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FAQ/Walkthrough by KeyBlade999

Version: v1.10 | Updated: 08/05/15

Table of Contents

  1. Donations
  2. Introduction
  3. Basics of the Game
    1. Game Controls
    2. Overview of Gameplay
    3. StreetPass & SpotPass
    4. Poké Diamonds & Microtransactions
    5. Poké Diamond Management
  4. Area Walkthroughs
    1. Important Notes!
    2. King's Training Area
    3. Leafy Expanse
    4. Dewdrop Bay
    5. Ember Mountains
    6. Ruby Volcano
    7. Sapphire Sea
    8. Gold Plateau
    9. Silver Isles
    10. Diamond Crater
    11. Pearl Marsh
    12. Black Realm
    13. White Ruins
    14. Fairy Land
    15. Dark Land
    16. Origin Hideaway
    17. Starlight Islands
    18. Distortion Land
    19. Plasma Tundra
    20. Legend Terrain
    21. Changing Land (v1.1+)
  5. Challenge Walkthroughs
    1. Overview of Challenges & Important Notes
    2. Magician's Challenge
    3. First Errand
    4. Royal Competition
    5. Restaurant Opening
    6. Royal Competition, Round 2
    7. The Phantom Thief Appears
    8. Royal Competition, Round 3
    9. The Dark Emperor's Army
    10. Royal Competition, Round 4
    11. Capture the Garden Intruder
    12. Royal Competition, Round 5
    13. Raid of the Mighty General
    14. Royal Competition, Round 6
    15. Moonlight Ball
    16. Royal Quarterfinals
    17. Supersonic Ninja Tricks
    18. Royal Semifinals
    19. The King's Adventure
    20. Royal Finals
    21. Dragon Marshal Advance
    22. King's Choice Competition
    23. Dragon Marshal Face-Off
    24. Prince's Return Competition
    25. The Dark Four
    26. Battle the Dark Emperor
    27. World Championships
    28. The Phantom Thief Returns
    29. World Championships X
  6. Appendices
    1. Special Rewards: Poké Diamond Digger & VIP Cards
    2. Items: Balloons
    3. Items: Mega Stones & Primal Orbs
    4. Items: Extras
    5. Items: Clothes
    6. Items: Backgrounds
    7. Items: Frames
    8. Items: Poké Diamonds
    9. Achievements: Adventurer Ranks
    10. Achievements: Titles
    11. Passwords: North America
    12. Passwords: Europe
    13. Passwords: Japan
    14. Pokémon Compendium: Pokémon Traits
    15. Pokémon Compendium: Pokémon Data
    16. Pokémon Compendium: Move Data
    17. Game Updates
  7. Credits
  8. Version History
  9. Legalities

I have gotten questions from a number of users regarding the various crashes this game seems to experience. As far as is known, these crashes are located only on the New Nintendo 3DS series of consoles (the ones with the already-available C Stick, ZL, ZR, and so on). Why these crashes occur is unknown, so please don't bother asking me. It's not an installation error or the like as the game plays properly otherwise, nor does there seem to be a correlation as to when/where they occur. All I can say is that, if you use the original model 3DS, 3DS XL, or 2DS, you shouldn't have any such problems. Keep in mind that these crashes can and often will occur at inconvenient times during gameplay. The solution to this is to update the firmware on your console: perform a System Update to bring the system to version 9.7.0-25 or higher. That will solve this problem. You can check your system firmware version in the System Settings; you can also perform a System Update from there, which will require an internet connection.

Winner of GameFAQs's FAQ of the Month award for the month of May 2015! Thanks to everyone who contributed to my completion of this guide - couldn't have done it without you!
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  • Game: Pokémon Rumble World
  • Console: Nintendo 3DS
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: v1.10
  • Time of Update: 6:23 PM 9/11/2015
  • File Size: 498 KB


While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!

Donation/Contact E-Mail



Hello, and welcome to another of my Pokémon FAQs in recent months. Quickly following up my work on February's Pokémon Shuffle - and, even more recent, Etrian Mystery Dungeon - it seems I'll next be writing up for Pokémon Rumble World. Pokémon Rumble World is another entry into the Pokémon Rumble series, the fourth thus far and the second for the 3DS (the other being Pokémon Rumble Blast). Pokémon Rumble is a series I'm relatively new to, my first real experience with the games being with Pokémon Rumble Blast last year, but it quickly became one of my favorites. I dunno why, but just bashing the crap out of massive swarms of Pokémon appeals to me. ... Maybe I'm a psychopath? ... Nah, Poképath. There we go.

That said, Pokémon Rumble World - even before its release - has already been met with heavy criticism, and who can really not understand? Pokémon Rumble World is, for one, a 3DS eShop-exclusive, an extreme rarity for the Pokémon series, only having been mirrored in a niche few other titles. More importantly is that Pokémon Rumble World is a freemium game. In other words, as it implies in most people's minds - and mine - "free to play but hard to play without paying". This comes on the coattails of Pokémon Shuffle's February release and its ongoing additional content (most recent additions being on March 30th, 2015 as of when I'm writing this intro). While it was successful, it rode basically on the concepts of Pokémon Battle Trozei, a title - and a great one! - costing a mere $8.00 or so. Pokémon Rumble World is much the same: imagine freemium Pokémon Rumble Blast plus a few new Pokémon. Granted, you'll actually save a significant amount of money when you compare buying Pokémon Rumble World to Pokémon Rumble Blast, but will you be able to play as much? After all, time restrictions are quite prevalent in the freemium genre (with payment typically being the way to pass them); Pokémon Rumble World diluted that to some degree, but it's there nonetheless.

