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Guide and Walkthrough by falsehead

Version: Final | Updated: 03/14/2003

*************************** D: FAQ/WALKTHRU *****************************

           Sega Saturn Survival Horror; released (1995) UK (PAL)

                  FAQ/WALKTHRU (Final Version) 14/03/2003

Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com

Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
your website, feel free to do so under the following conditions. a) You email
me first and let me know where it will be appearing and b) you do not alter the
content in anyway (if you need to change the formatting slightly for display
purposes that's OK).

This guide may NOT be used as part of a restricted Pay-to-Enter website or in
print unless you are prepared to pay me for its inclusion.

If I find out that any part of this FAQ has been lifted and used without credit
to me, especially if you use it to earn money, then I will be annoyed. I didn't
type all this up for the good of my health you know.

********************************* CONTENTS *****************************




********************** 1) INTRODUCTION/REVISIONS ************************

INTRODUCTION - D is an unusual and atmospheric survival horror type game that
appeared on the ill-fated Sega Saturn.  Although graphically and
atmospherically it suffers in comparison to later titles like Silent Hill and
Resident Evil, it is still quite compelling.  The two-hour time limit on the
game gives you a sense of urgency and the story is pretty good as well.  Its
definitely an acquired taste, but if you are a survival horror completist its
one to play if not actually treasure.  I decided to write this FAQ up as the
other FAQs posted only gave guides to the fastest completion.  This way you
should see all the scenes the game has to offer.


The latest version of this guide is always posted first at www.gamefaqs.com, if
you found this guide on another site please check gamefaqs to make sure you
have the latest updates before emailing me with any questions.  I may have
already answered it!

REVISIONS - Final Version (20/07/2002). First and Final Version. Full
walkthrough of game typed up.

REAL Final Version! (14/03/2003) Ahem forgot to mark the last version as final.
 But have corrected a few typos. Also although I am happy to take emails
regarding this FAQ, I cannot give anymore gameplay advice further to what is
contained here.  Sadly my disc 1 of the game got scratched and I can't play it
anymore and its unlikely I'll be replacing it any time soon =(

Also, in response to a couple of queries.  There was sequel released for this
game starring Laura that mixed the same point and click gameplay with some more
action orientated stuff and was set in a snowy wilderness.  It was called "D2"
and was one of the early titles to appear on the Dreamcast and by all accounts
wasn't very good.  It got a US release and seems to be a fairly cheap buy on
eBay right now...

************************* 2) GETTING STARTED  ***************************

STORY - They year is 1997.  It's the dead of night in Los Angeles.  There has
been a mass murder in the general hospital on the outskirts of town. The
perpetrator is the director of the hospital, Richter Harris.  He has locked
himself up in the hospital and taken a number of patients as hostages.  The
police are helpless, unable to move in.  Richter's only daughter, Laura Harris,
hearing of the situation, rushes to LA from San Francisco, and drives alone to
the tragic scene at the hospital grounds...Will Laura be able to penetrate the
riddle of her transfigured father?

D-pad - move forward, backwards, turn left/right
A - touch/open/take or move items
Rear Buttons - Display items

Taking and using an item happens like this.  If an item is discovered that is
needed you automatically take it.  Use the left or right back buttons to
display the item then press A to use it.

RULES OF THE GAME - There is a two-hour time limit in this game.  If you fail
to complete it within that time the game will terminate.  Laura enters the
hospital at three o'clock, so you must finish up before five.  You cannot pause
the game during play.

**************************** 3) WALKTHROUGH *****************************

"A full moon rises over L.A. National Hospital.  Inside - the father, a doctor
gone mad... but why? Outside - the daughter... the innocent, the seeker.  You
are about to enter the darkness forever! D... the Daughter.  D...Darkness.
D...Destiny.  D...Despair.  D...Delirium.  D...Death.  D...Damnation."


