue north for a small scene.

[Aht's Prayer node]
Afterwards, exit north to reach Granorg.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Bronze Mail
Raynie: Silver Spear, Silver Mail, Charm, Charm
Marco: Alistel Edge, Heavy Mail, Bishop Stud, Breeze Armlet, Seed Ring

Rosch: P. Thauma Spear, Brigandine
Aht: Red Dagger, Fluffy Poncho

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 1) [GRNG1]
Recommended Level: 12
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - 50 G

Item Shop               Equipment Shop
*********               **************
Soothing Balm   100     Silver Edge     3000
First Aid Kit   400     Iron Sword      5000
Herbal Tea      350     Silver Spear    3000
Holy Water      500     Iron Lance      4000
Anti-Poison      50     Knife           1800
Poison Wing     350     Silver Mail     2000
                        Heavy Mail      2300
                        Metallic Cape   2100 (buy for Aht)
                        Charm            350
                        Pawn Stud        750
                        Knight Stud     1500
                        Seed Ring       1000
                                                                 ______
                                           Palace               | _    |
                    ______ __            Front Plaza         ___|  |_  |
           _       |    _ |_1|_            |XXXX|           |       _ _|   
         _| |      |___|  ___  |           |    |          _| |__| |2| |
        |_  |      |   | |   | |_                         |            |
          | |_   __|     |___|   |       __|    |__       |   ________/
          |___   __     _____ _  |_   __/ _      _ \__   _|  /
                   \___/       |___   ___/ |    | \___   ___|  Commercial
         Back                             /      \              District
         Alley         Downtown         _|S       |_
                                       |            |
                                       |___      ___| Main Street
                                           |    |

 S - Save Point    X - Inaccessible    1 - Anti-Paralytic    2 - Might Herb x2

[An Ancient City node]
After entering the city, continue up for a scene, and the Mysterious Prism
shines, upon reacting to a node.

[White Shadow node]
Head to Historia, where you will be subsequently transported to a ship.  A
back section will also be added to the White Chroncile for new nodes.

[A Vast Sea node]
Walk to the right to find a compass on the ground, and Nemesia will appear.

[The Dunamis node]
Nemesia has some new sidequests to give you aboard her ship, the Dunamis.
However, I would recommend returning to Granorg to complete Chapter 1, first.

Your contact is in the Commercial District to the east.  So naturally, we
should head west first.  Follow the path north and west to Downtown Granorg.
Go up the stairs to the inn.  In one of the rooms upstairs is a chest which
contains an ANTI-PARALYTIC.  Leave the inn, go down the stairs to the shops,
& talk to the man in green, Hilster, to receive [The Ultimate Dish] sidequest.
If you continue west, you'll find a tavern and a small alley behind it.

Return to the Main Street area and head east to the Commercial District.
Stocke will point out your contact, but you should not talk to him just yet.
Go up to the equipment shop, where I recommend buying the Metallic Cape for
Aht.  Walk right and down to the item shop, where just outside to the left of
it, you will find a chest which contains 2 MIGHT HERBS.  Enter the item shop
and talk to the merchant to advance [The King's Daughter] sidequest.  Finally,
talk to the man in the robe by the arch to the left of the item shop.

Before starting the next Chapter, you will automatically receive the
[Jail of the Monsters] sidequest from Lippti & Teo, that will unlock the Vault
of Time, which can be accessed from Historia.  I would recommend heading there
before continuing with the plot at Granorg.  However, if you would rather do
that instead, then skip to GRNG2.

Recommended Equipment at this point in the game
Stocke: Alistel Edge, Heavy Mail, Charm, Charm
Raynie: Silver Spear, Brigandine
Marco: Wisp Blade, Bronze Mail
Rosch: P. Thauma Spear, Silver Mail, Breeze Armlet
Aht: Red Dagger, Metallic Cape, Bishop Stud, Seed Ring

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VAULT OF TIME (Interlude) [VALT1]
Recommended Level: 12
Recommended Party: Stocke, Aht, Rosch
2F Enemies: Bloody (Ice/Stone), Blue Leech (Fire/Lightning/Poison),
     Fly Eater (Fire/Lightning/Poison), Hunter (Ice/Paralysis),
     Rose Balsam (Fire/Poison/Stone), Sting (Ice/Sleep), Stompy (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After talking with the guard, arrange your party as listed above.  Fortunately,
you can bring in any party member from either timeline here, so this is a great
way to bring lower-leveled characters up to speed.  Against the two Hunters you
have to fight first, I would have Aht cast Polaris on the party to protect
against their poison and paralysis attacks.  Defeat them to complete the
[Jail of the Monsters] sidequest and receive 5 CELESTIAL TEAS from the guard.

[Holdovers of Time node]
Afterwards, you will gain access to the White Corridor within the Vault of
Time.  It includes 3 floors with no treasure, but 4 battles, with each
subsequent floor containing significantly more difficult monsters.  Unlike
their counterparts during the main storyline, the enemies don't reward normal
money, but Mementos, an alternate currency that can only be spent in the Vault
of Time, for unique equipment and regular items.  However, if you leave the
Vault of Time, you will lose whatever Mementos you had leftover.  You also
cannot use any items while in the Vault of Time, so be careful using spells.

Item Shop                 Equipment Shop
*********                 **************
Art of Thunder    400     Demon Edge      150
Art of Magic      400     Tepoztopilli    150
Art of Cross      400     Bloody Dagger   150
Art of Hypnosis   400     Kastet          150
Soothing Balm       1     Danshi          150
Royal Jelly        20     Full Plate      100
Celestial Tea     800     Sun Robe        100
Holy Water         10     Adamsguard      100
Anti-Poison         5     Dawn Dress      100
Anti-Fear           5     Lizard Charm    100 (buy 6)
Anti-Paralytic      5     Camel Stud      150
Anti-Curse          5     Root Ring       100
Anti-Sleep          5     Quartz           50
Anti-Stone          5

For now, the enemies beyond the second floor are much too difficult, if you're
playing along at my levels, so I would just stick to the enemies on the first
floor.  After defeating them, leave the floor and return to make them respawn.
The weapons and armor here aren't that great, compared to normal buyable
equipemnt, so I don't care for those.  However, the accessories here are much
more interesting and unique.  I recommend buying 6 Lizard Charms, 3 for Stocke
and Raynie, each.  Usually, I'm not counting on my third character for damage,
like Marco, so I don't think it's necessary to buy 9 Lizard Charms.  Once
you've done all that, talk to the vault guard to return to Historia, and go to
the Dunamis.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Silver Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Silver Spear, Bronze Mail
Marco: Alistel Edge, Heavy Mail, Bishop Stud, Breeze Armlet, Seed Ring
Rosch: P. Thauma Spear, Brigandine
Aht: Red Dagger, Metallic Cape, Lizard Charm, Lizard Charm, Lizard Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS1]
Recommended Level: 15
Recommended Party: Stocke, Aht, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Possibility Awaits node]
Talk to Nemesia, choose to accept the [Suprise Attack] quest, and she will take
you to an alternate history.

[Surprise Attack node]
As with the Vault of Time, you have access to party members from both timelines
here.  After talking to Rosch, I would bring in Aht & Marco for this quest.
You can save back in Sonja's office, if you like.  When you're ready, leave the
area and head to the right to find Sonja.

*******************************************************************************
BOSS TIME: Alistel Grunt, Prototype Auto-Defender
WEAKNESS: Sleep, Fire
STRATEGY: The Auto-Defender can poison the entire party, so make sure to defeat
it first.  The Alistel Grunt can create a Power Zone tile on the battlefield,
so make sure to keep him off of it at all times.  Have Marco cast Magic Boost
on Stocke, followed by two Fire spells to defeat the Auto-Defender.  To defeat
the Alistel Grunt, have Marco cast Magic Boost on Aht, then use the Change
command to string together 5 consecutive turns, including 4 from Aht.  She
should place an Electric Trap behind the grunt, Stocke Push Assault him onto
it, then 3 more Electric Traps should finish the job.
*******************************************************************************

[Crimson Power node]
For defeating him, you will receive the RED COG, one of the Artifacts Nemesia
wants, and receive 2000 G for completing the [Surprise Attack] quest.  With
this quest complete, you are automatically returned to the Dunamis, and Nemesia
restores your HP/MP.

[Artifact node]
After talking to Nemesia, return to Historia, where the prism will shine again.
Return to the Dunamis and accept the [Echoing Scream] quest from Nemesia.

[Echoing Scream node]
Ignore the enemies around here, head up to where you first met Aht, and find
Tarquin there.  Choosing to "Step in" will unlock the [Burning Sorrow] ending.
Otherwise, choosing to "Stay back" will give Stocke an idea.

[Recklessness node]
In some of Nemsia's quests, like this one, you will need to return somewhere in
the main storyline in order to progress with the quest.  In this case, we need
to acquire another piece of Fresh Meat from Fumble.  Remember, in order to get
the extra slice of meat, you must have spoken to Tarquin and chosen to stay
back in order to trigger the next part.

Return to the "Preparing a Meal" node and proceed with the plot as before.
Defeat Fumble, and you will get some new dialgoue, including Stocke taking a
piece of SLICED MEAT for himself.  Return to the "Echoing Scream" node and
choose to "Stay back" again.  This time, events proceed smoothly and Vanoss
will give you the RED POTTERY artifact.

[Survival of the Fittest node]
For completing the "Echoing Scream" quest, you will receive a SHIELD FRUIT,
which I would use on Stocke.  When you're ready, arrange your party as follows,
and return to the main storyline with the "Duty Revealed" node.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Bronze Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Silver Spear, Silver Mail, Lizard Charm, Lizard Charm, Lizard Charm
Marco: Alistel Edge, Heavy Mail, Bishop Stud, Breeze Armlet, Seed Ring

Rosch: P. Thauma Spear, Brigandine
Aht: Red Dagger, Metallic Cape

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 2) [GRNG2]
Recommended Level: 15
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Duty Revealed node]
After receiving your mission, head west to Main Street, and south to the guard
by the save point.  Talk to him twice to receive the [Mankind & Beastkind]
sidequest.  Go west to the inn, upstairs, and into the right room.  Talk to the
man there, whose name is Kaizan, to receive the [One & Only] sidequest.
Leave the inn, walk around its left side, and up the stairs to the west to find
Liese.  Talk to her to advance the [Mankind & Beastkind] sidequest.  Return to
the guard who gave you the sidequest to advance it again.

Head west two screens to the Back Alley, where you will run into some old
friends who disappear.  Enter the tavern, and talk to the bartender to get some
information on where they might have gone.

[Castle Sewers node]
You could proceed with the plot, but I think this is a good time to do
sidequests and collect some new treasure with our Mana Sight ability.  If you
really want to just continue with the plot, then skip to UGWW1.  Return to
"The Closed Mine" node.  Enter the house and talk to the miner to advance the
[One & Only] sidequest.  Search around the house with Mana Sight to reveal
a chest which contains the IMPALE CORE PART for Rosch later.  If you climb the
ramp to the right of the house, you can now find a hidden chest which contains
2 MANA CRYSTALS.  Now, return to "The Beginning" node and choose to Join the
Rosch Brigade.

  __       __             _____   _ ___
 |1 |__E__| 2|    3F     | _|  | | |5  |   Second Ward    S - Save Point
 |__  ___  __|           |  _  |S|  ¯¯ |                  E - Elevator
   /S/ | \ \             | |  _| |_ ¯| |                  X - Inaccessible
   \/  |  \/             | |___   _ _| |                  1 - 2000 G
  __   |   __            |__ |_   _|___|                  2 - Panacea+
 |3 |__E__| 4|    2F        X  | |                        3 - Shield Seed
 |__  ___  __|          ____ __   ____                    4 - Rhapsody
   / / | \ \           |  _____| |7   |_   First Ward     5 - 2000 G
   \/  |  \/           | |6       ¯¯¯   |                 6 - Fire Pact
  __   |   __          | |¯¯¯¯¯| |¯¯¯¯| |                 7 - Mana Crystal x2
 |  |__E__|  |    1F   | |¯¯¯¯¯   ¯¯ ¯| |                 8 - 2000 G
 |__       __|X|       |8 ¯¯¯¯¯| |¯¯¯¯  |
|       S      |        ¯¯¯¯¯¯¯| |¯¯¯¯¯¯
|____     _____|
     |   |
       |
 To Second Ward

Start by searching Hugo's office for a hidden chest which contains 2000 G.  In
Raul's office on the right is a hidden chest which contains a PANACEA+.  Take
the elevator down to the second floor, and search Viola's office on the left
for a hidden chest which contains a SHIELD SEED.  Search Heiss' office on the
right for a hidden chest which contains the RHAPSODY knife.  Leave the castle.

Climb the stairs on the right side of the second ward, and the next set too.
On the upper platform to the left is a hidden chest which contains 2000 G.
Head down to the first ward, and search the alley behind the item shop for a
hidden chest which contains the FIRE PACT for Stocke later.  Go up the stairs
on the right, and search left on the upper platform for a hidden chest which
contains 2 MANA CRYSTALS.

On the second floor of the inn, you can find Kaizan.  Talk to him to advance
the [One & Only] sidequest.  If you go to the "Where are the scrolls?" node,
you could also access the upper platform on the left side of the First Ward and
find a hidden chest which contains 2000 G.  Instead, I would stay here and go
to Lazvil Hills.

                 Highway W               Highway         Highway E

                                    ___                     | |
           __________________   ___/6  \_ ____________   __/   \
          X____________    __   ___     _X ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |   |   \  |            \   /
                  | |               \  |    | |             |X| 
Woodland          | |                | |    | |             | |
 Path W
   _____   _______| |               _| |    | |            _| |_
 _|  S _   _ 4 _   _|              |   |   /  | Woodland  |     |
|     |_    \_/ | |    Woodland     \  |__|   |  Path E   |1| | |  Southern
|     X5|      /   \____ Path        |_   ____|          _|/   \|_    Path
 \_   /¯      /   S     \____   _______| |              |2      * |
   | |       /                  _________|               ¯¯¯|X|¯¯¯
             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                                           _| |_
S - Save Point        X - Roadblock   * - Barrel          |     |_____  Seaside
1 - Healing Herb x2   2 - Rune Claw   3 - Herbal Tea x2   |      _____   Road
4 - Superior Tea      5 - Panacea     6 - Panacea x3      | 3   |
                                                           ¯¯¯¯¯
Use the barrel on the right to blow up the rocks below you to access the
Southern Path.  Cut through the tall grass on the left to reach a chest which
contains 2 HEALING HERBS.  Go down the middle path and search the left side for
a hidden chest which contains a RUNE CLAW for later.  There is a hidden barrel
on the right that you can use to blow up the rocks below.  At the bottom of
the Seaside Road is a chest which contains 2 HERBAL TEAS.

Return to the entrance at Highway East, head west one screen, south one, and
west one to find a huge boar.  You're probably not meant to fight it now, but
it's not impossible to defeating it now.  However, definitely use the save
point before approaching the Giant Boar.

*******************************************************************************
BOSS TIME: Giant Boar
WEAKNESS: Fire
STRATEGY: He will start by using Stampede on your party, like killing everyone
except Stocke with the Wisp Blade.  Have him cast Resurrection on Marco, while
the Giant Boar uses Kiai Charge.  Marco should cast Magic Boost on Stocke, and
use a Holy Water to revive Raynie.  It's possible that the Giant Boar might use
Kiai Charge a third time, but I wouldn't push my luck.  Use everyone's Turn
Break to string together 10 consecutive turns.  Unfortunately, Raynie doesn't
learn Fire until Level 15, and she was at Level 14 when I got here.  Still,
cast Magic Boost on Raynie and attack with Marco.  Then, have Raynie cast
either Frost or Thunder for all of her turns, followed by Fire from Stocke for
all of his turns.
*******************************************************************************

For defeating the Giant Boar, you will win the SAVORY BOAR MEAT and advance
[The Ultimate Dish] sidequest.  Go north and west at the fork.  Search the
upper wall for a hidden chest which contains a SUPERIOR TEA.  Proceed west to
the next area, and cut through the tall grass on the right side to find a chest
which contains a PANACEA.  Go back to the fork, head north and east one screen.
Cut through the tall grass above to find a chest which contains 3 PANACEAS.

Return to the "Castle Sewers" node and talk to Kaizan at the inn to advance the
[One & Only] sidequest.  Talk to Kaizan back at Alistel again to advance the
[One & Only] sidequest.  Finally, talk to Kaizan at Granorg to complete the
[One & Only] sidequest and receive the FIRESTAR PACT for Aht later.  By the
way, do NOT talk to Hilster about The Ultimate Dish sidequest yet or you will
lose your Savory Boar Meat and have to start over.

Rest up at the inn and return to the tavern.  Search behind it to find the
secret passage that leads to the palace.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERGROUND WATERWAY (Standard Chapter 2) [UGWW1]
Recommended Level: 16
Recommended Party: Stocke, Raynie, Marco
Enemies: Bloody (Ice/Stone), Blue Leech (Fire/Lightning/Poison),
     Fly Eater (Fire/Lightning/Poison), Sting (Ice/Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     _   _         _   _       
B - Begin here      | |_| |       | | | |         [Secret of the Sewers node]
S - Save Point     /       \__   _| |_| |_|E|_    There are a few new mechanics
L - Lever         |        D__   _____________|   to this dungeon.  First, some
D - Drawbridge    |      * |__   _____________    enemies can drop from the
C - Claire        |        D                 9|   ceiling and get a sneak
* - Sneak attacks  \   _   /¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯    attack on your party.  Their
E - End here        |L| | |                       locations are fixed, and I
1 - Herbal Tea x2   |_| | |                       have denoted them on the map.
2 - Special Tea x2                                Second, you will need to pull
3 - Mail Vest           | |                       levers throughout the dungeon
4 - 2000 G              | |___   _____________    in order to lower drawbridges
5 - Wind Armlet         |_____   ___   _______|   for you to cross.  Each lever
6 - Panacea x2                    __| |  _____    corresponds to the drawbridge
7 - Mana Crystal x2              |8   | |    7|   on the same screen.
8 - Medicloth                     ¯¯| | | |¯¯¯ 
9 - 2000 G                                        After some initial dialogue,
                                    | |_| |       follow the path up to the
 ____________   ______________   __/       \__    next screen and either path
|_   ___*  __   _   __________   __D       D__|   right.  Walk down to the next
 _| |_  | |__   _| |__   _____   __|       |__    screen to find a level to
|___  | |  __   ____  | |  ___     D     * D S|   lower the nearby drawbridges.
    | | | |         | | | |      ¯¯\ _   _ /¯¯    Hug the left wall around
    | | | |         | | | |         | | |L|       until you reach a large, open
                                                  area.  Go along the lower
    | | | |         |L| |_|         | | | |       path on the left side to find
|B|_| | | |__   ___/ ¯     \__   ___| |_| |___    a chest which contains
|_____| |____      D        __   _____________|   2 HERBAL TEAS.
         ____   ¯¯¯|       |__   _____________ 
        |1      ¯¯¯D        __               2|   Return to the open area, and
         ¯¯¯¯   ¯¯¯\   _   /     ¯¯¯¯¯¯¯¯¯¯¯¯¯    take the upper path on the
                    | | | |                       right side.  Head up the
                                     _   _        second path to a level to
                    | | | |         | |_| |       lower some drawbridges.  Go
                 ___| | | |___   __/       \__    back to the open area and
                |3    | |_____    L|         5|   follow the lower path on the
                 ¯¯¯| |          ¯¯|       |¯¯    right to a chest which
                 ___| |_______     |   C   |__    contains 2 SPECIAL TEAS.
                |4               ¯¯D         6|   From the open area, walk down
                 ¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯\   _   /¯¯    the right path on the lower
                                    |_| |_|       side to find another lever.

Finally, from the open area, take the left path on the lower side.  Go left at
the fork to a chest which contains a MAIL VEST (equip on Marco).  Hand down his
Heavy Mail to Raynie and her Silver Mail to Stocke.  Walk down from the fork
and left to a chest which contains 2000 G.  To the right, you can find a girl
named Claire, but don't talk to her.  If you do, you'll have to escort her out
of the sewers, which will unlock the [Escort] node to receive the SMALL SATCHEL
and HOLY WATER.  While you will eventually have to do this, in order to
progress with the plot, I would recommend saving it for later, so you can get a
weapon upgrade sooner.  On the two paths on the right are two chests which
contain a WIND ARMLET (equip on Marco) and 2 PANACEAS.

From the entrance, go up one screen and right two screens.  Go up the right
path on the upper side to a chest which contains 2 MANA CRYSTALS.  Then, head
up the left path to a chest which contains a MEDICLOTH.  Continue up, left, and
up one screen to another open area.  Pull the lever to lower the drawbridges
and take the lower path on the right to a chest which contains 2000 G.  Head
right along the upper path on the right side to a ladder which leads inside the
Granorg Palace.

Go left of the Underground Passage, where you will be prompted for a decision.
Choosing "I'll be the decoy" will unlock the [Fated Assassination] ending.

[How to Disappear node]
Return to this node and advance the plot up to the same decision.  However,
choosing to "Stick to stealth" will only lead to a dead end.

[High Alert node]
If you have already resolved this roadblock, then skip to GPLC1.  Otherwise,
you will need to return to "The Valkyrie" node in Alternate History to put the
Mana Sight ability to use at the Sand Fortress.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Heavy Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Silver Spear, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm
Marco: Alistel Edge, Bronze Mail
Rosch: P. Thauma Spear, Silver Mail, Bishop Stud, Wind Armlet, Breeze Armlet

Aht: Red Dagger, Metallic Cape

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Alternate Chapter 1) [SAND3]
Recommended Level: 17
Recommended Party: Stocke, Raynie, Rosch
Enemies: Granorg Archer, Light Granorgite (Poison/Sleep), Red Cap (Ice/Curse)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           _________________
   Sand Fortress N     2F |     B           |     S - Save Point
                          |   ___ ___ ___   |     X - Obstacle
    __       |  |        _|  |   |   |   |  |_    B - Bomb
   /  \     /    \      |    |   |   |B  |  X |   1 - Emerald
  |    |   /      |     |    |   |___|   |  X4|   2 - 2000 G
  |XXXX|  |      /      |_   | 3 |   |   |  X_|   3 - Panacea+
  |    |__|     |___      |  |_ _|   |_ _|  |     4 - Mana Crystal x2
  |                7\     |          S      |     5 - Leaf Ring
   \_____     ______/     |______     ______|     6 - Darkshield Scroll
         |   |                   |   |            7 - 2000 G

      ___|   |___          _____ ___________
  3F |           |     1F |   X2|     | B   |     If you have learned the Mana
     |          6|        |__ X_|__ __|__ __|     Sight ability, you can
     |___     ___|        | B               |     continue with the plot from
   ______|   |______      |_____________ ___|     here.  In addition to the
  |5X   _______     |     |     |     |     |     bombs, you can also find much
  | X    _____   ___|     |     |_| |_|     |     hidden treasure here.  Before
  |¯¯¯¯¯|_____|     |     |      S        1 |     doing that, I would recommend
  |B          ______|     |______     ______|     buying 5 Sleep Wings from the
   ¯¯¯¯¯¯|   |                   |   |            merchant outside.

On the first floor, search the lower right corner for a chest which contains an
EMERALD.  Head to the upper right room and search the upper left corner for a
white sparkle that is your first bomb to disarm.  Go left in the hallway until
you find the second bomb.  In the upper left room, pull the crates out that
block a hidden chest which contains 2000 G.  Now, head up to the second floor.

Search the room on the right for a bomb in the upper left corner.  The room to
the left holds a hidden chest which contains a PANACEA+.  Leave the room and
walk around the back side to find the fourth bomb.  On the right side of the
floor are some crates that you can pull, blocking a hidden chest which contains
2 MANA CRYSTALS.  Head up to the third floor.

In the upper left corner is the last bomb, but you should still collect some
more treasure.  Walk around to the right, but don't go up the stairs.  Pull the
crates to the left out of the way that are blocking a chest which contains a
LEAF RING.  Climb the stairs go up to the large room.  Search the right side
for a hidden chest which contains the DARKSHIELD SCROLL for Raynie.  Don't
teach to Raynie right now, or you will have the find the bombs all over again.

Proceed up to the Sand Fortress North area.  In the lower right corner is a
hidden chest which contains 2000 G.  Now, you should report to Rosch and choose
to "Prioritize orders" to proceed with the plot, now that the bombs areout of
the way.

[Sand Fortress Battle node]
Enemies will be crawling all over the fortress, but not in any enclosed rooms.
However, you can easily reach the leader without fighting many of them.  When
you're done with the enemies you want to fight, make your way up to the upper
room on the third floor.

*******************************************************************************
BOSS TIME: Grey Shadow, Granorg Agent (bow) x2, Granorg Agent (sword)
WEAKNESS: Sleep, Sleep, Sleep
STRATEGY: This battle is very easy, if you bought those Sleep Wings.  Use a
combination of assaults and a Sleep Wing to put all of them to sleep.  Use the
Change command to string together 10 consecutive turns.  This time, get all of
the enemies onto a single tile, then alternate between Stocke's Air Assault and
Raynie's spells to defeat them.
*******************************************************************************

[A Message from Home node]
After some cutscenes, you will hear about your next mission, but Nemesia has a
new sidequest for us, so let's return to the Dunamis.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Heavy Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Silver Spear, Silver Mail
Marco: Alistel Edge, Mail Vest, Bishop Stud, Wind Armlet, Breeze Armlet
Rosch: P. Thauma Spear, Bronze Mail
Aht: Red Dagger, Metallic Cape, Lizard Charm, Lizard Charm, Lizard Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS2)
Recommended Level: 17
Recommended Party: Stocke, Aht, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept [The Prophet Speaks] quest from her.

[The Prophet Speaks]
Once you regain control of Stocke, bring Aht & Marco into the party.  Take the
elevator up to the third floor, and enter Raul's office on the right, where you
will find the assassin.

*******************************************************************************
BOSS TIME: Vlad the Spy x3
WEAKNESS: None
STRATEGY: Aht should cast Polaris as soon as possible, to protect against
Vlad's sleep status.  Have Marco cast Magic Boost on her, set an Electric Trap,
and have Stocke knock one of them onto it.  Take your time, and make sure to
keep everyone above 100, preferably 150 HP.  You can even have Aht set her trap
and trigger it later in the fight, as long as she doesn't die.  Repeat the
process on the other two to win the fight.
*******************************************************************************

For defeating them, you will receive the RED MASK artifact.  

[Blood Plan]
For completing the quest, you will receive 2500 G.  You might notice on the
nodes in the White Chronicle, there's still more to come from this plot thread.
We can't do anything more with it for now, but keep that in mind for later.
Arrange your party as follows, heal up back at the Sand Fortress, and head to
the Vault of Time.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm
Rosch: Silver Spear, Heavy Mail, Bishop Stud, Wind Armlet, Breeze Armlet
Aht: Red Dagger, Metallic Cape, Lizard Charm, Lizard Charm, Lizard Charm

With some more levels, we can handle the enemies on the third floor of the
White Corridor.  However, if you want to level up Aht, instead of Raynie, I
would recommend sticking to the Storms.  An Electric Trap, Grapple, and Push
Assault should be able to either defeat them or nearly so.  Poison Crabs would
require poisoning them, but only Raynie can do so, at the moment, without
using Poison Wings.  I would save up 1600 Mementos to buy the Art of Thunder,
Art of Magic, Art of Cross, & Art of Hypnosis.  They teach useful support
skills that will help out when those characters are in the reserves.  With that
finished, let's return to the main storyline and start Alternate Chapter 2.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Silver Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Silver Spear, Heavy Mail, Lizard Charm, Lizard Charm, Lizard Charm
Marco: Alistel Edge, Mail Vest, Bishop Stud, Wind Armlet, Breeze Armlet

Rosch: P. Thauma Spear, Bronze Mail
Aht: Red Dagger, Metallic Cape

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Alternate Chapter 2) [SAND4]
Recommended Level: 21
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Alistel's Offensive node]
After receiving your objective and destination, talk to Viola again to advance
the [A Letter to Tomorrow] sidequest.  Return to the "Where are the Scrolls"
node.  Teach the Darkshield Scroll to Raynie.  Leave the castle and talk to
Cedric, who is on the upper platform next to the tavern.  Choosing "Don't show
it" will unlock the the [A Voice Unheard] ending.  Otherwise, choosing to
"Show Journal" will complete the [A Letter to Tomorrow] sidequest and you will
receive the NOAH AMULET.

Return to "Alistel's Offensive" node.  Climb up to the third floor and take the
north exit to the Gran Plain.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Alternate Chapter 2) [GRAN3]
Recommended Level: 21
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Granorg Archer (Sleep), Granorg Ambush Agent,
     Hunter (Ice/Paralysis), Rose Balsam (Fire/Poison/Stone),
     Sabertooth Tiger (Paralysis), Wooden Shield (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Battle of Gran Plain node]
Go north one screen, west two, and continue west until you get an update on the
battle situation here.  You will then have a decision to make.  Choosing to
"Go north" will unlock [The Lion General] ending.

[A Meeting Too Late node]
Before returning to this node, I would strongly recommend resting up in a bed
on the second floor of the Sand Fortress.  Then, return to the decision point,
this time choosing to "Look for Rosch", and you will find him.

*******************************************************************************
BOSS TIME: Granorg Ambush Archer x3, Paelzen, Wooden Shield x3
WEAKNESS: None, None, Fire
STRATEGY: During the first round, cast Magic Boost on Raynie, cast Fire on
the middle Wood Shield, and use Power Wave against Paelzen.  In the second
round, Grapple the middle archer into Paelzen, have Stocke use Air Assault on
them, and cast any spell to finish them off.  Next, have Marco cast Magic Boost
on Stocke, while Raynie and he cast Fire on the Wood Shields.  Finally, use
Right Assault and two Fire spells to finish off the remaining archers.
*******************************************************************************

[Rosch in Crisis node]
[Wolf in the Fold node]
Return to the "Alistel's Offensive" node and talk to Viola to unlock the
[Viola's Decision] node.  Return to the "A Meeting Too Late" node and proceed
as before until you are prompted with another decision.  Make sure to choose
"I'll leave it to you.", as this is a requirement to unlocking the sidequest
[At Journey's End] later.

[Lives Entrusted node]
After the battle, the plot will return to Alistel.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm

Raynie: Silver Spear, Silver Mail
Marco: Alistel Edge, Heavy Mail
Rosch: P. Thauma Spear, Bronze Mail
Aht: Red Dagger, Metallic Cape

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Chapter 2) [ALST6]
Recommended Level: 23
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Homecoming node]
[The Secret Castle node]
Before inspecting Hugo's office, take the elevator down to the first floor.
Talk to the receptionist behind the left desk to receive the
[Swordsman Recruit] and [Mercenary Recruit] sidequests, though you won't be
able to complete them for a very long time.  Return to the third floor, and
enter Hugo's office to the left where you will find someone other than Hugo.

*******************************************************************************
BOSS TIME: Heiss
WEAKNESS: None
STRATEGY: Use the Change command to string together four consecutive turns of
Power Wave to defeat him.
*******************************************************************************

[Parting Ways node]
For winning the battle, Stocke will learn the Vanish technique, that can allow
him to sneak past enemies without being seen.  This includes the guards back at
Granorg Palace.  If you want to go back there now, then skip to GPLC1, but I
wouldn't do that right now.

[Flight node]
Talk to Sonja in the infirmary to make your escape before you get caught.

*******************************************************************************
BOSS TIME: Special Forces x2
WEAKNESS: None
STRATEGY: One of them will start with Power Zone.  Do everything you can to
keep them off of it.  As long as you do that, they can't really hurt you much.
If neither are on a Power Zone, then use Power Wave, instead.  Once you've
killed one of them, use the Change command to string together 10 consecutive
turns to steal a Halberd for Raynie and finish off the other.
*******************************************************************************

[Fiendish node]
After the battle, someone you haven't seen before finds you.  Before you can
find out who it is, Nemesia has some more quests for you.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Silver Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Heavy Mail, Lizard Charm, Lizard Charm, Lizard Charm
Marco: Alistel Edge, Mail Vest, Bishop Stud, Wind Armlet, Breeze Armlet
Rosch: P. Thauma Spear, Bronze Mail
Aht: Red Dagger, Metallic Cape

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS3]
Recommended Level: 24
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Thaumachine Rampage] quest from her.

[Thaumachine Rampage node]
Walk up to Funnel up on the left side of the path.  Examine him to be given a
decision to make.  Choosing to "Smack Fennel" will unlock the [Fennel Awakens]
ending.  Otherwise, choosing to "Shut him down" will give Stocke an idea.

[Thaumatech Takeover node]
Return to "The Beginning" node and talk to Fennel in his lab to the left.
Then, walk around the right side of Sonja's office to find a hidden piece of
paper with the code "1414" on it.  After choosing to shut down Fennel again,
you're instead given a few options for the code.  Choosing "4444" will unlock
the [Lost Pioneer] ending.

[A Troubled Reboot node]
The other two options don't have any effect, so input "1414" to solve the
problem and receive the RED DISC artifact from Fennel.

[Fennel Restored node]
Afterwards, you're returned to the Dunamis to hand over the Red Disc, complete
the [Thaumatech Rampage] quest, and receive the MACHINE STUD for Marco.  Next,
talk to Nemesia and accept the [Battlefield Breakout] quest.

[Battlefield Breakout node]
Once you regain control of Stocke, we need to find Viola.  I would just ignore
all of the enemies around here, go up one screen and left two.  Save here
before heading down to the Forest Clearing where you'll find her.

*******************************************************************************
BOSS TIME: Granorg Ambush Archer x3, Paelzen, Iron Shield x3
WEAKNESS: None, None, Lightning
STRATEGY: This fight is pretty similar to before, except the shields are now
weak to lightning, and Paelzen has a worthwhile item to steal.  During the
first round, cast Magic Boost on Raynie, have her cast Thunder on the upper
Iron Shield, and have Stocke use the Change command to be ready in the next
round.  Use two Right Assaults on the lower left archer, Air Assault on all 3
of them, and Raynie cast any spell to defeat them.  Push Paelzen into the back
row, heal up, and have Raynie take out the other two Iron Shields.  Finally,
use the Change command to string together as many turns for Stocke as possible,
so he can steal the Nothung sword for Stocke.
*******************************************************************************

[Protection node]
For defeating Paelzen, you will win the RED FLAG artifact and are returned to
the Dunamis.

[Chased by the Desert node]
For completing the [Battlefield Breakout] quest, you will receive 3000 G.
When you're ready, return to the main storyline, and start Chapter 3.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 3) [CLST1]
Recommended Level: 23
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Boundary Tree         Item Shop                       Equipment Shop
       ____              *********                       **************
      |2   |             Soothing Balm    100            Rune Edge         4000
      |__  |             First Aid Kit    400            Iron Sword        5000
         | |             Herbal Tea       350            Rune Spear        3500
                         Healing Herb     500            Iron Lance        4000
    _____| |_            Holy Water       500            Copper Gloves     4500
   |  _   _  | Plaza     Anti-Poison       50            Knife             1800
   |1|_   _| |_          Anti-Fear         50            Red Dagger        2000
   |___  S_____|         Anti-Paralytic    50            Custom Knife      4000
       | |               Anti-Curse        50            Silver Mail       2000
                         Anti-Sleep        50            Heavy Mail        2300
     __| |__             Anti-Stone        50            Leather Cuirass    500
    |3      | Celestia   Poison Wing      350 (buy 5)    Beast Skins        500
    |       | Entrance   Paralysis Wing   350 (buy 5)    Silver Cape       1200
                         Curse Wing       350 (buy 5)    Hymnal Cape       1600
S - Save Point           Sleep Wing       500 (buy 5)    Metallic Cape     2100
1 - Crystal Charm        Stone Wing       500            Silver Dress      2000
2 - Anti-Paralytic x2    Power Down       500            Charm              350
3 - 3000 G               Might Herb       500 (buy 5)    Horn Charm        1000
                                                         Fang Charm        1000
                                                         Pawn Stud          750
[The Beastkind Forest]                                   Knight Stud       1500
Upon waking up in Celestia, leave the inn.  Search       Bishop Stud       3000
the left side of the village for a hidden chest          Seed Ring         1000
which contains a CRYSTAL CHARM.  Talk to the Satyros     Leaf Ring         2500
above the save point to receive a celestian              Wind Armlet       5000
FLOWER BUD to advance the [Flower of Promise]            Amber             1750
sidequest.                                               Amazonite         1750

To complete the sidequest, return to "The Beginning" node and give the Flower
Bud to the girl on the first floor to advance the [Flower of Promise] quest.
Skip to the "Where are the Scrolls?" node and talk to her again to complete the
[Flower of Promise] sidequest and receive a THAUMATECH ORB.  Return to
"The Beastkind Forest" node and head up to talk to Rosch.

[Unacceptable Loss node]
[Gauntlet node]
You will then receive your next mission from Patriarch Barranca.  Aht and Gafka
will then join your party.