While I am among those who believes it would be a bit less tedious and to varying degrees less pointless to buy up Pokémon Rumble Blast/U, I am, at heart, a fan of Pokémon and was bound to "buy" it. I was also, as the most prolific Pokémon author at GameFAQs, bound by my love of FAQing Pokémon games to write a guide for it: even the worst Pokémon games have been fun to write for, after all! Anyhow, I hope you enjoy!

Game Controls

D-PadMove cursors.
Move around.
Circle PadMove cursors.
Move around.
C-Stick*Move cursors.
Move around.
A ButtonAttack using your A Button move.
Confirm choices.
Talk and interact with others in the castle town.
B ButtonAttack using your B Button move.
Decline choices.
Jump while in the castle town.
X ButtonSlow down the stage roulette when you get the Timing Stop.
Switch Pokémon during a stage.
Y ButtonN/A
L Button(L+R) Take photos of what is on-screen at the time.
R Button(L+R) Take photos of what is on-screen at the time.
ZL Button*N/A
ZR Button*N/A
Start ButtonPause/unpause gameplay.
Select ButtonPause/unpause gameplay.
HOME ButtonReturns you to the Home Menu.
* - On the New 3DS/XL and Circle Pad Pro only. Not required for use of this game.

Overview of Gameplay

When you begin playing Pokémon Rumble World, you'll be able to get into the action relatively quickly. While, in terms of the actual gameplay, Rumble World is fairly similar to its predecessors, there are a few special mechanics in place. Let's first cover the beginning: the castle town!

The Town

Like in other Pokémon Rumble games, the town will serve as your primary hub for gameplay: it's essentially where everything is and where you'll leave from as required. As you walk about town, you will be able to find Miis brought in via Street- or SpotPass, and you can interact with them: they'll be able to bring you into a stage with some sort of extra aid. However, they're not the only feature in town; there are several facilities of interest.

  • The Castle: In the center of the town lies a castle. Inside there, you are capable of speaking with the king and, every day, you are able to take on some sort of challenge. Each challenge comes with a reward of Poké Diamonds - used to go to other areas at your own whim - and you can also rank up with some of these challenges. Your Adventure Rank allows you to extend your privileges, so be sure to make good use of these!

  • Balloon Stop: Left of the castle lies the Balloon Stop, the departure gate from the town. Here, you can opt to use balloons to travel to certain areas. These balloons can only be used once in a given period of time most of the time, and you must wait for them to reinflate. Alternatively, you can pay Poké Diamonds to reinflate your balloon. There are a multitude of balloons you can use; however, for some you will have to pay an initial cost and others you will even need a certain Adventure Rank.

Balloon TypeDestinationInitial PriceAdventure RankReinflation TimeReinflation Cost
Leafy BalloonLeafy Expanse10 Poké DiamondsN/A30 minutes1 Poké Diamond
Dew BalloonDewdrop Bay10 Poké DiamondsN/A30 minutes1 Poké Diamond
Ember BalloonEmber Mountains10 Poké DiamondsN/A30 minutes1 Poké Diamond
Ruby BalloonRuby Volcano20 Poké DiamondsRank 5+1 hour1 Poké Diamond
Sapphire BalloonSapphire Sea20 Poké DiamondsRank 5+1 hour1 Poké Diamond
Gold BalloonGold Plateau30 Poké DiamondsRank 10+2 hours1 Poké Diamond
Silver BalloonSilver Isles30 Poké DiamondsRank 10+2 hours1 Poké Diamond
Diamond BalloonDiamond Crater50 Poké DiamondsRank 15+3 hours2 Poké Diamonds
Pearl BalloonPearl Marsh50 Poké DiamondsRank 15+3 hours2 Poké Diamonds
Black BalloonBlack Realm70 Poké DiamondsRank 20+4 hours2 Poké Diamonds
White BalloonWhite Ruins70 Poké DiamondsRank 20+4 hours2 Poké Diamonds
Fairy BalloonFairy Land90 Poké DiamondsRank 25+5 hours3 Poké Diamonds
Dark BalloonDark Land90 Poké DiamondsRank 25+5 hours3 Poké Diamonds
Origin BalloonOrigin Hideaway100 Poké DiamondsRank 30+6 hours3 Poké Diamonds
Starlight BalloonStarlight Islands120 Poké DiamondsRank 35+6 hours4 Poké Diamonds
Distortion BalloonDistortion Land140 Poké DiamondsRank 40+8 hours4 Poké Diamonds
Plasma BalloonPlasma Tundra160 Poké DiamondsRank 45+8 hours4 Poké Diamonds
Legend BalloonLegend Terrain200 Poké DiamondsRank 50+10 hours5 Poké Diamonds
Lucky Balloon (v1.1+)Changing LandFree!Achievements: Adventurer RanksRank 33+]]20 hours10 Poké Diamonds

  • Shops: To the right of the castle, you can find a shop; there, you can buy a number of items to help you on your adventure or otherwise enhance it. You can buy them by means of either Poké (the money earned throughout the game) or Poké Diamonds. You can also buy your Poké Diamonds from the Nintendo eShop there. There are several partitions:
    • Balloon Shop: Where you buy the aforementioned balloons.
    • Extras Shop: Here, you can spend stuff to buy stat-boosters or other battle-related aides.
    • Clothing Shop: Allows you to change your Mii's clothing.
    • Frames & Backgrounds Shop: Allows you to buy frames and backgrounds for taking screenshots of your Mii and your Pokémon.
    • Gift Shop: This is where you receive the gifts you've earned from the king and the challenges he gives you.
    • Poké Diamond Shop: This is where you'll spend your real-life, Nintendo eShop money on Poké Diamonds.

  • Stone Shop: The Stone Shop will become available at the Gift Shop upon winning the Challenge Raid of the Mighty General. Here, you can buy - for 5 Poké Diamonds each - a Mega Stone. Mega Stones, like in the core Pokémon games, allow for a Pokémon to Mega-Evolve. Not every species has one, however. Once bought, they are given to a Pokémon on a permanent basis, allowing for you to trigger their Mega Evolution in battles.

