I wish there was a way to make a page flip when 40 switches on, but... Help?

  1. Im making a puzzle-based game and to finish it, you need to turn on 40 switches with 40 keys. But the ending door can't
    have a page change with 40 switches, only with 2, so now I have to make 20 events, then 10 then 5 then 2, but that fills
    a lot the memory of that map (like 80 switches in one map).

    My question is, Is there a better solution to my problem here?

    User Info: Munchew

    Munchew - 2 years ago

Accepted Answer

  1. Variables. Every time a switch is activated, instead of "Turn on /off Switch A", have it increase/decrease Variable A by one. When all 40 switches are on, the variable will equal 40,and that's your condition to open the door.

    User Info: npcspace

    npcspace (Expert) - 2 years ago 1   0

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