Review by SonGaton

Reviewed: 03/23/17

Wonderful concept, awful execution

I have been waiting for this game for months, but after playing the game since its EU release that's the conclusion I have come to. Things get messy with the patches already as the biggest patch is (still) bugged. It can happen that you won't receive characters that the patch is supposed to introduce and to fix this you'll have to delete files and begin from scratch again. With this the game is already off to a pretty good start, but let's focus on the actual game now.

Once you're in the game's main-game mode, the Adventure Mode, you'll have to design your own character. You have many options to do so. There's even 5 races to choose from and every race has its own perks, appearance-wise as well as gameplay-wise. For example Saiyans have monkey tails and can learn to become a Super Saiyan while being slow in combat. All in all the character editor is done very well.

Soon after that you'll go through a quick tutorial and from there you are able to fly through the first section of the game world. There are 6 sections and all are unlocked by progressing in the main-questline and gathering enough energy (which functions as a sort of currency). That's where the game shows its true face. You need to grind all the time. There are 5 types of energy (one for each race) and in order to unlock new places and progress in the main-questline you must collect enough energy of each type and to achieve this you'll have to fight random enemies that appear in the game world - and there's again 5 types of them. You often need to search for specific enemies to get the type of energy you need which is rather tedious. To add to that you can only hold a certain amount of energy and eventually you must recruit a few characters of every race. If you know how to do this properly it actually isn't a big of a problem but it's weird you have to do this in the first place as many characters you'll recruit this way will most likely collect dust in your character box anyways.

The battles itself bring up mixed emotions in me. There's not much to make wrong with a turn-based battlesystem. At least that's what you would think. Two major annoyances did make it into the battlesystem: first there's the speed system, then there's ring outs. By itself these things aren't a big deal, but together they can make for a frustrating experience. Some enemies are incredibly fast, especially if the enemy team is smaller than yours (for example 5 vs 1). I experienced an enemy doing 5 attacks in a row before a single one of my characters could attack. That's where it gets nasty: this way enemies can easily push your characters away and kick them out of the ring. Usually the character that has been pushed out of the ring skips his turn and casually hops into the battle zone but in the World Tournament mode a ring out is the same as a K.O. To add to that some of the enemies have low-cost attacks that kick your characters through the whole radius of the zone - and they love to do these over and over again. Also there's one Tournament for each day, challenges tied to each and you can't retry them after you lose, meaning you'll have to wait a whole week to try again. By the time you get used to the battlesystem with all its pros and cons you'll grow tired of seeing the same few animations again and again. Fighting in this game is essentially 80% watching animations and 20% actually doing something.

However the storyline in this game is very interesting and a fresh, original experience. It's nothing like all other Dragon Ball games where the story is more or less the same. This here is something completely new and especially veterans of the franchise will appreciate it. And without telling too much, the finale of the storyline is awesome. Unfortunately I can't say the same about the side quests of this game. These are rather dull, at times frustratingly difficult and you often have to use guides to finish them because either you have to search for something/someone or the quest descriptions are way too vague.

By itself the game offers tons of stuff for you to do. There's quests, challenges, quizzes, tournaments, Battle 100 and tons of info cards (about certain events in the anime) to collect and characters to recruit and use EX Fusion with. However, after doing all quests the game feels pretty much finished. The biggest gimmick of this game, the EX Fusions, doesn't hook me. At times it even feels like useless grind to recruit characters and fuse them with each other. The character recruitment part is overall very frustrating, too, as it purely depends on RNG if you meet a recruitable character, who it is and if he even wants to join your team after you fulfill all the requirements.

That said, if you are used to such kind of RPG you'll be busy with this game for a good amount of time, but if you dislike grind as much as I do you won't be entertained for long, even if you are the biggest DBZ fan of the north galaxy.
Wait for a price drop, borrow/rent it or skip this game entirely. It's not worth the full price of 40 euros.

Rating: 4

Product Release: Dragon Ball: Fusions (EU, 02/17/17)

Would you recommend this Review? Yes No

Got Your Own Opinion?

Submit a review and let your voice be heard.