  • Move Tutor: Upon completing the Challenge Capture the Garden Intruder, you will also be able to place a Move Tutor. There, you can teach moves to your Pokémon, which is helpful for replacing crap moves you don't use. You can only learn moves you've seen on other Pokémon up to that point, and even then the learner has to be able to learn it. You will pay a small sum of money (up to 1,800 Poké), relative to the power of the move, or sometimes Poké Diamonds.

  • Rust Removal Spot: Similar to Pokémon Rumble Blast, in later areas of the game, you'll begin to see Pokémon that are Rusty. These Rusty Pokémon can be healed at this fountain, which the king gives you once you reach Adventurer Rank 58 and clear the associated challenge. Rusty Pokémon are pretty useless until healed, but, once healed, tend to have a better chance of good abilities.

  • Poké Diamond Digger: The mine only appears when you bought 3,000 Poké Diamonds from the eShop. In other words, you CANNOT count stuff earned from Challenges, passwords, whatever, only those you buy. When this occurs, you'll find a special building in town that allows you to earn 20 Poké Diamonds daily. (In version 1.1 and up, they generate 40 Diamonds daily!)

We're Floating Off Again!

Okay, sweet, we got that over with. What's next? Well, obviously, you'll want to head somewhere, so you can head to your hot air balloons and fly off. As I noted earlier, after each use of a balloon, you'll need to wait a certain time period or pay a certain amount of Poké Diamonds before using it again. Each hot air balloon goes to a specific location (there are 18 in all, at least at launch), and each area has several sub-areas, usually 3 to 6.

These individual stages are played sort of at random: you'll basically play them as according to a roulette-style selection. Each stage can have one, two, or three stars, which indicates the possibility for a rare Pokémon there. The star amount is random, and therefore you not always encounter the rare Pokémon. For example, Stage 1 of Plasma Tundra will not have a Stunfisk unless there are one or more stars on the stage. If there's no stars, no Stunfisk, get me? Sometimes, you'll find a "Fever" event in which more stars are added to stages; sometimes, it can happen multiple times in a row, causing "Super Fever". This allows for the appearance of rarer and rarer Pokémon.

When you are being given a stage, you'll see each stage denoted by a Pokémon as well; this is the boss Pokémon of the area.

So, it looks like things are a bit hard for both of us here. Not only is it hard for you to necessarily grasp which stages you want to go to, you have to be lucky enough to get to it - and then, on my end, it's nearly impossible to make a thorough guide because it's hard to get to every area through this semi-randomness. Don't worry, there's a way around it! (How do you think I got as much done as I did?) When you reach Adventure Rank 17 and complete the "The Phantom Thief Appears" challenge, you can purchase the "Timing Stop" present, which allows you to press X while the roulette spins to slow it down, but it costs 2 Poké Diamonds each time, so only reserve it for instances where you legitimately want a Pokémon in the given stage.

I'm in the Stage; What Now?

Once you begin a stage, gameplay very directly mirrors that of Pokémon Rumble, Pokémon Rumble Blast in particular. The stages are divided into several, predetermined, linear pathways. The areas are very easily navigated, thankfully, allowing for focus on what matters in Pokémon Rumble - the battles! As you go along the levels, you will encounter swarms of Pokémon. (The actual contents of these swarms can vary: you may find some species, some not. In fact, disregarding the rarity of the Pokémon, you can go whole stages without finding a resident Pokémon!)

When you find a swarm of Pokémon, you can either just pass on through and leave, or battle them all. Usually, the latter is preferable as it makes it easy for you to get better in a variety of ways. Battles are played in real-time like any action game. With Pokémon Rumble World, you basically want to strike at your foes in several ways:

  • If your foes are spread far apart from each other (like, you won't be attacked suddenly by an enemy while you're hurting another), just pick them off one at a time.

  • If your foes are close together, and you don't have any moves that have great range, you'll want to basically go in, attack, and leave. The important thing to note is that the attacks of your opponents are slightly slower as compared to yours, making this viable.

  • If your foes are close together, and you have moves that can easily hit multiple targets, you'll want to use them. If it's the kind of attack that shoots straight from you - think Water Gun or Flamethrower - then you'll want to try to keep your distance still. If it's the kind of attack that hits widely in front of you, you can sort of just go through the swarm by spamming it against your attackers.

Granted, those are pretty generalized strategems.

When you reach the end of the level, you'll fight a boss Pokémon, which will be stronger, bulkier, and ... well, bigger than any other Pokémon in the level. The strategies for these Pokémon largely are generic: basically, stay out of their line of sight (where most attacks will come from) and attack their backside. Nothing special, sadly.

One particular thing to pay attention to are type matchups. Some types of moves are super-effective against others; think Fire moves against Grass or Bug types, or Water on Fire. While these are obvious, some are not as much, so paying attention to the types of your moves and your opponents is key. (In particular, be sure to note "STAB" (Same-Type Attack Bonus) damage: using moves that are the same type as the user, like Pikachu - an Electric Pokémon - using Thunderbolt - an Electric move - will earn 50% more damage.)

If the Pokémon is dual-typed - thus having two types, like the Fire/Flying Charizard or the Electric/Flying Emolga - then you'll have to account for the resistances/weaknesses weirdly and multiplicatively. Think of it like this: super-effective is x2.0 damage and not-very-effective is x0.5. If you have a Pokémon doing a move that is super-effective to one type of a Pokémon and not-very-effective to another, the damage is (2.0 x 0.5) or just 1.0, which is the norm. You can apply that to double-weaknesses (x4.0) and double-resistances (x0.25) as well. Plus, STAB applies to both types of a dual-typed Pokémon; for example, Charizard can use both Flare Blitz (Fire) or Air Slash (Flying) to get STAB damage.