[Beastkind's Favor node]
Arrange your party as follows.  I would recommend buying up to 5 of the wings
listed above & Might Herbs.  Our party options are very limited, so we'll need
those items to help fill in the gaps.  Go up to the Boundary Tree and search
the left side for a hidden chest which contains 2 ANTI-PARALYTICS.  Leave the
village via the south entrance, and search the left side for a hidden chest
which contains 3000 G.  Leave Celestia and head for Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Wisp Blade, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm
Aht: Red Dagger, Metallic Cape, Crystal Charm, Lizard Charm, Thaumatech Orb
Gafka: Rune Claw, Old Breastplate, Lizard Charm, Lizard Charm, Wind Armlet

Raynie: Halberd, Silver Mail
Marco: Alistel Edge, Heavy Mail
Rosch: P. Thauma Spear, Bronze Mail

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Chapter 3) [LZVL5]
Recommended Level: 23
Recommended Party: Stocke, Aht, Gafka
Enemies: Cloudy (Ice/Stone), Green Leech (Fire/Poison),
     Rafflesia (Fire/Poison), Stompy (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         Highway         Highway E    Stocke is going to be invaluable in this
                                      area with his Fire spells.  Aht is great
                            |X|       for using Polaris to protect against the
          ____________   __/   \      Cloudy's poison and Stompy's sleep.
         X_______   __   _      |     Gafka's Qigong Wave is very powerful, if
    ___   |    ____/      |     |     you can get a lot of enemies in the
   |   |   \  |            \   /      middle column.  Rafflesia can drop a very
    \  |    | |             |X|       important piece of armor for Gafka, the
     | |    | |             | |       Slashing Wind which boosts his Speed by
                                      8!  They can be summoned infinitely by
    _| |    | |            _| |_      Green Leeches.  I'd farm 8 of them at a
   |   |   /  |Woodland   |     |     time.  It's not too rare, and well worth
    \  |__|   | Path E    | | | |     the time to farm.
     |_   ____|          _|/   \|_    
_______| |      Southern|___   ___|   There's no more treasure here, if you've
_________|        Path      |X|       already cleared it, as I did back to the
                                      GRNG2 section.  Follow the path to an
                           _| |_      open area, then go north two screens.
S - Save Point    Seaside |     |__   Head west and south one screen to a save
X - Roadblock      Road   |      __   point.  Arrange your party as follows,
                          |_____|     and then continue west.

Recommended Equipment at this point in the game
Stocke: Alistel Edge, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm
Aht: Red Dagger, Metallic Cape, Crystal Charm, Machine Stud, Thaumatech Orb
Gafka: Rune Claw, Slashing Wind, Lizard Charm, Lizard Charm, Lizard Charm

*******************************************************************************
BOSS TIME: Forest Bear, Stompy x2
WEAKNESS: Fire/Ice/Lightning/Curse, Fire
STRATEGY: Use Left Assault on the Bear, Elemental Beads on the lower left
Stompy, and cast Fire on the bear to defeat both Stompys.  If the Forest Bear
doesn't boost its attack power right away, use the Change command to string
together a few more turns, while Gafka uses a Might Herb on himself.  Once it
does boost its attack, use a couple Turn Breaks, to string together as many
consecutive turns as possible.  Aht & Stocke should spend their turns to Steal
a Silver Claw from the Forest Bear for Gafka, while he uses 3 Qigong Waves to
finish it off.
*******************************************************************************

[Report from Vanoss node]
You'll briefly return to Celestia.  After talking to Barranca, head to the inn
to talk to Vanoss, and depart for Alistel.

Recommended Equipment at this point in the game
Stocke: Nothung, Heavy Mail, Lizard Charm, Lizard Charm, Lizard Charm
Aht: Red Dagger, Metallic Cape, Crystal Charm, Lizard Charm, Thaumatech Orb
Gafka: Silver Claw, Slashing Wind

Raynie: Halberd, Silver Mail
Marco: Alistel Edge, Mail Vest, Machine Stud, Bishop Stud, Wind Armlet
Rosch: P. Thauma Spear, Bronze Mail

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Chapter 3) [ALST7]
Recommended Level: 25
Recommended Party: Stocke, Aht, Gafka
Enemies: Alistel Grunt (sword, Sleep), Alistel Grunt (spear, Curse/Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Item Shop               Equipment Shop
*********               **************
Soothing Balm   100     Silver Edge       3000
First Aid Kit   400     Iron Sword        5000
Herbal Tea      350     Sorcery Epee      5500
Healing Herb    500     Silver Spear      3000
Holy Water      500     Iron Lance        4000
Anti-Poison      50     Magic Spear       6000
Anti-Fear        50     Knife             1800
Anti-Paralytic   50     Silver Mail       2000
Anti-Curse       50     Heavy Mail        2300
Anti-Sleep       50     Silver Cape       2800
Anti-Stone       50     Metallic Cape     2100
Panacea         800     Gold Clothes      3000
Poison Wing     350     Charm              350
Sleep Wing      500     Horn Charm        1000
Power Down      500     Pawn Stud          750
Might Herb      500     Knight Stud       1500
                        Seed Ring         1000
                        Breeze Armlet     1500

Head up, and Vanoss will arrive.

[Return to Alistel node]
Talk to Vanoss again to receive the [Wandering Soul] sidequest.  Go up to the
Second Ward, and climb the left stairs to the upper left.  Talk to the woman
above to receive the [Second Opinion] sidequest.  Outside the weapon shop, on
the right side of the Second Ward, is a boy to whom you can talk to receive the
[Battlefield Missive] sidequest.

Let's comeplete a couple of those sidequests now, since one of the rewards will
be very useful in the near future.  Return to the "Where are the Scrolls?"
node.  Climb the stairs by the tavern and talk to the man above to advance the
[Second Opinion] sidequest.  Return to "The Valkyrie" node and head up to Rosch
and Viola in the middle room above.  Talk to the soldier sitting on the bench
to advance the [Battlefield Missive] sidequest and receive the DEATH PACT for
Stocke later.

Return to the "Return to Alistel" node.  Talk to the boy by the weapon shop to
complete the [Battlefield Missive] sidequest and receive a CELESTIAL OIL.  Head
left to the bar.  This time, the man will have survived.  Talk to him to
complete the [Second Opinion] sidequest and receive the SLUMBERING SCROLL for
Raynie.  Go back to the "Where are the Scrolls?" node to teach it to her.
Finally, return to the "Return to Alistel" node, and head up to the castle.

[Darkness in Alistel node]
[Reunion with Raul node]
After the meeting, bring Marco into the party and attempt to leave Alistel.

*******************************************************************************
BOSS TIME: Shadow x3
WEAKNESS: None
STRATEGY: They can all try to paralyze your party members, so have Aht cast
Polaris to protect against it.  Marco should cast Magic Boost on Aht, followed
by her Traps and various assaults.  A Power Wave and two traps per Shadow
should suffice.
*******************************************************************************

Arrange your party as follows and watch out for the Alistel Grunts you may
encounter.  Once you leave the city, head to Lazvil Hills, and follow the same
path you took back to Celestia.

Recommended Equipment at this point in the game
Stocke: Nothung, Silver Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Heavy Mail, Lizard Charm, Lizard Charm, Lizard Charm
Marco: Alistel Edge, Mail Vest, Machine Stud, Bishop Stud, Wind Armlet

Rosch: P. Thauma Spear, Bronze Mail
Aht: Red Dagger, Metallic Cape
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 3) [CLST2]
Recommended Level: 26
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upon entering, you will find that you are a little late to the party.

*******************************************************************************
BOSS TIME: Alistel Soldier x2, Auto-Defender x2
WEAKNESS: Sleep, Lightning
STRATEGY: Have Marco cast Magic Boost on Raynie, while the others use Push
Assault and Sleep Break on the two soldiers.  Sadly, the Auto-Defenders cannot
be moved.  Use Stocke's Air Assault on one Auto-Defender, followed by Thunder
from Raynie, to deal your damage to them.  Marco should focus on healing, as
necessary.  Once the Auto-Defenders are down, use the Change command to string
together 10 consecutive turns to easily defeat the soldiers.
*******************************************************************************

[Premonition of War node]
After some scenes, talk to Rosch at the Boundary Tree, then return to talk to
Raul.  Talk to Barranca to decide what to do about Alistel and who should lead.
Choosing to "Nominate Raul" will unlock the [Assassination of Raul] ending.

[Shattered Steel Arm node]
Return to this node and advance the plot up to the same decision.  However,
choosing to "Nominate Rosch" will only lead to a dead end.

[Rosch in Agony node]
If you've already resolved this roadblock, then skip to CLST3.  Otherwise, you
will need return to the "How to Disappear" node in Standard History to put the
Vanish ability to use.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG PALACE (Standard Chapter 2) [GPLC1]
Recommended Level: 26
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Granorg Archer (Sleep), Granorg Defender, Granorg Spy (Curse),
     Heavy Granorgite (Lightning/Poison)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        Meeting   Underground   Underground
                         Room       Library        Cell
        Audience  _       ___      ______         ____
          Hall   | |     /   \    |   _ 1|       |S __|     S - Save Point
                 | |     |  3|    |  | | |       | |        A - Connects to A
                 | |     \  _/    | 2|                      1 - Mana Crystal x3
    Palace               / /       ¯¯  | |_______| |        2 - Cocktail Dress
   Interior    __| |_                  |____ S ____|        3 - 2000 G
      ____    /      \__| |                 | |             4 - 2000 G
     |    |  |          __|  Hall          _| |
     |  _ |  |  _____  |                  |   |__    Underground
     | | \ \ | |     | |  ____            |______A   Passage
 ____                    A___ |
|  S | | | |_| |_____| |_/ ___|    If you've learned the Vanish ability, then
|      | |______     _____/        you can continue the plot from here.  Before
|4     |       _|   |_             doing so, head left two rooms to the 
 ¯¯¯¯¯¯       |       |  Hall      Underground Library.  In the upper right
Training      |_     _|            corner is a hidden chest, which contains 3
  Area          |   |              MANA CRYSTALS.  To the left is a chest which
                                   contains a SHADOW DRESS.  When you're ready,
go back one room, down the hall, and choose to "Stick to stealth".

[Infiltration Success node]
Eerily enough, there are no enemies around the palace.  Walk left, up the
stairs, and into the Meeting Room to the right.  On the right side is a hidden
chest which contains 2000 G.  Go back down the stairs and left two rooms to the
Training Area where you will see a save point.  In the lower left corner is a
hidden chest which contains 2000 G. Head up to the save point to advance the
plot and climb the vines to do so again.

*******************************************************************************
BOSS TIME: Granorg Patrol Archer x3, Granorg Patrol Agent x3
WEAKNESS: None
STRATEGY: First, have Marco cast Magic Boost on Raynie.  Have Stocke use Left
Assault on the upper right agent, followed by any attack spell from Raynie.  In
the next round, have Marco use Grapple on the lower left archer, Stocke use
Right Assault, and Raynie cast any attack spell to finish them off.  Finally,
have Marco use Right Assault on the middle archer, Stocke use Air Assault on
them, and Raynie finish them off with an attack spell.  You shouldn't even need
to heal at all, during this fight.
*******************************************************************************

You'll need to retreat the way you came, but there are several guards, along
the way.  I'd only fight a few of them on the way back without going out of
your way to find them.  Once you get to the previous save point, take the right
path back to the Underground Cell.

[Princess of Light node]
After some dialogue, you will return to Granorg, and be taken to Historia,
where you find Nemesia has some more quests for you aboard the Dunamis

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS4]
Recommended Level: 27
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [War-torn Hearts] quest from her.

[War-torn Hearts node]
Once you regain control of Stocke, take the elevator down to the first floor.
Then, continue down to Sonja's office where you will find a chest to which the
Mysterious Prism reacts.

[The Closed Chest node]
Return to "The Beginning" node and go left to Fennel's Laboratory.  Talk to him
to receive the THAUMATECH KEY.  Go back to the chest which can now be opened,
leading Stocke to a critical decision to make.  Choosing to "Let her fight"
will unlock the [Until Death Do Us Part] ending.

[Protecting Happiness node]
Instead, return to the decision point and choose to "Stop her."  Sonja will
give Stocke the RED MIRROR artifact when you will be taken back to the Dunamis.

[The Healer's Choice node]
For completing the quest, you will receive the ART OF THE GULL for Rosch.  Talk
to Nemesia again and accept the [Promise Beyond Time] quest from her.

[Promise Beyond Time node]
When you regain control of Stocke, use the Art of the Gull on Rosch.
Afterwards, enter the tavern and talk to the Shady Merchant in the robe.

[The Missing Locket node]
Return to the "How to Disappear" node and head left to the library.  Talk to
the soldier to make sure he keeps the locket where it belongs.  Restart the
[Promise Beyond Time] quest and advance the plot up to the library, where you
will find the RED CREST artifact.

[The Prince's Last Wish node]
For completing the quest, you will receive a GROWTH BOOK with some free
experience given to the user.  I would go to the Vault of Time to use it on
Rosch.  When you're ready, return to continue the main storyline in Chapter 3.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 3) [GRNG3]
Recommended Level: 27
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Item Shop               Equipment Shop
*********               **************
Soothing Balm   100     Silver Edge       3000     Bronze Mail        900
First Aid Kit   400     Blitz Epee        3500     Silver Mail       2000
Herbal Tea      350     Rune Edge         4000     Mail Vest         2500
Healing Herb    500     Soul Eater        6000     Silver Cape       1200
Holy Water      500     Bronze Spear      1000     Hymnal Cape       1600
Anti-Poison      50     Iron Spear        2200     Chainmail Dress   2500
Anti-Fear        50     Silver Spear      3000     Charm              350
Anti-Paralytic   50     Bloody Pike       6500     Horn Charm        1000
Anti-Curse       50     Knife             1800     Fang Charm        1000
Anti-Sleep       50     Red Dagger        2000     Pawn Stud          750
Anti-Stone       50     Custom Shell      3000     Knight Stud       1500
Poison Wing     350                                Seed Ring         1000
Sleep Wing      500                                      

[The Resistance node]
After some more dialogue, talk to Will at the bar to unlock the [Sand Sword]
node.  While not a mandatory event for now, you will eventually have to do it.
Head east to the Downtown area.  Somewhat hidden by a tree in the center, you
will find Eruca in her cloak, and she will prompt you for a decision.  Choosing
"Don't push yourself" will unlock [Princess' Charge] ending.  Otherwise,
choosing "Fulfill your duty" will advance [The King's Daughter] sidequest.

Go east and north one screen.  Talk to the woman in pink to receive the
[Despairing Young Man] sidequest.  Return to the "To Granorg" node.  Talk to
Anna in the upper left of the Second Ward to complete [The King's Daughter]
sidequest and receive the RABBIT'S FOOT.  The Luck stat it boosts affects your
proc rate for the support skills of your reserve party members, as well as
increasing your Steal and crit rate, so it will be very useful.

Return to the "Castle Sewers" node and head up to the Palace-Front Plaza.  Talk
to the man in the cloak to advance the [Despairing Young Man] sidequest.
Return to "The Resistance" node and talk to him again to complete the
[Despairing Young Man] sidequest and receive the LEFT-CUT SCROLL for Marco,
but I would wait a bit before teaching that to him.

When you're ready, leave Granorg, and head to the Gran Plain.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Standard Chapter 3) [GRAN4]
Recommended Level: 27
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Lightning/Poison/Paralysis), Fumble (Fire/Poison),
     Goblin Foot (Ice/Paralysis/Sleep), Rare Mushroom (Fire),
     Sabertooth Tiger (Paralysis), Wood Goblin (Poison/Paralysis)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The enemies here are pretty weak, so I would just ignore all of them.  Head
south one screen where Ricky will direct you to Cornet Village.

[To Cornet Village node]
You can either use a barrel to blow away the obstacles, or walk around the long
way and fight some enemies.  Either way, head to the northeast exit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CORNET VILLAGE (Standard Chapter 3) [CRNT1]
Recommended Level: 27
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         Item Shop               Equipment Shop
                         *********               **************
     _________           Soothing Balm   100     Iron Sword       5000
    |    S   4|          First Aid Kit   400     Iron Lance       4000
    |5      __|          Tourniquet     1000     Chain Gauntlet   5500
     ¯¯¯|  |__           Herbal Tea      350     Knife            1800
    |¯¯¯     3|          Special Tea    1200     Silver Dagger    5000 (buy 1)
    |1*      2|          Healing Herb    500     Brass Shell      4000
     ¯¯¯|  |¯¯           Holy Water      500     Runic Mail       3000 (buy 1)
                         Anti-Poison      50     Hymnal Cape      1600
S - Save Point           Anti-Fear        50     Chain Byrnie     3000
* - Savory Veggies       Anti-Paralytic   50     Rune Dress       4900
1 - Fang Charm           Anti-Curse       50     Charm             350
2 - First Aid Kit        Anti-Sleep       50     Horn Charm       1000
3 - Sleep Gas Scroll     Anti-Stone       50     Fang Charm       1000
4 - Anti-Poison x2       Panacea         800     Bishop Stud      3000
5 - Sprig Ring           Poison Wing     350     Leaf Ring        2500
                         Sleep Wing      500     
                         Power Down      500   
                         Might Herb      500   

Lots of good stuff to find and buy here.  In the fields to the left, you will
see a sparkle that is the SAVORY VEGGIES which will advance [The Ultimate Dish]
sidequest.  To the left is a hidden chest which contains a FANG CHARM. Talk to
the farmer in the right field to advance the [What Was Inherited] sidequest.
Open the chest next to him which contains a FIRST AID KIT.  Walk up between the
upper row of crops and the fence to find a hidden chest which contains the
SLEEP GAS SCROLL for Marco.  In the upper right corner of town, behind the
wooden stable, is a chest which contains 2 ANTI-POISONS.  In the upper left
corner, you will see a barrel nearby.  Push it to the left to blow away the
rocks blocking a hidden chest which contains a SPRIG RING.

Although it is a bit out of the way, I would strongly recommend making a detour
before continuing with the plot.  Return to the "To Granorg" node.  Enter the
house in the upper right corner by the weapon shop and talk to the man there to
be prompted for a decision.  Choosing to "Tell" him about the conuts will
unlock the [Distorted Hope] ending and you'll receive a MANA CRYSTAL.  Then,
return to the decision point and choose "Don't tell" him.  This will unlock
another option.  Do so again and choose to "Mention regrowth." to complete the
[What Was Inherited] sidequest and receive the PANDUR.

Return to the "Where are the Scrolls?" node to teach two scrolls to Marco, both
of which will be very useful.  When you are ready, return to Cornet Village and
enter the upper left house to talk to the mayor and advance the plot.

[Evil Tidings node]
Something has happened back at Granorg, so we'll need to go back there.
Fortunately, you won't have to go through the Gran Plain again.  Just leave
the village and return to Granorg.

Recommended Equipment at this point in the game
Stocke: Nothung, Heavy Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm
Marco: Alistel Edge, Runic Mail, Machine Stud, Bishop Stud, Wind Armlet

Rosch: P. Thauma Spear, Silver Mail
Aht: Silver Dagger, Metallic Cape
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 3) [GRNG4]
Recommended Level: 27
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Granorg Archer (Sleep), Granorg Defender (Sleep),
     Granorg Patrol Agent, Sand Hunter (Curse/Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Capital in Flames node]
There are enemies everywhere, but I wouldn't fight most of them.  Instead,
find a Sand Hunter, so you can steal a Glitter Dress.  Head north to where you
will find Will, who tells you where Eruca is.

[Eruca's Whereabouts node]
Head west past the inn to find some old friends of yours.

[Aht's Fight node]
Aht will give you the BLACK PAGE and rejoin the party.  Head west to the tavern
where you will find Eruca and she will join the party.  At this point, I would
recommend bringing in Aht to replace Raynie and arrange your party as follows.
Also, visit Historia with the Black Page to unlock your next Mana Burst.

Recommended Equipment at this point in the game
Stocke: Nothung, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Heavy Mail
Marco: Alistel Edge, Runic Mail, Machine Stud, Bishop Stud, Wind Armlet
Aht: Silver Dagger, Metallic Cape, Lizard Charm, Lizard Charm, Rabbit's Foot
Eruca: Pandur, Glitter Dress

Rosch: P. Thauma Spear, Silver Mail
Gafka: Silver Claw, Slashing Wind

Leave the tavern.  If you saved Claire in the sewer earlier, you will bypass
the next event and unlock the [Something Precious] node.  However, if you
followed my advice, you'll have to fight your way out.

*******************************************************************************
BOSS TIME: Blue Granorg Archer x3, Granorg Defender x3, Hermit Pierre
WEAKNESS: Sleep, Sleep, None
STRATEGY: Use Sleep Gas on the archers & defenders to take them out of the
action.  Sadly, Pierre is immune to Sleep & Stone, so you'll have to endure his
attacks.  Use the Change command to string together 8 consecutive turns.  Have
Marco cast Magic Boost on Aht, use 5 assaults to get the archers & defenders
on one tile, have Aht lay a trap behind them, and push them all onto it to
defeat them all.  Use the Change command to string together 10 consecutive
turns, so you can have Stocke & Aht steal a Bastard Sword from Pierre, for
Stocke, while defeating him.
*******************************************************************************

[Pierre's Betrayal node]
[Rescue the Princess node]
If you haven't done the [Escort] quest, I would recommend returning to the
"Castle Sewers" node, in the UGWW1 section.  Find Claire in the Underground
Waterway and escort her out.  Return to the "Pierre's Betrayal" node, and you
will unlock the [Something Precious] node.

Leave the city the same way you got in here and ignore the enemies on the way
out.  At the Castle Gates, talk to the man in the cloak to receive the
[Assassination of Dias] sidequest.  Continue down to leave Granorg and head for
the Sand Fortress.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Heavy Mail, Rabbit's Foot
Marco: Alistel Edge, Runic Mail, Machine Stud, Bishop Stud, Wind Armlet
Aht: Silver Dagger, Metallic Cape
Eruca: Pandur, Shadow Dress, Crystal Charm, Lizard Charm, Lizard Charm

Rosch: P. Thauma Spear, Silver Mail
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Standard Chapter 3) [SAND5]
Recommended Level: 28
Recommended Party: Stocke, Eruca, Marco
Enemies: Blue Granorg Archer (Sleep), Granorg Defender (Sleep),
     Sand Hunter (Curse/Sleep), Wood Shield (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Wounded Otto node]
After making the rendezvous, ignore all of the enemies, and head through the
Sand Fortress down to the first floor.  You should know the layout by now.

[Desert Showdown node]
Leave via the Sand Fortress South exit and head to Judgement Cliffs.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFFS (Standard Chapter 3) [JUDG3]
Recommended Level: 28
Recommended Party: Stocke, Eruca, Marco
Enemies: Poison Crab (Curse), Storm, Sand Hunter (Curse/Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____                         _| |_         1 - Healing Fruit   S - Save Point
|     | Starlit         Giant |     |        2 - Life Robe       X - Roadblock
|3    | Spring           Cave |     |        3 - 2000 G                        
|_   _|                       |_   _|        
  | |                           | |          
                                             [Aht's Camp node]
  | |            |  |           | |          Of the new enemies, watch out for
 /   \ Cave      |XX|     Cave /   \         the tough Poison Crabs, against
|    |          /    \_       |S   |         which you should use Eruca's Mana
 \   /         |     X2|       \   /         Shot to pierce their defense.
  | |          |     X |        | |          There are a couple hidden barrels
                \    _/                      that you couldn't see before.  Go
  | |            |  |           | |          down two screens to find one near
 _| |_______   __|  |___   _____| |____      the rocks which block a chest that
| ____ _   _   __    ___   __   ______ |     contains a HEALING FRUIT.  Head
|___  | | |      \__/        |X|  |  __|     left to the Old Spring to find a
|_   _| | |                  |1|   \_  |     hidden barrel on the left.  Use it
  | |   |_|                  |_|     | |     to blow away the rocks blocking a
                                             chest which contains the
Old Spring W   Old Spring   Old Spring E     LIFE ROBE.

Continue left one screen where you will find a pursuit force.  Avoid them and
head up two screens to the Starlit Spring area.  Before talking to Aht again,
inspect the left side for a hidden chest which contains 2000 G.  Talk to Aht
and you will be prompted to make a decision.  Choosing to "Leave it to Marco"
will unlock the [Stray Lion] ending.

[Death of a Friend node]
Arrange Stocke's equipment as follows.  Return to the same decision and choose
to "Deal with the fire" this time.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Mail Vest, Crystal Charm, Lizard Charm, Thaumatech Orb

*******************************************************************************
BOSS TIME: Rosch
WEAKNESS: None
STRATEGY: Use Push Assault to mitigate his damage.  He will eventually use Iron
Wall to make him immune to physical damage, but don't worry about it.  Just
cast Fire every round for your damage.  Cast Greater Heal when your HP drops
below 150.  When he uses Guard Down on you, you'll need to finish the battle
pretty quickly, as he'll nearly be able to one-shot you, then.
*******************************************************************************

[Rosch in Fury node]
For defeating Rosch, you will receive his BROKEN LIMB, or rather, his Gauntlet.
Remember what Sonja said about it?  Return to "The Beginning" node and talk to
Sonja.  She will remove the Core Parts you need, unlocking the [Force Core]
node.  Before putting it to use, let's do some more sidequests.

Return to the "White Shadow" node.  Head to the second floor of the inn to find
Dias where you are prompted for a decision.  Choosing to "Accept Invitation"
will unlock [The World's Betrayal] ending.  Instead, return to the decision
point and choose to "Leave" to advance the [Assassination of Dias] sidequest.

Return to "Castle Sewers" and talk to Hilster at the Downtown area, southwest
of the inn, to complete [The Ultimate Dish] sidequest and receive the
FIRELIGHT PACT for Eruca later.  Return to "Pierre's Betrayal", advance the
plot, and talk to the man by the gate to complete [Assassination of Dias] and
receive the ROSE RING.  At this point, we have to return to the
"Shattered Steel Arm" node in the other timeline.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 3) [CLST3]
Recommended Level: 29
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Sonja and give her the Core Parts.  Then, proceed with the plot,
talking to Rosch, Raul, and choose to "Nominate Rosch."  Stocke will then
approach Rosch for a decision.

*******************************************************************************
BOSS TIME: Despair-filled Rosch
WEAKNESS: None
STRATEGY: This fight is much easier than before.  Rosch's Gauntlet won't work
at first, but will after a couple rounds.  Just keep casting Fire until you
defeat him.
*******************************************************************************

[Lion's Awakening node]
Return to Barranca and Sonja will install the new Force Core into Rosch's
Gauntlet to teach him Burn Strike.  At this point, you could proceed with the
plot back in Standard History.  If you want to do so, then skip to JUDG4.  I
would recommend sticking with Alternate History for now, but the vault guard at
the Vault of Time has some new wares for us to check out, first.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Runic Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Silver Spear, Silver Mail
Marco: Alistel Edge, Heavy Mail, Rabbit's Foot
Rosch: Halberd, Mail Vest, Lizard Charm, Lizard Charm, Wind Armlet
Aht: Silver Dagger, Metallic Cape, Crystal Charm, Lizard Charm, Thaumatech Orb
Gafka: Silver Claw, Slashing Wind
Eruca: Pandur, Glitter Dress

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VAULT OF TIME (Interlude) [VALT2]
Recommended Level: 29
Recommended Party: Stocke, Aht, Rosch
3F Enemies: Heavy Granorgite (Lightning/Poison), Poison Crab (Curse),
     Sand Hunter (Curse/Sleep), Storm, Wooden Shield (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Item Shop                                Equipment Shop
*********                                **************
Art of Stone      400                    Ipetam            800
Art of the Shot   400                    Buster Pike       800
Guard Down+       200                    Meowser Claw      800
Magic Down+       200                    Aubade            800
M.Def Down+       200                    Polka Manashot    800
                                         Lethal Guard      600
                                         Machina Robe      600
                                         Celestial Guard   600
                                         Eclipse           600
                                         Fire Charm        500
These lists only includes items that     Ice Charm         500
are new to the Vault of Time.            Thunder Charm     500 (buy 3)

These enemies should be quite familiar to you, by now.  Aht will need two
Electric Traps to defeat Heavy Granorgites, unless you get lucky with Marco's
S.Magic Boost, with him in the reserves.  Unfortunately, the enemies on 4F are
still quite a bit faster than us, with many of them being able to petrify, so I
wouldn't go to fight them, yet.

The elemental charms boost damage of their respective elements by 20% each.
They can also stack additively with each other for a total boost of 60%.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Mail Vest, Lizard Charm, Lizard Charm, Wind Armlet
Raynie: Halberd, Heavy Mail, Rabbit's Foot
Marco: Alistel Edge, Runic Mail, Crystal Charm, Lizard Charm, Thaumatech Orb
Rosch: P. Thauma Spear, Silver Mail
Aht: Silver Dagger, Metallic Cape
Gafka: Silver Claw, Slashing Wind
Eruca: Pandur, Shadow Dress, Lizard Charm, Lizard Charm, Lizard Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS5]
Recommended Level: 31
Recommended Party: Stocke, Eruca, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [City in Fear] quest from her.

[City in Fear node]
Once you regain control of Stocke, climb the stairs to the upper right
platform.  Follow the path down to the lower right corner to find the artifact.

*******************************************************************************
BOSS TIME: Alistel Officer (spear), Alistel Officer (sword)
WEAKNESS: Curse/Sleep, Sleep
STRATEGY: Push the two officers in the front row to the back, and have Marco
cast Sleep Cloud on them.  Once they're all asleep, use the Change command to
string together 10 consecutive turns.  Finally, get all of the enemies onto one
tile and annihilate them with Steal and Mana Shots.  On a side note, this is a
good battle to repeat for farming money, though I don't think it's necessary.
*******************************************************************************

For defeating the officers, you will receive the RED FLUTE.

[The Beast Within node]
Afterwards, you will receive 4000 G from Nemesia for completing the
[City in Fear] quest.  Talk to Nemesia again and accept the [A Curious Relic]
quest from her.

[A Curious Relic node]
Upon regaining control of Stocke, climb the two staircases to the left.  Talk
to the man in the lower left corner selling coal from Alma Mine.

[Pitch Black node]
Return to the "A Closed Mine" node.  Leave the mine, climb the ramp on the
right, and talk to the miner there to learn more about coal.  Go back to the
"A Curious Relic" node and talk to the coal salesman again to find the
RED COAL artifact.

[Coal Artisan Stocke node]
For completing the quest, you will receive the AGENT'S BADGE.  When you're
ready, return to the main storyline.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 4) [CLST4]
Recommended Level: 31
Recommended Party: Stocke, Aht, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Celestian War node]
After some introductory scenes, reenter the Patriarch's House.  Talk to Sonja
to receive the [Conversion] sidequest, and do so again with the Impale Core you
found earlier.  If you talk to Elm, you will unlock the [A Friend to Elm] node.
The shops sell nothing new.  When you're ready, arrange your party as follows,
leave the village, and head to Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Runic Mail, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Silver Spear, Silver Mail
Marco: Alistel Edge, Heavy Mail
Rosch: Halberd, Mail Vest, Lizard Charm, Agent's Badge, Wind Armlet
Aht: Silver Dagger, Metallic Cape
Gafka: Silver Claw, Slashing Wind, Lizard Charm, Lizard Charm, Rose Ring

Eruca: Pandur, Glitter Dress

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Chapter 4) [LZVL6]
Recommended Level: 31
Recommended Party: Stocke, Gafka, Rosch
Enemies: Alistel Grunt (sword, Sleep), Alistel Grunt (spear, Curse/Sleep),
  Alistel Soldier, Iron Shield (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Winds of War node]
These enemies are pretty weak, so I'd ignore all of them.  The path is very
straight-forward here.  Make sure that Rosch has a full Mana Burst gauge before
wrapping things up.  Head north two screens to find your mark.

*******************************************************************************
BOSS TIME: Clockwork Thunder x4, Thaumachine
WEAKNESS: Lightning, Lightning
STRATEGY: The Clockwork Thunders have little HP, but will explode for massive
damage if they ever get a turn.  In the first round, have Stocke use a Might
Herb on Gafka, Rosch use with his Seyfried Mana Burst to kill them, and Gafka
attack the Thaumachine with Qigong Wave.  He will continually summon more
Clockwork Thunders, so make sure to have Rosch use Gull Swing to take them out.
To defeat the Thaumachine, have Stocke use Air Assault, followed by Qigong Wave
a couple times.
*******************************************************************************

[Call to Destruction node]
Back at Celestia, talk to Raul and you will be prompted for a decision.
Choosing to "Join someone else" and "Ally with Granorg" will unlock
[The Eternal War] ending.

[A New Alliance node]
Instead, return to this node and proceed to the same decision.  This time,
choose to "Ally with Forgia" to proceed with the plot.  Head up to the
Boundary Tree and talk to Gafka about your options.

[Gafka's Past node]
Unfortunately, there's nothing you can do for now, as you cannot have obtained
the Beast Mark.  Before returning to Standard History, go back to the
Patriarch's house and talk to Raul.  Choose to "Accept request" to receive the
[A Wish-Filled Gift] quest.  Head to the inn and talk to the woman on the right
to receive the CELES DRESS.  Return to the "Where are the scrolls?" node, take
the elevator up to third floor, and enter Raul's office to the right.  Talk to
him to give him the dress to complete the [A Wish-Filled Gift] quest and
receive the SOARING ARMLET.

There's nothing more we can do in Alternate History for quite some time.  When
you're ready, return to the "Death of a Friend" node in Standard History.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFFS (Standard Chapter 3) [JUDG4]
Recommended Level: 31
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[East and West Battle node]
Upon talking to Rosch again, there's no fight this time around.  Afterwards,
Nemesia has another quest for us to undertake.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Mail Vest, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Heavy Mail, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Alistel Edge, Runic Mail, Machine Stud, Soaring Armlet, Wind Armlet
Rosch: P. Thauma Spear, Silver Mail
Aht: Silver Dagger, Metallic Cape, Thunder Charm, Thunder Charm, Thunder Charm
Gafka: Silver Claw, Slashing Wind
Eruca: Pandur, Glitter Dress

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS6]
Recommended Level: 31
Recommended Party: Stocke, Aht, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Death March] quest from her.

[Death March]
Bring Aht & Marco into the party as soon as possible.  Ignore all of the
enemies here, using Vanish to get past the Wooden Shields.  Proceed to the
entrance, but events transpire a little differently than before.

*******************************************************************************
BOSS TIME: Palomides, Granorg Defender, Blue Granorg Archer x2
WEAKNESS: Lightning, Sleep, Sleep
STRATEGY: First, push Palomides and the Granorg Defender into the back row,
followed by Sleep Cloud from Marco.  Then, have Marco cast Magic Boost on Aht,
when she should place an Electric Trap in the middle row, followed by a Right
Assault.  Marco can then focus on healing, while you use more Electric Traps to
defeat Palomides.  Defeating the others should be quick work, by then.
*******************************************************************************

For defeating them, you will receive the RED HORSESHOE artifact

[Executioner Rematch noce]
For completing the [Death March] quest, you will receive a STRENGTH FRUIT,
which I would use on Stocke.  When you're ready, arrange your party as follows,
and begin Standard History, Chapter 4.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Runic Mail, Noah Amulet, Lizard Charm, Emerald

Raynie: Halberd, Heavy Mail
Marco: Alistel Edge, Mail Vest
Rosch: P. Thauma Spear, Silver Mail
Aht: Silver Dagger, Metallic Cape, Crystal Charm, Lizard Charm, Thaumatech Orb
Gafka: Silver Claw, Slashing Wind
Eruca: Pandur, Glitter Dress

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CYGNUS (Standard Chapter 4) [CGNS1]
Recommended Level: 32
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - FREE!

Item Shop                  Equipment Shop
*********                  **************
Soothing Balm      100     Bastard Sword      7000
First Aid Kit      400     Goldy Lance        7000
Tourniquet        1000     Steel Gauntlet     7000
Herbal Tea         350     Mueke Knife        7000
Special Tea       1200     Solid Slugs        6000
Manacloth         1000     Iron Mail          4000 (buy for Stocke)
Holy Water         500     Gold Clothes       3000
Anti-Poison         50     Chain Kimono       3500 (buy for Aht)
Anti-Fear           50     Iron Plate         4500
Anti-Paralytic      50     Gold Dress         3500
Anti-Curse          50     Horn Charm         1000
Anti-Sleep          50     Fang Charm         1000
Anti-Stone          50     Bishop Stud        3000
Panacea            800     Sprig Ring         5000
Poison Wing        350     
Sleep Wing         500
Power Down         500
Magic Down         500
Power Down+       1200
Might Herb         500
Magic Herb         500 (buy up to 10)
            __                 _______
Garland's  |  |        Back   |       |       S - Save Point
  Room     |  |        Alley  |6      |       X - Roadblock
                               ¯¯¯¯¯| |       1 - First Aid Kit x4
          _|  |_                              2 - 2000 G
Cygnus   | S    |          _________| |       3 - Special Tea x2
  HQ     |_    _|         |  _____   _|_      4 - Healing Fruit
           |  |           | |       | S1|     5 - Feather Armlet
       _          ___   __| |XX __  |___|     6 - Protection Pact
      |5|__|  |__|          |34|  |    2|
      | XX    ____|¯¯   ¯¯¯¯ ¯¯    ¯¯¯¯¯
       ¯¯¯¯|  |__          Moon Mall
Central |¯¯     S|
 Plaza  |__    __|
           |  |

[Imprisoned Stocke node]
After some dialogue, talk to Ricky, and rest up for the next day.

*******************************************************************************
BOSS TIME: Gladiator
WEAKNESS: None
STRATEGY: The Gladiator can normally poison you, but not with this setup.
Unfortunately, Fire doesn't deal much damage, so you'll have to rely on Power
Wave to get the job done.  Use a Might Herb on yourself, and spam Power Wave.
Cast Greater Heal if your HP drops below 150.
*******************************************************************************

[Gladiator node]
For defeating the Gladiator, you will get to meet King Garland, who also wants
to have a word with you.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Runic Mail, Lizard Charm, Lizard Charm, Rose Ring

*******************************************************************************
BOSS TIME: Garland
WEAKNESS: None
STRATEGY: Use a Might Herb on Stocke and attack with Power Wave.  If your HP
drops below 150, cast Greater Heal.  Otherwise, wait until Garland uses
Warrior Dominance to buff his attack.  You'll need to end the fight quickly
now, so use Phantom Gain to finish him off before he can take advantage of it.
*******************************************************************************

Afterwards, you will be treated to the inn, where you should rest up.  Check
out the right room with a chest which contains 4 FIRST AID KITS.  Leave the inn
and search to the right for a hidden chest which contains 2000 G.  West of the
inn are some crates.  Move those crates to access two chests which contain
2 SPECIAL TEAS and a HEALING FRUIT.  Walk around up to the shops where you
should buy up to 10 Magic Herbs.  I'd also buy the Iron Mail and Chain Kimono
for Stocke and Aht, respectively.

