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Character Guide by Serenitys_Cat

Version: 1.4 | Updated: 05/26/2016

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/_/   /_/_/   \___/  /_____/_/ /_/ /_/_.___/_/\___/_/ /_/ /_/ 
                                                              
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            / /_  / __ `/ __/ _ \/ ___/
           / __/ / /_/ / /_/  __(__  ) 
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Fire Emblem Fates - Character Guide
Version 1.4
Serenitys_Cat, Resident Feline on the Firefly-Class Transport Serenity
First Posted 08/05/2015

Table of Contents

 1.0   Version History
 2.0   Introduction
 3.0   How to Use this Guide
 4.0   Stats [STATS-LINK]
   4.1   What Does Each Stat Mean?
   4.2   What Makes a Good Growth?
 5.0   Class Growths [CLASS-LINK]
   5.1   Special Classes [SPCLS-LINK]
   5.2   Hoshido-Path Classes [HCLAS-LINK]
   5.3   Nohr-Path Classes [NCLAS-LINK]
   5.4   DLC & Amiibo Classes [DLC-LINK]
 6.0   Characters [CHARA-LINK]
   6.1   Character Analysis Formatting [FORMAT-LINK]
   6.2   Multiple-Path Characters [MPACHR-LINK]
      6.2.01   Corrin [CORR-LINK]
      6.2.02   Kana [KANA-LINK]
      6.2.03   Gunter [GUNT-LINK]
      6.2.04   Felicia [FELI-LINK]
      6.2.05   Jakob [JAKO-LINK]
      6.2.06   Dwyer [DWYE-LINK]
      6.2.07   Kaze [KAZE-LINK]
      6.2.08   Midori [MIDO-LINK]
      6.2.09   Azura [AZUR-LINK]
      6.2.10   Shigure [SHIG-LINK]
      6.2.11   Silas [SILA-LINK]
      6.2.12   Sophie [SOPH-LINK]
      6.2.13   Shura [SHUR-LINK]
      6.2.14   Mozu [MOZU-LINK]
      6.2.15   Scarlet [SCAR-LINK]
      6.2.16   Izana [IZAN-LINK]
      6.2.17   Fuga [FUGA-LINK]
   6.3   Hoshido-Path Characters [HCHR-LINK]
      6.3.01   Rinkah [RINK-LINK]
      6.3.02   Sakura [SAKU-LINK]
      6.3.03   Hana [HANA-LINK]
      6.3.04   Subaki [SUBA-LINK]
      6.3.05   Caeldori [CAEL-LINK]
      6.3.06   Saizo [SAIZ-LINK]
      6.3.07   Asugi [ASUG-LINK]
      6.3.08   Orochi [OROC-LINK]
      6.3.09   Hinoka [HINO-LINK]
      6.3.10   Azama [AZAM-LINK]
      6.3.11   Mitama [MITA-LINK]
      6.3.12   Setsuna [SETS-LINK]
      6.3.13   Hayato [HAYA-LINK]
      6.3.14   Rhajat [RHAJ-LINK]
      6.3.15   Oboro [OBOR-LINK]
      6.3.16   Hinata [HINA-LINK]
      6.3.17   Hisame [HISA-LINK]
      6.3.18   Takumi [TAKU-LINK]
      6.3.19   Kiragi [KIRA-LINK]
      6.3.20   Kagero [KAGE-LINK]
      6.3.21   Reina [REIN-LINK]
      6.3.22   Kaden [KADE-LINK]
      6.3.23   Selkie [SELK-LINK]
      6.3.24   Ryoma [RYOM-LINK]
      6.3.25   Shiro [SHIR-LINK]
      6.3.26   Yukimura [YUKI-LINK]
   6.4   Nohr-Path Characters [NCHR-LINK]
      6.4.01   Elise [ELIS-LINK]   
      6.4.02   Arthur [ARTH-LINK]
      6.4.03   Percy [PERC-LINK]
      6.4.04   Effie [EFFI-LINK]
      6.4.05   Odin [ODIN-LINK]
      6.4.06   Ophelia [OPHE-LINK]
      6.4.07   Niles [NILE-LINK]
      6.4.08   Nina [NINA-LINK]
      6.4.09   Nyx [NYX-LINK]
      6.4.10   Camilla [CAMI-LINK]
      6.4.11   Selena [SELE-LINK]
      6.4.12   Beruka [BERU-LINK]
      6.4.13   Laslow [LASL-LINK]
      6.4.14   Soleil [SOLE-LINK]
      6.4.15   Peri [PERI-LINK]
      6.4.16   Benny [BENN-LINK]
      6.4.17   Ignatius [IGNA-LINK]
      6.4.18   Charlotte [CHAR-LINK]
      6.4.19   Leo [LEO-LINK]
      6.4.20   Forrest [FORR-LINK]
      6.4.21   Keaton [KEAT-LINK]
      6.4.22   Velouria [VELO-LINK]
      6.4.23   Xander [XAND-LINK]
      6.4.24   Siegbert [SIEG-LINK]
      6.4.25   Flora [FLOR-LINK]
   6.5   DLC & Amiibo Characters [DLCCHR-LINK]
      6.5.01   Anna [ANNA-LINK]
      6.5.02   Marth [MART-LINK]
      6.5.03   Ike [IKE-LINK]
      6.5.04   Lucina [LUCI-LINK]
      6.5.05   Robin [ROBI-LINK]
      6.5.06   Minerva [MINE-LINK]
 7.0   Frequently Asked Questions [FAQS-LINK]
 8.0   Credits and Disclaimers










******************************************************************************
1.0   Version History
******************************************************************************

Version History:

 - Version 1.4
     Added a few FAQs. Fixed a big mistake: Laslow can marry Orochi, not
     Kagero. Added analysis of Dread Fighter.
 - Version 1.3
     Sample builds added to Nohr. Different types of supports hopefully made
     a bit clearer. FAQs added.
 - Version 1.25
     Added navigation. Rewrote multiple sections. Added sample builds for
     Multiple-Path and Hoshido-Path characters; Nohr characters to come.
 - Version 1.2
     Clarified character specialties a bit more. Rewrote some sections.
 - Version 1.1
     Added class summaries on the feedback of a reader.
 - Version 1.0
     Initial release.





******************************************************************************
2.0   Introduction
******************************************************************************

Greetings and salutations to you all. I am Serenitys_Cat, follower of fantasy
and fiction, and this is my sixth FAQ on GameFAQs. Yay!

My first exposure to the Fire Emblem series was in high school. I have a friend
who was absolutely in love with Fire Emblem: Rekka no Ken, and on more than one
occasion he tried to coax me to play it. However, the idea of characters having
permadeath turned me off, and I refused. To this day, I think that was the
correct decision. At that time in my life, I was not ready for the unique
challenges Fire Emblem presented.

However, many years later, he finally convinced me to play Fire Emblem
Awakening. And a monster was unleashed upon the world.

I have since then played every Fire Emblem from Fire Emblem: Genealogy of the
Holy War up through Fire Emblem: Shadow Dragon. I have trained Ronan, Sophia,
Cecilia, and Meg. I have used all Swap characters in Genealogy of the
Holy War, trained Maria to one-round Gharnef with Starlight, and defeated the
Fire Dragon of Rekka no Ken by virtue of the power of Pent and Louise's love
(+1 damage from a support making a perfect one-round-kill FTW).

And now I have compiled as much information, both hard fact and personal
extrapolation, as I can for Fire Emblem Fates, because that is what a crazy
fan does.

The most important part of Fire Emblem Awakening is trying to devise
appropriate marriages for your entire army to create the ideal battle pairs
and resulting children while still creating all of your favorite OTPs. This
was also my favorite part of Fire Emblem Awakening, and after doing it for
myself three times and for friends five times for Awakening, I realized I'd
better get cracking on working out the ins and outs of Fire Emblem Fates
pairings before I have to do all of that again, times three for the three
paths all of my friends will be playing. And when I was done collecting info
and calculating children's stats, it occurred to me... why not share these
developments with other Fire Emblem players as well? And so this document sits
before you now.

Be your goal of birthright, conquest, or personal revelation, I sincerely hope
it will prove of use to you.

 -Serenitys_Cat





******************************************************************************
3.0   How to Use this Guide
******************************************************************************

So... this guide has a mission. That mission is to give you hard facts about
the various characters in the game, then pull them together to present some
of the good ways to build them, some of the interesting ways to build them,
and some of the ways you probably should not build them.

This guide is not intended to discuss how to min-max power-grind every person
to all-stats-maxed. I'm no good at that and so I will leave that discussion to
people better equipped for the debate. This guide does not assume low-turn
counts (though neither should its advice be useless for them,) and it is not
a tier list. Again, I leave this activities to people who are better at them
than I am.

Approach this guide as a set of loose thought exercises to help you direct
your plans for your army in the way you would most enjoy, and hopefully it
will serve you well.

Without further ado, let's get started.





******************************************************************************
4.0   Stats [STATS-LINK]
******************************************************************************

*******************************
4.1   What Does Each Stat Mean?
*******************************

In case you're new to Fire Emblem, here is a brief explanation of what each
stat means and why you should care about it.

HP: Hit Points. When these hit 0, your unit dies (briefly on Phoenix Mode,
    temporarily on Casual Mode, and permanently on Classic Mode). Obviously
    that makes these very important. The HP Boon is Robust; the HP Bane is
    Sickly.

STR: Strength. Determines the amount of damage done with physical weapons,
     which is to say most swords, axes, spears, bows, and kunai. The STR Boon
     is Strong; the STR Bane is Weak.

MAG: Magic. Determines the amount of damage done with magical weapons. This
     mostly means tomes and dragonstones, but every physical weapon type also
     has at least one magical equivalent, such as the Levin Sword, the Bolt
     Naginata, or the Flame Shuriken. The MAG Boon is Clever; the MAG Bane is
     Dull.

SKL: Skill. Determines accuracy and critical hit rate; also determines the
     activation chances of many skills, such as Luna and Aegis. The SKL Boon
     is Deft; the SKL Bane is Clumsy.

SPD: Speed. Determines whether the unit can double or will be doubled by enemy
     units; also determines evasion. The SPD Boon is Quick; the SPD Bane is
     Slow.

LUC: Luck. Helps determine critical hit rate and evasion; also determines the
     activation chances of many skills, such as Salvage Blow and Miracle. The
     LUC Boon is Lucky; the LUC Bane is Unlucky.

DEF: Defense. Determines how much damage the unit takes from physical attacks
     that use STR to calculate damage. The DEF Boon is Sturdy; the DEF Bane is
     Fragile.

RES: Resistance. Determines how much damage the unit takes from magical
     attacks that use MAG to calculate damage. The RES Boon is Calm; the RES
     Bane is Excitable.



*******************************
4.2   What Makes a Good Growth?
*******************************

This is an extremely important thing to know before you start perusing line
after line of stat growths: what makes a good growth? When you look at Silas's
25% RES growth, is that good or bad? Is Orochi's 15% SPD growth salvageable or
hopeless? How fragile does 25% HP growth make Azura? (Hint: you don't want to
know.) As such, to give some perspective on what growths should "feel" like
to you, here are some of the best and worst growths in each stat.

Keep in mind that growths do not exist in a vacuum. A high base in a stat
goes a long way to making up for a poor growth, and a low base in a stat can
severely hurt the usefulness of a good growth.

HP: 20 (Rinkah, Fuga) to 65 (Charlotte)

STR: 5 (various mages) to 65 (Kagero)

MAG: 0 (most fighters) to 65 (Orochi)

SKL: 5 (Gunter) 10 (Rhajat) 15 (Fuga) to 60 (Azura, Saizo, Takumi)

SPD: 0 (Gunter) 5 (Fuga) 10 (Benny) to 65 (Kaze)

LUC: 5 (Arthur) to 70 (Elise) 75 (Percy)

DEF: 5 (Gunter) 10 (Fuga) 15 (others) to 55 (Benny) 65 (Gazzak)

RES: 5 (Gunter, Subaki, Charlotte, Hormone) to 50 (Selkie) 55 (Forrest)





******************************************************************************
5.0   Class Growths [CLASS-LINK]
******************************************************************************

**********************************
5.1   Special Classes [SPCLS-LINK]
**********************************

Dark Prince/ Dark Princess
 Promotes to: Hoshido Noble (Hoshido, Revelation)
              Nohr Noble (Nohr, Revelation)
 Base Stats: HP 17, STR 7, MAG 3, SKL 4, SPD 5, LUC 2, DEF 5, RES 2
 Max Stats: HP 40, STR 23, MAG 17, SKL 19, SPD 21, LUC 22, DEF 21, RES 19
 Movement: 5
 Skills:
   Nobility (Lv 1)
      EXP gained x1.2.
   Dragon Fang (Lv 10)
      SKL x0.75% chance of adding 50% of the user's Attack Power as damage.
 Weapons: Sword B, Dragonstone B
 Stat Growths: HP 15, STR 15, MAG 10, SKL 10, SPD 10, LUC 10, DEF 10, RES 5
 Pair Up Bonuses: STR +2, SKL +1, SPD +1, LUC +2
 Miscellany: N/A
Summary: 
   This is the protagonist's initial class. With even growths and access to a
   unique magical weapon that also greatly increases defenses (Dragonstone,)
   it's quite easy to make Corrin into a fighter, a mage, a speedster, or a
   tank from this class, which is good considering the wide variety of assets
   and flaws you can take on Corrin.

Hoshido Noble
 Promotes from: Dark Prince/ Dark Princess (Hoshido, Revelation)
 Base Stats: HP 19, STR 10, MAG 4, SKL 5, SPD 6, LUC 4, DEF 7, RES 3
 Max Stats: HP 60, STR 34, MAG 28, SKL 29, SPD 30, LUC 33, DEF 31, RES 28
 Movement: 6
 Skills: 
   Dragon Ward (Lv 5)
      Adjacent allies have a LUC x 0.5% chance to take 1/2 damage.
   Hoshidan Unity (Lv 15)
      Adds +10% to skill activation rates.
 Weapons: Sword A, Staff B, Dragonstone A
 Stat Growths: HP 15, STR 15, MAG 10, SKL 10, SPD 10, LUC 10, DEF 15, RES 0
 Pair Up Bonuses: STR +2, SKL +1, SPD +1, LUC +2, DEF +2
 Miscellany: N/A
Summary: 
   The Hoshido Noble is debatably the most versatile class in the game, taking
   all of the many directions of the Dark Prince/ss class and adding staff
   utility, meaning this class can fight (with STR or MAG,) tank, or heal as
   much as you want. Dragon Ward is an excellent aura to buff your allies with
   and Hoshidan Unity stacks with Dragon Fang to great effect.

Nohr Noble
 Promotes from: Dark Prince/ Dark Princess (Nohr, Revelation)
 Base Stats: HP 18, STR 8, MAG 6, SKL 4, SPD 7, LUC 2, DEF 6, RES 6
 Max Stats: HP 60, STR 32, MAG 31, SKL 28, SPD 32, LUC 27, DEF 29, RES 32
 Movement: 6
 Skills:
   Draconic Hex (Lv 5)
      After battle, enemy's stats -4 until the next turn.
   Nohrian Trust (Lv 15)
      During Attack or Guard Stance, user shares their support unit's
      activation battle skills (i.e. Astra, Luna, Miracle, Pavise, etc.)
 Weapons: Sword A, Tome B, Dragonstone A
 Stat Growths: HP 15, STR 10, MAG 15, SKL 5, SPD 15, LUC 5, DEF 5, RES 15
 Pair Up Bonuses: STR +2, MAG +2, SKL +1, SPD +1, RES +2
 Miscellany: N/A
Summary: 
   The Nohr Noble is not quite as flexible as the Hoshido Noble, but tomes
   offer substantially greater ranged coverage than swords and much better
   magical offense than Dragonstones, and Draconic Hex is a supremely nasty
   debuff that is useful in any situation. The Nohrian Trust skill can be
   tricky to manage, but has great dividends when used carefully.

Songstress
 Promotes to: N/A
 Base Stats: HP 16, STR 3, MAG 0, SKL 6, SPD 5, LUC 3, DEF 2, RES 3
 Max Stats: HP 45, STR 28, MAG 27, SKL 31, SPD 31, LUC 35, DEF 27, RES 28
 Movement: 5
 Skills:
   Luck +4 (Lv 1)
      Skill stat of user +2.
   Inspiring Song (Lv 10)
      Whomever Azura sings for gains SKL, SPD, and LUC +3 for one turn.
   Voice of Peace (Lv 25)
      Enemies within two tiles deal 2 less damage.
   Foreign Princess (Lv 35)
      "Foreign Army" enemies within two tiles deal 2 less damage and take 2
      extra damage.
 Weapons: Spear C
 Stat Growths: HP 0, STR 10, MAG 0, SKL 20, SPD 20, LUC 20, DEF 0, RES 0
 Pair Up Bonuses: SKL +2, SPD +2, LUC +4
 Miscellany: N/A
Summary: 
   This is Azura's unique class, and though its primary purpose is that of
   Bards and Dancers of previous Fire Emblem games - use a unique command, in
   this case Sing, to allow another unit to act again - Songstress also
   happens to be a nuclear bomb of a combat unit, with enough SPD to double
   just about any opponent and plenty of STR to make that matter. However, a
   complete lack of defensive growths - especially on Azura, who herself has
   a complete lack of defensive growths - can be... problematic. (Also, since
   Sing is not a skill but instead a unique command, I'm afraid that giving
   Azura the Replicate skill and duplicating her does not allow her Replica
   to Sing. Only the original Azura can Sing. I know, I'm sad too.)

Dread Fighter
 Promotes to: N/A
 Base Stats: HP 19, STR 8, MAG 3, SKL 6, SPD 8, LUC 1, DEF 6, RES 9
 Max Stats: HP 55, STR 32, MAG 28, SKL 29, SPD 31, LUC 26, DEF 29, RES 34
 Movement: 6
 Skills:
   Even Keel (Lv 1)
      During even-numbered turns, magic damage received -4.
   Iron Will (Lv 10)
      When enemy triggers battle, magic damage received -4.
   Clarity (Lv 25)
      User recovers from status reduction effects twice as fast.
   Aggressor (Lv 35)
      When user triggers battles, DMG +7.
 Weapons: Sword A, Axe B, Kunai B
 Stat Growths: HP 15, STR 15, MAG 5, SKL 5, SPD 15, LUC 0, DEF 5, RES 20
 Pair Up Bonuses: STR +2, SPD +2, RES +4
 Miscellany: N/A
Summary: 
   A fast, strong, highly resistant combat unit with a wide variety of weapon
   types for use, the Dread Fighter functions something like a Ninja on
   steroids. Its skills are heavily geared toward neutering enemy mages, and
   Aggressor is a damage buff just about anybody can put to good use. I'm
   particularly fond of being able to use Axes and Kunai on the same unit.
   Pretty much any fighter who needs some defense against magic (which is
   pretty much any fighter) can benefit from some time in Dread Fighter.

Dark Falcon
 Promotes to: N/A
 Base Stats: HP 17, STR 4, MAG 7, SKL 5, SPD 9, LUC 4, DEF 3, RES 9
 Max Stats: HP 45, STR 27, MAG 32, SKL 28, SPD 33, LUC 32, DEF 26, RES 34
 Movement: 8
 Skills:
   Speed +2 (Lv 1)
      Speed stat of user +2.
   Relief (Lv 10)
      Recover 20% max HP at the start of the player turn if there are no units
      within two tiles.
   Rally Movement (Lv 25)
      Rally command grants Move +1 to allies within two squares.
   Galeforce (Lv 35)
      When user triggers battle, they get to act again if they defeat enemy.
      This can trigger once per turn. Does not trigger in Attack/ Guard Stance.
 Weapons: Spear B, Tome A
 Stat Growths: HP 0, STR 10, MAG 15, SKL 5, SPD 15, LUC 15, DEF 0, RES 20
 Pair Up Bonuses: MAG +3, SPD +3, MOVE +1
 Miscellany: Flying
Summary: 
   If you remember Dark Flier from Fire Emblem Awakening, this is basically
   the same class, only slightly less overpowered. Galeforce has been nerfed
   substantially, as it only works if the user is not in Attack OR Guard
   Stance, but it can be incredibly potent when used carefully. This class is
   particularly good for anyone who wants to hybridize their damage; who wants
   to gain MAG, SPD, and/or RES; who needs flight; or who wants an early
   chance to grind spear or tome weapon rank.



***************************************
5.2   Hoshido-Path Classes [HCLAS-LINK]
***************************************

Samurai
 Promotes to: Swordmaster, Master of Arms
 Base Stats: HP 17, STR 4, MAG 0, SKL 5, SPD 8, LUC 3, DEF 3, RES 3
 Max Stats: HP 40, STR 20, MAG 16, SKL 23, SPD 25, LUC 24, DEF 18, RES 20
 Movement: 5
 Skills: 
   Duelist's Blow (Lv 1)
      When user triggers the battle, AVO +30.
   Vantage (Lv 10)
      When the user's HP < 50%, they attack first regardless of SPD.
 Weapons: Sword B
 Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 20, LUC 15, DEF 0, RES 10
 Pair Up Bonuses: SPD +4, LUC +2
 Miscellany: N/A
Summary: 
   If you remember Myrmidons from previous Fire Emblems, the Samurai is
   basically that: a sword-using fighter who focuses on speed, evasion, and
   critical hits at the expense of raw power or durability. Samurai also have
   a bit of a boost to RES growth, making them better suited to taking on
   mages than, say, Oni Savages are.

Swordmaster
 Promotes from: Samurai
 Base Stats: HP 18, STR 6, MAG 2, SKL 7, SPD 11, LUC 4, DEF 5, RES 5
 Max Stats: HP 55, STR 30, MAG 28, SKL 32, SPD 35, LUC 33, DEF 27, RES 31
 Movement: 6
 Skills:
   Astra (Lv 5)
      SKL x 0.5% chance to trigger 5 consecutive hits at half damage.
   Swordfaire (Lv 15)
      DMG +5 when user is equipped with a sword.
 Weapons: Sword S
 Stat Growths: HP 10, STR 10, MAG 5, SKL 15, SPD 20, LUC 15, DEF 0, RES 10
 Pair Up Bonuses: SPD +5, LUC +3
 Miscellany: CRIT +10, AVO +10
Summary: 
   The Swordmaster is the evolution of the Samurai paradigm to its natural
   endpoint. Its STR growth and cap are okay, but on the low side (so anyone
   with crazy STR growth, like Azura or Effie, will easily cap when leveling
   in this class,) but its SKL, SPD, and LUC are impeccable. Use Swordmasters
   for surgical strikes against low-DEF opponents, like archers and mages.

Master of Arms
 Promotes from: Samurai, Villager
 Base Stats: HP 20, STR 8, MAG 0, SKL 6, SPD 9, LUC 3, DEF 7, RES 3
 Max Stats: HP 65, STR 33, MAG 25, SKL 30, SPD 30, LUC 31, DEF 31, RES 28
 Movement: 6
 Skills:
   Seal Strength (Lv 5)
      After battle, enemy's STR -6 until the next Turn.
   Life and Death (Lv 15)
      Character has DMG +10 and damage taken +10.
 Weapons: Sword A, Spear B, Axe B
 Stat Growths: HP 20, STR 15, MAG 0, SKL 10, SPD 10, LUC 10, DEF 10, RES 0
 Pair Up Bonuses: STR +2, SKL +2, SPD +2, DEF +2
 Miscellany: N/A
Summary: 
   The Master of Arms is a slower, sturdier evolution from a Samurai, in case
   you feel you want bulk instead of evasion. This class can use swords, axes,
   and spears, giving it complete weapon triangle coverage, which is a great
   boon but requires a lot of grinding of weapon rank to be effective. The
   Life and Death skill is very dangerous, but can be very powerful if you
   protect its user carefully.

Villager
 Promotes to: Master of Arms, Merchant
 Base Stats: HP 17, STR 5, MAG 0, SKL 4, SPD 5, LUC 3, DEF 4, RES 0
 Max Stats: HP 35, STR 19, MAG 15, SKL 19, SPD 19, LUC 22, DEF 18, RES 15
 Movement: 5
 Skills:
   Aptitude (Lv 1)
      Adds 10% to all growth rates when leveling up.
   Underdog (Lv 10)
      HIT and AVO +15 when user's level is lower than the enemy's.
 Weapons: Spear C
 Stat Growths: HP 10, STR 10, MAG 0, SKL 10, SPD 10, LUC 20, DEF 10, RES 0
 Pair Up Bonuses: SKL +3, LUC +3
 Miscellany: N/A
Summary:
   This class is unique to Mozu and her children (she passes it down to her
   children, but her husband and/ or Buddy will not be able to Partner/
   Friendship Seal to it). To put it politely, the class is pretty bad. The
   growths are average, the caps are low, the bases are terrible, and being
   locked to spears does it no favors. So what's the point? Aptitude! This
   spectacular skill increases your growth rates across the board in any
   class you're in, meaning you will likely gain more stats when you level.
   Other than that, though, there's little reason to be in this class; have
   Mozu pass Aptitude down to her children so they don't ever have to use it.

Merchant
 Promotes from: Villager, Apothecary
 Base Stats: HP 20, STR 8, MAG 0, SKL 6, SPD 5, LUC 4, DEF 8, RES 5
 Max Stats: HP 65, STR 33, MAG 25, SKL 29, SPD 28, LUC 32, DEF 33, RES 30
 Movement: 6
 Skills:
   Profiteer (Lv 5)
      LUC% chance of finding a Gold Bar after moving up to Turn 7.
   Spendthrift (Lv 15)
      If you have a Gold Bar in your inventory when you initiate battle, the
      Gold Bar is expended to provide DMG +10 and damage taken -10.
 Weapons: Spear B, Bow A
 Stat Growths: HP 20, STR 20, MAG 0, SKL 10, SPD 5, LUC 15, DEF 10, RES 5
 Pair Up Bonuses: STR +3, DEF +3, RES +2
 Miscellany: N/A
Summary:
   A new class to FE Fates, Merchant is a slow but very strong spear-and-bow-
   using warrior with decent bulk and outstanding skills. In addition to
   packing a real punch, a Merchant is able to pick up extra money for your
   army by finding and selling Gold Bars with Profiteer (especially useful
   on Nohr). Their big weakness is that low SPD.

Apothecary
 Promotes to: Merchant, Mechanist
 Base Stats: HP 18, STR 6, MAG 0, SKL 4, SPD 4, LUC 2, DEF 6, RES 2
 Max Stats: HP 45, STR 24, MAG 15, SKL 19, SPD 19, LUC 21, DEF 23, RES 20
 Movement: 5
 Skills:
   Potent Potion (Lv 1)
      The effect of healing and stat-boosting potions is increased by 50%.
   Quick Salve (Lv 10)
      After consuming a healing or stat-boosting potion, the user can act.
 Weapons: Bow B
 Stat Growths: HP 20, STR 20, MAG 0, SKL 10, SPD 10, LUC 5, DEF 10, RES 5
 Pair Up Bonuses: STR +3, DEF +2, RES +1
 Miscellany: N/A
Summary:
   A Fire Emblem class focused on item-using?! Sounds impossible, but here we
   are! The Apothecary is a strong, slow, hearty archer that focuses on using
   consumable items, such as Vulneraries and Tonics. Potent Potion saves you
   money by letting Vulneraries and Concoctions pull more weight with each
   use, and Quick Salve lets you heal or buff yourself without wasting your
   turn, which can be invaluable on some quickly-paced maps.

Mechanist
 Promotes from: Apothecary, Ninja
 Base Stats: HP 18, STR 7, MAG 0, SKL 9, SPD 7, LUC 2, DEF 6, RES 6
 Max Stats: HP 60, STR 30, MAG 25, SKL 33, SPD 30, LUC 30, DEF 31, RES 31
 Movement: 7
 Skills:
   Golembane (Lv 5)
      Attacks become super-effective against Mechanists, Replicas, and Golems.
   Replicate (Lv 15)
      Command; once per map, create a Replica of the user that has the same
      abilities as the user. User and Replica share the same HP pool.
 Weapons: Kunai A, Bow B
 Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 10, LUC 5, DEF 5, RES 15
 Pair Up Bonuses: STR +2, SKL +2, DEF +2, RES +2
 Miscellany: N/A
Summary:
   Users of debuffing kunai and hard-hitting bows, the Mechanist is a bundle
   of tricks. Able to shoot down fliers with bows, soften up targets with
   kunai debuffs, move far on their robotic steeds, and cause super-effective
   damage to artificial opponents, the Mechanist has many niche talents. By
   far its best tool, however, is Replicate, a skill that clones the user!
   This skill can be dangerous, as the user and the Replica share the same HP
   and can thus die twice as quickly, but its uses are nigh-infinite.

Ninja
 Promotes to: Master Ninja, Mechanist
 Base Stats: HP 16, STR 3, MAG 0, SKL 8, SPD 8, LUC 1, DEF 3, RES 3
 Max Stats: HP 35, STR 17, MAG 15, SKL 25, SPD 25, LUC 18, DEF 19, RES 20
 Movement: 5
 Skills:
   Locktouch (Lv 1)
      User can open doors and chests without the use of keys.
   Poison Strike (Lv 10)
      When user triggers the battle, the enemy's HP is reduced by 20% after
      the battle is completed. The enemy cannot die from this damage.
 Weapons: Kunai B
 Stat Growths: HP 5, STR 5, MAG 0, SKL 20, SPD 20, LUC 0, DEF 5, RES 15
 Pair Up Bonuses: SKL +1, SPD +3, MOVE +1
 Miscellany: N/A
Summary:
   Replacing Thieves from previous Fire Emblems we have Ninjas. Definitely an
   upgrade, am I right? Ninjas use kunai, a new weapon type for the series
   that has 1-2 range (like tomes,) uses STR to determine damage, and adds a
   debuff to the target's stats based on the exact kunai being used. Ninja
   are also very speedy (of course) and generally quite resistant to magic.

Master Ninja
 Promotes from: Ninja
 Base Stats: HP 17, STR 5, MAG 0, SKL 10, SPD 11, LUC 2, DEF 4, RES 8
 Max Stats: HP 55, STR 27, MAG 25, SKL 35, SPD 35, LUC 28, DEF 26, RES 34
 Movement: 6
 Skills:
   Lethality (Lv 5)
      SKL x 0.25% chance of instantly defeating the enemy. Attack must be able
      to deal at least 1 damage naturally for Lethality to trigger.
   Shurikenfaire (Lv 15)
      DMG +5 when user is equipped with a kunai.
 Weapons: Sword B, Kunai S
 Stat Growths: HP 5, STR 5, MAG 0, SKL 20, SPD 20, LUC 0, DEF 5, RES 20
 Pair Up Bonuses: SKL +2, SPD +4, MOVE +1
 Miscellany: HIT/ CRIT/ AVO/ CRIT.EVA +5
Summary:
   The Ninja equivalent of the old-time Fire Emblem Assassin. Master Ninja do
   not have a lot of STR, but they make up for it with killer SKL, SPD, RES,
   and the literal killer skill Lethality. Lethality requires a lot of SKL to
   proc on a regular basis, but when it procs it will flat-out eliminate the
   target without question, making it highly sought after.

Oni Savage
 Promotes to: Oni Chieftain, Blacksmith
 Base Stats: HP 18, STR 6, MAG 1, SKL 2, SPD 5, LUC 9, DEF 7, RES 1
 Max Stats: HP 45, STR 24, MAG 19, SKL 16, SPD 20, LUC 17, DEF 23, RES 28
 Movement: 5
 Skills:
   Seal Resistance (Lv 1)
      After battle, enemy's RES -6 until the next Turn.
   Shove (Lv 10)
      Command; push an adjacent ally 1 tile away from the user.
 Weapons: Axe B
 Stat Growths: HP 20, STR 20, MAG 10, SKL 0, SPD 10, LUC 0, DEF 20, RES 0
 Pair Up Bonuses: STR +4, DEF +2
 Miscellany: N/A
Summary:
   Oni Savages are big, strong bundles of HP and DEF that soak up physical
   hits without problem, but can be quickly felled by magic - kind of the
   Hoshido, axe-wielding equivalent of a Knight. Although they are weak to
   enemy mages, they work quite well alongside allied mages, as their Seal
   Resistance skill renders enemies sitting ducks for tomes.

Oni Chieftain
 Promotes from: Oni Savage
 Base Stats: HP 19, STR 9, MAG 5, SKL 2, SPD 7, LUC 0, DEF 10, RES 5
 Max Stats: HP 60, STR 34, MAG 28, SKL 25, SPD 30, LUC 25, DEF 36, RES 31
 Movement: 6
 Skills:
   Death Blow (Lv 5)
      When user triggers the battle, CRIT +20.
   Counter (Lv 15)
      When damaged by adjacent enemy, that enemy receives the same damage.
 Weapons: Axe A, Tome B
 Stat Growths: HP 10, STR 20, MAG 15, SKL 0, SPD 10, LUC 0, DEF 20, RES 5
 Pair Up Bonuses: STR +4, DEF +4
 Miscellany: N/A
Summary:
   It takes a rare person to be good at being an Oni Chieftain. This class
   uses axes and tomes - two diametrically opposed weapon types - and has no
   SKL or LUC and little HP or RES growth to offer. However, if you can bring
   your own HP and SKL into the class, it pays off with two powerful weapon
   types and some extremely potent skills to play with.

Blacksmith
 Promotes from: Oni Savage
 Base Stats: HP 21, STR 8, MAG 0, SKL 9, SPD 8, LUC 3, DEF 8, RES 2
 Max Stats: HP 65, STR 33, MAG 25, SKL 32, SPD 31, LUC 30, DEF 32, RES 27
 Movement: 6
 Skills:
   Salvage Blow (Lv 5)
      When user triggers the battle, LUC% chance of receiving a Katana,
      Naginata, Club, Yumi, or Shuriken if the user defeats the enemy.
   Lancebreaker (Lv 15)
      HIT and AVO +50 when the enemy is equipped with a Lance.
 Weapons: Sword B, Axe A
 Stat Growths: HP 20, STR 15, MAG 0, SKL 15, SPD 10, LUC 5, DEF 15, RES 0
 Pair Up Bonuses: STR +3, SKL +2, DEF +3
 Miscellany: N/A
Summary:
   For those who don't have what it takes to be an Oni Chieftain, the humble
   Blacksmith offers its services. A pure physical class with a lot of HP and
   DEF and some good SKL, the Blacksmith doesn't have the unbridled power of
   the Oni Chieftain, but it is a solid tanking class with Salvage Blow, a
   skill that can provide much-appreciated free upgrades, Smithy materials, or
   extra money. Because Salvage Blow is triggered by LUC, it can be wise to
   make Blacksmiths out of naturally lucky characters like Hinata or Midori -
   or to carry Salvage Blow into a luckier class, like Priestess or Basara.

Spear Fighter
 Promotes to: Spear Master, Basara
 Base Stats: HP 17, STR 6, MAG 0, SKL 6, SPD 6, LUC 2, DEF 5, RES 2
 Max Stats: HP 40, STR 22, MAG 15, SKL 23, SPD 22, LUC 21, DEF 22, RES 21
 Movement: 5
 Skills:
   Defence Seal (Lv 1)
      After battle, enemy's DEF -6 until the next Turn.
   Swap (Lv 10)
      Command; swap places with an adjacent ally on the map.
 Weapons: Spear B
 Stat Growths: HP 15, STR 15, MAG 0, SKL 15, SPD 15, LUC 5, DEF 10, RES 5
 Pair Up Bonuses: STR +2, SKL +2, SPD +2
 Miscellany: N/A
Summary:
   The primary lance-users of Hoshido, Spear Fighters are not as fast as
   Samurai or as sturdy as Oni Savages, but instead strike a happy medium
   between the two. They are overall very well-rounded, and they can find a
   place in pretty much any team with their Seal Defense skill, which leaves
   enemies quite vulnerable indeed.

Spear Master
 Promotes from: Spear Fighter
 Base Stats: HP 18, STR 9, MAG 0, SKL 8, SPD 8, LUC 3, DEF 7, RES 3
 Max Stats: HP 60, STR 34, MAG 25, SKL 33, SPD 32, LUC 29, DEF 30, RES 29
 Movement: 6
 Skills:
   Seal Speed (Lv 5)
      After battle, enemy's SPD -6 until the next Turn.
   Lancefaire (Lv 15)
      DMG +5 when user is equipped with a spear.
 Weapons: Spear S
 Stat Growths: HP 15, STR 15, MAG 0, SKL 15, SPD 15, LUC 5, DEF 10, RES 5
 Pair Up Bonuses: STR +3, SKL +3, SPD +2
 Miscellany: CRIT +10, CRIT.EVA +10
Summary:
   The Spear Master continues to be well-rounded, as its predecessor the
   Spear Fighter is, but it has decided that a "well-rounded" offense isn't
   good enough and kicked it up into high gear. The Spear Master has quite a
   high STR cap, bonus passive CRIT, and the single most useful Seal skill in
   Seal Speed, which makes almost any enemy a sluggish, easily-doubled sitting
   duck.

Basara
 Promotes from: Spear Fighter, Diviner
 Base Stats: HP 20, STR 7, MAG 5, SKL 7, SPD 7, LUC 5, DEF 7, RES 6
 Max Stats: HP 65, STR 31, MAG 30, SKL 30, SPD 31, LUC 35, DEF 30, RES 32
 Movement: 6
 Skills:
   Rend Heaven (Lv 5)
      (SKL x 1.5)% chance of adding half the enemy's STR (if user has a
      physical weapon) or MAG (if user has a magical weapon) to damage.
   Quixotic (Lv 15)
      User and enemy have HIT +30 and skill activation rate +15 during battle.
 Weapons: Spear A, Tome B
 Stat Growths: HP 20, STR 10, MAG 10, SKL 10, SPD 10, LUC 15, DEF 5, RES 10
 Pair Up Bonuses: LUC +5, RES +3
 Miscellany: N/A
Summary:
   One of my personal favorite new classes, the Basara is an intriguing hybrid
   damage class that uses spears and tomes to pick apart its opposition. The
   Basara has the most well-rounded stat caps and growths of any class, an
   extremely good offensive proc skill in Rend Heaven, and the intriguing
   Quixotic skill, which has many uses that will be detailed further down.

Diviner
 Promotes to: Onmyoji, Basara
 Base Stats: HP 15, STR 0, MAG 4, SKL 5, SPD 6, LUC 1, DEF 1, RES 3
 Max Stats: HP 35, STR 17, MAG 22, SKL 20, SPD 23, LUC 19, DEF 16, RES 20
 Movement: 5
 Skills:
   Magic +2 (Lv 1)
      Magic stat of user +2.
   Future Sight (Lv 10)
      LUC% chance of double EXP if user triggers battle and defeats enemy.
 Weapons: Tome B
 Stat Growths: HP 0, STR 5, MAG 15, SKL 10, SPD 15, LUC 5, DEF 0, RES 10
 Pair Up Bonuses: MAG +3, SPD +3
 Miscellany: N/A
Summary:
   The baseline spellcaster for Hoshido is the Diviner, a reasonably quick and
   accurate caster that is essentially equivalent to the generic Mages of past
   Fire Emblems. All of the usual mage stereotypes you've come to know and
   expect apply here: ranged, quite strong against enemy fighters due to magic
   weapons, but frail and ill-suited to melee combat.

Onmyoji
 Promotes from: Diviner, Monk/Shrine Maiden
 Base Stats: HP 16, STR 0, MAG 7, SKL 6, SPD 7, LUC 2, DEF 3, RES 6
 Max Stats: HP 45, STR 25, MAG 33, SKL 31, SPD 32, LUC 27, DEF 25, RES 31
 Movement: 6
 Skills:
   Rally Magic (Lv 5)
      Rally command grants MAG +4 to allies within two squares.
   Tomefaire (Lv 15)
      DMG +5 when user is equipped with a tome.
 Weapons: Tome A, Staff B
 Stat Growths: HP 0, STR 0, MAG 20, SKL 10, SPD 15, LUC 0, DEF 0, RES 15
 Pair Up Bonuses: MAG +4, SPD +4
 Miscellany: N/A
Summary:
   As Diviner is FE Fates' Mage, Onmyoji is FE Fates' Sage, using tomes when
   in combat and staffs when outside of the fray to patch up their ailing
   comrades. Fast, accurate, magical, and quite resistant, they remain fragile
   to physical weaponry, so watch out for Archers and Ninjas. Also be careful
   with their poor LUC, which can leave them vulnerable to crits. It is worth
   noting the return of many status effect staffs in this game, which gives
   Onmyoji a valuable role as battlefield debuffers and controllers as well.

Monk (male)/ Shrine Maiden (female)
 Promotes to: Onmyoji, Great Master (male) Priestess (female)
 Base Stats: HP 16, STR 0, MAG 3, SKL 5, SPD 5, LUC 4, DEF 2, RES 5
 Max Stats: HP 35, STR 18, MAG 21, SKL 20, SPD 22, LUC 23, DEF 17, RES 24
 Movement: 5
 Skills:
   Miracle (Lv 1)
      LUC% of surviving a lethal hit with 1 HP.
   Rally Luck (Lv 10)
      Rally command grants LUC +8 to allies within two squares.
 Weapons: Staff B
 Stat Growths: HP 0, STR 5, MAG 10, SKL 10, SPD 15, LUC 15, DEF 0, RES 20
 Pair Up Bonuses: MAG +2, LUC +2, RES +2
 Miscellany: CRIT EVA +10
Summary:
   Your typical healer class, Monks and Shrine Maidens cannot attack with any
   weapon type, but are invaluable for being able to heal the wounds your
   allies receive in combat. Unlike some Fire Emblems, however, these healers
   have some respectable growths to their name and can also participate in
   the flow of the battle with many moving and debuffing staffs, giving them
   more influence over the field than some of their predecessors.

Great Master
 Promotes from: Monk
 Base Stats: HP 19, STR 8, MAG 6, SKL 6, SPD 8, LUC 5, DEF 6, RES 7
 Max Stats: HP 55, STR 32, MAG 30, SKL 31, SPD 33, LUC 32, DEF 28, RES 32
 Movement: 6
 Skills:
   Renewal (Lv 5)
      Recover 30% max HP at the start of the player's turn.
   Countermagic (Lv 15)
      When enemy triggers battle and inflicts magic damage, they receive the
      same damage in return.
 Weapons: Spear B, Staff A
 Stat Growths: HP 10, STR 15, MAG 5, SKL 5, SPD 15, LUC 15, DEF 10, RES 10
 Pair Up Bonuses: MAG +3, LUC +2, RES +3
 Miscellany: N/A
Summary:
   Monks - the male Hoshido healers - promote into Great Masters, spear-using
   healers who build up some HP and DEF bulk in order to survive on the front
   lines and spread their healing where their allies need it most. They have
   less MAG and RES than their female counterparts, the Priestesses, but more
   STR and DEF.

Priestess
 Promotes from: Shrine Maiden
 Base Stats: HP 19, STR 6, MAG 7, SKL 6, SPD 9, LUC 5, DEF 5, RES 8
 Max Stats: HP 50, STR 29, MAG 32, SKL 30, SPD 33, LUC 34, DEF 26, RES 34
 Movement: 6
 Skills:
   Renewal (Lv 5)
      Recover 30% max HP at the start of the player's turn.
   Countermagic (Lv 15)
      When enemy triggers battle and inflicts magic damage, they receive the
      same damage in return.
 Weapons: Bow B, Staff A
 Stat Growths: HP 10, STR 10, MAG 10, SKL 5, SPD 15, LUC 15, DEF 0, RES 20
 Pair Up Bonuses: MAG +3, LUC +2, RES +3
 Miscellany: N/A
Summary:
   Shrine Maidens - the female Hoshido healers - promote into Priestesses,
   who shoot foes from afar with bows so they can remain at a safe distance
   to dispense staff healing to their retreating injured allies. They have
   less STR and DEF than their male counterparts, the Great Masters, but more
   MAG and RES.

Sky Knight
 Promotes to: Falcon Warrior, Kinshi Knight
 Base Stats: HP 16, STR 3, MAG 0, SKL 5, SPD 7, LUC 4, DEF 2, RES 6
 Max Stats: HP 35, STR 19, MAG 16, SKL 21, SPD 23, LUC 25, DEF 18, RES 25
 Movement: 7
 Skills:
   Darting Blow (Lv 1)
      When user triggers battle, double attack threshold +5.
   Camaraderie (Lv 10)
      Recover 10% max HP at the start of the player turn if there is at least
      one ally within two tiles of the user.
 Weapons: Spear B
 Stat Growths: HP 0, STR 10, MAG 0, SKL 10, SPD 15, LUC 20, DEF 0, RES 20
 Pair Up Bonuses: SPD +3, RES +3
 Miscellany: N/A
Summary:
   Fancy new name, same old Pegasus Knight we all know and love. Pegasus
   Knights - pardon me, Sky Knights - are extremely fast, mobile, flying
   spear-users with great LUC and RES, making them ideal counters to those
   pesky enemy mages. However, they are quite fragile in melee combat, and
   they don't have enough STR to dig in against something like a Knight.

Falcon Knight
 Promotes from: Sky Knight
 Base Stats: HP 18, STR 5, MAG 4, SKL 6, SPD 10, LUC 5, DEF 5, RES 9
 Max Stats: HP 55, STR 28, MAG 27, SKL 30, SPD 34, LUC 35, DEF 27, RES 35
 Movement: 8
 Skills:
   Rally Speed (Lv 5)
      Rally command grants SPD +4 to allies within two squares.
   Warding Blow (Lv 15)
      When user triggers battle, magic damage received -20.
 Weapons: Spear A, Staff B
 Stat Growths: HP 0, STR 10, MAG 10, SKL 10, SPD 15, LUC 20, DEF 0, RES 20
 Pair Up Bonuses: SPD +3, RES +3, MOVE +1
 Miscellany: N/A
Summary:
   Falcon Knights are souped-up Sky Knights who are even faster and even more
   resistant to magic. Their real claim to fame, however, is being flying
   staff users, a position that is more useful than it may initially sound.
   Not only can a Falcon Knight dart into any location to save any injured
   ally with a quick heal, but they can manipulate position with Rescue and
   Entrap Staffs like no other class, due to their unparalleled mobility.

Kinshi Knight
 Promotes from: Sky Knight, Archer
 Base Stats: HP 17, STR 4, MAG 1, SKL 9, SPD 8, LUC 5, DEF 4, RES 9
 Max Stats: HP 50, STR 27, MAG 26, SKL 33, SPD 31, LUC 34, DEF 25, RES 31
 Movement: 8
 Skills:
   Air Superiority (Lv 5)
      HIT and AVO +30 when facing Flying enemies.
   Amaterasu (Lv 15)
      Allies within two tiles recover 20% max HP on the player's turn.
 Weapons: Spear B, Bow A
 Stat Growths: HP 0, STR 5, MAG 0, SKL 15, SPD 15, LUC 15, DEF 0, RES 15
 Pair Up Bonuses: SKL +2, SPD +2, LUC +2, MOVE +1
 Miscellany: N/A
Summary:
   A fascinating new class, the Kinshi Knight is a flying archer who rides on
   a giant golden kite (that's "kite" as in the bird, not "kite" as in the
   child's toy; I know, I'm sad too). Having flight capability themselves but
   being able to use bows, which are super-effective against other fliers, it
   can be said that Kinshi Knights unequivocally rule the skies. Be careful
   with their stats, however; that air coverage comes at a price of low stat
   growths and caps, which can be troublesome for some characters.

Archer
 Promotes to: Sniper, Kinshi Knight
 Base Stats: HP 17, STR 5, MAG 0, SKL 7, SPD 5, LUC 2, DEF 4, RES 1
 Max Stats: HP 40, STR 21, MAG 15, SKL 23, SPD 21, LUC 21, DEF 20, RES 17
 Movement: 5
 Skills:
   Skill +2 (Lv 1)
      Skill stat of user +2.
   Quick Draw (Lv 10)
      When user triggers battle, DMG +4.
 Weapons: Bow B
 Stat Growths: HP 10, STR 15, MAG 0, SKL 15, SPD 15, LUC 5, DEF 10, RES 0
 Pair Up Bonuses: STR +2, SKL +2, SPD +2
 Miscellany: N/A
Summary:
   As you can predict from the name, Archers are bow-users, adept at shooting
   down enemy mages, picking off the wounded over their allies' heads,
   triggering support attacks at range, and most of all, destroying enemy
   fliers, as bows are super-effective against all flying units. Bows have
   high MT, so even a low-level Archer can destroy fliers in a twinkling. Be
   warned that most bows cannot target adjacent foes, however, so Archers are
   very vulnerable in melee combat!

Sniper
 Promotes from: Archer
 Base Stats: HP 19, SKL 7, MAG 0, SKL 10, SPD 9, LUC 3, DEF 6, RES 2
 Max Stats: HP 55, STR 31, MAG 25, SKL 35, SPD 33, LUC 30, DEF 31, RES 28
 Movement: 6
 Skills:
   Certain Blow (Lv 5)
      When user triggers battle, HIT +40.
   Bowfaire (Lv 15)
      DMG +5 when user is equipped with a bow.
 Weapons: Bow S
 Stat Growths: HP 10, STR 15, MAG 0, SKL 20, SPD 15, LUC 5, DEF 10, RES 0
 Pair Up Bonuses: STR +2, SKL +3, SPD +3
 Miscellany: HIT +10, CRIT +10
Summary:
   Improved Archers who focus on shooting down their target quickly and
   accurately beyond all else. Snipers have high STR, SKL, and SPD, making
   them extremely good at surgical elimination of single enemy targets,
   especially with skills like Quick Draw and Certain Blow. As with Archers,
   you must be careful with them, especially with their shaky defenses, but
   when protected, FE Fates' Snipers are certain to reward you.