So, without further ado, the type matchups:

The stage will end under one of two conditions. Either you beat the boss, or your Pokémon gets beaten. Your Pokémon can only be beaten once in a given level; if you are beaten, you can pay 2 Poké Diamonds to switch to another, but otherwise you lose the level right there, so be careful.

Getting More Allies

I doubt you want to have just a single Pokémon throughout the game. Like any Pokémon, restricting yourself to a single Pokémon will ultimately be detrimental to your abilities. You won't be able to combat many Pokémon effectively, right? I mean, take Pikachu. Pikachu works well against Grass and Water Pokémon, but he'll never easily take down a Ground type. If only we could have a Grass Pokémon to he--

Oh, that's right, you CAN get other Pokémon! Getting additional allies is much like in the other games in the Pokémon Rumble series. Whenever you battle a Pokémon, there's a random chance that it will suddenly topple over and, instead of dropping Poké (the money of this world), it will remain as a smaller, sparkly version of itself. When it is picked up, you'll have this new Pokémon to be able to choose from.

There are other ways to obtain Pokémon. You can enhance the aforementioned means by repeatedly attacking the Pokémon in question. See, each hit you deal has a low chance to make the Pokémon kind of dizzy-looking ("wobbly"); if you defeat it in this state, you'll be able to recruit it. You can make this easier by using low-damage moves or by using no-kill moves like False Swipe. You can further increase this rate with high-combos (KO'ing other Pokémon in quick succession) and by buying Wobbly Trees. Some Pokémon will have white sparkles on them from the time they actually appear; these Pokémon are guaranteed to be recruitable upon defeat. (This can occur on boss Pokémon, too!)

The other means is largely just using passwords, to be honest.

I Have TOO Many Allies!

When you reach a certain point, you'll ultimately end up having too many Pokémon in your party. The game imposes a limit, initially, of 30 Pokémon. You can later expand this by buying Pokémon Houses, which is a good idea for at least to getting you up to 100~250 or so Pokémon, depending on how much you are willing to pay. An alternative to the expansion of your Pokémon Houses - which do get increasingly expensive - is to tap "Pokémon" when in the castle town and opt to say good-bye to some Pokémon. (I recommend that, whenever you do this, you do it with the weaker 50% to 75% of your party.)

If you opt to say good-bye to your Pokémon, you'll get an amount of money proportionate to the number of Pokémon who leave and their power and all that jazz. If you're worried about your Adventure Rank or Titles or whatever, don't worry. Even if you get rid of a Pokémon, the game still considers the fact that you did catch it and therefore none of your progress whatsoever will be lost.

Mega Evolution!?

It is possible for Pokémon in this game to Mega Evolve, for the first time in the Pokémon Rumble series. When you complete the Challenge Raid of the Mighty General, you'll be able to get a Mega Stone - one of the items that permit Pokémon to Mega Evolve. Once you've bought it, that Pokémon can Mega Evolve whenever you're playing. (You'll also be able to earn more for 5 Poké Diamonds each from a store that'll be established; first one is free, though.) Mega Evolution allows for certain changes in the Pokémon, including their attack power (always an increase in Pokémon Rumble World), type, and trait, as applicable. Mega Evolution is a valuable skill to have; don't neglect it!

StreetPass & SpotPass

StreetPass and SpotPass both are involved in this game, but in different ways. When you StreetPass other players, you'll be able to do small rescue missions involving their Miis in Pokémon Rumble World. After, these Miis will be thankful, allowing you some kind of aid:

  • X Attack: The Mii can boost your Pokémon's Attack
  • X Defense: The Mii can boost your Pokémon's Defense
  • X Speed: The Mii can boost your Pokémon's movement Speed
  • Potion: The Mii can heal some of your Pokémon's HP over time
  • Poké Diamond: Instead of an in-battle bonus - sometimes alongside - you can get a Poké Diamond for free

Additionally, StreetPassing someone sufficient numbers of times nets you free Poké Diamonds:

10 Poké DiamondsStreetPass 1 person
10 Poké DiamondsStreetPass 20 people
10 Poké DiamondsStreetPass 100 people
10 Poké DiamondsStreetPass 999 people

SpotPass works a bit differently. When you SpotPass someone, you'll be able to visit them in the town. When SpotPassed into your game, you'll be able to rescue your Friends and you'll be able to get help from them or other aid. Also, SpotPassing enough of your Friends allows for more awards when they visit your game.

10 Poké DiamondsHave 1 Friend visit via SpotPass
10 Poké DiamondsHave 5 Friends visit via SpotPass
10 Poké DiamondsHave 10 Friends visit via SpotPass

Poké Diamonds & Microtransactions

In a vein similar to how Pokémon Shuffle did it, Pokémon Rumble World also has microtransaction options. Keep in mind that microtransactions are by no means required to beat the game. Yes, you can spend some money if you wish. Yes, it will speed things up to some degree since you'll not have to wait on balloons' recharging times or grind up for certain items. Will it be required? No. There are sufficient means to earn Poké Diamonds in the game, just relatively low quantities.

Anyhow, regardless of who really cares, here are the costs. (Keep in mind that there are several Passwords (N.A., E.U., & Japan) that allow for up to 30 Poké Diamonds in freebies.)

Poké Diamonds BoughtCost (Japan)Cost (U.S.)Cost (U.K.)Cost (E.U.)
Poké Diamonds BoughtCost (Japan)Cost (U.S.)Cost (U.K.)Cost (E.U.)

Some interesting conclusions can be drawn if you assume that, at 50 Poké Diamonds, you're getting each one essentially at the appropriate cost, the unit cost in other words. If you look at that, you can begin to assume that, as you buy more, you essentially get more for free.