Proceed west to the Central Plaza.  If you continue left, you will find some
rocks blocking the road.  In the lower left and lower right corners of the
plaza, you can find two hidden barrels that you can use to blow them up.  At
the end of the path is a hidden chest which contains a FEATHER ARMLET.  If you
like, you can explore the HQ to the north or the Castle Gates to the south, but
there's nothing interesting there.

Return east and follow the path north.  Before entering the tavern, search
behind the wall in the lower left corner to find a hidden chest which contains
the PROTECTION PACT for Eruca.  Arrange your equipment as follows, and check
out the tavern to find Aht and someone else.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Iron Mail, Lizard Charm, Rabbit's Foot, Rose Ring
Aht: Silver Dagger, Chain Kimono, Crystal Charm, Lizard Charm, Thaumatech Orb

*******************************************************************************
BOSS TIME: Bodyguard
WEAKNESS: Curse
STRATEGY: Your first priority should be to push him into the back row and use
the Change command to string as many turns together as possible to steal a
Divine Protector from him, for Gafka later.  Once he uses Offensive Stance,
start stealing before someone gets killed.  When you've got everyone above 200
HP, use a use a Magic Herb on Aht.  Then, have her lay any trap above him and
Right Assault him onto it.  Continue laying traps and using the appropriate
assault until you defeat him.
*******************************************************************************

[Saving Aht node]
Return Stocke to his previous setup.  After rescuing Aht, leave the alley, and
begin searching for Eruca.

[Inquiry in the Desert node]
Rest up at the inn, then return to Cygnus HQ to the west and north.  Talk to
the man by the left torch and choose "I got it" to learn what you need to do
next.  Go south to the plaza.  In the lower right area, there are to men
looking at each other, and a new man above them, a mercenary.  Talk to the
mercenary to join the tournament.

*******************************************************************************
BOSS TIME: Blue Sniper, Blue Soldier, Lizard Rider, Red Sniper, Red Soldier
WEAKNESS: Lightning, Lightning, Ice, Ice, Ice
STRATEGY: Use a Magic Herb on Aht and have her lay an Electric Trap in the
middle back row.  Then, have Stocke use Push Assault and Right Assault on the
Blue Soldier defeat those two.  Have Aht lay an Ice Trap in the same spot while
Stocke heals up.  Then, use Push Assault and Right Assault on the
Red Soldier defeat those two. Finally, lay an Ice Trap in the same spot and
Push Assault to defeat the Lizard Rider.
*******************************************************************************

For winning the first round, you will receive an EMERALD.

[The Tournament node]
Rest up at the inn and talk to the mercenary again for round two.

*******************************************************************************
BOSS TIME: Desert Pirate Hertz, Red Sand Bram
WEAKNESS: None
STRATEGY: Use a Magic Herb on Aht and have Stocke use Push Assault on Bram.
Then, lay any trap in the back row and Push Assault Hertz onto it.  Lay one
below him and use Left Assault to finish him off.  Keep Bram in the back row,
using Ice Traps and the appropriate Assaults to win the round.
*******************************************************************************

For winning the second round, you will receive the MADRE BLADE.  Talk to the
mercenary again for round three, when you'll be prompted for a decision.
Choosing to "Go with Aht's plan" will unlock the [Aht's Sacrifice] ending.

[Chi-Clad Warrior node]
Instead, return to this node and choose to "Stop Aht."  However, this will only
result in a roadblock that you cannot pass for now.

[Breaker of Chi node]
Return to the "A New Alliance" node and choose to "Ally with Forgia" to talk to
Gafka.  He will teach Stocke the power of Chi, which will unlock the
[A Beastkind Warrior] node.  Return to the "Chi-Clad Warrior" node, choose to
"Stop Aht", and you will get a different result this time.

*******************************************************************************
BOSS TIME: Gold Shell Gadeff
WEAKNESS: Poison
STRATEGY: Have Aht lay a Poison Trap behind him and Stocke use Push Assault.
Then, use a Magic Herb on Aht, while she casts Polaris to protect against his
paralysis and sleep status ailments.  Keep him in the back row, using traps and
the appropriate assaults to defeat him.
*******************************************************************************

[Search for Friends node]
[A New Battle node]
For defeating Gadeff, you will have won the tournament and receive the
GOSPEL ARMOR.  You can and are intended to continue with the plot at this
point.  However, there are a couple optional rounds to the tournament in which
you can participate.  These are end-game difficult fights, but with the right
preparations, you can do so now.

Rest up at the inn.  Then, talk to Gadeff to receive [The Next Foe] sidequest
and prepare to face it.

*******************************************************************************
BOSS TIME: Crush Bear
WEAKNESS: Ice
STRATEGY: It'll kill one of your party members in the first round, so have the
other use a Sleep Wing, and hope it sticks.  If sleep doesn't stick in the
first round, you'll certainly die, so reload and try again.  Once you get
sleep on it, use a Magic Herb on Aht, and use the Change command on him until
you get 10 consecutive turns.  Place two Ice Traps behind him, Push Assault,
two Ice Traps below him, Left Assault, and finish him off with more Ice Traps
and Fire spells.
*******************************************************************************

For winning the fourth round, you will complete [The Next Foe] sidequest and
win the PIETI EDGE.  After resting up at the inn, buy up to 30 Holy Waters.
Make sure to have a few Poison Wings and Curse Wings, too.  Talk to Gadeff to
receive [The Road to Victory] sidequest and prepare for your final foe.

*******************************************************************************
BOSS TIME: Mist Spider
WEAKNESS: None
STRATEGY: There are two keys to winning this battle: survival and damage.  This
time, you won't be able to rely on Sleep and he will be able to kill either
character in one shot, but never both at once, fortunately.  If Stocke dies,
use a Holy Water, or if Aht dies, cast Resurrection.  Always play it
conservatively until he either tries to use Fear or Speed Break on you.  To
kill him, you will need to rely on Curse and Poison Wings.  Use them on him
until you inflict them both.  Afterwards, if you have a spare turn, only
attack him, saving your MP for Resurrection.  Once his HP bar looks like it's
depleted, attack him for the win.
*******************************************************************************

For winning the final round, you will complete [The Road to Victory] sidequest
and receive the MOIRAE MANTEAU for Stocke.  Talk to Gadeff to advance the
[Swordsman Recruit] sidequest.  This can only be done after completing
"The Next Foe" and "The Road to Victory" sidequests.

Rest up at the inn and return to Cygnus HQ.  Talk to the man by the left torch
to learn where you need to go next.  Enter the prison and everyone will be
reunited.  After a scene, return to the prison to break out Eruca and arrange
your party as follows, bringing in Eruca & Marco.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Lizard Charm, Lizard Charm, Rabbit's Foot
Marco: Alistel Edge, Iron Mail, Feather Armlet, Soaring Armlet, Wind Armlet
Aht: Silver Dagger, Chain Kimono
Eruca: Pandur, Shadow Dress, Crystal Charm, Machine Stud, Thaumatech Orb

Rosch: P. Thauma Spear, Runic Mail
Gafka: Silver Claw, Slashing Wind

[The Great Menace node]
Head south out of the city to find out what's going on.

*******************************************************************************
BOSS TIME: Hell Spider
WEAKNESSS: None
STRATEGY: In the first round, have Stocke use a Poison Wing, Eruca use Aim
Bullet to debuff the spider's ATK, and Marco use Guard Boost on Eruca.  When
you're not healing, your next priorities are to use a Curse Wing, as well as
using a Magic Herb on Stocke.  Stocke should then cast Fire in each subsequent
round.  If you get a free turn, have Marco cast Magic Boost on Eruca, though
he'll usually be busy healing.  Eruca should either cast Regenerate on the
party, attack with Mana Shot, or use Trans-turn on Marco to help out with
healing until you defeat the spider.
*******************************************************************************

[Desert City Messiah node]
After defeating the spider, head south to talk to Garland.

[A King's Decision node]
For saving the city, Garland makes a decision about Granorg.  Before starting
the next chapter, I would return to the Vault of Time, with Stocke, Gafka, &
Rosch, to buy 3 Fire Charms and the Art of the Shot for Eruca.  Nemesia also
has some more work for us, too.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Silver Spear, Gospel Armor,
        Crystal Charm, Rabbit's Foot, Thaumatech Orb
 Marco: Alistel Edge, Runic Mail
 Rosch: Halberd, Iron Mail, Lizard Charm, Lizard Charm, Lizard Charm
   Aht: Silver Dagger, Chain Kimono
 Gafka: Silver Claw, Slashing Wind, Feather Armlet, Soaring Armlet, Wind Armlet
 Eruca: Pandur, Shadow Dress

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS7]
Recommended Level: 35
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Toxicity] quest from her.

[Toxicity node]
Once you regain control of Stocke, examine the boxes blocking the entrance of
the mine.  Then, enter the the house, where you can find the POISON BOTTLE.

[Cloudy Caves node]
Return to "The Beginning" node.  Talk to Sonja about the gas, and she will make
a NEUTRALIZER for you.  Go back to the "Toxicity" node.  Use the Neutralizer to
get inside the mine to find the RED PIPE artifact.

[Reclamation node]
For completing the [Toxicity] quest, you will receive a GROWTH BOOK, which I
would use on Rosch.  When you're ready, return to start Standard Chapter 5.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CYGNUS (Standard Chapter 5) [CGNS2]
Recommended Level: 35
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Scorching Battlefield node]
After resting at the inn, head west to the plaza, and look for Ricky along the
main road.  Talk to him to receive the [An Unwanted Reunion] sidequest.  Head
to the tavern and talk to the green-haired girl, Mimel.  Return to the
"Chi-Clad Warrior" node and talk to the bartender.  Return to the "Scorching
Battlefield" node and talk to Mimel again to be prompted for a decision.
Choosing to "Capture Mimel" will unlock the [Simmering Fury] ending.

Otherwise, choosing to "Let Mimel go" will advance [An Unwanted Reunion].  Talk
to Ricky again to complete the [An Unwanted Reunion] sidequest and receive the
SABLE LARME.
 
Head up to Cygnus HQ and talk to Garland to be prompted for a decision.
Choosing to "Stay in Cygnus" will unlock the [A Mighty King's Death] ending.

[Warlord's Request node]
Instead, return to this node and choose to "Lead the way".  After some events,
you will receive the BLOODIED ARMLET.

[Dias Strikes node]
Return to the "Desert City Messiah" node and proceed with events as before.
This time, you will get an extra scene that will unlock the [Hedge in Exile]
node.  Return to the "Warlord's Request" node, choose to "Lead the way" and
events will proceed more favorably this time.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Alistel Edge, Iron Mail, Feather Armlet, Soaring Armlet, Wind Armlet
Aht: Silver Dagger, Chain Kimono, Thunder Charm, Thunder Charm, Thunder Charm
Eruca: Pandur, Glitter Dress, Lizard Charm, Lizard Charm, Lizard Charm

Rosch: P.Thauma Spear, Runic Mail
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ITOLIA WASTELAND (Standard Chapter 5) [ITOL1]
Recommended Level: 35
Recommended Party: Stocke, Aht, Marco
Enemies: Desert Mercenary (Curse/Sleep), Granorg Blitzer (Sleep),
     Red Granorg Archer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Traveling Merchant
******************
First Aid Kit       400     Bastard Sword      7000
Tourniquet         1000     Goldy Lance        7000
Special Tea        1200     Steel Gauntlet     7000
Holy Water          500     Mueke Knife        7000
Divine Water       1500     Solid Slugs        6000
Anti-Poison          50     Iron Mail          4000
Anti-Fear            50     Gold Clothes       3000
Anti-Paralytic       50     Chain Kimono       3500
Anti-Curse           50     Iron Plate         4500
Anti-Sleep           50     Gold Dress         3500
Anti-Stone           50     Iron Charm         2500
Panacea             800     Crystal Charm      2500
Poison Wing         350     Bishop Stud        3000
Sleep Wing          500     Sprig Ring         5000
                                            ________
                                           |     5  |    S - Save Point
                                           |   MR   |    X - Roadblock
                                        ___|   RR   |    R - Rocks
                                 _      ___   ______|    M - Moon Armlet*
                                |4|        | |           1 - Special Tea x3
                                | |                      2 - Celestial Oil
                                | |        | |           3 - 3000 G
                                | |__   __/S |           4 - Iron Charm
                                |____   __   | Spring    5 - Poisoner's Scroll
                                          \  |
                                           | |
                                           | |
   _____
  |     |  _______          |  |           | |            _____
  |  2  | |       |         |  |          /   \          /     \
  |_   _| |____   |         |XXX\____   _/     \___   __/    3  \__
    | |        |  |        /    X
          _____|  |__   __/     X____   __     ____   __         __
    | |__/                     /  __      \___/         \       /
    |____          __   __    |__/  |                    \_____/
         \________/       \       1 |
                           \       /
                            \   __/
                            |  |

[Stocke Strikes node]
To the left is a traveling merchant with new accessories, but I wouldn't buy
any of them.  Of the new enemies, Desert Mercenaries can inflict poison, while
Red Granorg Archers can inflict sleep, so have Aht cast Polaris against them.

[Secret Weapons node]
Go north to begin taking out the Ballistas.  Head right to find a chest which
contains 3 SPECIAL TEAS.  The other paths are blocked for now, so head west to
find your first batch of ballistas.  Arrange your party as follows for
stealing from the lower left ballista first, then use the second setup for all
other ballistas.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Gospel Armor, Rabbit's Foot, Fire Charm, Fire Charm
Aht: Silver Dagger, Chain Kimono, Thunder Charm, Thunder Charm, Thunder Charm
Marco: Alistel Edge, Iron Mail, Feather Armlet, Soaring Armlet, Wind Armlet

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Fire Charm, Fire Charm, Fire Charm
Aht: Silver Dagger, Chain Kimono, Thunder Charm, Thunder Charm, Thunder Charm
Marco: Alistel Edge, Iron Mail, Feather Armlet, Soaring Armlet, Wind Armlet

*******************************************************************************
BOSS TIME: Ballista x2, Red Granorg Archer x2
WEAKNESS: Fire, None
STRATEGY: Aht should cast Polaris in the first round, while Marco casts Magic
Boost on Stocke, and he casts Fire on the upper ballista.  In the second round,
use Right Assault on the lower left archer, place an Electric Trap in the
middle of the back row, and use Left Assault to kill the archers.  Finally, use
the Change command to string together 10 consecutive turns.  Have Marco cast
Trans-turn on Stocke for each of his turns.  Then, Steal a Kreuz Bullet from
it, for Eruca.
*******************************************************************************
BOSS TIME: Ballista, Granorg Blitzer x3
WEAKNESS: Fire, Sleep
STRATEGY: Have Marco cast Magic Boost on Stocke, who should cast Fire to
destroy the Ballista.  Aht should place an Electric Trap in the lower left
corner, though the Blitzer had an odd patten of stepping on it, themselves.
Either way, you should be able to defeat the remaining Blitzers with an
Electric Trap and/or various assaults.
*******************************************************************************

Before heading back, check out the well in the area to the west.  Climb down
the well to find a chest which contains a CELESTIAL OIL.  The man here appears
to have been waiting for you, but won't say why.  Remember that for later.
Return back two screens.

[Garland's Arrival node]
Garland will arrive with explosives.  Unfortunately, they do not work on the
northern barricades, so drag a barrel to blow up the eastern rocks.  Go east
two screens and search the upper right corner for a hidden chest which contains
3000 G.  Head back west, then north, and west a screen to find a chest which
contains an IRON CHARM.  Return east and head north.

[Destroy the Ballistas node]
Search along the upper wall to find a hidden chest which contains the
POISONER'S SCROLL for Raynie.  Then, take out the two ballista in the upper
right and lower right corners, where you can apply the same strategies as
before.  Once they're destroyed, return to the initial equipment setup, Recover
with a Mana Crystal, and head back to talk to Garland.

[Terrain Advantage node]
With the ballistas destroyed, there's only one more enemy to take care of, as
well as an old friend.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Aht: Silver Dagger, Chain Kimono, Thunder Charm, Thunder Charm, Feather Armlet
Marco: Alistel Edge, Iron Mail, Machine Stud, Soaring Armlet, Wind Armlet

*******************************************************************************
BOSS TIME: Gardner, Palomides
WEAKNESS: Lightning, Lightning
STRATEGY: Have Marco cast Magic Boost on Aht, Stocke use a Might Herb on
himself, and Aht cast Polaris to protect against Gardner's Curse spell.  I
would recommend focusing on Palomides first, but if you have enough turns, you
can try to hit both at once.  Aht should lay down Electric Traps to at least
take down Palomides.  Gardner is fairly strong against magic, so once
Palomides is down, Stocke should attack with Power Wave, though Electric Traps
are still okay against him.  You could steal a Giant Armor from Palomides, but
you already have better.
*******************************************************************************

[A New Journey node]
After returning to Cygnus, leave the city to finish Chapter 5.  Before starting
the next chapter, I would return to the Vault of Time, with Stocke, Gafka, &
Rosch, to buy 3 Ice Charms.  Afterwards, Nemesia will have another quest for
you, as usual.

Recommended Equipment at this point in the game
Stocke: Alistel Edge, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Bastard Sword, Iron Mail, Lizard Charm, Lizard Charm, Lizard Charm
Aht: Silver Dagger, Chain Kimono
Eruca: Kreuz Bullet, Glitter Dress

Rosch: P.Thauma Spear, Runic Mail
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS8]
Recommended Level: 39
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Marco the Bouncer] quest from her.

[Marco the Bouncer node]
After some dialogue, you are presented with a critical decision.  Choosing to
"Join the fight" will unlock the [Moment to Shine] ending.

[Awaited Showdown]
Otherwise, choosing to "Leave it to Marco" will result in a roadblock.  To get
the drink, return to the "Wounded Otto" node.  Leave the Sand Fortress via the
north exit, and go up to Cornet Village.  Talk to the old man by the save
point, and he will give you the GOBLIN KILLER drink.  Give this to the Gutral,
and choose to "Leave it to Marco."

*******************************************************************************
BOSS TIME: Drunk Gutral
WEAKNESS: Curse, Sleep
STRATEGY: Use Sleep Cloud on him and use the Change command to string together
10 consecutive turns.  Finally, have Marco use a Might Herb, Grapple, and
attack with the remaining turns to defeat him.
*******************************************************************************

For defeating the Drunk Gutral, you will receive the RED PELT artifact.

[Art of Fortitude node]
For completing the quest, you will receive the ART OF FORTITUDE scroll for
Marco.  Arrange your party as follows and return to the main storyline to start
Standard History, Chapter 6.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Alistel Edge, Iron Mail, Feather Armlet, Soaring Armlet, Wind Armlet
Aht: Silver Dagger, Chain Kimono
Eruca: Kreuz Bullet, Shadow Dress, Lizard Charm, Lizard Charm, Lizard Charm

Rosch: P.Thauma Spear, Runic Mail
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ITOLIA WASTELAND (Standard Chapter 6) [ITOL2]
Recommended Level: 39
Recommended Party: Stocke, Eruca, Marco
Enemies: Black Curtain, Cockatrice (Lightning/Poison/Paralysis),
     Fanatic (Ice/Stone), Grypender (Ice/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                __                          ________
               |1 |         | |            |        |    S - Save Point
               /XX|       __| |            |   MR   |    X - Roadblock
              /XXX|      |     \_____   ___|   RR   |    R - Rocks
             /XXXX|_     |       _ __   ___   ______|    M - Moon Armlet
            /       |    |___   | |        | |           1 - Tungsten Mail
           /       _|        |XX| |
          |       |___   ____|  | |        | |
          |                     | |__   __/S |
          |_       ___   ___    |____   __   |
            \_____/         \   \         \  |
                            |   /          | |
                            |  |           | |
   _____
  |     |  _______          |  |           | |            _____
  |     | |       |         |  |          /   \          /     \
  |_   _| |____   |         |   \____   _/     \___   __/       \__
    | |        |  |        /    X
          _____|  |__   __/     X       __     ____   __         __
    | |__/                     /¯¯¯¯¯     \___/         \       /
    |____          __   __    |__/¯¯|                    \_____/
         \________/       \         |
                           \       /
                            \   __/
                            |  |

[Waiting at Skalla node]
Before heading to Skalla, we've got a lot of sidequests to do.  First, return
to Cygnus and talk to Garland to receive the [Moon Armlet] sidequest.  Then,
head over to the equipment shops.  Talk to Hertz & Bram over there to receive
[The Good Thief's Way] sidequest.  Go back to the Itolia Wasteland.

I would just ignore all of the enemies on the first trip, since we're about to
get a lot of help to deal with them.  Return to the well that is north, west,
and north one screen from the initial save point.  Go down the well and the
man, named Sword, is ready to talk to you now and give you [The Living Legend]
sidequest.  Leave the well area, then walk east two screens and north two
screens.  You should see a small rock formation in the middle.  Search around
there for the hidden MOON ARMLET.

Head west to find some rocks you'll need to blow away.  Go past them, and west
again.  You can find a hidden barrel along the lower cliff that you will need
in addition to the two visible ones, in order to get past the rocks to the
north, but if you do, you'll be well rewarded with a chest which contains the
TUNGSTEN MAIL (equip on Marco).  Talk to Garland at Cygnus to complete the
[MOON ARMLET] sidequest and receive the SUNA-WATARI sword.

Afterwards, talk to Garland again to receive the [Fate Etched in Sand] quest.
Go south three screens to the Castle Gate and talk to the former king's son in
a robe, where you are given a decision to make.  Choosing to "Stop him" will
unlock the [Blood-soaked Sand] ending.  Instead, choosing to "Let them fight"
will complete the quest, and you will receive a LUCKY FRUIT for Stocke.

Return to "The Beginning" node.  Talk to Wand, the boy at the weapon shop, and
choose "Hope" to advance [The Living Legend] sidequest.  While you are here,
talk to the child by the tavern to advance [The Good Thief's Way] sidequest.
Return to "The Messenger's News" node and search the upper right corner for the
hidden SHADE PACT for Stocke.

Return to the "Castle Sewers" node.  Talk to a man in the lower left corner
named Pentacle, and choose "The Past" to advance [The Living Legend] sidequest.
While you are here, talk to the boy to the left of the inn to advance
[The Good Thief's Way] sidequest.

Return to the "How to Disappear" node, go down the sewers, and head west one
screen.  Search the left of the upper paths to find the hidden SUNLIGHT PACT
for Eruca.

Return to "The Beastkind Forest" node and talk to Chalice, the lady by the
equipment shop.  Choose "All Things" to advance [The Living Legend] sidequest.
Search to the left of the sparkling bushes at the center of town to find the
hidden METEORITE PACT for Aht.

Return to the "Waiting at Skalla" node and talk to Sword at the well to
complete [The Living Legend] sidequest.  He will introduce you to Vainqueur,
who can teach new abilities to Stocke, Aht, and Eruca.  Talk to him again to
receive [The Blades Trial], [The Starlit Trial], [The Light Trial], and
[The Three Contracts] sidequests.  If you've followed the walkthrough up to
now, you should be able to teach 3 abilities to Stocke, 2 abilities to Aht, and
3 abilities to Eruca.

Go back to Cygnus and talk to Bram to complete [The Good Thief's Way] and
receive the PIERCING SCROLL from Hertz for Raynie.  This would also be a good
time to return to "Where are the scrolls?" to teach the new scrolls to Raynie.

When you are ready, return to the Itolia Wasteland.  You can easily defeat the
new enemies here with Eruca's new Burst Light with help from Marco's Magic
Boost.  Watch out for Cockatrices that can petrify you.  To get through to
Skalla, simply head straight north and blow up all the rocks along the way to
reach the northern exit.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Alistel Edge, Tungsten Mail, Feather Armlet, Soaring Armlet, Wind Armlet
Aht: Silver Dagger, Chain Kimono
Eruca: Kreuz Bullet, Shadow Dress, Lizard Charm, Lizard Charm, Lizard Charm

Rosch: P.Thauma Spear, Iron Mail
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SKALLA (Standard Chapter 6) [SKLA1]
Recommended Level: 39
Recommended Party: Stocke, Eruca, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - 100 G

Item Shop                  Equipment Shop
*********                  **************
Soothing Balm      100     Bastard Sword      7000
First Aid Kit      400     Alchemy Edge       8000
Tourniquet        1000     Goldy Lance        7500
Herbal Tea         350     Witch Spear        7500
Special Tea       1200     Steel Gauntlet     7000
Healing Herb       500     Mueke Knife        7000
Divine Water      1500     Death Dagger       8000
Holy Water         500     Solid Slugs        6000
Anti-Poison         50     Iron Mail          4000
Anti-Fear           50     Gold Clothes       3000
Anti-Paralytic      50     Gemstone Cape      4500
Anti-Curse          50     Iron Plate         4500
Anti-Sleep          50     Running Sand       5000
Anti-Stone          50     Gold Dress         3500
Panacea            800     Cocktail Dress     4000
Panacea+          2000     Iron Charm         2500
Poison Wing        350     Crystal Charm      2500
Sleep Wing         500     Bishop Stud        3000
Power Down         500     Sprig Ring         5000
Might Herb         500     Peridot            1750
                           Amazonite          1750

[An Introduction node]
After some initial dialogue, head to the equipment shop to the right to find a
hidden chest which contains the THUNDERSTAR PACT for Aht.  Enter the center
house to talk to Tarquin again.  He will give you the SAND SWORD to advance the
[Sand Sword] sidequest and unlock the [Merchant Tarquin] node.  Talk to him
again to advance the [Mercenary Recruit] sidequest.  Head to the inn to meet
Eruca's contact.

[To Holff Ruins node]
You will need to pass through the Itolia Wasteland and Abyssia Forest in order
to reach the ruins.  From the northern entrance of the Itolia Wasteland, head
east one screen, south two, and east one.  Pass the Gutrals to the east to make
it to the Abyssia Forest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ABYSSIA FOREST (Standard Chapter 6) [ABYS1]
Recommended Level: 39
Recommended Party: Stocke, Eruca, Marco
Enemies: Army Wasp (Fire/Stone), Blom (Fire), Forgia Balsam (Fire/Poison),
     Stompy (Fire), Wood Fang (Fire/Paralysis/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  | |       S - Save Point
                                 /   \      G - Guard
     ______ ______              |   __|     * - Sneak attacks
    |    G2|      |             |____ |     1 - Beast Charm
    |  _   |3  _  |             |____ |     2 - Roll-Cut Scroll
    | | |1 |  | | |             | ____|     3 - Healing Fruit
    | | |__|__| | |             |___  |     4 - Gaia Blade
    | |         | |                 | |     5 - Tourniquet x2

   _| |_     ___| |    _______   ___| |                _
  |     |   | ____|   |      _   ___ *|               |5|
  |____ |   |____ |   |____ |     __| |___   _________| |
  | ____|   |* ___|   |  ___|    |    ____   ___________|
  |____ |   | |       | |        |4  |
  |  ___|   |  \_____/* |        |___|
  | |        \___   ___/
__| |            | |              ____
__  |                            |  __
  | |___   ____  | |        __   | |
  |_____   __  | | |__   __/  \__| |
             | |_|S               */
             |_____|¯¯   ¯¯¯¯¯¯¯¯¯¯

Of the new enemies, Army Wasps can put you to sleep, so take care of them
quickly with Burst Light.  At the fork by the entrance, head south, then east
two screens where you will bump into Liese.  Talk to her to advance the
[Mankind & Beastkind] sidequest.

Return to the entrance and follow the northern path to the next screen until
you reach an open area.  In the lower left corner is a chest which contains a
BEAST CHARM.  Examine the corpse in the upper right corner to advance the
[Mankind & Beastkind] sidequest.  Open the hidden chest next to him which
contains the ROLL-CUT SCROLL for Marco.  Return to Liese once more to advance
the [Mankind & Beastkind] sidequest.

I would strongly recommend leaving and completing some sidequests at this time,
since the rewards are really good, and the next couple areas are a little
tough.  Return to "Where are the scrolls?" to teach that new scroll to Marco
and to "The Three Contracts" to teach the new Pact to Aht.  Return to the
"Echoing Hills" node and defeat the bandits again.  Talk to Tarquin to advance
the [Mercenary Recruit] sidequest.

Return to the "Castle Sewers" node and talk to Liese in the northwest corner of
the Downtown area to be prompted for a decision.  Choosing to "Leave it to her"
will unlock the [Chains of Hatred] ending.  Instead, return to the decision
point and choose to "Believe in him" to advance the [Mankind & Beastkind]
sidequest.  Talk to the soldier by the Main Street save point to complete the
[Mankind & Beastkind] sidequest and receive the PROMISED KNIFE (equip on Aht).

Return to "The Resistance" node and talk to Will, giving him the Sand Sword and
receiving 1500 G.  Like with the Escort event earlier, you don't have to do it
now, but if you don't, you will have to do it sooner or later anyway.  This
will also enable you to unlock two rather obscure nodes, as well.  Continue the
plot to the "Capital in Flames" node at Granorg.  Walk north until you
automatically talk to Will to unlock the [Will's Sword] node.  Return to the
"Wounded Otto" node and continue the plot through the Sand Fortress to unlock
the [Will to the Rescue] node.

Return to the "Waiting at Skalla" node and proceed to Skalla, as before.  Talk
to Tarquin to advance the [Mercenary Recruit] sidequest.  Proceed with events
as before until you make it back to the Abyssia Forest.

Follow the lower path east one screen to a fork.  If you like, head east to see
how Liese's relationship is going.  Otherwise, head north.  Follow the left
path to the next area where there is a chest which contains a HEALING FRUIT.
Go back to the fork and take the right path to the next area.

There is another fork ahead.  After clearing the enemies, search behind the
trees on the lower left side for a barrel.  Move it down to the rocks along the
lower path to gain access to another small area.  Search around for a hidden
chest which contains the GAIA BLADE.

Continue east to a long road of tall grass.  At the end of the path is a dead
end with a chest which contains 2 TOURNIQUETS.  Return to the last fork and
follow the northern path to the ruins.  You should rest up at Skalla before
entering, first.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Alistel Edge, Tungsten Mail, Feather Armlet, Soaring Armlet, Wind Armlet
Aht: Promised Knife, Chain Kimono
Eruca: Kreuz Bullet, Shadow Dress, Lizard Charm, Lizard Charm, Lizard Charm

Rosch: P.Thauma Spear, Iron Mail
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HOLFF RUINS (Standard Chapter 6) [HOLF1]
Recommended Level: 40
Recommended Party: Stocke, Eruca, Marco
Enemies: Glascol (Lightning), Ice Tail (Fire/Sleep), Iron Shell (Poison/Curse),
     Kenpo Master (Ice/Curse/Sleep), Living Rock (Ice/Curse),
     Magus (Paralysis), Monk (Ice/Curse)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              _|D|_                   S - Save Point        P - Floor Panel
            _|S    |_                 D - Locked door       1 - 4000 G
           |  _____  |                2 - Snow White        3 - Bloody Claw
           | |_|P|_| |                4 - Celestial Dew     5 - Divine Pact
   ____   _| |_   _| |_   ____        6 - Divine Water      7 - Special Tea x2
 _| ___   ___| | | |___   ___ |       
|    |                     |  |_      [The Beast Mark Trial node]
|    |         | |         |    |     This area may seem long, but with a map,
|    |        / /          |    |     it's pretty easy to navigate.  I didn't
|_   |_   ___/ / ______   _|    |     show the first couple rooms, because
  |  __   ___ | |  ____   ______|     there's nothing interesting there.  Of
  | |      |__| | |       ___         the new enemies, Iron Shells have the
  | |           | |      |  6|        Skull Cape which I would recommend
                | |      |  _|        stealing from them for Aht.  Magus can
  | |_     _____| |____  | |          drop the Nocturne for Aht, but it's a
  |_  |   |            |              pretty rare drop.
    | |   |           _| | |          
          |     5    |   | |          Upon entering the ruins, you will need to
    |7|___|_         |___| |          get past a lot of Gutrals.  Afterwards,
    |/ _____          ___  |          head up as far as you can.  You should
    | |   |____________|___|          see three squares in the middle of the
    | |____   _____ _____             hall.  Step on the lowest of the there
    |      | |     |     |            (it's really small) until you see an !
    |      | |    3|2    |            above Stocke's head.  Push the switch on
    |_   __| |  ___|___  |            the floor panel to open the door to where
      | |    | |       | |            my map starts.
                                      
     _| |    | |       | |_           From the four-way intersection, head all
    |  _|    | |       |_  |          the way to the right.  Continue up the
    | |      | |         | |          steps to the right and up to find a
           __| |__                    hidden chest which contains 4000 G.  Go
   _| |_  |       |  ____| |_         back down the steps and up through a tiny
  |4|   | |       | |      |1|        dark passage that's a little hard to see.
  |     | |       | |        |        At the end is an isolated platform with a
  |     | |_     _| |        |        chest which contains the SNOW WHITE
  |     |_  |   |  _|  ____|_|        gun.  Return to the intersection, and
  |_|___  |_|   |_|  _|               follow the upper path to a similar
        |___     ___|                 platform with a hidden chest which
            |   |                     contains the BLOODY CLAW for Gafka.
                                      
Finally, return to the four-way intersection and take the left path.  Proceed
up the steps to the left, and search above for a hidden chest which contains a
CELESTIAL DEW.  Go back down the steps and up through another tiny, dark
passage until you reach a wide open area.  Search the center of the area for a
hidden chest which contains the DIVINE PACT for Eruca.  Head right along the
path to a tiny room with a chest which contains a DIVINE WATER.

Return to the open area and take the upper path to the next room.  Follow path
up, then left two rooms to a fork.  The lower path leads to an isolated chest
which contains 2 SPECIAL TEAS.  Go back to the fork, and follow the right path
until you reach a + shaped area.  At the top is another floor panel with a
switch that will open the door above.  I would strongly recommend having two
maxed out Mana Burst gauges before moving on.  Then, return to the save point
arrange you party as follows, heal up, and head up to find the Beast Mark and
your next test.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Fire Charm, Fire Charm, Fire Charm
Aht: Rhapsody, Skull Cape, Feather Armlet, Soaring Armlet, Wind Armlet
Eruca: Kreuz Bullet, Shadow Dress, Ice Charm, Ice Charm, Ice Charm

*******************************************************************************
BOSS TIME: Shadow
WEAKNESS: Ice/Curse
STRATEGY: Start by casting Polaris on the party to protect against poison,
while Stocke pushes him into the back row.  Then, have Stocke use a Magic Herb
on Eruca, Aht use Dancing Death, and Eruca casts G-Frost.  He'll probably hit
your entire party for massive damage, at some point, when Aht should cast Area
G-Heal.  Don't leave Aht or Eruca in Baroque status before the Shadow gets
another turn, or they could possibly die.
*******************************************************************************

After defeating him, continue up to find the true guardian of the Beast Mark.

*******************************************************************************
BOSS TIME: Guardian
WEAKNESS: None
STRATEGY: Another giant spider, except this one can kill you in one turn.  This
is why I recommended having your maxed out Mana Burst gauges.  Use two of them
to use Turn Break on its first two turns, giving you nine consecutive turns.
Stocke should lead by using a Magic Herb on Eruca for casting G-Frost.  This is
where Aht will really shine.  Arrange the remaining 8 turns as follows:
Dancing Death, Fire, Dancing Death, Fire, Dancing Death, G-Frost, G-Frost,
G-Frost to defeat the Guardian.
*******************************************************************************

[Overcoming the Trial node]
For defeating it, you will receive the BEAST MARK.  With that, you could get
past the roadblock in Alternate History, but since we're almost done here, we
might as well wrap things up.  Talk to Bergas to be prompted for a decision on
how to assault Granorg.  Choosing to "Lead the way" will unlock the
[Premature Invasion] ending.

[The Final Defense node]
Return to "The Three Contracts" and teach the new Pact to Eruca.  When you
return to Historia with the Beast Mark, you'll unlock your final Mana Burst.
Then, return to the previous decision point, choose to "Wait for the Gutrals",
and events will proceed more favorably this time.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Alistel Edge, Tungsten Mail, Feather Armlet, Soaring Armlet, Wind Armlet
Aht: Promised Knife, Skull Cape
Eruca: Kreuz Bullet, Shadow Dress, Lizard Charm, Lizard Charm, Lizard Charm

Rosch: P.Thauma Spear, Iron Mail
Gafka: Silver Claw, Slashing Wind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 6) [GRNG5]
Recommended Level: 41
Recommended Party: Stocke, Eruca, Marco
Enemies: Blue Granorg Archer (Sleep), Cannon (Lightning),
     Granorg Blitzer (Sleep), Granorg Defender (Sleep),
     Heavy Granorgite (Lightning/Poison), Iron Guard (Lightning),
     Master Assassin (Curse/Sleep), Red Granorg Archer,
     Sand Hunter (Curse/Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop             Item Shop
**************             *********
Silver Edge       3000     Soothing Balm      100
Blitz Epee        3500     First Aid Kit      400
Rune Edge         4000     Tourniquet        1000
Soul Eater        6000     Herbal Tea         350
Titanium Sword   11000     Special Tea       1200
Bronze Spear      1000     Holy Water         500
Iron Spear        2200     Anti-Poison         50
Silver Spear      3000     Anti-Fear           50
Bloody Pike       6500     Anti-Paralytic      50
Titanium Lance    8000     Anti-Curse          50
Knife             1800     Anti-Sleep          50
Red Dagger        2000     Anti-Stone          50
Titanium Knife    9000     Panacea            800
Alloy Gauntlet    9000     Poison Wing        350
Custom Shell      3000     Sleep Wing         500
FMJ Rounds        8000     Power Down         500
Bronze Mail        900     Might Herb         500
Silver Mail       2000
Mail Vest         2500     [The Impregnable node]
Titanium Mail     6500     [The Royal Throne node]
Alloy Plate       6000     If you've followed the walkthrough, then everything
Silver Cape       1200     will proceed fine.  However, if you didn't save the
Hymnal Cape       1600     resistance members earlier, then you will hit a 
Chainmail Dress   2500     roadblock.  You need to escort Claire out of the
Jeweled Gown      4500     sewers back in section UGWW1.  Return to 
Charm              350     "Pierre's Betrayal" and continue the plot to save 
Horn Charm        1000     Pierre.  You also need to give the Sand Sword to
Fang Charm        1000     Will back at "The Resistance" node.  With those 
Bishop Stud       3000     obstacles cleared, you can enter the city.  Rest up
Flower Ring      10000     at the inn, if needed.
                           