Kitsune
 Promotes to: Nine-Tails
 Base Stats: HP 16, STR 5, MAG 1, SKL 6, SPD 8, LUC 4, DEF 1, RES 4
 Max Stats: HP 40, STR 20, MAG 18, SKL 23, SPD 24, LUC 24, DEF 18, RES 23
 Movement: 5
 Skills:
   Evenhanded (Lv 1)
      During even-numbered turns, DMG +4.
   Beastbane (Lv 10)
      Kitsune and Wolfskin attacks become super-effective against Beasts.
 Weapons: Beaststone B
 Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 20, LUC 10, DEF 0, RES 20
 Pair Up Bonuses: SPD +4, LUC +2
 Miscellany: N/A
Summary:
   Since we do not have taguel, laguz, or even really manaketes in this Fire
   Emblem, we needed some kind of shapeshifter, and so here we have one half
   of our Beaststone users: the Kitsune. Kitsune are extremely fast and magic-
   resistant fighters who can really tear up the battlefield, but their low
   durability can be a problem if they aren't careful.

Nine-Tails
 Promotes from: Kitsune
 Base Stats: HP 19, STR 6, MAG 2, SKL 9, SPD 10, LUC 5, DEF 2, RES 8
 Max Stats: HP 55, STR 29, MAG 29, SKL 33, SPD 34, LUC 33, DEF 27, RES 34
 Movement: 6
 Skills:
   Even Better (Lv 5)
      User recovers 40% max HP at the start of even-numbered turns.
   Grisly Wound (Lv 15)
      The enemy's HP is reduced by 20% after battle.
 Weapons: Beaststone S
 Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 20, LUC 10, DEF 0, RES 20
 Pair Up Bonuses: SPD +5, LUC +3
 Miscellany: CRIT +5, AVO +10, CRIT EVA +10
Summary:
   The evolution of Kitsune is exactly like the Kitsune, just moreso in every
   regard. They still destroy mages without blinking, but suffer against most
   physical weapons. They receive some much-appreciated health regen from the
   Even Better skill, however, and Grisly Wound helps them cut into tanky
   Knights and Generals that Kitsune can struggle against.



************************************
5.3   Nohr-Path Classes [NCLAS-LINK]
************************************

Cavalier
 Promotes to: Paladin, Great Knight
 Base Stats: HP 17, STR 6, MAG 0, SKL 5, SPD 5, LUC 3, DEF 5, RES 3
 Max Stats: HP 40, STR 22, MAG 15, SKL 21, SPD 20, LUC 24, DEF 22, RES 21
 Movement: 7
 Skills:
   Elbow Room (Lv 1)
      When user fights in terrain with no terrain effects, DMG +3.
   Rescue (Lv 10)
      Command: makes an adjacent ally the user's support unit.
 Weapons: Sword B, Spear B
 Stat Growths: HP 10, STR 15, MAG 0, SKL 10, SPD 10, LUC 15, DEF 10, RES 5
 Pair Up Bonuses: STR +2, DEF +2, RES +2
 Miscellany: N/A
Summary:
   Most of the Nohr classes should be familiar to anybody who's played a Fire
   Emblem game before. The Cavalier returns here to serve as a flexible but
   not terribly powerful mounted horse unit with good mobility. A Cavalier
   can get some good damage when they can activate their Elbow Room skill,
   but typically it's just a springboard to its worthy promotions.

Paladin
 Promotes from: Cavalier
 Base Stats: HP 19, STR 8, MAG 1, SKL 7, SPD 7, LUC 4, DEF 7, RES 6
 Max Stats: HP 60, STR 31, MAG 26, SKL 30, SPD 30, LUC 32, DEF 32, RES 32
 Movement: 8
 Skills:
   Defender (Lv 5)
      When user is the lead unit in Guard Stance, all stats +1.
   Aegis (Lv 15)
      SKL% chance to halve damage from Bow, Magic, Kunai, Dragonstone, Breath,
      or Ballista attacks.
 Weapons: Sword A, Spear A
 Stat Growths: HP 10, STR 15, MAG 0, SKL 10, SPD 10, LUC 15, DEF 10, RES 10
 Pair Up Bonuses: STR +2, DEF +2, RES +2, MOVE +1
 Miscellany: N/A
Summary:
   The Paladin is the more well-rounded promotion of the Cavalier as opposed
   to the Great Knight's more focused bruiser role. The even stat spread can
   be quite useful and lead to some good results, but the most important part
   of the Paladin is the outstanding Aegis skill, which halves damage from
   just about all ranged and/or magical weapon types when it procs.

Great Knight
 Promotes from: Cavalier, Knight
 Base Stats: HP 21, STR 10, MAG 0, SKL 6, SPD 6, LUC 3, DEF 10, RES 2
 Max Stats: HP 65, STR 35, MAG 25, SKL 29, SPD 27, LUC 28, DEF 37, RES 28
 Movement: 7
 Skills:
   Luna (Lv 5)
      SKL% chance to ignore half of the enemy's DEF/ RES (based on weapon).
   Armored Blow (Lv 15)
      When user triggers battle, physical damage received -10.
 Weapons: Sword B, Spear A, Axe B
 Stat Growths: HP 20, STR 20, MAG 0, SKL 10, SPD 5, LUC 5, DEF 20, RES 0
 Pair Up Bonuses: STR +2, DEF +4, MOVE +1
 Miscellany: N/A
Summary:
   The Great Knight is a slower but stronger version of the Paladin. It has
   less movement, SKL, SPD, LUC, and RES, but quite a bit more HP, STR, and
   DEF, making it something of a mobile tank. Like the Master of Arms, it
   also has full weapon triangle coverage of swords, axes, and spears, which
   is quite an advantage if you can grind them up enough to be useful.

Knight
 Promotes to: General, Great Knight
 Base Stats: HP 19, STR 8, MAG 0, SKL 5, SPD 3, LUC 3, DEF 8, RES 1
 Max Stats: HP 45, STR 24, MAG 15, SKL 22, SPD 17, LUC 22, DEF 26, RES 18
 Movement: 4
 Skills:
   Defense +2 (Lv 1)
      Defense stat of user +2.
   Natural Cover (Lv 10)
      When user fights in terrain with terrain effects, damage taken -3.
 Weapons: Spear A
 Stat Growths: HP 20, STR 20, MAG 0, SKL 15, SPD 5, LUC 10, DEF 20, RES 0
 Pair Up Bonuses: STR +2, DEF +4
 Miscellany: N/A
Summary:
   The most ironclad tank at your disposal, the Knight is possessed of
   terrific STR and DEF, but cripplingly deficient in SPD, RES, and - most
   damningly to some - movement. In situations where the Knight can sit in a
   chokepoint and dam an approaching stream of enemies, they shine. When they
   must cross wide spaces to reach the opposition, however, they fall behind.

General
 Promotes from: Knight
 Base Stats: HP 22, STR 11, MAG 0, SKL 7, SPD 3, LUC 4, DEF 12, RES 3
 Max Stats: HP 70, STR 38, MAG 25, SKL 32, SPD 25, LUC 32, DEF 40, RES 30
 Movement: 5
 Skills:
   Wary Fighter (Lv 5)
      During battle, neither user nor opponent can double attack.
   Pavise (Lv 15)
      SKL% chance to halve damage from Sword, Lance, Axe, Beaststone, Monster,
      or Puppet attacks.
 Weapons: Spear A, Axe B
 Stat Growths: HP 25, STR 20, MAG 0, SKL 15, SPD 0, LUC 10, DEF 20, RES 5
 Pair Up Bonuses: STR +3, DEF +5
 Miscellany: N/A
Summary:
   Generals have typically been a bit of a joke in Fire Emblem games. Their
   stellar STR and DEF have always been completely outweighed by their bad
   movement and irredeemable SPD. For the first time, this can all be worked
   with: not only can you carry Generals about with a mounted unit to work
   around their low movement, you can use their Wary Fighter skill to remove
   doubling from their battles altogether, finally evening the playing field
   for Generals against those pesky Swordmasters and Falcon Knights!

Fighter
 Promotes to: Berserker, Hero
 Base Stats: HP 19, STR 7, MAG 0, SKL 6, SPD 6, LUC 2, DEF 4, RES 1
 Max Stats: HP 45, STR 25, MAG 15, SKL 23, SPD 22, LUC 21, DEF 19, RES 18
 Movement: 5
 Skills:
   HP +5 (Lv 1)
      Maximum HP of user +5.
   Gamble (Lv 10)
      User's HIT -10, but CRIT +10.
 Weapons: Axe B
 Stat Growths: HP 20, STR 20, MAG 0, SKL 15, SPD 15, LUC 5, DEF 5, RES 0
 Pair Up Bonuses: STR +4, SPD +2
 Miscellany: N/A
Summary:
   Nohr's axe-users are rather faster and less tanky than the corresponding
   Oni Savage axe-users on the Hoshido side. Though Fighters typically have
   enough HP to take a hit, they usually don't have the defenses to take more
   than that one. Their function is to dive in, do as much damage as they can
   as quickly as possible, then retreat before they get swarmed and killed.

Berserker
 Promotes from: Fighter
 Base Stats: HP 24, STR 12, MAG 0, SKL 8, SPD 9, LUC 0, DEF 5, RES 0
 Max Stats: HP 70, STR 40, MAG 25, SKL 32, SPD 33, LUC 25, DEF 27, RES 25
 Movement: 6
 Skills: 
   Rally Strength (Lv 5)
      Rally command grants STR +4 to allies within two squares.
   Axefaire (Lv 15)
      DMG +5 when user is equipped with an axe.
 Weapons: Axe S
 Stat Growths: HP 30, STR 25, MAG 0, SKL 15, SPD 15, LUC 0, DEF 0, RES 0
 Pair Up Bonuses: STR +5, SPD +3
 Miscellany: CRIT +20, CRIT EVA -5
Summary:
   The Berserker is an engine of death, both other people's and their own.
   With insane STR, SPD, and CRIT, the Berserker can deliver enough pain in a
   single blow to defeat almost any opponent. However, their nonexistent
   defenses mean they can fall almost as quickly on the enemy turn. High-risk
   and high-reward, only their high HP allows them to survive long enough to
   ply their trade on the field (tip: give your Berserkers the Hero skill Sol
   to greatly increase their longevity).

Hero
 Promotes from: Fighter, Mercenary
 Base Stats: HP 20, STR 8, MAG 0, SKL 10, SPD 8, LUC 3, DEF 7, RES 2
 Max Stats: HP 60, STR 32, MAG 25, SKL 35, SPD 32, LUC 31, DEF 30, RES 27
 Movement: 6
 Skills: 
   Sol (Lv 5)
      SKL% chance to recover HP equal to half the damage done to the enemy.
   Axebreaker (Lv 15)
      HIT and AVO +50 when the enemy is equipped with an Axe.
 Weapons: Sword A, Axe B
 Stat Growths: HP 20, STR 15, MAG 0, SKL 20, SPD 15, LUC 5, DEF 10, RES 0
 Pair Up Bonuses: SKL +3, SPD +3, DEF +2
 Miscellany: N/A
Summary:
   A fast sword- and axe-user with enough power and defense to make an impact
   on the battlefield, yet not really enough of either to stand out in either
   an offensive or defensive capacity. The Hero class is ideal for a character
   who is innately strong or defensive but desperately needs some SKL and SPD
   to round themselves out, like Laslow or Keaton, but won't turn someone who
   is already a speedster, like Felicia or Niles, into much of a powerhouse.

Mercenary
 Promotes to: Hero, Bow Knight
 Base Stats: HP 17, STR 5, MAG 0, SKL 7, SPD 6, LUC 2, DEF 5, RES 2
 Max Stats: HP 40, STR 22, MAG 15, SKL 24, SPD 22, LUC 20, DEF 21, RES 19
 Movement: 5
 Skills:
   Good Fortune (Lv 1)
      LUC% chance of recovering 20% max HP at the start of the player turn.
   Strong Riposte (Lv 10)
      When enemy triggers the battle, user has DMG +3.
 Weapons: Sword B
 Stat Growths: HP 10, STR 15, MAG 0, SKL 20, SPD 15, LUC 5, DEF 10, RES 5
 Pair Up Bonuses: SKL +2, SPD +3, DEF +1
 Miscellany: N/A
Summary:
   The Mercenary occupies almost the exact middle ground between all the
   different paradigms of physical fighting class in this game. They can
   fight well enough with that STR and SPD; they can tank a bit with that
   DEF and Good Fortune; and they can even fight from range with a ranged
   sword like a Kodachi. Jack-of-all-trades, master of none: that is the
   Mercenary.

Bow Knight
 Promotes from: Mercenary, Outlaw
 Base Stats: HP 18, STR 6, MAG 0, SKL 8, SPD 9, LUC 3, DEF 5, RES 6
 Max Stats: HP 55, STR 29, MAG 25, SKL 32, SPD 33, LUC 30, DEF 27, RES 32
 Movement: 8
 Skills:
   Rally Skill
      Rally command grants SKL +4 to allies within two squares.
   Shurikenbreaker
      HIT and AVO +50 when the enemy is equipped with a Kunai.
 Weapons: Sword B, Bow A
 Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 15, LUC 10, DEF 0, RES 10
 Pair Up Bonuses: SKL +3, SPD +3, MOVE +1
 Miscellany: N/A
Summary:
   Bow Knights can fight both from range with bows and up close with swords,
   giving them great control over the range at which they engage in combat.
   Similar to a Mercenary or a Hero, their stats are a bit middle of the road,
   which can lead to an unimpressive showing if you're looking for raw power
   but can be quite useful when what you really need is some versatility.

Outlaw
 Promotes to: Adventurer, Bow Knight
 Base Stats: HP 16, STR 3, MAG 1, SKL 4, SPD 8, LUC 1, DEF 2, RES 4
 Max Stats: HP 35, STR 19, MAG 18, SKL 20, SPD 24, LUC 18, DEF 17, RES 22
 Movement: 5
 Skills:
   Locktouch (Lv 1)
      User can open doors and chests without the use of keys.
   Movement +1 (Lv 10)
      Movement range for user +1.
 Weapons: Bow B
 Stat Growths: HP 0, STR 10, MAG 5, SKL 10, SPD 20, LUC 0, DEF 0, RES 20
 Pair Up Bonuses: SPD +2, RES +2, MOVE +1
 Miscellany: N/A
Summary:
   An intriguing replacement for the traditional Thief, the Outlaw is a bow-
   using speedster who specializes in high RES, making them the perfect
   candidates for absolutely shredding enemy mages. Their low STR is somewhat
   compensated for by their weapon choice, as bows have high MT and deal extra
   damage to flying units, but it will often be too low to adequately deal
   with sturdier targets like Generals or Masters of Arms.

Adventurer
 Promotes from: Outlaw
 Base Stats: HP 17, STR 4, MAG 6, SKL 6, SPD 10, LUC 2, DEF 3, RES 8
 Max Stats: HP 50, STR 27, MAG 31, SKL 27, SPD 34, LUC 27, DEF 25, RES 34
 Movement: 6
 Skills:
   Lucky Seven (Lv 5)
      User's HIT and AVO +20 for the first seven turns of battle.
   Pass (Lv 15)
      User can move through tiles occupied by enemy units.
 Weapons: Bow A, Staff B
 Stat Growths: HP 0, STR 5, MAG 15, SKL 5, SPD 20, LUC 0, DEF 0, RES 20
 Pair Up Bonuses: SPD +4, RES +2, MOVE +1
 Miscellany: N/A
Summary:
   Magical, fast as hell, powerfully resistant, and adding staff utility to
   their bag of tricks, Adventurers are a very entertaining new addition to
   the Fire Emblem class list. Their STR remains low, but their enhanced MAG
   makes the Shining Bow an appealing option, and they can still use regular
   bows against high-RES Sky Knights.

Wyvern Rider
 Promotes to: Wyvern Lord, Malig Knight
 Base Stats: HP 17, STR 6, MAG 0, SKL 5, SPD 4, LUC 2, DEF 7, RES 0
 Max Stats: HP 40, STR 22, MAG 17, SKL 21, SPD 20, LUC 19, DEF 24, RES 15
 Movement: 7
 Skills:
   Strength +2 (Lv 1)
      Strength stat of user +2.
   Lunge (Lv 10)
      Command: attack the enemy and swap places with them afterward.
 Weapons: Axe B
 Stat Growths: HP 10, STR 15, MAG 5, SKL 10, SPD 10, LUC 5, DEF 20, RES 0
 Pair Up Bonuses: STR +3, DEF +3
 Miscellany: N/A
Summary:
   The Nohr equivalent of Sky Knights, which is to some degree the equal and
   opposite of said Sky Knights. Wyvern Riders have very high DEF rather than
   RES, making them fliers who excel at taking down enemy fighters instead of
   enemy mages. They are quite good at chewing through enemy Sky Knights, but
   watch out for Kinshi Knights, who can use bows against them!

Wyvern Lord
 Promotes from: Wyvern Rider
 Base Stats: HP 19, STR 8, MAG 0, SKL 9, SPD 6, LUC 3, DEF 10, RES 1
 Max Stats: HP 60, STR 33, MAG 25, SKL 33, SPD 29, LUC 28, DEF 35, RES 26
 Movement: 8
 Skills:
   Rally Defense (Lv 5)
      Rally command grants DEF +4 to allies within two squares.
   Swordbreaker (Lv 15)
      HIT and AVO +50 when the enemy is equipped with a Sword.
 Weapons: Axe A, Spear B
 Stat Growths: HP 10, STR 15, MAG 0, SKL 15, SPD 10, LUC 5, DEF 20, RES 0
 Pair Up Bonuses: STR +3, DEF +3, MOVE +1
 Miscellany: N/A
Summary:
   A flying tank with oodles of STR, SKL, and DEF, the Wyvern Lord shrugs off
   physical attacks (that don't come from a bow) but turns tail at the sign
   of magic, which it is quite weak to. Don't discount the Wyvern Lord's use
   as a support unit, either; Rally Defense can be just the thing your front
   line needs to withstand that first onslaught from the enemy team.

Malig Knight
 Promotes from: Wyvern Rider
 Base Stats: HP 18, STR 7, MAG 6, SKL 6, SPD 5, LUC 0, DEF 8, RES 6
 Max Stats: HP 55, STR 31, MAG 30, SKL 28, SPD 27, LUC 25, DEF 31, RES 31
 Movement: 8
 Skills:
   Savage Blow (Lv 5)
      When user triggers battle, enemies within 2 tiles lose 20% HP.
   Trample (Lv 15)
      If the enemy is unmounted, user has DMG +5.
 Weapons: Axe A, Tome B
 Stat Growths: HP 0, STR 15, MAG 15, SKL 10, SPD 5, LUC 0, DEF 10, RES 15
 Pair Up Bonuses: MAG +2, DEF +2, RES +2, MOVE +1
 Miscellany: N/A
Summary:
   A magical wyvern?! What is this madness! The Malig Knight (Revenant Knight
   in Japan) is a fascinating new addition that combines the axes and defenses
   of the Wyvern Rider with tomes and actual RES growth to become a dangerous
   flying tank-mage of unusual capability. Like the Oni Chieftain, this is a
   difficult class to excel in, but the results can be well worth the effort.

Dark Mage
 Promotes to: Sorcerer, Dark Knight
 Base Stats: HP 16, STR 0, MAG 6, SKL 3, SPD 3, LUC 1, DEF 3, RES 5
 Max Stats: HP 35, STR 19, MAG 24, SKL 16, SPD 19, LUC 18, DEF 19, RES 22
 Movement: 5
 Skills:
   Heartseeker (Lv 1)
      When fighting adjacent to an enemy, that enemy's AVO -20.
   Malefic Aura (Lv 10)
      Enemies within 2 tiles take +2 damage from magical attacks.
 Weapons: Tome B
 Stat Growths: HP 0, STR 10, MAG 20, SKL 0, SPD 10, LUC 0, DEF 5, RES 10
 Pair Up Bonuses: MAG +3, RES +3
 Miscellany: Can use Nosferatu
Summary:
   Dark Mages are - and have traditionally been - the stronger, slower, and
   tankier version of the vanilla Mages (or, in FE Fates' case, Diviners).
   Though Dark Mages have good SPD, high MAG, and better defenses than the
   Hoshidan Diviners, they are slower, less accurate, and less lucky. They
   do have some STR, however, allowing them to hybridize into a Dark Knight
   or Dark Falcon more easily than a Diviner, and are - along with their
   promotion, the Sorcerer - the only class that can use the HP-absorbing
   Nosferatu tome, which can - with their higher defenses - allow them to do
   a bit of off-tanking if necessary.

Sorcerer
 Promotes from: Dark Mage
 Base Stats: HP 17, STR 0, MAG 9, SKL 4, SPD 6, LUC 1, DEF 5, RES 8
 Max Stats: HP 50, STR 25, MAG 35, SKL 26, SPD 29, LUC 26, DEF 29, RES 33
 Movement: 6
 Skills:
   Vengeance (Lv 5)
      SKL x1.5% chance to add ((User's Max HP - User's current HP)/ 2) damage
      to the user's attack.
   Bowbreaker (Lv 15)
      HIT and AVO +50 when the enemy is equipped with a Bow.
 Weapons: Tome S
 Stat Growths: HP 0, STR 0, MAG 25, SKL 0, SPD 10, LUC 0, DEF 5, RES 15
 Pair Up Bonuses: MAG +5, RES +3
 Miscellany: HIT +5, CRIT +10, CRIT EVA +5, can use Nosferatu
Summary:
   The Sorcerer is dedicated to magical might, with improved HIT and CRIT and
   the highest MAG growth in the game (not counting the Witch). Their
   Bowbreaker skill is a massive relief to get around the danger of enemy
   Archers, and Vengeance can be quite a potent tool if you're good at
   managing your units' HP.

Dark Knight
 Promotes from: Dark Mage
 Base Stats: HP 19, STR 8, MAG 6, SKL 6, SPD 5, LUC 3, DEF 8, RES 6
 Max Stats: HP 55, STR 32, MAG 31, SKL 28, SPD 27, LUC 31, DEF 34, RES 30
 Movement: 8
 Skills:
   Seal Magic (Lv 5)
      After battle, enemy's MAG -6 until the next Turn.
   Lifetaker (Lv 15)
      When user triggers battle and defeats the enemy, recover 50% max HP.
 Weapons: Sword B, Tome A
 Stat Growths: HP 15, STR 20, MAG 10, SKL 5, SPD 5, LUC 5, DEF 15, RES 5
 Pair Up Bonuses: MAG +3, DEF +3, MOVE +1
 Miscellany: N/A
Summary:
   A hybrid physical and magical fighter on a horse, Dark Knights are most
   often remembered for their Lifetaker skill, which can give many classes -
   both magical and non-magical - some much-needed HP recovery without relying
   on the random activation of Sol. Dark Knights are quite worthy even aside
   from Lifetaker, however, having solid offense and defense to go with their
   versatile weapon options.

Troubadour
 Promotes to: Strategist, Butler (male)/ Maid (female)
 Base Stats: HP 15, STR 0, MAG 3, SKL 7, SPD 5, LUC 4, DEF 1, RES 4
 Max Stats: HP 35, STR 16, MAG 19, SKL 24, SPD 20, LUC 23, DEF 16, RES 21
 Movement: 7
 Skills:
   Resistance +2 (Lv 1)
      Strength stat of user +2.
   Gentilhomme (Lv 10) (male Troubadour only)
      Female allies within two tiles have damage taken -2 during battle.
   Demoiselle (Lv 10) (female Troubadour only)
      Male allies within two tiles have damage taken -2 during battle.
 Weapons: Staff B
 Stat Growths: HP 0, STR 0, MAG 10, SKL 20, SPD 10, LUC 15, DEF 0, RES 15
 Pair Up Bonuses: MAG +2, LUC +2, RES +2
 Miscellany: CRIT EVA +10
Summary:
   The basic Nohr healer, Troubadours are similar to Hoshidan Monks and Shrine
   Maidens other than the fact that they get a horse, making them much more
   mobile. To balance this out, Troubadours have lower MAG than Monks and
   Shrine Maidens, making them slightly less effective at their job when they
   get there.

Strategist
 Promotes from: Troubadour
 Base Stats: HP 16, STR 0, MAG 7, SKL 6, SPD 7, LUC 5, DEF 2, RES 7
 Max Stats: HP 45, STR 25, MAG 33, SKL 28, SPD 31, LUC 33, DEF 25, RES 32
 Movement: 8
 Skills:
   Rally Resistance (Lv 5)
      Rally command grants DEF +4 to allies within two squares.
   Inspiration (Lv 15)
      Allies within two tiles have DMG +2 and damage taken -2 during battle.
 Weapons: Tome B, Staff A
 Stat Growths: HP 0, STR 0, MAG 15, SKL 5, SPD 10, LUC 20, DEF 0, RES 15
 Pair Up Bonuses: MAG +2, LUC +2, RES +2, MOVE +1
 Miscellany: N/A
Summary:
   The gender-neutral equivalent of the Valkyrie from earlier Fire Emblem
   games, the Strategist focuses primarily on staffwork and buffs to be of
   service to their team, but can also channel their MAG into tomes for the
   occasional foray into combat. Be cautious with them, however, as they are
   extremely fragile.

Butler (male)/ Maid (female)
 Promotes from: Troubadour
 Base Stats: HP 18, STR 4, MAG 5, SKL 9, SPD 8, LUC 4, DEF 5, RES 4
 Max Stats: HP 50, STR 28, MAG 31, SKL 33, SPD 33, LUC 32, DEF 29, RES 29
 Movement: 6
 Skills:
   Live to Serve (Lv 5)
      When healing an ally, the user recovers the same amount of HP.
   Tomebreaker (Lv 15)
      HIT and AVO +50 when the enemy is equipped with a Tome.
 Weapons: Kunai B, Staff S
 Stat Growths: HP 0, STR 10, MAG 10, SKL 15, SPD 15, LUC 10, DEF 5, RES 10
 Pair Up Bonuses: MAG +2, SPD +3, LUC +3
 Miscellany: N/A
Summary:
   Combining the Troubadour's staffs with the debuffs of kunai creates a
   unit focused on team survival via debuffs rather than the buffs of the
   Strategist. The Butler or Maid is quick, mobile, and - interestingly - the
   only class able to reach S-Rank staffs and use the unique revival staff,
   Bifrost.

Wolfskin
 Promotes to: Wolfssegner
 Base Stats: HP 19, STR 8, MAG 0, SKL 4, SPD 6, LUC 0, DEF 4, RES 0
 Max Stats: HP 45, STR 24, MAG 15, SKL 18, SPD 22, LUC 17, DEF 21, RES 15
 Movement: 5
 Skills:
   Odd Shaped (Lv 1)
      During odd-numbered turns, DMG +4.
   Beastbane (Lv 10)
      Kitsune and Wolfskin attacks become super-effective against Beasts.
 Weapons: Beaststone B
 Stat Growths: HP 20, STR 20, MAG 0, SKL 5, SPD 15, LUC 5, DEF 10, RES 0
 Pair Up Bonuses: STR +3, SPD +3
 Miscellany: N/A
Summary:
   Nohr's counterpart to Hoshido's Kitsune, Wolfskins are fast, strong, and
   very tanky, but suffer from two big blind spots: SKL and RES. All that
   damage doesn't count for much if your Wolfskin can't land a hit to inflict
   it! If you can work with their weaknesses, a Wolfskin can serve a central
   role in your army, but it will take some consideration to work.

Wolfssegner
 Promotes from: Wolfskin
 Base Stats: HP 22, STR 11, MAG 0, SKL 6, SPD 7, LUC 1, DEF 7, RES 1
 Max Stats: HP 65, STR 36, MAG 25, SKL 29, SPD 31, LUC 26, DEF 32, RES 26
 Movement: 6
 Skills:
   Better Odds (Lv 5)
      User recovers 40% max HP at the start of odd-numbered turns.
   Grisly Wound (Lv 15)
      The enemy's HP is reduced by 20% after battle.
 Weapons: Beaststone S
 Stat Growths: HP 20, STR 20, MAG 0, SKL 5, SPD 15, LUC 5, DEF 10, RES 0
 Pair Up Bonuses: STR +4, SPD +4
 Miscellany: HIT +10, CRIT +5, CRIT EVA +10
Summary:
   As the Nine-Tails is a Kitsune but better, the Wolfssegner is a better
   Wolfskin. The stat growths are identical and so are the flaws - SKL and
   RES - but improved caps and the very useful skills Better Odds and Grisly
   Wound make the reward for working around those weaknesses even more
   enticing.



*************************************
5.4   DLC & Amiibo Classes [DLC-LINK]
*************************************

Ballistician
 Obtained: DLC
 Base Stats: HP 18, STR 10, MAG 0, SKL 7, SPD 2, LUC 4, DEF 3, RES 1
 Max Stats: HP 50, STR 39, MAG 25, SKL 31, SPD 25, LUC 32, DEF 27, RES 26
 Movement: 4
 Skills:
   Survey (Lv 1)
      When using the "Turret" command, Turret HIT +10.
   Opportunity Shot (Lv 10)
      When user is a Ballistician, SKL% chance to attack an enemy within range
      at the start of the user's turn.
   Rifled Barrel (Lv 25)
      When using the "Turret" command, Turret range +1; inner/outer range -1.
   Surefooted (Lv 35)
      When user is a Ballistician, Movement +1 and all traversable terrain
      costs 1 movement point to cross.
 Weapons: Bow B
 Stat Growths: HP 5, STR 25, MAG 0, SKL 15, SPD 0, LUC 10, DEF 5, RES 5
 Pair Up Bonuses: STR +3, SKL +1, LUC +2, DEF +1, RES +1
 Miscellany: N/A

Witch
 Obtained: DLC
 Base Stats: HP 17, STR 0, MAG 10, SKL 5, SPD 9, LUC 3, DEF 4, RES 5
 Max Stats: HP 50, STR 25, MAG 36, SKL 27, SPD 34, LUC 28, DEF 26, RES 29
 Movement: 6
 Skills:
   Shadowgift (Lv 1)
      User can equip Dark Mage-exclusive tomes, i.e. Nosferatu.
   Witch's Brew (Lv 10)
      LUC% chance of obtaining a Potion item after moving up to the 7th turn.
   Warp (Lv 25)
      Command; instantly move adjacent to an ally and perform another action.
   Toxic Brew (Lv 35)
      When user triggers battle, SKL x 1.5% chance to reduce enemy's Movement
      to 0 and AVO by 20 after the battle (until the next turn).
 Weapons: Tome S
 Stat Growths: HP 5, STR 0, MAG 25, SKL 5, SPD 20, LUC 5, DEF 0, RES 10
 Pair Up Bonuses: MAG +5, SPD +3
 Miscellany: CRIT +10, AVO +10

Lodestar
 Obtained: Marth Amiibo
 Base Stats: HP 19, STR 7, MAG 0, SKL 10, SPD 9, LUC 7, DEF 7, RES 2
 Max Stats: HP 60, STR 29, MAG 26, SKL 35, SPD 33, LUC 40, DEF 30, RES 29
 Movement: 6
 Skills:
   Gentle Blade (Lv 1)
      User's SPD +3, DEF -1.
   Charm (Lv 10)
      Allies within 2 tiles have DMG +2 during battle.
   Dual Guardsman (Lv 25)
      When user is the support unit in Guard Stance, Shield Gauge Gain +1.
   Speedtaker (Lv 35)
      When user defeats the enemy, SPD +2 for the rest of the battle. Stacks
      up to 10.
 Weapons: Sword S
 Stat Growths: HP 15, STR 10, MAG 0, SKL 20, SPD 10, LUC 25, DEF 5, RES 5
 Pair Up Bonuses: STR +2, SPD +3, LUC +3
 Miscellany: HIT +10, CRIT +5, AVO +10

Vanguard
 Obtained: Ike Amiibo
 Base Stats: HP 21, STR 10, MAG 0, SKL 6, SPD 7, LUC 3, DEF 9, RES 1
 Max Stats: HP 65, STR 36, MAG 25, SKL 29, SPD 30, LUC 30, DEF 32, RES 27
 Movement: 6
 Skills:
   Heavy Blade (Lv 1)
      User's STR +3, SPD -1.
   Veteran Intuition (Lv 10)
      CRIT EVA +15 during battles.
   Aether (Lv 25)
      SKL x 0.5% chance of triggering a Sol hit and then a Luna hit.
   Strengthtaker (Lv 35)
      When user defeats the enemy, STR +2 for the rest of the battle. Stacks
      up to 10.
 Weapons: Sword A, Axe B
 Stat Growths: HP 20, STR 20, MAG 0, SKL 5, SPD 5, LUC 10, DEF 15, RES 0
 Pair Up Bonuses: STR +5, DEF +3
 Miscellany: N/A

Great Lord
 Obtained: Lucina Amiibo
 Base Stats: HP 18, STR 8, MAG 1, SKL 8, SPD 9, LUC 5, DEF 7, RES 3
 Max Stats: HP 60, STR 30, MAG 25, SKL 32, SPD 34, LUC 35, DEF 29, RES 31
 Movement: 6
 Skills:
   Dual Striker (Lv 1)
      When user is the support unit in Attack Stance, Dual Strike DMG +3.
   Charm (Lv 10)
      Allies within 2 tiles have DMG +2 during battle.
   Aether (Lv 25)
      SKL x 0.5% chance of triggering a Sol hit and then a Luna hit.
   Awakening (Lv 35)
      When user's HP is under half, HIT/ AVO/ CRIT/ CRIT EVA +30.
 Weapons: Sword A, Spear B
 Stat Growths: HP 15, STR 15, MAG 0, SKL 10, SPD 10, LUC 15, DEF 10, RES 5
 Pair Up Bonuses: SPD +4, LUC +4
 Miscellany: N/A

Grandmaster
 Obtained: Robin Amiibo
 Base Stats: HP 18, STR 7, MAG 6, SKL 8, SPD 7, LUC 2, DEF 6, RES 8
 Max Stats: HP 55, STR 31, MAG 33, SKL 33, SPD 29, LUC 26, DEF 28, RES 33
 Movement: 6
 Skills:
   Tactical Guide (Lv 1)
      When user is the support unit in Guard Stance, lead unit gets HIT +10.
   Solidarity (Lv 10)
      Adjacent allies receive AVO +10 and CRIT EVA +10.
   Ignis (Lv 25)
      SKL% chance of adding half the user's STR (if the user has a magical
      weapon) or MAG (if the user has a physical weapon) as damage.
   Rally Spectrum (Lv 35)
      Rally command grants All Stats +2 to allies within two squares.
 Weapons: Sword B, Tome A
 Stat Growths: HP 10, STR 15, MAG 15, SKL 15, SPD 5, LUC 0, DEF 5, RES 15
 Pair Up Bonuses: STR +2, MAG +2, SKL +2, SPD +2
 Miscellany: N/A





******************************************************************************
6.0   Characters [CHARA-LINK]
******************************************************************************

*************************************************
6.1   Character Analysis Formatting [FORMAT-LINK]
*************************************************

 Name: Name of character (JP: Japanese name if different)
 Child/ Parent: Name of the character's child or parent if applicable
 Recruitment: When the unit can be recruited (Recruitment conditions, if any)
 Default Class: Class the character joins as
 Class Set: Default class trees (Promotions)
 Personal Skill: 
   Personal skill's effect. Personal skills cannot be removed or changed.
Supports: *
 S Supports:
   List of all characters this unit can marry.
 A Supports:
   List of all characters this unit can reach an A or A+ Support with. An A+
   support will be written in ALL CAPS.
* Note that building supports comes in two speeds: "Regular" and "Fast." A
  "Fast" support will be marked with the addendum ^^^ in front of the name
  of the character in the support list.
Stats:
 Base Stats:
   The base stats of the character when they join your army.
 Base Growths:
   The base chance that each of this unit's stats will increase on level-up.
 Growths by Mother/ Father: (Children only)
   Lists what the child's growths will be with each possible mother.
 Notable Mothers/ Fathers: (Children only) Notably good parents for this unit.
Stat Analysis:
 Quick rundown of the character's bases, growths, and usual battle role.
Class Analysis:
 Quick rundown of how well the character does in each of their innate classes.
Reclass Analysis:
 Quick rundown of how well the character does in classes they can access via
 Partner or Friendship Seals.
Mother/ Father Analysis: (Children only)
 Quick rundown of why you may want to use specific mothers for this unit.
SAMPLE BUILDS:
 Two samples of how to build this character. For those who aren't looking for
 theorycrafting, but just a simple blueprint for how to build a character,
 this is where you'll want to look. These are not the best ways necessarily,
 but they're simple and effective. (Note that Corrin and Kana do not have this
 section, due to the excess of variables in regards to their creation.)





********************************************
6.2   Multiple-Path Characters [MPACHR-LINK]
********************************************

6.2.01   Corrin [CORR-LINK]
***************************
Corrin's gender is determined by the player at the start of the game.
 Name: Corrin (JP: Kamui)
 Child: Kana
 Recruitment: Start of game
 Default Class: Dark Prince/ Dark Princess
 Class Set: Dark Prince/ Dark Princess (Hoshido Noble/ Nohr Noble)
            Class of your choice
 Personal Skill: Supportive
   When Corrin is supporting a unit s/he has a C Support or higher with, the
   lead unit has HIT +10, DMG +2, and damage taken -2.
Supports:
 -Corrin can S-Rank any unit of opposite gender and A-Rank any unit of the same
  gender. The sole exceptions are Rhajat and Niles, whom can be S-Ranked as
  either gender, and Corrin's child(ren), whom can only be A-Ranked regardless
  of gender.
 -Corrin can Friendship Seal with any unit s/he has an A-Rank support with. No
  unit can Friendship Seal with Corrin, however.
 -Corrin has "Fast Supports" with Felicia, Jakob, Azura, and all the royals.
Stats:
 Base Stats (before Boon and Bane are applied):
   Level 1, HP 19, STR 7, MAG 4, SKL 7, SPD 6, LUC 5, DEF 6, RES 2
 Base Growths (before Boon and Bane are applied):
   HP 45, STR 45, MAG 30, SKL 40, SPD 45, LUC 45, DEF 35, RES 25
 Boons:
   Robust (HP Up) Growths: HP +15%, DEF +5%, RES +5%
   Strong (STR Up) Growths: STR +15%, SKL +5%, DEF +5%
   Clever (MAG Up) Growths: MAG +20%, SPD +5%, RES +5%
   Deft (SKL Up) Growths: STR +5%, SKL +25%, DEF +5%
   Quick (SPD Up) Growths: SKL +5%, SPD +15%, LUC +5%
   Lucky (LUC Up) Growths: STR +5%, MAG +5%, LUC +25%
   Sturdy (DEF Up) Growths: LUC +5%, DEF +10%, RES +5%
   Calm (RES Up) Growths: MAG +5%, SPD +5%, RES +10%
 Banes:
   Sickly (HP Down) Growths: HP -10%, DEF -5%, RES -5%
   Weak (STR Down) Growths: STR -10%, SKL -5%, DEF -5%
   Dull (MAG Down) Growths: MAG -15%, SPD -5%, RES -5%
   Clumsy (SKL Down) Growths: STR -5%, SKL -20%, DEF -5%
   Slow (SPD Down) Growths: SKL -5%, SPD -10%, LUC -5%
   Unlucky (LUC Down) Growths: STR -5%, MAG -5%, LUC -20%
   Fragile (DEF Down) Growths: LUC -5%, DEF -10%, RES -5%
   Excitable (RES Down) Growths: MAG -5%, SPD -5%, RES -10%
Stat Analysis:
 Since Corrin can have stats arranged any which way you please, I can't tell
 you much about what your stats in your game will look like. I can, however,
 tell you some popular Boon/ Bane combinations!
   Popular Boons: Strength, Magic, Speed
   Popular Banes: Luck, Defense, Resistance
   Popular Combinations: 
      +STR, -LUC
      +MAG, -STR
      +SPD, -DEF
Class Analysis:
 Like stats, Corrin picks a secondary class to go along with Dark Prince/ss,
 so I can't analyze it so much as I can present some general-purpose options.
 A good place to start if you're undecided is: look at the opposite side from
 the side you are choosing (i.e. if you are siding with Hoshido, look at the
 Nohr classes) and pick your favorite class from that list, as the classes of
 the side you don't pick will not be common in your playthrough. If you're a
 bit more familiar with the game, you might consider picking a class that you
 specifically want to give to the person you plan to marry (i.e. you choose
 Diviner so you can give Tomefaire to Odin) or has a specific purpose to the
 path you're selecting (i.e. you choose Oni Savage on Nohr so you can get the
 Salvage Blow skill to help with your limited money on that path). Some good,
 simple choices are:
   Samurai (Swordmaster's Astra, an outstanding offensive skill)
   Diviner or Shrine Maiden (Onmyoji's Tomefaire, so your tomes are stronger)
   Knight (General's Wary Fighter, so you can't be doubled)



6.2.02   Kana [KANA-LINK]
*************************
Kana's gender will be the opposite of the gender chosen for Corrin.
 Name: Kana
 Parent: Corrin
 Recruitment: Paralogue 2x (End of chapter)
 Default Class: Dark Prince/ Dark Princess
 Class Set: Dark Prince/ Dark Princess (Hoshido Noble/ Nohr Noble)
            Class you selected for your Avatar
 Personal Skill: Draconic Heir
   When Kana is equipped with a Dragonstone, s/he recovers 15% HP at the
   start of the turn.
Supports:
 Kana can S-Rank any second-generation unit of opposite gender.
 Kana can also A-Rank his/her parents and siblings.
 M!Kana can A+ Percy and Siegbert (Nohr) and Shiro (Hoshido).
 F!Kana can A+ Midori (both) Mitama and Selkie (Hoshido) and Velouria (Nohr).
Stats:
 Base Stats:
   HP 7, STR 3, MAG 6, SKL 8, SPD 8, LUC 9, DEF 5, RES 5
 Base Growths:
   HP 30, STR 35, MAG 30, SKL 40, SPD 45, LUC 45, DEF 25, RES 25
Stat Analysis:
 As with Corrin, Kana's stats will be so variable across various playthroughs
 that there isn't much to say here. Just keep in mind that Kana's stats will
 be affected by both your Corrin's stats and your spouse's stats. It's up to
 you whether that means overlapping the two in order to create the most
 specialized Kana possible (i.e. +MAG asset, marrying Nyx) or collaborating
 the two to create a more well-rounded Kana (i.e. +DEF asset, marrying Hana).
Class Analysis:
 See Corrin's class analysis for why trying to analyze Kana's classes is a
 difficult proposition. However, keep this addendum in mind: Kana has a
 specific reason to stay in the Dark Prince/ss line because of the Draconic
 Heir passive. This also means that Kana has a specific reason to equip a
 Dragonstone, which is a magic weapon. This means that Kana is SLIGHTLY more
 inclined to be magical than physical. Don't take this to mean you have to
 make a +MAG Corrin and marry Orochi, however. Since Kana's passive is wasted
 at full HP anyway, a ranged, support-focused, or evade-tanking Kana (i.e.
 Sniper, Falcon Knight, Samurai) wouldn't get much use out of the regen
 anyway and therefore has no reason not to go a physical route instead.



6.2.03   Gunter [GUNT-LINK]
***************************
 Name: Gunter
 Recruitment: Chapter 2 (All paths) *
 Default Class: Great Knight
 Class Set: Cavalier (Paladin, Great Knight)
            Mercenary (Hero, Bow Knight)
            Wyvern Rider (Wyvern Lord, Malig Knight)
 Personal Skill: Forceful Partner
   If Corrin is the lead unit, Corrin's DMG +3 and HIT +15.
Supports:
 S Supports:
   Hoshido: N/A
   Nohr: N/A
   Both: ^^^F!Corrin
 A Supports:
   Hoshido: N/A
   Nohr: N/A
   Both: ^^^M!Corrin, ^^^JAKOB
Stats:
 Base Stats:
   Level 3, HP 24, STR 10, MAG 0, SKL 15, SPD 8, LUC 9, DEF 10, RES 4
 Base Growths:
   HP 15, STR 5, MAG 0, SKL 5, SPD 0, LUC 15, DEF 5, RES 5
 Maximum Stat Modifiers:
   STR +2, MAG 0, SKL +1, SPD -2, LUC 0, DEF +2, RES -2
Stat Analysis: 
 Wow... it has been a while since Fire Emblem added a real, genuine Jeigan to
 its annals of history. Gunter's growths are absolutely atrocious, so though
 he may start off strong, man does he fall off hard.
Class Analysis:
 If you're dead set on using Gunter, either level as Great Knight and hope for
 enough DEF to survive being doubled by everything in the world, or level as
 Hero and hope for enough SPD to stop being doubled by everything in the world.
 Paladin, Bow Knight, and Malig Knight have growths that are too even; Gunter
 needs focused improvement over diffuse touch-ups, unless you really feel like
 gambling. Wyvern Lord may work, but Gunter will really feel the HP growth hit
 compared to Great Knight and the SPD growth hit compared to Hero. (It is,
 however, a fine class to change Gunter to once he's done leveling. Having
 more fliers is always nice.)
Reclass Analysis:
 If Gunter Buddies Jakob, he can Friendship Seal to Butler, giving him staff-
 and kunai-utility. Kunai debuffs and staffs like Freeze, Weakness, or Entrap
 do not care about stats, so keeping Butler!Gunter in the back with such
 utility options is a pretty good use of him. Add skills like Inspiration and
 Malig Knight's Savage Blow and he can actually be quite effective like this.
SAMPLE BUILDS:
 Class: Butler                            Class: Butler
 A+ Jakob                                 A+ Jakob
 Skills: Shelter (Great Knight)           Skills: Rally Defense (Wyvern Lord)
         Luna (Great Knight)                      Gentilhomme (Butler)
         Gentilhomme (Butler)                     Live to Serve (Butler)
         Live to Serve (Butler)                   Rally Resistance (Strategist)
         Tomebreaker (Butler)                     Inspiration (Strategist)
 Process: Friend Seal to Butler.          Process: Heart Seal to Wyvern Lord.
                                             Level to 5. Friend Seal to Butler.
                                             Level to 13. Seal to Strategist.
                                             Level to 15. Seal back to Butler.
*** SPOILERS ***
 Gunter will leave the army in Chapter 3. He returns in Chapter 15 of the Nohr
 route and Chapter 7 of the Revelation route. He does not return in the
 Hoshido route.



6.2.04   Felicia [FELI-LINK]
****************************
 Name: Felicia
 Recruitment: Chapter 2 (M!Corrin) Chapter 16 (F!Corrin) (Hoshido/ Nohr)
              Chapter 2 (M!Corrin) Chapter 15 (F!Corrin) (Revelation)
 Default Class: Maid
 Class Set: Troubadour (Strategist, Maid)
            Mercenary (Hero, Bow Knight)
 Personal Skill: Devoted Partner
   If Corrin is the lead Unit, Corrin's DMG +2 and damage taken -2.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Takumi
   Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
   Both: ^^^M!Corrin, ^^^Jakob, Kaze, Silas
 A Supports:
   Hoshido: HANA
   Nohr: PERI, ^^^FLORA
   Both: ^^^F!Corrin
Stats:
 Base Stats:
   Level 1, HP 19, STR 5, MAG 9, SKL 10, SPD 10, LUC 12, DEF 5, RES 9
 Base Growths:
   HP 40, STR 10, MAG 35, SKL 30, SPD 40, LUC 55, DEF 15, RES 35
 Maximum Stat Modifiers:
   STR -2, MAG +2, SKL 0, SPD +1, LUC 0, DEF -1, RES +1
Stat Analysis:
 Felicia has great LUC and decent HP, MAG, SPD, and RES. Her SKL growth is
 mediocre but her base is high, and her STR and DEF are very poor. She is
 primarily a healing and support unit, but she can output some respectable
 damage if she can get her hands on a magical weapon.
Class Analysis:
 Felicia's STR and DEF are atrocious, so going Hero or Bow Knight for a reason
 other than skills or Pair Up bonuses is generally unwise. Although it is her
 default class, Felicia doesn't make the best Maid either, as she has no STR
 to be using kunai with; she can manage with the Flame Shuriken or Felicia's
 Plate, which use MAG instead of STR, but she's really better suited to the
 tomes of a Strategist instead. However, Felicia is most valuable as a healer
 rather than a combat unit anyway, and Maid is more durable than Strategist
 due to higher HP, SPD, and DEF. As such, if using Felicia as a pure healer,
 stay Maid. If you want her to be do much fighting, though, you'll probably
 prefer Strategist.
Reclass Analysis:
 Felicia can obtain Samurai from Hana, Cavalier from Peri, or Dark Mage from
 Flora via Friendship Seals. Samurai is like Mercenary in that Felicia doesn't
 want to be one longterm, but the skills can be useful: Duelist's Blow and
 Vantage suit her well. Cavalier sounds better on paper than it is in practice.
 Getting Luna or Aegis on Felicia sounds great, but with her iffy SKL, these
 SKL-based procs may not activate too often (a problem we will encounter many
 more times in the future). Flora's Dark Mage has support auras - Heartseeker
 and Malefic Aura - that work well with Strategist's buffs, and Bowbreaker will
 turn the tables on enemy archers. But the class Felicia wants most is Onmyoji:
 it corrects her shaky SKL, uses tomes, and keeps staffs (though she won't be
 able to hit A-Rank staffs and use Fortify, so be careful there). She can't
 get Onmyoji via Friendship Seal, but if you're going to marry her to Azama,
 Kaden, or Hayato, it's a great class for her to Partner Seal to.
SAMPLE BUILDS:
 Class: Strategist                        Class: Onmyoji
 No supports needed                       S-Rank Azama, A+ Hana
 Skills: Demoiselle (Maid)                Skills: Demoiselle (Maid)
         Live to Serve (Maid)                     Tomebreaker (Maid)
         Tomebreaker (Maid)                       Duelist's Blow (Swordmaster)
         Rally Resistance (Strategist)            Vantage (Swordmaster)
         Inspiration (Strategist)                 Tomefaire (Onmyoji)
 Process: Level as Maid until 15.          Process: Level as Maid until 15.
   Heart Seal to Strategist.                 Friend Seal to Swordmaster. Level
                                             to 17. Partner Seal to Onmyoji.