Poké Diamonds BoughtFree Diamonds (Japan)Free Diamonds (U.S.)Free Diamonds (U.K.)Free Diamonds (E.U.)
1 (unit costs to right)1.6¥ per diamond$0.01.38 per diamond£0.01.38 per diamond0.01.38 per diamond

So, yeah, that interestingly means that people playing the U.K.'s version of the game are able to get more free Poké Diamonds, followed by the U.S. & mainland Europe (almost always tying), and Japan gets the lowest. Granted, this calculation doesn't account for the power of the actual unit of money or its value as compared to the others, nor the ability to earn it. It's mostly statistics for the interested.

Poké Diamond Management

If you're stuck in a situation where you don't have regular access to the Internet, but, rather, downloaded it from some Wi-Fi found randomly, you'll find that Pokémon Rumble World is not "free to play". If you cannot access the Internet regularly/at all, you will not be able to get the SpotPasses and Internet calls that will slowly provide free Diamonds throughout your game. There will come a point, no matter whether or not you have access to the Internet, that those using the "free to play" claim will absolutely need those Diamonds to get forward and buy more balloons. You'll get the Challenges, but you'll eventually run out of those and won't be able to get all of the balloons. You'll complete the storyline, but won't catch all of the Pokémon. I know this situation is quite rare, but I felt the need to be clear on it. If you cannot regularly access the Internet, you'll be better off spending the $30.00 or so to buy up 3,000 Poké Diamonds; this in turn lets you have a facility that gives you 20 Poké Diamonds for free on a daily basis, allowing you to get them without any of these means. Heck, if you're willing to spend money, that's the route to go; it virtually guarantees completely free gameplay for the remainder of time you own the game and it becomes more like a traditional Rumble game than the freemium title it otherwise is, what with the time barriers and crap.

A number of you probably approached Pokémon Rumble World with the same attitude I did: "Okay, I'll try it, but I'm not paying a friggin' penny." After all, it's supposed to be a free-to-play game. In the strictest sense, that is true. You are quite capable of completing this game without significant problems on your part ... from a monetary standpoint. However, improper usage of your Poké Diamonds can lead to an end-game problem where you basically have to wait for weeks to get new balloons. The game becomes more tedium than anything at that point. First, let's go over the means to collect Poké Diamonds:

  • Passwords: Just claim the 30 Poké Diamonds' worth off the bat. They are free and done via Passwords (N.A., E.U., & Japan). In version 1.1, there are more to get 100 Poké Diamonds, so be sure to update for that!

  • Challenges: Each Challenge in the game has a primary goal to meet worth 5 Poké Diamonds and four others worth 2 Poké Diamonds, for a total of 13 possible Poké Diamonds per Challenge. You won't necessarily be able to get all 13 immediately (particularly the Hard Mode goal), but you'll usually be able to meet one or two side-goals with ease.

  • StreetPass & SpotPass: For SpotPassing in 1, 5, and 10 Friends, you get 10 Poké Diamonds for each event. StreetPassing is a bit more tedious: you'll need to StreetPass 1, 20, 100, and 999 times to get 10 Poké Diamonds for each event. Both can be easily achieved by utilizing your other 3DS consoles (if you have others) or even those of family or friends you pass by on a regular basis. If you pass by the person at school or at work or whatever, suggest to them to bring their 3DS to ... wherever for a while, and just keep it on but in Sleep Mode for the purpose of you StreetPassing them. 999 StreetPasses is a lot, but most people tend to know at least 3 people with 3DS consoles, and the 100 Passes goal can be met easily. (Keep in mind that we're just trying to get Diamonds, period; we don't need to collect them all immediately.) The SpotPassing is easier to deal with; go to the Message Boards here on GameFAQs and into one of the Friend Code exchange topics (or start your own); you can exchange FCs with other people and then SpotPass them in. The total amount for StreetPass is 40 Poké Diamonds and the total for SpotPass is 30 Poké Diamonds, but there's more to the latter...

  • Calling People: Once daily, for free, you can call 3 Miis to your game via the Internet. (You can also do so by using 10 Play Coins after the free time it's used: be ready to carry your console everywhere. >_>) For every 5 Miis that visit, you get 1 Poké Diamond. Furthermore, some of the Miis can be rescued when you go to a level and, when you do so, you may get a Poké Diamond from them as well. It's not guaranteed in this latter instance, however. You can usually make 36 Poké Diamonds per month on this ideal just from the free calling and then the Play Coin expenditure, and then maybe another 120 or so since only about half will be rescueable in-level. This in particular will be your main source of Poké Diamond flow in the late-game aside from Challenges.

With this in mind, how do we go about calculating some things? Well...

  • Again, the Passwords were a free 30. Sweet.

  • We'll assume that you can only do one Challenge per day. (You'll often get two or three in early-game, but won't often get higher than one later on.) You'll probably grind tediously throughout the game, so meeting all goals within a few days is reasonable. 13 Poké Diamonds per day right there.

  • The StreetPass/SpotPass thing will be more complicated. I'll assume you're resourceful and get all of the SpotPass requirements done, and that's 30 Poké Diamonds. If you get 5 friends to help you StreetPass, you'll get 10 Poké Diamonds the day it starts, 10 more on Day 4, 10 more on Day 20, and 10 more on Day 250. If you get 10 friends, you'll get 10 Diamonds on Day 1, 10 on Day 2, 10 on Day 10, and 10 on Day 100. So on and so forth. (Don't neglect the use of your own consoles! If you have multiple 3DS consoles, you can just leave them on, too, and StreetPass with them after downloaded the game to them. Keep in mind, also, that the previous numbers assumed one StreetPass per day; you can easily get more than that, but it's not really worth the tedium involved in getting nearly 1,000 StreetPasses.)