Of the new enemies, the Cannons are upgraded to hit your entire party, but a
quick Burst Light can wipe them out.  Master Assassins can sacrifice themselves
to deal massive damage, so take them out quickly.  Otherwise, a lot of the
enemies are really old and give poor experience, so I'd pass on fighting most
of them.  When you're ready, walk right in the front gate of the castle.
You can save in the Training Area to the left, where you climbed the vines,
earlier.  Arrange your party as listed below and bring in Aht to replace Eruca.
Just walk straight up to the throne room to help Eruca claim her destiny.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Gospel Armor, Lizard Charm, Lizard Charm, Rabbit's Foot
Aht: Promised Knife, Skull Cape, Thunder Charm, Thunder Charm, Thunder Charm
Marco: Alistel Edge, Tungsten Mail, Feather Armlet, Soaring Armlet, Wind Armlet

*******************************************************************************
BOSS TIME: Heavy Royal Granorgite x2, Protea's Guard x2
WEAKNESS: Lightning, None
STRATEGY: The blue Protea's Guard can inflict the fear status on you, but I
wouldn't worry about that.  Instead, start by casting Magic Boost on Aht.  If
anyone needs healing before the Granorgites attack, have Aht take care of it,
and send Stocke's turn into the next round.  With four consecutive turns, use
Push Assault on the middle Granorgite, place a Volt Star Trap in the lower left
corner, Left Assault on the Granorgites, and place another trap to defeat them.
Next, defeat the blue Protea's Guard, but not the red one, yet.  Use the Change
command to string together 10 consecutive turns.  Have Aht use Dancing Death on
her turns, Marco cast Trans-turn on Stocke, and Stocke try to Steal a
Fortune Gown from the red Protea's Guard, on each of his turns.
*******************************************************************************

For defeating them, you will have completed your business in Standard History.
Before returning to Alternate History, I would buy the Art of Stone at the
Vault of Time, for Gafka.  Also, Nemesia has more business with Stocke, so
return to the Dunamis.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Alistel Edge, Tungsten Mail, Feather Armlet, Soaring Armlet, Wind Armlet
Rosch: P. Thauma Spear, Iron Mail
Aht: Promised Knife, Skull Cape, Thunder Charm, Thunder Charm, Thunder Charm
Gafka: Bloody Claw, Slashing Wind, Beast Charm, Iron Charm, Rose Ring
Eruca: Kreuz Bullet, Fortune Gown, Ice Charm, Ice Charm, Ice Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMS9]
Recommended Level: 43
Recommended Party: Stocke, Eruca
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Warrior Princess] quest.

[Warrior Princess node]
Talk to the soldier in the middle of the ring and tell him you're ready.

[The Cursed Prize node]
Return to "The Beastkind Forest" node.  Talk to the shaman between the save
point and the inn to receive the CURSE SEAL.  Now, you can give it to the
soldier and proceed with the fights.
*******************************************************************************
BOSS TIME: Gold Shell Gadeff
WEAKNESS: Poison
STRATEGY: In the first round, have Stocke use Push Assault and Eruca use a
Poison Wing on him.  Then use a Curse Wing and Eruca's Aim Bullet on him.  If
you see him Charge, that will boost his damage for one round, so just defend
through it.  Ideally, you should try to get a Magic Herb on Eruca to cast
G-Frost.  However, healing and defending should take top priority.  You can
wait him out with Poison and Curse inflicted on him, if necessary.
*******************************************************************************
BOSS TIME: Garland
WEAKNESS: None
STRATEGY: Although Garland isn't weak to Curse or Poison, he isn't resistant to
them, so I'd use the corresponding Wings against him.  Unlike the previous
fight, Garland can buff his own attack with Warrior Spirit for a few rounds, so
Aim Bullet is imperative here.  Also, make sure to defend when he uses
"Fighting spirit gathers", since he is about to deal massive damage to both
characters with Flash, otherwise.  When you get a chance, use a Magic Herb on
Eruca to cast G-Frost for most of your damage.
*******************************************************************************

Upon winning the battles, you have a critical decision to make.  Choosing to
"Accept the Offer" will unlock the [Violence Reins] ending.

[Recgognition node]
Unfortunately, in order to get back to the decision point, you have to go
through both fights again.  Heal up and restock on Wings at Cygnus, so you're
fully prepared.  After winning the fights, choose to "Turn it down" to receive
the RED SKULL artifact.

[The Journey Goes On node]
For completing the quest, you will receive the ART OF STANCE for Eruca.  Talk
to Nemesia again and accept the [Raging Storm] quest from her.

[Raging Storm node]
Once you regain control of Stocke, bring in Aht & Marco.  When you're ready,
go up and left one screen.

*******************************************************************************
BOSS TIME: Red Granorg Archer x3, Gardner, Palomides
WEAKNESS: None, Lightning/Poison, Lightning
STRATEGY: This fight is mostly the same as before, but with a couple tweaks to
it.  First, I would have Marco use a Might Herb on Stocke, and Aht cast Polaris
on the party.  If Stocke gets his turn before Gardner, switch it around with
the Change command, and use his Phantom Gain Mana Burst to wipe out the
archers.  Gardner can summon more archers, which is why I wanted Stocke to act
after him.  Palomides can probably one-shot Aht or Marco with the right attack,
even with Guard Boost, so revive them and heal, as necessary.  With the archers
out of the way, use Dullahan Sword to push Gardner & Palomides as far back as
you can.  When you get a chance to have 3 consecutive turns, have Marco cast
Magic Boost on Aht, Aht lay a Volt Star Trap before him, and Stocke push him
onto it.  Once Palomides is out of the way, use a Might Herb on Stocke, pull
Gardner to the front row, and use Power Wave or Shadow Art to defeat him.
*******************************************************************************

For defeating them, you will receive the RED PINWHEEL artifact.

[Wasting Away node]
For completing the quest, you will receive the HOWLING SPEAR which will be a
godsend for Rosch, with his low speed.  Now we need to continue on with the
Alternate History timeline.  Return to the "A New Alliance" node, arrange your
party as follows, and rest up at the inn.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
Marco: Alistel Edge, Iron Mail 
Rosch: Howling Spear, Tungsten Mail, Agent's Badge, Soaring Armlet, Wind Armlet
Aht: Promised Knife, Skull Cape
Gafka: Bloody Claw, Slashing Wind, Beast Charm, Iron Charm, Feather Armlet

Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 4) [CLST5]
Recommended Level: 44
Recommended Party: Stocke, Gafka, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Raul and choose to "Team up with Forgia".  Now that you have the Beast
Mark, you can begin the long journey to Forgia.

[Southbound node]
[Road to Forgia node]
Without Eruca, Gafka is your next best source of damage against movable
enemies with Qigong Wave.  Rosch is useful for casting Power Up, against
tougher enemies.  When you're ready, leave Celestia, and head for Lazvil Hills.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Chapter 4) [LZVL7]
Recommended Level: 44
Recommended Party: Stocke, Gafka, Rosch
Enemies: Adept (Paralysis), Archer (Ice/Paralysis), Bronze Knight (Paralysis)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Traveling Merchant
*******************     Holy Water      500     Panacea       800
Soothing Balm   100     Anti-Poison      50     Poison Wing   350
First Aid Kit   400     Anti-Fear        50     Sleep Wing    500
Tourniquet     1000     Anti-Paralytic   50     Power Down    500
Herbal Tea      350     Anti-Curse       50     Guard Down    500
Special Tea    1200     Anti-Sleep       50     Might Herb    500
Healing Herb    500     Anti-Stone       50     Shield Herb   500

                Highway W               Highway         Highway E

                                    ___                     |X|
           __________________   ___/   \______________   __/   \
          X____________    __   ___     __ ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |   |   \  |            \   /
Woodland          | |               \  |    | |             |X| 
 Path W           | |                | |    | |             | |

   _____   _______| |               _| |    | |            _| |_
 _|  S _   _   _   _|              |   |   /  | Woodland  |     |
|     |_    \_/ | |    Woodland     \  |__|   |  Path E   | | | |  Southern
|      _|      /   \____ Path        |_   ____|           |/   \|    Path
 \_   /       /   S     \____   _______| |                 \   /
   | |       /_______________   _________|                  |X|

                                                           _| |_
                                S - Save Point    Seaside |     |__
                                X - Roadblock      Road   |      __
                                                          |_____|

Qigong Wave should be very effective against the enemies here, though you may
need Rosch's Power Up to kill any in the back row.  Watch out for Adepts that
can paralyze you and Archers that can poison you.  Otherwise, the path through
here is pretty straight-forward with no new treasure.  Go north two screens,
west two, south one, west one, and take the southern exit.  Arrange your party
as follows, rest up back at Celestia, and head into Judgement Cliffs.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Sable Larme, Ice Charm, Ice Charm, Ice Charm
Marco: Alistel Edge, Tungsten Mail, Feather Armlet, Soaring Armlet, Wind Armlet
Rosch: Howling Spear, Iron Mail, Agent's Badge
Aht: Promised Knife, Skull Cape
Gafka: Bloody Claw, Slashing Wind, Beast Charm, Iron Charm

Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFFS (Alternate Chapter 4) [JUDG5]
Recommended Level: 44
Recommended Party: Stocke, Raynie, Marco
Enemies: Red Hot (Ice/Sleep), Stampede (Ice/Poison), Walder (Ice/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____                         _| |_         
|     | Starlit         Giant |     |        S - Save Point
|    S| Spring           Cave |     |        X - Roadblock
|_   _|                       |_   _|        
  | |                           | |          
                                             
  | |            |  |           | |          
 /   \ Cave      |XX|     Cave /   \         
|    |          /    \_       |S   |         
 \   /         |     X |       \   /         
  | |          |     X |        | |          
                \    _/                      
  | |            |  |           | |          
 _| |_______   __|  |___   _____| |____      
| ____ _   _   __    ___   __   ______ |     
|___  | | |      \__/        |X|  |  __|     Again, the path through here is
|_   _| | |                  | |   \_  |     straight-forward with no new
  | |   |_|                  |_|     | |     treasures to be found.  Go west
                                             two screens and take the southern
Old Spring W   Old Spring   Old Spring E     exit to Skalla.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SKALLA (Alternate Chapter 4) [SKLA2]
Recommended Level: 44
Recommended Party: Stocke, Gafka, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - 100 G

Equipment Shop              Item Shop
**************              *********
Bastard Sword      7000     Soothing Balm      100
Alchemy Edge       8000     First Aid Kit      400
Goldy Lance        7000     Tourniquet        1000
Witch Spear        7500     Herbal Tea         350
Steel Gauntlet     7000     Special Tea       1200
Mueke Knife        7000     Healing Fruit     1500
Death Dagger       8000     Holy Water         500
Rune Dagger       10000     Anti-Poison         50
Solid Slugs        6000     Anti-Fear           50
Argent Bullet      6500     Anti-Paralytic      50
Iron Mail          4000     Anti-Curse          50
Bloody Armor       7000     Anti-Sleep          50
Gold Clothes       3000     Anti-Stone          50
Precious Garb      5000     Panacea            800
Iron Plate         4500     Poison Wing        350
Running Sand       5000     Sleep Wing         500
Bestial Soul       6800     Power Down         500
Gold Dress         3500     Magic Down         500
Cocktail Dress     5600     Might Herb         500
Deformed Dress     6900     Magic Herb         500
Iron Charm         2500
Crystal Charm      2500     Despite Stocke's earlier warnings, you can safely
Bishop Stud        3000     make a pit stop at Skalla.  Buy a Feather Armlet
Sprig Ring         5000     to help out Rosch or Gafka's Speed a bit.  Then,
Flower Ring       10000     head up to the middle house on the north side of
Feather Armlet    30000     town.  Search around the bed for a hidden soul to
Peridot            1750     be prompted for a decision.  Choosing "Don't do
Amazonite          1750     anything" will unlock the [Fleeting Peace] ending.

Unfortunately, if you do that, the nearest node is the "A New Alliance" node,
and you will have to go all the way through Lazvil Hills and Judgement Cliffs
again.  However, if you use Stocke's Vanish ability and bypass all the enemies,
you can make it back to Skalla in a couple minutes.  Return to the same
decision and choose to "Send soul to heavens" to advance the [Wandering Soul]
sidequest.  When you are ready, rest up at the inn, leave Skalla, and head for
the Itolia Wasteland.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Crystal Charm, Rabbit's Foot
Marco: Alistel Edge, Iron Mail
Rosch: Howling Spear, Tungsten Mail, Agent's Badge, Feather Armlet, Wind Armlet
Aht: Promised Knife, Skull Cape
Gafka: Bloody Claw, Slashing Wind, Beast Charm, Feather Armlet, Soaring Armlet

Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ITOLIA WASTELAND (Alternate Chapter 4) [ITOL3]
Recommended Level: 44
Recommended Party: Stocke, Gafka, Rosch
Enemies: Blood Panther (Ice/Paralysis/Stone), Cygnus Archer (Sleep),
     Cygnus Soldier, Red Storm (Ice)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                __                          ________
               |  |         | |            |        |    S - Save Point
               /XX|       __| |            |        |    X - Roadblock
              /XXX|      |     \_____   ___|        |
             /XXXX|_     |       _ __   ___   ______|
            /       |    |___   | |        | |
           /       _|        |XX| |
          |       |___   ____|  | |        | |
          |                     | |__   __/S |
          |_       ___   ___    |____   __   |
            \_____/         \   \         \  |
                            |   /          | |
                            |  |           | |
   _____
  |     |  _______          |  |           | |            _____
  |     | |       |         |  |          /   \          /     \
  |_   _| |____   |         |XXX\____   _/     \___   __/       \__
    | |        |  |        /    X
          _____|  |__   __/     X____   __     ____   __         __
    | |__/                     /  __      \___/         \       /
    |____          __   __    |__/  |                    \_____/
         \________/       \         |
                           \       /
                            \   __/
                            |  |

There's only one exit you can use here.  Go east one screen, south two, and
east one.  Take the eastern exit to reach the Abyssia Forest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ABYSSIA FOREST (Alternate Chapter 4) [ABYS2]
Recommended Level: 45
Recommended Party: Stocke, Gafka, Rosch
Enemies: Blue Climb (Ice/Lightning/Curse), Deep Eyes (Fire/Sleep),
     Grand Bear (Fire/Curse), Wizard (Paralysis/Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  |X|      X - Roadblock                   The path is much more limited than
__| |                             ____     in Standard History.  Of the new
__  |                            |  __     enemies, Wizards can drop the
  | |___   ____  |X|        __   | |       Fortune Robe, which is great to help
  |_____   __  | | |__   __/  \__| |       out Aht's stealing, but it's a
             | |_|  __   __________/       pretty rare drop, so I wouldn't go
             |_____|                       out of my way to acquire one.
                                           Otherwise, keep heading east until 
                                           you reach Forgia.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FORGIA (Alternate Chapter 4) [FORG1]
Recommended Level: 45
Recommended Party: Stocke, Gafka, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NOTE: These shops are closed until starting Chapter 5

Equipment Shop            Item Shop
**************            *********
Rune Edge        4000     Soothing Balm      100           ________
Iron Sword       5000     First Aid Kit      400          |4       |
Sorcery Epee     5500     Tourniquet        1000           ¯¯|¯¯¯__|
Iron Lance       4000     Herbal Tea         350          |¯¯     |
Magic Spear      6000     Special Tea       1200          |3X    _|
Bloody Pike      6500     Holy Water         500           ¯¯|  |_
Phase Spear     10000     Anti-Poison         50           |¯     |
Bloody Claw     11000     Anti-Fear           50           |1    2|
Knife            1800     Anti-Paralytic      50            ¯|  |¯
Red Dagger       2000     Anti-Curse          50
Vega            12000     Anti-Sleep          50       X - Obstacle
Elemental Mail   9000     Anti-Stone          50       1 - 4000 G
Hymnal Cape      1600     Panacea            800       2 - Strongman Book
Gold Clothes     3000     Poison Wing        350       3 - Tourniquet x2
Blessed Plate    8000     Sleep Wing         500
Rune Dress       3000     Power Down         500
Fang Charm       1000     Might Herb         500
Iron Charm       2500
Beast Charm      5000
Rook Stud        6000
Flower Ring     10000
Emerald          3600
Amethyst         3600
Sapphire         3600

[Gafka's Homeland node]
The shops are not open yet, but I figured I'd list them here anyway.  To the
left of the entrance is a hidden chest which contains 4000 G.  On the opposite
side to the right is another hidden chest which contains the STRONGMAN BOOK for
Gafka later.  In the northern half of the village, search the right side for a
slightly concealed barrel.  Drag it to the left to blow away the rocks to gain
access to a chest which contains 2 TOURNIQUETS.  Finally, climb up to the
wooden deck and pass up the houses to the left.  Search the upper left corner
for a chest which contains the GIANT CAPE.

Enter the upper house and talk to the elder, Galva, to discuss what you will
need to do next.  However, Nemesia has another quest for us to do.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
 Marco: Alistel Edge, Tungsten Mail,
        Feather Armlet, Feather Armlet, Soaring Armlet
 Rosch: Howling Spear, Iron Mail, Wind Armlet, Agent's Badge
   Aht: Promised Knife, Skull Cape, Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Bloody Claw, Divine Protector, Beast Charm, Iron Charm, Rose Ring

 Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMSA]
Recommended Level: 45
Recommended Party: Stocke, Aht, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Treacherous Crusade] quest from her.

[Treacherous Crusade node]
Upon regaining control of Stocke, bring Aht & Marco into the party.  Just head
straight north to find your target.

*******************************************************************************
BOSS TIME: Ambush Thaumachine x2
WEAKNESS: Lightning
STRATEGY: Have Marco cast Magic Boost on Aht, Aht lay a Volt Star Trap in the
lower left corner, and Stocke use Dullahan Sword for a quick victory.
*******************************************************************************

[The Thaumatech Saint node]
For defeating the thaumachines, you will receive the RED PENDULUM artifact.

[Relics of the Empire node]
For completing the [Treacherous Crusade] quest, you will receive 5000 G.
Arrange your party as follows, rest up, and return to the main storyline in
Alternate History, Chapter 5.

Recommended Equipment at this point in the game
Stocke: Bastard Sword, Gospel Armor, Lizard Charm, Lizard Charm, Rabbit's Foot
Raynie: Halberd, Sable Larme, Fire Charm, Fire Charm, Fire Charm
Marco: Alistel Edge, Tungsten Mail,
       Feather Armlet, Feather Armlet, Soaring Armlet
Rosch: Howling Spear, Iron Mail, Wind Armlet, Agent's Badge
Aht: Promised Knife, Skull Cape
Gafka: Bloody Claw, Slashing Wind, Beast Charm, Iron Charm, Rose Ring

Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SKALLA (Alternate Chapter 5) [SKLA3]
Recommended Level: 45
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop              Item Shop
**************              *********
Alchemy Edge       8000     Soothing Balm      100
Adamantine Sword  13000     First Aid Kit      400
Witch Spear        9500     Tourniquet        1000
Diamun Lance       9500     Herbal Tea         350
Master Gloves     10000     Special Tea       1200
Death Dagger       8000     Healing Fruit     1500
Rune Dagger       10000     Medicloth         1000
Diamond Knife     12000     Holy Water         500
Argent Bullet      9000     Anti-Poison         50
Hollowpoints      10000     Anti-Fear           50
Bloody Armor       7000     Anti-Paralytic      50
Adamant Mail       8000     Anti-Curse          50
Gold Clothes       3000     Anti-Sleep          50
Precious Garb      5000     Anti-Stone          50
Running Sand       5000     Panacea            800
Bestial Soul       6800     Poison Wing        350
Diamond Lorica     7200     Paralysis Wing     350
Cocktail Dress     4000     Curse Wing         350
Deformed Dress     5000     Sleep Wing         500
Platinum Dress     6000     Stone Wing         500
Iron Charm         2500     Power Down         500
Crystal Charm      2500     Magic Down         500
Rook Stud          6000     M.Def Down         500
Mistel Ring       20000     Might Herb         500
Feather Armlet    30000     Magic Herb         500
Obsidian           2500     M.Def Herb         500
Celestine          1750     
Peridot            1750
Amazonite          1750
Amber              1750

[Battle for Skalla node]
[Rosch's Stratagem node]
Although the plot automatically takes you to Skalla, you can indeed leave and
return to Forgia.  I'd recommend buying the Elemental Mail for Marco, and the
Blessed Plate for Gafka.  Go back to Skalla, where the only new thing here is
the cage with the Gutrals in it.  Head to the inn to discuss your plan.
Afterwards, some soldiers will appear to the left of the inn.  Talk to them to
initiate the plan.

*******************************************************************************
BOSS TIME: Alistel Officer, Alistel Soldier (spear) x2
WEAKNESS: None, Curse
STRATEGY: First, put the Alistel Officer to sleep with Sleep Cloud or Sleep
Break.  The two soldiers will likely move themselves into the rear corners,
trying to complete a formation that can't happen, because the officer is
asleep.  Cast Magic Boost on Raynie, use an assault on one of the soldiers, and
have Raynie cast G-Fire on them.  Keep everyone's HP above 250, if you can, and
repeat the process until the two soldiers are down.  Afterwards, use the Change
command to string together 10 consecutive turns: Fire, Spin Slash, Fire,
Spin Slash, Fire, Steal, Steal, Steal, Steal, Steal.  Hopefully, you can
steal a Fidele Epee for Stocke.  He's pretty strong against magic damage, so
use a Might Herb on Stocke, have Raynie use Armor Break on him during her
turns, and attack with Power Wave to finish him off.
*******************************************************************************

After defeating them, talk to Rosch again and tell him that you're ready to
begin the next phase of the plan.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FORGIA (Alternate Chapter 5) [FORG2]
Recommended Level: 46
Recommended Party: Stocke, Gafka, Rosch
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop            Item Shop
**************            *********
Rune Edge        4000     Soothing Balm      100
Iron Sword       5000     First Aid Kit      400
Sorcery Epee     5500     Tourniquet        1000
Slayer Sword    15000     Herbal Tea         350
Iron Lance       4000     Special Tea       1200
Magic Spear      6000     Healing Fruit     1500
Bloody Pike      6500     Medicloth         1000
Phase Spear     10000     Holy Water         500
Death Pike      13500     Anti-Poison         50
Expert Fist     11000     Anti-Fear           50
Emperor Fist    15500     Anti-Paralytic      50
Knife            1800     Anti-Curse          50
Red Dagger       2000     Anti-Sleep          50
Vega            12000     Anti-Stone          50
Elemental Mail   9000     Panacea            800
Hymnal Cape      1600     Poison Wing        350
Gold Clothes     3000     Sleep Wing         500
Skull Cape       7000     Power Down         500
Blessed Plate    8000     Magic Down         500
Champ Guard     13000     M.Def Down         500
Rune Dress       3000     Might Herb         500
Skull Dress      7000     Magic Herb         500
Fang Charm       1000     M.Def Herb         500
Iron Charm       2500
Beast Charm      5000
Rook Stud        6000
Flower Ring     10000
Mistel Ring     20000
Emerald          3600
Amethyst         3600
Sapphire         3600
Earth Drops      4000
Sky Drops        4000

[Skalla Liberated node]
[Sand Fortress Siege node]
After a lengthy scene, you will be back at Forgia.  Talk to Galva to receive
[The Beast God's Birth] sidequest.  Unlike any other shop in the game, Forgia's
shops change their inventory mid-chapter, but it's nothing special.

Back at the village entrance, talk to Bergas to the right to receive the
[Gafka & the Books] and [The Ultimate Skill] sidequests.  With the Strongman
Book you found earlier, talk to him again and have Gafka fight him.  Two shots
of Gafka's Qigong Wave will defeat him.  For doing so, Gafka will learn Musou,
which deals 10 hits per use, and is incredible for creating massive combos,
though it only works on the center enemy.

Leave the village and head back to Skalla for some more scenes.  Before heading
to the Sand Fortress, find Vanoss on the upper left side of town.  Talk to him
to complete the [Wandering Soul] sidequest and receive the CLEANSING CAPE for
Aht.  This quest is also unique in that it is a prerequisite to one of
Nemesia's quests.  However, I'll just save it for the end of the chapter.
Arrange your party as follows, rest up at the inn, and talk to Rosch to begin
the invasion of the Sand Fortress.

Recommended Equipment at this point in the game
Stocke: Fidele Epee, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Halberd, Gospel Armor, Crystal Charm, Rabbit's Foot, Thaumatech Orb
 Marco: Alistel Edge, Tungsten Mail
 Rosch: Howling Spear, Elemental Mail,
        Agent's Badge, Feather Armlet, Wind Armlet
   Aht: Promised Knife, Cleansing Cape,
        Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Bloody Claw, Slashing Wind, Beast Charm, Feather Armlet, Soaring Armlet

 Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Alternate Chapter 5) [SAND6]
Recommended Level: 46
Recommended Party: Stocke, Gafka, Rosch
Enemies: Alistel Soldier (sword/Sleep), Alistel Soldier (spear/Curse),
     Auto-Defender (blue/Lightning), Auto-Defender (green),
     Auto-Defender (red/Ice), Prod. Thaumachine (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Commander's Fall node]
I'd recommend ignoring most enemies around here, though maybe fight a few
battles here.  Don't be fooled by the red Auto-Defenders' weakness to Ice.
Without G-Frost, Raynie can't pierce their high magic defense.  Instead, I
would rely on Stocke's Shadow Arts or Dullahan Sword, Gafka's Qigong Wave, and
Rosch's Cross Spike, depending on the enemy formation.  At my levels, I still
needed Power Up kill them.  You could also have Gafka use Air Assault on one of
the Auto-Defenders, followed by Power Wave from Stocke.

In any case, just head straight up the middle to the third floor.  Then, walk
around the right side and up the stairs.  Arrange your party as follows and
continue up to meet the commander.

Recommended Equipment at this point in the game
Stocke: Fidele Epee, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
   Aht: Promised Knife, Cleansing Cape,
        Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Bloody Claw, Blessed Plate,
        Feather Armlet, Feather Armlet, Soaring Armlet

*******************************************************************************
BOSS TIME: Cannon x2, Thaumaton
WEAKNESS: Lightning, Lightning
STRATEGY: The Thaumaton can inflict Curse or Sleep on you, but this fight won't
last long enough to be wort casting Polaris.  Have Gafka use his Lightning
Hammer Mana Burst to take out the two Cannons, first.  Stocke should use the
Change command to switch his turn with the Thaumaton, giving you 5 consecutive
turns in the next round.  Finally, use a Magic Herb on Aht, lay a Volt Star
Trap in front of the Thaumaton, pull him onto it with Elemental Beads, and drop
two more Volt Star Traps to defeat him.
*******************************************************************************

After the battle, Bergas will arrive to prompt you for a decision on your next
move.  Make sure to choose "Bring back now", as this is a requirement to
unlocking the [At Journey's End] sidequest.  Either way, the plot will proceed
the same way.

[Forbidden Weaponry node]
Talk to Rosch and join the meeting.  After some dialogue, you will be prompted
for a decision.  Choosing to "Accept the truce" will unlock the
[Divine Judgement] ending.

[Etherion node]
Before moving on, return to the "Gafka & the Books" node and head to Skalla.
Talk to Marco by the item shop.  If you have been following the walkthrough,
you will finally receive the [At Journey's End] sidequest.  If not, search for
"At Journey's End" in the walkthrough to find the three prerequisites you
need to make.  Oddly enough, one of the choices occurs AFTER this point in the
plot, yet affects it retroactively.

Talk to Raynie by the inn to be prompted for a decision.  Choosing "I'll stop
fighting" will unlock the [Oncoming Calamity] ending.  Return to the same
decision point and choose "I can't give up" to advance the [At Journey's End]
sidequest.  Talk to Marco again to complete the [At Journey's End] sidequest
and receive the PRIERE BONHEUR (equip on Raynie).

Arrange your party as follows and rest up.  When you are ready, return to the
"Etherion" node and choose to "Reject the truce."  However, someone else has
different ideas.

Recommended Equipment at this point in the game
Stocke: Fidele Epee, Gospel Armor, Lizard Charm, Lizard Charm, Rabbit's Foot
   Aht: Promised Knife, Cleansing Cape, Ice Charm, Ice Charm, Ice Charm
 Eruca: Kreuz Bullet, Fortune Gown,
        Feather Armlet, Feather Armlet, Soaring Armlet

*******************************************************************************
BOSS TIME: Shadow (knight), Shadow (archer), Shadow (mage)
WEAKNESS: Poison/Paralysis, Ice/Poison/Paralysis, Poison/Paralysis
STRATEGY: Use a Might Herb on Stocke.  Then, use a Left Assault on the archer
and Stocke's Dead Fencer Mana Burst to defeat both the archer and mage.  Have
Aht cast Polaris to protect against the knight's Fear attack.  Eruca should 
start casting Divine Light on everyone.  Stocke or Aht should use Push Assault
when the knight tries to move up to the front row.  Once you've got your
defenses set up, use the Change command to string together 10 consecutive turns
for Aht & Stocke to Steal a Bloody Rose from the knight, for Stocke.  If
needed, use Aht's Ice Traps to finish it off.
*******************************************************************************

[Royal Talisman node]
[A Black Disciple node]
After surviving the battle, everyone will discuss the assault on Granorg.
However, we have much to do before that.

Recommended Equipment at this point in the game
Stocke: Bloody Rose, Moirae Manteau, Lizard Charm, Lizard Charm, Lizard Charm
Raynie: Priere Bonheur, Gospel Armor,
        Crystal Charm, Rabbit's Foot, Thaumatech Orb
 Marco: Alistel Edge, Tungsten Mail
 Rosch: Howling Spear, Elemental Mail,
        Agent's Badge, Feather Armlet, Wind Armlet
   Aht: Promised Knife, Cleansing Cape
 Gafka: Bloody Claw, Slashing Wind, Beast Charm, Feather Armlet, Soaring Armlet
 Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VAULT OF TIME (Interlude) [VALT3]
Recommended Level: 47
Recommended Party: Stocke, Gafka, Rosch
4F WC Enemies: Cockatrice (Thunder/Poison/Paralysis), Fanatic (Ice/Stone),
     Grypender (Ice/Stone), Kenpo Master (Ice/Curse/Sleep),
     Living Rock (Ice/Curse), Magus (Paralysis)
1F BC Enemies: Alistel Soldier (Curse), Archer (Ice/Paralysis),
     Blood Panther (Ice/Paralysis/Stone), Bronze Knight (Paralysis),
     Cygnus Soldier, Red Granorg Archer, Red Hot (Ice/Sleep),
     Stampede (Ice/Poison), Walder (Ice/Stone)
2F BC Enemies: Alistel Officer (sword), Auto-Defender (red/Ice),
     Brynhildr (Fire), Chaotic Leech (Fire), Elderly Goblin (Paralysis),
     Grand Bear (Fire/Curse), Grindy (Fire/Stone), Poppy (Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vault Shop                         As before, the vault guard has expanded his
**********                         wares, many of which are very worthwhile.
Celestial Oil     6000             He has also unlocked the Black Corridor,
Shield Seed       2000             which has much more powerful enemies, but is
Arcana Edge       2500             otherwise the same as the White Corridor.
Ohma Lance        2500             There are also two enemies that I did not
Miracle Puncher   2500             list above.  The first is the Memento Crab,
Shining Knife     2500             which rewards over 10000 Mementos.  However,
Chisha            2500             it can despawn, if you don't stun it quickly
Carnage Armor     1500             enough.  If you run into a Memento Crab,
Gracious Cape     1500             bring in Marco to Trans-turn into Gafka and
Rune Guard        1500             use Musou to massively drive up the combo
Lucky Robe        1500             and get even more Mementos.
General Charm     1600 (buy 6)     
Star Stud         5000             There is also another very dangerous enemy:
War Armlet        4000 (buy 1)     Epitaph.  It will randomly spawn,  but is
Ripe Ring         1600             more likely if you have more Mementos.  When
                                   it does spawn, all other enemies will
despawn, and you'll hear a loud wind blowing sound.  If you hear it, just leave
the floor and reenter to despawn it.  It's much too dangerous to fight, at this
point, and even if it weren't, it would take too long to kill to be worthwhile.

For now, I think you can handle the enemies on the second floor of the Black
Corridor for farming Mementos.  I would avoid fighting the Alistel Soldiers and
Chaotic Leeches, since they often show up together, and the latter can't be
moved around, making it difficult to efficiently use Qigong Wave.  I would also
buy the War Armlet as soon as possible, since it greatly increases preemptive
strike rates, making battles much easier to win.  Best of all, I don't think it
needs to be equipped on an active party member, as long as they are available
in that timeline, at the moment.

Once you're done here, arrange your party as follows, rest up, and return to
the Dunamis.

Recommended Equipment at this point in the game
Stocke: Bloody Rose, Moirae Manteau,
        General Charm, General Charm, General Charm
Raynie: Priere Bonheur, Gospel Armor,
        Crystal Charm, Rabbit's Foot, Thaumatech Orb
 Marco: Alistel Edge, Elemental Mail, War Armlet
 Rosch: Howling Spear, Tungsten Mail
   Aht: Promised Knife, Cleansing Cape, Ice Charm, Ice Charm, Ice Charm
 Gafka: Bloody Claw, Divine Protector,
        General Charm, General Charm, General Charm
 Eruca: Kreuz Bullet, Fortune Gown,
        Feather Armlet, Feather Armlet, Soaring Armlet

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMSB]
Recommended Level: 49
Recommended Party: Stocke, Aht, Eruca
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
We've got a few quests to do, this time.  Talk to Nemesia and accept the
[Rejected Salvation] quest from her.

[Rejected Salvation node]
After a couple scenes, you have a critical decision to make.  Choosing to
"Let her do it" will unlock the [Path to Salvation] ending.

[The Undying Grudge node]
Instead, choosing to "Stop her" results in a roadblock.  Return to the
"White Shadow" node at Granorg and head east to the Commercial District.  Talk
to the man by the first girl you see to receive the ANNIVERSARY BROOCH.  Go
back to the decision point and try again to receive the RED DOLL artifact.

[Spirit Reunited node]
For completing the quest, you will receive the ART OF THE STARS for Aht.  Talk
to Nemesia and accept the [Haunted Happiness] quest from her.

[Haunted Happiness node]
After some dialogue, you have a critical decision to make.  Choosing to "Let
her handle it will unlock the [Happiness Lost] ending.

[Allies Return node]
Otherwise, choosing to "Drive them away" will result in a roadblock.  Return to
"The Closed Mine" node.  Outside the mine, climb the ramp to the right and talk
to the miner to receive the MERCENARY CREST.  Go back to the decision point and
try again to receive the RED CRYSTAL artifact.

[Entrusted Happiness node]
For completing the quest, you will receive the ART OF THE END for Raynie.  Talk
to Nemesia and accept the [Red Tome's Wielder] quest.

[Red Tome's Wielder node]
After some dialogue, you're immediately thrown into a boss fight.

*******************************************************************************
BOSS TIME: Shadow (knight), Shadow (archer), Shadow (mage)
WEAKNESS: Ice/Poison/Paralysis, Ice/Thunder/Paralysis, Ice/Poison/Paralysis
STRATEGY: In the first round, have Aht cast Polaris and Eruca use a Magic Herb
on Aht.  Stocke should use the Change command to send his turn into the next
group.  The goblin knight should move to the front middle position.  Eruca will
need to use Trans-turn to get another turn for Stocke.  Push the mage into the
upper left corner, then push the knight into the archer, and Right Assault on
them.  A single Ice Trap from Aht will make quick work of them.
*******************************************************************************

[Flickering Possibilities node]
Upon being ejected from the possible history, go back to Historia and to the
Vault of Time.  Head through the White Corridor to the fourth floor.  By the
exit to the Black Corridor, there should be sparkle on the ground.  Examine it
to receive the VOID BOTTLE.  Return to the "Red Tome's Wielder" node where
there's a slight change of plans.

*******************************************************************************
BOSS TIME: Shadow (archer) x2, Shadow (mage) x2, Shadow (tiger)
WEAKNESS: Ice/Thunder/Paralysis, Ice/Poison/Paralysis, Ice/Paralysis
STRATEGY: Use Stocke's Phantom Gain Mana Burst to defeat the archers and mages.
Then, lay an Ice Trap behind the tiger and push it onto it to defeat them.
*******************************************************************************

For defeating them, you will receive the RED DIRT artifact.

[Taken Shape node]
For completing the quest, you will receive 7000 G.  Talk to Nemesia and accept
[The Desert King] quest from her.

[The Desert King node]
Upon regaining control of Stocke, head up to the pile of boulders.