6.2.05   Jakob [JAKO-LINK]
***************************
 Name: Jakob (JP: Joker)
 Child: Dwyer
 Recruitment: Chapter 2 (F!Corrin) Chapter 16 (M!Corrin) (Hoshido/ Nohr)
              Chapter 2 (F!Corrin) Chapter 15 (M!Corrin) (Revelation)
 Default Class: Butler
 Class Set: Troubadour (Strategist, Butler)
            Cavalier (Paladin, Great Knight)
 Personal Skill: Evasive Partner
   If Corrin is the lead unit, Corrin's AVO +15 and damage taken -3.
Supports:
 S Supports:
   Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
   Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
   Both: ^^^F!Corrin, Azura, ^^^Felicia, Mozu
 A Supports:
   Hoshido: TAKUMI
   Nohr: N/A
   Both: ^^^M!Corrin, ^^^GUNTER, SILAS
Stats:
 Base Stats:
   Level 1, HP 21, STR 8, MAG 6, SKL 12, SPD 9, LUC 10, DEF 7, RES 6
 Base Growths:
   HP 50, STR 30, MAG 15, SKL 40, SPD 35, LUC 45, DEF 25, RES 25
 Maximum Stat Modifiers:
   STR +2, MAG -2, SKL +2, SPD 0, LUC -1, DEF 0, RES -1
 Notable Wives: Orochi, Rinkah, Beruka, Camilla, Azura
Stat Analysis:
 Jakob has solid HP, SKL, and LUC. His STR, SPD, and RES are not great, but
 are generally good enough. His MAG and DEF are mediocre, but not awful. He's
 quite versatile; though he starts as a ranged support unit, he does not have
 to stay that way.
Class Analysis:
 Jakob favors physical classes as compared to Felicia's inclination toward
 magical ones. He can do quite well as a Butler, but the class may also stilt
 his STR and DEF growth; meanwhile, in his other class tree of Cavalier, Great
 Knight is good on STR and DEF, but might hurt his SPD and RES. Paladin is a
 nice middle ground between the two, which may end up being the best of both
 worlds or may result in screwage on both fronts, making it a bit of a gamble.
 On Hoshido, where you have a shortage of tanky units, going Paladin or Great
 Knight is probably the better bet; on Nohr, where you have a shortage of staff
 users, you should likely stick with Butler.
Reclass Analysis:
 Jakob can get Archer from Takumi, but nothing else, as he already has Cavalier
 as his secondary class and therefore can't get it from Gunter or Silas (if it
 was his primary class, he would get their secondary classes instead, but as
 it is his secondary class, he does not). Jakob is useful enough at base that
 he doesn't need a Friendship Seal to be good, but he likes Archer's stats and
 skills a lot when he can get them; Quick Draw is an excellent supplement to
 his damage, and Kinshi Knight's Amaterasu is a perfect addition to his role
 as a support character.
SAMPLE BUILDS:
 Class: Butler                            Class: Great Knight
 S-Rank Mozu or A+ Takumi                 No supports needed
 Skills: Gentilhomme (Butler)             Skills: Resistance +2 (Butler)
         Live to Serve (Butler)                   Gentilhomme (Butler)
         Tomebreaker (Butler)                     Luna (Great Knight)
         Quick Draw (Kinshi Knight)               Armored Blow (Great Knight)
         Amaterasu (Kinshi Knight)                Aegis (Paladin)
 Process: Level as Butler until 11.       Process: Heart Seal to Great Knight.
   Seal to Kinshi Knight until 15.           Level to 13. Heart Seal to
   Heart Seal back to Butler.                Paladin. Level to 15. Heart Seal
                                             back to Great Knight.



6.2.06   Dwyer [DWYE-LINK]
**************************
 Name: Dwyer (JP: Dia)
 Parent: Jakob
 Recruitment: Paralogue 4x (Talk with Jakob)
 Default Class: Troubadour
 Class Set: Troubadour (Strategist, Butler)
            Cavalier (Paladin, Great Knight)
 Personal Skill: Born Steward
   When fighting in My Castle, HIT/AVO +20, DMG +2, damage taken -2.
Supports:
 S Supports:
   Hoshido: Caeldori, Mitama, Rhajat, Selkie
   Nohr: Nina, Ophelia, Soleil, Velouria
   Both: F!Corrin, F!Kana, Sophie, Midori
 A Supports:
   Hoshido: ASUGI, KIRAGI
   Nohr: PERCY
   Both: M!Corrin, parents, siblings
Stats:
 Base Stats: 
   HP 8, STR 7, MAG 7, SKL 2, SPD 6, LUC 4, DEF 6, RES 7
 Base Growths: 
   HP 45, STR 45, MAG 30, SKL 20, SPD 30, LUC 30, DEF 30, RES 35
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 30, STR 50, MAG 20, SKL 33, SPD 43, LUC 28, DEF 25, RES 33
   Hinoka:    HP 45, STR 45, MAG 23, SKL 30, SPD 38, LUC 35, DEF 33, RES 38
   Kagero:    HP 38, STR 55, MAG 15, SKL 20, SPD 40, LUC 30, DEF 28, RES 38
   Oboro:     HP 38, STR 43, MAG 25, SKL 30, SPD 35, LUC 35, DEF 35, RES 33
   Orochi:    HP 40, STR 25, MAG 48, SKL 35, SPD 23, LUC 33, DEF 28, RES 40
   Rinkah:    HP 33, STR 35, MAG 23, SKL 35, SPD 38, LUC 33, DEF 38, RES 28
   Sakura:    HP 45, STR 38, MAG 40, SKL 30, SPD 35, LUC 43, DEF 30, RES 28
   Setsuna:   HP 38, STR 33, MAG 15, SKL 25, SPD 45, LUC 30, DEF 23, RES 38
 NOHR:
   Beruka:    HP 45, STR 38, MAG 20, SKL 38, SPD 30, LUC 38, DEF 35, RES 30
   Camilla:   HP 43, STR 48, MAG 28, SKL 35, SPD 43, LUC 28, DEF 33, RES 40
   Charlotte: HP 55, STR 50, MAG 15, SKL 28, SPD 40, LUC 38, DEF 25, RES 20
   Effie:     HP 40, STR 53, MAG 15, SKL 28, SPD 40, LUC 40, DEF 33, RES 33
   Elise:     HP 38, STR 25, MAG 48, SKL 23, SPD 43, LUC 50, DEF 23, RES 38
   Nyx:       HP 38, STR 25, MAG 40, SKL 28, SPD 40, LUC 25, DEF 23, RES 33
   Peri:      HP 38, STR 48, MAG 18, SKL 25, SPD 40, LUC 33, DEF 28, RES 40
   Selena:    HP 43, STR 38, MAG 18, SKL 23, SPD 38, LUC 30, DEF 38, RES 33
 BOTH: 
   Azura:     HP 35, STR 48, MAG 28, SKL 40, SPD 45, LUC 35, DEF 23, RES 35
   Felicia:   HP 43, STR 28, MAG 33, SKL 25, SPD 35, LUC 43, DEF 23, RES 35
   Mozu:      HP 38, STR 43, MAG 18, SKL 35, SPD 43, LUC 38, DEF 33, RES 33
 Notable Mothers: Orochi, Rinkah, Beruka, Camilla, Azura
Stat Analysis:
 Dwyer is a tanky hybrid-mage with high HP, STR, MAG, DEF, and RES. On the
 other hand, he has bad SPD and LUC and VERY bad SKL (a common problem for
 mages in this game,) so you'll need to do something about those critical
 stats if you want him to participate in combat.
Class Analysis:
 Dwyer makes an outstanding Butler due to his strong hybrid stats and the way
 Butler will pull up his SKL, SPD, and LUC. Paladin and Great Knight are tanky
 choices he can consider, but they don't provide the stats he needs the way
 Butler does, making them less than ideal. And Strategist is only acceptable
 for him if he has a mother like Camilla who passes down MAG and SKL, as it
 has +0% SKL growth. So nine times out of ten, Butler it is.
Reclass Analysis:
 Using a Friendship Seal, Dwyer can get Ninja from Asugi, Archer from Kiragi,
 or Wyvern Rider from Percy, depending on path. If staying Butler, Asugi is
 a clear winner, since Dwyer would love Shurikenfaire, but Kiragi and Percy
 open up new options: Kiragi's Archer gives Dwyer Sniper and Kinshi Knight,
 both classes with high SKL and SPD growth, and Percy has Wyvern Knight, which
 offers quite a lot of SKL as well. A Dwyer with a lot of MAG and SPD (i.e.
 with Nyx as a mother) can become a very good Malig Knight, too.
Mother Analysis:
 The main danger with Dwyer is ending up without enough SKL to land a hit or
 enough SPD to avoid being doubled, either of which relegate him to staffbot
 duty. Because of this, choose a mother that has high SKL and SPD to salvage
 his low bases. Azura is a great choice, passing down the Sky Knight line -
 which has plenty of skills and stats Dwyer would love - and her own sky-high
 SKL and SPD bonuses. Rinkah is a tankier option with lower offense; Beruka
 has high SKL at the cost of lower SPD; and Orochi has oodles of SKL and MAG
 and Onmyoji if you want Dwyer to become more of a pure mage type.
SAMPLE BUILDS:
 Class: Butler                            Class: Kinshi Knight
 Mother: Rinkah (Pass Death Blow)         Mother: Azura (Pass Darting Blow)
 A+ Asugi                                 No supports necessary
 Skills: Death Blow (Rinkah)              Skills: Darting Blow (Azura)
         Gentilhomme (Troubadour)                 Gentilhomme (Troubadour)
         Live to Serve (Butler)                   Camaraderie (Sky Knight)
         Shurikenfaire (Ninja Master)             Air Superiority (Kinshi K.)
         Tomebreaker (Butler)                     Amaterasu (Kinshi Knight)
 Process: Promote to Butler. Level to     Process: Heart Seal to Sky Knight.
   11. Friend Seal to Ninja Master.          Promote to Kinshi Knight.
   Level to 15. Heart Seal to Butler.



6.2.07   Kaze [KAZE-LINK]
***************************
 Name: Kaze (JP: Suzukaze)
 Child: Midori
 Recruitment: Chapter 6* (Hoshido)
              Chapter 11 (Nohr)
              Chapter 8 (Revelation)
 Default Class: Ninja
 Class Set: Ninja (Master Ninja, Mechanist)
            Samurai (Swordmaster, Master of Arms)
 Personal Skill: Miraculous Save
   If Kaze is the support unit, the lead unit has a LUC% chance of surviving
   a lethal hit with 1 HP.
Supports:
 S Supports:
   Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
   Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: ^^^SAIZO
   Nohr: XANDER
   Both: M!Corrin, SILAS
Stats:
 Base Stats:
   Level 3, HP 19, STR 7, MAG 0, SKL 9, SPD 12, LUC 4, DEF 5, RES 10
 Base Growths:
   HP 55, STR 40, MAG 0, SKL 45, SPD 65, LUC 20, DEF 20, RES 35
 Maximum Stat Modifiers:
   STR -2, MAG 0, SKL +2, SPD +3, LUC -2, DEF -1, RES +1
 Notable Wives: Hana, Setsuna, Charlotte, Peri, Azura
Stat Analysis:
 Kaze has amazing stats, with solid HP, STR, SKL, and RES, and the highest SPD
 growth in the game. His DEF is a bit weak, and his LUC is decidedly weak. He
 is clearly a blazing-fast physical speedster, and very good at his job.
Class Analysis:
 Kaze is a phenomenally strong unit, with all relevant stats except LUC having
 great growths that work toward any of his options. However, since he starts
 as a Ninja, with the low STR base and growth that entails, it's possible for
 him to end up STR-screwed in the long run. You can make him a Swordmaster to
 obtain a better STR growth and cap, but then you lose a kunai user and he has
 to grind swords up from E-Rank, so you might prefer taking your chances with
 the Ninja STR roulette instead. You can split the difference and go Mechanist
 to get decent STR as well as bows and Replicate, but that may not cancel out
 his earlier Ninja levels, so it's still a bit of a risk in that regard.
Reclass Analysis:
 Kaze can obtain Cavalier from Xander or Silas, and if you really need another
 one, he's actually not bad at it. Kaze's SPD is unimpeachable, so even Great
 Knight won't hurt it, and the extra HP, STR, and DEF make him a terrifying
 sight to behold. He will not only dodge most attacks, but barely notice the
 ones that manage to make contact. His low LUC means he may need to watch out
 for crits, but a few Goddess Icons can help him out if that starts becoming a
 problem. If using DLC, Kaze is one of the best candidates for Lodestar, which
 gives him tons of SKL and LUC and lets him carry swords into or out of Ninja
 Master.
SAMPLE BUILDS:
 Class: Ninja Master                      Class: Swordmaster
 No supports necessary                    No supports necessary
 Skills: Locktouch (Ninja)                Skills: Locktouch (Ninja)
         Poison Strike (Ninja)                    Duelist's Blow (Samurai)
         Lethality (Ninja Master)                 Vantage (Samurai)
         Shurikenfaire (Ninja Master)             Astra (Swordmaster)
         Replicate (Mechanist)                    Swordfaire (Swordmaster)
 Process: Promote to Mechanist. Level     Process: Heart Seal to Samurai.
   as Mechanist until 15. Heart Seal         Promote when convenient.
   to Ninja Master.
*** SPOILERS ***
 Kaze will leave your army at the end of Hoshido Chapter 15 unless Corrin has
 an A-, A+, or S-level support with him.



6.2.08   Midori [MIDO-LINK]
***************************
 Name: Midori (JP: Midoriko)
 Parent: Kaze
 Recruitment: Paralogue 6x
 Default Class: Apothecary
 Class Set: Apothecary (Merchant, Mechanist)
            Ninja (Master Ninja, Mechanist)
 Personal Skill: Lucky Charm
   Skills with an activation rate dependent on the LUC stat have their rate
   increased by 20%. Such skills include Salvage Blow, Future Sight, Miracle,
   Profiteer, and Good Fortune.
Supports:
 S Supports:
   Hoshido: Asugi, Hisame, Kiragi, Shiro
   Nohr: Forrest, Ignatius, Percy, Siegbert
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: SELKIE
   Nohr: OPHELIA
   Both: F!Corrin, F!KANA, parents, siblings
Stats:
 Base Stats:
   HP 8, STR 6, MAG 2, SKL 10, SPD 4, LUC 10, DEF 4, RES 2
 Base Growths:
   HP 45, STR 35, MAG 5, SKL 55, SPD 35, LUC 50, DEF 30, RES 20
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 35, STR 45, MAG 8, SKL 50, SPD 45, LUC 38, DEF 25, RES 25
   Hinoka:    HP 45, STR 40, MAG 10, SKL 48, SPD 40, LUC 45, DEF 33, RES 30
   Kagero:    HP 38, STR 50, MAG 3, SKL 38, SPD 43, LUC 40, DEF 28, RES 30
   Oboro:     HP 38, STR 38, MAG 13, SKL 48, SPD 38, LUC 45, DEF 35, RES 25
   Orochi:    HP 40, STR 20, MAG 35, SKL 53, SPD 25, LUC 43, DEF 28, RES 33
   Rinkah:    HP 33, STR 30, MAG 10, SKL 53, SPD 40, LUC 43, DEF 38, RES 20
   Sakura:    HP 45, STR 33, MAG 28, SKL 48, SPD 38, LUC 53, DEF 30, RES 20
   Setsuna:   HP 38, STR 28, MAG 3, SKL 43, SPD 48, LUC 40, DEF 23, RES 30
 NOHR:
   Beruka:    HP 45, STR 33, MAG 8, SKL 55, SPD 33, LUC 48, DEF 35, RES 23
   Camilla:   HP 43, STR 43, MAG 15, SKL 53, SPD 45, LUC 38, DEF 33, RES 33
   Charlotte: HP 55, STR 45, MAG 3, SKL 45, SPD 43, LUC 48, DEF 25, RES 13
   Effie:     HP 40, STR 48, MAG 3, SKL 45, SPD 43, LUC 50, DEF 33, RES 25
   Elise:     HP 38, STR 20, MAG 35, SKL 40, SPD 45, LUC 60, DEF 23, RES 30
   Nyx:       HP 38, STR 20, MAG 28, SKL 45, SPD 43, LUC 35, DEF 23, RES 25
   Peri:      HP 38, STR 43, MAG 5, SKL 43, SPD 43, LUC 43, DEF 28, RES 33
   Selena:    HP 43, STR 33, MAG 5, SKL 40, SPD 40, LUC 40, DEF 38, RES 25
 BOTH: 
   Azura:     HP 35, STR 43, MAG 15, SKL 58, SPD 48, LUC 45, DEF 23, RES 28
   Felicia:   HP 43, STR 23, MAG 20, SKL 43, SPD 38, LUC 53, DEF 22, RES 28
   Mozu:      HP 38, STR 38, MAG 5, SKL 53, SPD 45, LUC 48, DEF 33, RES 25
 Notable Mothers: Hana, Setsuna, Charlotte, Peri, Azura
Stat Analysis:
 Midori's biggest strengths are SKL and LUC, which she excels in, and she's
 no slouch with HP, STR, or DEF either. Her SPD and RES growths are not the
 worst, but coupled with her low base stat in both areas, they're noticeable
 weak points. She most easily fits into an archer archetype with that SKL and
 LUC, but she's capable of filling other roles as long as you watch her SPD.
Class Analysis:
 Midori is privileged enough to have the potent Apothecary class tree, but also
 unfortunate enough to have a big stumbling block the Apothecary classes can't
 help her fix: SPD. Though being a Merchant results in great HP, STR, and LUC,
 it can result in crap SPD much as Ninja can result in Kaze having crap STR.
 Conversely, switching to Ninja will give Midori all the SKL, SPD, and RES she
 could ever want, but kill her HP, STR, and LUC. Striking a balance between
 the two is the secret to Midori's success... as is abusing her overpowered
 skill combination of Profiteer, Spendthrift, and Replicate to no end.
Reclass Analysis:
 Midori can't get much from Friendship Seals; she doesn't usually want to be a
 mage, yet her only options are Diviner (Selkie) or Dark Mage (Ophelia). At
 least Diviner can go Basara, where she can pick up the valuable Rend Heaven
 skill, and Dark Mage can go Sorcerer to pick up Bowbreaker, allowing Midori
 to become an anti-archer archer. Still, both options pale in comparison to the
 DLC Dread Fighter class, which gives Midori both STR AND SPD while retaining
 kunai for Ninja Master or Mechanist, which is exactly what Midori has always
 wanted. If you're going to make one person a Dread Fighter, consider Midori.
Mother Analysis:
 Fortunately for Midori, there are a lot of mothers with high SPD growths who
 will help bump up her low bases, and some of them even have some bonus STR for
 her in the bargain. Choices such as Hana and Azura are ideal; though they will
 tank her defenses, Midori is usually played as a ranged unit and her defenses
 are less important as a result. A shout-out must also go to Setsuna, who will
 pass Midori Bowfaire and all the SPD she could ever ask for.
SAMPLE BUILDS:
 Class: Merchant                          Class: Dread Fighter
 Mother: Any                              Mother: Any
 No supports necessary                    No supports necessary
 Skills: Potent Potion (Apothecary)       Skills: Shurikenfaire (Kaze)
         Quick Salve (Apothecary)                 Potent Potion (Apothecary)
         Profiteer (Merchant)                     Quick Salve (Apothecary)
         Spendthrift (Merchant)                   Iron Will (Dread Fighter)
         Replicate (Mechanist)                    Aggressor (Dread Fighter)
 Process: Promote to Merchant. Level      Process: Change to Dread Fighter.
    to 13. Heart Seal to Mechanist
    until 15. Heart Seal to Merchant.



6.2.09   Azura [AZUR-LINK]
**************************
 Name: Azura (JP: Aqua)
 Child: Shigure
 Recruitment: Chapter 6 (Hoshido)
              Chapter 9 (Nohr)
              Chapter 6 (Revelation)
 Default Class: Songstress
 Class Set: Songstress
            Sky Knight (Falcon Knight, Kinshi Knight)
 Personal Skill: Healing Descant
   Allies within 2 tiles recover 10% HP at the start of the turn.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
   Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
   Both: +M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: HINOKA, SAKURA
   Nohr: ELISE
   Both: ^^^F!Corrin
Stats:
 Base Stats:
   Level 1, HP 16, STR 5, MAG 2, SKL 8, SPD 8, LUC 6, DEF 4, RES 7
 Base Growths:
   HP 25, STR 50, MAG 25, SKL 60, SPD 60, LUC 40, DEF 15, RES 35
 Maximum Stat Modifiers:
   STR 0, MAG 0, SKL +1, SPD +3, LUC 0, DEF -3, RES 0
 Notable Husbands: Azama, Kaden, Ryoma, Keaton, Leo, Niles, Silas
Stat Analysis:
 FE Fates' Dancer, the character who can use her turn to allow another unit to
 get a second turn instead. Dancer characters are typically poor fighters in FE
 games, but one look at Azura's growths should prove this is not the case here.
 Azura has ridiculous STR, SKL, and SPD and serviceable MAG, LUC, and RES. Her
 weakness? HP and DEF. She has the life expectancy of a fruit fly.
Class Analysis:
 Azura is the only character with the unique Songstress class, which is, as
 stated, the Dancer for this game. Dancers have been a point of contention for
 players; some people swear by them, and some people consider them a waste of
 space. If you like Dancers, rest assured that Azura performs beautifully as a
 Songstress, able to equip useful buffing skills that benefit her allies even
 after she's finished singing for the turn, or to jump in and slay a tenacious
 opponent with her crazy helicopter spear skills. If you dislike Dancers, good
 news there as well: Azura also makes a great Sky Knight, able to provide life-
 giving staff utility as a Falcon Knight or put her great offense to safer use
 with the bows of the Kinshi Knight class.
Reclass Analysis:
 Azura can obtain Shrine Maiden from Sakura or Troubadour from Elise. Neither
 will increase her paper defenses, but they give her ranged weapons and staffs
 to keep her away from the melee if you're concerned about her dying. Between
 the two, Shrine Maiden is probably preferable as a final class, as Priestess
 has bows and Azura has higher STR than MAG. Troubadour, however, has better
 skills for Azura to take back to Songstress or Sky Knight, offering a host of
 buffs and the beautiful Tomebreaker, and Maid Azura has quite the talent for
 debuffing. On the marriage front, Azura can Partner Seal into some hilariously
 vicious and tanky classes by marrying people such as Silas for Great Knight,
 Hinata for Master of Arms, or Benny for General. Furthermore, if you like the
 Kitsune or Wolfskin classes, consider marrying Azura to Kaden or Keaton. This
 makes her son Shigure an extra Kitsune or Wolfskin for your army!
SAMPLE BUILDS:
 Class: Songstress                        Class: Great Knight
 No supports necessary                    S-Rank Silas or Xander
 Skills: Luck +4 (Songstress)             Skills: Luck +4 (Songstress)
         Inspiring Song (Songstress)              Luna (Great Knight)
         Voice of Peace (Songstress)              Voice of Peace (Songstress)
         Foreign Princess (Songstress)            Foreign Princess (Songstress)
         Amaterasu (Kinshi Knight)                Armored Blow (Great Knight)
 Process: Level as Songstress to 31.      Process: Level to 21. Partner Seal to
   Heart Seal to Kinshi Knight until         Great Knight until 13. Heart Seal
   15. Heart Seal back to Songstress.        back to Songstress until 35. Seal
                                             back to Great Knight.



6.2.10   Shigure [SHIG-LINK]
****************************
 Name: Shigure
 Parent: Azura
 Recruitment: Paralogue 3x
 Default Class: Sky Knight
 Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
            Troubadour (Strategist, Butler)
 Personal Skill: Perfect Pitch
   Command that causes allies within 2 tiles who have lower HP than Shigure to
   recover 10% HP. Counts as a Rally.
Supports:
 S Supports:
   Hoshido: Caeldori, Mitama, Rhajat, Selkie
   Nohr: Nina, Ophelia, Soleil, Velouria
   Both: F!Corrin, F!Kana, Sophie, Midori
 A Supports:
   Hoshido: HISAME
   Nohr: FORREST
   Both: M!Corrin, parents, siblings
Stats:
 Base Stats:
   HP 9, STR 6, MAG 1, SKL 7, SPD 7, LUC 5, DEF 8, RES 7
 Base Growths:
   HP 35, STR 45, MAG 5, SKL 45, SPD 35, LUC 25, DEF 35, RES 25
 Growths by Father:
 HOSHIDO:
   Azama:     HP 45, STR 48, MAG 13, SKL 43, SPD 40, LUC 33, DEF 38, RES 23
   Hayato:    HP 43, STR 38, MAG 23, SKL 38, SPD 40, LUC 43, DEF 38, RES 23
   Hinata:    HP 45, STR 40, MAG 3, SKL 35, SPD 25, LUC 35, DEF 40, RES 20
   Kaden:     HP 40, STR 43, MAG 8, SKL 35, SPD 40, LUC 38, DEF 35, RES 33
   Ryoma:     HP 43, STR 45, MAG 3, SKL 48, SPD 40, LUC 33, DEF 35, RES 25
   Saizo:     HP 38, STR 48, MAG 25, SKL 53, SPD 33, LUC 40, DEF 40, RES 18
   Subaki:    HP 45, STR 38, MAG 13, SKL 48, SPD 28, LUC 25, DEF 40, RES 15
   Takumi:    HP 43, STR 40, MAG 3, SKL 53, SPD 38, LUC 35, DEF 35, RES 23
 NOHR: 
   Arthur:    HP 43, STR 45, MAG 3, SKL 50, SPD 35, LUC 15, DEF 40, RES 23
   Benny:     HP 43, STR 43, MAG 3, SKL 48, SPD 23, LUC 30, DEF 45, RES 35
   Keaton:    HP 48, STR 53, MAG 3, SKL 33, SPD 35, LUC 28, DEF 43, RES 25
   Laslow:    HP 43, STR 45, MAG 3, SKL 45, SPD 33, LUC 40, DEF 35, RES 25
   Leo:       HP 40, STR 35, MAG 30, SKL 40, SPD 40, LUC 35, DEF 33, RES 35
   Niles:     HP 38, STR 40, MAG 13, SKL 43, SPD 43, LUC 28, DEF 33, RES 33
   Odin:      HP 45, STR 40, MAG 18, SKL 50, SPD 35, LUC 43, DEF 38, RES 23
   Xander:    HP 40, STR 48, MAG 5, SKL 43, SPD 35, LUC 43, DEF 38, RES 20
 BOTH: 
   Jakob:     HP 43, STR 38, MAG 10, SKL 34, SPD 35, LUC 35, DEF 30, RES 25
   Kaze:      HP 45, STR 43, MAG 3, SKL 45, SPD 50, LUC 23, DEF 28, RES 30
   Silas:     HP 38, STR 45, MAG 5, SKL 48, SPD 38, LUC 33, DEF 38, RES 25
 Notable Fathers: Azama, Kaden, Ryoma, Keaton, Leo, Niles, Silas
Stat Analysis:
 Shigure's bases are thankfully less glassy than his mother's, but he has his
 own flaws. His HP is uncertain, his MAG is quite bad, and his SPD and LUC do
 not have the growth you'd expect from Azura's son. His STR, SKL, and defenses
 are not too bad, but not too great either. This makes his role hard to define.
Class Analysis:
 Despite low base SPD growth, Shigure has outstanding SPD-heavy class options
 open to him from Falcon Knight, Kinshi Knight, and Butler, all good choices
 regardless of his father. Since he has Perfect Pitch, he doesn't necessarily
 need staffs (although they certainly don't hurt,) and Perfect Pitch works
 better from a support position behind other allies, which is also where a bow
 user should be standing, so Kinshi Knight is a particularly fitting option for
 him, though by no means the best: Shigure arguably has no best class, since he
 is so good at all of the physical-healing options available to him. (He can be
 a good Strategist as well, but only if his father helps him out; his MAG isn't
 good enough on its own.)
Reclass Analysis:
 Shigure can get Samurai from Hisame but already has Forrest's Troubadour.
 Swordmaster is a class Shigure can be quite fond of, as it pulls up his SPD,
 LUC, and RES, but he'll need to grind swords to make it work, which he may
 not have time to do depending on how late you recruit him. Even if you don't
 intend to stay Swordmaster, though, Duelist's Blow and Vantage are great to
 take back into his other classes, and Astra is a lovely offensive proc.
Father Analysis:
 Since Shigure by default has access to the Sky Knight and Troubadour classes,
 he will never be useless, since he can always staffbot. As such, picking his
 father is a matter of filling in roles/ classes you want him to have to round
 out his general aptitude at the physical-healer paladin archetype. Of special
 note are Kaden and Keaton, though, as they will pass down Kitsune or Wolfskin
 to Shigure, which is the only way to get you an extra unit of that class if
 not marrying Kaden or Keaton yourself!
SAMPLE BUILDS
 Class: Kinshi Knight                     Class: Nine-Tails
 Father: Any                              Father: Kaden
 No supports necessary                    A+ Hisame
 Skills: Darting Blow (Sky Knight)        Skills: Evenhanded (Nine-Tails)
         Camaraderie (Sky Knight)                 Even Better (Nine-Tails)
         Warding Blow (Falcon Knight)             Grisly Wound (Nine-Tails)
         Air Superiority (Kinshi K.)              Vantage (Swordmaster)
         Amaterasu (Kinshi Knight)                Astra (Swordmaster)
 Process: Promote to Falcon Knight.       Process: Promote when convenient.
   Level to 15. Heart Seal to Kinshi         Friend Seal to Swordmaster until
   Knight.                                   5. Heart Seal to Nine-Tails.



6.2.11   Silas [SILA-LINK]
**************************
 Name: Silas [JP: Cyrus]
 Child: Sophie
 Recruitment: Chapter 7 (Hoshido/ Nohr)
              Chapter 14 (Revelation)
 Default Class: Cavalier
 Class Set: Cavalier (Paladin, Great Knight)
            Mercenary (Hero, Bow Knight)
 Personal Skill: Vow of Friendship
   If Corrin is an ally and under 50% HP, Silas' DMG +3 and damage taken -3.
Supports:
 S Supports:
   Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
   Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: RYOMA
   Nohr: N/A
   Both: M!Corrin, JAKOB, KAZE
Stats:
 Base Stats:
   Level 6, HP 22, STR 11, MAG 0, SKL 9, SPD 8, LUC 7, DEF 10, RES 5
 Base Growths:
   HP 40, STR 45, MAG 5, SKL 50, SPD 40, LUC 40, DEF 40, RES 25
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL +2, SPD 0, LUC -1, DEF 0, RES -1
 Notable Wives: Hinoka, Kagero, Effie, Selena, Mozu
Stat Analysis:
 Silas is well-rounded enough to be a second-gen unit instead of a first-gen
 one, with concrete-solid HP, STR, SKL, SPD, LUC, and DEF, and even somewhat
 passable RES. His MAG is pretty awful, but that's to be expected, really. If
 you need someone to become a physical class of any kind, Silas can probably
 do it and do it competently.
Class Analysis:
 If playing Hoshido, Great Knight Silas is one of the best tanks you can have,
 especially bolstered by the protection of Paladin's Aegis or the healing of
 Hero's Sol. On Nohr, where units like Effie and Camilla can handle tanking
 even better than Silas can, you have more leeway to take Silas Paladin, Hero,
 or Bow Knight if you desire. Paladin offers a nice SPD and RES increase; Hero
 has oodles of SKL to proc Luna or Sol; and Bow Knight makes Silas a talented
 bow-user on a path generally lacking in archers. Mix and match to find your
 preferred combination; Silas does well at them all.
Reclass Analysis:
 Silas can pick up Samurai from Ryoma, Troubadour from Jakob, or Ninja from
 Kaze. He doesn't have the MAG for Butler or Strategist, but he does have great
 SKL and can thus benefit from Buddying Kaze to get Lethality and, even better,
 Replicate. Replicate works particularly well with Great Knight-tank-Silas, as
 it doubles his walling presence (you'll need to watch his HP, but Armored Blow
 helps a lot with this). If you're looking for a more offensive bent, however,
 then Swordmaster's Vantage and Swordfaire are the perfect additions to Great
 Knight's Luna and Mercenary's Strong Riposte.
SAMPLE BUILDS: 
 Class: Great Knight                      Class: Bow Knight
 No supports necessary.                   No supports necessary.
 Skills: Shelter (Cavalier)               Skills: Elbow Room (Cavalier)
         Strong Riposte (Mercenary)               Shelter (Cavalier)
         Sol (Hero)                               Luna (Great Knight)
         Luna (Great Knight)                      Good Fortune (Bow Knight)
         Armored Blow (Great Knight)              Shurikenbreaker (Bow Knight)
 Process: Level to 10. Heart Seal to      Process: Promote to Great Knight.
   Mercenary. Promote to Hero when           Level to 5. Heart Seal to Bow
   convenient. Level to 5. Heart Seal        Knight.
   to Great Knight.



6.2.12   Sophie [SOPH-LINK]
***************************
 Name: Sophie
 Parent: Silas
 Recruitment: Paralogue 5x (Talk with Silas)
 Default Class: Cavalier
 Class Set: Cavalier (Paladin, Great Knight)
            Mercenary (Hero, Bow Knight)
 Personal Skill: Mischievous
   When Sophie triggers battle and hits an enemy, her target's DEF -3 and
   their clothes get torn off.
Supports:
 S Supports:
   Hoshido: Asugi, Hisame, Kiragi, Shiro
   Nohr: Forrest, Ignatius, Percy, Siegbert
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: CAELDORI
   Nohr: SOLEIL, VELOURIA
   Both: F!Corrin, parents, siblings
Stats:
 Base Stats:
   HP 8, STR 6, MAG 2, SKL 7, SPD 6, LUC 7, DEF 4, RES 6
 Base Growths:
   HP 35, STR 35, MAG 10, SKL 55, SPD 50, LUC 35, DEF 25, RES 35
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 30, STR 45, MAG 10, SKL 50, SPD 53, LUC 30, DEF 23, RES 33
   Hinoka:    HP 40, STR 40, MAG 13, SKL 48, SPD 48, LUC 38, DEF 30, RES 38
   Kagero:    HP 33, STR 50, MAG 5, SKL 38, SPD 50, LUC 33, DEF 25, RES 38
   Oboro:     HP 33, STR 38, MAG 15, SKL 48, SPD 45, LUC 38, DEF 33, RES 33
   Orochi:    HP 35, STR 20, MAG 38, SKL 53, SPD 33, LUC 35, DEF 25, RES 40
   Rinkah:    HP 28, STR 30, MAG 13, SKL 53, SPD 48, LUC 35, DEF 35, RES 28
   Sakura:    HP 40, STR 33, MAG 30, SKL 48, SPD 45, LUC 45, DEF 28, RES 28
   Setsuna:   HP 33, STR 28, MAG 5, SKL 43, SPD 55, LUC 33, DEF 20, RES 38
 NOHR: 
   Beruka:    HP 40, STR 33, MAG 10, SKL 55, SPD 40, LUC 40, DEF 33, RES 30
   Camilla:   HP 38, STR 43, MAG 18, SKL 53, SPD 53, LUC 30, DEF 30, RES 40
   Charlotte: HP 50, STR 45, MAG 5, SKL 45, SPD 50, LUC 40, DEF 23, RES 20
   Effie:     HP 35, STR 48, MAG 5, SKL 45, SPD 50, LUC 43, DEF 30, RES 33
   Elise:     HP 33, STR 20, MAG 38, SKL 40, SPD 53, LUC 53, DEF 20, RES 38
   Nyx:       HP 33, STR 20, MAG 30, SKL 45, SPD 50, LUC 28, DEF 20, RES 33
   Peri:      HP 33, STR 43, MAG 8, SKL 43, SPD 50, LUC 35, DEF 25, RES 40
   Selena:    HP 38, STR 33, MAG 8, SKL 40, SPD 48, LUC 33, DEF 35, RES 33
 BOTH: 
   Azura:     HP 30, STR 43, MAG 18, SKL 58, SPD 55, LUC 38, DEF 20, RES 35
   Felicia:   HP 38, STR 23, MAG 23, SKL 43, SPD 45, LUC 45, DEF 20, RES 35
   Mozu:      HP 33, STR 38, MAG 8, SKL 53, SPD 53, LUC 40, DEF 30, RES 33
 Notable Mothers: Hinoka, Kagero, Effie, Selena, Mozu
Stat Analysis:
 Sophie has great SKL, SPD, and RES; good STR and LUC; and passable DEF. Her
 HP is a little low, but her MAG growth is actually useable for staffwork, if
 probably not for offensive casting. She's well suited to a physical support
 position, or for becoming a mage-killer with her high RES.
Class Analysis:
 Sophie lacks her father's durability, and while Paladin, Great Knight, and
 Hero can all help fix that, she'll likely still be too fragile to be a true
 frontline tank unless her mother helps her out with it. She's more inclined
 for a backup melee position as a Bow Knight, especially if she has skills
 like Sol and Armored Blow from her other classes to help keep her alive.
Reclass Analysis:
 Sophie can get Sky Knight from Caeldori or Fighter from Velouria, but nothing
 from Soleil, since she already has Mercenary. Berserker!Sophie can amass a lot
 of HP and STR, but it leaves her scarily fragile; still, Berserker's Axefaire
 can benefit Great Knight or Hero. Personally, however, I prefer Caeldori's
 Falcon Knight; Sophie's MAG is better than most fighters', and she can combine
 that with spears to hold down a viable fighter-healer role. (Returning to Bow
 Knight with Falcon Knight's Warding Blow is also a pretty nasty idea.)
Mother Analysis:
 Sophie can go in a few different directions, so it's important to consider
 what you want her to do. If you want her to stand on the frontlines and tank,
 she'll want a mother with some strong defensive growths to toughen her up,
 like Camilla, Effie, or Selena. Setsuna passes down Bowfaire if you want Bow
 Knight Sophie, but her growths are not ideal for Sophie; a mother with more
 STR, such as Kagero, may be better in that situation. And if you want Falcon
 Knight Sophie, you might consider a mother who passes down extra MAG and maybe
 some healing or buffing skills, such as Felicia for Inspiration and Live to
 Serve. (You don't need to pass down Sky Knight itself if you're on the Hoshido
 or Revelation path, as Sophie can Buddy it from Caeldori, but on Nohr, you
 need Selena or Azura for her to get it.)
SAMPLE BUILDS:
 Class: Bow Knight                        Class: Falcon Knight
 Mother: Any                              Mother: Azura
 No supports necessary                    No supports necessary
 Skills: Elbow Room (Cavalier)            Skills: Elbow Room (Cavalier)
         Shelter (Cavalier)                       Shelter (Cavalier)
         Good Fortune (Bow Knight)                Luna (Great Knight)
         Rally Skill (Bow Knight)                 Camaraderie (Falcon Knight)
         Shurikenbreaker (Bow Knight)             Warding Blow (Falcon Knight)
 Process: Promote when convenient.        Process: Promote to Great Knight.
   Heart Seal to Bow Knight.                 Level to 5. Heart Seal to Falcon
                                             Knight.



6.2.13   Shura [SHUR-LINK]
**************************
 Name: Shura (JP: Asyura)
 Recruitment: Chapter 22 (Hoshido)
              Chapter 16 (Nohr, if you spare him)
              Chapter 15 (Revelation)
 Default Class: Adventurer
 Class Set: Outlaw (Adventurer, Bow Knight)
            Ninja (Master Ninja, Mechanist)
            Fighter (Berserker, Hero)
 Personal Skill: Highwayman
   When Shura triggers the battle and the enemy cannot counter, the enemy has
   STR and SPD -3 after the battle for one turn.
Supports:
 Can only support Corrin: A for male, S for female.
Stats:
 Base Stats:
   Level 10, HP 34, STR 20, MAG 11, SKL 23, SPD 27, LUC 15, DEF 14, RES 24
 Base Growths:
   HP 30, STR 25, MAG 10, SKL 20, SPD 35, LUC 30, DEF 15, RES 35
 Maximum Stat Modifiers:
   STR -1, MAG 0, SKL -1, SPD +3, LUC -1, DEF -2, RES +2
Stat Analysis:
 Shura's growths aren't too bad for a prepromote. He has barely passable HP,
 STR, MAG, SKL, SPD, and LUC, uplifted by genuinely good RES. His DEF is poor,
 but as a ranged unit, he has more leeway for working around it than some. He's
 also blessed with pretty decent bases, so he can still be viable even if his
 growths don't pan out that well.
Class Analysis:
 Shura's growths aren't terrible, but they're still not exactly good. In the
 event that he gets RNG-screwed, however, he always has the staff utility of
 Adventurer to fall back on, which gives him use regardless of how crappy his
 stats become. Thankfully, if you need to get him a specific stat, he has some
 pretty good class options to help him do that. Berserker can usually get him
 some HP and STR, and Adventurer has good MAG. SKL can come from Bow Knight,
 Master Ninja, Mechanist, or Hero, and SPD is high on Adventurer, Bow Knight,
 Master Ninja, or Hero. His safest class is probably Adventurer, for staff
 utility and the safety of range, but he can also take a more offensive role as
 a Bow Knight, Ninja Master, or Mechanist instead. (I definitely wouldn't take
 him out of a ranged class in any permanent capacity. His DEF is just too shaky
 for that.)
SAMPLE BUILDS:
 Class: Adventurer                        Class: Mechanist
 No supports necessary.                   No supports necessary.
 Skills: Locktouch (Adventurer)           Skills: Locktouch (Adventurer)
         Movement +1 (Adventurer)                 Movement +1 (Adventurer)
         Lucky Seven (Adventurer)                 Poison Strike (Ninja Master)
         Pass (Adventurer)                        Lethality (Ninja Master)
         Shurikenbreaker (Bow Knight)             Replicate (Mechanist)
 Process: Level to 13. Heart Seal to      Process: Heart Seal to Ninja Master.
   Bow Knight until 15. Seal back to         Level to 5. Seal to Mechanist.
   Adventurer.



6.2.14   Mozu [MOZU-LINK]
*************************
 Name: Mozu (JP: Mozume)
 Recruitment: Paralogue x1 (Talk with Corrin)
 Default Class: Villager
 Class Set: Villager (Master of Arms, Merchant)
            Archer (Sniper, Kinshi Knight)
 Personal Skill: Forager
   When standing on Mountain, Forest, Wasteland, or Field terrain, Mozu
   recovers 20% HP at the start of the turn.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
   Nohr: Arthur, Benny, Keaton, Laslow, Leo, Odin, Niles, Xander
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: OBORO
   Nohr: EFFIE, NYX
   Both: F!Corrin
Stats:
 Base Stats:
   Level 1, HP 16, STR 6, MAG 0, SKL 5, SPD 7, LUC 3, DEF 4, RES 1
 Base Growths:
   HP 30, STR 40, MAG 5, SKL 50, SPD 55, LUC 45, DEF 35, RES 30
 Maximum Stat Modifiers:
   STR 0, MAG 0, SKL +1, SPD +1, LUC +1, DEF 0, RES -2
Stat Analysis:
 Mozu doesn't look like much, but her growths are solid. Her SKL and SPD are
 high and her STR, LUC, DEF, and RES are fairly reliable, but her HP is low.
 However, there's more to her than meets the eye. The Aptitude skill from her
 unique Villager class increases all of the growths shown above by a flat 10%,
 which can have a tremendous effect on her in the long run....
Class Analysis:
 Mozu has good evasion and her defenses are decent once she's had time to build
 them, but her HP is awfully low for close combat and she starts out weak due
 to Villager's awful base stats. The best way to fix this is to promote her to
 Merchant as soon as possible. Merchant has 20% HP growth, 10% DEF, and 5% RES,
 which are her best possible defenses, and even offers 20% STR and the safety
 of bows' range. Master of Arms is okay, but actually has less STR and RES than
 Merchant (oddly,) and what it DOES give more of - SPD - is a stat Mozu already
 has plenty of. Archer and Sniper are not the most statistically advantageous;
 however, it's a lot easier to level Mozu as a Archer than a Villager, and she
 is likely your only Archer in Conquest, giving her a useful niche. Mozu is
 also an adept Kinshi Knight, which isn't something everyone can say; Aptitude
 helps pull up its irregular stat growths and she really likes that extra RES.
 In short: grind Mozu to level 10 ASAP, in Villager or Archer (HP Tonics and
 the support of a Guard Stance Rinkah can help her survive long enough to do
 this) and promote her instantly. Make up the lost levels with Aptitude gains
 and you'll have a unit unlikely to do you wrong.
Reclass Analysis:
 Mozu can get Spear Fighter from Oboro, Knight from Effie, or Dark Mage from
 Nyx. Spear Fighter has Lancefaire; this is useful, but Mozu's lower HP means
 she'll probably use bows more often and she has innate access to Bowfaire via
 Sniper, so it's not the knee-jerk best choice you may think it is. Knight can
 cover Mozu's low HP with Pavise, considering her crazy SKL, and Luna is an
 awesome offensive proc for her. Dark Mage is an odd choice, but Aptitude can
 make her into a surprisingly good Dark Knight, and the skills Bowbreaker and
 Lifetaker are useful defensive tools (imagine Bowbreaker on Kinshi Knight!)
SAMPLE BUILDS:
 Class: Merchant                          Class: Kinshi Knight
 No supports necessary                    A+ Nyx
 Skills: Aptitude (Villager)              Skills: Aptitude (Villager)
         Quick Draw (Archer)                      Quick Draw (Archer)
         Bowfaire (Sniper)                        Air Superiority (Kinshi K.)
         Profiteer (Merchant)                     Heartseeker (Sorcerer)
         Spendthrift (Merchant)                   Bowbreaker (Sorcerer)
 Process: Heart Seal to Archer. Promote   Process: Heart Seal to Archer.
   to Sniper. Level to 15. Heart Seal        Promote to Kinshi Knight when
   to Merchant.                              convenient. Level to 11. Friend
                                             Seal to Sorcerer until 15. Seal
                                             back to Kinshi Knight.



6.2.15   Scarlet [SCAR-LINK]
****************************
 Name: Scarlet (JP: Crimson)
 Recruitment: Chapter 13 (Hoshido)
              Chapter 16 (Revelation) *
 Default Class: Wyvern Lord
 Class Set: Wyvern Rider (Wyvern Lord, Malig Knight)
            Outlaw (Adventurer, Bow Knight)
            Knight (General, Great Knight)
 Personal Skill: In Extremis
   When Scarlet's HP is under a quarter, CRIT +30.
Supports:
 Can only support Corrin: A for female, S for male.
Stats:
 Base Stats:
   Level 1, HP 30, STR 23, MAG 4, SKL 17, SPD 19, LUC 14, DEF 22, RES 6
 Base Growths:
   HP 30, STR 45, MAG 20, SKL 40, SPD 50, LUC 40, DEF 25, RES 20
 Maximum Stat Modifiers:
   STR +2, MAG 0, SKL 0, SPD +1, LUC -1, DEF 0, RES -2
Stat Analysis:
 Scarlet has low HP and DEF growths - odd for a Wyvern Rider - but high bases
 in both stats, plus commendable STR, SKL, SPD, and LUC. Her MAG and RES have
 growths that don't totally suck - her MAG growth is pretty good in fact - but
 her low bases in both stats make them difficult to redeem. She makes up for
 it with pretty solid bases in all other stats, though.
Class Analysis:
 Scarlet has a potent passive, but triggering it is extremely dangerous - at
 base, it requires her to be at 7 HP or less! If you can reach that kind of
 danger zone, then it helps to have a ranged weapon to be able to stay out of
 harm's way while utilizing the resulting passive... but to do this, Scarlet
 would have to build bows for Adventurer or Bow Knight, or tomes for Malig
 Knight. You may consider it more efficient just to play her like a regular
 Wyvern Lord to continue growing her DEF, but Hand Axes and Throwing Clubs
 cannot crit, which means she'll be forced into melee range or into ignoring
 her passive, neither of which is entirely satisfactory. To be honest, my
 personal preference is to take Scarlet into Malig Knight: it hurts her HP
 heavily, but she benefits from a chunk of extra RES, Savage Blow, and the
 ability to use tomes when her passive triggers but still retain her axe rank
 for the rest of the time. Of course, I also admit to a massive bias toward
 Malig Knight in pretty much all circumstances; chances are good you'd prefer
 to use Wyvern Lord or Great Knight to maximize Scarlet's melee potential and
 survivability, a choice that nobody can fault you for.
SAMPLE BUILDS:
 Class: Wyvern Lord                       Class: Malig Knight
 No supports necessary                    No supports necessary
 Skills: Strength +2 (Wyvern Lord)        Skills: Strength +2 (Wyvern Lord)
         Lunge (Wyvern Lord)                      Lunge (Wyvern Lord)
         Swordbreaker (Wyvern Lord)               Savage Blow (Malig Knight)
         Luna (Great Knight)                      Shurikenbreaker (Bow Knight)
         Armored Blow (Great Knight)              Trample (Malig Knight)
 Process: Level to 11. Heart Seal to      Process: Heart Seal to Malig Knight.
   Great Knight. Level to 15. Seal back      Level to 11. Heart Seal to Bow
   to Wyvern Lord.                           Knight until 15. Seal back to
                                             Malig Knight.
*** SPOILERS ***
 Scarlet will leave the army at the start of Chapter 18 in Revelation.