  • Calling people was noted earlier. If you maximize the Play Coins earned every day, you can earn 1 Poké Diamond per day (2 on occasion since you're inviting 6, not 5) plus about 2 more from rescues, so about 3 Poké Diamonds per day.

Okay, you're aware of how much you can get and how. What do you do about using it? Well, keep in mind the costs of the hot-air balloons; your primary objective in the game for progression is to buy more balloons and get more Pokémon on your side. They are, in fact, the only required Poké Diamond-based purchase. (And they're not even really required except for some early-game things, but I'd suggest it nonetheless.) Therefore, no matter what, never end up using your Poké Diamonds on anything except for balloons. That means...

  • I know one of the first things you'll want are Pokémon Houses. That's fine, but don't buy a ton of them. Buy two. That's all you'll really need. That costs 4 Poké Diamonds and boosts your capacity to 90 Pokémon. You usually won't be using that many except in the early game; once you get the Move Tutor, you'll basically just start teaching your strongest Pokémon the moves that you need rather than shifting through a bunch of Pokémon looking for an appropriate type and moveset. When you remove Pokémon, in the early game, remove the lower 50% (in terms of Power) from your party. In the late game, remove the lower 75% or so. Of course, this removal doesn't mean much aside from trying to keep you with viable Pokémon as well as not having to trash Pokémon after every level.

  • Similar logic would suggest you buy some of the trees. The Special Trait Tree doesn't help the rates too much; even then, Traits usually don't serve a noticeable purpose in Pokémon Rumble. The Wealth Tree boosts Poké earned by 20%, then 40% and so on. It ends up being rounded down, so you won't even find a significant change - aside from the Poké awarded at the end of levels - until buying the third tree. Don't bother. You can just as easily use moves like Bug Bite or Covet to attain the extra money, as well as just using Lucky-trait Pokémon and getting rid of Pokémon regularly. You can also restrict your use of Poké to anything but the essentials like those other trees. Finally, the Powers you can buy are completely useless from the single-player aspect; Support Power even doesn't help the other player really (it's just you bringing a Pokémon for the purposes of decoration), so don't bother.

  • Keep in mind the frivolity involved in buying clothes, backgrounds, and frames; they serve no purpose. Just don't bother. Some of these articles can be earned by getting Titles anyways.

  • Sadly, the same is true of Mega Stones and Primal Orbs. They may be helpful, but are far from required. You'll at least get the first Stone for free. You could consider avoiding taking this free Stone/Orb until you have a legitimate reason to do so, allowing maximal usage and profit from it.

  • Most moves from the Move Tutor will luckily cost Poké in lieu of Diamonds. Those costing Poké Diamonds usually aren't worth it anyhow. >_>

  • If you lose in a level, do NOT use the Poké Diamonds to actually continue unless it's something desperate: by desperate, I mean it's a legendary, 3-star Pokémon that you're certain to catch (it has the white sparkles around it). There's pretty much it. Anything else has a chance of being not worth it. Heck, even that could screw you over; you may get KO'ed again, or, New 3DS users, your game could hang.

  • NEVER continue during a Challenge via the Poké Diamond cost. For the main Challenge, just keep in mind that you can always come back later. If it's for the purpose of meeting a side-goal, remember how they only award 2 Poké Diamonds. Assuming you meet the goal post-continuation, you'll only break even. Why bother?

  • Miis will sometimes allow you to go to various areas for certain amounts of Poké or Poké Diamonds. If it costs Poké, you're welcome to go there; you'll get plenty of that during the game. Poké Diamonds, no. Even if it's a three-star level, there's no guarantee of anything of significance happening there, so don't bother.

  • Similarly, never pay the recharge cost for balloons.

  • Never use the Timing Stop option. There's a way to determine which level you go to in case you've not figured it out: when the light of the roulette hovers over the desired level, press A to stop it then. It'll take a few tries to get used to.

Following these guidelines will give you an abundance of Poké Diamonds in the early game, but that will largely be because you'll be getting so many StreetPass/SpotPass goals in the early game in conjunction with quick Challenges to reach. Even following these guidelines will start the game into a bit of a passive play scenario starting around the time you obtain the Gold, Silver, Diamond, or Pearl Balloons. You'll basically play to save the Miis you've called via the Internet and collect Poké Diamonds and then complete the day's Challenge. It will get a bit repetitive. I will suggest that, even so, you play through the areas you've unlocked; after all, you are unlikely to get all of the Pokémon from each area so easily. (I've worked my way to the Royal Competition, Round 5 challenge after about 25 hours and even playing many stages repetitively I still haven't 100%'ed Ember Mountains.) It also enables you to get stronger Pokémon (Pokémon do get stronger ever so slowly as time goes on) and obtain more Poké. And, of course, you can just simply get more Pokémon and higher ranks and whatever.

Important Notes!

When you buy a balloon and opt to go to an area, there are several things that you'll find affecting the walkthrough in a very powerful way. Firstly, just the sheer randomness of an area - down to its name - when you pick it makes it a bit hard for you to necessarily ascertain which stage you're in to begin with. Don't get me wrong, though. Each level you can reach from a balloon has several preset encounter rates; however, the name is randomized, as is the rarity of Pokémon and the very layout of the level from its physical structure to the nature of the Pokémon encounters therein.

So, in other words, I cannot provide a true walkthrough for you with the areas. I am, however, able to manage to detail the Pokémon that are found in an individual area and their weaknesses and strong points and, from there, make an ascertation as to the kind of Pokémon you should favor in the level. This will not necessarily be foolproof so don't expect to align 100% with the Pokémon I may recommend; there's just too much chance involved to really make such a thing viable, to be honest. You can, however, figure out which stage you're in at least by its name. It will vary slightly depending on the number of stars; "Entrance" for zero, "Center" for one, "Back" for two, and "Special" for what few three-star levels there are. However, the main name of the level - like "Shrub Forest" in "Shrub Forest: Back" - is always the same.