- After viewing the opening FMV you gain control of Laura in the dining room. 
Practice using the controls. Laura begins the game with two items.  The Clock
lets her know what the time is and the Compact gives hints on the game.  Access
these to get an idea of how the item system works.  Keep a look out for Beetle
symbols, every time you see one you'll trigger an optional flashback scene that
helps fill in the plot and add to the mood.

- Go to the table and look at the bowl.  It will fill with blood.  Go to the
door on the left pf the fireplace.


- Examine the chest of drawers/dresser to the left of the stairs.   An arm will
come out of the mirror and make a grab for Laura.  Go into the room to the
right of the hallway.


- You are in the Barrel Room.  Carry on to the far end of the room.  A spiked
wall will suddenly come towards Laura.  It won't hurt you though.  Carry on
upstairs to the Second Floor Hallway.


- Open the door on the left and you'll see a skeleton.  Carry on through the
door opposite the stairs to enter the second floor sitting room.


- Approach the draws in the corner of the room.  There is a numeral on each
drawer.  Open the drawer marked "I" and Laura will get a piece of paper. 
You'll have a flashback.  After this if you reopen the drawer you may see a
Beetle symbol.  Now walk to the fireplace and Laura will automatically collect
the silver key from the fireplace.  Now head back downstairs to the Dining


- Place the paper in the bowl (the one that filled with blood earlier). The
numerals "IV-II" will magically appear on the paper.  So go all they way back
to the numbered drawers in the second floor sitting room.


- Open the drawers marked "IV" and "II" in that order.  There is a handle in
the drawer marked "II" which Laura will collect.  Now go back to the Barrel


- Use the handle on the barrel tap, which will retract the spikes on the far
wall.  Now you can enter a stairway that was previously blocked.  Go up the
stairs until you reach a door marked "78".  Now return to the Dining Room.


- Use the Silver Key to unlock the door on the right of the fireplace.


- Inside you'll see a rather manky looking person chained to the wall. His arm
disappears into the wall.  Go into the other area of the bedroom and you'll see
a safe on a pedestal.  You have to set the number on the safe to "78".  Pull
the handled and set the left number between 0 and 1.  This should see the
number tick forward to seven.  Now pull the right handle and set the right
number between 2 and 3, it should go forwards and stop at eight.  Do this right
and the safe opens to reveal the prisoners arm.  Laura will remove the ring. 
Now go to the Barrel Room.


- Go down the stairs and use the ring to unlock the door.  It will open to
reveal a circular stairway. As Laura walks down a huge stone boulder will roll
after her, but it won't kill you.  She will end up in the downstairs bedroom. 
The boulder will totally block your access back to the first floor.


- Go towards the painting of the girl that hangs over the fireplace. As you get
closer the girl will transform into four animals.  Chicken, Horse, Rabbit,
Deer. Go to the desk with two drawers (you may see a beetle symbol). Go to the
nightstand and you'll see four cups with pictures of the animals on them. 
Rotate the tray until the animals match the painting (deer at the front).  Then
the tray will rotate of its own accord and this will unlock the door to the
right.  Open it and enter the Library.


- Take a look at the busts on the table (you may see a beetle symbol).  Then
examine the bookshelf (you may see a beetle symbol).  Then open the other door
to go into the prison.


- Go and collect the key from the dead body and return to the Downstairs


- Use the key to unlock the desk.  Laura will automatically take the book
inside it.  Now go back to the library.


- Put the book on the bookshelf.  The shelf will then slide away to reveal a
secret passage. Laura will walk up the stairs in the passage and as she goes
though the arch at the opposite end a metal gate will slam behind her and block
the way back.  You are now in the Rotating Room.


- The podium at the centre of the room has a wheel.  Turn the wheel to cause
doorways to appear.  They will come up randomly behind Laura and are:
1) Stairs to the Hall of Knights
2) Stairs to the Circular Pool
3) Stairs to the Garden
4) The locked gate blocking the way back to the Library
5) A room with a Stained Glass Window
6) A brick wall that is impassable but a beetle symbol may appear there.