[Unmoving Gate node]
Return to the "Waiting at Skalla" node.  Enter the bar in the middle of town
and talk to Tarquin about the explosives.  Go back to the possible history and
head to the bar.  Talk to the bartender to receive CYGNUS SPIRITS.  Arrange
your party as follows, save, and return to the pile of boulders

Recommended Equipment at this point in the game
Stocke: Bloody Rose, Moirae Manteau,
        General Charm, General Charm, General Charm
   Aht: Promised Knife, Cleansing Cape, Ice Charm, Ice Charm, Ice Charm
 Marco: Alistel Edge, Elemental Mail,
        Feather Armlet, Feather Armlet, Soaring Armlet

*******************************************************************************
BOSS TIME: Desert Pirate Hertz, Red Sand Bram
WEAKNESS: None
STRATEGY: Hertz can heal, so let's take him out, first.  Have Marco cast Magic
Boost on Aht, Aht place an Ice Trap in the lower left corner, and Stocke use
Left Assault on Hertz.  Then, use Push Assault on Bram, Right Assault on Hertz,
and lay an Ice Trap on top of them.  One more Ice Trap should defeat Hertz.
Once Bram uses Kiai, make sure to keep him in the back row.  Aht and Marco
should have enough HP to survive an attack from Bram.  Just keep using Traps
until you defeat him.
*******************************************************************************

For defeating the Desert Crows again, you'll receive the RED CROWN artifact.

[Farewell, Desert Crow node]
For completing the quest, you will receive the BANDIT DOLL.

Recommended Equipment at this point in the game
Stocke: Bloody Rose, Moirae Manteau,
        General Charm, General Charm, General Charm
Raynie: Priere Bonheur, Gospel Armor,
        Crystal Charm, Rabbit's Foot, Thaumatech Orb
 Marco: Alistel Edge, Elemental Mail, War Armlet
   Aht: Promised Knife, Cleansing Cape
 Gafka: Bloody Claw, Slashing Wind, General Charm, General Charm, General Charm
 Eruca: Sniper Rounds, Shadow Dress,
        Feather Armlet, Feather Armlet, Soaring Armlet

 Rosch: Howling Spear, Tungsten Mail

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Alternate Chapter 6) [GRAN5]
Recommended Level: 50
Recommended Party: Stocke, Gafka, Eruca
Enemies: Elderly Goblin, Iron Knight, Sniper
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    | |    S - Save Point      [Flux War node]
                   /  |    X - Obstacle        [The Royal Secret node]
         Gran    _|   |_   G - Grave           You will need to walk through
       Plain NW |      _|                      the Gran Plain as you did the
                |__   /             Gran       first time.  However, while you
                   | |             Plain E     are here, you can complete a
                                   _______     sidequest.  Go north, west, and
              Gran | |    /X/     |     X |    south one screen to South Hill.
             Plain | |___| |      |     X |    In about the lower left corner,
                   |  X X  |      |__   X |    you will see a cross in the
 Gran Plain W      |  / \   \__   ___| |¯¯     ground.  Examine it to advance
 ___      ____   __| |   |          S   ¯¯|    [The Beast God's Birth]
|   |    /   _   __   \_/   ___   _       |    sidequest.
|   |__ /   /      \  S    /       \     /     
|_____   __/        \_    /         \   /      Return to the "Gafka & the
      | |             |  |           | |       Books" node and talk to Galva
                                               to be prompted for a decision.
   ___| |__        ___|  |___        | |__     Choose "Don't say anything" to
  |      S |      |          |      /     |    unlock the [Beast God's Reign]
  |___   __|      |          |     /    __|    ending.  Return to the same
   ___| |         | G        |    |    |___    decision, choosing to "Wait"
  |      |         ¯¯¯¯¯¯¯¯¯¯     |        |   and "Stop the ceremony" to
  |______|           South        |     ___|   complete [The Beast God's Birth]
                     Hill         |    |       sidequest.  You will also
   Forest                                      receive the MAGIC FIST FORZA
  Clearing                     Gran Plain SE   (equip on Gafka) and 
                                               TRISTRIKE BOOK for him.  Talk to
Bergas at the village entrance to duel him again.  As before, two Qigong Waves
will defeat him.

When you are ready, return to the "Flux War" node.  I'd fight a couple battles
here, but ignore the rest.  Gafka's Qigong Wave or Stocke's Dullahan Sword will
be capable of defeating anything, when boosted by Eruca's Power Rise.  Simply
head north, west, and north one screen to reach to the exit to Granorg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Alternate Chapter 6) [GRNG6]
Recommended Level: 50
Recommended Party: Stocke, Gafka, Eruca
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop                       Item Shop
**************                       *********
Titanium Sword     11000             Soothing Balm      100
Titanium Lance      8000             First Aid Kit      400
Diable Spear       14000             Tourniquet        1000
General            20000             Herbal Tea         350
Titanium Knife      9000             Special Tea       1200
Last Knife         15000             Superior Tea      2500
Alloy Gauntlet      9000             Healing Herb       500
World Gauntlet     16000             Holy Water         500
FMJ Rounds          8000             Divine Water      1500
Peacemakers        14000             Anti-Poison         50
Titanium Mail       6500             Anti-Fear           50
Diamond Mail       13000             Anti-Paralytic      50
Alloy Plate         6000             Anti-Curse          50
Mighty Plate       11000             Anti-Sleep          50
Hymnal Cape         1600             Anti-Stone          50
Clergy Raiment      9000             Panacea            800
Jeweled Gown        4500             Panacea+          2000
Charisma Dress      9000             Poison Wing        350
Beast Charm         5000             Sleep Wing         500
Thauma Charm        5000 (buy 6)     Power Down         500
Queen Stud         12000             Might Herb         500

While your destination is the Underground Waterway, you can do some shopping,
beforehand, if you like.  I'd buy 6 Thauma Charms for Raynie and Aht.  When
you're ready, head west to the inn to rest up.  Continue west to the tavern and
search behind it for the entrance to the Underground Waterway.

Recommended Equipment at this point in the game
Stocke: Bloody Rose, Moirae Manteau,
        General Charm, General Charm, General Charm
Raynie: Priere Bonheur, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
 Marco: Alistel Edge, Elemental Mail, Rabbit's Foot, War Armlet
   Aht: Promised Knife, Cleansing Cape,
        Thauma Charm, Thauma Charm, Thauma Charm
 Gafka: Bloody Claw, Slashing Wind, General Charm, General Charm, General Charm
 Eruca: Sniper Rounds, Shadow Dress,
        Feather Armlet, Feather Armlet, Soaring Armlet

 Rosch: Howling Spear, Tungsten Mail

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERGROUND WATERWAY (Alternate Chapter 6) [UGWW2]
Recommended Level: 51
Recommended Party: Stocke, Eruca, Gafka
Enemies: Brynhildr (Fire), Chaotic Leech (Fire), Death Wasp (Ice),
     Grindy (Fire), Poppy (Lightning), Vamy (Ice), Yellow Skin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     _   _         _   _          There's no new treasure to be
                    | |_| |       | | | |         found.  I'd fight a few
                   /       \__   _| |_| |_|E|_    battle here for the
                  |         __   _____________|   experience.
B - Begin here    |      * |__   _____________    
S - Save Point    |         __   _____________|   From the entrance, go up one
* - Sneak attacks  \   _   /                      screen, right two, up one,
E - End here        | | | |                       left one, up one, and right
                    |_| | |                       one to reach the ladder to
                                                  Granorg Palace.
                        | |                       
                        | |___   _____________    
                        |_____   ___   _______|   
                                  __| |  _____    
                                 |__  | |  ___|   
                                    | | | |       
                                                  
                                    | |_| |       
 ____________   ______________   __/       \__    
|_ * ___   __   _        *       __*        __|   
 _| |_  | |__   _| |¯¯¯¯¯¯¯¯¯¯   __|       |__    
|___  | |  __   ____¯¯| |¯¯¯¯¯   __        S__|   
    | | | |         | | | |¯¯¯     \ _   _ /      
    | | | |         | | | |         | | | |       
                                                  
    | | | |         |_| |_|         | | | |       
|B|_| | | |__   ___/       \__   ___| |_| |___    
|_____| |____   ___  *  *   __       *        |
         ____   ___|       |__   ¯¯¯¯¯¯¯¯¯¯¯¯¯    
        |____   ___         __   ¯¯¯¯¯¯¯¯¯¯¯¯¯|
                   \   _   /     ¯¯¯¯¯¯¯¯¯¯¯¯¯
                    | | | |                       
                                     _   _        
                    | | | |         | |_| |       
                 ___| | | |___   __/       \__    
                |___  | |_____   __|        __|   
                 ___| |_______   __|       |__    
                |_____________   __         __|   
                                   \   _   /      
                                    |_| |_|       

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG PALACE (Alternate Chapter 6) [GPLC2]
Recommended Level: 51
Recommended Party: Stocke, Aht, Marco
Enemies: Alistel Officer, Cannon (Lightning),
     Heavy Granorgite (Lightning/Poison), Master Assassin (Curse/Sleep),
     Thaumachine EX (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        Meeting   Underground   Underground
                         Room       Library        Cell
        Audience  _       ___      ______         ____
          Hall   | |     /   \    |   _  |       |  __|     S - Save Point
                 | |     |   |    |S | | |       | |        A - Connects to A
                 | |     \  _/    |__|
    Palace               / /           | |_______| |
   Interior    __| |_                  |____ S ____|
      ____    /      \__| |                 | |             
     |    |  |          __|  Hall          _| |
     |  _ |  |  _____  |                  |   |__
     | | \ \ | |     | |  ____            |______A
 ____                    A___ |
|  S | | | |_| |_____| |_/ ___|         Underground
|      | |______     _____/               Passage
|______|       _|   |_
              |       |  Hall
Training      |_     _|
  Area          |   | 

Head left to the save point, where you should arrange your party as follows.
Continue left to the library and talk to Eruca to make your next move.

Recommended Equipment at this point in the game
Stocke: Bloody Rose, Gospel Armor, General Charm, General Charm, Rabbit's Foot
   Aht: Promised Knife, Cleansing Cape,
        Thunder Charm, Thunder Charm, Thunder Charm
 Marco: Alistel Edge, Elemental Mail,
        Feather Armlet, Feather Armlet, Soaring Armlet

*******************************************************************************
BOSS TIME: Heavy Thautomaton, Floating Stone x0
WEAKNESS: Lightning, None
STRATEGY: In the first round, have Stocke push the thautomaton into the back
row, and Marco cast Trans-turn on Aht.  Aht should spend her two turns placing
an Electric Trap in the upper right and lower right corners.  If the
thautomaton is in the back row, it will summon Floating Stones to the corners
where you put the traps, instantly killing them.  The thautomaton will only
summon more of them every other round, so Aht only needs to place one trap
every round.  It will then hit the whole party for mass damage when not doing
so.  Marco should cast Trans-turn on Aht to cast Area G-Heal.  Use the Change
commannd to save up extra turns until you have 9-10 of them ready, after the
Floating Stones were summoned.  Then have Aht & Stocke steal the La Tormenta
from it for Raynie.  To finish the fight, have Marco cast Magic Boost on Aht,
lay a Volt Star Trap in front of the thautomaton, Grapple it onto the traps,
and lay another trap on top of it to finish it off.
*******************************************************************************

[Turning of the Tide node]
After the plot takes you out of the palace and waterway, you have to make your
way to the Castle Gates.  On your way there, you will encounter some Alistel
Officers.  Make sure to have Stocke steal two items from them, the last of
which will be the Glaux Dagger for Aht.  Afterwards, rest up at the inn, equip
Aht with 3 Ice Charms, and continue to the right.

*******************************************************************************
BOSS TIME: Dias Guard x2, Gold, Sapphire
WEAKNESS: Paralysis, Ice/Curse, Fire
STRATEGY: In the first round, use Left Assault on the upper left Dias Guard,
followed by a Paralysis Wing on both of them, and cast Magic Boost on Aht.  Aht
should then place two Ice Traps behind Gold, with Stocke pushing it onto them.
Then, use Aht's Ice Traps and others' assaults to defeat the two Dias Guards.
Before defeating Sapphire, push it into the back row, and use the Change
command to string together 10 consecutive turns.  Once you have that lined up,
use them to steal a Beast Claw from Sapphire, for Gafka.  To defeat Sapphire,
lay a Fire Star Trap in the middle column and push it onto them.
*******************************************************************************

At this point, I would just ignore the rest of the enemies.  With Rosch back,
arrange your party as follows and head up to the castle.  Save inside, where
you will find the final line of defense.

Recommended Equipment at this point in the game
Stocke: Bloody Rose, Moirae Manteau,
        General Charm, General Charm, General Charm
 Eruca: Kreuz Bullet, Fortune Gown,
        Feather Armlet, Feather Armlet, Soaring Armlet
 Rosch: Howling Spear, Elemental Mail,
        General Charm, General Charm, General Charm

*******************************************************************************
BOSS TIME: Auto-Defender (yellow) x2, Viola
WEAKNESS: Fire, Poison
STRATEGY: Eruca should cast Power Rise, followed by Rosch's Seyfried Mana Burst
and Stocke's Phantom Gain.  This will definitely destroy the Auto-Defenders,
but if Viola used Divine Protection.  If she somehow survives, have Eruca use
her Death Penalty Mana Burst on Viola, Rosch use Big Air, & Stocke use Power
Wave to finish her off.  You could steal a Vesper Ring from her and repeat the
fight to get an unlimited supply, but it's not that good.
*******************************************************************************

[Viola's Last Stand node]
After a brief respite, head to the equipment shops to buy 5 Beast Charms.  Head
up to the throne room, talk to Eruca, and the scene will shift back to Alistel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Chapter 6) [ALST8]
Recommended Level: 52
Recommended Party: Stocke, Aht, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Item Shop                  Equipment Shop
*********                  **************
Soothing Balm      100     Silver Edge       3000
First Aid Kit      400     Iron Sword        5000
Tourniquet        1000     Sorcery Epee      5500
Herbal Tea         350     Silver Spear      3000
Special Tea       1200     Iron Lance        4000
Superior Tea      2500     Magic Spear       6000
Healing Herb       500     Knife             1800
Holy Water         500     Zamiel Bullet    15000
Divine Water      1500     Silver Mail       2000
Anti-Poison         50     Heavy Mail        2300
Anti-Fear           50     Silver Cape       1200
Anti-Paralytic      50     Metallic Cape     2100
Anti-Curse          50     Gold Clothes      3000
Anti-Sleep          50     Sunrise Cape     10000
Anti-Stone          50     Elemental Plate  12000 (buy for Gafka)
Panacea            800     Apollo Dress      9500
Panacea+          2000     Charm              350
Poison Wing        350     Horn Charm        1000
Sleep Wing         500     Thauma Charm      5000
Power Down         500     Pawn Stud          750
Guard Down         500     Knight Stud       1500
Might Herb         500     Breeze Armlet     1500
Shield Herb        500     

[In Pursuit node]
[Beyond Loss node]
Before heading to the Underground Lab, talk to the receptionist at the castle
to complete the [Swordsman Recruit] and [Mercenary Recruit] sidequests,
receiving 8000 G and 15000 G for doing so.  I'd also buy the Elemental Plate
for Gafka.  Back in the castle, go through the door on the right and talk to
the old man in the hall to receive the [Thaumatech's End] sidequest from him.
When you're ready, enter the left doorway and take the teleporter down to the
Underground Lab.

Recommended Equipment at this point in the game
Stocke: Bloody Rose, Moirae Manteau,
        General Charm, General Charm, General Charm
Raynie: La Tormenta, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
 Marco: Alistel Edge, Elemental Mail,
        Feather Armlet, Feather Armlet, Soaring Armlet
 Rosch: Howling Spear, Tungsten Mail, Beast Charm, Beast Charm, Beast Charm
   Aht: Glaux Dagger, Cleansing Cape,
        Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Beast Claw, Divine Protector, Beast Charm, Beast Charm, War Armlet

 Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERGROUND LAB (Alternate Chapter 6) [ULAB1]
Recommended Level: 52
Recommended Party: Stocke, Aht, Marco
Enemies: Alistel Officer (spear, Sleep), Alistel Officer (sword),
     Heavy Thaumachine (Lightning), Prod. Thautomaton (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   B1          B2            B3          B4
   _               _         _               _
 _|A|      _______| |_     _|B|      _______|4|_      S - Save Point
|_  |     |A         B|   |_  |     |D         C|     X - Roadblock
 _| |_    |_____ _____|    _| |_    |____  _____|     T - Thaumatech's End
|_    |     |      2|     |_    |     |5X     |       * - Floor panel
  | |1|      ¯¯¯¯¯¯¯        | |3|      ¯¯¯¯¯¯¯        1 - Superior Tea x2
  |_|¯                      |C|¯                      2 - Divine Water
                             ¯                        3 - Mana Cape
   B5           B6           B7           B8          4 - Wind God Book
   _            _            _            _           5 - Mythril Mail
 _|E|          | |         _|F|          |H|          6 - Celestial Dew
|T  |          | | _      |_  |          | | _        7 - Tourniquet x2
 ¯| |_     ____| || |_     _| |_     ____| ||S|_      8 - Medibranch
|¯    |   |E      XX F|   |_    |   |          G|
 ¯| |*|   |_____  XX  |     | |_|   |_____ _____|
  |D|¯      |     ¯¯|¯      |G|       |7     *|
   ¯         ¯¯| |¯¯         ¯         ¯¯|6|¯¯
                ¯                         ¯
  B9  _               B10
     |I|         _         _
     | | _      | |   _   | |
 ____| || |_    |  \_| |_/  |
|  XX  XX   |    \___   ___/
|* XX  XX  8|        | |
 ¯|¯¯¯ ¯¯¯|¯         |S|          Each letter (A-I) on the map teleports to its
   ¯¯|H|¯¯           |I|          corresponding letter in the lab.
      ¯               ¯
The path through this area is very straight-forward.  Head up to an
intersection and right to a chest which contains 2 SUPERIOR TEAS.  Then, walk
up to the teleporter to the next floor.

Head right to an intersection and take the lower right path to a chest which
contains a DIVINE WATER.  Return to the intersection and follow the upper right
path to the teleporter to the next floor.

Go down to an intersection and search the area to the right for a hidden chest
which contains the MANA CAPE.  From the intersection, proceed down to the
teleporter to the next floor.

Walk left to a fork and search the upper area for a hidden chest which contains
the WIND GOD BOOK for Gafka.  From the fork, head left to an intersection and
take the lower left path.  Pull the barricade out of the way to access a chest
which contains a MYTHRIL MAIL (equip on Marco).  Return to the intersection and
continue left to the teleporter to the next floor.

Proceed up to an intersection and search the right area for a hidden floor
panel.  Step on the switch to activate the next teleporter.  From the
intersection, head up, but hug the left wall until you can go through a path
that is rather hard to see and examine the thaumachine there.

*******************************************************************************
BOSS TIME: Special Thaumachine
WEAKNESS: Lightning
STRATEGY: Cast Magic Boost on Aht, lay a Volt Star Trap behind the thaumachine,
and Push Assault him onto it.
*******************************************************************************

For defeating it, you will receive the BLAST CORE for Rosch and advance the
[Thaumatech's End] sidequest.  Continue up to the teleporter to the next floor.

Head right to an intersection.  Above and below you are two barrels that you
will need to pull to blow away the blockade to the right.  Once you've gotten
past them, continue right to the teleporter to the next floor.

Hug the left wall until you can go through another hard to see path.  Talk to
the engineer to receive the [A Scholar's Creed] sidequest.  From the fork, go
down and search the right path for a hidden barrel.  Pull it around to the main
path to blow away the machine blocking the teleporter to the next floor.

Go left to the intersection and down to a hidden chest which contains a
CELESTIAL DEW.  Take the lower left path to find a chest which contains
2 TOURNIQUETS.  Finally, head down the lower right path to find a hidden floor
panel.  Push the switch to activate the teleporter to the next floor up the
center path.

Along the lower left and lower right paths are two hidden barrels.  However,
there are four barricades to use them on.  First, use them to blow up the right
barricades to gain access to a chest which contains a MEDIBRANCH.  Teleport to
the previous floor and back to make the barrels respawn.  This time, use them
to blow away the left barricades.  Search the area beyond to find a hidden
floor panel.  Push the switch to activate the teleporter to the next floor up
the center path.

Walk up and talk to Hugo to be prompted for a decision.  Choosing to
"Take the power" will unlock the [Hugo the Omnipotent] ending.

[Demigod node]
Return to this node, and instead choose to "Draw your sword."  You'll fight
Hugo, but it will be pitifully easy.  Use whatever you want.

[Wielder of Infinity node]
Talk to Fennel and pick up the OLD MAGIC BLADE above the save point.  

Return to "The Beginning" node.  Talk to Fennel in his lab to complete the
[A Scholar's Creed] sidequest and receive the HASTE CORE for Rosch.

Return to the "Celestian War" node.  Talk to Sonja to install those new Core
into Rosch's Gauntlet and learn those new abilities.  Then, talk to Elm to
restore the power of HISTORICA (equip on Stocke) and unlock the
[Blade's Resurrection] node.  Speak to Elm once more to receive the
[Samra's Last Words] sidequest.

Return to the "Beyond Loss" node.  Talk to the old man just outside the lab to
complete the [Thaumatech's End] sidequest and receive a MEDIBRANCH.  Enter
Fennel's Lab and examine the sparkle to advance the [Samra's Last Words]
sidequest.  Go back to the first floor and take the elevator up to Hugo's
Office on 3F.  Examine the sparkle again to receive SAMRA'S RING.

Return to the "Celestian War" node and talk to Elm again.  Choosing to
"Deliver Message" will unlock the [The Embers of Hate] ending.  Instead, choose
to "Show the ring" to complete the [Samra's Last Words] sidequest and receive
the MEMORY DROPS.  You can also return to "Gafka & the Books" to have Bergas
teach that new scroll to Gafka too.

Return to the "Demigod" node.  I would bring in Aht and Gafka for this round.
Arrange your party as follows and talk to Hugo for a more challenging battle.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
   Aht: Glaux Dagger, Cleansing Cape,
        Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Beast Claw, Elemental Plate,
        General Charm, General Charm, General Charm

*******************************************************************************
BOSS TIME: Hugo, Alistel Bodyguard x0
WEAKNESS: None
STRATEGY: In the first round, have Stocke use a Magic Herb on Aht, and Aht cast
Polaris to protect against paralysis and fear from Hugo.  Gafka should use the
Change command to save his turn for the next round.  Then, Aht lay a Volt Star
Trap behind Hugo, Gafka Push Assault, and Stocke use Right Assault on him.  If
he doesn't summon his bodyguards, then lay a Volt Star Trap below him, followed
by two Left Assaults.  If he does, then put the Volt Star Trap in the middle of
the grid, Gafka use Wind God Strike, and Stocke use Right Assault to defeat
them.  You could steal a Venus Ring from him and repeat the fight to get an
unlimited supply, but I don't think it's worthwhile.
*******************************************************************************

[An End to Madness node]
After defeating Hugo, we have finally brought peace to Alistel.  As usual,
Nemesia has some more quests for us to do.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Raynie: La Tormenta, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
 Marco: Alistel Edge, Mythril Mail, Rabbit's Foot, War Armlet
 Rosch: Howling Spear, Elemental Mail, Beast Charm, Beast Charm, Beast Charm
   Aht: Glaux Dagger, Cleansing Cape,
        Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Beast Claw, Elemental Plate,
        General Charm, General Charm, General Charm
 Eruca: Kreuz Bullet, Fortune Gown, Thauma Charm, Thauma Charm, Thauma Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMSC]
Recommended Level: 53
Recommended Party: Stocke, Aht, Gafka
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Surpassing a God] quest from her.

[Surpassing a God node]
After making a scene, you have a critical decision to make.  Choosing to
"Leave it to Gafka" will unlock [The Ungrasped Hand] ending.  Instead, choose
to "Lend a hand" to get a brief respite before the battle.  Bring Aht & Gafka
into the active party.  Finally, talk to Gafka to begin the duel.

*******************************************************************************
BOSS TIME: Bergas
WEAKNESS: None
STRATEGY: Have Stocke use a Magic Herb on Aht, Aht lay a Volt Star Trap behind
Bergas, and Gafka push Bergas onto it.  If he stays in the back row, then use
more traps, moving him left and right.  If he moves to the center panel, then
place another trap behind him, followed by Push Assault & Right Assault.  It
should only take four traps to defeat him.
*******************************************************************************

For defeating Bergas, you will receive the RED FANG artifact.

[Power in Hand node]
For completing the quest, you will receive the ART OF FLURRY for Gafka.  Talk
to Nemesia again and accept the [Noah's Disciple] quest from her.

[Noah's Disciple node]
After getting a feel for the situation here, head straight up to the castle.

*******************************************************************************
BOSS TIME: Thaumachine EX, Alistel Officer (spear) x2, Alistel Officer (sword)
WEAKNESS: Lightning, Sleep, None
STRATEGY: Have Gafka use Wind God Strike, Aht place a Volt Star Trap in the
back row, and Stocke use Push Assault to kill them all at once.
*******************************************************************************

[The Setting Sun node]
Afterwards, continue up to the castle to receive the RED TORCH artifact.

[Fleeting Salvation node]
For completing the quest, you will receive 8000 G.  You're not done yet.  This
is the only Nemesia quest that unlocks another one from her.  Talk to her again
and accept [The War Goddess] quest from her.

[The War Goddess node]
After a couple scenes, walk up the hall to the first intersection.

*******************************************************************************
BOSS TIME: Heavy Royal Commander, Granorg Defender x2, Granorg Blitzer x3
WEAKNESS: Lightning, Sleep, Sleep
STRATEGY: Use a Magic Herb on Aht, have Aht put a Volt Star Trap on the center
tile, and Gafka should use Wind God Strike to kill them all.  On a side note,
this is one of the best battles in the game for farming money, due to its ease
of access and winning.
*******************************************************************************

Afterwards, continue up to the throne room, but you'll hit a roadblock.

[Wandering Faithful node]
Return to "The Valkyrie" node.  Circle around to the middle back room, and talk
to Viola to receive NOAH'S MONOCLE.  Rest up, if needed, and return to
"The War Goddess" node.  Go back to the throne room and take the RED IDOL
artifact from Hugo.

[Spirit Goddess node]
For completing the quest, you will receive the RADGRID for Marco.  Now, let's
return to the main storyline in the Alternate History.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Raynie: La Tormenta, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
Marco: Alistel Edge, Radgrid, Rabbit's Foot, War Armlet
Rosch: Howling Spear, Mythril Mail, Beast Charm, Beast Charm, Beast Charm
Aht: Glaux Dagger, Cleansing Cape, Thunder Charm, Thunder Charm, Thunder Charm
Gafka: Beast Claw, Slashing Wind, General Charm, General Charm, General Charm

Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Alternate Final Chapter) [GRNG7]
Recommended Level: 54
Recommended Party: Stocke, Aht, Gafka
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[The Shadow Crown node]
While the shops don't sell anything new, head east to the weapon shop.  Talk to
the nearby man in green to receive the [A Timely Warning] sidequest.  Return to
the "Flux War" node and advance the plot until you reach Granorg again.  Talk
to him again to advance the [A Timely Warning] sidequest.  Return to "The
Shadow Crown" node, talk to him again to complete the [A Timely Warning]
sidequest, and receive the OMNIPEDIA BOOK for Gafka.  You can return to the
"Gafka & the Books" node to teach that to him.  A Turn Break and 3 Qigong Waves
should get the job done.  When you are ready, return to "The Shadow Crown"
node, walk up to Granorg Palace, and talk to Eruca.

[Heiss' Scheme node]
You will need to head to the Imperial Ruins via Judgement Cliffs.  Along the
way, make a pit stop at the Sand Fortress South, where the merchant has some
new wares, including a Grace Mail for Rosch.

Traveling Merchant
******************
Soothing Balm      100     Mythril Edge     21000
First Aid Kit      400     Mythril Spear    22000
Tourniquet        1000     Prayer Claw      19000
Herbal Tea         350     Mythril Dagger   18000
Special Tea       1200     Mistel Bullet    12000
Superior Tea      2500     Grace Mail       15000 (buy for Rosch)
Healing Herb       500     Moonlight Cape   11000
Holy Water         500     Diana Dress      10000
Divine Water      1500     Beast Charm       5000
Anti-Poison         50     Thauma Charm      5000
Anti-Fear           50     Rook Stud         6000
Anti-Paralytic      50     Arbor Ring       25000
Anti-Curse          50
Anti-Sleep          50
Anti-Stone          50
Panacea            800
Panacea+          2000
Poison Wing        350
Sleep Wing         500
Power Down         500
Guard Down         500
Might Herb         500
Shield Herb        500

Continue on to Judgement Cliffs.  Go south and west one screen.  Use the barrel
to blow away the rocks above to the exit to the Imperial Ruins.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Raynie: La Tormenta, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
Marco: Alistel Edge, Radgrid, Rabbit's Foot, War Armlet
Rosch: Howling Spear, Grace Mail, Beast Charm, Beast Charm, Beast Charm
Aht: Glaux Dagger, Cleansing Cape, Thunder Charm, Thunder Charm, Thunder Charm
Gafka: Beast Claw, Slashing Wind, General Charm, General Charm, General Charm

Eruca: Kreuz Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IMPERIAL RUINS (Alternate Final Chapter) [IMPR1]
Recommended Level: 54
Recommended Party: Stocke, Aht, Gafka
Enemies: Assassin (Ice/Stone), Butcher (Ice/Sleep/Stone),
     Dark Jaguar (Paralysis), Gigas (Lightning),
     Hell Bird (Lightning/Paralysis), Mana Storm, Menas (Lightning),
     Platinum Bear (Curse)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    _
                                   |H|      _    __      S - Save Point
 _  _____  ___    __      _   ___  | |_   _|I|  |KJ|     1 - Mercy Bullet
|1||  4  ||H  |  | F|    |7|_|   |_|  _   ___|  |__|     2 - Panacea+
| ||_   _||_ 8|  |5 |    |  __    ___|                   3 - Nirvana Plate
| | _| |    |_|   ¯¯     | |  |__|  _                    4 - Der Lowe
| ||D  |     _    _      | |  ___  |3|                   5 - Shield Seed+ x2
| | ¯¯¯     | |  |G|_   _| | |D  | | |      _    __      6 - Divine Water
| |_   _   _| |  |___   _  | | C | | |_   _|B|  |LK|     7 - Wing Armlet
|  _| |2| |A  |          | |  ¯¯¯__|  _   ___|  |__|     8 - Superior Tea
| |   | |  ¯| |          |_|    |A   |                   9 - Tourniquet
                                 ¯¯¯¯       _    __     10 - Icestar Pact
| |   | |   | |   _           ___   ___   _|I|  |LM|
| |___| |___| |  |F|_   ___  |J  |_|  _   ___|  |__|
|_____   _____|  |___   _  | |_______|                              __
      | |                | |  ____                       | |___   _|10|
      | |         _      | |_| C S|_        _    __     /S   __     9 |
      | |        |G|_   _|  ______  |__   _|B|  |MN|   |  N |     ¯¯¯¯
      | |        |6     ___|      |____   ___|  |__|    \__/
                  ¯¯¯
Each letter (A-N) leads to its corresponding letter on the map.  At first, just
head straight up to find the Black Chronicle.

*******************************************************************************
BOSS TIME: Shadow (panther), Shadow x2 (cube)
WEAKNESS: None
STRATEGY: Start with Gafka using Wind God Strike, Aht laying a Volt Star Trap
on the middle rear row, and Stocke pushing them onto it.  Do so again to defeat
the panther.
*******************************************************************************

From the intersection where you start, follow the left path to the end to find
a hidden chest which contains the MERCY BULLET (equip on Eruca).  Return to the
intersection and head up to a chest which contains a PANACEA+.  Finally, go
down the right path and climb down the vine to the next floor.

Proceed north of the fork to a chest which contains the NIRVANA PLATE.  Head
right from the fork and climb the vine down to the next floor.

Walk left to the save point.  Climb two vines to an isolated platform.  Search
above for a hidden chest which contains the DER LOWE (equip on Rosch).  Return
to the save point and continue left to a fork.

[Call for Destruction node]
Head up to a room with a vine to climb down to find a chest which contains
2 SHIELD SEED+, which you want to save for the superbosses.  From the fork,
head down to a room with a chest which contains a DIVINE WATER and climb the
vine to the next floor.

Leave the room to the right, and head up to the end of the path.  Search for a
hidden chest which contains the WING ARMLET.  Then, go to the right.

[The Sacrifice node]
Continue right and climb the vine to a chest which contains a SUPERIOR TEA.
Climb back down and head right to a vine to climb down.  Go left to a series of
vines to climb down to a room with a save point.  In the upper right corner is
a secret passage you can walk through to a hidden room.  Search for a hidden
chest in addition to the visible one which contain a TOURNIQUET and the
ICESTAR PACT for Aht.

Return to the save point, heal up, and head up to corner your adversary.

*******************************************************************************
BOSS TIME: Heiss, Shadow x2
WEAKNESS: None
STRATEGY: Use Push Assault on Heiss.  Then, lay any Star Trap in the lower
middle of the grid.  Have Gafka use Wind God Strike, followed by a Left Assault
to take out the two Shadow cubes.  Use a Magic Herb on Aht, place a Star Trap
and two Assaults until you finish off Heiss.  You could steal a King Stud from
him and repeat the boss fight over and over again to get an unlimited supply of
them, but I don't think they're that good.
*******************************************************************************

[The Madness of Heiss node]
First, return to "The Three Contracts" node and teach the new pact to Aht.
Then, return to the "Aht's Prayer" node.  Bring in Aht to replace Raynie, 
arrange your equipment as follows, and head southeast to find Heiss again.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Aht: Glaux Dagger, Cleansing Cape, Thunder Charm, Thunder Charm, Thunder Charm
Marco: Alistel Edge, Radgrid, Wing Armlet, Feather Armlet, Feather Armlet

*******************************************************************************
BOSS TIME: Heiss, Shadow
WEAKNESS: None, Lightning
STRATEGY: Have Marco cast Magic Boost on Aht, Aht lay a Volt Star Trap on the
center tile, and Stocke push the Shadow onto it.  The rest of the fight is the
same as before.  Just continue placing Volt Star Traps and moving Heiss onto
them until he dies.
*******************************************************************************

For defeating Heiss, you will unlock [The Sister] node.  Afterwards, the Vault
of Time has expanded its wares and Nemesia has some new quests for us to do.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, Beast Charm, Beast Charm, Beast Charm
Raynie: La Tormenta, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
Marco: Alistel Edge, Grace Mail, Rabbit's Foot, War Armlet
Rosch: Howling Spear, Radgrid, General Charm, General Charm, General Charm
Aht: Glaux Dagger, Cleansing Cape, Thauma Charm, Thauma Charm, Thauma Charm
Gafka: Beast Claw, Divine Protector, Beast Charm, Beast Charm, Beast Charm
Eruca: Mercy Bullet, Shadow Dress, General Charm, General Charm, General Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VAULT OF TIME (Interlude) [VALT4]
Recommended Level: 56
Recommended Party: Stocke, Eruca, Rosch
3F Enemies BC: Butcher (Ice/Sleep/Stone), Cannon (Lightning),
     Ginas (Lightning), Heavy Thaumachine (Lightning),
     Hell Bird (Lightning/Paralysis), Mana Storm, Noble Flame (Ice),
     Silent Soul, Sniper
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Item Shop                           Equipment Shop
*********                           **************
Art of Augment     8000             Claiomh Solais   6600
Art of Revival     8000             Misericorde      6600
Art of Control     8000             Ascalon          6600
Art of the Will    8000             Brionac          6600
Art of Lightning   8000             Airgetlam        6600
Art of the Ruler   8000             Sibylline        6600
Medibranch         8000             Gandiva          6600
Celestial Dew     20000             Norn Mail        6200
Might Herb+        3000 (buy 3)     Artemis Mail     6200
Shield Herb+       2000             Silent Mail      6200
Magic Herb+        3000             Banas Pati       6200
M.Def Herb+        2000             Rainbow Cape     6200
Shield Seed+       8000             Jagannath        6200
Health Fruit      10000             Prism Dress      6200
Mana Fruit        10000             Healing Ring     5000
Strength Fruit     8000             Aquamarine       5000
Magic Fruit        8000             Cosmos Aura      5000
Shield Fruit       8000             Tourmaline       5000 (buy 3)
Tenacity Fruit     8000             Lapis Lazuli     5000
Speed Fruit       10000             Sunstone         5000 (buy 3)
Lucky Fruit       10000             Moonstone        5000 (buy 3)
                                    Memento Ring     3500

There's tons of unique equipment here, but it would take a long time to acquire
them all.  The new support abilities from the item scrolls are nice, but
nothing extraordinary, so I'd pass on them, for now.  Might Herb+ is much more
powerful than regular Might Herbs, Power Up, or Power Rise, so I'd definitely
buy three of them for the superbosses.  As before, I would pass on the weapons
and armor.  Buyable or found weapons and armor are more than good enough to
beat the game.  Tourmalines, Sunstones, & Moonstones are great accessories that
nullify paralysis, sleep, and stone, respectively, which are status ailments
the victim cannot cure themselves.  I'd buy 3 of each for upcoming boss fights.

To farm the Mementos, you should head to the bottom floor of the Black
Corridor.  I would recommend avoiding Noble Flames and Silent Souls, since you
cannot ambush them, and they require a lot of MP to kill efficiently, to my
knowledge.  I'd also avoid Mana Storms, since they can drain your MP and spawn
with Cannons to protect them.  Once you've got everything, arrange your party
as follows, rest up, and head back to the Dunamis.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Raynie: La Tormenta, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
 Marco: Alistel Edge, Radgrid, Wing Armlet, Feather Armlet, Feather Armlet
 Rosch: Der Lowe, Grace Mail, Beast Charm, Beast Charm, Beast Charm
   Aht: Glaux Dagger, Cleansing Cape,
        Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Beast Claw, Divine Protector,
        General Charm, General Charm, General Charm
 Eruca: Mercy Bullet, Fortune Gown, Thauma Charm, Thauma Charm, Thauma Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMSD]
Recommended Level: 58
Recommended Party: Stocke, Aht, Gafka
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Loathsome Divinity] quest from her.

[Loathsome Divinity node]
When you regain control of Stocke, bring Aht & Gafka into the party.  Then,
head up to find out what's going on down here.