Due to the variable naming of the stages, to prevent confusion (which has been mentioned repeatedly already >_>), I simply have chosen to emulate what Serebii has done on their site; a "Stage 1", "Stage 2", etc., format. It's convenient for you to focus on just using the boss Pokémon of a stage as its determinant when using the roulette wheel as compared to the actual name; it flashes by too quick, after all. This also makes it easier to time your button presses to reach the desired stage: your button-pressing reaction is prompted by which boss Pokémon you see as compared to which stage name you see, which is easier in this case.

Speaking of stars, there's a general trend to note with the availability of boss Pokémon that you should know. (Keep in mind it's subject to the whole "you still may not see it here" phenomenon.)

  • If it's the boss on a zero-star level, it can appear normally at one-star or higher.
  • If it's the boss on one-star, it can appear normally at two-star.
  • If it's the boss on two-star, it can appear normally at three-star (should it exist). In other words, some - in fact, MOST - levels do not have three-star forms.
  • Three-star Pokémon appear only on three-star.

I think that about covers it.

King's Training Area

  • Dominant Types: Varied
  • Pokémon to Bring: You don't really get a choice in this. >_>

PokémonTypeWeaknessesType-Based AdvantagesAvailability Notes
MudkipWaterGrass, ElectricFire, Rock, Ground
SwampertWater/GroundGrass (4x)Fire, Rock, Ground, Electric, Poison, SteelBoss Pokémon
TorchicFireWater, Rock, GroundIce, Steel, Grass, Bug
TreeckoGrassFire, Ice, Flying, Poison, BugWater, Rock, Ground

This area sort of consumes the prologue of the game, so it'll sort of compose the one real walkthrough I can give out. The main point of this level is to basically follow and save your Mii, which you'll do so partway through the level. As you progress through the level, the game will openly tell you about various aspects of the game, such as type matchups - discussed in the Basics section - and auto-attacking. (Auto-attacking occurs when you get near a foe and you attack automatically. Pokémon Rumble veterans will find using this with long-range attacks in particular to be difficult; you can turn it off in the options menu.)

Partway along, you'll save your Mii from the Treecko it chased down near the start and you'll be able to recruit it, and then a Mudkip later in the level and perhaps a Torchic if you get lucky. (The Torchic is luck-based, as I recall.) As you can tell, I was not kidding earlier about the linearity of the areas being a big determinant in why I didn't write a full walkthrough for the game as it would be pointless.

At the end of the level, as you will with all of them, you'll be able to fight off a Boss Pokémon, this one being Swampert. During Boss Pokémon battles, some kind of flunky/grunt Pokémon - Mudkip here - will be endlessly reproduced, so it's best to focus your efforts on KO'ing the Swampert. Here, that's best done with Swampert.

During the cutscenes after the level, you'll be given 15 Poké Diamonds and a general tutorial of the castle town.

Sectional Overview

  • Balloon Needed: Leafy Balloon
  • Balloon Inflation Time: 30 minutes
  • Balloon Inflation Cost: 1 Poké Diamond
  • Sub-Stages: 3

Leafy Expanse - Stage 1

  • Dominant Types: Grass
  • Pokémon to Bring: Flying and Fire Pokémon are the best ones here. Fire is suggested for most playthroughs due to Pikachu, but Flying should be favored on the two-star difficulty due to Chesnaught being the boss.

PokémonTypeWeaknessesType-Based AdvantagesAvailability Notes
ChesnaughtGrass/FightingFlying (4x), Fire, Ice, Poison, Fairy, PsychicWater, Rock, Ground, Normal, Ice, Steel, DarkBoss Pokémon (two-stars)
ChespinGrassFlying, Fire, Ice, Poison, BugWater, Rock, Ground
PansageGrassFlying, Fire, Ice, Poison, BugWater, Rock, Ground
PikachuElectricGroudonWater, Flying
QuilladinGrassFlying, Fire, Ice, Poison, BugWater, Rock, GroundBoss Pokémon (no stars)
ScatterbugBugFlying, Fire, RockPsychic, Dark, Grass
SimisageGrassFlying, Fire, Ice, Poison, BugWater, Rock, GroundBoss Pokémon (one star)
SpewpaBugFlying, Fire, RockPsychic, Dark, Grass

Leafy Expanse - Stage 2

  • Dominant Types: Grass, with Fairy as a close second
  • Pokémon to Bring: Poison Pokémon can sweep most of the board. Fire and Flying are sufficient otherwise.

PokémonTypeWeaknessesType-Based AdvantagesAvailability Notes
BellossomGrassFire, Ice, Flying, Bug, PoisonWater, Rock, GroundOnly appears during one-star and two-star times
FlabébéFairySteel, PoisonFighting, Dark, Dragon
FloetteFairySteel, PoisonFighting, Dark, DragonBoss Pokémon (no stars)
FlorgesFairySteel, PoisonFighting, Dark, DragonBoss Pokémon (two-stars)
GloomGrass/PoisonFire, Ice, Flying, PsychicWater, Rock, Ground, Grass, Fairy
LilligantGrassFire, Ice, Flying, Bug, PoisonWater, Rock, GroundBoss Pokémon (one-star)
PetililGrassFire, Ice, Flying, Bug, PoisonWater, Rock, Ground
OddishGrass/PoisonFire, Ice, Flying, PsychicWater, Rock, Ground, Grass, Fairy

Leafy Expanse - Stage 3

  • Dominant Types: Grass
  • Pokémon to Bring: Flying works very well for this area.

PokémonTypeWeaknessesType-Based AdvantagesAvailability Notes
BellsproutGrass/PoisonFire, Ice, Flying, PsychicWater, Rock, Ground, Grass, Fairy
GrovyleGrassFire, Ice, Flying, Bug, PoisonWater, Rock, GroundBoss Pokémon (no stars)
ParasBug/GrassFire (4x), Flying (4x), Ice, RockWater, Rock, Ground, Dark, Grass, Psychic
ParasectBug/GrassFire (4x), Flying (4x), Ice, RockWater, Rock, Ground, Dark, Grass, PsychicBoss Pokémon (one-star)
PidoveNormal/FlyingIce, Rock, ElectricFighting, Bug, Grass
SceptileGrassFire, Ice, Flying, Bug, PoisonWater, Rock, GroundBoss Pokémon (two-stars)
TreeckoGrassFire, Ice, Flying, Bug, PoisonWater, Rock, Ground
WeepinbellGrass/PoisonFire, Ice, Flying, PsychicWater, Rock, Ground, Grass, Fairy

Sectional Overview

  • Balloon Needed: Dew Balloon
  • Balloon Inflation Time: 30 minutes
  • Balloon Inflation Cost: 1 Poké Diamond
  • Sub-Stages: 3

Dewdrop Bay - Stage 1

  • Dominant Types: Water
  • Pokémon to Bring: Electric works best, and Grass works fairly well. You won't see many Wingull/Pelipper using Flying moves, so they won't be a big concern for Grass Pokémon.

PokémonTypeWeaknessesType-Based AdvantagesAvailability Notes
EmpoleonWater/SteelElectric, Fighting, GroundFire, Rock, Ground, Ice, FairyBoss Pokémon (two-stars)
KinglerWaterElectric, GrassFire, Rock, GroundBoss Pokémon (one-star)
KrabbyWaterElectric, GrassFire, Rock, Ground
PelipperWater/FlyingElectric (4x), RockFire, Rock, Ground, Grass, Bug, Fighting
PiplupWaterElectric, GrassFire, Rock, Ground
PrinplupWaterElectric, GrassFire, Rock, GroundBoss Pokémon (no-stars)
StaryuWaterElectric, GrassFire, Rock, Ground
WingullWater/FlyingElectric (4x), RockFire, Rock, Ground, Grass, Bug, Fighting

Dewdrop Bay - Stage 2

  • Dominant Types: Bug by the sheer number of them in most playthroughs
  • Pokémon to Bring: Fire Pokémon work well for most of the level. Flying Pokémon will also be good for one-star runs or if you intend to switch to a Ground Pokémon before the boss anyways.

PokémonTypeWeaknessesType-Based AdvantagesAvailability Notes
AmpharosElectricGroundWater, FlyingBoss Pokémon (two stars)
BeedrillBug/PoisonFire, Flying, Rock, PsychicGrass, Psychic, Dark, Fairy
FlaaffyElectricGroundWater, FlyingBoss Pokémon (no stars)
GogoatGrassFire, Flying, Ice, Bug, PoisonWater, Rock, GroundBoss Pokémon (one star)
KakunaBug/PoisonFire, Flying, Rock, PsychicGrass, Psychic, Dark, Fairy
MareepElectricGroundWater, Flying
SkiddoGrassFire, Flying, Ice, Bug, PoisonWater, Rock, Ground
WeedleBug/PoisonFire, Flying, Rock, PsychicGrass, Psychic, Dark, Fairy

Dewdrop Bay - Stage 3

  • Dominant Types: Water
  • Pokémon to Bring: Electric and Grass Pokémon are again the winners here, this time with Grass being slightly more favorable due to its defensive advantage against water.

PokémonTypeWeaknessesType-Based AdvantagesAvailability Notes
AzumarillWater/FairyElectric, Grass, PoisonFire, Rock, Ground, Dark, Dragon, FightingBoss Pokémon (one-star)
AzurillNormal/FairyPoison, SteelDragon, Fighting, Dark
FroakieWaterElectric, GrassFire, Rock, Ground
FrogadierWaterElectric, GrassFire, Rock, GroundBoss Pokémon (no stars)
GoldeenWaterElectric, GrassFire, Rock, Ground
GreninjaWater/DarkElectric, Grass, Fighting, Bug, FairyFire, Rock, Ground, Psychic, GhostBoss Pokémon (two-stars)
MagikarpWaterElectric, GrassFire, Rock, Ground
SeakingWaterElectric, GrassFire, Rock, Ground

Sectional Overview

  • Balloon Needed: Ember Balloon
  • Balloon Inflation Time: 30 minutes
  • Balloon Inflation Cost: 1 Poké Diamond
  • Sub-Stages: 3

Ember Mountains - Stage 1

  • Dominant Types: Fire by number of types, but more often Poison due to quantities of Pokémon
  • Pokémon to Bring: Ground is overwhelmingly dominant here, and Water Pokémon also work quite well.

PokémonTypeWeaknessesType-Based AdvantagesAvailability Notes
BraixenFireWater, Rock, GroundGrass, Bug, Ice, SteelBoss Pokémon (no stars)
DelphoxFire/PsychicWater, Rock, Ground, Dark, GhostGrass, Bug, Ice, Steel, Poison, FightingBoss Pokémon (two-stars)
FennekinFireWater, Rock, GroundGrass, Bug, Ice, Steel
NidoqueenPoison/GroundWater, Ice, Psychic, GroundGrass, Fairy, Electric, Rock, Steel, Fire, Poison
Nidoran <F>PoisonPsychic, GroundGrass, Fairy
NidorinaPoisonPsychic, GroundGrass, Fairy
PansearFireWater, Rock, GroundGrass, Bug, Ice, Steel
SimisearFireWater, Rock, GroundGrass, Bug, Ice, SteelBoss Pokémon (one star)