Turn the wheel until you can enter the Hall of Knights


- Laura will walk down the flight of steps lined with suits of armour.  You'll
approach a pit at the end of the hall.  Watch the bottom of the screen
carefully as when Laura turns you'll be face to face with a Knight.  If you
defeat the knight straight away you can take his sword and go back to the
rotating room.  If not follow this sequence.
1) You're in the pit, so approach the metal rungs (you may see a beetle
symbol). Climb the rungs.
2) When Laura reaches the top of the rungs follow the controller prompts
3) Climb out and press Left when prompted
4) Then move right when prompted (Laura will slip and hand on the edge of the
pit before hauling herself back).
5) The Knight will grab her and hurl her against the wall, now press Left when
6) Now Press A when prompted to push him into the pit.

You will now take his sword and its time to return to the rotating room.


- Rotate it until you can get into the garden


- You'll go up some stairs and through a trap door into the garden.  Approach
the statues and examine them to discover their names (Aquarius and
Sagittarius). Now got to the fountain.  You'll see a door in the Tower and a
slot in the door.  Place the Knights Sword in the slot and it will break in
half.  This will unlock the door.  Now enter the Tower.


- You'll go up the stairs and see a telescope on the table.  Use the lever on
the right to select the Aquarius symbol.  Now look through the telescope to see
a constellation outlined in blue.  Now pull the lever to select the symbol for
Sagittarius and check out the constellation, which is now outlined in green. 
Head back to the garden.


- Take a look at the Aquarius statue and press the light blue button.  Check
the Sagittarius statue and press the green button. The fountain will drain,
while the circular pool fills with water. The chest that was in the pool will
now bob to the edge where you can get at it.


- Return to the Rotating room and get rotating!  This time you need to access
the Circular Pool


- Open the floating chest and Laura will take out the pistol.  Now go back to
the Rotating Room.


- Now you need to go to the room with the Stained Glass Window.  So rotate the
room until it comes up.


- Use the gun to break the window.  Now use the metal rungs to climb up to the


- Laura will climb in through a window, but as she does so the shutters will
come down and lock her in. Carry on down the hallway until you have a
flashback. Now turn around and walk back to the middle of the hallway. Face the
window and turn to the wall on the left.  The hallways will shake and the wall
will split open to reveal the Gear Room.


- Inside this room is a machine with two gears.  On the left there is a red
sphere and the right hand gear has a sphere-sized hole in it.  You must line up
the gears so the red sphere can be seen through the hole.  Use the two levers
to move the gears.  Set the left lever to the middle position and the right
lever into the front position. Press the red button until the red sphere is in
the area between the gears.  Push both levers into the front position.  Press
the red button until the hole overlaps the sphere.  Now the machine will move
back into the wall and some stairs will appear suspended in mid-air.


- Laura will climb the stairs and find a painting of her mother. As she
examines it a series of images will be displayed.  Now you'll be confronted by
Laura's dad who will explain to you the meaning of "D".  He will also explain
Laura's disturbing visions.  Now he will transform and ask Laura to join him. 
You have two choices, either join him to get the "Bad Ending" or use the pistol
to shoot him to get the "Good Ending".

Feel fee to email me about any aspect of this guide, any contributions you
would like to make will be fully credited if used and are more than welcome. 
Please inform me of any errors, typos etc so I can rectify them immediately
My email is falsehead@aol.com. However gameplay information is something I can
no longer supply extra to what is already written.

(Blatant plug: check out my games website at www.kungfuhamster.cjb.net for
loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!)

Big Thanks to CjayC, the cool bloke who runs GameFAQs.  You've given me the
opportunity to reach more people with my stuff than I ever could have alone!

Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat
Uhler for being such a laugh, and giving me the push to actually start
contributing my own work back in the good old days of the DC board.

Thanks also to my homies in the Review and FAQ boards for continuing support
and being all round awesome dudes! fakeplasticmanatree, bloomer, sashanan,
ASchultz, MaxH, Vegita, the daremo/Masters and Bobo The Clown Love yah all

***************************** THE END *********************************

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