6.2.16   Izana [IZAN-LINK]
**************************
 Name: Izana
 Recruitment: Appears in My Castle one battle after upgrading the Hot Spring
              to Lv 3 (Hoshido, Nohr)
 Default Class: Onmyoji
 Class Set: Monk (Onmyoji, Great Master)
            Samurai (Swordmaster, Master of Arms)
            Apothecary (Merchant, Mechanist)
 Personal Skill: Peacebringer
   Allies and enemies within 2 tiles receive damage taken -2.
Supports:
 Can only support Corrin: A for male, S for female.
Stats:
 Base Stats:
   Level 5, HP 31, STR 8, MAG 23, SKL 25, SPD 18, LUC 17, DEF 14, RES 24
 Base Growths: 
   HP 45, STR 15, MAG 35, SKL 55, SPD 30, LUC 45, DEF 35, RES 35
 Maximum Stat Modifiers:
   STR 0, MAG +1, SKL +1, SPD -2, LUC 0, DEF 0, RES +1
Stat Analysis:
 Izana is a bit slow and doesn't have much STR to speak of, but his other
 growths range from solid (HP, MAG, LUC, DEF) to excellent (SKL, RES). His
 bases could be better, but they're more than enough to get the job done,
 especially as a healer instead of an attacker.
Class Analysis:
 Izana is clearly meant to be an Onmyoji as he begins, seeing as it is,
 oddly, the only magical class he can become. However, that doesn't mean he
 can't dip into his other classes first for some good skills. The Samurai
 skills are useful on almost any character, and getting them through Weapon
 Master will get Izana Seal Strength, giving him some good utility. Of course
 going through Swordmaster will get Astra, and with Izana's high SKL, it has a
 good chance of proccing, which massively boosts his offense. Something else
 to keep in mind is that if you just want to use Izana as a staffbot, he can
 only obtain B-Rank staffs as an Onmyoji, meaning he can't use Fortify. If
 you Heart Seal him into Great Master - though it will kill his offense
 unless you somehow grind his spear rank up so he can use the Bolt Naginata
 at Rank C - he will be able to attain A-Rank Staffs, which might prove more
 useful than his only-decent offensive capabilities anyway.
SAMPLE BUILDS:
 Class: Onmyoji                           Class: Great Master
 No supports necessary                    No supports necessary
 Skills: Miracle (Onmyoji)                Skills: Miracle (Onmyoji)
         Rally Luck (Onmyoji)                     Renewal (Great Master)
         Rally Magic (Onmyoji)                    Poison Strike (Mechanist)
         Tomefaire (Onmyoji)                      Replicate (Mechanist)
         Countermagic (Great Master)              Countermagic (Great Master)
 Process: Level to 13. Heart Seal to      Process: Heart Seal to Great Master.
   Great Master until 15. Seal back to       Level to 11. Heart Seal to
   Onmyoji.                                  Mechanist until 15. Seal back to
                                             Great Master.



6.2.17   Fuga [FUGA-LINK]
*************************
 Name: Fuga
 Recruitment: Appears in My Castle one battle after upgrading the Hot Spring
              to Lv 3 (Revelation only)
 Default Class: Master of Arms
 Class Set: Samurai (Swordmaster, Master of Arms)
            Oni Savage (Oni Chieftain, Blacksmith)
            Monk (Great Master, Onmyoji)
 Personal Skill: Wind Discipline
   When user's HP is not full, HIT and AVO +10.
Supports:
 S Supports:
   Hoshido: N/A
   Nohr: N/A
   Both: F!Corrin
 A Supports:
   Hoshido: N/A
   Nohr: N/A
   Both: M!Corrin, HAYATO
Stats:
 Base Stats:
   Level 10, HP 41, STR 29, MAG 0, SKL 27, SPD 25, LUC 18, DEF 29, RES 15
 Base Growths: 
   HP 20, STR 20, MAG 0, SKL 15, SPD 5, LUC 20, DEF 10, RES 10
 Maximum Stat Modifiers:
   STR +2, MAG -1, SKL +1, SPD 0, LUC -1, DEF +2, RES -2
Stat Analysis: 
 Fuga has respectable bases, but his growths are pretty abysmal, probably
 only outperforming Gunter. He might get a little more STR and LUC, but forget
 about SPD or RES.
Class Analysis:
 Fuga is noteworthy for having natural access to Counter from Oni Chieftain
 and Countermagic from Great Master, if nothing else. If you intend to use
 him, pulling together Counter, Countermagic, Renewal, Vantage, and perhaps
 an offensive proc like Astra or Rend Heaven can make for a decent tanky unit
 with versatile weapon triangle control, especially if you squeeze in some
 Swordmaster levels to maybe get him a little bit more SPD.
SAMPLE BUILDS:
 Class: Master of Arms                    Class: Swordmaster
 No supports necessary                    A+ Hayato
 Skills: Duelist's Blow (M.o.A.)          Skills: Duelist's Blow (M.o.A)
         Vantage (Master of Arms)                 Vantage (Master of Arms)
         Renewal (Great Master)                   Quixotic (Basara)
         Countermagic (Great Master)              Astra (Swordmaster)
         Counter (Oni Chieftain)                  Swordfaire (Swordmaster)
 Process: Heart Seal to Great Master.     Process: Friend Seal to Basara.
   Level to 15. Heart Seal to Oni            Level to 15. Heart Seal to
   Chieftain. Level to 19. Heart Seal        Swordmaster.
   to Master of Arms.





*****************************************
6.3   Hoshido-Path Characters [HCHR-LINK]
*****************************************

6.3.01   Rinkah [RINK-LINK]
***************************
 Name: Rinkah
 Recruitment: Chapter 6 (Hoshido)
              Chapter 9 (Revelation)
 Default Class: Oni Savage
 Class Set: Oni Savage (Oni Chieftain, Blacksmith)
            Ninja (Master Ninja, Mechanist)
 Personal Skill: Fiery Blood
   When Rinkah's HP is not full, DMG +4.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
   Nohr: Benny, Keaton
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: KAGERO, OBORO, OROCHI
   Nohr: CHARLOTTE
   Both: F!Corrin
Stats:
 Base Stats:
   Level 4, HP 20, STR 8, MAG 2, SKL 6, SPD 8, LUC 5, DEF 10, RES 3
 Base Growths:
   HP 20, STR 20, MAG 15, SKL 50, SPD 45, LUC 35, DEF 45, RES 20
 Maximum Stat Modifiers:
   STR -1, MAG 0, SKL -2, SPD +1, LUC 0, DEF +2, RES 0
Stat Analysis:
 Rinkah is tied for best natural DEF growth out of the first gen characters on
 the Hoshido path, and has high SKL and SPD to go with it. Her LUC is okayish,
 her MAG and RES are low but salvageable... but her HP and STR are agony. And
 yet, she can still make a pretty usable tank or bruiser. How? Read on.
Class Analysis:
 Since people expected Rinkah's stunning abs to indicate astronomical HP and
 STR growths, her terrible 20%s in both stats were a crushing blow to many. If
 you can forgive her for not being quite what you expected, however, Rinkah may
 surprise you with her usefulness, which revolves mostly around the one thing
 she DOES have: incredible DEF. Between the high base DEF and growth both she
 and Oni Savage have, a well-trained Rinkah can shrug off attacks like few can,
 especially with all the buffs that can help her out (Sakura's Quiet Strength;
 Azura's Voice of Peace; weapons like the Adamant Club or the Horse God tome).
 Get her a love tap from a weak enemy to activate her Fiery Blood passive for
 +4 damage, throw in the Venge Club or Ryoma's Club, and you'll get numbers
 that Rinkah's disappointing stats wouldn't imply were even possible. I prefer
 utilizing this DEF in Blacksmith for higher HP and SKL, but Oni Chieftain's
 tomes and RES are tempting in their own right. In either class, even a low-
 level Rinkah can be a boon by Guard Stancing with an ally to gift them her
 incredible DEF, toughening up fragile units like Azura and Mozu so they can
 fight and gain levels in safety. And finally, even if Rinkah has ended up STR
 screwed beyond usability, she has Ninja; Poison Strike, Lethality, and kunai
 debuffs don't need STR to be useful, nor does +1 MOVE as a Pair Up bonus.
Reclass Analysis:
 Rinkah can get Spear Fighter from Oboro, Diviner from Orochi, or Fighter from
 Charlotte. These options allow her to put together some impressive skillsets!
 By Buddying Oboro, Rinkah gets Spear Master; combine Seal Defense and Speed
 with Oni Savage's Seal Resistance on Ninja for a nasty debuffer. Oboro and
 Orochi grant Basara; Rinkah can proc Rend Heaven all day with her high SKL,
 and Quixotic + Master Ninja's Lethality is quite the combo. On the Revelation
 path, Rinkah can get Berserker and Hero from Buddying Charlotte or marrying
 Keaton, giving her extra offense from Gamble and Axefaire and defense from HP
 +5 and Sol (ideal for Rinkah's low HP). Marrying Benny gives Rinkah General's
 Pavise, but Rinkah has oodles of DEF by default, so better options might be
 Silas for Paladin's Aegis or Subaki for Falcon Knight's Warding Blow and
 Camaraderie. And if you've got the DLC, don't forget about Dread Fighter!
 Aggressor and Iron Will can be just the trick when Rinkah needs to deal or
 survive that little bit of extra damage.
SAMPLE BUILDS:
 Class: Blacksmith                        Class: Mechanist
 No supports necessary                    A+ Oboro
 Skills: Seal Resistance (Oni Savage)     Skills: Seal Resistance (Oni Savage)
         Shove (Oni Savage)                       Seal Defense (Spear Master)
         Death Blow (Oni Chieftain)               Seal Speed (Spear Master)
         Salvage Blow (Blacksmith)                Poison Strike (Ninja Master)
         Lancebreaker (Blacksmith)                Lethality (Ninja Master)
 Process: Promote to Oni Chieftain.       Process: Promote when convenient.
   Level to 5. Heart Seal to                 Friend Seal to Spear Master until
   Blacksmith.                               5. Heart Seal to Ninja Master
                                             until 8. Heart Seal to Mechanist.



6.3.02   Sakura [SAKU-LINK]
***************************
 Name: Sakura
 Recruitment: Chapter 6 (Hoshido)
              Chapter 8 (Revelation)
 Default Class: Shrine Maiden
 Class Set: Shrine Maiden (Onmyoji, Priestess)
            Sky Knight (Falcon Knight, Kinshi Knight)
 Personal Skill: Quiet Strength
   Allies within 2 tiles take 2 less damage.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, Hinata, Kaden, Saizo, +Subaki
   Nohr: Leo, Xander
   Both: ^^^M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: ^^^HANA, HINOKA, Ryoma, Takumi
   Nohr: ELISE
   Both: ^^^F!Corrin, AZURA
Stats:
 Base Stats:
   Level 1, HP 16, STR 3, MAG 6, SKL 5, SPD 7, LUC 9, DEF 5, RES 7
 Base Growths:
   HP 45, STR 30, MAG 50, SKL 40, SPD 40, LUC 55, DEF 30, RES 20
 Maximum Stat Modifiers:
   STR 0, MAG +2, SKL -1, SPD 1, LUC 0, DEF -1, RES 0
Stat Analysis:
 Sakura has insane growths for a Shrine Maiden. The high MAG and LUC are to be
 expected, but the good HP, STR, SKL, SPD, and DEF all across the board aren't.
 Even RES, her lowest stat growth, is pretty good growth compared to some other
 units. Though she joins your army as a healer, she does not need to stay one
 if you don't want her to!
Class Analysis:
 Sakura excels at all of her classes. Her high MAG carries over to Priestess,
 Onmyoji, and Falcon Knight, making her a great healer, and her surprising STR
 will keep her usable despite her primarily physical available weapon choices.
 All of her classes even pull up her low RES, making her very well-rounded in
 all regards. It's really up to you which class you'd prefer. Her "best" class
 is probably Onmyoji, as her MAG is almost always higher than her STR, but
 Priestess has hybrid damage potential, better LUC, and A-Rank Staffs, while
 Onmyoji is stuck at B-Rank. She'll likely do better damage as an Onmyoji, but
 she's a better healer as a Priestess and a great candidate for the Shining Bow
 on the Revelations path.
Reclass Analysis:
 Sakura can get Samurai from Hana or Troubadour from Elise. Since Sakura must
 build her weapon rank from the ground up no matter what she promotes into (as
 Shrine Maiden can only use staffs,) there's no reason not to Seal her into
 Samurai before promotion if you'd like to; in fact, Sakura makes a hilariously
 effective Swordmaster. On the other hand, Onmyoji Sakura will enjoy Elise's
 Troubadour; add Demoiselle and Inspiration to her Quiet Strength passive for
 incredible AOE damage mitigation. On the subject of Nohr royalty, Sakura's
 outstanding MAG makes her a great Dark Mage if you choose to marry her to Leo,
 and her HP and DEF make her a candidate for wielding Nosferatu as a Sorcerer.
 The safety of Nosferatu-Sakura also makes it easier to put her on the front
 lines so other allies can benefit from her Quiet Strength.
SAMPLE BUILDS:
 Class: Onmyoji                           Class: Swordmaster
 No supports necessary                    A+ Hana
 Skills: Miracle (Shrine Maiden)          Skills: Miracle (Shrine Maiden)
         Rally Luck (Shrine Maiden)               Renewal (Priestess)
         Rally Speed (Falcon Knight)              Duelist's Blow (Swordmaster)
         Rally Magic (Onmyoji)                    Astra (Swordmaster)
         Tomefaire (Onmyoji)                      Swordfaire (Swordmaster)
 Process: Promote when convenient.        Process: Friend Seal into Samurai as
   Heart Seal to Falcon Knight until         soon as possible. Promote when
   5. Heart Seal to Onmyoji.                 convenient. Heart Seal to
                                             Priestess until 5. Seal back to
                                             Swordmaster.



6.3.03   Hana [HANA-LINK]
*************************
 Name: Hana (JP: Kazahana)
 Recruitment: Chapter 7 (Hoshido)
              Chapter 8 (Revelation)
 Default Class: Samurai
 Class Set: Samurai (Swordmaster, Master of Arms)
            Shrine Maiden (Onmyoji, Priestess)
 Personal Skill: Fearsome Blow
   When Hana triggers the battle and defeats her target, enemies adjacent to
   Hana have their HP reduced by 20%.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, ^^^Subaki, Takumi
   Nohr: Keaton, Laslow
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: ^^^SAKURA, SETSUNA
   Nohr: EFFIE
   Both: F!Corrin, FELICIA
Stats:
 Base Stats:
   Level 4, HP 20, STR 9, MAG 0, SKL 11, SPD 11, LUC 5, DEF 6, RES 9
 Base Growths:
   HP 25, STR 55, MAG 10, SKL 45, SPD 55, LUC 25, DEF 20, RES 30
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL +1, SPD +2, LUC -1, DEF -3, RES +1
Stat Analysis:
 Hana is like a traditional Myrmidon seen through a slightly skewed lens. She
 has insane SPD, yes, but also insane STR! That's great! Added to that, she
 boasts solid SKL and RES, and even a little bit of talent for MAG! But, uh,
 her LUC and DEF are not so good. And as for her HP... well... best not to
 talk about her HP.
Class Analysis:
 Hana has everything she needs to perform genocide as a Swordmaster, but she
 lacks one important afterthought, which is any form of survivability. She is
 mercifully talented at dodging any attack that comes her way, between high SPD
 and Swordmaster's innate AVO boost, but all it takes is one accurate attack to
 drop her like a fly, much like Azura. If that kind of gamble doesn't appeal,
 consider going Priestess instead, where she can joyfully snipe opponents with
 her crazy STR at little danger to herself. It makes her passive more difficult
 to use, but also opens some interesting tactics where you can move her next to
 one foe, kill another two squares away, and trigger her passive on the first
 target, who can then be killed, leaving her safe once more. Master of Arms and
 Onmyoji are dicey; Master of Arms increases durability, but lowers evasion,
 which is not a good tradeoff for Hana, and 30% total MAG growth is pretty iffy
 to be relying on for your offense in Onmyoji.
Reclass Analysis:
 Hana can obtain Archer from Setsuna, Knight from Effie, or Troubadour from
 Felicia. Archer is a safe choice for the fragile Hana, and Bowfaire dovetails
 neatly into Priestess; also, the main drawback of Kinshi Knight - low STR - is
 balanced by Hana's high growth and cap in the stat, making her an appealing
 candidate for the class. Troubadour has Live to Serve and Tomebreaker, which
 are nifty, but even better is Buddying Effie on the Revelation route. General
 is not an ideal long-term option for Hana for the same reasons as Master of
 Arms, but it has Pavise, which gives Hana a second lease on life by halving
 the damage of most weapon types based on her very high SKL. When Swordmaster
 Hana's high evasion is bolstered by Pavise from General and Miracle from
 Shrine Maiden, this fragile flower becomes unexpectedly difficult to uproot.
SAMPLE BUILDS:
 Class: Swordmaster                       Class: Priestess
 A+ Effie                                 S-Rank Takumi or A+ Setsuna
 Skills: Duelist's Blow (Samurai)         Skills: Miracle (Shrine Maiden)
         Vantage (Samurai)                        Quick Draw (Sniper)
         Astra (Swordmaster)                      Bowfaire (Sniper)
         Pavise (General)                         Amaterasu (Kinshi Knight)
         Swordfaire (Swordmaster)                 Countermagic (Priestess)
 Process: Promote to Swordmaster. Level   Process: Heart Seal to Shrine Maiden.
   to 11. Friend Seal to General until       Promote to Priestess. Level to 11.
   15. Heart Seal back to Swordmaster.       Seal to Sniper until 15. Seal to
                                             Kinshi Knight until 17. Seal back
                                             to Priestess.



6.3.04   Subaki [SUBA-LINK]
***************************
 Name: Subaki (JP: Tsubaki)
 Child: Caeldori
 Recruitment: Chapter 7 (Hoshido)
              Chapter 8 (Revelation)
 Default Class: Sky Knight
 Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
            Samurai (Swordmaster, Master of Arms)
 Personal Skill: Perfectionist
   When Subaki's HP is full, HIT and AVO +15.
Supports:
 S Supports:
   Hoshido: ^^^Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, ^^^Sakura, Setsuna
   Nohr: Selena, Nyx
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: AZAMA, HINATA, SAIZO
   Nohr: NILES
   Both: M!Corrin
Stats:
 Base Stats:
   Level 5, HP 22, STR 8, MAG 0, SKL 13, SPD 10, LUC 7, DEF 9, RES 10
 Base Growths:
   HP 55, STR 30, MAG 20, SKL 50, SPD 20, LUC 25, DEF 45, RES 5
 Maximum Stat Modifiers:
   STR -1, MAG 0, SKL +2, SPD -2, LUC -1, DEF +3, RES -1
 Notable Wives: Kagero, Oboro, Setsuna, Nyx, Mozu
Stat Analysis:
 Subaki is bafflingly backwards for his archetype. He has great HP, SKL, and
 DEF, surprisingly good MAG, mediocre STR, and terrible SPD, LUC, and RES. Who
 ever heard of a pegasus knight with no SPD or RES? What do you even do with
 a character like this? Well, let's find out.
Class Analysis:
 In contrast to what you'd expect looking at those growths, Subaki is not a
 complete and total waste of time. Earlygame, Subaki has just enough bulk and
 base SPD (plus Darting Blow) to be one of Hoshido's few and valuable tanks,
 especially with help from a suitable Guard Stance partner (i.e. Rinkah). His
 incredible SKL and the bonus ACC from his passive also helps make him a very
 effective Javelin user, cancelling out the weapon's low hitrate. As the game
 winds on, Subaki's SPD will fall behind, but his MAG will increase and he'll
 get access to staffs as a Falcon Knight, giving him incredible flying/ Rescue
 utility and the ability to target RES with the Bolt Naginata. When on the
 Revelation path, he can even pick up a Spear and get Astra from Swordmaster,
 giving him potent multi-hit offense at range, SPD be damned. If you carefully
 manage Subaki's transition from frontline protector to backline ranged healer,
 his performance is certain to impress.
Reclass Analysis:
 Subaki can reclass to Monk via Azama, Ninja via Saizo, or Outlaw via Niles.
 These are all nice reclasses that offer some useful tools (Renewal helps with
 Subaki's passive; combining Replicate with Kinshi Knight's Amaterasu provides
 some nice bonus area healing; and Movement +1 and Lucky Seven can be useful,)
 but they aren't going to make or break Subaki's performance. The important
 reclass options come from his potential wife. Subaki quite likes a wife who
 can pass him Basara (Oboro in particular, but Orochi too) for Rend Heaven,
 and Quixotic can be useful as well. Oboro also gets him to Lancefaire from
 Spear Master, and Orochi has Magic +2 for added staff and Bolt Naginata
 potency. Felicia really helps a stat-screwed Subaki with Strategist's Battle
 Command and Butler's Live to Serve. Finally, Nyx provides Sorcerer, which
 plays nicely to Subaki's bulk and magic potential with Nosferatu, whose big
 downside - you can't double with it - is something Subaki couldn't care less
 about. (Not being to activate skills either is kinda sad, but still.)
SAMPLE BUILDS:
 Class: Falcon Knight                     Class: Sorcerer
 S-Rank Oboro                             S-Rank Nyx, A+ Azama
 Skills: Darting Blow (Sky Knight)        Skills: Heartseeker (Dark Mage)
         Camaraderie (Sky Knight)                 Malefic Aura (Dark Mage)
         Seal Speed (Spear Master)                Renewal (Great Master)
         Lancefaire (Spear Master)                Tomefaire (Onmyoji)
         Warding Blow (Falcon Knight)             Bowbreaker (Sorcerer)
 Process: Promote to Falcon Knight.       Process: Partner Seal to Dark Mage.
   Level to 11. Partner Seal to Spear        Promote to Sorcerer. Level to 10.
   Master until 15. Seal back to             Friend Seal to Great Master until
   Falcon Knight.                            13. Seal to Onmyoji until 15. Seal
                                             back to Sorcerer.



6.3.05   Caeldori [CAEL-LINK]
*****************************
 Name: Caeldori (JP: Matoi)
 Parent: Subaki
 Recruitment: Paralogue 13x
 Default Class: Sky Knight
 Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
            Samurai (Swordmaster, Master of Arms)
 Personal Skill: Prodigy
   At the start of battle, if the enemy's higher stat between STR or MAG is
   higher than Caeldori's corresponding stat, then Caeldori's DMG +4.
Supports:
 S Supports:
   Hoshido: Asugi, Hisame, Kiragi, Shiro
   Nohr: Ignatius, Siegbert
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: MITAMA, RHAJAT
   Nohr: NINA
   Both: F!Corrin, parents, siblings, SOPHIE
Stats:
 Base Stats:
   HP 8, STR 8, MAG 3, SKL 5, SPD 6, LUC 9, DEF 5, RES 6
 Base Growths:
   HP 55, STR 35, MAG 15, SKL 40, SPD 40, LUC 45, DEF 35, RES 20
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 40, STR 45, MAG 13, SKL 43, SPD 48, LUC 35, DEF 28, RES 25
   Hinoka:    HP 50, STR 40, MAG 15, SKL 40, SPD 43, LUC 43, DEF 35, RES 30
   Kagero:    HP 43, STR 50, MAG 8, SKL 30, SPD 45, LUC 38, DEF 30, RES 30
   Oboro:     HP 43, STR 38, MAG 18, SKL 40, SPD 40, LUC 43, DEF 38, RES 25
   Orochi:    HP 45, STR 20, MAG 40, SKL 45, SPD 28, LUC 40, DEF 30, RES 33
   Rinkah:    HP 38, STR 30, MAG 15, SKL 45, SPD 43, LUC 40, DEF 40, RES 20
   Sakura:    HP 50, STR 33, MAG 33, SKL 40, SPD 40, LUC 50, DEF 33, RES 20
   Setsuna:   HP 43, STR 28, MAG 8, SKL 35, SPD 50, LUC 38, DEF 25, RES 30
 NOHR: 
   Nyx:       HP 43, STR 20, MAG 33, SKL 38, SPD 45, LUC 33, DEF 25, RES 25
   Selena:    HP 48, STR 33, MAG 10, SKL 33, SPD 43, LUC 38, DEF 40, RES 25
 BOTH: 
   Azura:     HP 40, STR 43, MAG 20, SKL 50, SPD 50, LUC 43, DEF 25, RES 28
   Felicia:   HP 48, STR 23, MAG 25, SKL 35, SPD 40, LUC 50, DEF 25, RES 28
   Mozu:      HP 43, STR 38, MAG 10, SKL 45, SPD 48, LUC 45, DEF 35, RES 25
 Notable Mothers: Kagero, Oboro, Setsuna, Nyx, Mozu
Stat Analysis:
 Caeldori is a well-rounded individual, boasting solid HP, good SKL, SPD, LUC,
 and DEF, and okay MAG. Like her father, though, her RES isn't too hot, and her
 STR is not as dependable as you might prefer. She can fill a variety of roles
 on your team, especially depending on her mother.
Class Analysis:
 Caeldori looks unimpressive at first glance, but she is better off than she
 looks because of her passive, which rewards her for getting RNG-screwed on her
 offensive stats. With her passive helping her offense, her defenses are the
 more vulnerable area, and her classes will all help pull up her only average
 SPD and LUC to give her a cushion of evasion. I'm partial to Swordmaster for
 the abundant crit chance, but she is quite good at her flying classes as well
 and can even try her hand at tanking as a Master of Arms if she really has to.
Reclass Analysis:
 Caeldori gets Shrine Maiden from Mitama, Diviner from Rhajat, Cavalier from
 Sophie, or Outlaw from Nina, giving her a wide range of possible reclasses.
 None of them are likely to be classes you'll leave  her in - unless you're
 gunning to make her a mage, in which case Onmyoji is a solid option - but she
 can gather some good and diverse skills from them. In particular, if making
 Caeldori a Swordmaster, borrowing Outlaw from Nina to get Pass can be a good
 move, and Rhajat's Diviner offers Basara's Rend Heaven, which Caeldori likes
 even more than her father does. Meanwhile, Sophie's Cavalier offers Shelter
 (a good tool for a flier) and the always-useful Aegis and Luna skills, which
 Caeldori will benefit from in particular due to her high SKL.
Mother Analysis:
 Oboro is one of the best choices for both Subaki and Caeldori, as both adore
 the Spear Fighter skills she offers, but also solid is Setsuna, who boosts
 Caeldori's SPD and RES and has Quick Draw and Bowfaire for Kinshi Knight. Nyx
 makes Caeldori a lean, mean, Bolt machine, and Kagero gives Caeldori her
 highest STR growth, in case you would prefer not to rely on Prodigy overmuch;
 Caeldori's diffuse growths can also get a lot of mileage from Mozu's Aptitude.
 And finally, the big, burning question everyone wants to know... well, Hinoka
 and Selena offer Cordelia's hair color from FEA and are thus nostalgically
 relevant, but otherwise there are better options (though also worse ones, so
 don't let that stop you if you really want that lovely red mane for her).
SAMPLE BUILDS:
 Class: Falcon Knight                     Class: Swordmaster
 Mother: Oboro                            Mother: Kagero
 No supports necessary                    A+ Nina
 Skills: Darting Blow (Sky Knight)        Skills: Darting Blow (Sky Knight)
         Camaraderie (Sky Knight)                 Duelist's Blow (Samurai)
         Seal Speed (Spear Master)                Astra (Swordmaster)
         Lancefaire (Spear Master)                Pass (Adventurer)
         Warding Blow (Falcon Knight)             Swordfaire (Swordmaster)
 Process: Promote to Falcon Knight.       Process: Heart Seal to Samurai.
   Level to 11. Heart Seal to Spear          Promote to Swordmaster. Level to
   Master until 15. Seal back to             11. Friend Seal to Adventurer til
   Falcon Knight.                            15. Seal back to Swordmaster.



6.3.06   Saizo [SAIZ-LINK]
**************************
 Name: Saizo
 Child: Asugi
 Recruitment: Chapter 7 (Hoshido)
              Chapter 11 (Revelation)
 Default Class: Ninja
 Class Set: Ninja (Master Ninja, Mechanist)
            Samurai (Swordmaster, Master of Arms)
 Personal Skill: Pyrotechnics
   When Saizo triggers a battle at under half HP, he and all enemies within 2
   tiles have their HP reduced by 20%.
Supports:
 S Supports:
   Hoshido: Hana, Hinoka, ^^^Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
   Nohr: Beruka, Charlotte
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: ^^^RYOMA, SUBAKI
   Nohr: LASLOW
   Both: M!Corrin, ^^^KAZE
Stats:
 Base Stats:
   Level 7, HP 23, STR 11, MAG 3, SKL 14, SPD 11, LUC 9, DEF 9, RES 7
 Base Growths:
   HP 40, STR 50, MAG 45, SKL 60, SPD 30, LUC 55, DEF 45, RES 10
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL +3, SPD -2, LUC 0, DEF +1, RES -2
 Notable Wives: Hana, Sakura, Setsuna, Charlotte, Felicia
Stat Analysis:
 Saizo has high STR, SKL, LUC, and DEF - which is all customary - and more MAG
 growth than Hayato, which is quite a surprise considering he has no magical
 classes. His SPD is mediocre and his RES is crap, but that MAG... wow!
Class Analysis:
 So, you have this Ninja class, whose thing is being fast. You want to make a
 Ninja who's really good at using magical kunai, like the Flame Shuriken, but
 you've already balanced the Flame Shuriken with a big evasion penalty. So you
 give this Ninja a passive that rewards him for losing health. However, then
 you need to pump up his DEF so he can actually take a hit. Having done that,
 he's too good at using the physical kunai with no evasion penalty, so you hit
 his SPD so he stops evading.... Yeah, designing Saizo must have been tricky.
 Saizo relies heavily on Ninja's SPD and RES to compete with other units; the
 low offensive caps aren't ideal for him, but his high hybrid damage helps to
 make up for it. He can go Swordmaster and replace the Flame Shuriken with the
 Levin Sword for better offensive caps, but losing kunai and RES growth hurts;
 either dip into Swordmaster only for skills or grind swords in Master Ninja
 and only go Swordmaster in the endgame. Tangentially, Saizo's passive is a
 powerful but double-edged sword; you can either work to ignore it by keeping
 Saizo's HP topped off at all times, or you can work with it by using skills
 like Life and Death (so it triggers faster) or Replicate (so you can trigger
 it in two different locations at once).
Reclass Analysis:
 Saizo can access Sky Knight from Subaki or Mercenary from Laslow. Sky Knight
 has Camaraderie to pick Saizo up after his passive goes off, Darting Blow to
 help his low SPD, and Warding Blow for his low RES. Meanwhile, Laslow gives
 Good Fortune and Sol for healing and Strong Riposte for enemy-phase damage. I
 prefer Subaki, but you might choose Laslow if making Saizo a Dread Fighter -
 a class he very much likes - and picking up all of its anti-magic skills. On
 the marriage side of things, Saizo makes a hilariously good Butler if married
 to Felicia, as he keeps his kunai rank and obtains an extra outlet for his MAG
 with staffs, and he wouldn't mind Basara from Oboro or Orochi to increase his
 chances of triggering Lethality via Quixotic.
SAMPLE BUILDS:
 Class: Ninja Master                      Class: Butler
 A+ Subaki                                S-Rank Felicia
 Skills: Locktouch (Ninja)                Skills: Locktouch (Ninja)
         Poison Strike (Ninja)                    Poison Strike (Ninja)
         Darting Blow (Falcon Knight)             Shurikenfaire (Ninja Master)
         Warding Blow (Falcon Knight)             Live to Serve (Butler)
         Shurikenfaire (Ninja Master)             Tomebreaker (Butler)
 Process: Promote to Ninja Master.        Process: Promote to Ninja Master.
   Level to 11. Partner Seal to              Level to 15. Partner Seal to
   Falcon Knight until 15. Seal back         Butler.
   to Ninja Master.



6.3.07   Asugi [ASUG-LINK]
**************************
 Name: Asugi (JP: Grey)
 Parent: Saizo
 Recruitment: Paralogue 9x
 Default Class: Ninja
 Class Set: Ninja (Master Ninja, Mechanist)
            Samurai (Swordmaster, Master of Arms)
 Personal Skill: Sweet Tooth
   After choosing to Wait, Asugi eats sweets to recover 4 HP.
Supports:
 S Supports:
   Hoshido: Caeldori, Mitama, Rhajat, Selkie
   Nohr: Nina, Soleil
   Both: F!Corrin, F!Kana, Midori, Sophie
 A Supports:
   Hoshido: HISAME, SHIRO
   Nohr: IGNATIUS
   Both: M!Corrin, DWYER, parents, siblings
Stats:
 Base Stats:
   HP 6, STR 7, MAG 4, SKL 7, SPD 6, LUC 9, DEF 4, RES 9
 Base Growths:
   HP 40, STR 45, MAG 50, SKL 55, SPD 45, LUC 50, DEF 30, RES 20
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 33, STR 50, MAG 30, SKL 50, SPD 50, LUC 38, DEF 25, RES 25
   Hinoka:    HP 43, STR 45, MAG 33, SKL 48, SPD 45, LUC 45, DEF 33, RES 30
   Kagero:    HP 35, STR 55, MAG 25, SKL 38, SPD 48, LUC 40, DEF 28, RES 30
   Oboro:     HP 35, STR 43, MAG 35, SKL 48, SPD 43, LUC 45, DEF 35, RES 25
   Orochi:    HP 38, STR 25, MAG 58, SKL 53, SPD 30, LUC 43, DEF 28, RES 33
   Rinkah:    HP 30, STR 35, MAG 33, SKL 53, SPD 45, LUC 43, DEF 38, RES 20
   Sakura:    HP 43, STR 38, MAG 50, SKL 48, SPD 43, LUC 53, DEF 30, RES 20
   Setsuna:   HP 35, STR 33, MAG 25, SKL 43, SPD 53, LUC 40, DEF 38, RES 30
 NOHR: 
   Beruka:    HP 43, STR 38, MAG 30, SKL 55, SPD 38, LUC 48, DEF 35, RES 23
   Charlotte: HP 53, STR 50, MAG 25, SKL 45, SPD 48, LUC 48, DEF 25, RES 13
 BOTH: 
   Azura:     HP 33, STR 48, MAG 38, SKL 58, SPD 53, LUC 45, DEF 23, RES 28
   Felicia:   HP 40, STR 28, MAG 43, SKL 43, SPD 43, LUC 53, DEF 23, RES 28
   Mozu:      HP 35, STR 43, MAG 28, SKL 53, SPD 50, LUC 48, DEF 33, RES 25
 Notable Mothers: Hana, Sakura, Setsuna, Charlotte, Felicia
Stat Analysis:
 Asugi is nuts. All of his base growths except DEF and RES are above 40% -
 including MAG, in the strange but wonderful manner of his father. However,
 considering what those two low growths are, you're probably already seeing
 the problem here. Fragile speedster, anybody?
Class Analysis:
 With a focus on offense over defense - and a very impressive offense it is,
 at that - Asugi can become one of your best attackers, but only if you can
 protect him. His favored class is Mechanist; it offers bows, bonus RES growth,
 and the always-useful Replicate (though Replicate must be used carefully or it
 will backfire on you). Asugi can Heart Seal into Samurai if you want - he can
 do great things as a Swordmaster - but watch out, as the lack of range can be
 dangerous. Master Ninja is not ideal either, as Asugi will likely ram its low
 STR cap, but the RES and Shurikenfaire are appealing. I don't recommend Master
 of Arms; it tanks his RES and doesn't offer much Asugi wants to make up for
 it, but admittedly, it will help his DEF, and Seal Strength and Line of Death
 have appreciable synergy with kunai.
Reclass Analysis:
 Asugi can get Spear Fighter from Shiro, Knight from Ignatius, or Troubadour
 from Dwyer. Spear Fighter gives Asugi Seal Defense and Speed to go with kunai
 debuffs, and Basara is good for all the reasons Basara is usually good on a
 Ninja (reminder: Quixotic + Lethality, the best way to use Lethality). Knight
 has Pavise and Asugi has great SKL, and Troubadour takes advantage of Asugi's
 high MAG, either offensively (Strategist, an odd choice but not unusable) or
 defensively (Butler, which Asugi carries his kunai rank into).
Mother Analysis:
 Because Asugi has about every tool he needs to do his job in his base classes
 and maybe with a Friendship Seal to Shiro or Dwyer, he does well with just
 about any mother. He would like a little extra DEF and/ or RES if possible,
 and he wouldn't mind a good SPD mod to offset Saizo's -2 SPD cap, but other
 than that, he's not picky. He likes a well-rounded mother like Hinoka or
 Oboro, but he's also quite fond of Setsuna's SPD or Rinkah's DEF. Orochi and
 Felicia provide a more magical take on matters - good for Flame Shuriken or
 Felicia's Plate usage - as well as Basara and Butler respectively, allowing
 Asugi to then Buddy up to access both classes at once.
SAMPLE BUILDS:
 Class: Mechanist                         Class: Strategist
 Mother: Any                              Mother: Felicia
 No supports necessary                    A+ Ignatius
 Skills: Locktouch (Ninja)                Skills: Locktouch (Ninja)
         Poison Strike (Ninja)                    Lethality (Master Ninja)
         Lethality (Ninja Master)                 Gentilhomme (Strategist)
         Shurikenfaire (Ninja Master)             Pavise (General)
         Replicate (Mechanist)                    Inspiration (Strategist)
 Process: Promote to Ninja Master.        Process: Promote to Ninja Master til
   Level to 15. Heart Seal to                5. Heart Seal to Strategist until
   Mechanist.                                11. Friend Seal to General until
                                             15. Seal back to Strategist.



6.3.08   Orochi [OROC-LINK]
***************************
 Name: Orochi
 Recruitment: Chapter 7 (Hoshido)
              Chapter 11 (Revelation)
 Default Class: Diviner
 Class Set: Diviner (Onmyoji, Basara)
            Apothecary (Merchant, Mechanist)
 Personal Skill: Capture
   Use this command to capture enemies.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
   Nohr: Laslow, Odin
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: KAGERO, OBORO, RINKAH
   Nohr: NYX
   Both: F!Corrin
Stats:
 Base Stats:
   Level 5, HP 20, STR 0, MAG 9, SKL 11, SPD 7, LUC 6, DEF 5, RES 10
 Base Growths:
   HP 35, STR 5, MAG 65, SKL 50, SPD 15, LUC 35, DEF 25, RES 45
 Maximum Stat Modifiers:
   STR 0, MAG +3, SKL +2, SPD -2, LUC -1, DEF -2, RES +1
Stat Analysis:
 Look at that MAG growth! And try to ignore that atrocious SPD growth next to
 it. Orochi has fantastic MAG, SKL, and RES, and her LUC and DEF aren't the
 worst around, but her HP, STR, and SPD are dreadful.
Class Analysis:
 Orochi is a glass cannon in the truest sense of the word. She has exactly one
 shot to kill her target: with her rock-bottom SPD, she will not double, and
 with her talcum-powder durability, she cannot survive a counter (and she'd be
 doubled even if she did). As such, Orochi needs to put her all into that one
 crucial hit. Her high SKL makes for precise ACC and valuable CRIT, and as she
 has no evasion there's no reason not to use Basara's Quixotic to add more ACC
 and skill activation. Since she won't double, equip slow, strong spells like
 Tiger God, Izana's Scroll, or Odin's Grimoire. Add Tomefaire, Rend Heaven for
 a reliable proc, and Merchant's Spendthrift as a trump card when things really
 go down to the wire, and you're all set... aside from one question: Onmyoji or
 Basara? The choice may seem easy: after all, Onmyoji has staffs to use when
 it's too dicey for Orochi to make an attack, a +3 higher MAG cap, and A-Rank
 Tomes. However, Basara has far superior defensive bases (+4 HP and DEF); much
 higher LUC for Profiteer; and access to spears, which lets her cut through
 enemy mages with her high RES (the Pine Branch and Subaki's Pike are Rank-D
 naginata Orochi can easily use). In the end, Onmyoji is probably safer, but
 you might luck into bigger results as Basara.
Reclass Analysis:
 Orochi can go Ninja through Kagero, Spear Fighter from Oboro, Oni Savage from
 Rinkah, or Dark Mage from Nyx. Ninja and Spear Fighter are decent options -
 Ninja has Lethality to put with Orochi's natural Quixotic, while Spear Master
 has Lancefaire for Basara and Seal Speed and Defense to add bonus utility to
 Onmyoji - but Rinkah's Oni Savage is the real prize on Hoshido. Orochi can in
 fact be a Oni Chieftain if you really want - she keeps tomes and gets enough
 DEF that she might actually survive a hit - but mostly what she wants is Death
 Blow, which boosts her crit rate on the player phase and thus plays into her
 paradigm perfectly. On the Revelation path, though, Oni Savage has competition
 from Nyx's Dark Mage. Sorcerer's S-Rank tomes, Malefic Aura skill, and higher
 MAG cap are benefits Orochi could definitely use.
SAMPLE BUILDS:
 Class: Onmyoji                           Class: Basara
 No supports necessary                    A+ Rinkah
 Skills: Tomefaire (Onmyoji)              Skills: Death Blow (Oni Chieftain)
         Potent Potion (Merchant)                 Rend Heaven (Basara)
         Quick Salve (Merchant)                   Quixotic (Basara)
         Profiteer (Merchant)                     Profiteer (Merchant)
         Spendthrift (Merchant)                   Spendthrift (Merchant)
 Process: Promote to Onmyoji. Level       Process: Promote to Basara. Level to
   to 11. Heart Seal to Merchant             to 8. Friend Seal to Oni Chieftain
   until 15. Seal back to Onmyoji.           until 11. Heart Seal to Merchant
                                             until 15. Seal back to Basara.



6.3.09   Hinoka [HINO-LINK]
***************************
 Name: Hinoka
 Recruitment: Chapter 8 (Hoshido) (Talk with Corrin)
              Chapter 16 (Revelation)
 Default Class: Falcon Knight
 Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
            Spear Fighter (Spear Master, Basara)
 Personal Skill: Rallying Cry
   Allies within 2 tiles deal DMG +2.
Supports:
 S Supports:
   Hoshido: ^^^Azama, Hinata, Kaden, Saizo, Subaki, Hayato
   Nohr: Leo, Xander
   Both: ^^^M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: Ryoma, SAKURA, ^^^SETSUNA, Takumi
   Nohr: CAMILLA
   Both: +F!Corrin, AZURA
Stats:
 Base Stats:
   Level 8, HP 23, STR 9, MAG 4, SKL 13, SPD 16, LUC 12, DEF 9, RES 15
 Base Growths:
   HP 45, STR 45, MAG 15, SKL 40, SPD 45, LUC 40, DEF 35, RES 40
 Maximum Stat Modifiers:
   STR +1, MAG -1, SKL -1, SPD +1, LUC 0, DEF -1, RES +2
Stat Analysis:
 Almost every one of Hinoka's growths are 40% or 45%, making her beautifully
 average in all areas except for DEF (35%, barely a difference) and MAG (15%,
 actually a difference). If the RNG gods bless Hinoka, she can be devastating
 in every single stat, and it is a thing of beauty. If they don't....
Class Analysis:
 Unless you aren't planning to use any other fliers, Hinoka will almost always
 want to reclass into Spear Fighter ASAP. Spear Master offers better growths
 in HP, STR, and DEF than Falcon Knight and only hurts her LUC; also, it has
 Lancefaire. Gain two levels in Sky Knight to learn Camaraderie, then switch
 over to Spear Fighter and rack up the stats. Don't get me wrong: Hinoka isn't
 a BAD Sky Knight (and you might reclass her back at endgame if you decide she
 needs that flying staff utility again). She can pull her weight as a pegasus,
 and skills like Warding Blow and Amaterasu suit her well. If you really need
 another flier, or another flying Rescue Staff abuser, she can manage. It's
 just that Spear Master puts the growths where she needs them to be a real
 menace on the battlefield, while Sky Knight diverts too much growth to LUC
 and RES, stats Hinoka has enough of. When you have the option to make Hinoka
 as good as Spear Master can manage, it's just hard to say no.
Reclass Analysis:
 Hinoka gets Shrine Maiden from Sakura, Archer from Setsuna, Wyvern Rider from
 Camilla, or, interestingly, Troubadour from Azura. Shrine Maiden is a bit of
 a disappointment; Renewal and Countermagic are likely not worth getting when
 Hinoka already has Camaraderie and Warding Blow. Archer has Quick Draw, and if
 you plan on sending Hinoka into Kinshi Knight, you can get her Bowfaire for
 even more punch. Wyvern Rider is cool because Hinoka can carry Swordbreaker
 from it to Kinshi Knight to give her bows an advantage against swords despite
 WTA, and she can also pick up Savage Blow from Malig Knight. Finally, Falcon
 Knight Hinoka really appreciates Azura's Troubadour. The buffs synergize with
 Amaterasu, and Live to Serve is good for keeping her own HP high.
SAMPLE BUILDS:
 Class: Spear Master                      Class: Falcon Knight
 No supports necessary                    A+ Azura
 Skills: Darting Blow (Sky Knight)        Skills: Darting Blow (Sky Knight)
         Camaraderie (Sky Knight)                 Demoiselle (Maid)
         Seal Defense (Spear Master)              Live to Serve (Maid)
         Seal Speed (Spear Master)                Inspiration (Strategist)
         Lancefaire (Spear Master)                Warding Blow (Falcon Knight)
 Process: Level to 10. Heart Seal to      Process: Promote to Falcon Knight.
   Spear Fighter. Promote to Spear           Level to 10. Friend Seal to Maid
   Master when convenient.                   until 13. Seal to Strategist until
                                             15. Seal back to Falcon Knight.



6.3.10   Azama [AZAM-LINK]
**************************
 Name: Azama
 Child: Mitama
 Recruitment: Chapter 8 (Hoshido)
              Chapter 16 (Revelation)
 Default Class: Monk
 Class Set: Monk (Onmyoji, Great Master)
            Apothecary (Merchant, Mechanist)
 Personal Skill: Divine Retribution
   When Azama doesn't have a weapon equipped and takes damage from an adjacent
   enemy, the enemy receives half the same damage.
Supports:
 S Supports:
   Hoshido: Hana, ^^^Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, ^^^Setsuna
   Nohr: Beruka, Effie
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: HAYATO, KADEN, SUBAKI
   Nohr: ARTHUR
   Both: M!Corrin
Stats:
 Base Stats:
   Level 7, HP 24, STR 9, MAG 7, SKL 9, SPD 10, LUC 12, DEF 10, RES 8
 Base Growths:
   HP 55, STR 50, MAG 20, SKL 40, SPD 45, LUC 40, DEF 40, RES 20
 Maximum Stat Modifiers:
   STR +2, MAG -3, SKL 0, SPD +1, LUC 0, DEF +1, RES 0
 Notable Wives: Oboro, Sakura, Setsuna, Effie, Felicia
Stat Analysis:
 Azama has great HP and STR, very good SKL, SPD, LUC, and DEF, and mediocre
 but fairly serviceable MAG and RES. Much like Sakura, he joins you as a pure
 healer, but this doesn't mean that's all he's capable of - not even close.
Class Analysis:
 Azama is a combat priest. Though he can't use weapons when he joins you as a
 Monk, his passive can net him kills and get him promoted more quickly than if
 he had to rely on staffs. Once he promotes, he probably won't use his passive
 again, but that's okay: he won't need it, either. Azama has truly monstrous
 stats and is far better at cracking skulls himself than he is at waiting for
 the gods to do it for him. The tough question is whether you want him doing it
 as a Great Master or a Merchant. Great Master offers even stat growths, with
 better MAG, SPD, and RES, and can still use staffs; Merchant super-charges HP
 and STR and tacks on bows for fun. The skills of both can be useful, so feel
 free to try both and see which one suits you better!
Reclass Analysis:
 Azama can get Diviner from Hayato or Kaden, Sky Knight from Subaki (or if he
 marries Sakura,) or Fighter from Arthur. If you want to make Azama a Basara,
 he does a great job, between his spear rank and Onmyoji's Tomefaire (he does
 similarly as an Oni Chieftain if you marry him to Rinkah). He's also good at
 Falcon Knight; he'll get a bit less HP, STR, and DEF than usual, but he'll
 benefit in SKL, LUC, and RES, which are his weaker areas anyway. But let's be
 honest: it's way more tempting than it should be to make Azama a Berserker.
 That HP, that STR, that Axefaire! The best part is bringing Monk's Renewal and
 Countermagic into the class, giving him recovery and anti-magic measures that
 Berserker really appreciates. I wouldn't go so far as to say you HAVE to Buddy
 Azama to Arthur, mind you. It won't help Azama with utility or healing, things
 you may need from him more than you need another fighter. But if you want to
 completely capitalize on Azama's capacity to cave in craniums... Berserker's
 got you covered.
SAMPLE BUILDS:
 Class: Great Master                      Class: Berserker
 No supports necessary                    A+ Arthur
 Skills: Renewal (Great Master)           Skill: Miracle (Monk)
         Countermagic (Great Master)             Gamble (Fighter)
         Potent Potion (Mechanist)               Renewal (Great Master)
         Quick Salve (Mechanist)                 Countermagic (Great Master)
         Replicate (Mechanist)                   Axefaire (Berserker)
 Process: Promote to Great Master.        Process: Friend Seal to Fighter and
   Level to 11. Heart Seal to                promote to Berserker. Level to 13.
   Mechanist until 15. Seal back to          Heart Seal to Great Master until
   Great Master.                             15. Seal back to Berserker.