*******************************************************************************
BOSS TIME: Thermoark, Alistel Assaulter (spear), Alistel Assaulter (sword)
WEAKNESS: Lightning, Ice/Curse/Sleep, Fire/Sleep
STRATEGY: The initial threat is actually not the Thermoark, but the assaulter
with the spear.  He can use a magic shield that will protect the Thermoark from
the next two sources of magic damage.  In the first round, have Stocke use a
Magic Herb on Aht, her set a Sleep Trap in the lower left corner, and Gafka
push him onto it.  Finally, set a Volt Star Trap behind the Thermoark, use Wind
God Strike, and push everyone onto the traps for a quick victory.
*******************************************************************************

For defeating the Thermoark, you will receive the RED HOURGLASS artifact and
the FLUX CORE.

[Noah's Guidance node]
For completing the quest, you will receive 20000 G.  With the Flux Core, go
back to the [Demigod] node and show it to Hugo to unlock the
[When the Snow Melts] node.  Afterwards, return to the Dunamis, talk to Nemesia
and accept the [Lost Prosperity] quest.

[Lost Prosperity node]
Go up the hall and examine the sparkle on the right.

[The Scholar's Nature]
Continue up to the four-way intersection, take a right through the door, and
examine the sparkle above.  Climb down the vine to an isolated area, where you
will find yet another sparkle.  Go all the way back to the intersection, where
you might want to save, in addition to bringing Aht & Marco into the party.
From the intersection, follow the left path to find the artifact.

*******************************************************************************
BOSS TIME: White Bear
WEAKNESS: Curse
STRATEGY: Have Aht set a Volt Star Trap in front of the bear, Grapple the bear
onto to it, and lay another Volt Star Trap on top of it to defeat it.
*******************************************************************************

For defeating the White Bear, you will receive the RED FOSSIL artifact.

[Inquiry node]
For completing the quest, you will receive a GROWTH BOOK, which I would give to
Rosch.  Talk to Nemesia and accept the [Eternal Prosperity] quest from her.

[Eternal Prosperity node]
Talk to the 6 people, then another woman will appear to whom you should talk.

[Days Past node]
Talk to the 6 people, then the woman will reappear to whom you should talk.
In the final area, walk straight up to talk to the woman again and receive the
BLACK HOURGLASS artifact.

[From Past to Future node]
For completing the quest, you will receive 12000 G.

[The Red Chronicle node]
When you're ready, return to the main storyline, continued in Standard History.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Raynie: La Tormenta, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
Marco: Alistel Edge, Grace Mail, Wing Armlet, Feather Armlet, War Armlet
Rosch: Howling Spear, Radgrid, General Charm, General Charm, General Charm
Aht: Glaux Dagger, Cleansing Cape, Thunder Charm, Thunder Charm, Thunder Charm
Gafka: Beast Claw, Divine Protector, Beast Charm, Beast Charm, Beast Charm

Eruca: Mercy Bullet, Fortune Gown

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
OLD ROYAL HALL (Standard Final Chapter) [HALL1]
Recommended Level: 58
Recommended Party: Stocke, Aht, Rosch
Enemies: Dark Jaguar (Paralysis/Stone), Floating Stone, Gigas (Lightning),
     Ginas (Lightning), Hell Bird (Lightning/Paralysis),
     Heavy Thaumachine (Lightning), Mana Storm, Menas (Lightning),
     Noble Flame (Ice), Prod. Thautomaton (Lightning), Pure Ice (Lightning),
     Rage Thunder (Fire), Silent Soul
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  ___| |___    S - Save Point       F - Floating Stone      H - Hole/Gap
 |7X_   _  |   X - Rocks            1 - Luminous Dress      2 - Celestial Oil
 |X|     | |   3 - Superior Tea     4 - Panacea+ x2         5 - Sky Armlet
 |X|  S  | |   6 - Soul Pact        7 - Tourniquet x2       8 - Superior Tea x2
 | |_   _|X|
 |___   XX8|       [After Heiss node]       
     | |¯¯¯        [Warlord's Sword node]
                   After a lengthy scene, you will be back in Standard History
 _  _| |  ___      and find yourself in the Royal Hall.  You can leave to rest
|4||F| |_|   |     up at the Granorg inn, if you so choose.
| H          |     
 ¯¯¯¯|___   _|     Follow the path around until you find a barrel in the upper
        _|H|_      left corner.  Drag it to the right and down to blow away the
 ___   |    F|     barricades to gain access to a chest which contains the
| F |__|    _|_    LUMINOUS DRESS.  Straight right of the first barrel is
|__   H      H3|   another barrel.  Drag it to the left and up to blow away the
   | |¯|___|¯¯¯    rocks, blocking the path to the next area.
   |H|  __    _    
 __| |_| F|__|F|   [The Road Perilous node]
|  F___     H 2|   This part is rather big.  You will find these Floating
|__|   | |¯¯¯|_|   Stones that you have to defeat and drag them into these
    ___|H|___      gaps or hole in the floor to complete bridges.  Bring in 
   |       X6|     Marco to replace Rosch.  For the first two rounds, just
   | F     XX|     defend against its weak attacks.  In the third round, have
   |___    X5|     Marco cast Magic Boost on Aht, and Aht set a Frost Star Trap
       | |¯¯¯      behind the Floating Stone.  On its third turn, it will
                   become weak to ice, so use two assaults to defeat it.
       | |         
       | |         To the right of where you start are a ton of rocks that
  _____|X|___      you'll need some barrels to access.  Grab the stone to the
 |  ___   ___|     left and drag it up to fill in the hole.  Then, grab the
 | |   |X|         upper stone and drag it to the right to gain access to a
 | |   |1|         chest which contains a CELESTIAL OIL.  Defeat the nearby
 | |___|X|         stone and drag it to the left to fill in that gap.  Take
 |_____  |         another nearby stone up and fill in the gap to the right.
       | |         To the left is another stone that you can drag to the far
       | |         right to gain access to a chest which contains a SUPERIOR
       | |         TEA.  Above is another stone you can use on the nearby gap.
                   Finally, in the upper left corner is the last stone that you
can use to the left to gain access to a chest which contains 2 PANACEA+.

In the upper right corner of the area are two barrels.  If you want to get the
last of the treasure, you will have to drag both of them all the way to the
beginning of the area.  I would use them on the rocks in the upper right corner
first, to access a hidden chest which contains the SOUL PACT for Stocke.  There
is another chest in the lower right corner which contains a SKY ARMLET though
you would have to leave and come back to make the barrels respawn.  When you
are ready, head to the next area via the upper exit.

[The Black Guardians node]
Before taking on the boss gauntlet, there are two hidden barrels in the lower
left corner.  Dragging them either directly up or right to blow away the rocks
would prevent you from getting all the treasure in one go.  Instead drag one up
the middle and left to blow away the rocks blocking a chest which contains
2 TOURNIQUETS.  Drag the other barrel up the middle and around to the right to
blow away those rocks to gain access to a chest which contains 2 SUPERIOR TEAS.

Arrange your party as follows, rest up at an inn, and return to
"The Black Guardians" node.  Examine the black glow in the lower right corner.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Gafka: Beast Claw, Slashing Wind, Thunder Charm, Thunder Charm, Sky Armlet
Rosch: Howling Spear, Radgrid, General Charm, General Charm, General Charm

*******************************************************************************
BOSS TIME: Tainted Palomides, Pure Ice x2
WEAKNESS: Lightning, Lightning
STRATEGY: Have Rosch cast Power Up on Gafka, use Big Air on Tainted Palomides,
followed by Gafka's Lightning Hammer Mana Burst to quickly kill them all.
*******************************************************************************

For defeating them, you will unlock the [Death in Black] node.  Arrange your
party as follows and examine the upper right black glow.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, Beast Charm, Beast Charm, Beast Charm
Gafka: Beast Claw, Slashing Wind, General Charm, General Charm, General Charm
Rosch: Howling Spear, Radgrid, General Charm, General Charm, General Charm

*******************************************************************************
BOSS TIME: Tainted Garland, Silent Soul x2
WEAKNESS: None, None
STRATEGY: Have Rosch cast Power Up on Stocke, use Big Air on Tainted Garland,
followed by Stocke's Phantom Gain Mana Burst to kill the Silent Souls.  A
single Power Wave from Stocke should finish off Tainted Garland.
*******************************************************************************

For defeating them, you will unlock the [Warlord in Black] node.  Arrange your
party as follows and examine the lower left black glow for another boss.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, Fire Charm, Fire Charm, Fire Charm
Raynie: La Tormenta, Sable Larme, Thunder Charm, Thunder Charm, Thunder Charm
Marco: Alistel Edge, Radgrid, Sky Armlet, Wing Armlet, Feather Armlet

*******************************************************************************
BOSS TIME: Tainted Guardian
WEAKNESS: None
STRATEGY: Raynie and Marco should use their Turn Break Mana Bursts on the
Guardian's first two turns.  With 8-9 turns, have Marco cast Magic Rise on the
party and Spin Slash on each of his other turns.  Stocke should cast G-Fire and
Raynie should cast G-Thunder on each of their turns, for a quick victory.
*******************************************************************************

For defeating it, you will unlock the [Monstrocity in Black] node.  Examine the
final black glow in the upper left corner for your final challenge.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Rosch: Howling Spear, Radgrid, General Charm, General Charm, General Charm
Marco: Alistel Edge, Grace Mail, Sky Armlet, Wing Armlet, Feather Armlet

*******************************************************************************
BOSS TIME: Floating Stone x2, Noble Flame x2, Tainted Viola
WEAKNESS: None, Ice, None
STRATEGY: Have Rosch cast Power Up on himself, while Marco casts Trans-turn on
Rosch.  With two consecutive turns with Rosch, use Big Air on Viola and his
Gawain Guard Mana Burst to kill everyone.
*******************************************************************************

For defeating them, you will unlock the [Valkyrie in Black] node, as well as
the door above, where you should go next.

[Death Knell node]
[Final Battleground node]
Once you reach this node, Nemesia will have more quests for us, and there are a
couple superbosses to fight, so let's take care of them now.  If you want to go
straight to the final boss, skip to HALL2.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, Tourmaline, Sunstone
Raynie: La Tormenta, Gospel Armor, Thauma Charm, Thauma Charm, Thauma Charm
Marco: Alistel Edge, Radgrid, Sky Armlet, Tourmaline, Sunstone
Rosch: Howling Spear, Grace Mail, Beast Charm, Beast Charm, Beast Charm
Aht: Glaux Dagger, Cleansing Cape, Thunder Charm, Tourmaline, Sunstone
Gafka: Beast Claw, Divine Protector, General Charm, General Charm, General Charm
Eruca: Mercy Bullet, Fortune Gown, Thauma Charm, Thauma Charm, Thauma Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMSE]
Recommended Level: 61
Recommended Party: Stocke, Aht, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [Will of the People] quest from her.

[Will of the People node]
After a couple scenes, bring Aht & Marco into the party.  Then, make your way
up to the throne room.

*******************************************************************************
BOSS TIME: Blue Rose, Tudeforce
WEAKNESS: Lightning, Lightning
STRATEGY: Blue Rose and Tudeforce can inflict the sleep and paralysis statuses,
respectively, which is why I equipped a Tourmaline & Sunstone on everyone.  In
the first round, have Marco cast Magic Boost on Aht, Aht lay a Volt Star Trap
in the lower left corner, and Stocke use Dullahan Sword, which should defeat
Blue Rose.  In the second round, lay a Volt Star Trap in front of Tudeforce and
Grapple him onto it to defeat him.
*******************************************************************************

For defeating them, you will receive the RED SCALE artifact and OATH MEDAL.

[The Nation Moves node]
For completing the quest, you will receive the PATRIOT DRESS, the only armor in
the game that boosts Eruca's Magic stat.  With the Oath Medal, return to the
"Overcoming the Trial" node and advance the plot up to Protea.  Show her the
Oath Medal to unlock the [A City Girl's Ideals] node.  Arrange your party as
follows, heal up, and return to the Dunamis.  Talk to Nemesia and accept the
[Homeland Heroes] quest from her.

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, General Charm
Aht: Glaux Dagger, Cleansing Cape, Thunder Charm, Thunder Charm, Thunder Charm
Gafka: Beast Claw, Slashing Wind, General Charm, General Charm, General Charm

[Homeland Heroes node]
Upon regaining control of Stocke, head up to a cricial decision point.
Choosing to "Stick together" will unlock the [A Kingdom Ruined] ending.

[Crossroads of Disaster node]
Instead, choosing to "Split up" will result in a roadblock.  Go back to the
"White Shadow" node and examine the wall that leads to west Downtown of
Granorg.  Return to the "Homeland Heroes" node, choose to "Split up" and events
will proceed more favorably, this time.

[Those We Protect node]
Continue up to the castle, where you will have to deal with the reinforcements.

*******************************************************************************
BOSS TIME: Life Hunter x2, Alistel Special Soldier x2, Special Forces x3
WEAKNESS: Sleep, None, None
STRATEGY: Have Aht lay a Volt Star Trap on the center Tile, Gafka use Wind God
Strike, and Stocke use Power Wave to finish them off.
*******************************************************************************

After defeating them, you will receive the RED MEDAL artifact.

[The Knights' Vow node]
For completing the quest, you will receive the VALIANT EDGE.  If you return to
"The Black Guardians" node and advance the plot now, you will unlock the
[For Country] node.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RADIANT HISTORICA (Interlude) [RHPC1]
Recommended Level: 62
Recommended Party: Stocke, Aht, Eruca
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In order to acquire the ultimate weapon in the game, we need to make a lot of
preparations.  Arrange your party as follows and rest up.  Then, return to
"The Three Contracts" node.

- 2 Might Herb+ (purchased at Vault of Time); you should have 3 already
- 5 Healing Fruits (purchased at Skalla, Alternate History)
- 10 Tourniquets (purchased at Skalla, Alternate History)
- Moonlight Cape (purchased at Sand Fortress, after Shadow Crown node)
- Diana Dress (purchased at Sand Fortress, after Shadow Crown node)
- Stocke & Aht with full Mana Burst gauges

Recommended Equipment at this point in the game
Stocke: Historica, Moirae Manteau, General Charm, General Charm, Sunstone
Aht: Rhapsody, Moonlight Cape, Feather Armlet, Feather Armlet, Sunstone
Eruca: Snow White, Diana Dress, Sky Armlet, Wing Armlet, Sunstone

Talk to Master Vainqueur and teach the Soul Pact to Stocke.  If you have taught
all of the Pacts to Stocke, Aht, & Eruca, talk to him again to receive
[The Final Trial] sidequest.

*******************************************************************************
BOSS TIME: Master's House
WEAKNESS: None
STRATEGY: This first test is very easy, so play it defensively.  Early on,
Stocke & Aht focus on healing, while Eruca starts setting up Divine Light
shields on everyone.  Fortunately, he wastes a lot of turns trying to debuff
your Speed.  You may want to remove it with Stocke's Recovery or Eruca's
All Recovery, so that he'll continue wasting turns doing it.  Once you have at
least 1 shield on everyone, start using the Change command to string to gather
many consecutive turns.  Before setting up the final string of 10 turns, have
Stocke use a Magic Herb on Eruca.  Finally, have Aht use Dancing Death, Stocke
use Shadow Arts, and Eruca cast G-Frost in order to defeat him.
*******************************************************************************
BOSS TIME: Master x4
WEAKNESS: None
STRATEGY: This is the hardest boss fight in the game.  They can inflict Sleep
on your party members, Power Down, and deal massive damage with their spells.
Having 3 Sunstones is a must to resist sleep.  You pretty much need Eruca for
Divine Light, in order to survive.  However, despite the disadvantages, you
want to be aggressive in the early rounds, or they will eventually get 8
consecutive turns, which will almost certainly kill you.  I consider the fight
being executed in two phases.

In the first phase, you need to kill two of them as quickly as possible, which
will make survival much easier.  At my levels, they will always start the
battle with 4 turns against you.  Hopefully, they'll only kill one character.
If that is the case, revive them and use a Shield Seed+ on the party.  Next,
you want to get 4 consecutive turns.  Eruca can reestablish Divine Light on
anyone who lost it, Aht can heal, and Stocke should send his turn into the next
round.  Chances are, the Masters will cast Power Down on you a lot.  When you
have 4 turns, cast Recovery to negate the Power Down debuff, use a Might Herb+
on him, use a Right Assault on the lower right Master, and deal massive damage
to them with Dead Fencer Mana Burst.  Have Aht use her Lucky Breath Mana Burst
on Stocke, when he should use Phantom Gain to finish off the first two.

In the second phase, once you've gotten the first two down, start playing more
defensively with Eruca's Divine Light.  Unless you want to farm more
Might Herb+, this will take longer, but it's still very consistent.  When you
get a chance, try to have Eruca cast Power Rise or All Recovery.  Eventually,
get Stocke's attack buffed up with the former or a regular Might Herb.  Have
Stocke cast Fire Storm to bring them both to the front row, and attack both
with Shadow Arts.  They'll keep trying to debuff your attack, but you can keep
up with it, and eventually defeat them.
*******************************************************************************

For defeating Vainqueur, you will have completed [The Final Trial] sidequest
and receive the TRUE HISTORICA for Stocke.  However, as Master Vainqueur says,
it's not over yet.  Charge up Stocke's Mana Burst gauge, if necessary.  Return
to the "Gafka & the Books" node, arrange your party as follows, and heal up.
Talk to Galva, show him the True Historica, and accept [The Radiant Blade]
quest from him.

Recommended Equipment at this point in the game
Stocke: True Historica, Moirae Manteau,
        General Charm, General Charm, General Charm
 Gafka: Magic Fist Forza, Slashing Wind,
        General Charm, General Charm, General Charm
 Rosch: Howling Spear, Radgrid, Sky Armlet, Wing Armlet, Feather Armlet

*******************************************************************************
BOSS TIME: Shadow Stocke x3
WEAKNESS: None
STRATEGY: This fight is pretty easy, but they can do some nasty tricks, such as
using Turn Break.  Don't bother with a Shield Seed, as they will respond by
going nuts and dealing multiple hits of massive damage to work around that.
Instead, have Gafka & Rosch use Turn Break.  Then, use the change command to
string together 4-5 consecutive turns.  Hopefully, you can survive what few
attacks they have remaining.  Ideally, your 5 turns should go: Might Herb+ on
Stocke, Wind God Strike, Grapple, Big Air, & Dead Fencer.  If you only get 4
turns, you can skip the Grapple, but this should get the job done.
*******************************************************************************

For defeating them, you will complete [The Radiant Blade] sidequest and receive
the TRUE HISTORICA for Stocke.  There's only one thing left to do.  Heal up and
return to the "Final Battleground" node.

Recommended Equipment at this point in the game
Stocke: Radiant Historica, Moirae Manteau, Tourmaline, Sunstone, Moonstone
Raynie: La Tormenta, Sable Larme, Thauma Charm, Thauma Charm, Thauma Charm
Marco: Valiant Edge, Gospel Armor, Rabbit's Foot
Rosch: Der Lowe, Radgrid, Beast Charm, Beast Charm, Beast Charm
Aht: Glaux Dagger, Moonlight Cape, Tourmaline, Sunstone, Moonstone
Gafka: Beast Claw, Elemental Plate, Beast Charm, Beast Charm, Beast Charm
Eruca: Mercy Bullet, Patriot Dress, General Charm, General Charm, General Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
OLD ROYAL HALL (Standard Final Chapter) [HALL2]
Recommended Level: 64
Recommended Party: Stocke, Aht, Eruca
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Final Battleground node]
If you're trying to complete every node, you should have completed 239/283
nodes in the Original World, and 93/98 nodes in the Possible Worlds.  All that
is left are the final boss fights.  Head up to save the world!

*******************************************************************************
BOSS TIME: Black Chronicle, Shadow
WEAKNESS: None
STRATEGY: The real target is the Black Chronicle.  However, you cannot damage
it, unless a Shadow is on the same tile with it.  Use a Magic Herb on Eruca,
Push Assault the Shadow onto the Chronicle, and G-Frost for some decent damage.
It will then summon more Shadows.  If you do this every round, the Black
Chronicle won't get a chance to attack before you defeat it.
*******************************************************************************
FINAL BOSS TIME: Apocrypha
WEAKNESS: None
STRATEGY: This boss has three forms with no rest in between, but the general
idea is the same for all of them.  It can deal fairly strong damage with its
magic.  I recommend using Stocke's Head Crush to debuff its Magic stat, so you
can more safely use the Change command.  Each form also has a lot of HP, so 
use Eruca's Hard Shot to debuff its Magic Defense.  Aht is useful for Polaris,
to protect against its plethora of status ailments, and Lunatic, to protect
against its magic damage.

Once you've got everything set up, just use the Change command to string
together several consecutive turns.  Stocke & Aht should use Shadow Arts &
Dancing Death to build up the combo counter, respectively.  Eruca will be your
main source of damage with G-Frost, to finish the combo.  As for Apocrypha, in
its first form, it can block a single command for a round, but otherwise isn't
too special.  Its second form can inflict a myriad of status ailments, which is
why I have Stocke & Aht equipped as I do.  Finally, its third form has some
very powerful magical attacks, so make sure to stay on top of your buffs and
debuffs, as well as your MP supply, until you defeat it and save history.
*******************************************************************************

For defeating Apocrypha, you will unlock the following nodes:

[Apocrypha node]
[Ritual of Flux node]
[A Promise node]
[Supporting the World node]

If you completed all of the sidequests, you will get some extra cutscenes
during the ending and unlock even more nodes.  I'll go over them in more detail
in the Node Completion List.

[A New Journey node]
[The Show Goes On node]
[A Little Hero node]
[Iron-Armed General node]
[Shaman node]
[Overseers of Time node]
[Valkyrie in Repose node]
[Beast God at Rest node]
[Life of the Beastkind node]
[Dreams on Hot Sand node]
[A Warrior in Love node]
[The Lives of Humans node]

The game isn't over yet, though.  After the original ending cutscenes, you're
sent to the Dunamis, where Nemesia has one final quest for Stocke.  However,
this is a good time to get those remaining ability scrolls from the Vault of
Time.  Once you take care of that, return to the Dunamis.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DUNAMIS (Interlude) [DNMSF]
Recommended Level: 66
Recommended Party: Stocke, Raynie, Marco
ENEMIES: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Nemesia and accept the [After The End] quest from her.

[After the End node]
This quest is purely linear.  Head up to talk to Dias and Selvan.

[Reverberations in Sand node]
Head up to talk to Galva.  Afterwards, continue up and talk to Noah.  Then,
walk up to talk to Elm and Vanoss.  Finally, go up to talk to Heiss to find
HEISS' KEY.

[Heinrich node]
Return to the "Where are the scrolls?" node.  Take the elevator up to the
second floor and right into Heiss' office.  Examine Heiss' desk to use the key
and find the PORTRAIT.  Return to the "After the End" node and talk to Heiss
again to receive the WHITE HOURGLASS artifact.

[The End He Desired node]
For completing the quest, you will receive 15000 G.

[Key to the Future node]
With all of the artifacts collected, Nemesia has one more task for Stocke.

Recommended Equipment at this point in the game
Stocke: Radiant Historica, Gospel Armor,
        General Charm, General Charm, Rabbit's Foot
Raynie: La Tormenta, Sable Larme, Thauma Charm, Thauma Charm, Thauma Charm
 Marco: Alistel Edge, Radgrid, Sky Armlet, Wing Armlet, Feather Armlet
 Rosch: Der Lowe, Grace Mail, Beast Charm, Beast Charm, Beast Charm
   Aht: Glaux Dagger, Cleansing Cape, Thauma Charm, Thauma Charm, War Armlet
 Gafka: Beast Claw, Elemental Plate, Beast Charm, Beast Charm, Beast Charm
 Eruca: Mercy Bullet, Patriot Dress,
        General Charm, General Charm, General Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CHRONICLE'S LABYRINTH (Ending Chapter 1) [REDC1]
Recommended Level: 66
Recommended Party: Stocke, Eruca, Marco
Enemies: Fenrir (Lightning), Heretic Wizard (Paralysis),
     Mythril Knight (Paralysis), Seeker (Ice/Paralysis)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Remaining Possibility node]
[Intertwined Destinies node]                     Each letter (A-C) leads to its
[The Labyrinth node]                           corresponding letter on the maps
                  
 Past Alistel     Past Sand Fortress      Past Granorg      S - Save Point
 _____________        ___________             _____         L - Book Sculpture
| C|  | | |A  |      |          3|         __|  L  |__      H - Hall of Binding
| ¯S  | | L¯  |      |     A     |       _/ _       _ \_    1 - Mana Crystal
| |¯ _| |_ ¯| |      |___     ___|      |B / |     | \ C|   2 - Tourniquet x3
| |___   _ _| |    ______|   |______     ¯¯ /       \ ¯¯    3 - Guard Down+
|1  |     |2  |   |  L  _______     |     _|    H    |_     4 - Tenacity Fruit
 ¯¯¯¯¯¯¯¯¯¯¯¯¯    |___________   ___|    |             |    5 - Shield Herb+
                  |5   4|_____|     |    |6           7|    6 - Panacea+
                  |        B        |     ¯¯¯¯¯¯¯¯¯¯¯¯¯     7 - Divine Water x2
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The enemies throughout the labyrinth has tons of great equipment to steal or
win.  In this chapter, you can steal from Mythril Knights to get a Crescent
Edge which, in addition to being having the strongest Magic boost for swords,
also boosts Defense a lot too.  You can also steal from Fenrir to get the Blood
Fists for Gafka, which is a bit stronger for him.  Otherwise, you can defeat
most enemies here with a Magic Boost and Burst Light, though Heretic Wizards
will require a bit more help to kill off.

Each chapter of the labyrinth consists of 3 maps.  The Red Chronicle icons are
used to teleport from one area to the next.  You'll need to put the artifacts
into chests in order to acquire their contents, which is handled automatically.
Also, look out for book sculptures, in which to place artifacts, too.  If you
leave the labyrinth to heal or do other things, your progress with the
artifacts will be retained.

From the save point, climb the left stairs and head down to a chest.  Put in
the Red Mirror artifact to receive a MANA CRYSTAL.  Go back down the two
staircases and climb the right one to find a book sculpture where you will
place the Red Flute artifact.  Walk up the stairs to the right and down to a
chest.  Put in the Red Cog artifact to receive 3 TOURNIQUETS.  Examine the Red
Chronicle by the upper right corner to go to the next area.

You'll find the first chest in the upper right corner.  Put the Red Disc
artifact into it to receive a GUARD DOWN+.  Head down, out of the large room,
and left to the Book Sculpture where you will place the Red Flag artifact.
Circle around the room clock-wise until you reach the lower left corner with
two chests.  Put the Red Coal artifact into the right chest to receive a
TENACITY FRUIT (use on Stocke).  Put the Red Horseshoe artifact into the left
chest to receive a SHIELD HERB+.  Use the Red Chronicle you just passed to
proceed to the next area.

Head right and up to the book sculpture where you will place the Red Mask
artifact, unlocking the Red Chronicle to the Hall of Binding, which includes a
boss fight.  Before heading there, walk down to the lower left corner to find a
chest.  Put the Red Pottery artifact into the chest to receive a PANACEA+.  Go
right to the last chest.  Put the Red Crest artifact into it to receive
2 DIVINE WATER.  I would recommend using the Red Chronicle in the upper right
corner to get back to the save point.  Arrange your party as follows and return
to the Red Chronicle revealed in Past Granorg to reach the Hall of Binding.

Recommended Equipment at this point in the game
Stocke: Radiant Historica, Moirae Manteau,
        General Charm, General Charm, General Charm
   Aht: Glaux Dagger, Cleansing Cape,
        Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Blood Fists, Slashing Wind, General Charm, General Charm, General Charm

*******************************************************************************
BOSS TIME: Warfare, Cannon x2
WEAKNESS: Lightning, Lightning
STRATEGY: Gafka should start by using his Lightning Hammer Mana Burst to take
out the two cannons.  Warfare will place a Power Zone in the first round.  Have
Aht place a Volt Star Trap behind it, push Warfare onto it, and lay another one
on top of it to win the fight.
*******************************************************************************

[Record of War node]
Afterwards, take the upper Red Chronicle to the next chapter.

Recommended Equipment at this point in the game
Stocke: Radiant Historica, Gospel Armor,
        General Charm, General Charm, Rabbit's Foot
Raynie: La Tormenta, Sable Larme, Thauma Charm, Thauma Charm, Thauma Charm
 Marco: Crescent Edge, Grace Mail, Sky Armlet, Wing Armlet, War Armlet
 Rosch: Der Lowe, Radgrid, Beast Charm, Beast Charm, Beast Charm
   Aht: Glaux Dagger, Cleansing Cape, Thauma Charm, Thauma Charm, Thauma Charm
 Gafka: Blood Fists, Slashing Wind, General Charm, General Charm, General Charm
 Eruca: Mercy Bullet, Fortune Gown, Ice Charm, Ice Charm, Ice Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CHRONICLE'S LABYRINTH (Ending Chapter 2) [REDC2]
Recommended Level: 67
Recommended Party: Stocke, Aht, Gafka
Enemies: Blast Storm, Bloody Solid, Boil Shell (Poison/Curse),
     Hazard Drake (Ice/Sleep), Imperial Soldier (Lightning), Red Worm (Ice),
     Zapper (Ice/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Past Itolia
  Wasteland    Past Imperial Hall   Past Granorg Palace
      __                     _                         _
     |L |        _   ___    |A|_        _       _   __|L|   L - Book Sculpture
     /  |      _|4| | L |___|  _|   ___|B|_____|6|_/ ___|   H - Hall of Binding
    /   |     |_  | |_______  |    |5             C /       1 - Speed Fruit
   /    |_      | |  ____   | |     ¯¯¯¯¯¯|   |¯¯¯¯¯        2 - M.Def Herb+
  /      C|     | |_|B   |__| |         |¯     ¯|           3 - Growth Book
 / H1    _|    _|  _________  |_        |_  H2 _|           4 - Mana Fruit
|       |__   |_  |         |  _|         |___|             5 - Manacloth x5
|          |    |3|         |2|                             6 - Celestial Dew
|1        A|     ¯           ¯                              
 ¯\_____/¯¯    Each letter (A-C) leads to its corresponding letter on the maps.

In this chapter, you can steal from Blast Storms to get a Runic Robe for Aht,
which in addition to having great stats, also boosts her HP by 100.  Also, you
can steal from Bloody Solid to get a Dithyrambos for Aht, which is a much
stronger knife for her.  Finally, you can steal from Imperial Soldiers to get a
Fulgore, which is a more powerful spear for Raynie and Rosch, so I'd get one.
Of the new enemies, watch out for Blast Storm that can drain almost all of your
MP.  Boil Shells can paralyze your entire party.  Hazard Drakes can poison you.
Imperial Soldiers can petrify you too.

From the first Hall of Binding, walk northest to the Book Sculpture where you
will place the Red Dirt artifact.  Head to the lower left corner to find a
chest.  Put the Red Pinwheel artifact into it to receive a SPEED FRUIT (use on
Stocke).   Finally, take the lower right Red Chronicle to the next area.

To left is the Book Sculpture where you will place the Red Pendulum artifact.
Walk around the floor clockwise to find a chest in the lower right corner.  Put
the Red Doll artifact into it to receive a M.DEF HERB+.  Continue clockwise
past a Red Chronicle to a chest in the lower left corner.  Put the Red Crystal
artifact into it to receive a GROWTH BOOK (use on Raynie).  Finally go up to
another chest in the upper left corner.  Put the Red Skull artifact into it to
receive a MANA FRUIT (use on Stocke).  Take the second Red Chronicle to the
next area.

Head down the stairs and to the left to find a chest.  Put the Red Pipe
artifact into it to receive 5 MANACLOTHS.  Go back past the first stairs and up
to the second one where you will find a chest.  Put the Red Pelt artifact into
it to receive a CELESTIAL DEW.  Continue right to find the Book Sculpture where
you will place the Red Torch artifact and reveal the Red Chronicle to the Hall
of Binding.  First, take the nearby Red Chronicle to the first area, and return
to the save point.  Arrange your party as follows, heal up, and take the last
Red Chronicle in Past Granorg Palace to the second Hall of Binding.

Recommended Equipment at this point in the game
Stocke: Radiant Historica, Moirae Manteau, Beast Charm, Beast Charm, Sunstone
 Eruca: Mercy Bullet, Patriot Dress,
        General Charm, General Charm, Sunstone
 Gafka: Magic Fist Forza, Elemental Plate,
        General Charm, General Charm, Sunstone

*******************************************************************************
BOSS TIME: Sacrifice
WEAKNESS: None
STRATEGY: This fight is pretty easy.  Try to get Stocke's Head Crush to stick
and debuff Sacrifice's magic.  It can inflict Curse and Sleep, the latter of
which is why I equipped Sunstones.  Otherwise, it can instantly kill anyone
that does get put to sleep.  Otherwise, keep using the Change command to string
together as many turns as you can.  Gafka should then use Musuo, Stocke should
use Shadow Arts, and Eruca should cast G-Frost, on their turns.  2-3 G-Frosts
should get the job done.
*******************************************************************************

[Record of Sacrifice node]
Afterwards, take the upper Red Chronicle to the final chapter.

Recommended Equipment at this point in the game
Stocke: Radiant Historica, Gospel Armor,
        General Charm, General Charm, Rabbit's Foot
Raynie: La Tormenta, Sable Larme, Thauma Charm, Thauma Charm, Thauma Charm
 Marco: Crescent Edge, Grace Mail, Sky Armlet, Wing Armlet, Feather Armlet
 Rosch: Folgore, Radgrid, Beast Charm, Beast Charm, War Armlet
   Aht: Dithyrambos, Runic Robe, Thunder Charm, Thunder Charm, Thunder Charm
 Gafka: Blood Fists, Divine Protector, Beast Charm, Beast Charm, Beast Charm
 Eruca: Mercy Bullet, Patriot Dress, Thauma Charm, Thauma Charm, Thauma Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CHRONICLE'S LABYRINTH (Ending Chapter 3) [REDC3]
Recommended Level: 69
Recommended Party: Stocke, Aht, Marco
Enemies: Climb Boar (Fire), Depraved Monk (Ice/Curse),
     Explosive Balsam (Fire/Poison/Stone), Night Wasp (Fire),
     Red Leech (Ice), Thaumachine V3 (Lightning), Thautomatone Ymir (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Past Imperial Palace   Past Abyssia Forest   Past Sacred Spring
   _     __     _           _                      __
  |L|   | C|   |A|      ___|5|    _______         |H3|      L - Book Sculpture
  | |___|  |___| |     |B____|   |      4|        |6 |      H - Hall of Binding
  |_____    _____|     |____ |   |L    |¯         |  |___   1 - Goddess Charm
      |1    2|         |  ___|   |¯¯¯  |          | C   L|  2 - Shield Seed+
       ¯|  |¯          | |       | |¯¯¯           |  |¯¯¯   3 - Warrior Charm
        |  |           |  \_____/  |              |  |      4 - Medibranch
        |H2|            \___ A ___/               | B|      5 - Health Fruit
         ¯¯                 |3|                   |__|      6 - Magic Fruit
                             ¯
Each letter (A-C) leads to its corresponding letter on the maps.

There's quite a lot of great equipment to steal in this chapter.  Steal from
Thaumachine V3 to a Havfrue gun for Eruca, which is a bit more powerful on her
Magic stat.  In the same area, steal from Thautomaton Ymir to get a Demonic
Plate, which is a much more powerful piece of armor.  I'd get two of them for
Stocke & Marco.  At the Past Abyssia Forest, you can steal from Depraved Monks
to get a Zodiac Guard for Gafka, which has a huge MP boost for him, in addition
to the top notch magic defense.  Finally, you can steal from Night Wasps to
get a Sunset Dress for Eruca, which has the best magic defense for her.

Head up past a few stairs.  You can just barely see a chest behind the left and
right pillar.  Put the Red Scale artifact into the left chest to get the
GODDESS CHARM.  Put the Red Medal artifact into the right chest to get a
SHIELD SEED+.  Above is a four-way intersection.  Go down the left hall to find
the book sculpture, where you will put the Black Hourglass artifact.  From the
intersection, walk down the right hall to the Red Chronicle to the next area.

Below the Red Chronicle is a chest.  Put the Red Fang artifact into it to
receive the WARRIOR CHARM.  Go up the path to the right to find a chest in the
upper right corner.  Put the Red Fossil artifact into the chest to receive a
MEDIBRANCH.  To the left is the book sculpture where you will put the White
Hourglass artifact.  Return to the Red Chronicle and follow the zigzag path to
the left, past another Red Chronicle to a chest.  Put the Red Crown artifact in
the chest to receive a HEALTH FRUIT (use on Stocke).  Take the nearby Red
Chronicle to the next area.

Go up past the intersection and Red Chronicle to a chest.  Put the Red Idol in
the chest to receive a MAGIC FRUIT (use on Stocke).  From the previous
intersection, go right to the book sculpture where you will put the Red
Hourglass artifact and unlock the Red Chronicle to the Hall of Binding.  Take
the middle Red Chronicle back to the first area.  Arrange your party as
follows, heal up, and return to the Past Sacred Spring.  Use the upper Red
Chronicle to go to the Hall of Binding.

Recommended Equipment at this point in the game
Stocke: Crescent Edge, Demonic Plate, Fire Charm, Fire Charm, Tourmaline
Eruca: Havfrue, Sunset Dress, Sky Armlet, Wing Armlet, Tourmaline
Marco: Alistel Edge, Demonic Plate, Feather Armlet, Feather Armlet, Tourmaline

*******************************************************************************
BOSS TIME: Emperor, Empress
WEAKNESS: Fire, Ice
STRATEGY: The critical problem in this fight is Memory Curse.  The Empress can
move next to the Emperor to get in formation and cast it for massive damage, as
well as negating your ability to heal HP for a round.  You could use Divine
Light to work around it, but that takes longer.  Whenever you see them getting
consecutive turns together, have Stocke use the Change command to break them
up.  That way, you can move them out of formation before the Emperor can use
Memory Curse.  The Empress can also generate a shield against the next three
magical attacks against the Emperor or herself.  Fortunately, Eruca's Chain
Rave can break through that.  The Emperor can hit the entire party for magical
damage, so have Stocke use Head Crush to mitigate that.  He can also attempt to
paralyze the entire party, which is why I have the Tourmalines equipped.