6.3.11   Mitama [MITA-LINK]
**************************
 Name: Mitama
 Parent: Azama
 Recruitment: Paralogue 12x
 Default Class: Shrine Maiden
 Class Set: Shrine Maiden (Onmyoji, Priestess)
            Apothecary (Merchant, Mechanist)
 Personal Skill: Haiku
   At the start of the turn, if Mitama has one ally directly above her and
   another directly below, those two allies recover 5 HP and Mitama recovers
   7. This is also known as "the most inventive use of a passive ever."
Supports:
 S Supports:
   Hoshido: Asugi, Hisame, Kiragi, Shiro
   Nohr: Percy, Siegbert
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: CAELDORI, RHAJAT
   Nohr: SOLEIL
   Both: F!Corrin, F!KANA, parents, siblings
Stats:
 Base Stats:
   HP 6, STR 7, MAG 6, SKL 6, SPD 8, LUC 10, DEF 3, RES 5
 Base Growths:
   HP 45, STR 40, MAG 35, SKL 45, SPD 50, LUC 50, DEF 30, RES 20
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 35, STR 48, MAG 23, SKL 45, SPD 53, LUC 38, DEF 25, RES 25
   Hinoka:    HP 45, STR 43, MAG 25, SKL 43, SPD 48, LUC 45, DEF 33, RES 30
   Kagero:    HP 38, STR 53, MAG 18, SKL 33, SPD 50, LUC 40, DEF 28, RES 30
   Oboro:     HP 38, STR 40, MAG 28, SKL 43, SPD 45, LUC 45, DEF 35, RES 25
   Orochi:    HP 40, STR 23, MAG 50, SKL 48, SPD 33, LUC 43, DEF 28, RES 33
   Rinkah:    HP 33, STR 33, MAG 25, SKL 48, SPD 48, LUC 43, DEF 38, RES 20
   Sakura:    HP 45, STR 35, MAG 43, SKL 43, SPD 45, LUC 53, DEF 30, RES 20
   Setsuna:   HP 38, STR 30, MAG 18, SKL 38, SPD 55, LUC 40, DEF 23, RES 30
 NOHR: 
   Beruka:    HP 45, STR 35, MAG 23, SKL 50, SPD 40, LUC 48, DEF 35, RES 23
   Effie:     HP 40, STR 50, MAG 18, SKL 40, SPD 50, LUC 50, DEF 33, RES 25
 BOTH: 
   Azura:     HP 35, STR 45, MAG 30, SKL 53, SPD 55, LUC 45, DEF 23, RES 28
   Felicia:   HP 43, STR 25, MAG 35, SKL 38, SPD 45, LUC 53, DEF 23, RES 28
   Mozu:      HP 38, STR 40, MAG 20, SKL 48, SPD 53, LUC 48, DEF 33, RES 25
 Notable Mothers: Oboro, Sakura, Setsuna, Effie, Felicia
Stat Analysis:
 Mitama excels in SPD and LUC, demonstrates admirable growth in HP, STR, MAG,
 and SKL, and has Asugi's defensive growths. (In fact, she actually has more
 SPD but less MAG than Asugi, which is bizarre.) In contrast to Azama, who is
 a healer-bruiser, Mitama is more of a healer-speedster, fragile but evasive.
Class Analysis:
 It's easy to make Mitama a vanilla healer and stick her in the back with an
 armful of staffs, but as with most healers in this game, she has so much more
 potential than that. Mitama's high STR and SPD make her well-suited to combat
 as well as support, as long as you can work with her glassy defenses, which is
 an easy enough prospect with all the ranged classes she has access to. Between
 Onmyoji's tomes, Priestess and Merchant's bows, and Mechanist's kunai, Mitama
 is never lacking for a ranged weapon, no matter what you want her to be doing.
 Onmyoji and Priestess are the obvious choices for her, since they have staff
 access, but if you're canny with positioning, you can use her passive from
 Merchant or Mechanist to spread healing around your army without needing to
 use staffs at all. Mechanist is particularly entertaining; Replicate Mitama
 and you can run her passive around in two different locations at once!
Reclass Analysis:
 Mitama can get Sky Knight from Caeldori, Diviner from Rhajat, or Mercenary
 from Soleil. Mercenary offers Bow Knight, a good class for Mitama that also
 has Shurikenbreaker to counter those annoying enemy Ninjas. Rhajat's Diviner
 only gives Mitama Basara (since she already has Onmyoji,) but Mitama really
 likes Basara as a class and its Rend Heaven proc, so it's not the raw deal it
 looks to be at first. Caeldori's Sky Knight is possibly the best of the three,
 however. Mitama has perfect Sky Knight stats as it is and can use flight to
 get exactly where she needs to be for staffwork or her passive; she likes
 Camaraderie and Warding Blow, she can use Rally Speed if you're using her as
 a Rallybot, and she loves Kinshi Knight's bows and the Amaterasu skill, which
 synergizes beautifully with her passive.
Mother Analysis:
 Mitama can benefit from a mother who helps shore up her uncertain defenses,
 chief among them Effie, who passes down Knight and all of its accompanying
 tanky growths and skills. However, from her ranged position, Mitama may not
 often encounter enemy counterattacks, meaning you might choose instead to
 focus on her raw offense. Since Mitama has so many bow-using classes open to
 her, Setsuna - who passes down Sniper's Bowfaire - is naturally appealing
 (and Azama and Setsuna have a "fast" support together, which is even better).
 On the other hand, if going Merchant, Basara, or Falcon Knight, you may want
 Oboro's Lancefaire instead. Or perhaps you want to focus on Mitama's staff
 prowess, in which case it's good to offset Azama's nasty -3 MAG cap with the
 help of Sakura or Felicia.
SAMPLE BUILDS:
 Class: Priestess                         Class: Kinshi Knight
 Mother: Setsuna                          Mother: Effie (Pass down Pavise)
 No supports necessary                    A+ Caeldori
 Skills: Rally Luck (Shrine Maiden)       Skills: Pavise (Effie)
         Rally Magic (Onmyoji)                    Miracle (Shrine Maiden)
         Quick Draw (Kinshi Knight)               Air Superiority (Kinshi K.)
         Amaterasu (Kinshi Knight)                Replicate (Mechanist)
         Countermagic (Priestess)                 Amaterasu (Kinshi Knight)
 Process: Promote to Onmyoji. Level       Process: Promote to Priestess. Friend
   to 5. Heart Seal to Kinshi                Seal to Kinshi Knight until 11.
   Knight. Level to 15. Heart Seal           Heart Seal to Mechanist until 15.
   to Priestess.                             Seal back to Kinshi Knight.



6.3.12   Setsuna [SETS-LINK]
****************************
 Name: Setsuna
 Recruitment: Chapter 8 (Hoshido)
              Chapter 16 (Revelation)
 Default Class: Archer
 Class Set: Archer (Sniper, Kinshi Knight)
            Ninja (Master Ninja, Mechanist)
 Personal Skill: Optimistic
   Setsuna recovers x1.5 HP when healed by a staff.
Supports:
 S Supports:
   Hoshido: ^^^Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
   Nohr: Arthur, Niles
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: HANA, ^^^HINOKA, KAGERO
   Nohr: SELENA
   Both: F!Corrin
Stats:
 Base Stats:
   Level 3, HP 19, STR 8, MAG 0, SKL 9, SPD 10, LUC 6, DEF 5, RES 3
 Base Growths:
   HP 30, STR 20, MAG 0, SKL 30, SPD 60, LUC 30, DEF 15, RES 40
 Maximum Stat Modifiers:
   STR 0, MAG 0, SKL +1, SPD +3, LUC -1, DEF -1, RES -1
Stat Analysis:
 Setsuna is very blessed in SPD and has a pleasantly high RES growth, but she
 is rather underwhelming in every other stat, most notably STR and MAG. She is
 definitively built to be a ranged, anti-mage unit.
Class Analysis:
 Setsuna is a little like a Rinkah who built for RES instead of DEF and SPD
 instead of SKL. Her stats are mostly awful, but she can redeem herself with
 the appropriate use of skills: with her class lines, she can easily stack
 Quick Draw, Certain Blow, and Poison Strike to turn her player-turn attacks
 into virulent missile strikes. As an archer, she should be kept away from
 melee on the enemy turn anyway, so the "user must trigger the battle" aspect
 of the aforementioned skills isn't a problem, and when her RES grows she'll
 be well-protected against retaliating enemy mages, making her an ideal mage
 killer. Level as a Sniper to get all the STR and SKL she can carry, but feel
 free to slide into Kinshi Knight or Mechanist once she's done leveling so she
 can take advantage of flight or kunai debuffs as desired.
Reclass Analysis:
 The class Setsuna likes best is Merchant, which puts great stat gains exactly
 where she wants them and keeps bows to boot, but the only way she can get it
 is via Corrin. So what should she do if you don't want to marry her? Well, she
 wouldn't mind getting Duelist's Blow and Astra from Hana's Swordmaster, and
 Life and Death is pretty safe if paired with the Spy's Yumi, which has 3 range
 and therefore avoids most counterattacks. Her other good option is Selena, who
 offers Bow Knight and its Shurikenbreaker, a skill that makes Setsuna the bane
 of all enemy Ninjas and Maids. Aside from that, her other choices are kind of
 lackluster: Hinoka's Sky Knight, Arthur's Fighter, and Niles' Adventurer just
 don't have skills Setsuna needs, nor growths she's likely to want. At the end
 of the day, Setsuna's niche is doubling everything on the player turn and
 shaking off any magic attack that comes her way, and really, she does it best
 from her default classes. Reclassing can add some neat tricks to her toolbox,
 but isn't going to change her basic paradigm.
SAMPLE BUILDS:
 Class: Sniper                            Class: Kinshi Knight
 No supports necessary                    A+ Hana
 Skills: Quick Draw (Archer)              Skills: Quick Draw (Archer)
         Locktouch (Ninja)                        Air Superiority (Kinshi K.)
         Poison Strike (Ninja)                    Life and Death (M.o.A.)
         Certain Blow (Sniper)                    Certain Blow (Sniper)
         Bowfaire (Sniper)                        Bowfaire (Sniper)
 Process: Level to 10. Heart Seal to      Process: Promote to Kinshi Knight.
   Ninja. Level to 12. Heart Seal to         Level to 11. Friend Seal to MoA
   Archer. Promote when convenient.          until 15. Heart Seal to Sniper
                                             until 17. Seal back to Kinshi K.



6.3.13   Hayato [HAYA-LINK]
***************************
 Name: Hayato (JP: Tsukuyomi)
 Child: Rhajat
 Recruitment: Chapter 8 (Hoshido)
              Chapter 9 (Revelation)
 Default Class: Diviner
 Class Set: Diviner (Onmyoji, Basara)
            Oni Savage (Oni Chieftain, Blacksmith)
 Personal Skill: Pride
   When Hayato's level is lower than the enemy's, Hayato DMG +3.
Supports:
 S Supports:
   Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
   Nohr: Effie, Nyx
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: AZAMA, KADEN
   Nohr: BENNY, FUGA
   Both: M!Corrin
Stats:
 Base Stats:
   Level 1, HP 16, STR 1, MAG 4, SKL 5, SPD 7, LUC 8, DEF 4, RES 5
 Base Growths:
   HP 50, STR 30, MAG 40, SKL 30, SPD 45, LUC 60, DEF 40, RES 20
 Maximum Stat Modifiers:
   STR 0, MAG +1, SKL -1, SPD +2, LUC +1, DEF -1, RES -1
 Notable Wives: Orochi, Rinkah, Sakura, Nyx, Mozu
Stat Analysis:
 Hayato only really excels in LUC, but his HP, MAG, SPD, and DEF are also very
 good and his STR growth is passable, which is amazing considering his default
 class (though his base is bad... but he's got a lot of levels to make it up).
 His weak growths are SKL and RES, and even there he's more "below average"
 than "god-awful." Thus, though he starts as a mage, it's easy enough to make
 him a fighter or even a tank if you so prefer!
Class Analysis:
 Most people probably kneejerk Hayato into an Onmyoji, which is a fine choice
 given his MAG and defenses, but he's also well suited for the hybrid classes
 of Oni Chieftain or Basara. Hayato's only two real weaknesses are SKL and RES,
 neither of which Oni Chieftain will fix - so that's less ideal - but both of
 which Basara or Onmyoji will. Since Hoshido has plenty of staff-users already,
 making Hayato a Basara may diversify your army more evenly. You can even send
 Hayato pure-fighter as a Blacksmith, which will give him the most bonus SKL
 growth, but this forces him to grind Axe rank and also leaves his RES low, so
 it's probably not the best choice unless you Seal him to Oni Savage right when
 he joins your army.
Reclass Analysis:
 Hayato can Buddy Azama for Monk, Kaden for Apothecary, Benny for Knight, or
 Fuga for Samurai. Great Master's Countermagic works well with Hayato's lower
 RES, and Merchant's Profiteer/ Spendthrift works well with his high LUC; both
 also have spears, to dovetail out of Basara if desired. Benny offers Great
 Knight's Luna and General's Pavise, much like Ricken in Awakening, and Fuga's
 Samurai has lots of SKL and RES to bump up Hayato's weaknesses. Of course
 he'd like Dread Fighter's magic-tanking skills, and if he marries Nyx he can
 go Sorcerer; Hayato doesn't really like Sorcerer's lack of SKL growth, but he
 loves the Dark Mage skills, which suit his lack of SKL but excess of bulk
 beautifully.
SAMPLE BUILDS:
 Class: Basara                            Class: Sorcerer
 No supports necessary                    S-Rank Nyx, A+ Azama
 Skills: Magic +2 (Diviner)               Skills: Rend Heaven (Basara)
         Rend Heaven (Basara)                     Heartseeker (Sorcerer)
         Tomefaire (Onmyoji)                      Malefic Aura (Sorcerer)
         Death Blow (Oni Chieftain)               Countermagic (Great Master)
         Counter (Oni Chieftain)                  Bowbreaker (Sorcerer)
 Process: Promote to Basara. Level        Process: Promote to Basara. Level to
   to 11. Heart Seal to Oni Chieftain        5. Partner Seal to Sorcerer until
   until 15. Heart Seal to Onmyoji til       11. Friend Seal to Great Master
   17. Seal back to Basara.                  until 15. Seal back to Sorcerer.



6.3.14   Rhajat [RHAJ-LINK]
***************************
 Name: Rhajat (JP: Shara)
 Parent: Hayato
 Recruitment: Paralogue 14x
 Default Class: Diviner
 Class Set: Diviner (Onmyoji, Basara)
            Oni Savage (Oni Chieftain, Blacksmith)
 Personal Skill: Vendetta
   When Rhajat triggers battle in a map that you've already completed before,
   DMG +4.
Supports:
 S Supports:
   Hoshido: Asugi, Hisame, Kiragi, Shiro
   Nohr: Forrest, Percy
   Both: M!Corrin, F!Corrin*, M!Kana, Dwyer, Shigure
*If F!Corrin marries Rhajat, you will not be able to recruit Kana.
 A Supports:
   Hoshido: CAELDORI, MITAMA, SELKIE
   Nohr: OPHELIA
   Both: Parents, siblings
Stats:
 Base Stats:
   HP 8, STR 1, MAG 10, SKL 0, SPD 7, LUC 6, DEF 5, RES 12
 Base Growths:
   HP 40, STR 15, MAG 60, SKL 10, SPD 50, LUC 30, DEF 25, RES 35
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 33, STR 35, MAG 35, SKL 28, SPD 53, LUC 28, DEF 23, RES 33
   Hinoka:    HP 43, STR 30, MAG 38, SKL 25, SPD 48, LUC 35, DEF 30, RES 38
   Kagero:    HP 35, STR 40, MAG 30, SKL 15, SPD 50, LUC 30, DEF 25, RES 38
   Oboro:     HP 35, STR 28, MAG 40, SKL 25, SPD 45, LUC 35, DEF 33, RES 33
   Orochi:    HP 38, STR 10, MAG 63, SKL 30, SPD 33, LUC 33, DEF 25, RES 40
   Rinkah:    HP 30, STR 20, MAG 38, SKL 30, SPD 48, LUC 33, DEF 35, RES 28
   Sakura:    HP 43, STR 23, MAG 55, SKL 25, SPD 45, LUC 43, DEF 28, RES 28
   Setsuna:   HP 35, STR 18, MAG 30, SKL 20, SPD 55, LUC 30, DEF 20, RES 38
 NOHR: 
   Effie:     HP 38, STR 38, MAG 30, SKL 23, SPD 50, LUC 40, DEF 30, RES 33
   Nyx:       HP 35, STR 10, MAG 55, SKL 23, SPD 50, LUC 25, DEF 20, RES 33
 BOTH: 
   Azura:     HP 33, STR 33, MAG 43, SKL 35, SPD 55, LUC 35, DEF 20, RES 35
   Felicia:   HP 40, STR 13, MAG 48, SKL 20, SPD 45, LUC 43, DEF 20, RES 35
   Mozu:      HP 35, STR 23, MAG 33, SKL 30, SPD 53, LUC 38, DEF 30, RES 33
 Notable Mothers: Orochi, Rinkah, Sakura, Nyx, Mozu
Stat Analysis:
 Rhajat has fantastic MAG, SPD, and RES; good HP; okay LUC and DEF; awful STR;
 and... I... don't even know how to describe that SKL. 10% growth and 0 base?!
 We are dangerously close to Lina Inverse territory here, people.
Class Analysis:
 Most of the kids in this game are well-rounded. Rhajat is not most kids. Her
 usefulness is crippled by her terrible SKL unless you marry Hayato to somebody
 with high SKL (COUGHOrochiCOUGH,) and even then it will still bite her in the
 butt if the RNG deems it so. The best option for Rhajat is thus Onmyoji, where
 she can at least heal even if her SKL tanks. Even the usual standby of low-SKL
 units - Basara's Quixotic - is not a cure for Rhajat, as she relies on evasion
 to stay alive and so doesn't want Quixotic hurting that chance. The good news
 is, Rhajat makes a splendid Onmyoji, with killer MAG growth and great SPD to
 double all comers and avoid all of their pitiful attempts at revenge.
Reclass Analysis:
 Rhajat gets Sky Knight from Caeldori, Shrine Maiden from Mitama, Apothecary
 from Selkie (since Rhajat is already a Diviner,) or Dark Mage from Ophelia.
 The clear winner of these is Dark Mage, not because Rhajat wants to become a
 Sorcerer - oh god no, do you want her to have even less SKL than she already
 does? - but because Dark Mage has Heartseeker, which cuts enemies' Avoid by 20
 as long as she is within melee range of them. It's dangerous against physical
 units, clearly, but Rhajat has great power when she hits and great evasion if
 she doesn't, so even then it might be worth it to make sure her spells can
 land. On Hoshido, Apothecary from Selkie is probably the best choice: she can
 use Potent Potion and Skill Tonics as a workaround for her accuracy.
Mother Analysis:
 Orochi is basically built to be Rhajat's mother, what with her great MAG and
 SKL and Apothecary inheritance, allowing Rhajat to chug tonics as described
 above. However, there are other good options that don't tank SPD and DEF quite
 as badly as Orochi does: particularly notable is Setsuna, who passes down
 Archer's invaluable Certain Blow, giving Rhajat +40 accuracy on the player
 phase. Unfortunately, Setsuna's stats are not too good for Rhajat, which may
 dissuade you from her. Nyx passes down Dark Mage and therefore Heartseeker;
 Felicia passes down Maid and therefore Tomebreaker, which can be useful. One
 last nod goes to Mozu. If anything can fix Rhajat's SKL, it's Aptitude.
SAMPLE BUILDS:
 Class: Onmyoji                           Class: Onmyoji
 Mother: Orochi                           Mother: Nyx (Pass down Bowbreaker)
 No supports necessary                    A+ Selkie
 Skills: Rally Magic (Onmyoji)            Skills: Bowbreaker (Nyx)
         Potent Potion (Merchant)                 Heartseeker (Dark Mage)
         Profiteer (Merchant)                     Malefic Aura (Dark Mage)
         Spendthrift (Merchant)                   Potent Potion (Mechanist)
         Tomefaire (Onmyoji)                      Tomefaire (Onmyoji)
 Process: Promote to Onmyoji. Level       Process: Heart Seal to Dark Mage.
   to 11. Heart Seal to Merchant.            Gain two levels. Friend Seal to
   Level to 15. Heart Seal back to           Apothecary. Gain one level. Seal
   Onmyoji.                                  to Diviner. Promote to Onmyoji.



6.3.15   Oboro [OBOR-LINK]
**************************
 Name: Oboro
 Recruitment: Chapter 9 (Hoshido) (Talk with Corrin)
              Chapter 10 (Revelation)
 Default Class: Spear Fighter
 Class Set: Spear Fighter (Spear Master, Basara)
            Apothecary (Merchant, Mechanist)
 Personal Skill: Nohr Enmity
   When engaging a Nohr-aligned enemy, Oboro deals DMG +3.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, ^^^Hinata, Kaden, Ryoma, Saizo, Subaki, ^^^Takumi
   Nohr: Benny, Niles
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: OROCHI, RINKAH
   Nohr: BERUKA
   Both: F!Corrin, MOZU
Stats:
 Base Stats:
   Level 10, HP 25, STR 13, MAG 0, SKL 11, SPD 12, LUC 11, DEF 13, RES 8
 Base Growths: 
   HP 30, STR 40, MAG 20, SKL 40, SPD 40, LUC 40, DEF 40, RES 30
 Maximum Stat Modifiers:
   STR +1, MAG -1, SKL +1, SPD +1, LUC -1, DEF +1, RES -1
Stat Analysis:
 Oboro has 40% growths for STR, SKL, SPD, LUC, and DEF, an stat spread that
 should immediately call to mind Hinoka's similarly even growths. As we saw
 with Hinoka, such even stat growths can lead to glorious rewards or painful
 RNG screwage, and with that stultifying 30% HP growth Oboro has, it shouldn't
 be hard to see where such screwage is most likely to happen.
Class Analysis:
 You may recall that Hinoka got around RNG screwage by Heart Sealing to Spear
 Fighter, the class Oboro starts in, but that there were still some convincing
 reasons she may want to return to Falcon Knight in the end. Oboro is similar.
 Spear Master is probably the best class for Oboro to level as, but Merchant
 has higher HP and STR, awesome skills, and bows, which - even at a low weapon
 rank - can be very useful for Oboro. Less popular but still interesting is
 Basara, which has great HP and LUC and lets Oboro target enemy RES without
 requiring a valuable Bolt Naginata; least popular is Mechanist, which may have
 Replicate but also diverts Oboro's stats to SKL and RES - not what she needs.
Reclass Analysis:
 Oboro can get Diviner from Orochi, Oni Savage from Rinkah, Wyvern Rider from
 Beruka, or Archer from Mozu. To be honest, Mozu is the best choice in almost
 all situations: Quick Draw adds even more flat damage on top of Nohr Enmity,
 Bowfaire is ideal on Merchant, and Amaterasu is always good. Still, there are
 some quirky choices in her other reclass options you may want if, say, you're
 marrying Oboro to Takumi and getting Archer that way: Diviner has Tomefaire to
 soup up Basara, and Oni Savage has Seal Resistance to add to Oboro's natural
 access to Seal Defense and Speed. Beruka's Wyvern Rider has Swordbreaker and
 Savage Blow; you won't want to level too much as one due to the low HP growth,
 but you can carry Oboro's lance rank into Wyvern Lord and the class DOES have
 a high HP cap, so make of that what you will. Finally, Oboro and Subaki is a
 pairing well worth considering for reclass purposes: Oboro's SPD at the start
 of the game is a bit low, so getting Darting Blow helps her out a lot. Plus
 she will then have Camaraderie and Warding Blow to look forward to afterward!
SAMPLE BUILDS:
 Class: Spear Master                      Class: Merchant
 No supports necessary                    S-Rank Subaki
 Skills: Seal Defense (Spear Fighter)     Skills: Darting Blow (Sky Knight)
         Swap (Spear Fighter)                     Camaraderie (Sky Knight)
         Rend Heaven (Basara)                     Lancefaire (Spear Master)
         Seal Speed (Spear Master)                Profiteer (Merchant)
         Lancefaire (Spear Master)                Spendthrift (Merchant)
 Process: Promote to Basara. Level to     Process: Promote to Spear Master.
   5. Heart Seal to Spear Master.            Partner Seal to Falcon Knight
                                             until 3. Heart Seal to Merchant
                                             until 13. Seal to Spear Master til
                                             15. Seal back to Merchant.



6.3.16   Hinata [HINA-LINK]
***************************
 Name: Hinata
 Child: Hisame
 Recruitment: Chapter 9 (Hoshido) (Talk with Corrin)
              Chapter 10 (Revelation)
 Default Class: Samurai
 Class Set: Samurai (Swordmaster, Master of Arms)
            Oni Savage (Oni Chieftain, Blacksmith)
 Personal Skill: Triple Threat
   When Hinata is under half HP, half of the damage he takes from Swords,
   Lances, or Axes is also dealt to the enemy.
Supports:
 S Supports:
   Hoshido: Hana, Hinoka, Kagero, ^^^Oboro, Orochi, Rinkah, Sakura, Setsuna
   Nohr: Selena, Peri
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: KADEN, SUBAKI, TAKUMI
   Nohr: ODIN
   Both: M!Corrin
Stats:
 Base Stats:
   Level 10, HP 26, STR 11, MAG 0, SKL 9, SPD 14, LUC 10, DEF 12, RES 4
 Base Growths:
   HP 55, STR 35, MAG 0, SKL 25, SPD 15, LUC 45, DEF 45, RES 15
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL -1, SPD -2, LUC 0, DEF +2, RES 0
 Notable Wives: Hinoka, Oboro, Rinkah, Peri, Mozu
Stat Analysis:
 Oof. Hinata's growths are pretty awful. His HP and DEF are very good and his
 STR and LUC are decent, but his SKL, SPD, and RES aren't going to impress any
 time soon. His saving grace in these matters? A base SPD much higher than his
 growths would suggest and some really awesome DEF. This combination opens up
 doors you'd never guess were available from his nightmarish growths.
Class Analysis:
 Hinata is kind of an inverted Est archetype. Where the Est is a unit with bad
 bases but great growths that make training them worthwhile, Hinata is a unit
 with bad growths who is saved from obscurity by great bases. The trick is what
 to do with them. By going Swordmaster, Hinata will gain just enough SPD not to
 be doubled by most units, as well as some decent RES, Astra (he has bad SKL,
 though,) and Swordfaire. By going Oni Savage, Hinata will have 75% HP growth
 and 65% DEF growth (!) then can promote into Blacksmith to retain his sword
 rank and put his LUC to work with Salvage Blow. Going Swordmaster is the easy
 way to get mileage out of Hinata, as his base SPD plus Swordmaster's base SPD
 keeps him in a good place for a long time, but he will eventually fall off in
 use as Ryoma arrives and Hana's growths take off. Blacksmith takes a lot more
 work, but you'll end up with a solid brick wall who activates Vantage and his
 countering passive whenever something actually manages to hurt him, which is
 a role he can carry straight to the endgame.
Reclass Analysis:
 Hinata can get Diviner from Kaden, Sky Knight from Subaki, Archer from Takumi,
 or Dark Mage from Odin. Before approaching this decision, however, it is vital
 to decide whether Hinata is marrying Hinoka or Azura. See, Hinata REALLY wants
 Sky Knight. Darting Blow is a crucial doubling tool for him, Camaraderie is
 valuable self-healing, and Warding Blow defends against magic. If Hinata can't
 get Sky Knight from his wife, then he wants it from Subaki, making his Buddy
 decision easy. If Hinata IS marrying into Sky Knight, then Kaden can get him
 Rend Heaven for a much better proc chance than Astra and Quixotic to make up
 for his low SKL; Archer has Quick Draw for some extra damage and Certain Blow
 for extra accuracy; and Odin on Revelation offers Heartseeker, Vengeance, and
 Lifetaker, all useful for tanks. If Hinata is NOT marrying a Sky Knight, then
 Buddy him to Subaki; doing so frees him to marry, say, Peri for Cavalier's
 Armored Blow, or Hana for Renewal and Countermagic.
SAMPLE BUILDS:
 Class: Swordmaster                       Class: Blacksmith
 A+ Subaki                                No supports necessary
 Skills: Duelist's Blow (Samurai)         Skills: Vantage (Samurai)
         Vantage (Samurai)                        Salvage Blow (Blacksmith)
         Darting Blow (Kinshi Knight)             Death Blow (Oni Chieftain)
         Camaraderie (Kinshi Knight)              Counter (Oni Chieftain)
         Swordfaire (Swordmaster)                 Lancebreaker (Blacksmith)
 Process: Promote to Swordmaster.         Process: Heart Seal to Oni Savage.
   Friend Seal to Kinshi Knight until        Promote to Blacksmith. Level to
   3. Seal back to Swordmaster.              13. Heart Seal to Oni Chieftain
                                             until 15. Seal back to Blacksmith.



6.3.17   Hisame [HISA-LINK]
***************************
 Name: Hisame
 Parent: Hinata
 Recruitment: Paralogue 11x
 Default Class: Samurai
 Class Set: Samurai (Swordmaster, Master of Arms)
            Oni Savage (Oni Chieftain, Blacksmith)
 Personal Skill: Calm
   After choosing to Wait, SKL and RES +4 for one turn.
Supports:
 S Supports:
   Hoshido: Caeldori, Mitama, Rhajat, Selkie
   Nohr: Ophelia, Velouria
   Both: F!Corrin, F!Kana, Midori, Sophie
 A Supports:
   Hoshido: ASUGI, KIRAGI
   Nohr: PERCY
   Both: M!Corrin, M!KANA, SHIGURE, parents, siblings
Stats:
 Base Stats:
   HP 6, STR 6, MAG 1, SKL 7, SPD 5, LUC 4, DEF 5, RES 4
 Base Growths:
   HP 50, STR 40, MAG 0, SKL 40, SPD 40, LUC 25, DEF 30, RES 20
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 38, STR 48, MAG 5, SKL 43, SPD 48, LUC 25, DEF 25, RES 25
   Hinoka:    HP 48, STR 43, MAG 8, SKL 40, SPD 43, LUC 33, DEF 33, RES 30
   Kagero:    HP 40, STR 53, MAG 0, SKL 30, SPD 45, LUC 28, DEF 28, RES 30
   Oboro:     HP 40, STR 40, MAG 10, SKL 40, SPD 40, LUC 33, DEF 35, RES 25
   Orochi:    HP 43, STR 23, MAG 33, SKL 45, SPD 28, LUC 30, DEF 28, RES 33
   Rinkah:    HP 38, STR 33, MAG 8, SKL 45, SPD 43, LUC 30, DEF 38, RES 20
   Sakura:    HP 48, STR 35, MAG 25, SKL 40, SPD 40, LUC 40, DEF 30, RES 20
   Setsuna:   HP 40, STR 30, MAG 0, SKL 35, SPD 50, LUC 28, DEF 23, RES 30
 NOHR: 
   Peri:      HP 40, STR 45, MAG 3, SKL 35, SPD 45, LUC 30, DEF 28, RES 33
   Selena:    HP 45, STR 35, MAG 3, SKL 33, SPD 43, LUC 28, DEF 38, RES 25
 BOTH: 
   Azura:     HP 38, STR 45, MAG 13, SKL 50, SPD 50, LUC 33, DEF 23, RES 28
   Felicia:   HP 45, STR 25, MAG 18, SKL 35, SPD 40, LUC 40, DEF 23, RES 28
   Mozu:      HP 40, STR 40, MAG 3, SKL 45, SPD 48, LUC 35, DEF 33, RES 25
 Notable Mothers: Hinoka, Oboro, Rinkah, Peri, Mozu
Stat Analysis:
 Hisame has what I can best describe as "chameleon fighter growths." His stat
 growths are somehow at just the right numbers that, as long as his mother is
 a physical fighter, he will basically turn into a carbon copy of her. His
 only really consistent quality across all mothers is mediocre LUC.
Class Analysis:
 With generally unimpressive stats and a father who is easy to misuse, Hisame
 is often overlooked by players. It doesn't help that his passive flies in the
 face of a lot of the fun new skills of Fates, such as Duelist's Blow, which
 only activate on the player phase. Hisame's passive rewards him for Waiting
 and countering incoming enemies rather than attacking directly himself. Funny
 thing: that's a great position for a tank, isn't it? And hm... doesn't that
 passive reward Hisame with more SKL, which is the stat that activates skills
 such as Aegis and Lethality? It almost seems like you could turn Hisame into
 a Master of Arms or a Blacksmith, load him up with skills such as Astra, Seal
 Strength, Vantage, and Counter, and run him into a bunch of enemies so he can
 slaughter them all on the enemy turn, doesn't it? He's unlikely to be winning
 any awards during a low-turn-count playthrough, but Hisame has great potential
 for players with the patience to unlock and utilize it.
Reclass Analysis:
 Hisame has access to Sky Knight from Shigure, Ninja from Asugi, Archer from
 Kiragi, and Wyvern Rider from Percy. Hisame doesn't need Sky Knight the way
 Hinata does, since he usually has more SPD and Darting Blow isn't quite his
 style, so he has some freedom about what class to pick and why. Ninja has a
 lot of SPD and RES, as well as the coveted Lethality. Archer has Skill +2 and
 Air Superiority, to counter incoming fliers. Wyvern Rider has Swordbreaker and
 the sizable damage increase of Trample. And don't forget the ladies: Ophelia
 offers Dark Mage, which Hisame likes for much the same reasons as his father,
 and Velouria grants Fighter, from which Hisame can get Gamble for extra crit
 and Sol for self-healing while he tanks the enemy turn.
Mother Analysis:
 Hisame most wants a mother who can help him with tankiness and his poor LUC,
 as he does not want to be critted. Hinoka is a particularly great choice, as
 she has well-rounded stats and good LUC for Hisame while also giving Hinata
 Sky Knight, but almost as good is Peri, who does hurt his tankiness but makes
 up for it with the power of Aegis and Luna. Rinkah contributes her legendary
 tanking ability and Ninja for Lethality; Mozu, of course, has Aptitude. And if
 you don't want to bother with using Hisame as a countering tank, remember his
 chameleon growths! Want an imitation Kagero or Azura? Here's your chance.
SAMPLE BUILDS:
 Class: Swordmaster                       Class: Master of Arms
 Mother: Any                              Mother: Peri (Pass Aegis)
 No supports necessary                    A+ Asugi
 Skills: Vantage (Samurai)                Skills: Aegis (Peri)
         Astra (Swordmaster)                      Vantage (Samurai)
         Seal Resistance (Oni Chief)              Lethality (Ninja Master)
         Counter (Oni Chieftain)                  Seal Strength (M.o.A)
         Swordfaire (Swordmaster)                 Counter (Oni Chieftain)
 Process: Promote to Swordmaster.         Process: Promote into Master of Arms.
   Level to 11. Heart Seal to Oni            Friend Seal to Ninja Master until
   Chieftain until 15. Seal back to          5. Seal back to M.o.A. until 11.
   Swordmaster.                              Heart Seal to Oni Chieftain until
                                             15. Seal back to M.o.A.



6.3.18   Takumi [TAKU-LINK]
***************************
 Name: Takumi
 Child: Kiragi
 Recruitment: Chapter 10 (Hoshido) (Talk with Azura)
              Chapter 10 (Revelation)
 Default Class: Sniper
 Class Set: Archer (Sniper, Kinshi Knight)
            Spear Fighter (Spear Master, Basara)
 Personal Skill: Competitive
   When Takumi is the lead unit and his level is lower than that of his
   support unit, Takumi's CRIT +10, DMG +3, and damage taken -1.
Supports:
 S Supports:
   Hoshido: Hana, Kagero, ^^^Oboro, Orochi, Rinkah, Setsuna
   Nohr: Camilla, Elise
   Both: ^^^F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: HINATA, Hinoka, ^^^RYOMA, Sakura
   Nohr: LEO
   Both: ^^^M!Corrin, JAKOB
Stats:
 Base Stats:
   Level 11, HP 26, STR 13, MAG 0, SKL 17, SPD 11, LUC 13, DEF 10, RES 4
 Base Growths:
   HP 55, STR 35, MAG 0, SKL 60, SPD 40, LUC 45, DEF 35, RES 20
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL +3, SPD -2, LUC +1, DEF 0, RES -2
 Notable Wives: Hana, Kagero, Setsuna, Elise, Azura
Stat Analysis:
 Takumi's highest growth is SKL, as befits an archer, but his high HP and LUC,
 complementing solid STR and DEF, are unusual for the archetype. Slightly shaky
 SPD, pretty shaky RES, and completely nonexistent MAG are probably to be
 expected, though.
Class Analysis:
 Making Takumi anything that doesn't use a bow is to waste his Fujin Yumi, and
 doing so is an unholy travesty that should never be done unless it's for fun.
 Kinshi Knight has worse stat growths than Sniper and Takumi doesn't need its
 flight because of the terrain-traversing powers of the Fujin Yumi, so Sniper
 he starts and Sniper he should end unless you desperately need more fliers for
 transportation or something. Should you insist on making him a non-bow-using
 class, Spear Master is preferable, as he doesn't have the MAG to go Basara and
 Spear Master has the better SPD.
Reclass Analysis:
 Takumi can Buddy Hinata or Ryoma for Samurai, Leo for Dark Mage, or Jakob for
 Troubadour. Hinata and Ryoma are incredibly tempting because they offer Astra
 (as does Hana as his wife!) and a Fujin Yumi-powered Astra is overkill to a
 delicious degree. However, generally the Fujin Yumi is pretty overkill even
 without Astra, so you may consider instead a defensive choice: Jakob's Butler
 for Tomebreaker, trivializing enemy mages. In contrast to these two, Leo's
 Dark Mage is iffy, though Lifetaker does have use. Incidentally, Takumi can
 also marry into some notable reclasses; chief among them would be getting to
 Mechanist from Kagero, Setsuna, or Mozu, and using Replicate to double the
 Fujin Yumi action. Delightful!
SAMPLE BUILDS:
 Class: Sniper                            Class: Spear Master
 S-Rank Kagero                            A+ Hinata
 Skills: Quick Draw (Archer)              Skills: Quick Draw (Archer)
         Certain Blow (Sniper)                    Duelist's Blow (Swordmaster)
         Locktouch (Mechanist)                    Vantage (Swordmaster)
         Replicate (Mechanist)                    Astra (Swordmaster)
         Bowfaire (Sniper)                        Lancefaire (Spear Master)
 Process: Promote to Sniper. Level        Process: Promote to Sniper. Friend
   to 11. Partner Seal to Mechanist.         Seal to Swordmaster until 5.
   Level to 15. Heart Seal back to           Heart Seal to Spear Master.
   Sniper.



6.3.19   Kiragi [KIRA-LINK]
***************************
 Name: Kiragi (JP: Kisaragi)
 Parent: Takumi
 Recruitment: Paralogue 8x
 Default Class: Archer
 Class Set: Archer (Sniper, Kinshi Knight)
            Spear Fighter (Spear Master, Basara)
 Personal Skill: Optimist
   After choosing to Wait, SPD +4 and LUC +8 for one turn.
Supports:
 S Supports:
   Hoshido: Caeldori, Mitama, Rhajat, Selkie
   Nohr: Soleil, Velouria
   Both: F!Corrin, F!Kana, Midori, Sophie
 A Supports:
   Hoshido: HISAME, SHIRO
   Nohr: FORREST
   Both: M!Corrin, parents, siblings, DWYER
Stats:
 Base Stats:
   HP 7, STR 6, MAG 0, SKL 5, SPD 6, LUC 8, DEF 4, RES 1
 Base Growths:
   HP 45, STR 40, MAG 0, SKL 45, SPD 50, LUC 45, DEF 30, RES 15
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 35, STR 48, MAG 5, SKL 45, SPD 53, LUC 35, DEF 25, RES 23
   Kagero:    HP 38, STR 53, MAG 0, SKL 33, SPD 50, LUC 38, DEF 28, RES 28
   Oboro:     HP 38, STR 40, MAG 10, SKL 43, SPD 45, LUC 43, DEF 35, RES 23
   Orochi:    HP 40, STR 23, MAG 33, SKL 48, SPD 33, LUC 40, DEF 28, RES 30
   Rinkah:    HP 33, STR 33, MAG 8, SKL 48, SPD 48, LUC 40, DEF 38, RES 18
   Setsuna:   HP 38, STR 30, MAG 0, SKL 38, SPD 55, LUC 38, DEF 23, RES 28
 NOHR: 
   Camilla:   HP 43, STR 45, MAG 13, SKL 48, SPD 53, LUC 35, DEF 33, RES 30
   Elise:     HP 38, STR 23, MAG 33, SKL 35, SPD 53, LUC 58, DEF 23, RES 28
 BOTH: 
   Azura:     HP 35, STR 45, MAG 13, SPD 53, SPD 55, LUC 43, DEF 23, RES 25
   Felicia:   HP 43, STR 25, MAG 18, SKL 38, SPD 45, LUC 50, DEF 23, RES 25
   Mozu:      HP 38, STR 40, MAG 3, SKL 48, SPD 53, LUC 45, DEF 33, RES 23
 Notable Mothers: Hana, Kagero, Setsuna, Elise, Azura
Stat Analysis:
 Kiragi's stats aren't as insane as his father's, but they are still quite
 respectable; notably, Kiragi has lower SKL and defensive growths than his
 father, but slightly better STR and SPD. He is still quite well suited to be
 an archer based on stats alone, but unlike Takumi, it's not his only option.
Class Analysis:
 Kiragi is extremely similar to his father in stats, but doesn't have a Fujin
 Yumi and so doesn't have to default to Sniper to maximize its usage. In fact,
 his passive is not ideal on Sniper, since - like Hisame's - it makes his enemy
 phase stronger and most bows have no enemy phase to speak of. He's not a good
 candidate for Basara without help, as he has a base 0% MAG growth; however, he
 makes an excellent Kinshi Knight - he can handle the lower HP and STR growth,
 and the high RES is quite useful - or Spear Master (if you grind spear rank,)
 using his passive to evade and massacre all comers on the enemy turn.
Reclass Analysis:
 Kiragi has access to Samurai from Hisame or Troubadour from Forrest or Dwyer.
 Hisame gives Samurai, for Vantage and Astra, but Takumi or Kiragi's mother may
 have passed those skills down, in which case you can get buffs or Tomebreaker
 from the Troubadours instead. When considering Kiragi's wife, recall that LUC
 is probably his best stat, so LUC-based procs like Future Sight (Rhajat,)
 Miracle (Mitama,) or Good Fortune (Soleil) might be good for him to Partner
 Seal to. Overall, the best wife for Kiragi might be Midori so he can borrow
 her Merchant class, thereby keeping bow rank, adding lances for enemy phase,
 and giving him Profiteer/ Spendthrift to put that stellar LUC to work.
Mother Analysis:
 One of the best mothers for Kiragi is Kagero. Kiragi easily makes up for her
 bad SKL and benefits hugely from her big STR, SPD, and RES increases, as well
 as having Mechanist. Really, though, Kiragi benefits from any mother who gives
 him a little chunk of STR, SPD, and/or RES to help out with his archery. Hana
 has Samurai and therefore Astra, Setsuna has Ninja and therefore Mechanist,
 Azura has Sky Knight and therefore Darting Blow... it's pretty easy for Kiragi
 to benefit, considering his fairly reliable base stats. I also have to give a
 personal nod to Elise, who passes Butler for Tomebreaker - a valuable skill
 for an archer - and a metric ton of MAG to fuel the Shining Bow or the Flame
 Shuriken (or even tomes, assuming you happen to be a crazy person who wants to
 marry Sorcerer!Kiragi, not that I would have any idea who such a person would
 be of course nope not me).
SAMPLE BUILDS:
 Class: Kinshi Knight                     Class: Merchant
 Mother: Any                              Mother: Any
 No supports necessary                    S-Rank Midori, A+ Hisame
 Skills: Quick Draw (Archer)              Skills: Seal Defense (Spear Fighter)
         Certain Blow (Sniper)                    Seal Speed (Spear Master)
         Bowfaire (Sniper)                        Vantage (Swordmaster)
         Air Superiority (Kinshi K.)              Astra (Swordmaster)
         Amaterasu (Kinshi Knight)                Lancefaire (Spear Master)
 Process: Promote to Sniper. Level        Process: Promote to Sniper. Friend
   to 15. Heart Seal to Kinshi Knight.       Seal to Swordmaster til 5. Partner
                                             Seal to Merchant until 11. Heart
                                             Seal to Spear Master until 15.
                                             Seal back to Merchant.



6.3.20   Kagero [KAGE-LINK]
***************************
 Name: Kagero
 Recruitment: Chapter 10 (Hoshido)
              Chapter 11 (Revelation)
 Default Class: Ninja
 Class Set: Ninja (Master Ninja, Mechanist)
            Diviner (Onmyoji, Basara)
 Personal Skill: Shuriken Mastery
   When Kagero receives damage from a Kunai attack, the attacker receives half
   the same damage and the Kunai's stat reduction effect.
Supports:
 S Supports:
   Hoshido: Azama, Hayato, Hinata, Kaden, +Ryoma, +Saizo, Subaki, Takumi
   Nohr: Arthur, Odin
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: OROCHI, RINKAH, SETSUNA
   Nohr: PERI
   Both: F!Corrin
Stats:
 Base Stats:
   Level 10, HP 22, STR 15, MAG 0, SKL 10, SPD 12, LUC 7, DEF 9, RES 10
 Base Growths:
   HP 30, STR 65, MAG 0, SKL 20, SPD 50, LUC 30, DEF 25, RES 40
 Maximum Stat Modifiers: 
   STR +3, MAG 0, SKL -1, SPD -1, LUC 0, DEF -1, RES +1
Stat Analysis:
 Kagero has terrible HP and SKL. She has barely mediocre DEF and LUC. She has
 great SPD and RES. And she has BEASTLY STR growth that surpasses EVERY other
 character in the game, on any path, no questions asked.
Class Analysis:
 Kagero is odd to work with because of how lopsided she is. For every door her
 sky-high STR growth opens (she can level in nothing but Ninja and Master Ninja
 and still hit her STR cap) her terrible HP and SKL close two more (she can't
 be a mage, she can't be a frontliner, she DEFINITELY can't be anything with
 0% SKL growth like Oni Chieftain). Basara is mostly good for skills, but one
 of those skills is Quixotic, which is... complicated. Quixotic boosts Kagero's
 ACC and skill activation rates despite her low SKL, but it also penalizes her
 evasion severely. That's bad with her tissue-paper defenses. So, do you equip
 it or not? Well, Master Ninja probably doesn't, since it relies heavily on its
 evasion, but Mechanist has a bit more bulk and might be able to get away with
 it. Kagero does like Mechanist's higher STR cap, too... but Ninja gets S-Rank
 kunai and better SKL growth anyway. So the answer is... if you want to!
Reclass Analysis:
 Kagero can get Oni Savage from Rinkah, Archer from Setsuna, or Cavalier from
 Peri. Oni Savage has Death Blow, which helps her crit despite her low SKL,
 something Quixotic can't help her with; conversely, Cavalier has Aegis and
 Luna, which Quixotic will help her to activate despite her SKL. On the other
 hand, by Buddying Setsuna, Kagero gets to Sniper, which has the SKL of a Ninja
 Master, the STR of a Mechanist, Certain Blow as a replacement for Quixotic if
 you don't like that whole "double-edged sword" business, bonus HIT and CRIT,
 and bow rank Kagero can carry in or out of Mechanist. I might go so far as to
 say Sniper is Kagero's best class, but I can definitely see why someone might
 not want ANOTHER Sniper after Takumi and Setsuna and might therefore prefer to
 Buddy Kagero in such a way as to get Death Blow or Armored Blow instead.
SAMPLE BUILDS:
 Class: Sniper                            Class: Mechanist
 S-Rank Takumi                            No supports necessary
 Skills: Locktouch (Ninja)                Skills: Locktouch (Ninja)
         Poison Strike (Ninja)                    Poison Strike (Ninja)
         Quick Draw (Archer)                      Lethality (Ninja Master)
         Certain Blow (Sniper)                    Quixotic (Basara)
         Bowfaire (Sniper)                        Replicate (Mechanist)
 Process: Partner Seal to Archer.         Process: Promote to Ninja Master.
   Promote to Sniper.                       Level to 5. Heart Seal to Mechanist
                                            until 11. Heart Seal to Basara til
                                            15. Seal back to Mechanist.



6.3.21   Reina [REIN-LINK]
***************************
 Name: Reina (JP: Yuugiri)
 Recruitment: Chapter 11 (Hoshido) (Talk with Corrin)
              Chapter 11 (Revelation) (Have Corrin talk to Saizo)
 Default Class: Kinshi Knight
 Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
            Diviner (Onmyoji, Basara)
            Ninja (Master Ninja, Mechanist)
 Personal Skill: Morbid Celebration
   When Reina triggers the battle, she recovers 20% HP if she defeats her
   target.
Supports:
 Can only support Corrin: A for female, S for male.
Stats:
 Base Stats:
   Level 1, HP 28, STR 17, MAG 5, SKL 14, SPD 20, LUC 14, DEF 10, RES 13
 Base Growths:
   HP 40, STR 45, MAG 5, SKL 20, SPD 45, LUC 10, DEF 20, RES 10
 Maximum Stat Modifiers:
   STR +2, MAG 0, SKL 0, SPD +2, LUC -1, DEF -2, RES -1
Stat Analysis:
 Especially for a prepromote, Reina has good stat growths where it matters: HP,
 STR, and SPD. Sadly her other growths are typical prepromote, which is to say,
 awful, but Reina picked the right stats to spec in: as long as those three
 turn out - and they should, with her bases - she's likely to be useful.
Class Analysis:
 With access to three class trees, Reina has a lot of options available to her.
 Her MAG is not very good, but it's good enough that she can manage to heal as
 a Falcon Knight; she'll be primarily a spear-user as a Basara, but she can get
 good use out of Rend Heaven, and Quixotic might be nice if her SKL is getting
 RNG-screwed. All of the Sky Knight and Ninja classes will help out with her
 low SKL and RES, and Sky Knight also add a nice touch to her LUC. Reina is
 inclined to a physical role rather than a magical one, but other than that,
 you have a lot of leeway with her.
SAMPLE BUILDS:
 Class: Mechanist                         Class: Falcon Knight
 No supports necessary                    No supports necessary
 Skills: Darting Blow (Kinshi Knight)     Skills: Darting Blow (Kinshi Knight)
         Camaraderie (Kinshi Knight)              Camaraderie (Kinshi Knight)
         Air Superiority (Kinshi K.)              Poison Strike (Ninja Master)
         Poison Strike (Mechanist)                Lethality (Ninja Master)
         Replicate (Mechanist)                    Warding Blow (Falcon Knight)
 Process: Level to 5. Heart Seal to       Process: Heart Seal to Ninja Master
   Mechanist.                                until 5. Seal to Falcon Knight.



6.3.22   Kaden [KADE-LINK]
**************************
 Name: Kaden (JP: Nishiki)
 Child: Selkie
 Recruitment: Chapter 12 (Hoshido)
              Chapter 13 (Revelation)
 Default Class: Kitsune
 Class Set: Kitsune (Nine-Tails)
            Diviner (Onmyoji, Basara)
 Personal Skill: Reciprocity
   When a unit heals Kaden with a healing staff, that unit recovers HP equal
   to half the amount Kaden was healed for.
Supports:
 S Supports:
   Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
   Nohr: Charlotte, Peri
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: AZAMA, HAYATO, HINATA
   Nohr: KEATON
   Both: M!Corrin
Stats:
 Base Stats:
   Level 14, HP 30, STR 15, MAG 1, SKL 12, SPD 19, LUC 14, DEF 9, RES 14
 Base Growths:
   HP 45, STR 50, MAG 10, SKL 25, SPD 45, LUC 50, DEF 35, RES 40
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL -3, SPD +2, LUC +1, DEF -2, RES +2
 Notable Wives: Orochi, Rinkah, Sakura, Charlotte, Mozu
Stat Analysis:
 Kaden is surprisingly non-magical for a Kitsune, which makes me sad, but he
 has good HP, STR, SPD, LUC, and RES, and really, his MAG could be worse. His
 real weaknesses are SKL - decent base, awful growth - and DEF - awful base,
 decent growth. As a Kitsune, his emphasis is on speedily taking apart squishy
 enemy targets and then fleeing before his low defenses catch up with him.
Class Analysis:
 It's no surprise that Kaden is really best suited to being a Kitsune. It has
 outstanding growths, in particular +15% to his flagging SKL, and phenomenal
 skills to utilize. Stepping into Onmyoji to get Future Sight makes leveling
 him easier, and he wouldn't mind Rend Heaven from Basara, but these skills are
 really just icing on the cake. Staying as either class long-term is... not
 entirely out of the question, but highly unlikely. Kaden's biggest flaw is his
 transparent DEF stat, so if you're really worried about his survival, you may
 want to give him tomes and/ or staffs so he can stay farther away from the
 melee. In pretty much any other situation, though, it's Kitsune all the way.
Reclass Analysis:
 Kaden can reclass into Monk from Azama, Samurai from Hinata, or Fighter from
 Keaton. If you urgently need another staff-user, Great Master isn't bad for
 Kaden, as it has staffs and some appreciated DEF growth; the skills aren't
 bad either, particularly Renewal, which stacks with Even Better to recover a
 whopping 70% max HP every other turn. However, that may be overkill, as his
 passive encourages you to heal him with staffs, in which case you may want to
 go with Hinata's Samurai; Duelist's Blow is a good safety measure for the
 evade-focused Kaden, and Astra is always fabulous. Charlotte or Keaton's
 Fighter probably seems like an odd choice at first, but since Kaden can get
 Rally Magic from Onmyoji and Rally Strength from Berserker, you can combine
 the two to make him a surprisingly efficient offensive Rallier if you want.
SAMPLE BUILDS:
 Class: Nine-Tails                        Class: Great Master
 S-Rank Hana or A+ Hinata                 A+ Azama
 Skills: Evenhanded (Kitsune)             Skills: Evenhanded (Kitsune)
         Duelist's Blow (Samurai)                 Renewal (Great Master)
         Vantage (Samurai)                        Even Better (Nine-Tails)
         Even Better (Nine-Tails)                 Grisly Wound (Nine-Tails)
         Grisly Wound (Nine-Tails)                Countermagic (Great Master)
 Process: Seal to Samurai. Gain two       Process: Promote to Nine-Tails.
   levels. Seal back to Kitsune.             Friend Seal to Great Master until
   Promote to Nine-Tails.                    13. Seal back to Nine-Tails until
                                             15. Seal back to Great Master.



6.3.23   Selkie [SELK-LINK]
***************************
 Name: Selkie (JP: Kinu)
 Parent: Kaden
 Recruitment: Paralogue 10x
 Default Class: Kitsune
 Class Set: Kitsune (Nine-Tails)
            Diviner (Onmyoji, Basara)
 Personal Skill: Playthings
   At the start of the turn, all enemies that are adjacent to Selkie take 5
   damage.
Supports:
 S Supports:
   Hoshido: Asugi, Hisame, Kiragi, Shiro
   Nohr: Forrest, Ignatius
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: RHAJAT
   Nohr: VELOURIA
   Both: F!Corrin, F!KANA, parents, siblings, MIDORI
Stats:
 Base Stats:
   HP 7, STR 4, MAG 3, SKL 6, SPD 7, LUC 10, DEF 6, RES 11
 Base Growths:
   HP 35, STR 30, MAG 15, SKL 35, SPD 55, LUC 60, DEF 30, RES 50
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 30, STR 43, MAG 13, SKL 40, SPD 55, LUC 43, DEF 25, RES 40
   Hinoka:    HP 40, STR 38, MAG 15, SKL 38, SPD 50, LUC 50, DEF 33, RES 45
   Kagero:    HP 33, STR 48, MAG 8, SKL 28, SPD 53, LUC 45, DEF 28, RES 45
   Oboro:     HP 33, STR 35, MAG 18, SKL 38, SPD 48, LUC 50, DEF 35, RES 40
   Orochi:    HP 35, STR 18, MAG 40, SKL 43, SPD 35, LUC 48, DEF 28, RES 48
   Rinkah:    HP 28, STR 28, MAG 15, SKL 43, SPD 50, LUC 48, DEF 38, RES 35
   Sakura:    HP 40, STR 30, MAG 33, SKL 38, SPD 48, LUC 58, DEF 30, RES 35
   Setsuna:   HP 33, STR 25, MAG 8, SKL 33, SPD 58, LUC 45, DEF 23, RES 45
 NOHR: 
   Charlotte: HP 50, STR 43, MAG 8, SKL 35, SPD 53, LUC 53, DEF 25, RES 28
   Peri:      HP 33, STR 40, MAG 10, SKL 33, SPD 53, LUC 48, DEF 28, RES 48
 BOTH: 
   Azura:     HP 30, STR 40, MAG 20, SKL 48, SPD 58, LUC 50, DEF 23, RES 43
   Felicia:   HP 38, STR 20, MAG 25, SKL 33, SPD 48, LUC 58, DEF 23, RES 43
   Mozu:      HP 33, STR 35, MAG 10, SKL 43, SPD 55, LUC 53, DEF 33, RES 40
 Notable Mothers: Orochi, Rinkah, Sakura, Charlotte, Mozu
Stat Analysis:
 As you might expect by looking at her, Selkie is a faster, weaker version of
 her father. She has substandard HP and STR, but her MAG, SKL, and DEF are
 slightly better than her father's, and her SPD, LUC, and RES are top-notch.
 She follows in his footsteps of being a quick killer of squishies, but she's
 got more MAG to branch out if you need her to.
Class Analysis:
 Depending on her mother, Selkie can either be a better Kitsune than her dad -
 with higher STR, SKL, and even DEF - or a worse one, due to lower stats in the
 same areas. When Selkie is good as a Kitsune, she is very good, but if Kaden
 is outperforming her, consider moving her to Onmyoji. Selkie likes Onmyoji for
 all the reasons Kaden does, but with higher MAG base and growth - potentially
 much higher - she's usually better suited to it than he is.
Reclass Analysis:
 Selkie can Buddy Velouria for Fighter or Midori for Apothecary. In nine out
 of ten cases, Midori is going to be the optimal choice so Selkie can play
 with the Profiteer/ Spendthrift combo, which her high LUC is perfect for.
 Velouria's Fighter does offer the same Rally Strength/ Magic combo as Kaden
 can get by Buddying Keaton, though, so if you're not planning on using Selkie
 as a frontline unit herself - perhaps going the Onmyoji!Selkie route - then
 boosting the offenses of others with the dual Rally might be preferable to
 boosting only herself with Spendthrift. On the subject of Onmyoji!Selkie, she
 may also want to specifically consider marrying Forrest or Dwyer so she can
 pick up Troubadour: buffs like Inspiration pair well with the offensive Rally
 combo, and she can also pick up Live to Serve and Tomebreaker through Maid.
Mother Analysis:
 There are a few different ways to choose Selkie's mother. You can emphasize
 her physical combat, shore up her squishy defenses, or boost up her magical
 prowess, but it's impossible to do all of these things at once unless you use
 Mozu's Aptitude. As such, it's better to choose the most important aspect and
 focus on that first and foremost. For example, Hana has STR and SKL in spades
 and also passes down Duelist's Blow and Astra: a great offensive choice. Then
 there's Rinkah, who singlehandedly fixes Selkie's DEF and offers Death Blow
 and Salvage Blow: a worthwhile defensive choice. Meanwhile, Orochi offers tons
 of MAG and innate Apothecary; an ideal magical choice.
SAMPLE BUILDS:
 Class: Nine-Tails                        Class: Onmyoji
 Mother: Any                              Mother: Any
 A+ Midori                                S-Rank Forrest or Dwyer
 Skills: Evenhanded (Kitsune)             Skills: Evenhanded (Kitsune)
         Even Better (Nine-Tails)                 Even Better (Nine-Tails)
         Profiteer (Merchant)                     Demoiselle (Strategist)
         Spendthrift (Merchant)                   Inspiration (Strategist)
         Grisly Wound (Nine-Tails)                Tomefaire (Onmyoji)
 Process: Promote to Nine-Tails.          Process: Promote to Nine-Tails. Level
   Level to 11. Friend Seal to               to 5. Heart Seal to Onmyoji until
   Merchant. Level to 15. Heart              11. Partner Seal to Strategist til
   Seal back to Nine-Tails.                  to 15. Seal back to Onmyoji.



6.3.24   Ryoma [RYOM-LINK]
**************************
 Name: Ryoma
 Child: Shiro
 Recruitment: Chapter 13 (Hoshido)
              Chapter 16 (Revelation)
 Default Class: Swordmaster
 Class Set: Samurai (Swordmaster, Master of Arms)
            Sky Knight (Falcon Knight, Kinshi Knight)
 Personal Skill: Bushido
   When Ryoma is the lead unit, if his level is higher than his support unit's,
   then Ryoma's CRIT +10, DMG +2, and damage taken -2.
Supports:
 S Supports:
   Hoshido: Hana, ^^^Kagero, Oboro, Orochi, Rinkah, Setsuna
   Nohr: Camilla, Elise
   Both: ^^^F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: Hinoka, ^^^TAKUMI, ^^^SAIZO, Sakura
   Nohr: XANDER
   Both: ^^^M!Corrin, SILAS
Stats:
 Base Stats:
   Level 4, HP 36, STR 20, MAG 2, SKL 18, SPD 24, LUC 20, DEF 16, RES 13
 Base Growths:
   HP 50, STR 45, MAG 0, SKL 50, SPD 45, LUC 40, DEF 35, RES 25
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL +2, SPD +1, LUC +1, DEF -2, RES -2
 Notable Wives: Hana, Kagero, Rinkah, Camilla, Mozu
Stat Analysis:
 Ryoma is bad at MAG and only average in DEF and RES, but every other stat he
 has is as rock-solid as his abs, making him a paragon of fast, devastating
 physical combat.
Class Analysis:
 Making Ryoma a Sky Knight is fun just for the incongruity of it, but losing
 the ability to use the Raijinto simply won't do for most people. Swordmaster
 and Master of Arms can both use this valuable weapon, so it's a choice of
 which you want to end as, really. Swordmaster is generally preferable, since
 Ryoma needs more RES and the bonus crit and evasion fit him to a T, but by
 going Master of Arms you get a sturdier wall with complete weapon triangle
 control (to take out those pesky lancers who have WTA on the Raijinto) and
 higher HP and STR caps. Again: Swordmaster is the better choice, there's no
 need to change if you don't want to, but Master of Arms does have its own
 niche, just in case that's something you feel you need.
Reclass Analysis:
 Ryoma can reclass to Archer from Takumi, Ninja from Saizo, or Cavalier from
 Xander or Silas. Archer is just kind of unnecessary; Ryoma already has enough
 damage and accuracy and even access to Kinshi Knight, so unless you are dead-
 set on Sniper!Ryoma I'm not sure why you would need it. Ninja of course has
 Replicate, need I say more? It faces stiff competition, however, from Cavalier
 and Aegis and Armored Blow, skills that go a long way toward making Ryoma an
 unstoppable force. Well, more of one than he already was, anyway.
SAMPLE BUILDS:
 Class: Swordmaster                       Class: Master of Arms
 S-Rank Rinkah                            A+ Silas
 Skills: Duelist's Blow (Swordmaster)     Skills: Duelist's Blow (Swordmaster)
         Vantage (Swordmaster)                    Vantage (Swordmaster)
         Astra (Swordmaster)                      Astra (Swordmaster)
         Death Blow (Oni Chieftain)               Elbow Room (Paladin)
         Swordfaire (Swordmaster)                 Aegis (Paladin)
 Process: Level to 5. Partner Seal to     Process: Level to 5. Heart Seal to
   Oni Chieftain. Level to 8. Heart          Master of Arms until 11. Friend
   Seal back to Swordmaster.                 Seal to Paladin until 15. Seal
                                             back to Master of Arms.



6.3.25   Shiro [SHIR-LINK]
**************************
 Name: Shiro (JP: Shinonome)
 Parent: Ryoma
 Recruitment: Paralogue 7x
 Default Class: Spear Fighter
 Class Set: Spear Fighter (Spear Master, Basara)
            Samurai (Swordmaster, Master of Arms)
 Personal Skill: Noble Cause
   When Shiro is the lead unit and his support unit does not have full HP,
   Shiro's DMG +3 and damage taken -1.
Supports:
 S Supports:
   Hoshido: Caeldori, Mitama, Rhajat, Selkie
   Nohr: Nina, Ophelia
   Both: F!Corrin, F!Kana, Midori, Sophie
 A Supports:
   Hoshido: ASUGI, KIRAGI
   Nohr: SIEGBERT
   Both: M!Corrin, M!KANA, parents, siblings
Stats:
 Base Stats:
   HP 8, STR 7, MAG 0, SKL 5, SPD 3, LUC 6, DEF 8, RES 5
 Base Growths:
   HP 50, STR 50, MAG 0, SKL 40, SPD 35, LUC 35, DEF 45, RES 30
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 38, STR 53, MAG 5, SKL 43, SPD 45, LUC 30, DEF 33, RES 30
   Kagero:    HP 40, STR 58, MAG 0, SKL 30, SPD 43, LUC 33, DEF 35, RES 35
   Oboro:     HP 40, STR 45, MAG 10, SKL 40, SPD 38, LUC 38, DEF 43, RES 30
   Orochi:    HP 43, STR 28, MAG 33, SKL 45, SPD 25, LUC 35, DEF 35, RES 38
   Rinkah:    HP 35, STR 38, MAG 8, SKL 45, SPD 40, LUC 35, DEF 45, RES 25
   Setsuna:   HP 40, STR 35, MAG 0, SKL 35, SPD 48, LUC 33, DEF 30, RES 35
 NOHR: 
   Camilla:   HP 45, STR 50, MAG 13, SKL 45, SPD 45, LUC 30, DEF 40, RES 38
   Elise:     HP 40, STR 28, MAG 33, SKL 33, SPD 45, LUC 53, DEF 30, RES 35
 BOTH: 
   Azura:     HP 38, STR 50, MAG 13, SKL 50, SPD 48, LUC 38, DEF 30, RES 33
   Felicia:   HP 45, STR 30, MAG 18, SKL 35, SPD 38, LUC 45, DEF 30, RES 33
   Mozu:      HP 40, STR 45, MAG 3, SKL 45, SPD 45, LUC 40, DEF 40, RES 30
 Notable Mothers: Hana, Kagero, Rinkah, Camilla, Mozu
Stat Analysis:
 Shiro is a slower, tankier version of Ryoma. He has terrific HP, STR, and
 DEF, as well as good SKL and RES, but mediocre LUC, bad SPD, and no MAG.
Class Analysis:
 I know it looks bad, but quick action can redeem Shiro's stultifying 3 base
 SPD: Spear Fighter has +15% SPD growth, Samurai has +20%, and if his mother
 is Azura or either of his parents pass down Darting Blow (note that Shiro
 does not get Sky Knight innately,) he'll be even better off. If you get him
 late enough that he has an Offspring Seal, in particular, he can quickly jump
 to being usable. However, even if Shiro ends up with too little SPD to double
 despite your best efforts, all is not lost. Like Hinata, Shiro has terrific
 DEF, but unlike Hinata, he also has pretty decent RES, making him one of your
 more versatile tanking options. With his defenses, too little SPD to be
 evading, and innate Basara, there's no reason not to pop on Quixotic + Astra
 and proc the hell out of it. Equip him with the Guard or Warrior Naginata
 and you'll find him good to go.
Reclass Analysis:
 Shiro gets Ninja from Asugi, Archer from Kiragi, or Cavalier from Siegbert.
 Cavalier has its usual tanky applications with Aegis and Armored Blow, Archer
 is worth a quick dip for Quick Draw as usual, and Ninja opens up the good old
 Lethality-Quixotic combo if that's your bag. Yeah... there's nothing too
 unexpected in Shiro's Buddy options. A particularly good choice for his wife,
 however, is Nina, who can get Shiro to the Adventurer's Pass skill, giving
 him some useful flexibility in positioning on the frontline and coming in
 quite handy on some endgame maps.
Mother Analysis:
 Hoshidan mothers tend to be rather fragile, which is bad news when combined
 with Ryoma's -2 DEF and RES caps for a child who's supposed to be a tank. In
 fact, the only mothers who do not hurt his defenses in any way are Rinkah and
 Camilla, who will both increase his DEF and leave his RES unharmed. Some of
 his potential mothers are good options despite the damage they do to his raw
 defenses, however: Hana passes down Monk, giving Shiro Renewal so he can keep
 himself healthy between turns, and Azura passes Sky Knight for the valuable
 Darting Blow. Oboro passes Apothecary, since Shiro has Spear Fighter already,
 and Kagero of course passes Ninja for Replicate.
SAMPLE BUILDS:
 Class: Spear Master                      Class: Swordmaster
 Mother: Rinkah                           Mother: Any
 No supports necessary                    A+ Siegbert
 Skills: Seal Defense (Spear Fighter)     Skills: Duelist's Blow (Swordmaster)
         Vantage (Swordmaster)                    Vantage (Swordmaster)
         Astra (Swordmaster)                      Luna (Great Knight)
         Seal Speed (Spear Master)                Armored Blow (Great Knight)
         Lancefaire (Spear Master)                Aegis (Paladin)
 Process: Promote when convenient.        Process: Promote when convenient.
   Heart Seal to Swordmaster. Level          Heart Seal to Swordmaster til 11.
   to 5. Heart Seal to Spear Master.         Friend Seal to Great Knight until
                                             15. Seal to Paladin til 17. Seal
                                             back to Swordmaster.



6.3.26   Yukimura [YUKI-LINK]
*****************************
 Name: Yukimura
 Recruitment: Appears in My Castle one battle after upgrading Puppet A, B, or
              C to Lv 3 (Hoshido)
 Default Class: Mechanist
 Class Set: Apothecary (Merchant, Mechanist)
            Samurai (Swordmaster, Master of Arms)
            Monk (Onmyoji, Great Master)
 Personal Skill: Perspicacious
   HIT +5 for all allies.
Supports:
 Can only support Corrin: A for male, S for female.
Stats:
 Base Stats:
   Level 10, HP 38, STR 25, MAG 3, SKL 29, SPD 23, LUC 18, DEF 21, RES 22
 Base Growths:
   HP 25, STR 25, MAG 5, SKL 40, SPD 15, LUC 30, DEF 25, RES 30
 Maximum Stat Modifiers:
   STR -1, MAG 0, SKL +3, SPD -1, LUC 0, DEF -1, RES 0
Stat Analysis:
 Yukimura has more "prepromote"-y growths than his fellow lategame prepromotes
 Scarlet and Izana. His HP, MAG, and SPD are awful, and his STR, LUC, and DEF
 are iffy at best. Thankfully he has good SKL and RES growths, fairly solid
 bases, and a nifty global passive.
Class Analysis:
 Yukimura as a Mechanist is a case of the game playing up Yukimura's strengths
 rather than covering his weaknesses. Mechanist has good SKL and RES growth,
 but so does Yukimura. If you want to use him, you need to boost up his weak
 points, not the things he's already good at. But how? Merchant makes him much
 stronger and more defensive, but at the cost of SPD. In contrast, Swordmaster
 can make his SPD almost workable. Master of Arms and Onmyoji are mostly skill
 fodder, but Great Master can be pretty nifty if you have an Arms Scroll to
 spare for his Spear/Staff levels; it offers very well-rounded stats, staff
 utility, and a much-needed injection to his SPD and LUC that combines quite
 nicely with Replicate and Spendthrift.
SAMPLE BUILDS:
 Class: Merchant                          Class: Great Master
 No supports necessary                    No supports necessary
 Skills: Duelist's Blow (Swordmaster)     Skills: Potent Potion (Mechanist)
         Vantage (Swordmaster)                    Quick Salve (Mechanist)
         Astra (Swordmaster)                      Miracle (Great Master)
         Profiteer (Merchant)                     Renewal (Great Master)
         Spendthrift (Merchant)                   Countermagic (Great Master)
 Process: Heart Seal to Swordmaster.      Process: Heart Seal to Great Master.
   Level to 13. Heart Seal to Merchant.      Use an Arms Scroll if possible.





**************************************
6.4   Nohr-Path Characters [NCHR-LINK]
**************************************

6.4.01   Elise [ELIS-LINK]
**************************
 Name: Elise
 Recruitment: Chapter 7 (Nohr)
              Chapter 14 (Revelation)
 Default Class: Troubadour
 Class Set: Troubadour (Strategist, Maid)
            Wyvern Rider (Wyvern Lord, Malig Knight)
 Personal Skill: Lily's Poise
   Adjacent allies have DMG +1 and damage taken -3.
Supports:
 S Supports:
   Hoshido: Ryoma, Takumi
   Nohr: ^^^Arthur, Benny, Keaton, Laslow, Niles, Odin
   Both: ^^^M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: SAKURA
   Nohr: ^^^CAMILLA, ^^^EFFIE, Leo, Xander
   Both: ^^^F!Corrin, AZURA
Stats:
 Base Stats:
   Level 5, HP 19, STR 2, MAG 11, SKL 5, SPD 10, LUC 14, DEF 4, RES 11
 Base Growths:
   HP 30, STR 5, MAG 65, SKL 25, SPD 55, LUC 70, DEF 15, RES 40
 Maximum Stat Modifiers:
   STR -1, MAG +3, SKL -2, SPD +1, LUC +1, DEF -3, RES +1
Stat Analysis:
 Elise's stats are exactly what you would expect: she has unbelievable MAG,
 SPD, and LUC; great RES; and atrocious HP, STR, SKL, and DEF. When you need
 oodles of MAG, for staffwork or tomesplosions, Elise is your girl. When you
 need somebody to take a hit, she is not. Not at all.
Class Analysis:
 If Elise isn't the best first-gen mage in the game, it's only because she has
 some hoops to jump through before her godly MAG and SPD can really shine. She
 starts in a staff-only class - Troubadour - so it'll be a while before she can
 fight, and when she does, her low SKL makes it difficult for her to connect,
 which is bad as she will get one-shot if she misses. If she promotes to Maid,
 she will get the SKL she needs, but she'll be stuck with physical kunai until
 she grinds kunai to C-Rank to use the Flame Shuriken, which is time you could
 be using to grind tomes in Strategist... but Strategist has awful SKL growth,
 making the decision a real chore. The easy way out is to leave Elise as your
 primary healer - either in Strategist for the mount or Maid for durability -
 and load her up with Rallies and Inspiration. But if you're set on making
 Elise, Destroyer of Worlds (and come on, who isn't,) then here's my advice:
 level in Troubadour as long as you can stand it for the +20% SKL growth, then
 assess. If her SKL is still single digits, promote into - believe it or not -
 Malig Knight. Malig Knight has defenses and SKL growth superior to Strategist,
 easing Elise into a combat role while still allowing her to grind tome rank
 (and get Savage Blow!) Once Elise has some actual SKL and survivability to her
 name, you can go to Strategist to pick up staffs again. (Or you can stay the
 cutest, deadliest little Malig Knight forever. That's okay too.)
Reclass Analysis:
 Elise can Buddy Sakura for Shrine Maiden, Effie for Knight, or Azura for Sky
 Knight. In many circumstances, Sakura's Onmyoji is a no-brainer. Not only does
 Onmyoji have the SKL that Elise wishes Strategist had, it has A-rank tomes and
 Tomefaire, making it ideal for a quick dip for skills or a long-term class
 choice. But Sakura is Revelation-only, so when she's not available, you have
 to improvise. Azura's Sky Knight is mostly support-oriented, with Rally Speed
 and Amaterasu, but Kinshi Knight also has Air Superiority, which gives Elise
 crucial accuracy and evasion against flying units. (Note also that if Elise
 marries Takumi on Revelation, she can go Sniper to get Certain Blow, which is
 even better.) Effie, of course, focuses on defense: Defense +2, Natural Cover,
 and Armored Blow do a great job at keeping your little sister safe from harm.
SAMPLE BUILDS:
 Class: Strategist                        Class: Onmyoji
 A+ Azura                                 S-Rank Takumi, A+ Sakura
 Skills: Demoiselle (Troubadour)          Skills: Demoiselle (Troubadour)
         Rally Resistance (Strategist)            Quick Draw (Sniper)
         Rally Speed (Falcon Knight)              Certain Blow (Sniper)
         Amaterasu (Kinshi Knight)                Inspiration (Strategist)
         Inspiration (Strategist)                 Tomefaire (Onmyoji)
 Process: Promote into Strategist.        Process: Promote to Strategist.
   Level to 10. Friend Seal to Falcon        Partner Seal to Sniper until 5.
   Knight until 13. Friend Seal to           Friend Seal to Onmyoji until 13.
   Kinshi Knight until 15. Seal back         Heart Seal to Strategist til 15.
   to Strategist.                            Seal back to Onmyoji.



6.4.02   Arthur [ARTH-LINK]
***************************
 Name: Arthur (JP: Harold)
 Child: Percy
 Recruitment: Chapter 7 (Nohr)
              Chapter 14 (Revelation)
 Default Class: Fighter
 Class Set: Fighter (Berserker, Hero)
            Cavalier (Paladin, Great Knight)
 Personal Skill: Misfortunate
   Enemies within 2 tiles have their Critical Evade reduced by 15; Arthur's
   Critical Evade is reduced by 5.
Supports:
 S Supports:
   Hoshido: Kagero, Setsuna
   Nohr: Beruka, Camilla, Charlotte, ^^^Effie, ^^^Elise, Nyx, Peri, Selena
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: AZAMA
   Nohr: BENNY, KEATON, NILES
   Both: M!Corrin
Stats:
 Base Stats:
   Level 7, HP 24, STR 12, MAG 0, SKL 9, SPD 8, LUC 1, DEF 9, RES 4
 Base Growths:
   HP 50, STR 45, MAG 0, SKL 55, SPD 35, LUC 5, DEF 45, RES 20
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL +3, SPD 0, LUC -3, DEF +1, RES -1
 Notable Wives: Kagero, Beruka, Peri, Selena, Mozu
Stat Analysis:
 Arthur has great HP, STR, SKL, and DEF, and his SPD and RES are salvageable,
 especially for a bruiser archetype. He has no MAG growth, which isn't a
 problem, but also the lowest LUC growth in the game, which is.
Class Analysis:
 Arthur walks a shaky line between survivable and suicidal. Taken in a vacuum,
 his high HP, STR, and DEF look great, but his SPD is not as good as it could
 be, which may end up with him getting doubled as the game continues. This is
 problematic because Arthur has basically no LUC and is unlikely to ever get
 any. If he starts getting doubled at any point, his life as a combat unit is
 over, because with his chances of being critted, he can't afford to be taking
 that many hits. It's tempting to make Arthur a Berserker for maximum HP and
 SPD, but Berserker takes his defenses off at the knees and reduces his crit
 evasion even further. If you can train Berserker Arthur to a point where he
 one-hit-K.O.s any foe - perhaps by stacking Gamble, Axefaire, his passive, and
 a Brave Axe - then he can manage; otherwise, you may want to try the safer
 options of Hero or Great Knight. Hero's Sol, if it triggers at the right time,
 might save Arthur even if he does get caught by a crit with a quick HP refill;
 meanwhile, Great Knight can stack tankiness in hopes of becoming so sturdy
 that even a crit won't slow him down for long.
Reclass Analysis:
 Arthur can have Monk from Azama, Knight from Benny, or Outlaw from Niles or
 (because Arthur already has Fighter) Keaton. Arthur appreciates Azama's
 Renewal, and he would love to go General with Benny and pick up Pavise to
 complement his natural access to Aegis. Outlaw is a plus because it gives
 Arthur Pass, a skill that can be very useful in the Nohr path endgame. It
 comes down to added survivability versus added mobility, and really, either
 can work quite well for Arthur, depending on what you and your army need.
SAMPLE BUILDS:
 Class: Hero                              Class: Great Knight
 No supports necessary                    A+ Benny
 Skills: HP +5 (Fighter)                  Skills: HP +5 (Fighter)
         Gamble (Fighter)                         Gamble (Fighter)
         Sol (Hero)                               Sol (Hero)
         Axefaire (Berserker)                     Pavise (General)
         Axebreaker (Hero)                        Armored Blow (Great Knight)
 Process: Promote into Hero. Level to     Process: Promote to Hero. Level to
   13. Heart Seal to Berserker until         5. Heart Seal to Great Knight til
   15. Seal back to Hero.                    11. Friend Seal to General until
                                             15. Seal back to Great Knight.



6.4.03   Percy [PERC-LINK]
**************************
 Name: Percy (JP: Lutz)
 Parent: Arthur
 Recruitment: Paralogue 19x
 Default Class: Wyvern Rider
 Class Set: Wyvern Rider (Wyvern Lord, Malig Knight)
            Fighter (Berserker, Hero)
 Personal Skill: Fortunate Son
   Allies within 2 tiles have their Critical Evade increased by 15; Percy's
   Critical Evade is increased by 5.
Supports:
 S Supports:
   Hoshido: Mitama, Rhajat
   Nohr: Nina, Ophelia, Soleil, Velouria
   Both: F!Corrin, F!Kana, Sophie, Midori
 A Supports:
   Hoshido: HISAME
   Nohr: IGNATIUS
   Both: M!Corrin, M!KANA, parents, siblings, DWYER
Stats:
 Base Stats:
   HP 6, STR 4, MAG 0, SKL 6, SPD 6, LUC 15, DEF 8, RES 4
 Base Growths:
   HP 30, STR 30, MAG 5, SKL 45, SPD 40, LUC 75, DEF 55, RES 15
 Growths by Mother:
 HOSHIDO:
   Kagero:    HP 30, STR 48, MAG 3, SKL 33, SPD 45, LUC 53, DEF 40, RES 28
   Setsuna:   HP 30, STR 25, MAG 3, SKL 38, SPD 50, LUC 53, DEF 35, RES 28
 NOHR:
   Beruka:    HP 38, STR 30, MAG 8, SKL 50, SPD 35, LUC 60, DEF 48, RES 20
   Camilla:   HP 35, STR 40, MAG 15, SKL 48, SPD 48, LUC 50, DEF 45, RES 30
   Charlotte: HP 48, STR 43, MAG 3, SKL 40, SPD 45, LUC 60, DEF 38, RES 10
   Effie:     HP 33, STR 45, MAG 3, SKL 40, SPD 45, LUC 63, DEF 45, RES 23
   Elise:     HP 30, STR 18, MAG 35, SKL 35, SPD 48, LUC 73, DEF 35, RES 28
   Nyx:       HP 30, STR 18, MAG 28, SKL 40, SPD 45, LUC 48, DEF 35, RES 23
   Peri:      HP 30, STR 40, MAG 5, SKL 38, SPD 45, LUC 55, DEF 40, RES 30
   Selena:    HP 35, STR 30, MAG 5, SKL 35, SPD 43, LUC 53, DEF 50, RES 23
 BOTH: 
   Azura:     HP 28, STR 40, MAG 15, SKL 53, SPD 50, LUC 58, DEF 35, RES 25
   Felicia:   HP 35, STR 20, MAG 20, SKL 38, SPD 40, LUC 65, DEF 35, RES 25
   Mozu:      HP 30, STR 35, MAG 5, SKL 48, SPD 48, LUC 60, DEF 45, RES 23
 Notable Mothers: Kagero, Beruka, Peri, Selena, Mozu
Stat Analysis:
 Percy has insane LUC and DEF growth, among the highest in the game (just look
 at his base LUC! Madness!) and decent SKL and SPD to go with them. Sadly, he
 has mediocre STR and pretty bad HP, MAG, and RES offsetting those high points.
 He's a tanky bruiser type, with an emphasis on "tank" over "bruiser."
Class Analysis:
 Percy is in a weird place offensively; he doesn't have enough STR to really
 make his offense worthwhile, but he has so much SKL and LUC that he crits very
 easily, frequently spiking his damage beyond appearances. (It should thus go
 without saying that Percy really likes Killer weapons.) However, Percy's real
 strength lies not in his own STR, but in the way he is uniquely suited to
 boosting the strengths of his allies. Between his passive and access to Rally
 Strength (Berserker) and Defense (Wyvern Lord,) Percy can use the player phase
 to buff your army, then tank enemy blows on his DEF during enemy phase and
 counter them with crits. Wyvern Lord gives him the best DEF and freedom of
 movement to place himself and his auras strategically, but if you don't like
 the flying weaknesses then you might choose Hero instead (I don't recommend
 Berserker's low defenses, and Percy doesn't have the MAG to make Malig Knight
 work unless Nyx or Elise is his mother).
Reclass Analysis:
 Percy can get Samurai from Hisame, Knight from Ignatius, or Troubadour from
 Dwyer. Swordmaster's high crit makes Percy into the best offensive unit he can
 be, but it hurts his tankiness and he'll have to grind swords. Knight has lots
 of good tank skills and growths, of course, but lacks mobility. Troubadour,
 finally, has even more Rallies and support auras, as well as Tomebreaker, but
 leveling to get those skills can be a pain. Perhaps predictably, I prefer
 Troubadour, but you can get some great results from each with patience. It's
 also worth considering classes with LUC-based skills by marrying Mitama for
 Monk (Miracle; also has Rally Luck and Renewal,) Rhajat for Diviner (Future
 Sight; also has Rally Magic) or Soleil for Mercenary (Good Fortune; also has
 Rally Skill).
Mother Analysis:
 Percy has a rather unique situation in that he has exactly the same classes
 as Beruka (Wyvern Rider and Fighter,) and as such if she is his mother she
 will pass down Sky Knight, which is interesting to say the least. (The only
 other child with this situation is Nina if Nyx is her mother.) This is great,
 as he can get Rally Speed to add to his buffs, Warding Blow to help him fight
 mages, Amaterasu to contribute to party healing... he can even stay in the
 class line if you want, since he can start grinding spears in Wyvern Lord
 and carry them over, becoming somewhat similar to Subaki in terms of bulk but
 with more SPD to throw around. If this doesn't interest you, though, Percy
 has plenty of other good options: he can use the debuffs of Camilla's Dark
 Mage, and since he already has Fighter, Charlotte will give him Troubadour
 without needing to Buddy Dwyer for it. Kagero gives a lot of STR and Poison
 Strike for an added punch even when he doesn't crit, and Mozu's Aptitude is
 always a blessing.
SAMPLE BUILDS:
 Class: Hero                              Class: Wyvern Lord
 Mother: Any                              Mother: Beruka
 A+ Ignatius                              No supports necessary
 Skills: Lunge (Wyvern Rider)             Skills: Rally Defense (Wyvern Lord)
         Gamble (Hero)                            Rally Strength (Berserker)
         Sol (Hero)                               Rally Speed (Falcon Knight)
         Savage Blow (Malig Knight)               Warding Blow (Falcon Knight)
         Pavise (General)                         Amaterasu (Kinshi Knight)
 Process: Promote to Malig Knight.        Process: Promote to Wyvern Lord.
   Level to 5. Heart Seal to Hero            Level to 8. Seal to Berserker til
   until 11. Friend Seal to General          11. Heart Seal to Falcon Knight
   until 15. Seal back to Hero.              til 15. Heart Seal to Kinshi K.
                                             til 17. Seal back to Wyvern Lord.



6.4.04   Effie [EFFI-LINK]
**************************
 Name: Effie (JP: Elfie)
 Recruitment: Chapter 7 (Nohr)
              Chapter 14 (Revelation)
 Default Class: Knight
 Class Set: Knight (General, Great Knight)
            Troubadour (Strategist, Maid)
 Personal Skill: Puissance
   When Effie's STR is 5 or more points higher than the enemy's STR, Effie has
   DMG +3.
Supports:
 S Supports:
   Hoshido: Azama, Hayato
   Nohr: ^^^Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: HANA
   Nohr: ^^^ELISE, NYX
   Both: F!Corrin, MOZU
Stats:
 Base Stats:
   Level 6, HP 23, STR 13, MAG 0, SKL 8, SPD 5, LUC 10, DEF 12, RES 4
 Base Growths:
   HP 35, STR 60, MAG 0, SKL 35, SPD 50, LUC 50, DEF 35, RES 30
 Maximum Stat Modifiers:
   STR +3, MAG 0, SKL -1, SPD +1, LUC 0, DEF -1, RES -1
Stat Analysis:
 Surprisingly, despite her class, Effie has low HP growth. Her SKL is mediocre
 and she has no MAG whatsoever. However, her defenses are pretty respectable,
 her SPD and LUC are outright great, and she has the second highest STR in the
 game, tied with Keaton and only surpassed by Kagero. Depending on RNG, she can
 be a very good fighter, a very good tank, or a goddess of both.
Class Analysis: 
 With stellar STR and mostly fictional MAG, Effie is clearly geared to be put
 into either General or Great Knight as a final class; she just doesn't have
 the MAG to be an effective Troubadour of any kind, to my chagrin (though she
 can make good use of Troubadour skills such as Resistance +2, Inspiration, and
 Tomebreaker). General is Effie's preferred class on paper, offering more HP
 and SKL growth and a higher STR cap to abuse her passive with, but General's
 lower MOV - as many long-time Fire Emblem players can attest - can be a real
 pain to deal with. If you're in this camp (and I admit I am,) you'll find
 Great Knight Effie is still a force to be reckoned with.
Reclass Analysis:
 Effie can reclass to Samurai from Hana, Dark Mage from Nyx, or Archer from
 Mozu. Archer is kind of a safety net in case Effie is getting stat-screwed;
 Quick Draw helps her damage if she doesn't have enough STR to activate her
 passive, Certain Blow saves her accuracy if her SKL is failing, and Amaterasu
 helps her to contribute even if her offense or defense aren't turning out. In
 most cases, however, Samurai and Dark Mage are much more her style. She does
 not want to end as either (Samurai's caps pain her deeply and she has no MAG
 for Dark Mage,) but Vantage and Vengeance are murderous on a heavily offensive
 tank like Effie. Getting both would be even better, but you'll only be able to
 do that by marrying Odin or Leo and Buddying Hana on Revelation, so that's not
 going to happen too often. Lastly, this discussion would be incomplete without
 considering Berserker!Effie. It's not my personal preference, because Great
 Knight and General have high STR caps already and Berserker destroys Effie's
 laudable tankiness, but it's easy to get (marry Arthur, Benny, or Keaton,) and
 combining the highest STR class in the game with her +3 STR cap and passive is
 exactly as beautiful as you'd think it would be.
SAMPLE BUILDS:
 Class: General                           Class: Great Knight
 A+ Nyx                                   A+ Hana
 Skills: Defense +2 (Knight)              Skills: Natural Cover
         Natural Cover (Knight)                   Vantage (M.o.A.)
         Heartseeker (Sorcerer)                   Seal Strength (M.o.A.)
         Vengeance (Sorcerer)                     Luna (Great Knight)
         Pavise (General)                         Armored Blow (Great Knight)
 Process: Promote when convenient.        Process: Promote when convenient.
   Level to 2. Friend Seal to Sorcerer       Friend Seal to Master of Arms til
   until 5. Heart Seal to General.           5. Heart Seal to Great Knight.



6.4.05   Odin [ODIN-LINK]
*************************
 Name: Odin
 Child: Ophelia
 Recruitment: Chapter 8 (Nohr)
              Chapter 17 (Revelation)
 Default Class: Dark Mage
 Class Set: Dark Mage (Sorcerer, Dark Knight)
            Samurai (Swordmaster, Master of Arms)
 Personal Skill: Aching Blood
   When Odin equips with a forged weapon with a name that is 12+ characters
   long, Odin has CRIT +10. In other words, the more ridiculous his weapon's
   name is, the stronger he becomes. This is tied with Haiku for best use of a
   passive in this or any game.
Supports:
 S Supports:
   Hoshido: Kagero, Orochi
   Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: HINATA
   Nohr: LASLOW, ^^^LEO, ^^^NILES
   Both: M!Corrin
Stats:
 Base Stats:
   Level 5, HP 21, STR 5, MAG 8, SKL 10, SPD 7, LUC 9, DEF 6, RES 7
 Base Growths:
   HP 55, STR 35, MAG 30, SKL 55, SPD 35, LUC 60, DEF 40, RES 20
 Maximum Stat Modifiers:
   STR 0, MAG +1, SKL +1, SPD -1, LUC +1, DEF 0, RES -1
 Notable Wives: Orochi, Camilla, Elise, Nyx, Azura
Stat Analysis:
 Odin is... a special flower, both in growths and personality. His HP, SKL,
 and LUC are very solid, and his DEF is none too shabby either. However, his
 STR, MAG, SPD, and RES are like a house of cards: you might be able to build
 them up quite high, or they might come tumbling down at any second. The Great
 Random Number Generator In The Sky can make him an incredible beast... or a
 total joke, depending on how it's feeling for your playthrough.
Class Analysis:
 It's a pretty tough choice whether Odin is better off sticking with Dark Mage
 or switching over to Samurai at the first opportunity. Dark Mage seems better
 at first; Odin has higher base MAG and starts with tome rank, while he'd have
 to grind sword rank by switching. However, Swordmaster has a higher SPD base
 and growth - which Odin desperately needs - and bonus evasion, which Sorcerer
 does not. (Dark Knight and Master of Arms are basically out, as Odin needs
 more SPD than they offer, although their skills can be worth picking up, in
 particular Life and Death from Master of Arms if Odin needs an extra boost to
 his offense.) Also, Swordmaster has Swordfaire, but Odin doesn't have Onmyoji
 for Tomefaire without help; furthermore, he can use Levin Swords or Leo's
 Cold-sword as Swordmaster to utilize his high MAG, but has no physical tomes
 to use his STR with as a Sorcerer. In the long run, Sealing to Samurai early
 on is probably the better choice, but Odin can do some things with tomes he
 can't do with swords (how does Vantage-Nosferatu-tanking sound to you?) so
 the two are quite difficult to compare, as they serve very different roles.
Reclass Analysis:
 Odin can get Mercenary from Laslow, Troubadour from Leo, or Outlaw from Niles.
 This is a critical decision, because Adventurer can really help Odin's stat
 problems, as can the DLC Dark Falcon class. Both are hybrid classes with huge
 MAG, SPD, and RES growth, which Odin needs to succeed, and they boast useful
 skills in the bargain (Adventurer's Pass and Shurikenbreaker or Dark Falcon's
 Speed +2 and Galeforce). The problem is resources. Adventurer must grind up
 bows and staffs for Odin to be useful (or using an Arms Scroll,) and Dark
 Falcon uses an Ebon Wing, which is limited without DLC. Also, Buddying Niles
 cuts Odin off Mercenary's Strong Riposte or Troubadour's Tomebreaker. Okay:
 how about marrying for one and Buddying for the other? Odin can get Mercenary
 by marrying Selena, Troubadour by marrying Felicia or Elise, or Outlaw by
 marrying Nyx. (Note that Troubadour's Strategist is a less effective but also
 less resource-intensive Dark Falcon, in case that class is off the table.) But
 what if you want him to marry Azura for Darting Blow, or Orochi for Tomefaire?
 Great, now we've thrown everything off again! With so many options available
 to Odin, it's very difficult to give specific advice on what to do with him.
 Choose your favorite directions, throw them together, and see what happens!
SAMPLE BUILDS:
 Class: Sorcerer                          Class: Swordmaster
 S-Rank Orochi, A+ Laslow                 S-Rank Azura
 Skills: Malefic Aura (Dark Mage)         Skills: Duelist's Blow (Samurai)
         Vantage (Swordmaster)                    Vantage (Samurai)
         Strong Riposte (Bow Knight)              Astra (Swordmaster)
         Shurikenbreaker (Bow Knight)             Darting Blow (Falcon Knight)
         Tomefaire (Onmyoji)                      Swordfaire (Swordmaster)
 Process: Promote when convenient.        Skills: Immediately Heart Seal to
   Heart Seal to Swordmaster til 5.          Samurai. Promote to Swordmaster
   Partner Seal to Onmyoji until 15.         when convenient. Level to 5.
   Friend Seal to Bow Knight til 19.         Partner Seal to Falcon Knight til
   Seal to Sorcerer; equip Nosferatu.        6. Seal back to Swordmaster.



6.4.06   Ophelia [OPHE-LINK]
****************************
 Name: Ophelia
 Parent: Odin
 Recruitment: Paralogue 20x
 Default Class: Dark Mage
 Class Set: Dark Mage (Sorcerer, Dark Knight)
            Samurai (Swordmaster, Master of Arms)
 Personal Skill: Bibliophile
   When Ophelia is carrying 3 or more Tomes, Ophelia has CRIT +10. In other
   words, the ultimate librarian's passive, almost as awesome as her father's,
   and definitely the passive I would have if I was a FE character.
Supports:
 S Supports:
   Hoshido: Asugi, Kiragi
   Nohr: Forrest, Ignatius, Percy, Siegbert
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: RHAJAT
   Nohr: SOLEIL
   Both: F!Corrin, parents, siblings, MIDORI
Stats:
 Base Stats:
   HP 7, STR 3, MAG 6, SKL 6, SPD 7, LUC 12, DEF 2, RES 5
 Base Growths:
   HP 45, STR 15, MAG 45, SKL 40, SPD 45, LUC 65, DEF 20, RES 30
 Growths by Mother:
 HOSHIDO:
   Kagero:    HP 38, STR 40, MAG 23, SKL 30, SPD 48, LUC 48, DEF 23, RES 35
   Orochi:    HP 40, STR 10, MAG 55, SKL 45, SPD 30, LUC 50, DEF 23, RES 38
 NOHR:
   Beruka:    HP 45, STR 23, MAG 28, SKL 48, SPD 38, LUC 55, DEF 30, RES 28
   Camilla:   HP 43, STR 33, MAG 35, SKL 45, SPD 50, LUC 45, DEF 28, RES 38
   Charlotte: HP 55, STR 35, MAG 23, SKL 38, SPD 48, LUC 55, DEF 20, RES 18
   Effie:     HP 40, STR 38, MAG 23, SKL 38, SPD 48, LUC 58, DEF 28, RES 30
   Elise:     HP 38, STR 10, MAG 55, SKL 33, SPD 50, LUC 68, DEF 18, RES 35
   Nyx:       HP 38, STR 10, MAG 48, SKL 38, SPD 48, LUC 43, DEF 18, RES 30
   Peri:      HP 38, STR 33, MAG 25, SKL 35, SPD 48, LUC 50, DEF 23, RES 38
   Selena:    HP 43, STR 23, MAG 25, SKL 33, SPD 45, LUC 48, DEF 33, RES 30
 BOTH: 
   Azura:     HP 35, STR 33, MAG 35, SKL 50, SPD 53, LUC 53, DEF 18, RES 33
   Felicia:   HP 43, STR 13, MAG 40, SKL 35, SPD 43, LUC 60, DEF 18, RES 33
   Mozu:      HP 38, STR 28, MAG 25, SKL 45, SPD 50, LUC 55, DEF 28, RES 30
 Notable Mothers: Orochi, Camilla, Elise, Nyx, Azura
Stat Analysis:
 Ophelia has bad STR and DEF, pretty good HP, MAG, SKL, SPD, and RES, and very
 good LUC. As one of the few mages to have both decent SKL and SPD growth, she
 can become quite a force to be reckoned with; however, her MAG is a touch too
 low to be safe with a mother who has 0% MAG, so be careful about that.
Class Analysis:
 Ophelia's passive immediately places her as a mage even beyond her growths.
 Although you don't need to be a tome-using class to be able to put tomes in
 your weapon slots, it seems a bit silly to load up on weapons you can't use as
 Swordmaster or Master of Arms. As such, her obvious choice is Sorcerer, and it
 is a choice she will excel at. However, if you are intent on making Ophelia a
 hybrid damage-dealer (or on marrying Odin to Kagero or something,) you can go
 Dark Knight, equip one sword and a bunch of tomes, and get her passive's bonus
 in this manner. Be careful with her SKL and SPD if you do this, as Dark Knight
 is not particularly kind to either stat and Ophelia's mothers often damage her
 growth in one or the other.
Reclass Analysis:
 Ophelia is fortunate enough to be able to Buddy Rhajat and get Tomefaire on
 Revelation, but on Nohr, she can instead Buddy Soleil for Mercenary or Midori
 for Apothecary. Her terrific LUC makes Midori and Spendthrift the probable
 win on the Nohr path, but in Revelation the choice is harder: the reliable
 Tomefaire, or the chancy but even more potent Spendthrift?
Mother Analysis:
 As a general rule, Ophelia wants a magical mother. Elise will amplify all of
 Ophelia's best qualities, but also her worst; Nyx will have a similar effect
 on a less pronounced scale (as well as pass down Outlaw for Pass and Lucky
 Seven,) as will Felicia. Orochi has the tempting Tomefaire, but as always,
 her SPD can be a problem. Camilla and Azura, with their 25% MAG growth to
 pass down, are also strong candidates for the job, and they offer a large
 amount of STR to go with that MAG, which makes them the first choices if
 you're interested in the idea of Dark Knight!Ophelia.
SAMPLE BUILDS:
 Class: Sorcerer                          Class: Dark Knight
 Mother: Orochi (Pass Tomefaire)          Mother: Azura (Pass Darting Blow)
 A+ Midori                                A+ Rhajat
 Skills: Tomefaire (Onmyoji)              Skills: Darting Blow (Azura)
         Malefic Aura (Dark Mage)                 Heartseeker (Dark Mage)
         Profiteer (Merchant)                     Malefic Aura (Dark Mage)
         Spendthrift (Merchant)                   Tomefaire (Onmyoji)
         Bowbreaker (Sorcerer)                    Lifetaker (Dark Knight)
 Process: Promote to Sorcerer. Level      Process: Promote to Dark Knight.
   to 11. Friend Seal to Merchant til        Level to 11. Seal to Onmyoji til
   15. Seal back to Sorcerer.                15. Seal back to Dark Knight.



6.4.07   Niles [NILE-LINK]
**************************
 Name: Niles (JP: Zero)
 Child: Nina
 Recruitment: Chapter 8 (Nohr)
              Chapter 17 (Revelation)
 Default Class: Outlaw
 Class Set: Outlaw (Adventurer, Bow Knight)
            Dark Mage (Sorcerer, Dark Knight)
 Personal Skill: Kidnap
   Use this command to capture enemies.
Supports:
 S Supports:
   Hoshido: Oboro, Setsuna
   Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
   Both: M!Corrin*, F!Corrin, Azura, Felicia, Mozu
*If M!Corrin marries Niles, you will not be able to recruit Kana or Nina.
 A Supports:
   Hoshido: SUBAKI
   Nohr: ARTHUR, ^^^LEO, ^^^ODIN
   Both: N/A
Stats: 
 Base Stats:
   Level 8, HP 22, STR 9, MAG 5, SKL 9, SPD 15, LUC 6, DEF 7, RES 12
 Base Growths:
   HP 40, STR 35, MAG 20, SKL 40, SPD 50, LUC 30, DEF 30, RES 40
 Maximum Stat Modifiers:
   STR -2, MAG 0, SKL -1, SPD +3, LUC 0, DEF 0, RES +1
 Notable Wives: Setsuna, Camilla, Effie, Nyx, Mozu
Stat Analysis:
 Niles specializes in SPD and RES, and follows up with fairly average HP, STR,
 MAG, and SKL. His LUC and DEF are a touch low, but not as bad as they could
 be, leaving him quite well-rounded. His reliable SPD and RES make him suited
 for doubling enemies and resisting enemy magic, but a lack of offensive or
 defensive stats leave his role murky beyond that.
Class Analysis:
 Niles can easily be screwed out of offensive stats, which is bad since he's
 your dedicated capture unit for Nohr, but he's pretty certain to be set on
 SPD, so at least he'll double just about anybody you want him to catch. The
 hard part is deciding what to do with him beyond that. As an Adventurer, he
 makes a good healer (especially important if you're using Elise for combat)
 and can use the coveted Mighty Bow/ Shining Bow combo for versatile ranged
 damage. Bow Knight exchanges MAG and staffs for physical power, durability,
 and movement. Sorcerer eschews physical and healing power for S-Rank tomes,
 bonus CRIT, and slightly better DEF than Adventurer (believe it or not). Dark
 Knight gives Niles great physical power and defenses without sacrificing the
 ability to target RES, but he'll have to grind both swords and tomes to make
 it work and he won't be nearly as fast. Adventurer's sheer versatility is
 enough to make it a good choice in nearly every situation, but if you Heart
 Seal Niles into a Dark Mage early on he can turn some heads as a Sorcerer.
Reclass Analysis:
 Niles doesn't get much from Friendship Seals, perhaps in keeping with his lone
 wolf nature. Arthur gets him Fighter, and Gamble can be nice to add a bit of
 extra crit, but otherwise the classes aren't too good for him (Berserker Niles
 is kinda funny, but he's made of tissue paper as it is, he can't be trusted in
 melee combat with Berserker's defenses). Leo and Odin are redundant, as they
 just pass Dark Mage. Subaki is situational, but usually my preferred choice:
 Darting Blow, Air Superiority, and Amaterasu are all worth the time, and you
 can leave him a Kinshi Knight if you want to, sacrificing staffs for flight
 (it's totally incongruous with his wicked demeanor, but you know that's why
 you want to do it). Darting Blow goes a long way toward making Dark Knight
 Niles work, too.
SAMPLE BUILDS:
 Class: Adventurer                        Class: Sorcerer
 No supports necessary                    No supports necessary
 Skills: Locktouch (Outlaw)               Skills: Locktouch (Outlaw)
         Movement +1 (Outlaw)                     Movement +1 (Outlaw)
         Lucky Seven (Adventurer)                 Malefic Aura (Dark Mage)
         Seal Magic (Dark Knight)                 Shurikenbreaker (Bow Knight)
         Pass (Adventurer)                        Bowbreaker (Sorcerer)
 Process: Promote to Adventurer. Heart    Process: Level to 10. Heart Seal to
   Seal to Dark Knight until 5. Seal         Dark Mage. Promote to Sorcerer
   back to Adventurer.                       when convenient. Level to 11.
                                             Heart Seal to Bow Knight til 15.
                                             Seal back to Sorcerer.



6.4.08   Nina [NINA-LINK]
*************************
 Name: Nina (JP: Eponine)
 Parent: Niles
 Recruitment: Paralogue 22x
 Default Class: Outlaw
 Class Set: Outlaw (Adventurer, Bow Knight)
            Dark Mage (Sorcerer, Dark Knight)
 Personal Skill: Daydream
   When Nina is in Guard Stance with or adjacent to a male ally, Nina gets
   DMG +2 and damage taken -2.
Supports:
 S Supports:
   Hoshido: Asugi, Shiro
   Nohr: Forrest, Ignatius, Percy, Siegbert
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: CAELDORI
   Nohr: SOLEIL, VELOURIA
   Both: F!Corrin, parents, siblings
Stats:
 Base Stats:
   HP 5, STR 8, MAG 5, SKL 5, SPD 5, LUC 11, DEF 3, RES 10
 Base Growths:
   HP 30, STR 45, MAG 30, SKL 35, SPD 40, LUC 50, DEF 25, RES 45
 Growths by Mother:
 HOSHIDO:
   Oboro:     HP 30, STR 43, MAG 25, SKL 38, SPD 40, LUC 45, DEF 33, RES 38
   Setsuna:   HP 30, STR 33, MAG 15, SKL 33, SPD 50, LUC 40, DEF 20, RES 43
 NOHR:
   Beruka:    HP 38, STR 38, MAG 20, SKL 45, SPD 35, LUC 48, DEF 33, RES 35
   Camilla:   HP 35, STR 48, MAG 28, SKL 43, SPD 48, LUC 38, DEF 30, RES 45
   Charlotte: HP 48, STR 50, MAG 15, SKL 35, SPD 45, LUC 48, DEF 23, RES 25
   Effie:     HP 33, STR 53, MAG 15, SKL 35, SPD 45, LUC 50, DEF 30, RES 38
   Elise:     HP 30, STR 25, MAG 48, SKL 30, SPD 48, LUC 60, DEF 20, RES 43
   Nyx:       HP 30, STR 25, MAG 40, SKL 35, SPD 45, LUC 35, DEF 20, RES 38
   Peri:      HP 30, STR 48, MAG 18, SKL 33, SPD 45, LUC 43, DEF 25, RES 45
   Selena:    HP 35, STR 38, MAG 18, SKL 30, SPD 43, LUC 40, DEF 35, RES 38
 BOTH: 
   Azura:     HP 28, STR 48, MAG 28, SKL 48, SPD 50, LUC 45, DEF 20, RES 40
   Felicia:   HP 35, STR 28, MAG 33, SKL 33, SPD 40, LUC 53, DEF 20, RES 40
   Mozu:      HP 30, STR 43, MAG 18, SKL 43, SPD 48, LUC 48, DEF 30, RES 38
 Notable Mothers: Setsuna, Camilla, Effie, Nyx, Mozu
Stat Analysis:
 Nina is fairly well-rounded, like her father, but she has quite a bit more
 offensive potential. Her STR, MAG, LUC, and RES can all be quite impressive,
 and her SPD has a lot of room to grow, making her a clear combat unit. She
 doesn't do so well with HP, SKL, or DEF, though.
Class Analysis:
 While Niles has all the SPD he could ever need but may end up screwed on his
 offensive stats, his daughter has barrels of offense but might fall short on
 SPD. This makes her possibly better suited to Adventurer than Niles was, since 
 Adventurer's SPD growth can make sure she doesn't fall behind in the stat. The
 disadvantages there are her paper-thin defenses (although as a bow-user, she
 won't mind that so much) and not-terribly-good SKL, which makes her use of the
 Mighty Bow/ Shining Bow combo a bit inaccurate. Bow Knight helps her with SKL
 and a bit more HP, but she'll lose staffs and MAG; still, if you've got enough
 staff-users, she does well in the class, and Nohr can always use more people
 with Shurikenbreaker. Poor SKL makes Nina an iffy Sorcerer, but she'll have
 enough MAG to be useful, and Bowbreaker is valuable much like Shurikenbreaker.
 Dark Knight is almost really good for her, with all that HP, STR, and DEF, but
 the lack of SKL and SPD hits her hard, and since it also requires her to grind
 two weapon ranks from scratch, it may not be practical for the long run.
Reclass Analysis:
 Nina can get Sky Knight from Caeldori, Mercenary from Soleil, or Fighter from
 Velouria. There are very few occasions where Nina would want Mercenary - the
 self-healing is excessive for someone so fragile, and she already has Bow
 Knight - or Fighter - what is she going to do with Axefaire? - but Sky Knight
 is just what the doctor ordered. Darting Blow helps her SPD, Air Superiority
 is great for any archer, Amaterasu fits nicely on Adventurer... the list goes
 on. Nina even makes a good Kinshi Knight, keeping her bow rank and getting all
 the SKL, SPD, and LUC she could ever want.
Mother Analysis: 
 Like Percy, Nina has a unique situation in that Niles has exactly the same
 classes as Nyx (Adventurer and Dark Mage). This means that if Nyx is Nina's
 mother, Nina will inherit Diviner from her, which suddenly makes a magical
 Nina a much more appealing option, since she can now easily get Tomefaire for
 herself. However, Nyx faces stiff competition from Setsuna, who passes down
 Archer for Bowfaire and completely turns around Nina's SPD with her crazy SPD
 growth and modifier (+7 SPD cap, between Setsuna and Niles!)
SAMPLE BUILDS:
 Class: Adventurer                        Class: Onmyoji
 Mother: Any                              Mother: Nyx
 A+ Caeldori                              No supports necessary
 Skills: Locktouch (Outlaw)               Skills: Locktouch (Outlaw)
         Movement +1 (Outlaw)                     Movement +1 (Outlaw)
         Air Superiority (Kinshi K.)              Rally Magic (Onmyoji)
         Amaterasu (Kinshi Knight)                Shurikenbreaker (Bow Knight)
         Pass (Adventurer)                        Tomefaire (Onmyoji)
 Process: Promote to Adventurer.          Process: Promote when convenient.
   Level to 11. Friend Seal to Kinshi        Heart Seal to Onmyoji until 13.
   Knight until 15. Seal back to             Heart Seal to Bow Knight til 15.
   Adventurer.                               Seal back to Onmyoji.



6.4.09   Nyx [NYX-LINK]
***********************
 Name: Nyx
 Recruitment: Chapter 9 (Nohr) (Talk with Corrin)
              Chapter 15 (Revelation) (Talk with Corrin)
 Default Class: Dark Mage
 Class Set: Dark Mage (Sorcerer, Dark Knight)
            Outlaw (Adventurer, Bow Knight)
 Personal Skill: Countercurse
   When Nyx takes damage from an enemy's magic spell, that enemy receives half
   the same damage.
Supports:
 S Supports:
   Hoshido: Hayato, Subaki
   Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: OROCHI
   Nohr: CHARLOTTE, EFFIE
   Both: F!Corrin, MOZU
Stats:
 Base Stats:
   Level 9, HP 20, STR 1, MAG 12, SKL 5, SPD 11, LUC 3, DEF 4, RES 8
 Base Growths:
   HP 30, STR 5, MAG 50, SKL 35, SPD 50, LUC 20, DEF 15, RES 30
 Maximum Stat Modifiers:
   STR 0, MAG +3, SKL -2, SPD +2, LUC -1, DEF -2, RES +1
Stat Analysis:
 Nyx has predictably awful HP, STR, and DEF, as well as unimpressive SKL and
 LUC. However, her RES is good and her MAG and SPD are quite high, making her
 a quick but somewhat inaccurate mage.
Class Analysis:
 Unless you're getting skills or are desperate for an extra staff-user, Nyx
 has no business being any class other than Sorcerer. All of her other classes
 trade magical prowess for physical weaponry, and Nyx's stultifying 5% STR
 growth effectively bans her from them except in the rarest of circumstances.
 Yes, at C-Rank bows she can use the Shining Bow as a workaround, but Sorcerer
 already gives her 1-2 magical range and doesn't destroy her evasion to do it.
 Still, a few levels in Adventurer to pick up Movement +1, Lucky Seven, and
 Pass will pay off big for Nyx, and if you're especially patient, she can even
 grab Shurikenbreaker from Bow Knight to get around pesky enemy Ninjas.
Reclass Analysis:
 Nyx can get Diviner from Orochi, Fighter from Charlotte, Knight from Effie,
 or Archer from Mozu. Diviner is one of Nyx's best classes for all the same
 reasons it is so good for Elise (reminder: Tomefaire, good SKL growth). Also
 like Elise, Nyx has access to Archer, in her case by Buddying Mozu. Nyx loves
 Sniper, possibly even more than Onmyoji; Quick Draw is easier to get than
 Tomefaire and Certain Blow is a godsend. Air Superiority and Bowfaire are
 perfect Adventurer skills, too, if you're going there. You can get both Archer
 and Diviner by Buddying Mozu and marrying Hayato, but Nyx has another alluring
 option to consider in Odin, who will Partner Seal his Samurai class to Nyx (as
 both have Dark Mage as their primary class). This gets her Duelist's Blow,
 Vantage, and Astra, all of which Nyx can have some real fun with.
SAMPLE BUILDS:
 Class: Sorcerer                          Class: Onmyoji
 A+ Mozu                                  S-Rank Odin, A+ Orochi
 Skills: Malefic Aura (Dark Mage)         Skills: Malefic Aura (Dark Mage)
         Quick Draw (Sniper)                      Duelist's Blow (Swordmaster)
         Certain Blow (Sniper)                    Vantage (Swordmaster)
         Shurikenbreaker (Bow Knight)             Astra (Swordmaster)
         Bowbreaker (Sorcerer)                    Tomefaire (Onmyoji)
 Process: Promote when convenient.        Process: Promote when convenient.
   Friend Seal to Sniper until 5. Heart      Partner Seal to Swordmaster until
   Seal to Sorcerer until 11. Heart          5. Friend Seal to Onmyoji.
   Seal to Bow Knight until 15. Seal
   back to Sorcerer.



6.4.10   Camilla [CAMI-LINK]
****************************
 Name: Camilla
 Recruitment: Chapter 10 (Nohr)
              Chapter 12 (Revelation)
 Default Class: Malig Knight
 Class Set: Wyvern Rider (Wyvern Lord, Malig Knight)
            Dark Mage (Sorcerer, Dark Knight)
 Personal Skill: Rose's Thorns
   Adjacent allies have DMG +3 and damage taken -1.
Supports:
 S Supports:
   Hoshido: Ryoma, Takumi
   Nohr: Arthur, Benny, Keaton, Laslow, Niles, Odin
   Both: +M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: HINOKA
   Nohr: ^^^BERUKA, ^^^ELISE, Leo, ^^^SELENA, Xander
   Both: ^^^F!Corrin
Stats:
 Base Stats: 
   Level 1, HP 30, STR 19, MAG 11, SKL 15, SPD 19, LUC 12, DEF 18, RES 15
 Base Growths: 
   HP 40, STR 50, MAG 25, SKL 50, SPD 55, LUC 25, DEF 35, RES 45
 Maximum Stat Modifiers:
   STR +1, MAG -1, SKL +1, SPD +1, LUC -2, DEF +1, RES 0
Stat Analysis:
 Camilla has exactly one weak point: LUC. Her MAG is very good for a not-a-
 primary-mage, her HP and DEF are quite respectable, and her STR, SKL, SPD,
 and RES are excellent.
Class Analysis:
 Camilla excels as a Malig Knight to a degree that, other than for skills or
 personal preference, you need never take her elsewhere. Learn Malefic Aura,
 Vengeance, and Bowbreaker from Sorcerer, perhaps pick up Lifetaker from Dark
 Knight, and Camilla easily becomes the linchpin of your army, able to take
 any hit and retaliate with extreme prejudice. Should you desire to change
 Camilla's class, Wyvern Lord makes her an incredible tank: her natural RES
 growth covers Wyvern Lord's primary weakness, she carries her axe rank into
 the class, and she can still get Bowbreaker from Sorcerer to counter her
 vulnerability to archers. Sorcerer and Dark Knight are mostly for skills -
 they don't quite offer enough benefit to make up for losing flight - but in
 Camilla's capable hands, they are "less good options" that are still worth
 considering, not "terrible ideas oh god why."
Reclass Analysis:
 Camilla can obtain Sky Knight from Hinoka, Fighter from Beruka, Troubadour
 from Elise, or Mercenary from Selena. Not only can she make use of the skills
 from just about any of these choices, her glamorously well-rounded stats mean
 she can excel at just about any of them as long as you can build up the weapon
 rank for her. Some highlights: Camaraderie and Warding Blow from Sky Knight;
 Axefaire and Sol from Fighter; Maid Camilla (down, boys); and Strong Riposte
 and Shurikenbreaker from Mercenary.
SAMPLE BUILDS:
 Class: Malig Knight                      Class: Wyvern Knight
 A+ Selena                                A+ Beruka
 Skills: Lunge (Malig Knight)             Skills: Lunge (Malig Knight)
         Savage Blow (Malig Knight)               Savage Blow (Malig Knight)
         Strong Riposte (Hero)                    Sol (Hero)
         Sol (Hero)                               Axefaire (Berserker)
         Trample (Malig Knight)                   Swordbreaker (Wyvern Lord)
 Process: Level to 5. Friend Seal to      Process: Level to 5. Friend Seal to
   Hero until 8. Heart Seal back to          Hero until 8. Heart Seal to Wyvern
   Malig Knight.                             Lord until 13. Friend Seal to
                                             Berserker until 15. Seal back to
                                             Wyvern Lord.



6.4.11   Selena [SELE-LINK]
***************************
 Name: Selena (JP: Luna)
 Recruitment: Chapter 10 (Nohr)
              Chapter 12 (Revelation)
 Default Class: Mercenary
 Class Set: Mercenary (Hero, Bow Knight)
            Sky Knight (Falcon Knight, Kinshi Knight)
 Personal Skill: Fierce Rival
   When Selena is the support unit, if the lead unit crits, Selena is
   guaranteed to also crit (as long as her attack connects).
Supports:
 S Supports:
   Hoshido: Hinata, Subaki
   Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: SETSUNA
   Nohr: ^^^BERUKA, ^^^CAMILLA, PERI
   Both: F!Corrin
Stats:
 Base Stats:
   Level 10, HP 24, STR 12, MAG 3, SKL 12, SPD 15, LUC 9, DEF 11, RES 8
 Base Growths:
   HP 40, STR 30, MAG 5, SKL 25, SPD 45, LUC 30, DEF 45, RES 30
 Maximum Stat Modifiers:
   STR -1, MAG 0, SKL -1, SPD +2, LUC 0, DEF +1, RES 0
Stat Analysis:
 Selena has commendable SPD and DEF, coupled with good HP and RES, but her STR,
 SKL, and LUC are shaky and her MAG is bad (though better than nothing!) She's
 kind of a strange speedster-tank-thing, if that's possible.
Class Analysis:
 Selena is a bundle of contradictions. She's fast, but also durable. She's a
 tank who can fight on the frontlines, but her passive encourages her to stay
 behind other fighters. Her low STR pushes her to use bows, but if she's going
 to be attacked she'd prefer to have a melee weapon to counter. A 1-2 range
 weapon like a Kodachi can work, but her low SKL makes them inaccurate. All
 this makes choosing a class for her quite difficult. Hero has her best tank
 growths, but no bows. Bow Knight has her most even growths, but that can end
 with stat screwage. Having Sky Knight on Nohr is fantastic, but be careful:
 Falcon Knight can use staffs and Kinshi Knight uses bows very well, but both
 have very poor STR growth and hurt her tankiness greatly.
Reclass Analysis:
 Selena can get Archer from Setsuna, Wyvern Rider from Beruka or Camilla, or
 Cavalier from Peri. If Selena is going to use bows, Buddying with Setsuna is
 pretty ideal; Selena quite likes going Sniper, or even just bringing Bowfaire
 into her other bow-using classes. Wyvern Lord has Swordbreaker; since Selena
 is prone to bow usage and bows are weak to swords, Swordbreaker can be wise.
 Finally, Peri's Cavalier. Since Selena has a lot of high-SKL classes, she can
 get good mileage out of Luna (appropriately) or Aegis, with their SKL-based
 activation rates. On the marriage front, marrying Odin gets Selena Dark Mage
 and thus Bowbreaker - ideal for her flying classes - and Laslow or Kaze give
 her Ninja and thus Replicate. Replicate is nifty because double the Selena
 means double your ability to use her passive; you can even have Copy!Selena
 trigger real!Selena's passive, which is the kind of thing that everyone should
 try at least once. (Insert obligatory "The fun has been doubled!" joke here.)
SAMPLE BUILDS:
 Class: Bow Knight                        Class: Falcon Knight
 A+ Setsuna                               S-Rank Odin
 Skills: Good Fortune (Mercenary)         Skills: Strong Riposte (Mercenary)
         Strong Riposte (Mercenary)               Camaraderie (Sky Knight)
         Certain Blow (Sniper)                    Heartseeker (Sorcerer)
         Bowfaire (Sniper)                        Bowbreaker (Sorcerer)
         Shurikenbreaker (Bow Knight)             Warding Blow (Falcon Knight)
 Process: Promote to Bow Knight. Level    Process: Level to 10. Heart Seal to
   to 11. Friend Seal to Sniper until        Sky Knight. Promote to Falcon
   15. Seal back to Bow Knight.              Knight when convenient. Level to
                                             11. Partner Seal to Sorcerer til
                                             15. Seal back to Falcon Knight.



6.4.12   Beruka [BERU-LINK]
***************************
 Name: Beruka (JP: Belka)
 Recruitment: Chapter 10 (Nohr)
              Chapter 12 (Revelation)
 Default Class: Wyvern Rider
 Class Set: Wyvern Rider (Wyvern Lord, Malig Knight)
            Fighter (Berserker, Hero)
 Personal Skill: Opportunist
   When Beruka triggers battle, if the enemy cannot counterattack, Beruka gets
   DMG +4.
Supports:
 S Supports:
   Hoshido: Azama, Saizo
   Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: OBORO
   Nohr: ^^^CAMILLA, CHARLOTTE, ^^^SELENA
   Both: F!Corrin
Stats:
 Base Stats:
   Level 9, HP 23, STR 13, MAG 0, SKL 14, SPD 9, LUC 10, DEF 14, RES 7
 Base Growths:
   HP 45, STR 30, MAG 10, SKL 55, SPD 30, LUC 45, DEF 40, RES 25
 Maximum Stat Modifiers:
   STR -1, MAG 0, SKL +2, SPD -2, LUC 0, DEF +2, RES -1
Stat Analysis:
 Beruka has lamentable MAG and SPD, unreliable STR and RES, passable HP and
 LUC, and laudable SKL and DEF. It's a pretty interesting spread, making her
 an accurate, almost archer-inspired tanky character.
Class Analysis:
 Beruka is kind of like Subaki only on a wyvern instead of a pegasus: she has
 low SPD, which hurts her combat performance, but great bulk, which can help
 her be of use despite her other disadvantages. Much the same way that Subaki
 is in his element when he is chucking ranged spears at people, Beruka's niche
 is being really, really fond of ranged axes: she has great SKL and can use
 her flying movement to dart to a position where her target cannot retaliate,
 then activate Opportunist with the appropriate axe for +4 damage, making up
 for her lower STR. Her great SKL also comes to her aid if you decide to go
 Berserker, which does a blessed job of cementing her HP and STR and gives her
 a good chunk of SPD as well (even if her defenses will get hit pretty hard).
 Hero is generally inferior to Berserker for what Beruka wants in a class, but
 she appreciates Sol to greatly extend her tankiness; meanwhile, Malig Knight
 is, as usual, a bit weird. Beruka has no base MAG, but enough of a MAG growth
 that, with Opportunist, she might be able to pull some good damage on a low-
 RES enemy, from range, with her passive, and still be able to crit, which she
 would otherwise need a Tomahawk to manage. It's more of a curiosity than an
 ideal class change by any metric, but it's worth remarking on anyway.
Reclass Analysis:
 Beruka gets Spear Fighter from Oboro, Dark Mage from Camilla, or Mercenary
 from Selena. Spear Fighter is mostly an offensive choice; there's Rend Heaven,
 and Lancefaire if you choose to grind Wyvern Lord's spear rank. It also has
 even growths and high SPD if you want to level in it for a while. Mercenary
 is more defensive, with Good Fortune, Strong Riposte, and Shurikenbreaker.
 Meanwhile, Dark Mage occupies an odd twilight realm of support. The class
 line can help a Beruka intent on going Malig Knight, damn the consequences,
 and Vengeance and Lifetaker are great skills for a tanky unit like Beruka;
 beyond that, however, a Beruka who ends up stat-screwed can use Heartseeker
 and Malefic Aura to provide general assistance to the rest of the army even
 if her offense isn't cutting the mustard anymore.
SAMPLE BUILDS:
 Class: Wyvern Lord                       Class: Berserker
 A+ Camilla                               A+ Selena
 Skills: Lunge (Wyvern Rider)             Skills: Sol (Hero)
         Rally Defense (Wyvern Lord)              Rally Strength (Berserker)
         Vengeance (Sorcerer)                     Rally Defense (Wyvern Lord)
         Lifetaker (Dark Knight)                  Swordbreaker (Wyvern Lord)
         Swordbreaker (Wyvern Lord)               Axefaire (Berserker)
 Process: Promote to Wyvern Lord. Level   Skills: Promote when convenient.
   to 10. Friend Seal to Sorcerer until      Friend Seal to Hero til 5. Heart
   13. Seal to Dark Knight until 15.         Seal to Berserker until 13. Heart
   Seal back to Wyvern Lord.                 Seal to Wyvern Lord til 15. Seal
                                             back to Berserker.



6.4.13   Laslow [LASL-LINK]
***************************
 Name: Laslow (JP: Lazward)
 Child: Soleil
 Recruitment: Chapter 12 (Nohr)
              Chapter 17 (Revelation)
 Default Class: Mercenary
 Class Set: Mercenary (Hero, Bow Knight)
            Ninja (Master Ninja, Mechanist)
 Personal Skill: Fancy Footwork
   Command that grants STR and SPD +1 to all allies within 2 tiles for 1 turn.
   Counts as a Rally.
Supports:
 S Supports:
   Hoshido: Hana, Orochi
   Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, ^^^Peri, Selena
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: SAIZO
   Nohr: KEATON, ODIN, XANDER
   Both: M!Corrin
Stats:
 Base Stats:
   Level 12, HP 28, STR 15, MAG 0, SKL 16, SPD 13, LUC 14, DEF 10, RES 7
 Base Growths:
   HP 50, STR 45, MAG 0, SKL 45, SPD 30, LUC 55, DEF 35, RES 25
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL +2, SPD -1, LUC +1, DEF -1, RES -1
 Notable Wives: Hana, Kagero, Charlotte, Selena, Mozu
Stat Analysis:
 Laslow manages to skate through on almost every single stat except for MAG.
 He has good HP, STR, SKL, and LUC, slightly substandard DEF, and risky but
 salvageable SPD and RES. On a good playthrough, Laslow is a quick, hardy
 fighter with great damage output. On a bad one, he's a clumsy incompetent.
Class Analysis:
 Laslow's classes all go out of their way to fix his SPD, which is his weakest
 (relevant) stat, and most of them offer a great SKL boost for his valuable
 SKL-based procs (Sol and Lethality). As long as you successfully redeem his
 SPD, any class is viable for Laslow, so just make him whatever fits best in
 your current setup. I'm slightly partial to Master Ninja or Mechanist myself:
 if utilizing Fancy Footwork, Laslow is forced to take most of his action on
 the enemy phase instead of the player phase, so giving him kunai allows him
 to respond to the widest variety of potential threats on the enemy phase,
 leaving them debuffed for when the player phase comes back around. (Of course
 Laslow doesn't have to counter to be serving a purpose on the enemy phase if
 he's tanking as a Hero, and you can always just ignore Fancy Footwork and
 have him swording things to death if you prefer.)
Reclass Analysis:
 Laslow can receive Fighter from Keaton, Dark Mage from Odin, or Cavalier from
 Xander. He doesn't really need Fighter, although Gamble and Axefaire have use,
 but since Fancy Footwork is an innate Rally and the only other Rally he has
 innately is Rally Skill, going Berserker adds Rally Strength to his repertoire
 if you're aiming for a dancing Laslow. Dark Mage does not have Rallies and his
 MAG is abysmal, but frontline Laslow may like Vengeance and dancing Laslow can
 use Heartseeker and Malefic Aura; there's also Bowbreaker to get kunai through
 enemy archers, if that's your weapon of choice. Cavalier is a class Laslow can
 take to endgame if you like, since he carries his sword rank into it, but the
 lower SPD growth needs to be monitored. Even if you don't remain in Cavalier,
 though, skills like Luna and Aegis pay big dividends. Dark Falcon has Rally
 Movement, and Dread Fighter is a ninja with Hero weaponry, which makes good
 use of everything Laslow has to offer. So, yeah - a lot of good options here.
SAMPLE BUILDS:
 Class: Hero                              Class: Master Ninja
 A+ Xander                                A+ Keaton
 Skills: Good Fortune (Mercenary)         Skills: Good Fortune (Mercenary)
         Strong Riposte (Mercenary)               Strong Riposte (Mercenary)
         Sol (Hero)                               Rally Skill (Bow Knight)
         Armored Blow (Great Knight)              Rally Strength (Berserker)
         Axebreaker (Hero)                        Lethality (Master Ninja)
 Process: Promote to Hero. Level to 11.   Process: Promote to Bow Knight. Level
   Friend Seal to Great Knight til 15.       to 5. Friend Seal to Berserker til
   Seal back to Hero.                        8. Heart Seal to Master Ninja.



6.4.14   Soleil [SOLE-LINK]
***************************
 Name: Soleil
 Parent: Laslow
 Recruitment: Paralogue 21x (Talk with Laslow)
 Default Class: Mercenary
 Class Set: Mercenary (Hero, Bow Knight)
            Ninja (Master Ninja, Mechanist)
 Personal Skill: Sisterhood
   When Soleil is the lead unit and her support unit is female, Soleil has
   DMG +2 and damage taken -2.
Supports:
 S Supports:
   Hoshido: Asugi, Kiragi
   Nohr: Forrest, Ignatius, Percy, Siegbert
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: MITAMA
   Nohr: NINA, OPHELIA
   Both: F!Corrin, parents, siblings, SOPHIE
Stats:
 Base Stats:
   HP 6, STR 7, MAG 1, SKL 3, SPD 6, LUC 7, DEF 5, RES 6
 Base Growths:
   HP 25, STR 60, MAG 0, SKL 35, SPD 35, LUC 45, DEF 35, RES 40
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 25, STR 58, MAG 5, SKL 40, SPD 45, LUC 35, DEF 28, RES 35
   Orochi:    HP 30, STR 33, MAG 33, SKL 43, SPD 25, LUC 40, DEF 30, RES 43
 NOHR:
   Beruka:    HP 35, STR 45, MAG 5, SKL 45, SPD 33, LUC 45, DEF 38, RES 33
   Camilla:   HP 33, STR 55, MAG 13, SKL 43, SPD 45, LUC 35, DEF 35, RES 43
   Charlotte: HP 45, STR 58, MAG 0, SKL 35, SPD 43, LUC 45, DEF 28, RES 23
   Effie:     HP 30, STR 60, MAG 0, SKL 35, SPD 43, LUC 48, DEF 35, RES 35
   Elise:     HP 28, STR 33, MAG 33, SKL 30, SPD 45, LUC 58, DEF 25, RES 40
   Nyx:       HP 28, STR 33, MAG 25, SKL 35, SPD 43, LUC 33, DEF 25, RES 35
   Peri:      HP 28, STR 55, MAG 3, SKL 33, SPD 43, LUC 40, DEF 30, RES 43
   Selena:    HP 33, STR 45, MAG 3, SKL 30, SPD 40, LUC 38, DEF 40, RES 35
 BOTH: 
   Azura:     HP 25, STR 55, MAG 13, SKL 43, SPD 43, LUC 43, DEF 25, RES 38
   Felicia:   HP 33, STR 35, MAG 18, SKL 33, SPD 38, LUC 50, DEF 25, RES 38
   Mozu:      HP 28, STR 50, MAG 3, SKL 43, SPD 45, LUC 45, DEF 35, RES 35
 Notable Mothers: Hana, Camilla, Charlotte, Selena, Mozu
Stat Analysis:
 Holy hell is Soleil's HP low. 25% growth is tied with Azura for second-lowest
 HP growth in the game, and her SKL and SPD aren't going to help her either
 without some assistance. On the other hand, her LUC, DEF, and RES are pretty
 decent... and her STR is on par with Effie and Keaton. Add in her passive,
 and enemies just... evaporate before her swordarm.
Class Analysis:
 Soleil is almost forced to go Hero to supplement her failing HP and give her
 some actual SKL and SPD to work with. If her mother provides her with enough
 of a boost to the relevant stats, then she can get away with going something
 a bit different, like Bow Knight or Mechanist (probably not Master Ninja, she
 doesn't want to waste her STR growth on that cap,) but if not... keep her in
 Hero for as long as you possibly can. She'll need it.
Reclass Analysis:
 Soleil can obtain Shrine Maiden from Mitama, Outlaw from Nina, Dark Mage from
 Ophelia, or Cavalier from Sophie. Much as Soleil's best class is Hero, it's
 difficult to advise doing anything but Buddying Sophie for Cavalier. Shrine
 Maiden's Renewal doesn't help Soleil's abysmal HP, and Miracle is unreliable;
 Outlaw's Lucky Seven is temporary; and Dark Mage's Vengeance works better on
 units that can actually take a hit. Cavalier, on the other hand, is just what
 the doctor ordered. Soleil won't want to level as them too much - she needs
 Hero's SKL and SPD - but she can carry her sword rank to them, learn survival
 techniques like Armored Blow, and go back to them at max level for the horse
 if she so chooses without becoming completely useless. I prefer Paladin for
 the better SPD, but Great Knight's higher HP and DEF suit her as well.
Mother Analysis:
 Debatably Soleil's best mother is Charlotte, who does wonders at fixing her
 HP problems and bumps up her SKL and SPD, but does hurt her defenses rather
 badly. Fighter offers Soleil HP +5 and Berserker has Axefaire, both of which
 are self-explanatory in usefulness, but if the defensive growths pain you,
 you may consider Selena or Mozu, Selena being particularly noteworthy because
 she will pass Sky Knight, allowing Soleil to grab Darting Blow for her SPD.
 The best mothers for Soleil are ones that increase her HP and SPD, but the
 riskier you're willing to play Soleil, the more you can get away with a glass
 mother like Hana (Swordmaster's Duelist's Blow, Vantage, and Swordfaire are
 all very good for Soleil) and the delightful offensive prowess that results.
SAMPLE BUILDS:
 Class: Hero                              Class: Paladin
 Mother: Charlotte                        Mother: Any
 No supports necessary                    A+ Sophie
 Skills: Good Fortune (Mercenary)         Skills: Good Fortune (Mercenary)
         Strong Riposte (Mercenary)               Strong Riposte (Mercenary)
         Sol (Hero)                               Sol (Hero)
         HP +5 (Berserker)                        Armored Blow (Great Knight)
         Axefaire (Berserker)                     Aegis (Paladin)
 Process: Promote to Hero. Level to 11.   Process: Promote to Hero. Level to
   Heart Seal to Berserker until 15.         11. Friend Seal to Great Knight
   Seal back to Hero.                        til 15. Friend Seal to Paladin.



6.4.15   Peri [PERI-LINK]
*************************
 Name: Peri (JP: Pieri)
 Recruitment: Chapter 12 (Nohr)
              Chapter 17 (Revelation)
 Default Class: Cavalier
 Class Set: Cavalier (Paladin, Great Knight)
            Dark Mage (Sorcerer, Dark Knight)
 Personal Skill: Bloodthirst
   When Peri triggers the battle and defeats her target, she gets STR, MAG,
   SKL, and SPD +4 for one turn.
Supports:
 S Supports:
   Hoshido: Hinata, Kaden
   Nohr: Arthur, Benny, Keaton, ^^^Laslow, Leo, Niles, Odin, ^^^Xander
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: KAGERO
   Nohr: CHARLOTTE, SELENA
   Both: F!Corrin, FELICIA
Stats:
 Base Stats:
   Level 10, HP 25, STR 13, MAG 0, SKL 9, SPD 13, LUC 9, DEF 10, RES 10
 Base Growths:
   HP 30, STR 50, MAG 5, SKL 30, SPD 50, LUC 35, DEF 25, RES 45
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL -1, SPD +1, LUC 0, DEF -2, RES +2
Stat Analysis:
 Peri is... lopsided, to say the least. She excels at STR, SPD, and RES while
 failing utterly at HP, MAG, SKL, and DEF, leaving her LUC standing in the
 middle feeling somewhat poleaxed.
Class Analysis:
 My advice is to level Peri as a Great Knight, dip into Dark Knight near the
 end to grab Lifetaker, and swap right back to Great Knight again. Peri has
 little use for Sorcerer - her HP is too low to reliably utilize Vengeance,
 her MAG is poor, and she already has buckets of RES - and Paladin's even stat
 growth doesn't help her as much as Great Knight's focused improvements. Great
 Knight Peri tramples her foes into the ground under unstoppable iron hooves,
 which is exactly the way she likes it. However, if you feel you already have
 enough Great Knights to go around, reverse the process by putting Great Knight
 skills into Dark Knight. Dark Knight has a bit less HP, STR, and DEF, but it
 gives Peri easy 1-2 range, which might be safer for her in the long run.
Reclass Analysis:
 Peri gets Ninja from Kagero, Fighter from Charlotte, Mercenary from Selena,
 and Troubadour from Felicia. If you want to emphasize Peri's strengths, you
 could do worse than going Master Ninja; she'll keep swords, add kunai, and
 get all the SPD and RES you could ever want, plus Replicate from Mechanist.
 Peri also rather likes getting Fighter from Charlotte to emphasize her killing
 streak; Gamble and Axefaire are good for this, and Berserker even works as a
 longterm goal because the heavy offense fits her so well. Selena's Mercenary
 is great because it has Bow Knight, allowing Peri to hang back and still get
 kills, and Strong Riposte, a skill that Great Knight Peri likes a lot to add
 extra damage to the enemy turn when her passive will be up. Troubadour doesn't
 have anything Peri needs (I guess Tomebreaker could make her untouchable by
 mages, but... with that SPD and RES, she pretty much already is). It's also
 worth noting Peri makes a great Swordmaster via Hinata and can get Tomefaire
 from Kaden's Diviner if she's going Dark Knight. But most importantly, the
 skill Peri wants above all else is Galeforce from Dark Falcon. Considering
 her passive, I don't think I need to point out why.
SAMPLE BUILDS:
 Class: Great Knight                      Class: Dark Knight
 A+ Charlotte                             A+ Selena
 Skills: Elbow Room (Cavalier)            Skills: Elbow Room (Cavalier)
         Luna (Great Knight)                      Malefic Aura (Dark Knight)
         Gamble (Berserker)                       Strong Riposte (Bow Knight)
         Axefaire (Berserker)                     Shurikenbreaker (Bow Knight)
         Armored Blow (Great Knight)              Lifetaker (Dark Knight)
 Process: Promote to Great Knight.        Process: Heart Seal to Dark Mage.
   Level to 11. Friend Seal to               Promote to Dark Knight. Level to
   Berserker until 15. Seal back to          11. Friend Seal to Bow Knight til
   Great Knight.                             15. Seal back to Dark Knight.



6.4.16   Benny [BENN-LINK]
**************************
 Name: Benny (JP: Benoit)
 Child: Ignatius
 Recruitment: Chapter 13 (Nohr)
              Chapter 14 (Revelation) (Talk with Elise)
 Default Class: Knight
 Class Set: Knight (General, Great Knight)
            Fighter (Berserker, Hero)
 Personal Skill: Fierce Mien
   Enemies within 2 tiles have AVO -10.
Supports:
 S Supports:
   Hoshido: Oboro, Rinkah
   Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: HAYATO
   Nohr: ARTHUR, KEATON
   Both: M!Corrin
Stats:
 Base Stats:
   Level 15, HP 31, STR 15, MAG 0, SKL 15, SPD 6, LUC 12, DEF 19, RES 10
 Base Growths:
   HP 50, STR 40, MAG 0, SKL 50, SPD 10, LUC 35, DEF 55, RES 45
 Maximum Stat Modifiers:
   STR 0, MAG 0, SKL 0, SPD -3, LUC 0, DEF +3, RES +1
 Notable Wives: Rinkah, Effie, Peri, Selena, Mozu
Stat Analysis:
 Benny's growths are very clearly geared toward standing in a bottleneck and
 holding off waves of enemies. He has great HP, DEF, SKL, and RES, solid STR,
 okay LUC, and completely irredeemable MAG and SPD.
Class Analysis:
 There is no point even trying to give Benny SPD. Even with the 15% buff from
 Berserker or Hero, he's not getting anywhere fast, so don't even bother. I
 don't normally encourage insta-promoting a unit, but Benny is an exception.
 Promote him to General immediately upon recruitment and get him Wary Fighter
 so you never have to worry about his SPD again, then work on getting Pavise,
 Armored Blow, and Sol stacked up on top of that. Congratulations! Benny is
 now functionally immortal.
Reclass Analysis:
 Benny actually only has one Buddying option available to him: Diviner from
 Hayato (which is so magnificently out of character that I've just got to do
 it someday,) since Arthur and Keaton both pass Fighter and Benny already has
 it. Diviner sounds completely useless at first glance, but it gets Benny to
 Basara and Quixotic, which massively buffs his chances of activating skills
 like Luna or Pavise (be careful when facing enemies who have Luna themselves,
 though; remember, Quixotic is a double-edged sword). Regarding marriage, Benny
 would love to have some anti-magic measures, like Tomebreaker from Effie or
 Aegis from Peri, and he can get Lancefaire from Oboro or Counter from Rinkah;
 alternately, if you want to preserve his tankiness but get some real mobility,
 you might consider Camilla or Beruka to get him to Wyvern Lord.
SAMPLE BUILDS:
 Class: General                           Class: Wyvern Lord
 No supports necessary                    S-Rank Camilla
 Skills: Natural Cover (Knight)           Skills: Natural Cover (Knight)
         Wary Fighter (General)                   Wary Fighter (General)
         Sol (Hero)                               Pavise (General)
         Axebreaker (Hero)                        Rally Defense (Wyvern Lord)
         Pavise (General)                         Swordbreaker (Wyvern Lord)
 Process: Promote to General. Level to    Process: Promote to General. Level to
   11. Heart Seal to Hero until 15.          15. Partner Seal to Wyvern Lord.
   Seal back to General.



6.4.17   Ignatius [IGNA-LINK]
**************************
 Name: Ignatius (JP: Ignis)
 Parent: Benny
 Recruitment: Paralogue 17x
 Default Class: Knight
 Class Set: Knight (General, Great Knight)
            Fighter (Berserker, Hero)
 Personal Skill: Guarded Bravery
   When Ignatius is the lead unit, damage taken -2. When Ignatius is not in 
   Attack or Guard Stance, damage taken +2.
Supports:
 S Supports:
   Hoshido: Caeldori, Selkie
   Nohr: Nina, Ophelia, Soleil, Velouria
   Both: F!Corrin, F!Kana, Sophie, Midori
 A Supports:
   Hoshido: ASUGI
   Nohr: FORREST, PERCY, SIEGBERT
   Both: M!Corrin, parents, siblings
Stats:
 Base Stats:
   HP 8, STR 7, MAG 0, SKL 6, SPD 4, LUC 7, DEF 6, RES 7
 Base Growths:
   HP 40, STR 50, MAG 0, SKL 40, SPD 30, LUC 55, DEF 45, RES 35
 Growths by Mother:
 HOSHIDO:
   Oboro:     HP 35, STR 45, MAG 10, SKL 40, SPD 35, LUC 48, DEF 43, RES 33
   Rinkah:    HP 30, STR 38, MAG 8, SKL 45, SPD 38, LUC 45, DEF 45, RES 28
 NOHR:
   Beruka:    HP 43, STR 40, MAG 5, SKL 48, SPD 30, LUC 50, DEF 43, RES 30
   Camilla:   HP 40, STR 50, MAG 13, SKL 45, SPD 43, LUC 40, DEF 40, RES 40
   Charlotte: HP 53, STR 53, MAG 0, SKL 38, SPD 40, LUC 50, DEF 33, RES 20
   Effie:     HP 38, STR 55, MAG 0, SKL 38, SPD 40, LUC 53, DEF 40, RES 33
   Elise:     HP 35, STR 28, MAG 33, SKL 33, SPD 43, LUC 63, DEF 30, RES 38
   Nyx:       HP 35, STR 28, MAG 25, SKL 38, SPD 40, LUC 38, DEF 30, RES 33
   Peri:      HP 35, STR 50, MAG 3, SKL 35, SPD 40, LUC 45, DEF 35, RES 40
   Selena:    HP 40, STR 40, MAG 3, SKL 33, SPD 38, LUC 43, DEF 45, RES 33
 BOTH: 
   Azura:     HP 33, STR 50, MAG 13, SKL 50, SPD 45, LUC 48, DEF 30, RES 35
   Felicia:   HP 40, STR 30, MAG 18, SKL 35, SPD 35, LUC 55, DEF 30, RES 35
   Mozu:      HP 35, STR 45, MAG 3, SKL 45, SPD 43, LUC 50, DEF 40, RES 33
 Notable Mothers: Rinkah, Effie, Peri, Selena, Mozu
Stat Analysis:
 Stats-wise, Ignatius is a faster, slightly less steel-clad version of Benny.
 He still has reliable HP, SKL, and RES and great STR, LUC, and DEF, and his
 SPD, while low, is not bottom-of-the-barrel-agonizing.
Class Analysis:
 Ignatius has literally three times Benny's SPD growth. This doesn't make him
 Effie or anything, but it does mean that Ignatius actually has a chance to
 redeem his SPD, unlike Benny or other slowpokes like Orochi, and as such you
 may want to take advantage of it by Sealing Ignatius to a Fighter ASAP. (After
 all, if you don't have to use a skill slot for Wary Fighter, why bother?)
 Berserker adds a lot of HP at the cost of DEF and RES and forced axes, while
 Hero is a more versatile and well-rounded option, but either works in the long
 run, especially since - just in case the RNG hates you and Ignatius still ends
 up SPD-screwed - he can simply return to General and not even notice.
Reclass Analysis:
 Ignatius can get Ninja from Asugi, Troubadour from Forrest, Wyvern Rider from
 Percy, or Cavalier from Siegbert. Ninja provides tons of SPD and RES to shore
 up Ignatius' weaknesses and offers Replicate for double the tanking. Wyvern
 Rider and Cavalier have all the benefits for Ignatius that they did for Benny.
 But Troubadour is the one I really want to talk about for a minute. Troubadour
 skills are strangely useful for Ignatius: Resistance +2 and Tomebreaker are
 great for him in any class, and Gentilhomme and Inspiration are perfect on a
 tank, since tanks generally occupy the center of your frontline and can thus
 benefit multiple allies with them. Furthermore, Butler has stat growths that
 Ignatius quite likes, and though he has no MAG for staffs and no kunai rank,
 he can fill a useful utility role in the class while being tankier than most
 characters who could fill it. It's not optimal, but it can be useful.
Mother Analysis:
 Considering that they arrive in the same chapter, it's probably not unusual
 for people to pair Benny with Charlotte. This is certainly viable, as she
 passes down a lot of HP and STR for Ignatius to use (and Troubadour,) but
 she also cuts his DEF and RES, which can be counterproductive. Personally I
 feel that Selena or Peri suit Ignatius a bit better; Selena can pass Darting
 Blow, and Peri can pass Cavalier and all its lovely tank-friendly skills.
 Effie is a great choice both for growths and for Troubadour; conversely,
 Beruka is strongly not recommended, as she and Benny together will destroy
 Ignatius' SPD cap pretty horrifically.
SAMPLE BUILDS:
 Class: General                           Class: Butler
 Mother: Any                              Mother: Effie (Pass down Pavise)
 No supports necessary                    No supports necessary
 Skills: Natural Cover (Knight)           Skills: Pavise (Effie)
         Wary Fighter (General)                   Natural Cover (Knight)
         Sol (Hero)                               Gentilhomme (Butler)
         Axebreaker (Hero)                        Live to Serve (Butler)
         Pavise (General)                         Tomebreaker (Butler)
 Process: Promote to General. Level to    Process: Promote when convenient.
   11. Heart Seal to Hero until 15.          Heart Seal to Butler.
   Seal back to General.



6.4.18   Charlotte [CHAR-LINK]
******************************
 Name: Charlotte
 Recruitment: Chapter 13 (Nohr)
              Chapter 14 (Revelation) (Talk with Elise)
 Default Class: Fighter
 Class Set: Fighter (Berserker, Hero)
            Troubadour (Strategist, Maid)
 Personal Skill: Unmask
   When engaging a female opponent, Charlotte gets DMG +4 and CRIT +20.
Supports:
 S Supports:
   Hoshido: Kaden, Saizo
   Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
   Both: M!Corrin, Jakob, Kaze, Silas
 A Supports:
   Hoshido: RINKAH
   Nohr: BERUKA, NYX, PERI
   Both: F!Corrin
Stats:
 Base Stats:
   Level 10, HP 28, STR 15, MAG 0, SKL 10, SPD 13, LUC 9, DEF 8, RES 2
 Base Growths:
   HP 65, STR 55, MAG 0, SKL 35, SPD 50, LUC 45, DEF 20, RES 5
 Maximum Stat Modifiers:
   STR +3, MAG 0, SKL 0, SPD +2, LUC 0, DEF -2, RES -2
Stat Analysis:
 Don't let the blonde tresses and baby blues fool you: Charlotte has the
 highest HP growth in the game, great STR and SPD, and good LUC to boot, all
 factors that work toward making her your one-stop-shop for one-hit-K.O.s.
 Unfortunately, between her DEF and RES, you'll find that the One-Hit-K.O.
 street goes both ways when it comes to Charlotte....
Class Analysis:
 Charlotte exists to kill. Preferably with giant axes and blood and viscera
 everywhere. This is, to say the least, at odds with her second class tree of
 Troubadour, which decidedly does not do such a thing, nor even particularly
 help Charlotte do it. There's no way you'd ever want Charlotte to end as a
 Maid or a Strategist, the Maid outfit notwithstanding, but considering that
 she gets Rally Strength from Berserker, you CAN craft an interesting "support
 warrior" Charlotte by combining Rally Strength and Resistance with Inspiration
 on Berserker to have a support unit that still kicks endless amounts of tail.
 Maid's Tomebreaker is also WELL worth getting to circumvent Charlotte's RES,
 which she has about as much of as she has fabric in her outfit. If you don't
 feel like doing all that fancy stuff, though, just grab Sol from Hero, stick
 Charlotte in Berserker, and call it a day. She'll be blissfully chopping heads
 for hours.
Reclass Analysis:
 On the Revelation path, Charlotte has a single goal: Buddy Rinkah. Via Rinkah
 Charlotte can access the Oni Chieftain class and get Death Blow and Counter,
 each of which is more useful than the other: Berserker focuses on critical
 hits, so Death Blow is perfect, and also has no defenses to speak of, meaning
 Charlotte will take a lot of damage, which Counter makes any attacker regret.
 Alternately, Nyx offers Vengeance, which has a similar end result and can
 trigger in more situations, but cannot be relied upon the way Counter can and
 can be at odds if you have Charlotte equipped with Sol. Beruka is valuable for
 Rally Defense and Swordbreaker, and Peri, Silas, and Xander all offer Aegis
 and Armored Blow.
SAMPLE BUILDS:
 Class: Berserker (offense)               Class: Berserker (support)
 A+ Rinkah                                A+ Beruka
 Skills: HP +5 (Fighter)                  Skills: Rally Strength (Berserker)
         Sol (Hero)                               Rally Defense (Wyvern Lord)
         Death Blow (Oni Chieftain)               Tomebreaker (Maid)
         Counter (Oni Chieftain)                  Rally Resistance (Strategist)
         Axefaire (Berserker)                     Inspiration (Strategist)
 Process: Promote to Hero. Level to 11.   Process: Promote to Berserker. Level
   Friend Seal to Oni Chieftain until        to 8. Friend Seal to Wyvern Lord
   15. Heart Seal to Berserker.              until 11. Heart Seal to Maid til
                                             15. Heart Seal to Strategist til
                                             17. Seal back to Berserker.



6.4.19   Leo [LEO-LINK]
***********************
 Name: Leo (JP: Leon)
 Child: Forrest
 Recruitment: Chapter 14 (Nohr)
              Chapter 17 (Revelation)
 Default Class: Dark Knight
 Class Set: Dark Mage (Sorcerer, Dark Knight)
            Troubadour (Strategist, Butler)
 Personal Skill: Pragmatic
   When his enemy's HP is not full, Leo gets DMG +3 and damage taken -1.
Supports:
 S Supports:
   Hoshido: Hinoka, Sakura
   Nohr: Beruka, Charlotte, Effie, Nyx, Peri, Selena
   Both: ^^^F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: TAKUMI
   Nohr: Camilla, Elise, ^^^NILES, ^^^ODIN, ^^^XANDER
   Both: ^^^M!Corrin
Stats:
 Base Stats:
   Level 2, HP 34, STR 14, MAG 20, SKL 14, SPD 15, LUC 15, DEF 16, RES 20
 Base Growths:
   HP 45, STR 25, MAG 55, SKL 35, SPD 45, LUC 45, DEF 30, RES 45
 Maximum Stat Modifiers:
   STR -2, MAG +2, SKL 0, SPD -2, LUC 0, DEF 0, RES +2
 Notable Wives: Hinoka, Sakura, Beruka, Nyx, Azura
Stat Analysis:
 Leo's stat spread is pretty phenomenal. He has virtually unshakeable stats in
 all areas except STR and SKL, which are still workable even if they're not as
 great as the rest. In particular, his MAG and RES are exquisite, making him
 an excellent mage above all else.
Class Analysis:
 Leo doesn't need to leave Dark Knight pretty much ever unless you want him
 to. Sorcerer loses SKL, DEF, movement, and swords in exchange for some more
 MAG, crit, and S-Rank tomes (though admittedly, Vengeance and Bowbreaker may
 be worth picking up). Strategist loses HP, DEF, and swords for a bit more SPD
 and RES, as well as staffs. Butler has to grind kunai and staffs both and has
 lower defenses and no horse, but it has great SKL and SPD bases and growths
 and can become equally hybrid-y for Leo via the Flame Shuriken if you put the
 time into getting him there... however, it also precludes him from using his
 unique tome, Brynhildr, so that's less than ideal. (Still, I know that won't
 stop hordes of Leo fans from Butlering him to satisfy their hearts' desires
 of seeing Leo in a suit. And really, who am I to judge?)
Reclass Analysis:
 Leo can get Archer from Takumi, Samurai from Odin, Cavalier from Xander, or
 Outlaw from Niles. None of these are better for Leo than Dark Knight, but the
 skills tend to be good: Astra from Odin, Luna from Xander, or Pass from Niles
 are particularly delicious options. The only class Leo is likely to consider
 as an alternate to Dark Knight is actually Malig Knight, which Leo can only
 get by marrying Corrin or Beruka: it keeps Brynhildr, increases his SKL, and
 adds flight. Malig Knight's Savage Blow is worth getting even if you won't be
 ending in the class; it lets him damage several foes at once, thus triggering
 his passive against them on the enemy turn to great effect.
SAMPLE BUILDS:
 Class: Dark Knight                       Class: Malig Knight
 No supports necessary                    S-Rank Beruka
 Skills: Heartseeker (Dark Knight)        Skills: Malefic Aura (Dark Knight)
         Malefic Aura (Dark Knight)               Savage Blow (Malig Knight)
         Vengeance (Sorcerer)                     Vengeance (Sorcerer)
         Bowbreaker (Sorcerer)                    Bowbreaker (Sorcerer)
         Lifetaker (Dark Knight)                  Trample (Malig Knight)
 Process: Level to 13. Heart Seal to      Process: Partner Seal to Malig Knight
   Sorcerer until 15. Seal back to           until 13. Heart Seal to Sorcerer
   Dark Knight.                              til 15. Seal back to Malig Knight.



6.4.20   Forrest [FORR-LINK]
****************************
 Name: Forrest (JP: Foleo)
 Parent: Leo
 Recruitment: Paralogue 16x
 Default Class: Troubadour
 Class Set: Troubadour (Strategist, Butler)
            Dark Mage (Sorcerer, Dark Knight)
 Personal Skill: Fierce Counter
   When a male enemy triggers the battle, Forrest has DMG +2.
Supports:
 S Supports:
   Hoshido: Rhajat, Selkie
   Nohr: Nina, Ophelia, Soleil, Velouria
   Both: F!Corrin, F!Kana, Sophie, Midori
 A Supports:
   Hoshido: KIRAGI
   Nohr: IGNATIUS, SIEGBERT
   Both: M!Corrin, parents, siblings, SHIGURE
Stats:
 Base Stats:
   HP 8, STR 5, MAG 9, SKL 1, SPD 4, LUC 5, DEF 6, RES 13
 Base Growths:
   HP 55, STR 15, MAG 65, SKL 20, SPD 35, LUC 25, DEF 25, RES 55
 Growths by Mother:
 HOSHIDO:
   Hinoka:    HP 50, STR 30, MAG 40, SKL 30, SPD 40, LUC 33, DEF 30, RES 48
   Sakura:    HP 50, STR 23, MAG 58, SKL 30, SPD 38, LUC 40, DEF 28, RES 38
 NOHR:
   Beruka:    HP 50, STR 23, MAG 38, SKL 38, SPD 33, LUC 35, DEF 33, RES 40
   Charlotte: HP 60, STR 35, MAG 33, SKL 28, SPD 43, LUC 35, DEF 23, RES 30
   Effie:     HP 45, STR 38, MAG 33, SKL 28, SPD 43, LUC 38, DEF 30, RES 43
   Nyx:       HP 43, STR 10, MAG 58, SKL 28, SPD 43, LUC 23, DEF 20, RES 43
   Peri:      HP 43, STR 33, MAG 35, SKL 25, SPD 43, LUC 30, DEF 25, RES 50
   Selena:    HP 48, STR 23, MAG 35, SKL 23, SPD 40, LUC 28, DEF 35, RES 43
 BOTH: 
   Azura:     HP 40, STR 33, MAG 45, SKL 40, SPD 48, LUC 33, DEF 20, RES 45
   Felicia:   HP 48, STR 13, MAG 50, SKL 25, SPD 38, LUC 40, DEF 20, RES 45
   Mozu:      HP 43, STR 28, MAG 35, SKL 35, SPD 45, LUC 35, DEF 30, RES 43
 Notable Mothers: Hinoka, Sakura, Beruka, Nyx, Azura
Stat Analysis:
 Forrest has predictably high MAG and RES, being Leo's child, but he also has
 surprisingly high HP and okay DEF for his class. His STR, SPD, and LUC aren't
 irredeemable, but they are definitely low, and SKL is inarguably his weakest
 point. He's a bit like a slower but sturdier Nyx.
Class Analysis:
 So, remember how we had a long talk about Elise and her SKL problems? Forrest
 is like that, but with seven fewer chapters to grind Troubadour levels to fix
 his problems and no natural access to Malig Knight (well, unless his mom is
 Beruka). You can Offspring Seal him or slowplay staff grind for a while to
 make up the levels, but in case this doesn't provide enough SKL for him, his
 only natural choice for catching up his SKL is Butler. This isn't a bad thing
 (well, other than how it isn't Maid; that part is a travesty) but it does mean
 Forrest will be spending his time grinding kunai, which sets back his ability
 to go into Strategist or Sorcerer later. If you want to make Forrest a Maid -
 I mean Butler - then this isn't a problem, but if not, you may need to place
 his SKL in the hands of RNGesus and go Strategist to grind tome ranks despite
 the crippling 5% SKL growth bonus.
Reclass Analysis:
 It's difficult to pick the right class for Forrest based on his innate trees
 (lolpun) alone. Fortunately, he has some good reclass options to help out.
 Forrest can obtain Archer from Kiragi, Knight from Ignatius, Cavalier from
 Siegbert, or Sky Knight from Shigure. Of these, Forrest far and away wants
 Archer most: Skill +2, Quick Draw, Certain Blow, Amaterasu, and even Bowfaire
 if you've done something like inherit Outlaw from Nyx. (Oh my god, Forrest
 makes the cutest little Adventurer. Seriously.) If not on Revelation, though,
 then Sky Knight from Shigure is a passable substitute: he can still get Air
 Superiority and Amaterasu, as well as Rally Speed, and Darting Blow may be of
 use. Ignatius and Siegbert provide skills like Aegis and Pavise, but as usual,
 mage with SKL problems + SKL-based defensive proc = maybe not the best use of
 effort and Friendship Seals.
Mother Analysis:
 Goodness gracious, where to start? Well, seeing how much trouble Forrest can
 have with growths, let's just get Mozu out of the way right from the start:
 Forrest loves Aptitude, to say nothing of Profiteer and Spendthrift, and he
 can do some things, like Dark Knight, with Aptitude that he could never do
 without it. Sakura is of course brilliant, providing Onmyoji for Tomefaire,
 but it's not the cure-all it is for someone like Elise, because Forrest needs
 help with SKL, SPD, and LUC all; still, better to be out of LUC than SKL,
 right? Hinoka, Beruka, and Azura all give Forrest flying classes he can well
 utilize, and Nyx - since Forrest already has her Dark Mage class - will pass
 down Outlaw. Since Forrest gets so much good out of Archer, going Adventurer
 as a base class so you can take bows into Archer is a great idea; you can
 grind bows in Sniper or Kinshi Knight (oh boy, Forrest loves Kinshi growths,)
 then return to Adventurer to reclaim staffs and pick up the Shining Bow for
 offense. (Also, there's the cape. Forrest rocks the cape.)
SAMPLE BUILDS:
 Class: Strategist                        Class: Adventurer
 Mother: Any                              Mother: Nyx
 No supports necessary                    A+ Kiragi
 Skills: Gentilhomme (Troubadour)         Skills: Air Superiority (Kinshi K.)
         Rally Resistance (Strategist)            Amaterasu (Kinshi Knight)
         Live to Serve (Butler)                   Certain Blow (Sniper)
         Tomebreaker (Butler)                     Bowfaire (Sniper)
         Inspiration (Strategist)                 Pass (Adventurer)
 Process: Promote to Strategist. Level    Process: Heart Seal to Outlaw and
   to 13. Heart Seal to Butler til 15.       promote to Adventurer. Level to
   Seal back to Strategist.                  5. Friend Seal to Kinshi Knight
                                             until 15. Seal to Sniper til 17.
                                             Seal back to Adventurer.



6.4.21   Keaton [KEAT-LINK]
***************************
 Name: Keaton (JP: Flannel)
 Child: Velouria
 Recruitment: Chapter 14 (Nohr) (Talk with Corrin)
              Chapter 13 (Revelation)
 Default Class: Wolfskin
 Class Set: Wolfskin (Wolfssegner)
            Fighter (Berserker, Hero)
 Personal Skill: Collector
   LUC% chance of obtaining 3 Minerals or Foodstuffs after moving up to the
   seventh turn of battle.
Supports:
 S Supports:
   Hoshido: Hana, Rinkah
   Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
   Both: F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: KADEN
   Nohr: ARTHUR, BENNY, LASLOW
   Both: M!Corrin
Stats:
 Base Stats:
   Level 15, HP 35, STR 19, MAG 0, SKL 10, SPD 13, LUC 9, DEF 16, RES 7
 Base Growths:
   HP 60, STR 60, MAG 0, SKL 20, SPD 35, LUC 30, DEF 50, RES 25
 Maximum Stat Modifiers:
   STR +3, MAG 0, SKL -2, SPD -1, LUC 0, DEF +2, RES -1
 Notable Wives: Hana, Beruka, Effie, Peri, Azura
Stat Analysis:
 Holy moly, look at that HP, STR, and DEF! Now try not to look anywhere else.
Class Analysis:
 Staying Wolfskin forever for a sweet 80% HP and STR growth may seem like an
 extremely tempting proposition, but for the love of god don't do it. Keaton
 has all the HP and STR he needs by default: what he NEEDS is SKL, and fast.
 Let's put this into perspective: at ten levels higher, Keaton has the same SKL
 as a base level Odin. That's what we're dealing with here. As soon as you can,
 Seal Keaton into Fighter and/or Hero for an extra 15% or 20% SKL growth and
 cross your fingers that it decides to start proccing on level-up. (Or blow all
 your Secret Books on him, that works too.) Once Keaton has enough SKL to make
 you believe he actually has eyes - and has probably picked up Sol, too, which
 is a lovely (if SKL-activated) tool to have - you can safely Heart Seal him
 back to Wolfssegner (or Berserker - or stay Hero, if that's your preference).
Reclass Analysis:
 To be perfectly honest, it's worth marrying Keaton to Hana so he can level as
 a Swordmaster until he hits his STR cap, then switch back to Wolfssegner to
 flesh him out with a bit more STR for good measure. Swordmaster does splendid
 things to Keaton's SKL, SPD, and LUC, and it'll even kick up his RES in the
 bargain without hurting his HP, STR, or DEF due to his high base growths in
 those areas. Rinkah has Oni Savage; beware Oni Savage and Oni Chieftain, as
 they have no SKL growth, but you can safely put Keaton into Blacksmith if you
 want, especially since it uses swords and axes just like Hero. On the Buddy
 side of things, Kaden passes Diviner for Quixotic, which helps his accuracy
 a lot, so that's a definite plus; meanwhile, Benny passes Knight and Laslow
 passes Mercenary. Combining Great Knight's Armored Blow with a reclass to
 Berserker can work out quite nicely for Keaton; alternately, Good Fortune
 and Strong Riposte from Mercenary are sweet Wolfssegner skills.
SAMPLE BUILDS:
 Class: Wolfssegner                       Class: Blacksmith
 No supports necessary                    S-Rank Rinkah
 Skills: Odd Shaped (Wolfskin)            Skills: Odd Shaped (Wolfskin)
         Beastbane (Wolfskin)                     Sol (Hero)
         Sol (Hero)                               Better Odds (Wolfssegner)
         Better Odds (Wolfssegner)                Grisly Wound (Wolfssegner)
         Grisly Wound (Wolfssegner)               Lancebreaker (Blacksmith)
 Process: Heart Seal to Mercenary.        Process: Heart Seal to Mercenary.
   Promote to Hero. Level to 5-13.           Promote to Hero and level to 5.
   Heart Seal to Wolfssegner.                Partner Seal to Blacksmith til 13.
                                             Heart Seal to Wolfssegner til 15.
                                             Seal back to Blacksmith.



6.4.22   Velouria [VELO-LINK]
*****************************
 Name: Velouria (JP: Velour)
 Parent: Keaton
 Recruitment: Chapter 18x
 Default Class: Wolfskin
 Class Set: Wolfskin (Wolfssegner)
            Fighter (Berserker, Hero)
 Personal Skill: Goody Basket
   At the start of the turn, Velouria has a LUC% chance of recovering 10% HP.
Supports:
 S Supports:
   Hoshido: Hisame, Kiragi
   Nohr: Forrest, Ignatius, Percy, Siegbert
   Both: M!Corrin, M!Kana, Dwyer, Shigure
 A Supports:
   Hoshido: SELKIE
   Nohr: NINA
   Both: F!Corrin, F!KANA, parents, siblings, SOPHIE
Stats:
 Base Stats:
   HP 7, STR 6, MAG 0, SKL 6, SPD 6, LUC 11, DEF 9, RES 8
 Base Growths:
   HP 50, STR 50, MAG 0, SKL 40, SPD 40, LUC 35, DEF 45, RES 30
 Growths by Mother:
 HOSHIDO:
   Hana:      HP 38, STR 53, MAG 5, SKL 43, SPD 48, LUC 30, DEF 33, RES 30
   Rinkah:    HP 35, STR 38, MAG 8, SKL 45, SPD 43, LUC 35, DEF 45, RES 25
 NOHR:
   Beruka:    HP 48, STR 40, MAG 5, SKL 48, SPD 35, LUC 40, DEF 43, RES 28
   Camilla:   HP 45, STR 50, MAG 13, SKL 45, SPD 48, LUC 30, DEF 40, RES 38
   Charlotte: HP 58, STR 53, MAG 0, SKL 38, SPD 45, LUC 40, DEF 33, RES 18
   Effie:     HP 43, STR 55, MAG 0, SKL 38, SPD 45, LUC 43, DEF 40, RES 30
   Elise:     HP 40, STR 28, MAG 33, SKL 33, SPD 48, LUC 53, DEF 30, RES 35
   Nyx:       HP 40, STR 28, MAG 25, SKL 38, SPD 45, LUC 28, DEF 30, RES 30
   Peri:      HP 40, STR 50, MAG 3, SKL 35, SPD 45, LUC 35, DEF 35, RES 38
   Selena:    HP 45, STR 40, MAG 3, SKL 33, SPD 43, LUC 33, DEF 45, RES 30
 BOTH: 
   Azura:     HP 38, STR 50, MAG 13, SKL 50, SPD 50, LUC 38, DEF 30, RES 33
   Felicia:   HP 45, STR 30, MAG 18, SKL 35, SPD 40, LUC 45, DEF 30, RES 33
   Mozu:      HP 40, STR 45, MAG 3, SKL 45, SPD 48, LUC 40, DEF 40, RES 30
 Notable Mothers: Hana, Beruka, Effie, Peri, Azura
Stat Analysis:
 Fittingly, the best way to sum up Velouria is that she is a freaking beast.
 She has HP, STR, and DEF almost as good as her father's, but though her SKL
 isn't the best, she won't have NEARLY the same problems with it Keaton does.
 With outstanding growths, solid bases, and access to Wolfskin, Velouria can
 chew up and spit out pretty much any challenge you care to throw her at.
Class Analysis:
 Because Velouria doesn't need to kneejerk to fix terrible SKL the way Keaton
 does, she can safely stay in Wolfskin/ Wolfssegner for as long as you want,
 thereby maximizing her HP and STR to tremendous effect. By the time she's
 done, she can go into any (physical) class you want and eviscerate anybody
 with extreme prejudice. Berserker Velouria is a thing of beauty to behold,
 and Hero Velouria's SKL and Sol work together like a well-oiled machine.
Reclass Analysis:
 Velouria can get Diviner from Selkie for Quixotic (Velouria generally has much
 better SKL than Keaton, but the RNG may still remember she's his daughter and
 screw her out of the stat, in which case having the option is nice,) Outlaw
 from Nina, or Cavalier from Sophie. Cavalier is enticing; Velouria quite likes
 having Aegis to cover her weakness to magic as Wolfssegner or Berserker, and
 she wouldn't mind replacing Sol with Great Knight's Luna, seeing as she has
 natural HP recovery from Wolfssegner's Odd Cry. However, Outlaw has Movement
 +1, Lucky Seven, and, most temptingly, Pass. A vicious killer like Velouria
 with Pass? Not a bad strategy at all.
Mother Analysis:
 Really, Velouria can make do with just about any (physical) mother and turn
 out splendidly, since all she needs is a little SKL and the Wolfskin class
 and she can do the rest. Hana, Camilla, Beruka, Azura, and Mozu all have a
 positive SKL mod that Velouria appreciates, and she wouldn't mind collecting
 skills like Vantage, Astra, Camaraderie, or Warding Blow either. Wyvern Rider
 has less to offer in terms of skills, but it has great growths for her, not
 to mention flight and axes (in case you had/ will have her in the Fighter
 class line). Effie doesn't help her SKL cap, but that sweet, sweet +7 STR
 cap Velouria will get instead might just make up for it.
SAMPLE BUILDS:
 Class: Wolfssegner                       Class: Berserker
 Mother: Any                              Mother: Effie (Pass Pavise)
 No supports necessary                    No supports necessary
 Skills: Odd Shaped (Wolfskin)            Skills: Pavise (Effie)
         Beastbane (Wolfskin)                     Odd Shaped (Wolfskin)
         Sol (Hero)                               Better Odds (Wolfssegner)
         Better Odds (Wolfssegner)                Sol (Hero)
         Grisly Wound (Wolfssegner)               Axefaire (Berserker)
 Process: Heart Seal to Mercenary.        Process: Promote to Wolfssegner.
   Promote to Hero. Level to 5.              Level to 5. Heart Seal to Hero til
   Heart Seal to Wolfssegner.                8. Heart Seal to Berserker.



6.4.23   Xander [XAND-LINK]
***************************
 Name: Xander (JP: Marx)
 Child: Siegbert
 Recruitment: Chapter 16 (Nohr)
              Chapter 17 (Revelation)
 Default Class: Paladin
 Class Set: Cavalier (Paladin, Great Knight)
            Wyvern Rider (Wyvern Lord, Malig Knight)
 Personal Skill: Chivalry
   When enemy's HP is full, Xander has DMG +2 and damage received -2.
Supports:
 S Supports:
   Hoshido: Hinoka, Sakura
   Nohr: Beruka, Charlotte, Effie, Nyx, ^^^Peri, Selena
   Both: ^^^F!Corrin, Azura, Felicia, Mozu
 A Supports:
   Hoshido: RYOMA
   Nohr: Camilla, Elise, LASLOW, ^^^LEO
   Both: ^^^M!Corrin, KAZE
Stats:
 Base Stats:
   Level 4, HP 38, STR 23, MAG 4, SKL 18, SPD 15, LUC 20, DEF 23, RES 11
 Base Growths:
   HP 45, STR 50, MAG 5, SKL 40, SPD 35, LUC 60, DEF 40, RES 15
 Maximum Stat Modifiers:
   STR +2, MAG -1, SKL -1, SPD -1, LUC +2, DEF +1, RES -2
Stat Analysis:
 Xander is a bit less perfectly well-rounded than Ryoma on the Hoshido side.
 He has great STR, LUC, and DEF and perfectly serviceable HP and SKL, but his
 SPD is a touch spotty, his RES is bad, and his MAG is worse.
Class Analysis:
 Xander CAN be any of his classes without failing at life, but he's definitely
 best suited for Paladin. He needs his SPD and RES kept high in order to stay
 on top of the opposition, and he wants to keep swords available to him so he
 can use his personal Siegfried blade. He'll probably want to slip into Great
 Knight near lategame to pick up Armored Blow if possible, but really, he
 doesn't even need that; Paladin's Aegis is much more important to him. Wyvern
 skills are even more debatable: you probably won't use him as a Rallybot, so
 he doesn't need Rally Defense; his passive penalizes him if he uses Savage
 Blow; and Swordbreaker and Trample are good but situational at best. No...
 as a Paladin Xander starts and, generally, as a Paladin Xander should end.
Reclass Analysis:
 Xander gets Samurai from Ryoma, Dark Mage from Leo, Mercenary from Laslow, or
 Ninja from Kaze. Amusingly, Xander actually loves copying Ryoma and being a
 Swordmaster; it covers all the stats he needs, gives him some great skills,
 and retains swords. Dark Mage has Vengeance and Lifetaker, and I think I've
 discussed those enough previously, so I'll leave it there. Mercenary has some
 much-appreciated self-healing with Good Fortune (good for his high LUC) and/
 or Sol, and Ninja Master keeps swords, boasts high SPD and RES, and also comes
 with Mechanist for Replicate shenanigans. Decisions, decisions....
SAMPLE BUILDS:
 Class: Paladin                           Class: Swordmaster
 No supports necessary                    A+ Ryoma
 Skills: Elbow Room (Paladin)             Skills: Duelist's Blow (Swordmaster)
         Shelter (Paladin)                        Vantage (Swordmaster)
         Luna (Great Knight)                      Astra (Swordmaster)
         Armored Blow (Great Knight)              Aegis (Paladin)
         Aegis (Paladin)                          Swordfaire (Swordmaster)
 Process: Level to 13. Heart Seal to      Process: Level to 5. Friend Seal to
   Great Knight til 15. Seal back to         Swordmaster til 14. Heart Seal to
   Paladin.                                  Paladin until 15. Seal back to
                                             Swordmaster.



6.4.24   Siegbert [SIEG-LINK]
*****************************
 Name: Siegbert
 Parent: Xander
 Recruitment: Paralogue 15x
 Default Class: Cavalier
 Class Set: Cavalier (Paladin, Great Knight)
            Wyvern Rider (Wyvern Lord, Malig Knight)
 Personal Skill: Gallant
   When Siegbert is the support unit to a female unit, she has DMG +2.
Supports:
 S Supports:
   Hoshido: Caeldori, Mitama
   Nohr: Nina, Ophelia, Soleil, Velouria
   Both: F!Corrin, F!Kana, Sophie, Midori
 A Supports:
   Hoshido: SHIRO
   Nohr: FORREST, IGNATIUS
   Both: M!Corrin, M!KANA, parents, siblings
Stats:
 Base Stats:
   HP 7, STR 5, MAG 2, SKL 7, SPD 6, LUC 7, DEF 6, RES 3
 Base Growths:
   HP 40, STR 45, MAG 5, SKL 45, SPD 45, LUC 45, DEF 35, RES 20
 Growths by Mother:
 HOSHIDO:
   Hinoka:    HP 43, STR 45, MAG 10, SKL 43, SPD 45, LUC 43, DEF 35, RES 30
   Sakura:    HP 43, STR 38, MAG 28, SKL 43, SPD 43, LUC 50, DEF 33, RES 20
 NOHR:
   Beruka:    HP 43, STR 38, MAG 8, SKL 50, SPD 38, LUC 45, DEF 38, RES 23
   Charlotte: HP 53, STR 50, MAG 3, SKL 40, SPD 48, LUC 45, DEF 28, RES 13
   Effie:     HP 38, STR 53, MAG 3, SKL 40, SPD 48, LUC 48, DEF 35, RES 25
   Nyx:       HP 35, STR 25, MAG 28, SKL 40, SPD 48, LUC 33, DEF 25, RES 25
   Peri:      HP 35, STR 48, MAG 5, SKL 38, SPD 48, LUC 40, DEF 30, RES 33
   Selena:    HP 40, STR 38, MAG 5, SKL 35, SPD 45, LUC 38, DEF 40, RES 25
 BOTH: 
   Azura:     HP 33, STR 48, MAG 15, SKL 53, SPD 53, LUC 43, DEF 25, RES 28
   Felicia:   HP 40, STR 28, MAG 20, SKL 38, SPD 43, LUC 50, DEF 25, RES 28
   Mozu:      HP 35, STR 43, MAG 5, SKL 48, SPD 50, LUC 45, DEF 35, RES 25
 Notable Mothers: Hinoka, Effie, Nyx, Peri, Mozu
Stat Analysis:
 Siegbert's stats are incredibly uniform, with STR, SKL, SPD, and LUC all at
 an impressive 45% and HP and DEF not far behind. He falters on MAG and RES,
 though.
Class Analysis:
 Siegbert is interesting in that his passive encourages him to take a support
 role to the women of the army, either by standing in front of the ranged women
 or behind the melee women. He doesn't have a preferred sword like Xander, nor
 is his SPD quite as shaky, so he isn't as attached to Paladin as his father,
 but he still needs a lot of help with RES, so it's still a valid choice. Malig
 Knight's RES growth is also appealing, and Siegbert doesn't need to avoid
 Savage Blow like Xander does, but grinding axes and tomes can be a challenge,
 especially so late in the game. Wyvern Lord and Great Knight penalize his RES
 too much to be worth considering before he gets Aegis out of Paladin at the
 earliest, but as usual, the skills from these classes can come in useful if
 you put in the effort to get them.
Reclass Analysis:
 Siegbert can pick up Spear Fighter from Shiro, Troubadour from Forrest, or
 Knight from Ignatius. It's a pretty simple divide: Spear Fighter is the most
 offensive choice, offering Rend Heaven and Lancefaire. Troubadour is the
 most support-focused option, giving him Gentilhomme and Inspiration (and
 Tomebreaker, just in case). Finally, Knight is obviously the most defensive
 option, with Natural Cover and Pavise.
Mother Analysis:
 Take a moment to consider whether Siegbert is more likely to be supporting
 from melee or from range when choosing his mother: though he has some ranged
 options available to him like Javelins or Hand Axes, you may want to pass
 down bows or kunai if he's going to be marrying a frontliner like Velouria or
 Soleil. If you want him to get bows, then look toward Hinoka or Azura (Kinshi
 Knight) or Mozu (Merchant); if you want kunai, then Felicia or buddying
 Forrest will get him to Butler. Since he already has Cavalier, he can get
 Dark Mage from Peri, accessing Vengeance and Lifetaker while still inheriting
 useful physical combat stats; if you want him to provide magical support to
 a magical wife, then perhaps Nyx would be preferable.
SAMPLE BUILDS:
 Class: Paladin                           Class: Merchant
 Mother: Any                              Mother: Mozu
 No supports necessary                    No supports necessary
 Skills: Elbow Room (Cavalier)            Skills: Elbow Room (Cavalier)
         Shelter (Cavalier)                       Shelter (Cavalier)
         Luna (Great Knight)                      Profiteer (Merchant)
         Armored Blow (Great Knight)              Aegis (Paladin)
         Aegis (Paladin)                          Spendthrift (Merchant)
 Process: Level to 13. Heart Seal to      Process: Heart Seal to Apothecary.
   Great Knight til 15. Seal back to         Promote to Merchant. Level to 13.
   Paladin.                                  Heart Seal to Paladin until 15.
                                             Seal back to Merchant.



6.4.25   Flora [FLOR-LINK]
**************************
 Name: Flora
 Recruitment: Appears in My Castle one battle after upgrading the Magic Turret
              to Lv 3 (Nohr, Revelation)
 Default Class: Maid
 Class Set: Troubadour (Strategist, Maid)
            Dark Mage (Sorcerer, Dark Knight)
            Mercenary (Hero, Bow Knight)
 Personal Skill: Icy Blood
   When Flora's HP is not full and she takes damage, the enemy receives the
   same damage and receives SKL and SPD -3 for one turn.
Supports:
 S Supports:
   Hoshido: N/A
   Nohr: N/A
   Both: M!Corrin
 A Supports:
   Hoshido: N/A
   Nohr: N/A
   Both: F!Corrin, ^^^FELICIA
Stats:
 Base Stats:
   Level 5, HP 29, STR 18, MAG 16, SKL 25, SPD 15, LUC 11, DEF 14, RES 23
 Base Growths:
   HP 35, STR 40, MAG 20, SKL 45, SPD 30, LUC 35, DEF 30, RES 30
 Maximum Stat Modifiers:
   STR +1, MAG -1, SKL +2, SPD 0, LUC -1, DEF +1, RES -1
Stat Analysis:
 Flora has pretty well-rounded stat growths, especially for a prepromote. She's
 held back in battle performance by iffy offensive stats (but good growths for
 them) and uncomfortable SPD (but Maid helps that a lot,) and there's nothing
 at all holding her back from being a very good lategame clutch staff user.
Class Analysis:
 Flora is a good unit on her own, but by far her strongest aspect is her icy
 passive, which completely destroys any unit that dares to lay hands on her.
 Unfortunately, triggering it can be quite difficult, as Flora is not terribly
 sturdy, nor is she all that fast. You can try to make her tankier with Dark
 Knight or Hero, but then you have to start from scratch with weapon types and
 lose out on Flora's great staff utility. No: a better idea is to bring skills
 from her reclasses into Maid. Sorcerer's Bowbreaker and Hero's Axebreaker keep
 her safe from WTA, and Sol, Lifetaker, and Live to Serve help her refill her
 HP in preparation for the next time she gets hit. Meanwhile, Vengeance and
 Strong Riposte tack on extra rewards for playing Flora dangerously, as if her
 passive wasn't reward enough. Combine these skills carefully and play with
 great calculation and Flora will pay dividends in spades. ...Or you can just
 hang back with Strategist buffs and fancy staffwork. That works too.
SAMPLE BUILDS:
 Class: Maid                              Class: Strategist
 No supports necessary                    No supports necessary
 Skills: Demoiselle (Maid)                Skills: Demoiselle (Maid)
         Live to Serve (Maid)                     Live to Serve (Maid)
         Strong Riposte (Hero)                    Malefic Aura (Sorcerer)
         Vengeance (Sorcerer)                     Rally Resistance (Strategist)
         Bowbreaker (Sorcerer)                    Inspiration (Strategist)
 Process: Level to 9. Heart Seal to       Process: Heart Seal to Sorcerer til
   Hero until 11. Heart Seal to              7. Heart Seal to Strategist.
   Sorcerer until 15. Seal back to
   Maid.





*******************************************
6.5   DLC & Amiibo Characters [DLCCHR-LINK]
*******************************************

6.5.01   Anna [ANNA-LINK]
*************************
 Name: Anna
 Obtained: DLC
 Default Class: Outlaw
 Class Set: Outlaw (Adventurer, Bow Knight)
            Troubadour (Strategist, Maid)
            Apothecary (Merchant, Mechanist)
 Personal Skill: Make a Killing
   LUC% chance of obtaining Gold after defeating an enemy.
Supports:
 Can only support Corrin: S for male, A for female.
Stats:
 Base Stats:
   Level 10, HP 23, STR 9, MAG 11, SKL 10, SPD 14, LUC 15, DEF 6, RES 15
 Base Growths:
   HP 35, STR 30, MAG 55, SKL 30, SPD 40, LUC 70, DEF 20, RES 45
 Maximum Stat Modifiers:
   STR -1, MAG +1, SKL 0, SPD -1, LUC +2, DEF -2, RES +2
Stat Analysis:
 Anna has MAG and LUC for days, and quite enough SPD and RES to be keeping up
 with them. Her HP, STR, and SKL are wobbly, and her DEF is pretty poor, so
 you definitely want her in a ranged class - and equipped with a magic weapon,
 preferably.
Class Analysis:
 Anna is best served as an Adventurer, but with a lot of levels from her other
 classes under her belt. For one thing, she has access to quite a lot of great
 skills. With Adventurer's mobility, Troubadour's support, and Apothecary's
 holy-crap-overpoweredness at her fingertips, why wouldn't she want to get all
 the skills she can? At minimum, you're going to want Profiteer, Spendthrift,
 and Replicate from Apothecary, which means you'll be spending at least six
 levels with bows. Now, granted, if you really want Anna to be a Maid (and the
 growths are reason enough to want this, cute little dress aside,) you can
 spend most of this time in Mechanist and work on grinding kunai so she can go
 Maid afterward. However, it's a lot easier to stick with her initial bow
 rank, coax some SKL and DEF out of your time in Merchant, then bounce back
 into Adventurer for the better MAG cap and Shining Bow the crap out of
 everything.



6.5.02   Marth [MART-LINK]
**************************
 Name: Marth
 Obtained: Marth Amiibo, Cipher DLC
 Default Class: Lodestar
 Class Set: Lodestar (Fixed)
 Personal Skill: N/A?
   Has no Personal Skill.
Supports:
 Has no known supports.
Stats:
 Base Stats:
 Amiibo:
   Level 15, HP 29, STR 15, MAG 2, SKL 23, SPD 22, LUC 24, DEF 15, RES 10
 Cipher:
   Level 10, HP 25, STR 13, MAG 2, SKL 19, SPD 18, LUC 20, DEF 12, RES 9
 Base Growths:
   HP 45, STR 30, MAG 0, SKL 50, SPD 55, LUC 60, DEF 35, RES 20
 Maximum Stat Modifiers:
   STR -1, MAG 0, SKL +1, SPD +1, LUC +1, DEF 0, RES -1



6.5.03   Ike [IKE-LINK]
***********************
 Name: Ike
 Obtained: Ike Amiibo
 Default Class: Vanguard
 Class Set: Vanguard (Fixed)
 Personal Skill: N/A?
   Has no Personal Skill.
Supports:
 Has no known supports.
Stats:
 Base Stats:
   Level 15, HP 32, STR 20, MAG 0, SKL 15, SPD 14, LUC 16, DEF 18, RES 8
 Base Growths:
   HP 50, STR 45, MAG 0, SKL 40, SPD 35, LUC 45, DEF 40, RES 10
 Maximum Stat Modifiers:
   STR +2, MAG 0, SKL 0, SPD -1, LUC 0, DEF +1, RES -1



6.5.04   Lucina [LUCI-LINK]
***************************
 Name: Lucina
 Obtained: Lucina Amiibo, Cipher DLC
 Default Class: Great Lord
 Class Set: Great Lord (Fixed)
 Personal Skill: N/A?
   Has no Personal Skill.
Supports:
 Has no known supports.
Stats:
 Base Stats:
 Amiibo:
   Level 15, HP 28, STR 17, MAG 3, SKL 19, SPD 21, LUC 20, DEF 14, RES 13
 Cipher:
   Level 10, HP 24, STR 14, MAG 3, SKL 16, SPD 18, LUC 17, DEF 11, RES 11
 Base Growths:
   HP 40, STR 35, MAG 5, SKL 45, SPD 50, LUC 50, DEF 25, RES 35
 Maximum Stat Modifiers:
   STR 0, MAG 0, SKL 0, SPD +2, LUC 0, DEF -1, RES 0



6.5.05   Robin [ROBI-LINK]
**************************
 Name: Robin (Note: This is the male Robin, not the female Robin)
 Obtained: Robin Amiibo
 Default Class: Grandmaster
 Class Set: Grandmaster (Fixed)
 Personal Skill: N/A?
   Has no Personal Skill.
Supports:
 Has no known supports.
Stats:
 Base Stats:
   Level 15, HP 25, STR 14, MAG 17, SKL 20, SPD 13, LUC 10, DEF 13, RES 17
 Base Growths:
   HP 35, STR 30, MAG 40, SKL 45, SPD 30, LUC 25, DEF 25, RES 40
 Maximum Stat Modifiers:
   STR 0, MAG +2, SKL 0, SPD 0, LUC -1, DEF -1, RES +1



6.5.06   Minerva [MINE-LINK]
****************************
 Name: Minerva
 Obtained: Cipher DLC
 Default Class: Pegasus Knight
 Class Set: Pegasus Knight (Fixed)
 Personal Skill: N/A?
   Has no Personal Skill.
Supports:
 Has no known supports.
Stats:
 Base Stats:
   Level 10, HP 22, STR 13, MAG 1, SKL 9, SPD 17, LUC 7, DEF 15, RES 12
 Base Growths:
   HP 40, STR 50, MAG 0, SKL 25, SPD 45, LUC 15, DEF 50, RES 15
 Maximum Stat Modifiers:
   STR +1, MAG 0, SKL 0, SPD +1, LUC -2, DEF +3, RES -3





******************************************************************************
7.0   Frequently Asked Questions [FAQS-LINK]
******************************************************************************

Q: Which path should I play first?
A: This is a tricky question, but here's my best take on it:
   Hoshido: Start with Hoshido if you are new to Fire Emblem or if Awakening
            is the only FE game you've played so far. This is the easiest path,
            so you should also play it if you want to get your feet wet with
            the new systems before cracking into the harder paths. Avoid if you
            disliked Awakening; it feels more "Awakening" than Nohr does.
   Nohr: Start with Nohr if you are experienced with Fire Emblem games or are
         only playing Fates for the gameplay. This path has more interesting,
         challenging maps, and also a more mature storyline than Hoshido,
         lending it a semi-"Path of Radiance" feel, so if you feel jaded with
         Fire Emblem as a franchise you may want to start here.
   Revelation: I do not recommend starting with Revelation ever. Hoshido and
               Nohr set up Revelation quite nicely and Revelation will spoil
               a lot of important plot moments if played first. Only start with
               Revelation if you only want to play one path and then sell the
               game or something.
   I started with Nohr first because I thought it would be the most fun, then
   played Hoshido because I figured I should take a difficulty break before I
   plunged into Revelation, then finished with Revelation. It was a very good
   order for me, but everyone is different; what worked for me may not be so
   good for you.

Q: Does Corrin pass Dark Prince/ss down to his/her children that aren't Kana?
A: Yes!

Q: Does Azura pass Songstress down to her children?
A: No, she does not.

Q: Can Azura's kids inherit Songstress skills from Azura?
A: Yes, they can! Passing down Foreign Princess to her sons is pretty amusing.

Q: Do Kaden/ Keaton pass Kitsune/ Wolfskin to Corrin/ Azura's children?
A: Yes they do! More fuzzy animals for everyone!

Q: What pairings did you make?
A: Keeping in mind that I'm a weirdo, here was what I did:
   Hoshido: Jakob x Orochi, Kaze x Hana, Silas x Setsuna, Subaki x Oboro,
            Saizo x Sakura, Azama x Felicia, Hayato x Mozu, Hinata x Hinoka,
            Takumi x Kagero, Kaden x Azura, Ryoma x Rinkah, Corrin x Shura
   Nohr: Jakob x Mozu, Kaze x Azura, Silas x Camilla, Arthur x Peri,
         Niles x Elise, Laslow x Charlotte, Benny x Effie, Leo x Beruka,
         Keaton x Nyx, Xander x Felicia, Corrin x Odin
   Revelation: Felicia x Azama, Jakob x Beruka, Kaze x Azura, Silas x Camilla,
               Mozu x Hayato, Rinkah x Ryoma, Sakura x Leo, Hana x Keaton,
               Subaki x Nyx, Saizo x Oboro, Hinoka x Hinata, Takumi x Kagero,
               Kaden x Charlotte, Elise x Odin, Arthur x Peri, Effie x Benny,
               Laslow x Orochi, Xander x Selena, Corrin x Niles





******************************************************************************
8.0   Credits and Disclaimers
******************************************************************************

Thank you to...

.All of my cats and dogs, most of all my special shiba and jaguar. It's a
 group effort keeping me sane and on task. Thanks to the whole household :)

.Ultimecia, Dahlia Hawthorne, and Princess Peach: my video game idols.

.The following Fire Emblem series units and everyone involved in making them: 
   FE1/11: Caeda, Merric, Roshea, Roger, Maria, Midia, Astram, Xane, Elice
   FE2: Celica, Silk, Matilda, Sonia
   FE4: Alec, Azel, Ethlyn, Midir, Dew, Adean, Deirdre
        Lana, Mana, Julia, Arthur, Leif, Asaello, Ced, Sharlow
   FE5: Leif, Eyvel, Ronan, Olwen, Dean, Linoan, Sara, Amalda, Ced
   FE6: Lance, Wolt, Chad, Lugh, Clarine, Lilina, Ogier, Klein, Elphin's bird,
        Raigh, Cecilia, Sophia, Fae, Nimue
   FE7: Lyn, Sain, Florina, Matthew, Nils, Canas, Pent, Louise, Renault
   FE8: Artur, Tana, Tethys, L'Arachel, Cormac, Knoll, Ismaire, Lyon
   FE9: Ike, Titania, Soren, Ilyana, Marcia, Mordecai, Calill, Ranulf, Reyson,
        Bastian, Elincia, Nasir, Naesala
   FE10: Meg, Volug, Vika, Leanne, Heather, Kyza, Sigrun, Skrimir, Sanaki
   FE13: Miriel, Donnel, Maribelle, Tharja, Anna, Henry, Emmeryn
         Lucina, Owain, Brady, Kjelle, Morgan, Yarne, Laurent

.Special mention to Maria, Ronan, Sophia, Cecilia, and Meg, for rising
 admirably to the challenges I set forth for them.

.The following Fire Emblem Fates units and everyone involved in making them:
 Felicia, Shura, Takumi, Azama, Setsuna, Subaki, Kaden, Orochi, Rinkah,
 Camilla, Leo, Elise, Nyx, Charlotte, Keaton, Kiragi, Mitama, Forrest,
 Ophelia, and Candace.

.Special mention to Setsuna, Kaden, Kiragi, Elise, Odin, Niles, Nyx,
 Charlotte, Keaton, and Mikoto.

.SerenesForest (http://serenesforest.net/) for all of the hard numbers and
 facts in this document. Special thanks to VincentASM, who I believe did the
 majority of the datamining for the information I use here.

.ASCII art courtesy of http://www.network-science.de/ascii/

This guide was written in 2015 by me, Ian Sentelik. All of it is my 
intellectual property: found by me, experienced by me, and written by me. The
information itself is property of IntSys, so ripping this document off is
actually to rip a video game company of monumental proportions off. Good luck.
You are not permitted to copy this document, in part or in whole, without 
attributing the proper credit to me. This guide belongs NOWHERE except for 
GameFAQs or Neoseeker, under the account of Serenitys_Cat.

All rights, including the one to compress time upon anyone who dares to copy
this document, reserved.

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