Otherwise, the battle is fairly simple.  I'd take down the Empress first.  Cast
Magic Boost on Eruca, have Stocke use Air Assault, and have Eruca cast G-Frost
for massive damage.  It should only take 2-3 casts to defeat her.  Against the
Emperor, Stocke should cast G-Fire, while the others Trans-turn into Stocke to
cast it even more to defeat him.
*******************************************************************************

[Record of Ruin node]
Climb the stairs to reach the end of the labyrinth.

[The Ritual of Binding node]
If you used all 28 of the artifacts in the labyrinth, you will also receive the
SEED OF POSSIBILITY and unlock the [Seed of Possibility] node.

[In the Sea of Time node]
[Princess Nemesia node]
[Endtime node]
If you're trying to complete every node, you should have completed 266/283
nodes in the Original World, and 98/98 nodes in the Possible Worlds.  The rest
of the nodes will be automatically unlocked during the ending.  Arrange your
party as follows, heal up, and bring Aht & Eruca into the main party.  Talk to
Nemesia when you are ready to begin.

Recommended Equipment at this point in the game
Stocke: Radiant Historica, Demonic Plate, Warrior Charm, Tourmaline, Moonstone
Raynie: La Tormenta, Sable Larme, Thauma Charm, Thauma Charm, Thauma Charm
 Marco: Crescent Edge, Demonic Plate, Rabbit's Foot
 Rosch: Folgore, Gospel Armor, Beast Charm, Beast Charm, Beast Charm
   Aht: Dithyrambos, Runic Robe, Goddess Charm, Tourmaline, Moonstone
 Gafka: Blood Fists, Divine Protector, Beast Charm, Beast Charm, Beast Charm
 Eruca: Havfrue, Sunset Dress, Ice Charm, Tourmaline, Moonstone

*******************************************************************************
FINAL BOSS TIME: Singularity, Demi-Achilegea x0, Demi-Lupinas x0
WEAKNESS: None, Fire, Ice
STRATEGY: There are two phases to the fight.  The first phase is pretty easy,
though he can petrify you, which is why I have the Moonstones equipped.  Have
Stocke use Head Crush on the Singularity, Aht cast Lunatic on the party, and
Eruca use Hard Shot on the Singularity.  You may want to have Aht use a
M.Def Down to help out Eruca, if you're having trouble getting it to stick.
Then, use the Change command to string together 10 consecutive turns of Aht
using Dancing Death, Stocke using Double Slash or casting G-Fire, and Eruca
casting G-Frost, 3 of which should be able to defeat the first form.

The second phase isn't too tough, either.  However, it has a very powerful
physical attack that could kill Eruca, so have her use Aim Bullet to debuff it,
in addition to the other debuffs.  He can also summon Demi-Achilegea and 
Demi-Lupinas, which are similar to their counterparts in the previous boss
fight, which is why I have Tourmalines equipped, too.  They prevent the
Singularity from receiving phsyical and magical damage, so you'll have to deal
with them.  Use Aht's Traps and assaults to defeat them.  The same strategy
used in the first phase will work to defeat the Singularity in the second phase
once and for all time.
*******************************************************************************

For defeating the Singularity, you will unlock the following nodes:

[Singularity node]
[To Them node]
[Green Breath node]
[Shining in the Dark node]
[A New Future node]

If you completed all of the sidequests, you will get some extra cutscenes
during the ending and unlock even more nodes.

[For the People node]
[Door to the World node]
[The Silent Saint node]
[A Promise Fulfilled node]
[Gradual Regrowth node]
[Symbol of Peace node]
[The Siblings' Path node]
[Carrying the World node]
[A Place to Call Home node]
[Heroes Enscribed node]
[She Who Leads node]
[Walking My Path node]

Congratulations on beating this awesome game!  Sit back and enjoy the ending
and well-deserved credits.  Afterwards, save your clear data, which can be
carried over into a new playthrough with New Game+.  On the title screen,
choose to Restart with that clear data.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NEW GAME+ (Epilogue) [NWGP1]
Recommended Level: 72
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
To my knowledge, the exclusive content in New Game+ is a small optional dungeon
with the ultimate superboss at the end.  It will take a lot of time, not only
to get through the entire game again, but also to grind to be able to defeat
the boss.  While it is a great challenge, the reward isn't that spectacular, so
keep that in mind, going forward.  As you are playing through the game, there
are several things I would recommend picking up, to prepare for the superboss.

- Nocturne (rare drop from Magus at Holff Ruins, Standard History)
- Fortune Robe (rare drop from Wizards at Abyssia Forest, Alternate History)
- 7 Star Studs (purchased at Vault of Time, after the Flux War node)
- 20 Guard Down (purchase at Alistel, Alternate History, Chapter 6)
- Jagannath (purchased at Vault of Time, after the After Heiss node)
- 15 Medibranches (purchased at Vault of Time, after the After Heiss node)
- 15 Might Herb+ (purchased at Vault of Time, after the After Heiss node)
- 10 M.Def Herb+ (purchased at Vault of Time, after the After Heiss node)
- 5 Magic Herb+ (purchased at Vault of Time, after the After Heiss node)

The Nocturne and Fortune Robes aren't absolutely critical, but they're the only
weapon and armor in the game that Aht can equip that boost her Luck stat. I
find them useful for triggering her support skills.  The Jagannath is a piece
of armor for Gafka, which increases the rate at which his Mana Burst gauge
fills up.  As for the items, you won't need as many as I listed, but I just
wanted to have enough to make me not afraid to use them at any time.

To reach the exclusive New Game+ content, you will need to play all the way
through the game again.  I don't know if you need to do all of the sidequests
again, but I did it anyway, since they're quick enough.  I would at least do
all of Nemesia's quests again, since you need to defeat the Singularity again,
to unlock the new dungeon.  Also, I picked up all of the treasures again, so
that I could get duplicates of unique equipment, like the Gospel Armor or
Warrior Charm.  Once you've gone through the entire game and defeated the
Singularity again, you will be sent to the new dungeon.

Stocke: Radiant Historica, Gospel Armor,
        Warrior Charm, Warrior Charm, Rabbit's Foot
Raynie: Folgore, Sable Larme, Goddess Charm, Goddess Charm, Rabbit's Foot
 Marco: Crescent Edge, Demonic Plate, War Armlet
 Rosch: Howling Spear, Radgrid, General Charm, General Charm, General Charm
   Aht: Dithyrambos, Runic Robe, Thauma Charm, Thauma Charm, Thauma Charm
 Gafka: Beast Claw, Divine Protector,
        General Charm, General Charm, General Charm
 Eruca: Havfrue, Fortune Gown, Thauma Charm, Thauma Charm, Thauma Charm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RED CORRIDOR (Epilogue) [REDC4]
Recommended Level: 99
Recommended Party: Stocke, Gafka, Rosch
4F Enemies: Blondy (Fire/Ice/Lightning/Sleep), Boojum (Paralysis),
     Champion Bear (Curse), Desperate (Sleep), Kaprosuchus (Ice/Paralysis),
     Yard Bird (Lightning/Stone)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[The Book Closes node]
You can leave the dungeon any time you want from the initial save point.  While
the map lists this as part of the Vault of Time, you don't win Mementos from
the enemies here, nor are you restricted from using items.  It's just the
layout that is similar.  The first three floors are just like the Vault of
Time, but with enemies from the Chronicle's Labyrinth, so I would just run past
all of them to the fourth and final floor.

The fourth floor has all new enemies, indiginous to the Red Corridor, which
also have exclusive equipment.  Blondy can drop Master Studs, but I never use
them.  Boojum has a nasty instant death attack, so make sure you kill them
quickly with Power Up and Wind God Strike.  More importantly, they also drop
Azure Armlets, which give a massive Speed boost, and are fairly common drops.
Finally, you can steal a Godly Ring from Champion Bears, but it's not useful.

The superboss lies just past the final save point.  However, it is extremely
tough.  At a minimum, I think you have to grind up to max level, to even stand
a chance of defeating it.  You'll need the extra levels just to have the HP to
survive, the Attack stat to deal worthwhile damage, the Speed to keep up with
it, and the Luck to get critical hits or trigger support skills.  Fortunately,
the enemies just before the superboss give tons of experience.  I would
primarily focus on fighting Blondy & Boojams, since they often appear with each
other, and the latter drops the Azure Armlet.  You should easily be able to
farm up to 9 of them long before you hit max level.  Once you've done that,
arrange your party as follows and heal up.

Stocke: Crescent Edge, Demonic Plate, Azure Armlet, Azure Armlet, Azure Armlet
Raynie: La Tormenta, Gospel Armor, Rabbit's Foot, Star Stud, Star Stud
 Marco: Crescent Edge, Demonic Plate, Azure Armlet, Azure Armlet, Azure Armlet
 Rosch: Howling Spear, Radgrid
   Aht: Nocturne, Fortune Robe, Star Stud, Star Stud, Star Stud
 Gafka: Beast Claw, Jagannath, Azure Armlet, Azure Armlet, Azure Armlet
 Eruca: Pandur, Fortune Gown, Rabbit's Foot, Star Stud, Star Stud

Without maxing stats, the Azure Armlets are the only way you're going to be
able to keep up with the superboss' speed.  Magic defense is generally more
important than physical defense, which is why I've equipped Demonic Plates.
Rosch isn't important at all, but the others in the reserves have some critical
abilities I would like to trigger with Luck-boosting equipment.  Raynie's
Stamina Boost greatly aids your ability to survive multiple attacks in a single
round.  Aht's Accel Burst will make it possible for Stocke or Marco to
potentially get a second Mana Burst, later on in the fight.  Finally, Eruca's
Ruler's Glare is extremely useful in getting extra turn breaks.

When youre ready, proceed up past the final save point.  After some dialogue,
you are presented with a choice to prove your power or leave.  If you choose to
"Leave", you'll simply create new clear data without fighting the superboss.
Instead, choose to "Prove your power" to start the ultimate test.

*******************************************************************************
BOSS TIME: Black Chronicle, White Chronicle, Red Chronicle
WEAKNESS: None
STRATEGY: Keeping track of the AI scripts of the three chronicles is critical
to defeating them.  First, NEVER use Divine Light or Shield Seeds.  Any of them
can counter with Universe Shift, which will block your Skill and Item commands,
making it impossible to survive for very long.  All of them can use very
powerful magical attacks.  In order to damage any of them, you will need two of
them to be occupying the same tile, after using an Assault.  The Red Chronicle
will always use Melt State on its first and seventh turns, which massively
debuffs all of your stats.  The White Chronicle will always use Deny the
Universe on its fifth turn, which places an invincibility field effect on each
column that is occupied by any of the chronicles, at the time.  Also, if the
Red or Black Chronicle are defeated, the White Chronicle will revive them at
full HP.  Finally, on the 10th round, they will all combine to form the real
superboss, whose starting HP is based on the HP of the chronicles, at the time.

One of the keys to the fight is knowing that certain buffs stack with each
other, even though they affect the same stats.  There are two such cases that
are relevant here.  First, Marco's Angelic Voice Mana Burst boosts your
physical and magical defense, but is treated as a status, not a straight stat
buff like Guard Rise or Resist Boost, so they can stack with each other.
Similarly, Gafka's Waxing Rage grants him the Berserk status, which increases
his ATK, but lowers his physical defense, and stacks with a Power buff, such as
the Might Herb+.

In the first round, use the Change command on the Red Chronicle, when it will
use Melt State.  Have Marco cast All Recovery to remove the debuffs before the
others have a chance to attack.  I would also have Marco use his Angelic Voice
Mana Burst to greatly enhance your ability to survive.  Then, use a Might Herb+
on Gafka.  In the second round, use a Medibranch to heal any damage taken, have
Gafka cast Mushin on himself, and use the Change command to send a turn into
the next round.  In the third round, you should have 5 turns, now.  Marco
should use Trans-turn on Gafka.  Have Gafka use Waxing Rage on himself, Wind
God Strike, Stocke use Air Assault, and Gafka hit them all with Qigong Wave for
massive damage.  The White Chronicle will use Natural Law Shift, causing their
magical attacks to be treated as physical attacks, so have Marco cast Guard
Rise on the party.

In the fifth round, have Stocke and Gafka use their Turn Break Mana Bursts on
the Red and White Chronicles.  Move them around so that none of them are in the
same row with the White Chronicle.  Then, use Wind God Strike and Right Assault
to get all of them in the upper column.  The White Chronicle will then use Deny
the Universe, placing a field effect on the upper column that would make them
invincible.  Continue maintaining your buffs, except Angelic Voice, as you keep
attacking them.  However, be careful not to actually kill any of them, or the
White Chronicle will revive them at full HP.  You need to get their HP as low
as possible, moving into the second fight.  In the seventh round, use the
Change command on the Red Chronicle, when it will use Melt State again, so have
Marco cast All Recovery.  Finally, in the tenth round, use a Magic Herb+ on
Stocke, and the three chronicles will combine with each other.
*******************************************************************************
FINAL FINAL BOSS TIME: Epilogus
WEAKNESS: None
STRATEGY: As before, do not use Divine Light against it, or you will pay the
consequences.  Its starting HP will depend on how much HP the chronicles had
before combining, which is critical to killing Epilogus quickly.  Epilogus has
a repeating AI script of three turns.  On its first turn, it will attack with
Grand Trine, dealing massive damage to the whole party.  While you can survive
it the first time, it gets a lot stronger every time it is used.  I couldn't
survive the third Grand Trine, which gives you 7 rounds to work with.  On its
second turn, Epilogus will either use Melt State or inflict curse and dropping
the target's HP to 1.  On its third turn, it will use 3 very powerful magical
attacks, like the chronicles used before.

In the first round, have Gafka cast Mushin and Waxing Rage on himself.  In the
second round, use the Change command on Epilogus.  Have Marco cast All Recovery
if it used Melt State on you.  If you are able, use Turn Break on Epilogus.  On
Stocke's turns, have him try to use Guard Downs on Epilogus, since you cannot
launch Epilogus with Air Assault.  Gafka will need to rely on Musou to help
boost his damage.  I would use one Musou for every 2-3 Qigong Waves you use.
Chances are, someone will die in the next round, so revive them quickly, and
repeat the process.  With debuffing Epilogus' physical defense, you should be
able to kill it before the third Grand Trine.  However, there is a bit of luck
involved, so this strategy isn't 100% foolproof, but I think it's the best that
can be done without maxing stats.
*******************************************************************************

For defeating it, you will win the exclusive less-than-spectacular
Sunrise Charm.  Afterwards, you can make new clear data and/or save file at the
Red Corridor with the Sunrise Charm in your inventory.  Congratulations on
defeating the toughest boss in the game!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. Node Completion List

The following is a complete list of how to unlock all 236 nodes in the game.
They are sorted by chapter to make it easier to figure out which one(s) you are
missing.  This is probably best viewed when you are at the end of the game, as
many of the node titles and their requirements contain extreme spoilers to the
plot, and it would be difficult to sift through the entire main walkthrough for
a handful of nodes.  Furthermore, while you may get some sidequests very early
in the game, they may not be completable until much later in the game.  Some
sidequests are key to unlocking additional scenes during the ending, so I
denote them as such.  Finally, I will assume roadblocks are automatically
resolved during the plot, as in that case, it's simply easier to look up that
section in the walkthrough.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                   PROLOGUE

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    --- 005 - 006 -------------
                   |
001 - 002 - 003 - 004 - 007   010
                   |           |
                    --- 008 - 009 - 011 - 012 -

                  013   014

001 - Daydream
**************
Automatically completed during the plot.

002 - Children of Historia
**************************
Automatically completed during the plot.

003 - Awakening
***************
Automatically completed during the plot.

004 - The Beginning (travel)
*******************
Automatically completed during the plot.

005 - SI Assignment
*******************
Automatically completed during the plot.

006 - Top Secret Mission
************************
Automatically completed during the plot.

007 - Force Core
****************
You must defeat Rosch at Judgment Cliff in Standard Chapter 3 (see JUDG3) to
win his BROKEN LIMB.  Then, return to "The Beginning" node and talk to Sonja
to receive the FORCE CORE.

008 - Joining Rosch Brigade
***************************
Automatically completed during the plot.

009 - The Closed Mine (travel)
*********************
Automatically completed during the plot.

010 - The Fallen Capital (ending)
************************
Upon arriving at Alma Mine, choose to "Wait in Ambush" to unlock this ending.

011 - Breaking Rocks
********************
Automatically completed during the plot.

012 - Duel in the Dark
**********************
Automatically completed during the plot.

013 - Night Watch (sidequest)
*****************
During "The Beginning" node, choose to "Join the Rosch Brigade".  Head down to
the First Ward and talk to the soldier on the left to receive this sidequest.
The earliest opportunities you have to buy the two Anti-Sleeps are at the Sand
Fortress in Standard Chapter 1 (see SAND1) or in Alistel in Alternate Chapter 1
(see ALST5).  Repeat the first step and give the two Anti-Sleeps to the soldier
to complete this sidequest and receive the Alistel Edge.

014 - Soldier Recruit (sidequest)
*********************
During "The Beginning" node, choose to "Join the Rosch Brigade".  Talk to the
receptionist behind the desk on the left side of the first floor of the castle
to receive this sidequest.  Head to the inn and talk to the two mercenaries.
Return to the receptionist to complete this sidequest and receive 1500 G.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 1

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    033 - 034   018   037   021               025         028   030   032
                 |           |                 |           |     |     |
--- 015 - 016 - 017 - 019 - 020 - 022 - 023 - 024 - 026 - 027 - 029 - 031 ---

    051 - 052 - 053   035 - 036   059                                 038
     |
--- 039 - 040 - 041 - 042 - 043 - 044 - 046 - 048 - 049 - 050 ---------------
                                   |     |
    054 - 055   056   057 - 058   045   047

015 - To Granorg (travel)
****************
Automatically completed during the plot.

016 - The Bridge at Lazvil
**************************
Automatically completed during the plot.

017 - The Messenger's News (travel)
**************************
Automatically completed during the plot.

018 - The Queen Ascendant (ending)
*************************
During "The Bridge at Lazvil" node, head to Lazvil Hills (see LZVL3).  Go west
to the Highway and down the ramp to revise your destination.  Walk south to the
Woodland Path East, west around the river, and north to the other side of the
river.  Choose to "Go to Alma Mine" to unlock this ending.

019 - No-Show
*************
Automatically completed during the plot.

020 - Echoing Hills (travel)
*******************
Automatically completed during the plot.

021 - Struggle with Bandits
***************************
Automatically completed during the plot.

022 - Breakthrough
******************
Automatically completed during the plot.

023 - Beastkind
***************
Automatically completed during the plot.

024 - Stocke's Display (travel)
**********************
Automatically completed during the plot.

025 - A Sealed Path (ending)
*******************
During the "Beastkind" node, head west to the guard checkpoint at Gran Plain.
Choose to "Force your way through" to unlock this ending.

026 - Sword Dancing
*******************
Automatically completed during the plot.

027 - Collecting Wood
*********************
Automatically completed during the plot.

028 - Preparing a Meal (travel)
**********************
Automatically completed during the plot.

029 - Aht's Prayer (travel)
******************
Automatically completed during the plot.

030 - The Sister
****************
During the "Madness of Heiss" node (see IMPR1), return to the "Aht's Prayer"
node.  Defeat Heiss to unlock this node.

031 - An Ancient City
*********************
Automatically completed during the plot.

032 - White Shadow (travel)
******************
Automatically completed during the plot, if you are playing in Perfect Mode,
not Append Mode.

033 - The King's Daughter (key sidequest)
*************************
During "The Bridge at Lazvil" node at Alistel, head to the tavern at the Second
Ward.  Climb the stairs to the left and in the upper left corner, talk to the
girl, named Anna, to receive this sidequest.  During the "An Ancient City" node
at Granorg, head to the item shop at the Commercial District, and talk to the
merchant there.  During "The Resistance" node at Granorg, talk to Eruca.  She
can be found wearing a cloak, by a tree at the center of the Downtown area.
Tell her to "Fulfill your duty". Return to the "To Granorg" node and talk to
Anna to complete this sidequest and receive the RABBIT'S FOOT.  This sidequest
is also a prerequisite to unlock "The Show Goes On" part of the true ending.

034 - Princess' Charge (ending)
**********************
Follow the above steps up to talking to Eruca.  Instead, tell her "Don't push
yourself" to unlock this ending.

035 - What Was Inherited (key sidequest)
************************
During "The Bridge at Lazvil" node at Alistel, head to the weapon shop at the
Second Ward.  Talk to the kids nearby to receive this sidequest. Climb the
stairs and enter the upper right house.  Talk to their father about the
sidequest.  During the "An Ancient City" node at Granorg, head to the merchant
on the left side of the Downtown area.  I think you need to talk to the
merchant on the right to get some information, though I'm not sure if this is
mandatory.  During the "To Cornet Village" node at Cornet, talk to the farmer
in the field on the right.  Return to the "To Granorg" node and talk to the
father.  Initially, choose "Don't tell him" about the conuts.  This will unlock
another option.  Return to the same node and choose "Tell about reforestation"
to complete the sidequest and receive the PANDUR.  This sidequest is also a
prerequisite for unlocking the "Overseers of Time" part of the true ending.

036 - Distorted Hope (ending)
********************
Follow the above steps up to talking to the father again.  Instead, choose to
"Tell him" about the conuts to unlock this ending.

037 - Accident in the Cave (sidequest)
**************************
After learning the Bomber skill at Lazvil Hills, return north to where you met
the spy and enter the cave.  Use the barrel to blow away the rocks.  Examine
the corpse to receive this sidequest.  Return to "The Beginning" node and
choose to Join the Rosch Brigade.  Continue on with the plot as before and
return to the site of the cave-in.  Use the barrel to blow away the rocks.
Talk to the soldier to complete the sidequest and receive the RIGHT-CUT SCROLL
for Marco, needed for the "Marco the Calm" sidequest.

038 - The Ultimate Dish (sidequest)
***********************
During the "An Ancient City" node at Granorg (see GRNG1), head west to the
Commercial District.  Continue west to the merchants and talk to a man, named
Hilster, dressed in green, to receive this sidequest.  Return to the
"A New Mission" node at Lazvil Hills (see GRNG2) and head to the Woodland Path.
Defeat the Giant Boar to receive the SAVORY BOAR MEAT.  Do NOT give this to
Hilster yet, or you will lose it and have to do this over again.  During the
"To Cornet Village" node at Cornet (see CRNT1), search the left field for a
sparkle that is the SAVORY VEGGIES.  Return to the "Castle Sewers" node and
talk to Hilster to complete this sidequest and receive the FIRELIGHT PACT for
Eruca, needed for "The Light Trial" sidequest.

039 - A New Mission (travel)
*******************
Automatically completed during the plot.

040 - Summoned by Raul
**********************
Automatically completed during the plot.

041 - Through Lazvil
********************
Automatically completed during the plot.

042 - Heiss' Intentions
***********************
Automatically completed during the plot.

043 - Reporting to Viola
************************
Automatically completed during the plot.

044 - The Valkyrie (travel)
******************
Automatically completed during the plot.

045 - Kiel's Talent
*******************
During "The Valkyrie" node, head up to the second floor of the Sand Fortress
(see SAND2).  Talk to Kiel on the left end of the floor to learn sword-dancing,
upgrade your Strike ability, and unlock this node.

046 - Conditions Worsen
***********************
Automatically completed during the plot.

047 - Front of Despair (ending)
**********************
During "The Valkyrie" node, head up to the mess hall at the Sand Fortress (see
SAND2) in the upper middle room on the first floor, and talk to Rosch to
advance the plot.  Choose to "Send Reinforcements" to unlock this ending.

048 - Ambush Tactics
********************
Automatically completed during the plot.

049 - Sand Fortress Battle
**************************
Automatically completed during the plot.

050 - A Message From Home
*************************
Automatically completed during the plot.

051 - Where are the Scrolls? (travel)
****************************
During the "A New Mission" node at Alistel, on the right side of the first
floor are two doors.  Enter the left door and talk to the blue soldier to
unlock this node.

052 - Marco the Calm (sidequest)
********************
During the "A New Mission" node at Alistel, on the right side of the first
floor are two doors.  Enter the left door and talk to the blue soldier to
receive this sidequest.  You need to find four scrolls for Marco.

1) Right-Cut Scroll: Reward from "Accident in the Cave" sidequest (see 037).
2) Left-Cut Scroll: Reward from "Despairing Young Man" sidequest (see 108).
3) Sleep Gas Scroll: During "To Cornet Village" at Cornet, Standard Chapter 3,
(see CRNT1) check out the field to the right.  Walk up between the upper row of
crops and the fence to find a hidden chest which contains this scroll.
4) Roll-Cut Scroll: During "To Holff Ruins" at Abyssia Forest (see ABYS1), 
follow the upper path to a large, open area.  Search the upper right corner for
a hidden chest which contains this scroll.

After you have obtained any of the scrolls, return to the soldier with them,
and he will teach the new abilities to Marco.  Learn all four abilities to
complete this sidequest.

053 - Raynie the Active (sidequest)
***********************
During the "A New Mission" node at Alistel, on the right side of the first
floor are two doors.  Enter the left door and talk to the blue soldier to
receive this sidequest.  You need to find four scrolls for Raynie.

1) Darkshield Scroll: During "The Valkyrie" node at the Sand Fortress (see
SAND3), head up to the third floor.  Walk around the right side, up the stairs,
and through the door.  Search the right side of the large room for a hidden
chest which contains this scroll.
2) Slumbering Scroll: Reward from "Second Opinion" sidequest (see 126).
3) Poisoner's Scroll: This can be found as early as the "Destroy the Ballistas"
node in Standard Chapter 5 at the Itolia Wasteland (see ITOL1).  From the
southern entrance, head north one screen, east one, and north two.  Search the
upper wall for a hidden chest which contains this scroll.
4) Piercing Scroll: Reward from "The Good Thief's Way" sidequest (see 200).

After you have obtained any of the scrolls, return to the soldier with them,
and he will teach the new abilities to Raynie.  Learn all four abilities to
complete this sidequest.

054 - Red-Letter Day (key sidequest)
********************
During the "A New Mission" node at Alistel, head up to the castle and through
the right door.  Enter the laboratory to the left and talk to the woman, named
Meese, to receive this sidequest.  If you're doing this as early as possible,
you will have to talk to Sonja and Raul, then come back down to talk to Sonja
again.  Return to "The Beginning" node, talk to Rosch on the first floor, and
choose to "Send Rosch".  Talk to Meese to complete this sidequest and receive
the P.Thauma Spear.  This sidequest is also a prerequisite for unlocking the
"Iron-Armed General" part of the true ending.

055 - A Knight's End (ending)
********************
Follow the above steps up to talking to Rosch. Instead, choose to "Chase after"
Sonja to unlock this ending.

056 - Flower of Promise (sidequest)
***********************
During the "A New Mission" node at Alistel, talk to the woman by the flowers in
the lower right corner on the first floor to receive this sidequest.  Proceed
to "The Beastkind Forest" node at Celestia.  Talk to the Satyros above the save
point to receive a Celestian Flower Bud.  Return to "The Beginning" node and
give it to the questgiver. Continue to the "A New Mission" node and talk to her
again to complete this sidequest and receive a THAUMATECH ORB.

057 - A Letter to Tomorrow (key sidequest)
**************************
During the "A New Mission" node at the Second Ward of Alistel, climb the stairs
to the left of the tavern, and head all the way down to talk to the man named
Cedric to receive this sidequest.  Proceed to "The Valkyrie" node at the first
floor of the Sand Fortress.  Walk around to the right, into the upper middle
room, and talk to Viola.  Continue to "Alistel's Offensive" node and talk to
Viola again.  Return to Cedric and choose to "Show journal" to complete this
sidequest.  This sidequest is also a prerequisite for unlocking the
"Valkyrie in Repose" part of the true ending and the "She Who Leads" part of
the new ending.

058 - A Voice Unheard (ending)
*********************
Follow the above steps up to returning to Cedric.  Instead, choosing "Don't
show journal" will unlock this ending.

059 - Engineer Recruit (sidequest)
**********************
During the "A New Mission" node at Alistel, talk to the receptionist behind the
desk on the left side of the first floor of the castle to receive this
sidequest.  Return to "The Closed Mine" node, leave the mine, enter the
house by the entrance, and talk to the engineer, Berman.  Return to the
receptionist to complete this sidequest and receive 3000 G.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          071   063   065
                 |     |
--- 060 - 061 - 062 - 064 - 066 - 067 - 068 ---------------

    069 - 070   072 - 073

--- 074 - 076 - 077 - 079 - 081 - 082 - 084 - 085 - 086 ---
     |           |     |           |
    075         078   080         083   087   088

060 - Duty Revealed (travel)
*******************
Automatically completed during the plot.

061 - Castle Sewers (travel)
*******************
Automatically completed during the plot.

062 - Secret of the Sewers
**************************
Automatically completed during the plot.

063 - Escort
************
During the "Secret of the Sewers" node at the Underground Waterway (see UGWW1),
you need to find Claire in the lower right area of the sewers.  Escort her out
of the sewers to unlock this node.  This is a prerequisite to unlocking the
"Something Precious" and "The Impregnable" nodes later.

064 - How to Disappear (travel)
**********************
Automatically completed during the plot.

065 - Fated Assassination (ending)
*************************
During the "Secret of the Sewers" node, having infiltrated Granorg Palace,
choosing "I'll be the decoy" will unlock this ending.

066 - High Alert
****************
Automatically completed during the plot.

067 - Infiltration Success
**************************
Automatically completed during the plot.

068 - Princess of Light
***********************
Automatically completed during the plot.

069 - Jail of the Monsters (sidequest)
**************************
Upon completing Standard History Chapter 1, you will receive this sidequest
from Lippti & Teo.  Go to the Vault of Time and defeat the monsters to complete
this sidequest.

070 - Holdovers of Time
***********************
Auotmatically unlocked after completing the "Jail of Monsters" sidequest.

071 - One & Only (sidequest)
****************
During the "Duty Revealed" node at Granorg, go west to the inn at the Downtown
area.  Head upstairs and into the right room.  Talk the man, Kaizan, to receive
this sidequest.  Return to "The Closed Mine" node and talk to the miner in the
house.  Return to "The Beginning" node, head to the second floor of the inn
to find Kaizan and talk to him.  Return to the "Castle Sewers" node and talk to
Kaizan again.  Return to Alistel and talk to him again.  Finally, return to
Granorg and talk to him to complete this sidequest and receive the
Firestar Pact for Aht, needed for "The Starlit Trial" sidequest.

072 - Mankind & Beastkind (key sidequest)
*************************
During the "Duty Revealed" node at Granorg, talk to the guard by the save point
at Main Street, to receive this sidequest.  Go west to the inn, walk around its
left side, and up the stairs to the west fo find Liese and talk to her.  Return
to the soldier and talk to him again.  Proceed to the "To Holff Ruins" node at
Abyssia Forest.  Head south, then east two screens and talk to Liese.  Return
to the entrance, and follow the northern path to the next screen until you
reach an open area.  Examine the corpse in the upper right corner.  Head back
to Liese to talk to her again.  Return to the "Castle Sewers" node, talk to
Liese, and tell her to "Believe in him".  Talk to the soldier by the save point
to complete this sidequest and receive the PROMISED KNIFE for Aht.  This
sidequest is also a prerequisite for unlocking the "Life of the Beastkind" part
of the true ending.

073 - Chains of Hatred (ending)
**********************
Follow the above steps up to talking to Liese at Granorg the second time.
Choose to "Leave it to her" to unlock this ending.

074 - Alistel's Offensive (travel)
*************************
Automatically completed during the plot.

075 - Viola's Decision
**********************
After the "Wolf in the Fold" node, return to "Alistel's Offensive and talk to
Viola to unlock this node.

076 - Battle of Gran Plain
**************************
Automatically completed during the plot.

077 - A Meeting Too Late (travel)
************************
Automatically completed during the plot.

078 - The Lion General (ending)
**********************
During the "Battle of Gran Plain" node (see GRAN3), go north one screen and
west two.  Choose to "Go north" to unlock this ending.

079 - Rosch in Crisis
*********************
Automatically completed during the plot.

080 - Wolf in the Fold
**********************
Automatically completed during the plot.

081 - Lives Entrusted
*********************
Automatically completed during the plot.

082 - Homecoming
****************
Automatically completed during the plot.

083 - The Secret Castle (travel)
***********************
Automatically completed during the plot.

084 - Parting Ways
******************
Automatically completed during the plot.

085 - Flight
************
Automatically completed during the plot.

086 - Fiendish
**************
Automatically completed during the plot.

082 - Swordsman Recruit (sidequest)
***********************
During the "Homecoming" node at Alistel, talk to the receptionist on first
floor, behind the left desk to receive this sidequest.  Proceed to the
"A New Battle" node (see CGNS1).  You will need to complete "The Next Foe"
(see 142) and "The Road to Victory" (see 143) sidequests.  After doing so, talk
to Gadeff to recruit him.  Continue to the "In Pursuit" node at Alistel, and
talk to the receptionist to complete this sidequest and receive 8000 G.

083 - Mercenary Recruit (sidequest)
***********************
During the "Homecoming" node at Alistel, talk to the receptionist on first
floor, behind the left desk to receive this sidequest.  Proceed to
"An Introduction" node at Skalla.  After meeting with Tarquin, talk to him a
few times to get some information on the mercenary.  Return to the
"Echoing Hills" node, defeat the bandits again, and talk to Tarquin.  Return to
Skalla and talk to Tarquin again.  Finally, continue to the "In Pursuit" node
at Alistel, and talk to the receptionist to complete this sidequest and receive
15000 G.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

090   108          +--- 094          +--- 098    +--- 101         105
 |                 |     |           |     |     |     |           |
089 - 091 - 092 - 093 - 095 - 096 - 097 - 099 - 100 - 102 - 103 - 104 - 106-107

                        126   127         109 - 110

111 - 112 - 114 - 115 - 116 - 117 - 118 - 119 - 120 - 122 - 123 ---------------
       |                                         |
      113               124 - 125               121

089 - The Resistance (travel)
********************
Automatically completed during the plot.

090 - Sand Sword
****************
During "The Resistance" node at Granorg, talk to Will at the bar to unlock this
node.  Proceed to "An Introduction" node.  After arriving at Skalla, follow
Tarquin inside his shop to receive the Sand Sword.  Return to "The Resistance"
node and give it to Will.  This is a prerequisite for unlocking the
"Will's Sword", "Will to the Rescue", and "The Impregnable" nodes later.

091 - To Cornet Village
***********************
Automatically completed during the plot.

092 - Evil Tidings
******************
Automatically completed during the plot.

093 - Capital in Flames
***********************
Automatically completed during the plot.

094 - Will's Sword
******************
Return to "The Resistance" node.  Proceed with the plot up to the "Capital in
Flames" node.  If you gave the Sand Sword to Will (see 090), you will 
automatically unlock this node.

095 - Eruca's Whereabouts
*************************
Automatically completed during the plot.

096 - Aht's Fight
*****************
Automatically completed during the plot.

097 - Pierre's Betrayal (travel)
***********************
Automatically completed during the plot.

098 - Something Precious
************************
Return to the "Pierre's Betrayal" node.  If you rescued Claire from the
Underground Waterway (see 063), then you will automatically unlock this node.

099 - Rescue the Princess
*************************
Automatically completed during the plot.

100 - Wounded Otto (travel)
******************
Automatically completed during the plot.

101 - Will to the Rescue
************************
Return to the "Wounded Otto" node.  Proceed with the plot normally.  If you
gave the Sand Sword to Will (see 090), you will automatically unlock this node.

102 - Desert Showdown
*********************
Automatically completed during the plot.

103 - Aht's Camp
****************
Automatically completed during the plot.

104 - Death of a Friend (travel)
***********************
Automatically completed during the plot.

105 - Stray Lion (ending)
****************
Return to the "Death of a Friend" node.  Choose to "Leave it to Marco" to
unlock this ending.

106 - Rosch in Fury
*******************
Automatically completed during the plot.

107 - East and West Battle
**************************
Automatically completed during the plot.

108 - Despairing Young Man (sidequest)
**************************
During "The Resistance" node at Granorg, go east two screens and up one.  Talk
to the woman dressed in pink to receive this sidequest.  Return to the
"Duty Revealed" node, head to the same area, and talk to the man in the cloak.
Return to "The Resistance" node to talk to him again to complete this
sidequest and receive the Left-Cut Scroll for Marco, needed for the
"Marco the Calm" sidequest.

109 - Assassination of Dias (key sidequest)
***************************
During the "Rescue the Princess" node at Granorg, head to the Castle Gates.
Talk to the man in the cloak to receive this sidequest.  Return to the
"Aht's Prayer" node and proceed to Granorg.  Head to the second floor of the
inn to find Dias.  Talk to him, then choose to "Leave".  Return to the
questgiver to complete this sidequest and receive the ROSE RING.  This
sidequest is also a prerequisite for unlocking "The Lives of Humans" part of
the true ending.

110 - The World's Betrayal (ending)
**************************
Follow the above steps up to talking to Dias.  Instead, choose to
"Accept invitation" to unlock this ending.

111 - The Beastkind Forest (travel)
**************************
Automatically completed during the plot.

112 - Unacceptable Loss
***********************
Automatically completed during the plot.

113 - Gauntlet
**************
Automatically completed during the plot.

114 - Beastkind's Favor
***********************
Automatically completed during the plot.

115 - Report from Vanoss
************************
Automatically completed during the plot.

116 - Return to Alistel (travel)
***********************
Automatically completed during the plot.

117 - Darkness in Alistel
*************************
Automatically completed during the plot.

118 - Reunion with Raul
***********************
Automatically completed during the plot.

119 - Premonition of War
************************
Automatically completed during the plot.

120 - Shattered Steel Arm (travel)
*************************
Automatically completed during the plot.

121 - Assassination of Raul (ending)
***************************
During the "Premonition of War" node at Celestia, talk to Rosch at the
Boundary Tree, then Raul, then Barranca.  Choose to "Nominate Raul" to unlock
this ending.

122 - Rosch in Agony
********************
Automatically completed during the plot.

123 - Lion's Awakening
**********************
Automatically completed during the plot.

124 - Wandering Soul (key sidequest)
********************
During the "Darkness in Alistel" node, head up and Vanoss will arrive.  Talk to
him again to receive this sidequest.  Proceed to the "Road to Forgia" node and
make your way to Skalla.  Head to the middle house on the north side of town.
Search around the bed for a hidden soul and choose to "Send soul to heavens".
Continue to the "Skalla Liberated" node and head to Skalla.  Talk to Vanoss at
the northwest side of town to complete this sidequest and receive the
Cleansing Cape.  This sidequest is also a prerequisite for unlocking the
"Shaman" part of the true ending.

125 - Fleeting Peace (ending)
********************
Follow the above steps up to finding the hidden soul.  Instead, choose to tell
Aht, "Don't do anything" to unlock this ending.

126 - Second Opinion (sidequest)
********************
During the "Darkness in Alistel" node, go up to the Second Ward and climb the
two staircases to the left.  Talk to the woman above to receive this sidequest.
Return to the "A New Mission" node and talk to the man in the same location.
Return to the "Darkness" in Alistel" node and talk to him again to complete
this sidequest and receive the Slumbering Scroll for Raynie, needed for the
"Raynie the Active" sidequest. 

127 - Battlefield Missive (sidequest)
*************************
During the "Darkness in Alistel" node, go up to the Second Ward and climb the
stairs to the right.  Talk to the boy by the weapon shop to receive this
sidequest.  Return to "The Valkyrie" node, head up to the mess hall where
Rosch and Viola were, and talk to the soldier sitting on the bench to receive
the Death Pact for Stocke, needed for "The Blades Trial" sidequest.  Finally,
return to the "Darkness in Alistel" node and talk to the boy to complete this
sidequest and receive a Celestial Oil.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 4

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  134         141 - 142 - 143    +--- 140
                                   |           |                 |
--- 128 - 129 - 130 - 131 - 132 - 133 - 135 - 136 - 137 - 138 - 139 -----

     +--- 154 - 155 - 156 - 157   149
     |                             |
--- 144 ------------- 145 - 146 - 147 - 150 - 151 - 152 - 153 -----------
                                   |
    158                           148   159

128 - Imprisoned Stocke
***********************
Automatically completed during the plot.

129 - Gladiator
***************
Automatically completed during the plot.

130 - Saving Aht
****************
Automatically completed during the plot.

131 - Inquiry in the Desert
***************************
Automatically completed during the plot.

132 - The Tournament
********************
Automatically completed during the plot.

133 - Chi-Clad Warrior (travel)
**********************
Automatically completed during the plot.

134 - Aht's Sacrifice (ending)
*********************
During "The Tournament" node at Cygnus, win the first two rounds of the
tournament (see CGNS1).  Talk to the mercenary again for round three and choose
to "Go with Aht's Plan" to unlock this ending.

135 - Breaker of Chi
********************
Automatically completed during the plot.

136 - Search for Friends
************************
Automatically completed during the plot.

137 - The Great Menace
**********************
Automatically completed during the plot.

138 - Desert City Messiah (travel)
*************************
Automatically completed during the plot.

139 - A King's Decision
***********************
Automatically completed during the plot.

140 - Hedge in Exile
********************
During the "Warlord's Request" node, you will receive the Bloodied Armlet.
Return to the "Desert City Messiah" node and with the Armlet, you will
automatically unlock this node.

141 - A New Battle (travel)
******************
Automatically completed during the plot.

142 - The Next Foe (sidequest)
******************
During the "A New Battle" node, talk to the mercenary, Gadeff.  Defeat the
Crush Bear (see CGNS1) to complete this sidequest and receive the Pieti Edge.
This sidequest is also a prerequisite to the "Swordsman Recruit" and
"The Road to Victory" sidequests.

143 - The Road to Victory (sidequest)
*************************
After completing "The Next Foe" sidequest, talk to Gadeff again to receive this
sidequest.  Defeat the Mist Spider (see CGNS1) to complete this sidequest and
receive the Moirae Manteau.  This sidequest is also a prerequisite to the
"Swordsman Recruit" sidequest.

144 - Celestian War (travel)
*******************
Automatically completed during the plot.

145 - Winds of War
******************
Automatically completed during the plot.

146 - Call to Destruction
*************************
Automatically completed during the plot.

147 - A New Alliance (travel)
********************
Automatically completed during the plot.

148 - The Eternal War (ending)
*********************
During the "Call to Destruction" node, talk to Raul.  Choose to
"Join with someone else" and "Team up with Granorg" to unlock this ending.

149 - A Beastkind Warrior
*************************
During "The Tournament" node at Cygnus, win the first two rounds of the
tournament (see CGNS1).  Talk to the mercenary again for round three and choose
to "Stop Aht".  Return to the "A New Alliance" node, talk to Raul, and choose
to "Team up with Forgia" to unlock this node.

150 - Gafka's Past
******************
Automatically completed during the plot.

151 - Southbound
****************
Automatically completed during the plot.

152 - Road to Forgia
********************
Automatically completed during the plot.

153 - Gafka's Homeland
**********************
Automatically completed during the plot.

154 - A Friend to Elm
*********************
During the "Celestian War" node, talk to Elm to unlock this node.

155 - Blade's Resurrection
**************************
During the "Demigod" node, defeat Hugo the first time to receive the Historica.
Return to the "Celestian War" node, and talk to Elm to unlock this node.

156 - Samra's Last Words (key sidequest)
************************
After restoring the Historica, return to the Patriarch's house and talk to Elm
to receive this sidequest.  Return to the "Beyond Loss" node.  Enter Fennel's
Lab and examine the sparkle.  Go back to the first floor and take the elevator
up to Hugo's Office on 3F.  Examine the sparkle again to receive SAMRA'S RING.
Return to the "Celestian War" node and talk to Elm again.  Choosing to
"Show the ring" will complete this sidequest and reward the MEMORY DROPS.  This
sidequest is also a prerequisite for unlocking the "A New Journey" part of the
true ending.

157 - The Embers of Hate (ending)
************************
After finding Samra's Ring, return to the "Celestian War" node and talk to Elm
again.  Choosing to "Deliver Message" will unlock this ending.

158 - Conversion (sidequest)
****************
During the "Celestian War" node, enter the Patriarch's House and talk to Sonja
to receive this sidequest.  You need to find three cores for Rosch.

1) Impale Core: After learning Mana sight, return to "The Closed Mine" node,
leave the mine, and enter the house by the entrance.  Search around for a
hidden chest which contains this core.
2) Blast Core: During the "In Pursuit" node at the Underground Lab (see ULAB1),
make your way down to the 5th basement level.  Head up past the intersection
and hug the left wall until you can go through a path that is rather hard to
see.  Defeat the Special Thaumachine there to win this core.
3) Haste Core: Reward from the "A Scholar's Creed" sidequest (see 222).

After you have obtained any cores, return to Sonja at "The Celestian War" with
them, and she will install them in Rosch's Gauntlet.  Learn all three abilities
to complete this sidequest.

159 - A Wish-Filled Gift (sidequest)
************************
After choosing to "Team up with Forgia" (see LZVL6), go back to the Patriarch's
house and talk to Raul to receive this sidequest.  Head to the inn and talk to
the woman on the right to receive the CELES DRESS.  Return to the
"Where are the scrolls?" node, take the elevator up to third floor, and enter
Raul's office to the right.  Talk to him to give him the dress to complete this
sidequest and receive the SOARING ARMLET.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 5

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          162
           |
--- 160 - 161 - 163 - 164 - 165 - 166 - 167 - 168 - 169 ---

    170 - 171         184 - 185   188

--- 172 - 173 - 174 - 175 - 176 - 177 - 178 - 180 - 181 --- 
                 |                       |
                182 - 183   186 - 187   179

160 - Scorching Battlefield (travel)
***************************
Automatically completed during the plot.

161 - Warlord's Request (travel)
***********************
Automatically completed during the plot.

162 - A Mighty King's Death (ending)
***************************
During the "Scorched Battlefield" node at Cygnus, talk to Garland at his room.
Choose to "Stay in Cygnus" to unlock this ending.

163 - Dias Strikes
******************
Automatically completed during the plot.

164 - Stocke Strikes
********************
Automatically completed during the plot.

165 - Secret Weapons
********************
Automatically completed during the plot.

166 - Garland's Arrival
***********************
Automatically completed during the plot.

167 - Destroy the Ballistas
***************************
Automatically completed during the plot.

168 - Terrain Advantage
***********************
Automatically completed during the plot.

169 - A New Journey
*******************
Automatically completed during the plot.

170 - An Unwanted Reunion (key sidequest)
*************************
During the "Scorched Battlefield" node, head west of the inn to the Plaza.
Talk to Ricky along the main road to receive this sidequest.  Head to the
tavern and talk to the green-haired girl, Mimel, twice.  Return to the
"Chi-Clad Warrior" node and talk to the bartender.  Return to the
"Scorched Battlefield" node, talk to Mimel again, and choose to "Let Mimel go."
Talk to Ricky again to complete this sidequest and receive the SABLE LARME.
This sidequest is also a prerequisite for unlocking the "A Little Hero" part of
the true ending.

171 - Simmering Fury (ending)
********************
Follow the above steps until you confront Mimel the second time.  Choose to
"Capture Mimel" to unlock this ending.

172 - Battle for Skalla (travel)
***********************
Automatically completed during the plot.

173 - Rosch's Stratagem
***********************
Automatically completed during the plot.

174 - Skalla Liberated
**********************
Automatically completed during the plot.

175 - Sand Fortress Siege
*************************
Automatically completed during the plot.

176 - Commander's Fall
**********************
Automatically completed during the plot.

177 - Forbidden Weaponry
************************
Automatically completed during the plot.

178 - Etherion (travel)
**************
Automatically completed during the plot.

179 - Divine Judgement (ending)
**********************
During the "Forbidden Weaponry" node, talk to Rosch and join the meeting.
Choose to "Accept the truce" to unlock this ending.

180 - Royal Talisman
********************
Automatically completed during the plot.

181 - A Black Disciple
**********************
Automatically completed during the plot.

182 - Gafka & the Books (travel)
*************************
During the "Sand Fortress Siege" node at Forgia, head to the village entrance
and talk to Bergas to unlock this node.

183 - The Ultimate Skill (sidequest)
***********************
During the "Sand Fortress Siege" node at Forgia, head to the village entrance
and talk to Bergas to receive this sidequest.  You will need to find four books
for Gafka.

1) Strongman Book: Search the east side of the entrance of Forgia to find a
hidden chest which contains this book.
2) Tristrike Book: Reward from "The Beast God's Birth" sidequest (see 184).
3) Wind God Book: On B4 of the Underground Lab, head up to a platform that you
should search for a hidden chest which contains this book.
4) Omnipedia Book: Reward from the "A Timely Warning" sidequest (see 228).

After you have obtained any books, return to Bergas at "Gafka & the Scrolls".
Defeat him each time and learn all four abilities to complete this sidequest.

184 - The Beast God's Birth (key sidequest)
***************************
During the "Sand Fortress Siege" node at Forgia, talk to Galva to receive this
sidequest.  Proceed to "The Royal Secret" node and head to Gran Plain
(see GRAN5).  Go north, west, and south one screen to South Hill.  In about the
lower left corner, you will see a cross on the ground.  Examine it to obtain
the Beast God's Nail.  Return to "Gafka & the Scrolls", talk to Galva, choose
to "Wait" and "Stop the ceremony" to complete this sidequest and receive the
MAGIC FIST FORZA and TRISTRIKE BOOK for Gafka, needed for "The Ultimate Skill"
sidequest.  This sidequest is a prerequisite for unlocking the
"Beast God at Rest" part of the true ending.

185 - Beast God's Reign (ending)
***********************
Follow the above steps until you begin the ceremony.  Choose
"Don't say anything" to unlock this ending.

186 - At Journey's End (key sidequest)
**********************
This one is very tricky, as it has prerequisite choices to even access the
sidequest, and the game doesn't tell you.  There are three decisions you have
to make over the course of the game.

1) During the "Breakthrough" node at Gran Plain (see GRAN1), head north one
screen and west to the checkpoint.  You will hear someone in distress back
east.  Make sure to choose "Let's go save her now."
2) After the "Wolf in the Fold" node (see GRAN3), return to "Alistel's
Offensive" and talk to Viola.  Return to the "A Meeting Too Late" node and
proceed with the plot normally.  Make sure to choose "I leave it to you."
3) During the "Commander's Fall" node at the Sand Fortress (SAND6), defeat the
Thaumaton boss at the end.  Afterwards, make sure to choose "Bring back now."

Despite that last decision occuring AFTER the time when you can access the
sidequest, it is indeed a prerequisite.  Return to the "Gafka & the Scrolls"
node and head to Skalla.  Talk to Marco by the item shop.  Then, talk to Raynie
by the inn and choose "I can't give up."  Talk to Marco again to complete this
sidequest and receive the PRIERE BONHEUR.  This sidequest is a prerequisite for
unlocking the "A Warrior in Love" part of the true ending.

187 - Oncoming Calamity (ending)
***********************
Follow the above steps until you talk to Raynie about Marco's concerns.  Choose
"I'll stop fighting" to unlock this ending.

188 - The Radiant Blade (sidequest)
***********************
After defeating Master Vainqueur to complete "The Final Trial" sidequest
(see RHPC1), talk to Galva to receive this sidequest.  Defeat the
Shadow Stockes to complete this sidequest and receive the RADIANT HISTORICA.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 6

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    200   191   201 - 202 - 203   196         199
           |                       |           |
--- 189 - 190 - 192 - 193 - 194 - 195 - 197 - 198 ---
     |
    204 - 205 - 206 - 207 - 208 - 209    +----220
                                         |
--- 210 - 211 - 212 - 213 - 214 - 216 - 218 - 219 ---
                             |     |
                            215   217   221   222

189 - Waiting at Skalla (travel)
***********************
Automatically completed during the plot.

190 - An Introduction
*********************
Automatically completed during the plot.

191 - Merchant Tarquin
**********************
During "An Introduction" node, enter Tarquin's shop and talk to him to unlock
this node.

192 - To Holff Ruins
********************
Automatically completed during the plot.

193 - The Beast Mark Trial
**************************
Automatically completed during the plot.

194 - Overcoming the Trial (travel)
**************************
Automatically completed during the plot.

195 - The Final Defense
***********************
Automatically completed during the plot.

196 - Premature Invasion (ending)
************************
During the "Overcoming the Trial" node, talk to Bergas and choose to
"Lead the way" to unlock this ending.

197 - The Impregnable
*********************
If you have already unlocked the Escort (see 061) and Sand Sword (see 085)
nodes, then this will be automatically completed during the plot.

198 - The Royal Throne
**********************
Automatically completed during the plot.

199 - A City Girl's Ideals
**************************
After acquiring the Oath Medal from Nemesia's "Will of the People" quest
(see DNMSE), return to the "Overcoming the Trial" node.  Advance the plot up to
defeating Protea's Guards.  When prompted, show the Oath Medal to Protea to
unlock this node.  This node is also a prerequisite for unlocking the
"For the People" part of the new ending.

200 - The Good Thief's Way (sidequest)
**************************
During the "Waiting at Skalla" node, return to Cygnus.  Talk to Hertz & Bram by
the equipment shops to receive this sidequest.  Return to "The Beginning" node
at Alistel and talk to the child by the tavern.  Return to the "Castle Sewers"
node at Granorg and talk to the boy to the left of the inn.  Finally, return to
Hertz & Bram to complete this sidequest and receive the Piercing Scroll for
Raynie, needed for the "Raynie the Active" sidequest.

201 - Moon Armlet (key sidequest)
*****************
During the "Waiting at Skalla" node, return to Cygnus and talk to Garland to
receive this sidequest.  Head to the Itolia Wasteland, then go north one
screen, east one, and north two.  You should see a small rock formation in the
middle.  Search around there for the hidden Moon Armlet.  Return it to Garland
to complete this sidequest and receive the Suna-Watari.  This sidequest is also
a prerequisite for unlocking the "Dreams on Hot Sand" part of the true ending.

202 - Fate Etched in Sand (key sidequest)
*************************
After completing the previous sidequest, talk to Garland again to receive the
this sidequest.  Go south three screens to the Castle Gate and talk to the
former king's son in a robe, where you are given a decision to make.  Choose to
"Let them fight" to complete the quest and receive a LUCKY FRUIT.  This
sidequest is also a prerequisite for unlocking the "Dreams on Hot Sand" part of
the true ending.

203 - Blood-soaked Sand (ending)
***********************
From the critical decision in the previous sidequest, choose to "Stop him" to
unlock this ending.

204 - The Living Legend (sidequest)
***********************
During the "Waiting at Skalla" node at the Itolia Wasteland, go north one
screen, west one, and continue west and up to a well.  Climb down the wall to
meet a man named Sword to receive this sidequest.

Return to "The Beginning" node at Alistel.  Talk to Wand, the boy inside the
weapon shop, and choose "Hope."  Return to "The Messenger's News" node and
search the upper right corner to find the Shade Pact for Stocke.  Return to the
"Castle Sewers" node in Granorg.  Talk to a man in the lower left corner named
Pentacle, and choose "The past."  Return to the "How to Disappear" node, go
down the sewers, and head west one screen.  Search the left of the upper paths
to find the hidden Sunlight Pact for Eruca.  Return to "The Beastkind Forest"
node and talk to Chalice, the lady by the equipment shop and choose
"All things".  Search to the left of the sparkling bushes at the center of town
to find the hidden Meteorite Pact for Aht.  Talk to Sword again to complete
this sidequest.

205 - The Three Contracts (travel)
*************************
After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
this node.

206 - The Blades Trial (sidequest)
**********************
After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
this sidequest.  You will need to find four Pacts for Stocke.

1) Fire Pact: After learning Mana Sight, return to "The Beginning" node at
Alistel.  Head down to the First Ward, and search the alley behind the item
shop for a hidden chest which contains this Pact.
2) Death Pact: Reward during the "Battlefield Missive" sidequest (see 121).
3) Shade Pact: Found during "The Living Legend" sidequest (see 191).
4) Soul Pact: During "The Road Perilous" node, defeat all the Floating Stones
at the Royal Hall.  In the upper right part of the area are hidden barrels.
Drag one of them all the way down to the rocks at the beginning.  Blow away the
rocks in the upper right corner to get a hidden chest which contains this Pact.

After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
and he will teach the new abilities to Stocke.  Learn all four abilities to
complete this sidequest.  This sidequest is also a prerequisite to gain access
to "The Final Trial" sidequest.

207 - The Starlit Trial (sidequest)
***********************
After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
this sidequest.  You will need to find four Pacts for Aht.

1) Firestar Pact: Reward from the "One & Only" sidequest (see 069).
2) Meteorite Pact: Found during "The Living Legend" sidequest (see 191).
3) Thunderstar Pact: During "An Introduction" node at Skalla, search below the
weapon shop for a hidden chest which contains this Pact.
4) Icestar Pact: During "The Sacrifice" node at the Imperial Ruins (see IMPR1),
climb down to the lowest level.  In the upper right corner is a secret passage
you can walk through to a hidden room.  Search for a hidden chest which
contains this Pact.

After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
and he will teach the new abilities to Aht.  Learn all four abilities to
complete this sidequest.  This sidequest is also a prerequisite to gain access
to "The Final Trial" sidequest.

208 - The Light Trial (sidequest)
*********************
After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
this sidequest.  You will need to find four Pacts for Eruca.

1) Firelight Pact: Reward from "The Ultimate Dish" sidequest (see 037).
2) Protection Pact: During the "Gladiator" node at Cygnus (see CGNS1), head to
the Back Alley area by the tavern.  Search behind the wall in the lower left
corner to find a hidden chest which contains this Pact.
3) Sunlight Pact: Found during "The Living Legend" sidequest (see 191).
4) Divine Pact: Found in a hidden chest at Holff Ruins (see HOLF1).

After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
and he will teach the new abilities to Eruca.  Learn all four abilities to
complete this sidequest.  This sidequest is also a prerequisite to gain access
to "The Final Trial" sidequest.

209 - The Final Trial (sidequest)
*********************
After completing "The Blades Trial", "The Starlit Trial", and
"The Light Trial", talk to Vainqueur again to receive this sidequest.  Defeat
him (see HALL1) to complete this sidequest and receive the True Historica.

210 - Flux War (travel)
**************
Automatically completed during the plot.

211 - The Royal Secret
**********************
Automatically completed during the plot.

212 - Turning of the Tide
*************************
Automatically completed during the plot.

213 - Viola's Last Stand
************************
Automatically completed during the plot.

214 - In Pursuit
****************
Automatically completed during the plot.

215 - Beyond Loss (travel)
*****************
Automatically completed during the plot.

216 - Demigod (travel)
*************
Automatically completed during the plot.

217 - Hugo the Omnipotent (ending)
*************************
During the "In Pursuit" node at the Underground Lab (see ULAB1), make your way
down to the lowest basement level.  Talk to Hugo and choose to "Take the power"
to unlock this ending.

218 - Wielder of Infinity
*************************
Automatically completed during the plot.

219 - An End to Madness
***********************
Automatically completed during the plot.

220 - When the Snow Melts
*************************
After acquiring the Flux Core from Nemesia's "Loathsome Divinity" quest
(see DNMSD), return to the "Demigod" node.  Head up to talk to Hugo.  When
prompted, show the Flux Core to Hugo to unlock this node.  This node is also a
prerequisite for unlocking "The Silent Saint" part of the new ending.

221 - Thaumatech's End (sidequest)
**********************
During the "In Pursuit" node at Alistel, talk to the old man just outside the
Underground Lab to receive this sidequest.  Then, make your way down to the 5th
basement level.  Head up past the intersection and hug the left wall until you
can go through a path that is rather hard to see.  Defeat the Special
Thaumachine there.  Walk all the way out of the Underground Lab and talk to the
old man again to complet this sidequest and receive a Medibranch.

222 - A Scholar's Creed (sidequest)
***********************
During the "In Pursuit" node at the Underground Lab, make your way down to the
7th basement level.  Hug the left wall until you can go through a path that is
hard to see.  Talk to the engineer there to receive this sidequest.  Return to
"The Beginning" node.  Talk to Fennel in the lab next to the infirmary to
complete this sidequest and receive the Haste Core for Rosch, needed for the
"Conversion" sidequest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                FINAL CHAPTER
                               (except ending)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------+                 +--- 233    +--- 239 ---+
                             |                 |     |     |           |
                            229 - 230 - 231 - 232   234   236 - 237 - 238 ---
                             |                       |     |
--- 223 - 224 - 225 - 226 - 227                     235 ---+

    228

223 - The Shadow Crown (travel)
**********************
Automatically completed during the plot.

224 - Heiss' Scheme
*******************
Automatically completed during the plot.

225 - Call for Destruction
**************************
Automatically completed during the plot.

226 - The Sacrifice
*******************
Automatically completed during the plot.

227 - The Madness of Heiss
**************************
Automatically completed during the plot.

228 - A Timely Warning (sidequest)
**********************
During the "Shadow Crown" node at Granorg, head east to the weapon shop.  Talk
to the nearby man in green to receive this sidequest.  During the
"Royal Secret" node at Granorg, talk to him again.  Finally, return to the
"Shadow Crown" node to talk to him to complete this sidequest and receive the
Omnipedia Book for Gafka, needed for "The Ultimate Skill" sidequest.

229 - After Heiss (travel)
*****************
After "The Madness of Heiss" node, return to the "Aht's Prayer" node.  Defeat
Heiss to unlock this node.

230 - Warlord's Sword
*********************
Automatically completed during the plot.

231 - The Road Perilous
***********************
Automatically completed during the plot.

232 - The Black Guardians (travel)
*************************
Automatically completed during the plot.

233 - Death in Black
********************
Automatically completed during the plot.

234 - Warlord in Black
**********************
Automatically completed during the plot.

235 - Monstrocity in Black
**************************
Automatically completed during the plot.

236 - Valkyrie in Black
***********************
Automatically completed during the plot.

237 - Death Knell
*****************
Automatically completed during the plot.

238 - Final Battleground (travel)
************************
Automatically completed during the plot.

239 - For Country
*****************
After completing the "Homeland Heroes" quest from Nemesia (see DNMSE), return
to "The Black Guardians" node and advance the plot to unlock this node.  This
node is also a prerequisite for unlocking the "Heroes Enxcribed" part of the
new ending.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                FINAL CHAPTER
                                (ending only)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          244   245   246

          247   248   249

--- 240 - 241 ------------- 242 - 243

          250   251   252

          253   254   255

240 - Aprocrypha
****************
Automatically completed during the plot.

241 - Ritual of Flux
********************
Automatically completed during the plot.

242 - A Promise
***************
Automatically completed during the plot.

243 - Supporting the world
**************************
Requires completing all of the key sidequests to unlock.

244 - A New Journey
*******************
Complete the "Samra's Last Words sidequest (see 156) to unlock this part of
the ending.

245 - The Show Goes On
**********************
Complete "The King's Daughter" sidequest (see 033) to unlock this part of the
ending.

246 - A Little Hero
*******************
Complete the "An Unwanted Reunion" sidequest (see 170) to unlock this part of
the ending.

247 - Iron-Armed General
************************
Complete the "Red-Letter Day" sidequest (see 054) to unlock this part of the
ending.

248 - Shaman
************
Complete the "Wandering Soul" sidequest (see 124) to unlock this part of the
ending.

249 - Overseers of Time
***********************
Complete the "What Was Inherited" sidequest (see 035) to unlock this part of
the ending.

250 - Valkyrie in Repose
************************
Complete the "A Letter to Tomorrow" sidequest (see 057) to unlock this part of
the ending.

251 - Beast God at Rest
***********************
Complete "The Beast God's Birth" sidequest (see 184) to unlock this part of the
ending.

252 - Life of the Beastkind
***************************
Complete the "Mankind & Beastkind" sidequest (see 072) to unlock this part of
the ending.

253 - Dreams on Hot Sand
************************
Complete the "Moon Armlet" and "Fate Etched in Sand" sidequests (see 201-202)
to unlock this part of the ending.

254 - A Warrrior in Love
************************
Complete the "At Journey's End" sidequest (see 186) to unlock this part of the
ending.

255 - The Lives of Humans
*************************
Complete the "Assassination of Dias" sidequest (see 109) to unlock this part of
the ending.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                ENDING CHAPTER
                             (except new ending)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--- 256 ---+     +--- 259    +--- 263
           |     |     |     |     |
          257 - 258   260   262 - 264 - 265 - 266 ---
                       |     |
                      261 ---+

256 - Remaining Possibility (travel)
***************************
Unlocked upon completing Nemesia's "After the End" quest (see DNMSF).

257 - Intertwined Destinies
***************************
Automatically completed during the plot.

258 - The Labyrinth (travel)
*******************
Automatically completed during the plot.

259 - Record of War (travel)
*******************
Automatically completed during the plot.

260 - Record of Sacrifice (travel)
*************************
Automatically completed during the plot.

261 - Record of Ruin (travel)
********************
Automatically completed during the plot.

262 - The Ritual of Binding
***************************
Automatically completed during the plot.

263 - Seed of Possibility
*************************
Unlocked by successfully returning all 28 artifacts to the Red Chronicle, in
the Chronicle's Labyrinth.

264 - In the Sea of Time
************************
Automatically completed during the plot.

265 - Princess Nemesia
**********************
Automatically completed during the plot.

266 - Endtime (travel)
*************
Automatically completed during the plot.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               ENDING CHAPTER
                              (new ending only)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          272   273   274

          275   276   277

--- 267 - 268 ------------- 269 - 270 - 271   284

          278   279   280

          281   282   283

267 - Singularity
*****************
Automatically completed during the plot.

268 - To Them
*************
Automatically completed during the plot.

269 - Green Breath
******************
Automatically completed during the plot.

270 - Shining in the Dark
*************************
Unlocked if you acquired the Seed of Possibility.

271 - A New Future
******************
Automatically completed during the plot.

272 - For the People
********************
Unlock the "A City Girl's Ideals" node (see 199) to unlock this part of the
ending.

273 - Door to the World
***********************
I'm uncertain which node is the prerequisite for this one, but if you have
completed all of the key sidequests and Nemesia's quests, you should unlock
this one.

274 - The Silent Saint
**********************
Unlock the "When the Snow Melts" node (see 220) to unlock this part of the
ending.

275 - A Promise Fulfilled
*************************
I'm uncertain which node is the prerequisite for this one, but if you have
completed all of the key sidequests and Nemesia's quests, you should unlock
this one.

276 - Gradual Growth
********************
I'm uncertain which node is the prerequisite for this one, but if you have
completed all of the key sidequests and Nemesia's quests, you should unlock
this one.

277 - Symbol of Peace
*********************
I'm uncertain which node is the prerequisite for this one, but if you have
completed all of the key sidequests and Nemesia's quests, you should unlock
this one.

278 - The Siblings' Path
************************
I'm uncertain which node is the prerequisite for this one, but if you have
completed all of the key sidequests and Nemesia's quests, you should unlock
this one.

279 - Carrying the World
************************
I'm uncertain which node is the prerequisite for this one, but if you have
completed all of the key sidequests and Nemesia's quests, you should unlock
this one.

280 - A Place to Call Home
**************************
I'm uncertain which node is the prerequisite for this one, but if you have
completed all of the key sidequests and Nemesia's quests, you should unlock
this one.

281 - Heroes Enscribed
**********************
Unlock the "For Country" node (see 239) to unlock this part of the ending.

282 - She Who Leads
*******************
Complete the "A Letter to Tomorrow" sidequest (see 057) to unlock this part of
the new ending.

283 - Walking My Path
*********************
I'm uncertain which node is the prerequisite for this one, but if you have
completed all of the key sidequests and Nemesia's quests, you should unlock
this one.

284 - The Book Closes (travel)
*********************
After defeating the Singularity, save your clear data.  Restart a file in New
Game+ with it.  Defeat the Singularity again to unlock this node.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. ABILITY LEARNING LIST

The following is a list of all the abilities that characters can learn and at
what level.  There are other abilities that can be learned by completing
sidequests, which can be found in the previous section or the walkthrough.

Stocke
******
Push Assault (Level 1, 3 MP)
Left Assault (Level 2, 3 MP)
Power Wave (Level 4, 8 MP)
Heal (Level 5, 3 MP)
Recovery (Level 7, 3 MP)
Right Assault (Level 9, 3 MP)
Fire (Level 10, 5 MP)
Air Assault (Level 13, 3 MP)
Resurrection (Level 14, 7 MP)
Enemy Scan (Level 17, 1 MP)
Double Slash (Level 21, 10 MP)
Steal (Level 23, 3 MP)
Greater Heal (Level 25, 6 MP)
Area Heal (Level 31, 8 MP)
Head Crush (Level 37, 5 MP)
Heat Blade (Level 42, 14 MP)
G-Fire (Level 50, 15 MP)
Fire Storm (Level 60, 10 MP)

Raynie
******
Thunder (Level 1, 5 MP)
Push Assault (Level 2, 3 MP)
Support Attack (Level 5, 0 MP)
Poison Break (Level 8, 3 MP)
Frost (Level 11, 5 MP)
Fire (Level 15, 5 MP)
Regenerate (Level 20, 3 MP)
Rush (Level 25, 12 MP)
End Fire (Level 28, 0 MP)
G-Fire (Level 30, 15 MP)
Mana Regen (Level 35, 12 MP)
G-Thunder (Level 41, 15 MP)
End Frost (Level 45, 0 MP)
G-Frost (Level 47, 15 MP)
Backfire (Level 53, 12 MP)
Cross Thunder (Level 60, 15 MP)

Marco
*****
Heal (Level 1, 3 MP)
Grapple (Level 3, 3 MP)
Enemy Scan (Level 4, 1 MP)
Support Attack (Level 5, 0 MP)
Magic Boost (Level 8, 4 MP)
Guard Boost (Level 11, 4 MP)
Push Assault (Level 15, 3 MP)
Area Heal (Level 19, 8 MP)
Speed Break (Level 23, 4 MP)
S. Enemy Scan (Level 24, 0 MP)
Trans-turn (Level 26, 3 MP)
Resurrection (Level 29, 7 MP)
All Recovery (Level 33, 7 MP)
Greater Heal (Level 37, 8 MP)
S. Guard Boost (Level 40, 0 MP)
Guard Rise (Level 42, 10 MP)
Magic Rise (Level 47, 10 MP)
Super Heal (Level 52, 10 MP)
Area G-Heal (Level 60, 12 MP)

Rosch
*****
Left Assault (Level 5, 3 MP)
Support Attack (Level 5, 3 MP)
Grave Tuck (Level 6, 8 MP)
Gull Swing (Level 9, 8 MP)
Grapple (Level 13, 3 MP)
Belial Claw (Level 17, 3 MP)
Cross Spike (Level 20, 10 MP)
Big Air (Level 24, 8 MP)
Power Up (Level 29, 4 MP)
Stun Blow (Level 40, 5 MP)
Lethal Rush (Level 43, 0 MP)
Wind Thrust (Level 47, 8 MP)
Giant Push (Level 55, 8 MP)
Spiral End (Level 60, 18 MP)

Aht
***
Electric Trap (Level 8, 5 MP)
Steal (Level 8, 3 MP)
Enemy Scan (Level 8, 1 MP)
Polaris (Level 8, 2 MP)
Support Attack (Level 8, 0 MP)
Greater Heal (Level 13, 6 MP)
Bomb Trap (Level 17, 5 MP)
Ice Trap (Level 20, 5 MP)
Starlight (Level 23, 8 MP)
Poison Trap (Level 26, 2 MP)
S. Steal (Level 28, 0 MP)
Meteora (Level 30, 8 MP)
Area G-Heal (Level 33, 12 MP)
Push Assault (Level 36, 3 MP)
Cross Star (Level 39, 8 MP)
Assault Poison (Level 40, 0 MP)
Sleep Trap (Level 42, 3 MP)
Super Heal (Level 45, 10 MP)
Lunatic (Level 48, 10 MP)
Air Assault (Level 51, 3 MP)
Mana Regen (Level 54, 12 MP)
Guard Break (Level 57, 4 MP)
Speed Break (Level 60, 4 MP)
Dreamless (Level 62, 12 MP)

Gafka
*****
Qigong Wave (Level 23, 6 MP)
Air Assault (Level 23, 3 MP)
Elemental Beads (Level 23, 6 MP)
Mushin (Level 23, 2 MP)
Support Attack (Level 23, 0 MP)
Push Assault (Level 24, 3 MP)
One Strike (Level 30, 0 MP)
Divine Spirit (Level 33, 8 MP)
Echoing Impulse (Level 39, 10 MP)
Curse Strike (Level 43, 0 MP)
Qigong (Level 45, 3 MP)
Dohatsuten (Level 50, 12 MP)
Bedrock Smash (Level 55, 12 MP)
Waxing Rage (Level 60, 1 MP)

Eruca
*****
Mana-Shot (Level 23, 5 MP)
Blizzard (Level 23, 20 MP)
Aim Bullet (Level 23, 4 MP)
Enemy Scan (Level 23, 1 MP)
Regenerate (Level 23, 3 MP)
Trans-turn (Level 23, 3 MP)
Support Attack (Level 23, 0 MP)
Hard Shot (Level 24, 5 MP)
S. Mana-Shot (Level 26, 0 MP)
Holy Arrow (Level 28, 20 MP)
G-Frost (Level 32, 15 MP)
Deadline (Level 35, 8 MP)
Power Rise (Level 38, 10 MP)
Judgement (Level 42, 18 MP)
Magic Boost (Level 45, 4 MP)
S. G-Frost (Level 46, 0 MP)
All Recovery (Level 48, 7 MP)
Push Assault (Level 51, 3 MP)
Chain Rave (Level 54, 15 MP)
Resist Boost (Level 57, 10 MP)
Area G-Heal (Level 60, 12 MP)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. CREDITS & COPYRIGHT INFORMATION

Thanks to ShinoLia on my forums for telling me about the boss fight with Pierre
if you skip the Escort quest.

Thanks to Kenthrem on my forums for informing me that the shops at Forgia
change their wares after liberating Skalla, mid-chapter.

Thanks to OLDHAG on GameFAQs for creating the sidequest sticky topic.
Specifically, for detailing the requirements for the "At Journey's End"
sidequest.

Thanks to Dark_Seraphim on GameFAQs for creating the Equipment Guide.
Specifically, for noting that the traveling merchant at the Sand Fortress sells
new wares during the Final Chapter.

Thanks to Deraj626 and DoomSwell on my forums for correcting some typos I made.

Thanks to supp on my forums for telling me about a hidden chest at Alma Mine.

Thanks to Acynder on my forums for telling me about a chest I missed back at
Cornet Village.

Thanks to justaguy on my forums for suggesting much more efficient ways of
defeating the Crush Bear and Mist Spider at low levels.

Thanks to GreenOverlord on my forums for denoting that the Sacrifice boss can
instantly kill any party members that get put to sleep.

Thanks to everyone who suggested that I play this game, easily the best one
that I have played in years.

Thanks GameFAQs for hosting this walkthrough!

This Walkthrough is Copyright 2018 Henri C Bailly.  You are welcome to
distribute it as you like, as long as you give credit to me for writing it, and
do not take credit for my work.

View in: