What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by Arguro

Version: 1.00 | Updated: 03/01/08

-----------------------------------------------------------------------------
Guardian War FAQ/Walkthrough/Strategy Guide for the 3DO by Sam McRae-Skinner
Copyright Sam McRae-Skinner, (AKA Arguro DeXill) 2008.  See the final section 
of this guide for more information on the copyright
*NOTE TO NEW READERS* Please read the copyright section before any other 
section of this guide the very first time you access this file.
Guide started on 02-01-08
Version 0.10 finished 02-03-08
Version 0.15 finished 02-04-08
Version 0.20 finished 02-05-08
Version 0.25 finished 02-05-08
Version 0.28 finished 02-06-08
Version 0.60 finished 02-10-08
Version 0.65 finished 02-12-08
Version 0.70 finished 02-14-08
Version 0.75 finished 02-18-08
Version 0.80 finished 02-22-08
Version 0.90 finished 02-24-08
Version 0.925 finished 2-26-08
Version 0.95 finished 02-28-08
Version 1.00 finished 03-01-08
My E-mail = Arguro123 AT hotmail.com  *REMOVE 123*
Please direct any questions, comments or corrections to my e-mail.  Thanks.
Also, let me know what you think!  I need some feed back!
----------------------------------------------------------------------------




----------------------------------------------------------------------------
Table of Contents
----------------------------------------------------------------------------
Introduction                  (GWINT)
Controls                      (GWCON)
Battle Mechanics              (GWBTL)
Bodies and Skills             (GWBOD)
Formation                     (GWFRM)
Monsters                      (GWMON)
Status Squares                (GWSQS)
Walkthrough                   (GWWLK)
-Pumpkin                      (GWG-0)
-Clay                         (GWG-1)
--Battle 1 Land of W Kanal    (GWB-1)
--Battle 2 Land of E Kanal    (GWB-2)
-Shop 1                       (GWS-1)
--Battle 3 Mueq Forest W.     (GWB-3)
--Battle 4 Shrine of Fai      (GWB-4)
-Iron                         (GWG-2)
-Shop 2                       (GWS-2)
--Battle 5 Mueq Forest E.     (GWB-5)
---First Body Change          (GWC-1)
Extra Battle 1 Gob Forest S   (GWE-1)
Extra Battle 2 Gob Forest N   (GWE-2)
--Battle 6 Mueq Forest N.     (GWB-6)
--Battle 7 Viz Cave           (GWB-7)
---Second Body Change         (GWC-2)
--Battle 8 Mushroom Forest    (GWB-8)
---Third Body Change          (GWC-3)
--Battle 9 Shrine of Fall     (GWB-9)
-Material                     (GWG-3)
-Shop 3                       (GWS-3)
--Battle 10 Hinterand         (GWB10)
---Fourth Body Change         (GWC-4)
--Battle 11 East Gazun        (GWB11)
Extra Battle 3 East Gazuto    (GWE-3)
Extra Battle 4 West Gazuto    (GWE-4)
--Battle 12 West Gazun        (GWB12)
--Battle 13 Gazun Volcano     (GWB13)
---Fifth Body Change          (GWC-5)
--Battle 14 Arid Sea West     (GWB14)
--Battle 15 Arid Sea East     (GWB15)
-Solid                        (GWG-4)
-Shop 4                       (GWS-4)
--Battle 16 Bottom of Arid    (GWB16)
--Battle 17 Arid Sea Cave     (GWB17)
--Sixth Body Change           (GWC-6)
--Battle 18 Word the Whale    (GWB18)
--Battle 19 Deck of Ark       (GWB19)
--Battle 20 Inside of Ark     (GWB20)
--Battle 21 Shrine Shisu      (GWB21)
-Volt                         (GWG-5)
-Shop 5                       (GWS-5)
--Battle 22 Guardian Tree     (GWB22)
--Battle 23 Guardian Tree 2   (GWB23)
--Battle 24 Meford Forest     (GWB24)
--Battle 25 Fort. Goddess     (GWB25)
-Extra                        (GWG-6)
--Battle 26 Mushroom Forest   (GWB26)
--Battle 27 Meford Cave       (GWB27)
--Battle 28 Inside Goddess    (GWB28)
--Battle 29 Shining Measa     (GWB29)
--Battle 30 Another Dimension (GWB30)
Items                         (GWITM)
Equipment                     (GWEQP)
Cheats                        (GWCHT)
Version History               (GWHIS)
Copyright Information         (GWCPY)
FAQS                          (GWFAQ)




----------------------------------------------------------------------------
Introduction (GWINT)
----------------------------------------------------------------------------
Guardian War is one of the only RPGs available for the 3DO in English.  The 
game is heavily combat based with very little exploration or even a story 
line.  The only storyline there is is the cliché "evil has invaded the world 
and you must save us!"  The map only allows you to go in certain directions, 
much like that of Final Fantasy Mystic Quest on the SNES.  The combat is turn 
based and feels more like a tactical RPG than anything else.  You must clear 
one battle field after another in order to progress through the game.

When I first got a hold of this game after years of searching, I decided to 
write a walkthrough/strategy guide for it.  I have always wanted to tackle an 
RPG in a walkthrough, but I have never done it before.  I found my style of 
writing walkthroughs for platformers to be effective and I am trying it here 
to.  Essentially, what I do is write everything down as I play the game.  
When you read my words, they are my experiences as I am playing the game, 
step by step.  This is my first time playing the game and as such, there may 
be errors or better ways to do things than what I have found.  I will attempt 
my best to only use the best strategies, but if you have another way of doing 
things, I would like to hear it.  Please send all comments and questions to 
my e-mail, which can be found at the beginning or the end of this guide.  
Remember to take the numbers out of the guide, as they do not belong and are 
there only to deflect auto scanners from e-mailing me spam.  

One thing that is worth remembering as you use this walk through is that I 
mix up east and west from time to time.  I have tried my best to make sure 
every instance of each word is what I intended to write but I am sure I 
messed up once or twice.  I want you, the reader, to keep this in mind as you 
read through the guide.  If it doesn't make sense to go the way I say then go 
the other way.  Again, I tried my best to make sure I didn't make any errors, 
but it is bound to happen anyway.  Please notify me if I did make the error 
and give the context of the paragraph word for word when you do so I can 
correct it in a timely manner.  



----------------------------------------------------------------------------
Controls (GWCON)
----------------------------------------------------------------------------
On the map
A: Enters shop/shrine/battle
B: cancels menus, zooms in or out
C: Brings up menu
Directional Pad: move around on map, navigate cursor in menu


In battle
A: confirms selections, brings up the battle menu when engaged with an enemy
B: cancels selection, backs out of menus, shows area map
C: brings up options menu
Directional pad: moves cursor throughout menu.  Moves character around on 
screen, moves attack point around on screen
L: rotates camera to the right (counter clockwise)
R: Rotates camera to the left (clockwise)
P: brings up load menu

Options menu
Under the options menu when in battle, you have a several different choices.  
If you are not engaging an enemy, you can save your game and change your 
formation.  If you are engaging an enemy, these choices change to end 
movement and defense.

Additionally, you can use an item, look over the map, check the status of 
your characters, change the speed of animation and music under System, 
discuss strategy with someone nearby or withdraw from the map.



----------------------------------------------------------------------------
Battle Mechanics (GWBTL)
----------------------------------------------------------------------------
If you have played a strategy RPG before you should have no trouble learning 
the mechanics of Guardian War.  It is a basic, tactical-strategy RPG.  If you 
have never played one before, it can be pretty confusing at first.  Hopefully 
by the end of this section, you will have a better understanding of the 
mechanics of the battle.

Each battle is fought on a map that is made up of squares.  Each square 
represents area of movement.  You can only stop on squares.  Each character, 
depending on his level and his body can move a certain amount of squares.  
The higher the Movement Stat (MV.) the further the character can travel each 
turn.  Movement ranges from as little as three squares in one turn to as much 
as seven.

You do not have to move your entire movement in one turn if you do not want 
to.  If an enemy is only two squares away but you can move four, you can only 
move two if you wish.  When a character is up, certain parts of the ground 
will light up.  The lighter squares signify where a character can move to.  
You can move him around all you want until you find a good place for him.  
His movement does not become final until after he performs an action.

Each step counts as one movement.  The characters movement is shown in the 
bottom right of the screen as "lower number / bigger number"  The number on 
the left will never be bigger than the one on the right.  It can equal it 
though.  If a character with four movement points has moved two spaces, his 
movement will be shown as "2/4"

After moving a character to the desired location, press the A button.  This 
will bring up a menu of different actions the character can take.  They will 
be separated out by body.  If you have only one body, you will only see one 
set of actions.  You select the action you want by pressing A again.  

If the action you select only hits one enemy, a small beam of light will come 
down from the sky indicating the square you are targeting.  It can be moved 
around within the lighted squares you see on the ground.  The lighted squares 
this time are independent on the movement squares you saw earlier.  Each 
attack has a range which can be seen when the action menu is up on screen.  
If the attack has a range of three, that means that it can reach up to three 
squares away from the attacker.  Any Monsters that are within range will be 
shown on screen while any that are not will disappear.  By Pressing A, the 
action will be performed.  If you press B, you can back out of it and move 
your character to a different position and try again.

If you choose an action that can damage multiple enemies, the same squares 
will light up, indicating the range it has, but there will be no column of 
light that comes down from the sky.  All enemies that can be damaged (or 
allies that can be healed) will flash while all that are not within range 
will disappear.  By Pressing A, the action will be performed.  If you press 
B, you can back out of it and move your character to a different position.

Conversely, if you choose to use an item, Press the C button.  This brings up 
a menu with multiple options, ITEM being one of them.  By pressing A when 
ITEM is selected, a menu with all items you own comes up and you can select 
the desired item and press A to use it.  Press B to back out of it.  

Also, if there is no action you can do, whether you cannot get into range or 
you choose not to attack, press C and select Defense or Finished Moving.  
There seems to be no difference between the two.  They both end your turn.  

The great thing about this game is the fact that you can perform an action 
and use an item in the same turn.  You can do either one first.  After 
performing an action, the game will ask if you are finished moving.  If you 
select no, you can press C and get access to the item.  If you use an item 
first, you can press A to bring up the action menu.  It is always wise to use 
an item as well as perform an action if you are facing a tough enemy.

After performing an action, the game asks if you are finished moving.  If you 
have any movement points left, you can select NO and move the remainder of 
your movement points.  If you had 7 movement points at the start of the turn 
and it took five to reach an enemy and perform an attack, you can still move 
your remaining two at the end.  Once you move the remaining two, press A or C 
and select Finished Moving.

Each Characters Speed (SPD) will also play a role in battles.  The character 
(or monster) with the highest speed number moves first.  Late in the game, 
your characters will have speed that is greatly higher than any enemy and all 
your characters will move first.  However, early in the game, you will have 
monsters move before you do.  Certain bodies not only affect Movement but 
speed as well so choose wisely when changing bodies.



----------------------------------------------------------------------------
Bodies and Skills (GWBOD)
----------------------------------------------------------------------------
Within Guardian War there are several bodies, or classes.  Each character 
comes already equipped with a body and must have a body equipped at all 
times.  Every body has at least one upper tier, if not two upper tier 
versions of it.  Upper tiers can only be used by a character who has max 
leveled the base body.  There are a total of five levels per body.  The 
experience required is as follows:

Level 1 000 EXP
Level 2 015 EXP
Level 3 025 EXP
Level 4 100 EXP
Level 5 200 EXP

Once you gain 15 EXP, you are on level 2.  You then have to gain 25 more to 
get to level 3.  When you reach level 5, your experience will show 200/____ 
indicating that you have reached the end of possible experience for that 
particular body.  While it is not required to reach Level 5 before switching 
bodies, it is required that you reach level 5 if you want to stay within the 
same body-type.  The following is a list of all the bodies:

        Dark Knight                          Garuda
Knight <                             Birdman<
        Paladin                              Devil Bird

        Death Archer                         Master Shaman
Archer <                              Shaman<
        Bow Knight                           Dark Shaman

        Black Swordsman                      Messiah
Samurai<                              Priest<
        Samurai Lord                         Dark Priest

        Ninja Master                         Sage
Ninja  <                              Wizard<
        Assassin                             Black Sorcerer

        Neptune
Fishman<


The basic classes are the ones on the left of the column.  These are what 
classes determine what can use a weapon.  For instance, the Lunark Sword is a 
Knight weapon.  It can be used by the Knight and the two tiers of the Knight 
Class, the Black Knight and the Paladin.

Each class has a neutral, a light (good), and a dark (evil) version as well, 
with the exception of Fishman, which does not have a dark version.  The dark 
and light versions typically have spells or skills that cater to that side of 
the spectrum.  For instance, the Death Archer has the skill Black Light, 
which causes harm to enemies while the Bow Night has the skill Healing, which 
heals one party member.  On the list above, the Light version is on top and 
the Dark version is on bottom.

Throughout the walkthrough there are areas where I thought it was best to 
change bodies.  It usually happens when a majority of the characters should 
be at the maximum body level.  There is one time where it is necessary to 
change bodies in order to make a level easier (Bottom of Arid Sea).  While 
you do not have to heed my body changing advice, I strongly recommend it so 
that you have the same results as I do when it comes to the end of the game.

The following is a list of attacks that each body has.  Each character can 
have a total of three bodies equipped at any time, but only the main body can 
gain EXP.  The asterisk * skills are ones that can only be done in 
conjunction with another golem wearing that same body (it can be main, Sub1 
or Sub2)


KNIGHT              DARK KNIGHT              PALADIN
1. Slash              Slash                   Slash
2.                    Drain Energy            Holy Light


ARCHER              DEATH ARCHER             BOW KNIGHT
1. Arrow              Arrow                    Shoot
2.                    Black Light              Healing


SAMURAI             BLACK SWORDSMAN          SAMUARI LORD
1. Thrust Sword       Thrust Sword             Thrust Sword
2.                    Vacuum Slash             Rolling Sword


NINJA               NINJA MASTER             ASSASSIN
1.Throwing Star       Throwing Star            Throwing Star
2.Bomb                Plasma Ball              Darkness Clouds
3.                    Plasma Burst*            Atomic Bomb*


BIRDMAN             DEVIL BIRD               GARUDA
1.Sickle              Sickle                   Sickle
2.                    Lost Energy              Storm


SHAMAN              DARK SHAMAN              MASTER SHAMAN
1. Thunder            Black Light              Plasma Burst
2. Fire               Earth Rolling            Earth Quake
3. Thunderburst*      Flame-Birds*             Meteor Strike*


WIZARD              BLACK SORCERER           SAGE
1.Tornado             Lost Energy              Earth Rolling
2.Fire Ball           Black Burst              Flame-Birds
3.Fire Burst*         Atomic Bomb*             Apocalypse*


PRIEST              DARK PRIEST              MESSIAH
1. Healing            Darkness Clouds          Whole Healing
2. Holy Light         Thunderburst             Holy Ark
3. Whole Healing*     Apocalypse*              Genesis*


FISHMAN             NEPTUNE
1. Arrow              Shoot
2.                    Big Wave


Everything with an Asterisk ( * ) is what is called a Combination spell.  
These spells can only be used when there are two characters with a body that 
use that spell.  It can be two of the same or two that are different.  You 
can use Atomic Bomb with two Assassins or you can use it with one Black 
Sorcerer and one Assassin.  So long as that spell is available on a body that 
a character is wearing (whether it be man, Sub1 or Sub2), they can combine.  

When Combining to do a spell, one character must engage it and the other must 
enforce it.  If you have an Assassin and a Black Sorcerer for example and you 
want to use Atomic Bomb, when it is the Black Sorcerers turn (or vice versa), 
you select Atomic Bomb from the skills list.  You then need to select a 
character to combine with.  You can only select characters that have the 
spell.  You cannot select it from the skills list if there is no one to 
combine with in the battle.  You must be within a certain range in order to 
combine.

On the next characters turn, in this case the Assassin, you would have him 
move within range of the enemies and you would select Atomic Bomb again from 
the skills list.  This time you select the enemy or enemies you want to hit 
and let it rip.  MP will be charged only to the enforcer, the one who 
actually cast the spell.

The following is a list of all bodies and what they cost at the shop.  I used 
the Cheat shop for all these listings since it has every body available.  
While the prices are the same, some bodies may not be available at any shop.  
All bodies are available within the game and without cheating though.
Knight: $210
Dark Knight: $4,200
Paladin: $3,150
Archer: $190
Death Archer: $3,800
Bow Knight: $2,850
Samurai: $280
Black Swordsman: $5,600
Samurai Lord: $4,200
Ninja: $250
Assassin: $5,000
Ninja Master: $3,750
Birdman: $300
Devil Bird: $6,000
Garuda: $4,500
Shaman: $150
Dark Shaman: $3,000
Master Shaman: $2,250
Fishman: $400
Neptune: $6,000

You cannot sell bodies.  Bodies do not count towards total holding amount.



----------------------------------------------------------------------------
Formation  (GWFRM)
----------------------------------------------------------------------------
The Formation of your characters is key to winning the game.  The default 
positions of the characters are sometimes odd and unnecessary.  To change the 
formation at any time when not currently engaged with an enemy, press C to 
open the menu then go to FORMATION.  If you are on the world map, you can 
change the characters that are in the battle.  If you are in a battle but not 
engaged with an enemy, you cannot change who is in the battle, just where 
they are.

To change who is in the battle is as simple as highlighting the name of a 
character by pressing A.  A gray background around the character's name means 
he is in the formation.  You can treat monsters the same way in your 
formation, just by highlighting or un-highlighting them.  You can have a 
total of six characters in the battle.  This includes monsters that you 
captured and Golems.

When altering the formation of your characters (Press B at the name screen if 
you are on the world map) you do so against a back ground of blue squares.  
Each square on the map represents one square in battle.  When you engage an 
enemy, the formation determines where your characters start the battle at.  
The grid that you can move them around on is 8x5 (40 total squares).  The 
Blue circle in the center represents the point of the formation.  It is 
wisest to build your party around this part of the formation.

The formation of your party in the early battles doesn't mean too much since 
you will not have very many party members.  However, when you get to 5 or 6 
party members, the formation starts to mean a lot more.  Unless you are 
trying some sort of defensive mode, always keep two rows of allies unless you 
have three or less total.  Put your three with the lowest movement or the 
lowest speed in the front row and have your higher movement or quicker allies 
in the back row.  When you only have five allies, do not put one in the front 
center.  Instead, have one on either side and three in the back.

It is also wise to keep any ally with very low HP in the back row so he is 
less susceptible to being picked on by monsters.  If you recruit any 
monsters, have them on the left or right side of your party members in the 
front row.  As the game goes on, monsters become less and less valuable.  
Never bench an ally for a monster.  It just simply isn't worth it.



----------------------------------------------------------------------------
Monsters (GWMON)
----------------------------------------------------------------------------
Guardian War was innovative in the fact that you could capture monsters and 
make them fight on your side.  The Monster Capturing system is fairly 
primitive and there is always a chance that you will fail when trying to 
catch a monster.  Monsters are quite slow and become fairly useless once you 
get Material in your party.  In the first few battles though, it is wise to 
capture monsters, especially when faced with more than you can handle.

Throughout the game, hidden in chests, are Bells of Love.  A Bell of Love is 
what you use to capture an enemy.  On any Golems turn, you can select ITEM 
from the menu and select the Bell of Love.  You have to be within fairly 
close range (4 squares) to use a Bell of Love on an enemy.  There is a good 
chance you will miss, so use them wisely.  You cannot buy Bells of Love 
(unless you use the cheat menu) so be cautions when you choose to use one.

It appears that bosses cannot be recruited into your party at all.  I wasted 
almost every Bell of Love I found on bosses and could not get one to join my 
party.  It may be possible, but if it is, the success rate is less than 1%.  
It appears that the higher the level of an enemy, the lower the success rate 
is.  Any enemy that you can kill in one hit is likely to be killed by other 
enemies in one hit and is not a worthy recruit.



----------------------------------------------------------------------------
Status Squares (GWSQS)
----------------------------------------------------------------------------
Throughout Guardian War there will be different squares that affect your 
status or limit your movement.  These squares show up in the beginning few 
battles then all but disappear for a long time before making a dramatic come 
back at the end of the game.  Some squares are good and some are bad.  Some 
squares you have no choice but to cross over or use.  The following is a list 
and what colors that appear as:

HP and MP healing squares:  These are green, blue and white.  The green and 
blue appear in a diamond.  These will heal your Hit Points and your Manna 
Points while you stand on them.  They will heal your points to the max if you 
stand on them long enough

MP healing Squares: These appear as green diamonds on white back grounds.  
There is one level where they appear as solid blue.  They heal your Manna 
points while standing on them.

HP healing Squares:  These are a rare occurrence.  They are Blue Diamonds on 
a white back ground and heal your HP while standing on them.

Warp Squares: Also called Teleportation Squares and Transport Squares, these 
are blue squares with an orange arrow on them.  When you stand on them, you 
will be transported in the direction the arrow points.  These only show up in 
levels where they are required to gain access to chests or another area with 
monsters.  Warp squares will transport you even when you are in battle.  DO 
NOT STAND ON THEM WHEN ENGAGED WITH AN ENEMY.  If you do, that character and 
that character alone will be transported away from the battle, and quite 
possibly into a new one all by himself.

No Magic Squares:  These are pink and are found in the very first level of 
the game.  While standing on them, you cannot use any skill that requires 
Manna points to be used.  Attacks that do not use Manna Points are still fine 
to use.  You can use magic skills against a character that is standing on 
these squares, so long as the caster is not.

Damage Squares:  These are also pink, but appear slightly differently then No 
Magic Squares.  Damage Squares cause damage when standing on them whether you 
are in battle or you are not.  Avoid them whenever possible.

Movement Slowing Squares:  These appear as regular ground in most levels.  
Sometimes they appear as Grass in certain levels and water in others.  These 
squares limit your movement by cutting it in half when engaged with an enemy.  
If you are not engaged with an enemy, you can freely walk across them without 
any restrictions.

At any time during a battle, assuming you have control of a Golem, you can 
press the B button to bring up a map.  All squares that have a status affect 
tied to them will appear with a empty circle on them.  Move the cursor to the 
square and the affect will appear the bottom of the screen telling you what 
the square does.

You should always know your surroundings.  Use your map to see if there are 
any status affecting squares near you.  If they are bad, try and avoid them 
if possible.  HP and MP healing squares will heal enemies as well as allies 
when in battle.  Damage squares will damage enemies as well as allies when in 
battle.  




----------------------------------------------------------------------------
Walkthrough (GWWLK)
----------------------------------------------------------------------------
When you start the game for the first time, watch the introduction video by 
pressing A at the title screen.  You can bypass the video at any time by 
pressing A a second time.  This will take you to the saved game screen.  
Select New game and you will be treated to the story.  If you are continuing, 
select your save file to pick up from where you started.


The basics of the story are thusly: evil has encompassed the world and the 
Goddess Erald decides to unfreeze Pumpkin, a golem warrior and his friends to 
fight the evil.  Pumpkin must find the rest of the golems and unfreeze them 
to fight the evil Azrael.  It is your classic Dark against Light, Good 
against Evil, Save the world from annihilation game.



----------------------------------------------------------------------------
Pumpkin (GWG-0)
----------------------------------------------------------------------------
Pumpkin is the star of the game (and has a very odd name).  He is the first 
golem you start with and he debuts as a Knight.  He only has one attack 
available to him at the start, and that is Slash, which deals roughly 15 
damage points at level 1.  Keep him on the point (front center) of the 
formation.



----------------------------------------------------------------------------
Clay (GWG-1)
----------------------------------------------------------------------------
When you first gain control of Pumpkin, move north on the map and press A to 
enter the shrine.  This will free Clay for your party.  Clay begins as a 
priest for your party.  He has three spells available to him from the start.  
They are as follows:

Healing: heals one party member roughly 40 points
Holy Light: causes roughly 55 points of damage to an enemy
Whole Healing: Done in conjunction with another priest, this spell heals all 
members of the party within reach.  He joins at level 5 and his stats will 
look like this:

SPD = 3
MV. = 3
HP  = 101
MP  = 154
ATK = 31
DEF = 49
INT = 25
MDEF = 52

He will join your party much stronger than Pumpkin currently is.  However, 
that will quickly change as Pumpkin's default body allows him to gain stats 
much quicker than Clay's.

He will automatically join your party and his default position in battle is 
directly behind Pumpkin.  Move him to the right side of Pumpkin to allow him 
maximum movement.


----------------------------------------------------------------------------
Battle 1 (GWB-1) Land of West Kanal
----------------------------------------------------------------------------
There are a total of 16 enemies in the very first battle.  They are as 
follows:

Skeleton x 7 (38 HP)
Worm x 4 (40 HP)
Kobold x 4 (40 HP)
Kobold x 1 (91 HP) (0 MP)  Boss

Start out by moving north and you will find your self engaged with three 
Skeletons.  You want to have Pumpkin and Clay both attack the same one until 
it dies.  You are best off by focusing your efforts on one enemy at a time 
until it is dead before moving on to another one.  Have Clay use his Healing 
spell if needed, otherwise have him use Holy Light to do damage to the enemy.  

Don't worry about losing MP because there are some MP healing squares just to 
the east of this battle.  Once the Skeletons are dead, go stand on the 
squares until your MP is rejuvenated then continue on north and turn east.

In the east you will find two green Worms.  The worms will be tougher to kill 
than the skeletons, but they shouldn't be too hard.  Have Pumpkin attack and 
have Clay heal when needed and attack otherwise.  Focus your efforts on the 
left Worm first, then the right worm.  Once they are dead, go regenerate your 
MP and move on east.

In the east, you will find two Skeletons with a Kobold standing behind them.  
The Skeletons should be your first target since they are in front.  Focus on 
the left one first, then the right one.  The Kobold will be tough because he 
has high defense.  Keep healed and have Clay use Holy Light only when healing 
is not needed.

Now turn north.  You will find two worms here.  On either side of the worms 
will be a treasure box.  Ignore the chests for now and attack the worms.  
Again, you want to focus on one enemy at a time here.  Once one is dead, go 
after the other, being sure to keep both Clay and Pumpkin healed at all 
times.  Once they are dead, you can go after the treasure chests.  The one on 
the left contains a Manna Stone and the one on the right has a Power Stone.  
Manna stones replenish MP and Power Stones replenish HP.  Since there are 
squares that heal your MP in this level, there is no reason to use the Manna 
stone now.  Save the power stone for when you are in battle and cannot heal 
in time.  You should be down to five enemies left now.

Continue north.  You will find a Kobold standing in front of two Skeletons.  
Attack the Kobold first since it is in front.  You want to draw these enemies 
to you, so if you have any movement points left after an attack, move to the 
south.  Your goal is to get the Skeletons to come after you; do not go after 
them.  Once they are dead, go replenish your MP and use the power stone if 
you need to; you are about to fight the boss.

Head north.  You will see pink squares on the ground.  They are No Magic 
squares, which means that you cannot cast magic if you are standing on them.  
You can cast a spell on someone who is standing on them, so long as the 
character doing the casting is not.  Since Clay uses magic spells, you do not 
want him to stand on these squares if you can avoid it.  

The instant you engage the enemy, have Clay drop back off of the squares.  
Have Pumpkin fall back as well since you want him within range of Clay's 
Healing spell.  Try and kill force the two Kobolds in the front to chase 
after you while the boss Kobold (the one in the middle) does not move.  If 
you can do this, you will greatly increase your chances of winning.  Focus 
your attack on one Kobold at a time until they are dead.  Now you want to 
focus on the boss Kobold.  If he moved down as well, stay back off the 
squares.  If he did not, move north until you engage him.  

Keep Clay on the dirt colored squares so he can use his spells and have 
Pumpkin move up to greet him.  He will be tough and will take a few turns to 
kill.  Keep healed, and do not move Clay off the colored squares.  If one 
character dies, just keep attacking with the other character.  This Kobold 
will take about twice as many hits as the other ones to kill.  Once he is 
dead, the game will say you have killed all enemies and ask if you want to 
return to the world map.  Say YES and you will be transported back to the 
world map.





----------------------------------------------------------------------------
Battle 2 (GWB-2) Land of East Kanal
----------------------------------------------------------------------------
Move to the right on the world map and enter the next battle by pressing A.  
There are a total of 17 enemies here.  The enemy types are:
Skeleton x 7
Worm x 4
Kobold x 6
Saber Tiger x 1  (Boss 125 HP)


Move forward and you will meet the first group, three skeletons.  Pumpkin 
will move first, but have him hold position and let the skeletons come to him 
so press C to select done moving.  The skeletons will then move in on Pumpkin 
and Clay.  Have Clay use his spell Holy Light to kill the furthest away 
skeleton.  Have him hold position.  Move Pumpkin to the skeleton on the left 
and use Slash.  It probably won't kill the skeleton, so have Clay attack the 
one on the right with his spell again to kill it.  Leave the left Skeleton to 
Pumpkin and his slash.  This should kill all three skeletons and you can move 
on.  There will be some greenish-blue tiles to the right of where you 
battled.  These replenish health and magic, so move over to them and stand on 
one tile until the screen flashes.  Each flash gives you more health and 
magic.  Stand until you are fully healed and move on.

Go north then move west between two rock formations and you will greet a 
skeleton and worm.  Have Pumpkin slash the worm and it should die.  The 
skeleton will then move forward and slash Pumpkin.  Once his turn is over, 
use Clay to attack using Holy Light and end the battle.

Move west then head north and you will greet a kobold and a skeleton.  The 
kobold moves forward first but cannot attack because he is out of range.  
Pumpkin cannot reach the skeleton, so have him move to the north side of the 
Kobold then attack.  The skeleton will then move forward and attack Pumpkin.  
Have Clay use Holy light on the skeleton to get rid of it.  The kobold will 
attack again.  Have Pumpkin use slash when it is his turn then use Clay to 
heal Pumpkin should he need it.  There is no need to waste magic when the 
kobold is one hit away from death.  Attack the kobold one last time (it may 
take two more hits) and kill it.  Then move on.

Continue north.  And you will meet two more Kobolds.  Have Pumpkin 
continually slash one while Clay uses Holy Light on the other.  Clay will 
kill his first.  A worm will move in quickly.  Have Pumpkin go after the worm 
since he can kill it in one hit and use Clay against the other kobold.  Once 
the enemies are vanquished, move north more.  

There will be two chests that you will see.  The one on the left contains a 
power stone and the one on the right a manna stone.  Grab both of these then 
head back south and east, back to the healing squares you were on before.  
Heal up, then move back north and go east rather than west.

By now you should only have 7 enemies left.  Moving east you will encounter a 
kobold and a worm.  Have Pumpkin attack the worm and Clay attack the Kobold 
with his magic.  It should only take one attack from both characters to kill 
and move on.

Go east and move north to encounter two more kobolds.  Have Pumpkin attack 
the closest one and use Clay to immediately kill the other one.  Once you are 
down to one kobold, use Clay to heal and Pumpkin to attack.  If you want, you 
can have Clay use Holy light on both, but remember to conserve your magic.  
You can always go back to the healing squares if you need to.  Continue on 
moving north.

Here you will meet the preverbal boss of the map.  The Saber Tooth Tiger is 
quick to attack and can move very far.  With 125 HP, he should be the target 
of Clay's Holy Light while Pumpkin concerns himself with the Skeletons.  The 
Saber Tooth Tiger will do 60+ damage to you in one hit, so use a power stone 
if you need or have Clay use Healing.  If Pumpkin dies, have Clay kill the 
STT first and then worry about the Skeletons.  With each attack, select NO to 
"finished moving?" and move as far a way as possible.  The Skeletons will do 
about 13 damage to Clay and he should be able to destroy everything with 
around 10 HP left if you don't heal once during the battle.

Once you defeat these three enemies, you will have cleared the map.  Select 
"NO" when asked to leave the map and move north to find two treasure chests.  
The left one has a Ring of Wind and the right an Acid bomb.  Press C to open 
the options menu then select exit map and go back to the world map.


----------------------------------------------------------------------------
Shop 1 (GWS-1)
----------------------------------------------------------------------------
Move right on the world map and you will come to the first shop in the game.  
Here you can buy all kinds of things.  The expansive list of everything you 
can buy is in the items section (GWITM) and the equipment section (GWEQP) but 
here is what I recommend you purchase.

Buy a Lunark Sword and a Battle Shield for Pumpkin.  Clay does not need 
anything as he has the best equipment this shop has to offer.  You can buy 
bodies now, but I highly recommend waiting since the enemies now are easy 
enough to be defeated with any class.

Equip both on Pumpkin then re-enter the shop and sell what you just removed.  
Now buy several power stones, at least 10 because the next area is tough.  
Exit the shop and go west, then north on the world map to enter the next 
battle.


----------------------------------------------------------------------------
Battle 3 (GWB-3) Mueq Forest (West)
----------------------------------------------------------------------------
This is a forested area.  The trees provide some vision problems but nothing 
too serious.  There are 18 total enemies in this area.  The enemy types are:

Skeleton x 6 (70 HP)
Worm x 6 (66 HP)
Saber Tooth Tiger x 4 (72 HP)
Lamia x 2 (162 HP) Boss

When you enter the map move west to the edge of the map.  Now move north and 
you will encounter one Skeleton and two Worms.  The worms will be far enough 
away that they may not enter the battle until you move closer.  Have Pumpkin 
attack the worms because he usually can kill them in one attack.  Use Clay 
and his Holy light to attack the Skeleton.  Once these three enemies are 
dead, move east, through the trees that were next to you in battle.  You will 
come a treasure chest that contains a Power Stone.  Heal up here if you need 
it and move east some more.

East of the treasure chest you will encounter two worms and a skeleton again.  
Use the same strategy as before and attack the worms using Pumpkin's slash 
and the Skeleton with Clay's Holy Light.  It should only take one hit per 
enemy, but on occasion, roughly 6HP will be left on any enemy.  Use Pumpkin 
to take out the injured enemy to conserve Clay's MP.  Heal up once you are 
done here and move north.

Moving north you will encounter a Saber Tooth Tiger and a Skeleton.  The 
Tiger is tough and will take multiple hits from either character to kill.  He 
also deals 50+ damage in one hit and can attack any square he touches, 
including diagonally.  Use Clay to take out the Saber Tooth Tiger and have 
Pumpkin attack the Skeleton.  Make sure you keep healed here.  Do not be 
afraid to use a Power Stone or even back out of the map if you need to.  
However, keep in mind that if you back out of the map, all the enemies reset 
and you have to kill them all again.  This is a good way to gain EXP if you 
are having trouble.

Move south a few spaces (no less than 5, no more than 7) and move east to the 
edge of the map.  Now go north and you will encounter two skeletons and a 
worm.  The worm and one skeleton will close in on you fast.  Use the same 
strategy of Pumpkin going after the worm and Clay attacking the Skeleton and 
finish them off before the second skeleton comes down.  Move forward when it 
is your turn, but not too close to the Skeleton.  You do not want him to get 
an attack in.  Once he is close enough, destroy him with Clay's Holy light.

Heal up and move west from here.  You will encounter a Worm, a skeleton and a 
Saber Tooth Tiger.  The Tiger will be the furthest away from you, so try and 
take out the worm and skeleton before it moves over to you.  Let the tiger 
come to you, don't move towards it.  Use the same strategy as before, having 
Pumpkin go after the worm and have Clay attack the skeleton.  If one isn't 
dead when the Tiger comes charging at you, have Pumpkin finish it off while 
Clay focuses on the Tiger.

Heal up once the fight is over.  Use a Manna stone if Clay is down on MP.  
Remember that they restore 100 MP so only use it if he is missing more than 
100 MP.  Move north as far you can and then head east.  You should come up 
just south of a chest that contains a Bell of Love.  Using a Bell of Love on 
a monster will cause it to join your group.  You can head north now and you 
should.  Once you hit the end of north movement, head west.

Moving west you will encounter two Saber Tooth Tigers on either side of the 
passage.  Make sure you are fully healed before you approach them.  Move to 
the far side of the passage way, so you are approaching one head on.  Both of 
them will be able to reach you, but one should only have the opportunity to 
attack just one member of your party.  On your first turn, use the Bell of 
Love you just obtained on the Tiger that is closest to your active member.  
The Tiger will now join your party and you can still move and attack.  Move 
around the tiger and attack the one you didn't force to join your party.  
Once the other Tiger is defeated, the first tiger will join you and you can 
continue on.  Heal up once more and move forward.  There should only be two 
enemies left now.

Eventually the road will branch off north again and there will be a treasure 
chest on the east side of the path.  Walk up to it and grab a Manna Stone.  
Now would be a great time to use it of Clay is in need of it.  The map will 
branch out east again.  Follow the path to meet the boss of the battle.

There will be two Lamia in front of you.  One will give the obligatory speech 
on how they will both destroy you.  The awesome boss must starts and they 
move forward, shooting arrows at you.  The Saber Tooth Tiger that joined your 
party will move forward automatically and fight for you, doing roughly 70 
points of damage.  Pumpkin probably won't be able to reach either Lamia on 
his first turn, but move him forward enough so he can on his second turn.  
Have Clay attack the Lamia that your Tiger attacked with Holy Light.  It also 
may be wise to use Clay to heal if one of your characters is near death 
because the Lamia gang up on the injured member of the party.  After each 
Lamia has her turn, they will move away from the battle.  Your tiger will 
track one down and kill it if it is the weakened one.  Move Pumpkin in 
towards the remaining Lamia and have him heal if he needs it.  Don't move in 
too close to be attacked though.  The Lamia will attack and move out of the 
way.  Your Tiger will close in on it and attack it.  Move your guys in now 
and finish her off.  If you can't quite reach the Lamia for an attack with 
Pumpkin, have him heal the Tiger or Clay with a power stone.  The Lamia will 
run again if it is still alive and your tiger will track it down and kill it.

Do not quit the map.  Instead say no and return and head east some more, past 
where your battle with the Lamia occurred.  There will be a chest that 
contains a Holy Ring.  Now you can quit the battle map and return to the 
world map.

----------------------------------------------------------------------------
Shrine 3 (GWG-3)  Shrine of Fai
----------------------------------------------------------------------------
Before you enter the shrine, return to the shop and restock on Power stones 
if you need to and equip Clay with the Holy ring you just got, then return to 
the shrine by going one space north on the world map from battle 3 and press 
A to enter it.  Don't forget to save before entering.


There are 21 enemies in this area.  This is the first time you have to battle 
to free a golem.  The enemies are
Kobold x 10 (58 HP)
Skeleton Knight 6 (48 HP)
Assassins 4 (86 HP)
Dark Knight x 1 (213 HP) (48 MP)  (Boss)

Move west once you enter the shrine until you see two statues of what appear 
to be goddesses.  Move north in between these statues and you will find a 
chest that contains a Knight Body.  Move east and you will see four dark blue 
squares with orange arrows pointing east.  By stepping on any one of these 
squares you will be transported across the screen.  There is no need to do 
this, so avoid the squares by moving south of them, continuing east then 
moving north between the two rows of pillars.  

You will run into two kobolds almost immediately.  Your Tiger will move in 
and attack one, then the kobolds will gang up on your Tiger.  Once they are 
done, move in Pumpkin.  Have him attack the first one he can reach, then have 
Clay come in and use Holy light to attack the other.  If Pumpkin misses or 
doesn't do much damage, have Clay attack the same one to kill it.  Your tiger 
will then attack the first one and kill it.  If he isn't healed, he will 
subsequently be killed by the other kobold.    

After the fight is over, heal up if you need it and move to the east, just 
past the row of pillars then head north.  You will encounter two chests, one 
with a Samurai body and another with a Rabbit's Foot.  Directly west of this 
chest is the next group of enemies, so head west towards them.

You will encounter two more Kobolds.  Again, your Tiger will attack them if 
you still have him and they will move before you can.  A third kobold may 
move in from the north.  Keep your guys focused on the western two kobolds 
and let the northern kobold move in towards you.  By the time the third 
Kobold comes within attacking range, a new enemy will come in from the north.  
This is a Skeleton Knight and looks more like a football player than anything 
else.  Have Clay take care of it with his Holy light (should be a one hit 
kill).  Your Tiger will take out the western most kobold and Pumpkin can take 
out the third kobold.  My Tiger died here and it is now gone, so I will not 
talk about another animal until I capture a new one.  Try your best to keep 
your Tiger for as long as possible.  If you withdraw from the battle and 
reload your game, the Tiger does come back, but if you are deep within the 
battle, it isn't worth it to start all over again.  

Once everything is killed, move in to grab the chests that were in the same 
area as the western kobolds.  The chest on the right contains a Manna Stone 
and the one on the left a Power Stone.  Go back to where the third kobold and 
skeleton knight came in from and you can grab a third chest containing a 
Ninja body.  

Now return to where the two kobolds were next to the two chests and move to 
greet a kobold and a skeleton knight.  Have Pumpkin work over the kobold 
while Clay takes out the skeleton knight.  Inside the chest right where the 
battle took place you will find an Archer body.  Grab it and move off to the 
east, back in between the tow rows of pillars. 

Move north to encounter two skeleton knights.  Let them come down to you 
since they won't be able to attack you on their first movement turn.  Once 
they are closer to you, move in and attack.  Have Clay take one out with his 
Holy light and have Pumpkin attack the other.  Pumpkin should be able to 
eliminate it in one attack.  When the fight is over, move off to the north.

You will encounter two Assassins now that attack from long range with 
Darkness Clouds then move in closely.  They have 86 HP each.  If they hit you 
with Darkness Clouds, you get an acid burn.  Acid burns work like poison does 
in many other RPG's.  Each time your character has a turn, he loses a small 
amount of HP until the burn is cured with a Neutralizer.  It also does 
roughly 14 damage to you when cast.  It takes two attacks from each character 
to kill the assassins off.  Once they are dead, move off to the west.

You will find three enemies here, one of each type you have already fought in 
this battle.  The Assassin moves in after casting Darkness Clouds, followed 
by the Kobold before your get a chance to attack.  Take out the assassin 
first, the concern yourself with the kobold (Clay) and the skeleton knight 
(Pumpkin).  Let each enemy move down to you, do not go towards it until you 
are within range to hit it.  If you are running low on Power Stones, have 
Clay use healing.  Since he can only use it during battle, have him use it 
before killing the third enemy.

This leaves only six enemies left on the map.  Three of them are back in 
between the two rows of pillars.  Heal up and make sure Clay has enough MP 
then go back to the east and move north to engage them.  This time you are 
fighting two kobolds and a Dark Knight, the boss.  The kobolds will move in 
first and attack, then the Dark Knight acknowledges his presence and says a 
generic bad guy line.  Take the kobolds out first by ganging up on one, then 
the other.  The dark knight will cast Drain Energy, which takes away rough 35 
HP, so it is crucial to get rid of the enemies fast, so there are less 
attacks done against you, which is why it is best to gang up here.  With one 
hit from each character per kobold, they will be vanquished, leaving only the 
Dark Knight to attack.  He has a wide range of movement, so try and corner 
him in between both your characters and a pillar so he only has one direction 
he can move.

The Dark Knight has 213 HP and you can only do 35ish per attack, so it will 
be a while.  Thankfully he only has 48 MP and uses it up fast, rendering his 
Drain Energy spell without any MP to draw on after three uses.  He will then 
resort to Slash, which will do roughly 50 in damage so stay healed.  His 
Drain Energy adds to his HP, so do not attack him until he is out of MP.  
Because you can heal and attack in one turn if you use a power stone, there 
is no reason not to heal then attack.  Let him attack twice to do roughly 108 
in damage so you can get full use out of your power stones.  Gang up on him 
with Clay and Pumpkin if they are both still alive, otherwise you are in for 
a long fight and you better have plenty of Power Stones available to you.  
Eventually he will die and beg for forgiveness from Azrael.  Now we just have 
to find the three enemies we missed earlier.

First head north and grab the chest to gain a Power Emb which increases 
attacking power.  Next head west and as far north as you can go.  There will 
be four chests here, containing from right to left, Rod, Mace, Samurai Blade, 
and a Long Sword.  Now move back to the east.  You can sneak up north and 
grab the chests first or take on the enemies then the chests.  Here is what 
is in the chests: Sickle, Bow, Clay Shield, Birdman body.

Engage the enemy.  When I did this, Clay had been killed in the boss fight 
and I was down to just Pumpkin.  With Clay in your party, have him go after 
the Assassin and Kobold while Pumpkin takes care of the skeleton knight.  
Without one of the other character, approach from the south and draw the 
kobold towards you.  Kill it first then go after the skeleton knight, leaving 
the assassin last.  Even though the assassin is the most dangerous because of 
his long range of attacks, you want the least amount of attacks done against 
you, and this is the best way.  Make sure you are healed up before entering 
the battle and keep up the healing if needed.  This battle is very doable 
with just one character so long as you have some power stones in your 
inventory.  I was down to one power stone and I had no trouble at all 
defeating the final group of enemies.  When you are done, exit the map if you 
have every chest, if not, grab the last ones in the north then exit.  Once 
you exit, you will unlock the next golem.


----------------------------------------------------------------------------
Iron (GWG-2)
----------------------------------------------------------------------------
Iron is the golem you unlock after defeating the Shrine of Fai.  He is a 
ninja by default and will join your party at a basic level of 6 with no 
levels gained on his ninja body.  By default, he has two attacks:

Throwing Star: His basic attack
Bomb: small explosion that injures enemies in a very small radius

His attributes are as following when he joins you:
HP  = 115 
MP  = 123 
ATK = 65 
DEF = 43 




----------------------------------------------------------------------------
Shop 2 (GWS-2)
----------------------------------------------------------------------------
Move right on the world map and enter the second shop of the game by pressing 
A.  A full list of what the shop carries can be found in the Items and 
Equipment sections.  Here is what I recommend you buy (the numbers are how 
many you should have in your possession, buy the necessary amount to 
accumulate that many):

Reverser x 5 
Power Stone x 20
Manna Stone x 5
Herukey Shield x 3 (one for each character)

Also, it is best to sell a majority of the equipment you just found.  Sell 
everything that you don't need or is inferior to what you already have.  Do 
not sell any of the bodies you found, just the weapons.  Sell the shields you 
just replaced as well.

Before you move on, change your formation.  Move the Tiger from the left of 
Pumpkin to the square directly behind Pumpkin.  Move Iron to the left side 
and keep Clay on the right.  If you don't want your Tiger any more, you can 
remove him by selecting Delete Character from the options menu, but I 
recommend that you keep him.  I will continue talking with the Tiger still in 
my party until we can capture a better monster.


----------------------------------------------------------------------------
Battle 5 (GWB-5) Mueq Forest East *Optional*
----------------------------------------------------------------------------
Here we have our first option of directions to go for battles.  Since the 
game continues to the east and only one battle can be fought in the south, 
south is the direction you want to go here, just to get it out of the way.  
You can re-enter this map at any time, so if you feel like you need more 
experience, this is the place to go for now.

There are only 10 enemies on this map, they are:

Skeleton x 4 (79 HP)
Kobold x 4 (75 HP)
Saber Tooth Tiger x 2 (92 HP)

You start in the middle of the map.  Move east and south until you see a 
skeleton standing next to a chest.  Engage him.  Iron, your newest party 
member will attack first.  Have him move towards the skeleton and attack with 
Throwing Star.  Your tiger will move next.  If he can reach the enemy, he 
will attack and kill it.  If not, the skeleton will move forward and attack 
it.  Pumpkin moves next.  If he can reach the skeleton, have him attack.  If 
not, set him on defense and have Clay finish it off with Holy Light.  Once 
your party regroups, move towards the chest and grab a Gauntlet.

Once you reach the chest you can see another skeleton to the north.  Go 
towards him and attack it.  Again, the combination of Iron and your tiger can 
kill it before it has a chance to move.  If you cannot reach it, just hold 
back and let another member of your party kill it.

Move north.  There will be a cluster of trees with a treasure chest hiding 
inside.  You cannot see the chest so use the map to help locate it.  Chests 
are always yellow dots on the screen.  Inside the chest is a Lamut Medallion.

Move to the east from the tree cluster and move north to find a kobold.  Iron 
will attack first so have him use a Throwing Star to do roughly 35 points of 
damage.  The Kobold will have already moved down towards you but will be 
stuck in the trees somewhat, which provides a good defense for him.  Your 
Tiger will go next and will most likely stop right in front of the kobold.  
Have Pumpkin move to the right side of the kobold (left from the kobold's 
point of view) and attack.  He should be dead after Pumpkin's attack.

Move north as far as you can then head to the west.  You will come upon a 
Saber Tooth Tiger standing next to a chest.  Engage the tiger.  This one has 
92 HP and will likely take three attacks to kill, but may die in just two 
from Iron and your own tiger.  Once it is dead, move towards the chest to 
grab a Shaman body.  Continue to the west now.

You will eventually meet another kobold.  Use the same strategy as before and 
it should be dead on Pumpkin's turn.  If it isn't, just use Clay's Holy light 
to finish it off.  Heal up and move on to the west.  If you are still in 
battle mode after killing the kobold, move your characters to the north and 
hold them.  The next enemy is close enough to be considered a part of the 
battle, but not close enough to actually engage it.

Once you reach the edge of the map on the west, move south.  You will 
encounter a skeleton after a short distance.  It should only take attacks 
from Iron and your tiger to kill it.  Once it is dead, move on.  There will 
be a chest on the far right side of the map that contains a Bracelet of Earth 
which increases earth power when equipped.

Move south to engage another lone skeleton.  Once Iron has gained a level, 
which he should have done by now, he can kill the skeletons in one hit from a 
throwing star.  This skeleton should be no problem whatsoever and you can 
easily move on south.  Keeping to the western side of the map, you will 
encounter another kobold.  It shouldn't be any trouble either and with a few 
attacks will be dead.  Grab the chest that is in front of you which contains 
a Power Stone.

You will now be at the south edge of the map, leaving only the east to find 
the last two enemies.  Head in that direction.  You will encounter a Saber 
Tooth Tiger again.  After a few attacks, it will be dead and you can continue 
moving east.  The last enemy is a kobold.  Kill it the same as you did all 
the others.  Elect not to quit map mode and move east to grab a Manna Stone 
out of the chest.  Iron should be level 3 by the time you are done with this 
map.  Now quit the map and return to the world map.



----------------------------------------------------------------------------
Body Change number 1 (GWC-1)
----------------------------------------------------------------------------


Now is an excellent time to return to the shop and do some party changing.  
Clay and Pumpkin should be full on their body levels so now is an excellent 
time to change them into something else.  Since the party is now pretty 
strong with the addition of Iron, with or without a monster fighter by our 
sides, we can change Clay to something less dependant on white magic.  What 
you choose is up to you, but I recommend.  For all intents and purposes of 
this guide, lets change him to a Shaman, since his experience as a priest has 
netted him quite a bit of maximum MP.  Go to the options menu then select 
equipment, go down to Clay and select him.  Next select body and you will see 
a map with a lot of yellowish-orange Xs on it.  The few squares that are not 
X-ed out are bodies you have.  You should have the Shaman body if you 
collected every chest I told you to.  Shaman is the second one from the top 
on the right side of the screen.  Select it and he will now be a Shaman.

When you make a body change, you lose some equipment, most notably your 
weapon.  Weapons are dependant on what body you are in so you will need a new 
one.  However, before purchasing any weapons, we want to equip Clay with his 
old Priest abilities as well, so select Sub1: from the equipment menu and 
move down to the second from the bottom on the right column.  Select this and 
he will be able to draw on his already learned Priest abilities at any time 
in battle.

Now we want to change Pumpkin's body.  Since we already have a Ninja in our 
party and Ninjas and Samurai's are very similar, that only leaves us with the 
choices of Birdman or Archer.  However, if we go into the shop and select 
Body under the buy menu, we have a few more options available.  We can buy a 
Paladin body, which is the second step of what Pumpkin already is, a knight.  
The Paladin body is very expensive though and we still have weapons to buy.  
The Paladin body is the best choice for Pumpkin right now, given the overall 
party.  Before you buy the Paladin body though, purchase an Air Rod for Clay.  
Sell off his old mace to get some money back.  You should be able to just 
barely afford the Paladin body now.  If not, go back to the forest battle we 
just did and fight everything again.  This will give you enough money and 
help Clay learn the Shaman abilities.

By equipping Pumpkin with the Paladin body, his movement, HP, MP, Attack, and 
Magic Defense all increase and nothing decreases.  You can equip his Sub1 
with his old knight body, but you do not have to since the Paladin body has 
Slash already included with it.  You do not need to buy a new weapon because 
the Paladin body is a sub level of the Knight body and uses the same weapons.  
Go to Iron's equipment menu and give him the Gauntlet as his equipped item to 
substantially increase his defensive power.

Remember that when you change bodies, your character's looks change as well.


----------------------------------------------------------------------------
Extra Battle 1 (GWE-1) Gob Forest South
----------------------------------------------------------------------------
The Lamut Medallion that you got in battle 5 can be used to reach some extra 
battles if you so choose.  I write these extra battle walkthroughs having 
already completed the game, so they are not necessary in the least.  You can 
gain extra EXP and items if you do so though.  However, please note that I 
did not use them in my main walkthrough and thus, did not have access to the 
equipment found in the battles.  If you don't want to do these, skip down two 
sections.

Go stand on the shrine where you got Iron and go to the menu and select Item 
and then select the Lamut Medallion.  A blue arrow will appear on screen and 
it will say a new way has opened up.  You can now travel left to two new 
battles.  There will be 8 enemies in the first battle.  They consist of:

Worm x 2 (95 HP)
Kobold x 3 (66 HP)
Lamia x 3 (122 HP)

Hug the wall west and move north and you will find a chest with a Defense Emb 
in it.  Turn to the east and you will find a Worm.  Kill it quickly then 
continue east and you will find a second worm.  Go east past the second worm 
and you will find a chest containing an Acid Bomb.  

Go back to the middle of the map and go north through the small hole in the 
trees to find a Kobold.  Head west and there will be a Power Stone in a chest 
in the south and another Kobold in the north.  Kill the Kobold then go back 
to the east.  Kill the Kobold here then move south to find a chest containing 
a Manna Stone.

Head back to the center where you fought the first Kobold then move north.  
When you break through the tree line, hug the western wall and move north 
until you can't move west any more.  Check your map and you will see a 
monster.  Line your self up with it and move east until you engage a Lamia.  
Kill her then move west and you will find another one slightly to the north.  
Move west and you will find a third one.  Kill her then say NO to quitting 
the map.  Now grab the two chests.  The one in the east contains a Dragon's 
Fang and the one in the west has a Priest Body.  Now you can withdraw from 
the map.


----------------------------------------------------------------------------
Extra 2 (GWE-2) Gob Forest North
----------------------------------------------------------------------------
Eight enemies occupy the second extra battle.  They are: 

Assassin x 2 (97 HP)
Dark Knight x 4 (89 HP)
Saber Tiger x 2 (92 HP)

Move east and north to escape from the enclosure.  From here, head west, then 
move north and you will find a Power Stone.  Continue north and you will 
greet an Assassin.  Assassins are tough because they use Darkness clouds 
which gives you an acid burn.  Try and kill him before he has a chance to 
react.  

Turn east and you will find a Dark Knight.  Kill it quickly.  It will be 
strong on offense so make sure you are well healed.  You will have to kill a 
second Dark Knight before you can grab the chest which contains a Bloody 
Sickle.

Continue moving east.  There will be an Assassin in wait for you here.  Kill 
it and move south.  You will find a chest that contains a manna stone.  Take 
three steps south and move west.  You will engage another Dark Knight.  Just 
behind him will be a second Dark Knight.  Once they are dead, regroup, and 
turn north, ignoring the chests for now.  There will be two Saber Tigers 
here.  Take them out one at a time.  

Now you can grab the chests once everything is dead.  Say NO to quitting the 
map.  The chests in the center contain clockwise starting in the northwest: 
Assassin Body, Dark Knight body, Bell of Love, and a Quick Emb.  Now you can 
exit the battle.  Once you are on the world map, head back in the direction 
you came and move on to battle 6.


----------------------------------------------------------------------------
Battle 6 (GWB-6) Mueq Forest North
----------------------------------------------------------------------------
There are 26 total enemies in this area.  They break down like this:

Kobold x 7 (66 HP)
Lamia x 4 (96 HP)
Saber Tooth Tiger x 7 (82 HP)
Chimaera x 3 (225 HP)  
Skeleton x 4 (79 HP)


Now that we have our new bodies, it is time to test them out.  There will be 
a treasure chest immediately in front of you when you start the map.  
Approach it to grab a Manna Stone.  Move west until you see a single tree 
then move south to encounter two kobolds.  Clay will move first now that he 
is a Shaman.  Have him cast Thunder on the right Kobold to do roughly 60 HP 
damage.  Iron will move next.  Have him attack the same kobold with his 
throwing star to kill it.  Your Tiger will now go after the other kobold and 
deal about half the damage necessary to kill it.  The kobold will then 
approach your tiger and attack.  Pumpkin will be next to move.  He has a 
massive range of movement now that he is a Paladin so he can walk all the way 
to the kobold with out any issue.  The kobold should die here, but if it 
doesn't, Clay will move next.  Have Clay defend so you don't waste MP on the 
almost dead kobold.  Instead, have Iron use a Throwing Star to finish it off.

Continue south and you will encounter a Lamia and two Saber Tooth Tigers.  
Take out the Lamia first.  Have Pumpkin use Holy Light if he cannot reach it 
to attack.  Have Iron and Clay use a ranged attack just like before.  Try and 
kill it before the Saber Tooth Tigers move forward.  The Lamia killed my 
Tiger in this battle, so from here on, I will not speak of it.  If your tiger 
survives, that's good.  The Tiger moves on his own, so if you still have him, 
don't think about what it does and only what your characters do.  If the 
Lamia is still alive when the Tigers approach, she will fall back.  Once she 
does, take out the tigers first by concentrating on one, then the other.  
Once everything is dead, heal up and head south.

You will now encounter a single Chimaera.  Chimaeras look like a lion with 
wings and a snake for a tail.  They have a lot of HP compared to other 
enemies and will do roughly 50 points in damage.  Have Clay strike it with 
Fire and have everyone else attack it like normal.  Iron's throwing star will 
do roughly 80 points in damage.  Pumpkin can hit for about 70.  When it is 
close to death, let Pumpkin or Iron finish it off so as not to waste Clay's 
MP.  When the Chimaera is dead, move south to grab an Acid Bomb out of the 
chest.  Heal up and head North.

Move north until you see a Kobold and a Saber Tooth Tiger.  Once they are in 
sight, move to the west (left) and approach head on with the kobold.  You do 
this because the Saber Tooth Tiger will be first to act but cannot reach you 
when you are that far away from him.  This gives you a free turn without 
being attacked, so go after the kobold first.  Have Clay do Thunder on the 
Kobold and have Iron use a throwing start to finish it off before it has a 
chance to attack.  Bring Pumpkin up to slash the Tiger.  He will do 60 points 
of damage which gives the tiger one more chance to hurt you.  Have Clay 
defend and use Iron to finish it off.

Move north and you will encounter another kobold and STT.  This time they 
will be on opposite sides.  Use the exact same strategy as before, approach 
from the kobold side and kill it before it has a chance to attack, the finish 
up on the Tiger and move on north.

This time you will see a skeleton and a Saber Tooth Tiger.  Using the same 
strategy, go as far as you can west and then approach on the side of the 
skeleton so that the Tiger cannot get you on his first turn.  Take out the 
skeleton first, before it has a chance to attack you.  Now focus on the 
tiger.  Once you get rid of it, heal up and move north.

There will be another Chimaera guarding a chest.  Use the same strategy as 
before.  Have Clay hit it with Fire, Iron use a throwing star, Pumpkin use 
his Slash attack, Clay defend and Iron finish it off with another throwing 
star.  Once it is dead, go towards the chest and grab a Power Stone.  Now 
return to where you started on the map by going south then east.  At this 
point in time, you are halfway done with this map.

Go east until you see a single tree in the middle of the path, then go south 
to engage a kobold and a Saber Tooth Tiger.  Approach on the side of the 
kobold again, but this time don't go after the kobold first.  Attack the 
Tiger and let the kobold walk down to you.  You do this because there are 
more enemies directly behind these two and we don't want them entering the 
battle if we can help it.  The kobold will move in after Iron's turn but 
before Pumpkin.  Have Pumpkin slash the kobold, Clay defend then have Iron 
use a throwing star of the kobold to kill it.  If the Lamia does enter the 
battle, have Clay go after it rather than defend.  The Lamia should only take 
two hits from your party until she is dead.  Engage her now if she didn't 
join in on the last battle.  Once she is dead, heal up, make sure Clay has 
enough MP (use a manna stone if you need to) and continue south.

Continue south and you will encounter a Chimaera and two skeletons.  The 
Chimaera will move forward first and attack.  Since it is already upfront, go 
ahead and attack it in the same fashion as before.  Once it is dead, worry 
about the skeletons.  The Chimaera will do a lot more damage than the 
skeletons, so it is best to get it out of the way first.  If Iron has leveled 
up (and he should have by now) he will do a lot more damage, roughly 100 to 
the Chimaera.  If this is the case, it can be defeated in three turns rather 
than four like before.  If you don't move forward in the battle, the 
skeletons will not come after you.  Once the Chimaera is dead, back away and 
regroup.  Use this time to heal before advancing towards the skeletons.  The 
skeletons will take two hits to kill, so use Clay to attack each one 
separately and have Iron and Pumpkin clean up the mess.  Once they are dead, 
advance towards the chest in the south to gain a Fire Stone.

Turn around now and head north.  There will be three enemies in the next set 
you meet, a kobold, a skeleton and a Saber Tooth Tiger.  Have Iron attack the 
Tiger with his throwing star because he can come close to, if not completely 
taking it out in one hit.  This leaves just two enemies.  Have Clay focus on 
the kobold while Pumpkin takes out the skeleton.  When I got to this point, 
Clay was already dead.  If you are down one party member, have your remaining 
two gang up on one of the enemies to get rid of it faster, preferably the 
kobold.  Alternatively, Iron can take out the skeleton in one hit too, so 
have him use a throwing star on it and Pumpkin go after the kobold.  Heal up 
and move on north.  You should be down to just 4 enemies left now.

You will approach three more enemies, a kobold and two Lamia.  Take out one 
of the Lamia first, then let the kobold come down to you.  This leave the 
other Lamia and the kobold left.  Go after the kobold now with Pumpkin and 
Iron and let Clay attack the remaining Lamia.  When the Kobold is dead, gang 
up on the Lamia until it is dead.  Heal up, making sure Clay has enough MP if 
he is still with you and continue north for the final enemy.

The last enemy is a Chimaera again.  It will move forward.  Just take it slow 
and use the same strategy as the other ones you defeated.  If you are down a 
party member, make sure you stay healed by using an item before attacking.  
With Iron's fairly strong attack, it should be dead sooner rather than later.  
Elect not to quit the map.  Instead, move north and grab the final chest, 
which is a Bell of Love.  Exit the map now to return to the world map.



Go back to the shop to replenish your supplies before moving on to the next 
battle in the cave.  Make sure you save too.  Before you continue, equip Clay 
with the Fire Stone you just got to increase his fire spell and put the Holy 
ring on Pumpkin now that he has a Holy spell.



----------------------------------------------------------------------------
Battle 7 (GWB-7) Viz Cave
----------------------------------------------------------------------------
There are 24 enemies here.  They are:
Chimaera x 9 (92 HP)
Kobold x 7 (75 HP)
Lamia x 7 (96 HP)
Medusa x 1 (329 HP) (423 MP)

Immediately go north and you will see some pink squares on the floor.  These 
squares damage every member of your party every second you stand on them.  If 
you are engaged in battle on them, you will lose HP every turn until you step 
off of them.  Since the first battle will start on these squares, you need to 
get off of them fast.  Iron should go first now that he has gained several 
levels and some speed, have him attack one of the Chimaeras that moves down 
with his throwing star.  He will come very close to killing it (this time, 
they only have 92 HP).  If he does, move on to the next Chimaera with your 
other party members.  If not, use Pumpkin or your Tiger to take it out only 
if he is not standing on a pink square.  If he is standing on a pink square, 
he will die on his very next turn.  Have Clay cast fire on the other Chimaera 
and then use Pumpkin to finish it off.  If you have any monsters in your 
party, it is very likely that they will die before you can move them off of 
the pink squares.  This happened to my tiger.  This only leaves a kobold left 
to kill.  Gang up on it quickly and kill it with Pumpkin and Iron.  Reserve 
Clay's MP for later.  Heal up and move to the east.

Eventually you will come to two kobolds and a chimaera.  Have Iron try to 
take it out with a throwing star.  If he doesn't, use Pumpkin to finish it 
and have Clay go after the kobolds.  If he does, send both Pumpkin and Clay 
after the kobolds.  Don't be afraid to have Pumpkin use Holy light if he 
cannot reach an enemy for Slash.  Once the kobolds are dead, heal up and move 
south.

You will come to two Lamias and one Chimaera.  Iron and Pumpkin should be 
able to kill the Lamia with one hit so let them do that while Clay focuses on 
the Chimaera.  Once they are dead, move south and grab a power stone and 
manna stone from the chests.  Turn around and head north.

You will greet to kobolds.  They take two hits each to kill, so have Iron and 
Pumpkin attack one while Clay uses Fire on the other.  Then have Iron attack 
the one Clay attacked and they should both be dead.  Continue north once they 
are dead.

Next you will come to a set of three enemies, one Lamia and two Chimaeras.  
Take care of the Chimaera first with Iron and Pumpkin.  Let the Lamia come 
down to you then attack it with Iron or Pumpkin, whoever moves first. Heal up 
and move north.

Next you will come to a Chimaera and a kobold.  Have Iron take out the 
Chimera before it has a chance to move.  Then have Pumpkin and Clay go after 
the kobold.  By this time, Pumpkin and Iron could kill everything with one 
attack for me.  Since they move first, Clay never gets a chance to attack and 
therefore never gains experience.  If this is the case for you, have Pumpkin 
and Iron defend every now and then so Clay can get some attacks in and gain 
experience and levels.  If you don't, your party will be very off balanced 
later on and Clay will be dying a lot.

Continue on to the north then move west, but not before you grab the chest 
that contains a Power Glove.  Stick to the north side of the passage that 
goes west.  You will encounter a kobold, Chimaera and a Lamia.  The Lamia 
will move north, behind the kobold.  Have Iron take it out.  Have Pumpkin 
move towards the Chimaera and have Clay attack the kobold with Fire.  Have 
Iron pick up the kobold scraps while Pumpkin deals with the Chimaera.  Heal 
up and move south.

It gets very tricky here because there are a lot of pink squares.  The best 
strategy is to move off of them as soon as possible and use long ranged 
attacks from Pumpkin if need be.  Remember that these deal damage when you 
stand on them, whether or not you are engaged in battle, so avoid them when 
ever possible.  You have to walk across them to get to the next battle.

Approach the next battle from the left side of the tunnel (west) so you are 
taking on the Lamia head on.  If you plot it right, you will start the battle 
a step back from the pink squares.  Have Iron take out the Lamia with his 
throwing star.  The Chimaera will then move towards Iron and attack him.  
Have Pumpkin go across the squares and attack the Chimaera from behind to 
destroy it.  You will then regroup in between the two sets of pink squares 
without having lost any HP from them.

Go south now.  You will now come to the boss and her cronies.  The cronies 
are two Lamia and the boss is Medusa who has 309 HP and 423 MP.  Take out the 
Lamia first and foremost so they have less opportunities to attack you.  Once 
they are out of the picture, use everything you got against Medusa. Pumpkin's 
holy light and Clay's Thunder will only do one hit point in damage, so do not 
use it.  Keep Clay as a dedicated healer using his Priest skills he should 
still have (use L or R to change to the priest skills).  Medusa will do the 
obligatory "you will die now" speech before attacking you with stone.  Use 
your reversers to fix this each and every time she does it.  Remember that 
you can use an item and attack in the same turn.  If you try to do this fight 
with just one character, you will not be able to succeed.  You need at least 
two, preferably all three in order to win.  Medusa will also attack with 
Whip, which can kill Clay in one hit.  As long as you stay out of Stone and 
keep healed, Medusa shouldn't be too tough.  Iron and Pumpkin can do between 
80-110 damage per hit and she should die within four successful attacks.

After she dies, say no to quitting map mode and go south and east to grab a 
couple of treasure chests.  A priest body is in the right one and a Ninja 
Master body in the left one.  Now exit the map and return to the world map.


----------------------------------------------------------------------------
Body Change Number 2 (GWC-2)
----------------------------------------------------------------------------
The first thing you want to do is return to the shop and replenish your 
supplies.  Keep in mind that you can only hold 32 items total, including 
items that can be equipped.  Stock up on Power Stones and whatever else you 
feel is necessary.  By this time, Iron should be full on his Ninja body 
levels.  You can check this by going into the options and selecting status, 
then Iron.  When the next screen comes up, look on the bottom right.  It will 
say Ninja with a picture of Iron below.  To the right of the picture it will 
give a level and two numbers.  If it says this:

      lv5
   200/___

then he is at the max level for that body.  If there is a smaller number in 
front of the 200 or two numbers less than 200, then he is not to level 5 yet 
and has not maxed it out.  While you can do a body change now, it is best to 
do it when he is maxed out, especially considering what you will change him 
to.  If he is not level 5 yet, return to battle 5 and fight a few enemies 
until he is.  Withdraw once he has hit body level 5.  

Now we want to change Iron to that Ninja Master body we just got at the end 
of the last battle.  Press C to get to the options then select Equipment and 
Iron and select body.  Ninja is on the bottom right and branches off to Ninja 
Master on the lower branch.  Select Ninja Master and press A.  Since Ninja 
Master is a derivative of Ninja, his weapons and equipment do not need to be 
changed.  His stats will increase thusly:

Mv. +2
HP + 36
MP + 14
Mdef + 5

Everything else remains the same.  He will now have the following abilities:

Throwing Star
Plasma Ball
Plasma Burst

Now equip his sub1 with his old ninja body so you have access to the Bomb 
spell he previously had.  Also, equip Pumpkin with the Power Glove to greatly 
increase his attack.  Now back out of the menu and save your game, the 
continue on to the next battle north of the cave.




----------------------------------------------------------------------------
Battle 8 (GWB-8) Mushroom Forest
----------------------------------------------------------------------------
This area is called Mushroom forest for good reason.  There are several 
brightly colored mushrooms that are as tall as trees in this area.  There are 
a total of 24 monsters here and they break down like this:
Saber Tiger x 10 (105 HP)
Lamia x 8 (108 HP) 
Medusa x 3 (211 HP) 
Kobold Chief x 3 (114 HP) (MP 153) Boss

You start out on the map in a bit of an enclosure with the only path leading 
north, so take it.  There will be five Saber Tigers set in a semi-circle due 
north.  Take it slow so that you don't charge into the battle with all five 
of them at once.  Rather, move to the western side of the path and approach 
the first tiger here.  Let the tiger's come down to you.  Iron should attack 
first and with his new body can move very far.  However, only move him 
forward enough so that he can reach a tiger with his throwing star.  Then 
move him back to where your party is.  You want to use the mushrooms around 
you as shields of sorts so that the tigers can only attack you from one side.  
The tigers will now move forward, attacking whomever is easiest to reach.  
Once they are done, have Clay and Pumpkin attack a tiger will max HP.  Their 
tandem offense should kill it off.  If you still have a tiger in your party 
(which you should) it will come forward and finish off the one that Iron 
attacked earlier.

This gets rid of two and leaves only three left.  Keep the same strategy, 
have Iron go after one and Pumpkin and Clay team up against a different one.  
Your tiger should hopefully get rid of the one Iron attacks, leaving only 
one.  If your tiger dies, have Iron attack it a second time on his next turn.  
When you are down to one tiger, have everyone attack it, making sure you heal 
before moving towards it.  Make sure you are healed up once the battle is 
over and move off to the west.

Keep to the south and only move north when you cannot go west.  You will 
eventually come to a lone tiger standing a little bit away from a treasure 
chest.  Grab the chest before engaging the tiger in battle since the chest 
contains a power stone.  Now move up and engage the tiger.  Since there is 
only one, it shouldn't be tough to kill.  Have Iron go after it with a 
throwing star and have either Clay or Pumpkin hit it next and it should be 
dead.  Regroup and move north.

Just north of the last tiger is a Lamia.  Iron can probably kill it in one 
attack, but if he doesn't, have Clay defend and finish it off with Pumpkin's 
slash.  Now move to the far west of the map before continuing north.  This 
will lead you straight to a treasure chest that contains a pair of Glazed 
Shoes which increase speed when equipped.  

Now go due east of the chest and you will encounter another Lamia.  Take it 
out quickly them move backwards to regroup if you are still in battle mode.  
Now retreat back to where you fought the 5 tigers by retracing your 
footsteps.  From here, move to the east by keeping as far south as you can 
and only moving north when you have to.  This will lead you to another Saber 
Tiger.  Take it out quickly then regroup.

Head due north of the Saber Tiger to encounter another Lamia.  Get rid of her 
quickly just like the other ones and move on north.  You should come to a 
chest that contains a Ring of Wind.  It will be the second one you find in 
the game.  Go one step south of the chest then move west until you encounter 
another Lamia.  Take it out then regroup.

Now drop south a few steps and move west.  When you reach the middle of the 
map, move north to encounter another Lamia.  Take it out and regroup.  Make 
sure you are healed and move north.  In front of you there will be another 
Saber Tiger and Medusa.  This Medusa is different than the boss Medusa from a 
the last battle, but she is still tough with 211 HP.  Go after her first and 
kill her before focusing on the Tiger.  She will use her Whip attack which 
does some pretty hefty damage (84 on Pumpkin).  Iron can do as much as 118 
points of damage with his throwing star.  An attack from Iron and Pumpkin 
will come close to taking her out if it doesn't fully.  Make sure Clay 
finishes her off so she doesn't get a second attack.  She will use stone as 
well.  If she does stone one of your characters, have the very next one use a 
Reverser to remedy the situation before attacking.  The Tiger shouldn't be 
tough, so take it out quickly after Medusa is dead, then heal up and move 
north.

You will come to another set of five enemies in a semi-circle, except this 
time there will be only two tigers and three Lamia.  The tigers will be the 
closest and the Lamia in the middle, in the back.  Approach from the east 
side of the pathway.  Try and draw the Tigers down towards you.  Have Iron 
take out the east tiger before it moves.  The West tiger won't be able to 
fully reach you so you can have Pumpkin and Clay move in to attack.  If you 
fall back after every attack, you can get the tigers out of the way and 
regroup without fighting the Lamia in the same battle.  If you can, use this 
time to heal up then move towards the Lamia in the center.  If not, stay 
healed and have each character go after a separate Lamia, since by now they 
should be able to kill them in one hit.  There will be two Medusas behind the 
Lamia, so do not stop in front of the Lamia.  Once you attack, fall back as 
far as you can.  Have Pumpkin use Holy Light to finish off a Lamia in 
necessary.  

When the Lamia are dead, fall back and regroup.  Now move west as far as you 
can then move north to find a chest containing a Defense Emb.  Now go back 
and move to the east and the north and you will find another chest containing 
a bell of love.  Now return again and head north to fight the Medusa and the 
bosses, three Kobold Chiefs.

By approaching from the south, you can draw the Medusas towards you and leave 
the Kobold Chiefs out of the battle for now.  The Medusas will use stone 
frequently, so make sure you reverse it on any character before attacking.  
After every attack, fall back a few spaces so you can keep the Medusas away 
from the Kobold Chiefs and not have to fight them all in the same battle.  
Keep in mind that magic does very little against the Medusas so Clay cannot 
attack for more than 1 HP of damage.  Once the Medusas are dead, fall back 
until you regroup.  Heal up, then move to the west and approach the Kobold 
Chiefs head on from the western side.

By approaching from the western side (or eastern side) they are lined up 
moving away from you and you will have a better chance to take one out before 
all three can gang up on you.  If Iron goes first, he can take one out with a 
single hit.  If he does take it out with a single hit, fall back and regroup 
so Iron will be the first to attack every time you approach.  If not, have 
everyone attack then fall back again to keep the furthest away kobold from 
reaching you.  This will greatly improve your chances of winning.  Save every 
time you fall back and regroup too.

The Kobold Chiefs will cast healing which can fully heal them so they will 
require several attacks to kill before they have their next turn.  If you get 
more than one into a battle, focus all your forces on one single kobold chief 
until he is dead, then move on to another one.  Once they are all dead, go 
ahead and quit the map since you already got all the chests before battling 
the kobold chiefs.



----------------------------------------------------------------------------
Body Change number 3 (GWC-3)
----------------------------------------------------------------------------
If Pumpkin wasn't already, he should now be at the max level for his Paladin 
Body.  Now is a great time to change him into something else.  Since keeping 
enemies at bay has become more common in the strategy lately, let's change 
him into an archer.  You should have an archer body already from a previous 
battle, but if you don't you can buy it in the shop.  His stats will change 
thusly:

Spd - 2
Mv. - 3
HP - 30
ATK - 2
DEF + 6
INT + 1
Mdef + 8

A lot of his good stats will drop, but that is ok.  You need a balanced 
character and once you equip the proper weapons, and items, the stats will go 
back up.  Equip his Sub1 with the Paladin body and the Sub2 with his Knight 
body so you can keep his skills.

First of all, you will want to equip him with the power glove you found in 
Viz Cave.  Next, purchase a long bow from the shop and equip that to add 
another 24 attack.  Now he has more attack than he did as a Paladin.  His 
movement has decreased quite a bit, but that is ok because as an Archer, he 
has a long ranged attack.  

Now buy all the supplies you need like Power Stones, Reversers, and the like 
and move on to the shrine north of the Mushroom forest for the 9th battle.


----------------------------------------------------------------------------
Battle 9 (GWB-9)  Shrine of Fall
----------------------------------------------------------------------------
The Shrine of Fall has 23 enemies, here is how they break down:

Assassin x 4 (180 HP)
Assassin x 3 (259 HP)
Black Swordsman x 4 (147 HP)
Dark Knight x 8 (145 HP)
Heavy Golem x 2 (120 HP)

You start out in between two rows of pillars that you cannot pass through.  
Go north and move around them, first to the east.  Here you will find an 
assassin.  There will be a second assassin behind the first one, so draw the 
first one to you so as not to engage them both simultaneously.  Attacks from 
Iron and Pumpkin should kill it.  It took out my tiger in one hit from a 
throwing star, so be on the watch for a hefty attack.  Once it is dead, move 
east and engage the second one.

The second one is substantially stronger and has a lot more HP.  He can kill 
Clay in one attack.  Once he is dead, move east then north to grab two 
chests.  The one on the right contains a Rune Rod and the one on the left has 
a Battle Mace.

AT this point in time, I withdrew from the battle because Clay had died and I 
wanted to check out the weapons I just got.  The Rune Rod is a better fit for 
Clay than the Air Rod he should be currently wearing, so withdraw from the 
battle, equip him with it then reenter the battle and fight the two assassins 
again then return to the two rows of pillars and move west from them.

In order to have Clay survive the second assassin, I had to change the 
formation so he wouldn't be in range of its throwing star attack.  You may 
need to do this too.  If you have to, move him to the far left side and put 
him in the rear.  Make sure to move him back after you are done.

Moving west we meet another assassin.  He can be killed by a throwing star 
from Iron or by an arrow from Pumpkin if he has risen a level.  Take care of 
him then regroup and move forward.  You will run into another tough assassin.  
If you need to, move Clay back to the far right side of the formation then 
approach him head on, one step north of where he is standing.  Keep Clay back 
and attack with Iron and Pumpkin.  Once he is dead, regroup, heal and save.  
Change the formation back to normal and move west then north to grab a few 
more chests.  The left chest contains a Gajjet Sword and the right chest 
contains a Muramasa Blade.

Return to the center of the map, by the two rows of pillars and move north.  
Here you will meet a Dark Night and a Black Swordsman.  Have Iron attack the 
Black Swordsman.  He should be able to do a majority of the damage needed, if 
not kill it completely.  Have Pumpkin attack the Dark Knight.  He should be 
able to ice it with one hit.  Have Clay use Thunder on the Black Swordsman to 
finish it off.  This should all happen without either enemy taking a turn.  
Should you miss and the enemies get a turn, the Dark Knight will drain HP 
from you and heal himself with it.  Save once they are defeated, and move 
north, then east.

There will be a weaker assassin here, which should be of no trouble.  Take it 
out and move north to meet a Black Swordsman, a Dark Knight and a Black 
Swordsman, in that order all lined up moving away from you.  Try to approach 
it so that you don't have to fight more than one at a time.  Attack each one 
until it is dead before moving on to another.  If all three gang up on you, 
this is crucial since you want to limit the number of attacks they get.  They 
all have slow movement so it is likely that you can destroy them before they 
move forward at you.  The Dark Knight does a move called Vacuum Slash that 
can do as much as 140 damage to Pumpkin.  Try to avoid having it done to Clay 
since it will kill him.  Once everything is defeated, regroup and move north 
to grab a chest containing a Crossbow.

Standing south of the chest, move two steps south then move to the west.  
There will be a bunch of pillars in front of you and a Dark Knight on the 
other side.  Since everyone has a ranged attack in your party, you can use 
the Pillars to your advantage and attack it from behind the pillars.  It 
should die well before it gets a chance to attack.  Regroup and move north 
and west.

When you see four blue squares with orange arrows on them, approach it and 
step on them.  This will transport you to where that Dark Knight you just 
killed was.  There will be another Dark Knight in here which shouldn't take 
much to kill.  Whatever you do, do not step on the arrows until after you 
grab all three chests.  The chests from left to right contain: Herukey 
Shield, Power Emb, Archer Body.  Step on the arrows to escape, then go back 
north and west, around where you just were to meet the next group of enemies.

There will be two Dark Knights and one Black Swordsman,  take them one at a 
time, eliminating one before focusing on the next.  Try to get the Black 
swordsman out first if you can.  Once they are dead, move west and pick up a 
Battle Sickle in the chest.  Move south and there will be a lone assassin 
that you need to kill.  It is a weaker one so it shouldn't be of any trouble.  
Heal up and save, then turn around and go north.

This map gets really hard here.  There will be two new enemies, Heavy Golems 
situated directly in front of you.  Surrounding them on three sides are the 
stronger assassins, one per side.  Further east and west are Dark Knights, 
one on each side.  This gets tough fast.  Try approaching from one of the 
sides of the pathway.  Either assassin on the sides will come down almost 
immediately and go after your weakest party member, Clay.  If he dies, keep 
battling or press P to reload from where you just saved.

The Heavy Golems have 120 HP and can be taken down by tandem offence from 
Iron and Pumpkin.  Approaching from one of the sides will be both 
advantageous and disastrous.  It works well because only one of the Heavy 
Golems will see you at first (the other will see you once it is his turn) but 
the assassin is sure to come down at you and the Dark Knight on that side 
will come after you as well.  Take out one of the Golems first if Clay 
survives the Assassin's attack.  If not, go after the assassin first.  Don't 
forget to stay fully healed.  After each turn, retreat backwards.  You do 
this so that every enemy here does not gang up on you.  If you can keep it to 
only three enemies in the battle at any given time, you have a good chance of 
winning, especially if only one assassin is there at any time.

The Heavy Golems only have three movement points so you should be able to 
stay out of their range at all times.  The Dark Knight is likely to get 
trapped on the other side of the pillars so he will only be able to use Drain 
Energy on you.  This will do less than 10 damage to Clay and Pumpkin so it 
works to your favor.  As you retreat backwards, DO NOT STEP ON THE ARROW 
SQUARES!!!  If you do, that member will be transported back to the area where 
the chests are surrounded by pillars.  This leaves other party members alone 
to battle the monsters.

You should be able to break the fight up into a couple of sections.  The 
first one should consist of the two heavy golems, the right Dark Knight and 
the right assassin.  Keep back and take it slowly, killing the assassin 
first, then the golems then the Dark Knight.  Once it is over, regroup, save 
in a different slot and go forward again.

Go over to the side where you cleared out the enemies then move north.  Check 
the map until you are even with the assassin in the north then head in its 
direction.  Do this so that you only have to face the assassin and nothing 
else with it.  Once it is dead, move towards the remaining assassin and take 
it out in the same fashion.  Once this one is dead, go after the final enemy, 
the remaining Dark Knight.  He shouldn't be any trouble at all.  Once he is 
dead, you will be asked to quit map mode.  Select NO because there are a lot 
of chests left to grab.

On both the west and east sides of the battle you just fought are several 
chests.  On the west side, from the southerly most chest, the items contained 
are: Shaman Body and Ninja Body.  On the East side, starting with the 
southerly most chest, the items are: Angel Wing and Birdman Body.  Now that 
you have everything, you can exit the map.


----------------------------------------------------------------------------
Material (GWG-3)
----------------------------------------------------------------------------
Now that the Shrine of Fall is beaten, you will unlock a new golem named 
Material (yeah, they all have weird names).  Material joins your party as a 
Samurai.  He joins as a level 12 with the following stats:
Spd 15
Mv 4
HP 343
MP 95
ATK 124
DEF 100
INT 35
Mdef 45

He comes equipped with a Muramasa Blade and a Herukey shield. Equip his item 
as a Rabbit's Foot for now.  The only attack he has is Thrust Sword which is 
a melee attack.  Check his stats out and get used to him being in your party.  
You will also want to change his formation position.  Since Iron has 7 
movement right now, we will put Iron in the position directly behind Pumpkin 
and have Material be on the left side of Pumpkin.


----------------------------------------------------------------------------
Shop 3 (GWS-3)
----------------------------------------------------------------------------
Once you have Material in your party, you can move on to the next shop which 
is west of the Shrine of Fall.  A full list of the shop contains is in the 
item and equipment sections.  Here is what  recommend you buy right now:

The first thing you will want to do is trade in all your Power Stones for 
Power Rubies.  A power Ruby grants 200 HP instead of 100.While it is 
significantly cheaper to buy Power Stones over Power Rubies, the fact that 
you can only hold 32 items will come into play if you try to carry only Power 
Stones.  You should have enough money that you can buy just about anything up 
to this point in the game ($I have 27,825 right now).

Buy four Mirror Shields, one for each party member.  Sell off all your 
Herukey shields once you equip the Mirror Shields.

All the other equipment you should have at least one of already, so you don't 
need to buy anything else.  Just stock up on Reversers and move south to the 
next battle.


----------------------------------------------------------------------------
Battle 10 (GWB10) Mushroom Forest Hinterand *Optional*
----------------------------------------------------------------------------
Before we get started, I just want to say that this is the hardest map in the 
game up to this point.  This map is substantially harder than anything else 
you have done up to this point in the game.  Right as you start, you are 
ganged up on by eight monsters at once.  However, this is a map you do not 
have to complete.  Just like Battle 5, you cannot rid the area fully of 
monsters and can bypass it all together.  However, there is a plethora of 
awesome items that can be found in here which makes it worth the suffering.  
The experience here is decent too, so I highly suggest doing this map and 
will conduct the entire walkthrough like you have.

If at any time you are getting low on supplies and or party members, do not 
be afraid to withdraw from the map.  You keep all the experience you earned 
so each time you re-enter, you are that much stronger than before.  There is 
a +99 DEF shield in here which alone makes it worth the agony and 
frustration.  Just take it slowly and you will eventually be able to win, 
even with only one or two characters left in your party.

**UPDATE**
After body change 4, I re-entered this battle just to test out how my 
characters would do.  I had substantially less trouble with my characters 
after body change 4.  If this map gives you as much trouble as it did me, I 
recommend changing bodies following the guidelines in section (GWC-4).  It 
made it much easier
**UPDATE**

There are 15 Monsters in this area and they break down like this:
Saber Tiger x 7 (171 HP)
Assassin x 3 (259 HP)
Lamia x 5 (200 HP)

Recommended Average Level of Party: Level 12 

The instant you start the battle you will be surrounded by 6 Saber Tigers.  
They will attack first.  They can do roughly 100 points of damage each and 
can attack you two steps away.  Almost immediately they will go after Clay 
and your Saber Tiger.  They will almost assuredly die before you get a chance 
to move.  The good thing is that these Saber Tigers have a tendency to miss 
more than previous enemies in the game.  Make sure you are stocked up on 
Power Rubies before entering the battle.  If you can clear the first 
engagement, you will be all but home free for the rest of the map.

Once the Tigers are done with their turns, have your characters move to the 
north of the map after every attack.  In the middle of your turn, an Assassin 
will enter the battle from the south.  He will tend to use Darkness Clouds 
more than his throwing star, which is good since it does less damage, but he 
will use both.  Your focus should be on the Tigers first and foremost.  An 
attack from both Iron and Pumpkin will eliminate one tiger.  Also, Material 
and Pumpkin can team up to kill one tiger as well.  The best strategy is to 
have two characters attack and kill one while the third attacks another.  
Then on your next turn, have one character attack the weakened tiger while 
the other two gang up on a third tiger to kill it.  This way you kill one 
tiger on your first turn, two on your second, one on your third, two on your 
fourth and so on.

Should Clay manage to survive the first onslaught of tiger attacks, have him 
team up with Material to kill one tiger, this way you take two out per turn.  
Always heal after every turn.  If you fall down to two or less party members 
alive, it may b wise to retreat from battle and start over again.  Remember 
that you retain your experience when you retreat so it doesn't hurt you in 
any way, except that you have to kill the monsters over again.

When backing away from the battle to the north, be extra cautious.  When you 
see two gray mushrooms side by side, you do not want to move any further 
north or you will risk having two more assassins join in on the attack.  So 
long as you have at least three party members, you can win the battle and the 
map.  Slowly and methodically, take out the tigers one by one.  Once all the 
tigers are taken care of, go after the Assassin.  He isn't too tough when you 
have three strong characters in your party (Iron, Pumpkin and Material).

This first battle is very tough.  If you are having massive troubles, I 
recommend going back to battle 5 and gaining some easier experience there.  
It will take a long time.  You want your characters to be at least level 12 
before entering this battle (Clay was only level 9 for me which is why he 
died instantly).

Once you get past all these tigers, you have it pretty easy from here on out.  
Head south, then go east when you can no longer move south.  You will 
encounter a single Lamia.  She should pose no trouble and should only take 
two attacks to kill.  From there, move east more and you will find a chest 
with a Manna Stone.  Now turn around and head west.

Westward movement will treat you to a single Saber Tiger.  When by 
themselves, these Saber Tigers are easy as pie and shouldn't pose any 
trouble.  Kill it and move west to encounter another Lamia.  Kill it then 
move west more and grab three chests containing from south to north: Power 
Ruby, Black Shield, Hera Mace

Now turn around and had back to the north where you fought that very tough 
battle with the 6 Saber Tigers.  From here head Northwest and you will 
encounter two Lamia.  They will gang up on your weakest character so this can 
be tough.  Make sure everyone has 250+ HP before engaging them.  Gang up on 
one Lamia at a time.  Two successful attacks will kill one of them, so this 
shouldn't be too hard.  Just make sure you are healed up after their first 
round of attacks because the second turn can kill your weakest character.

From here move north and you will come across four chests.  From South to 
north, they contain the following: Devil Bird Body, Black Swordsman Body, 
Black Orb, Sirum Medallion.  Grab them all then turn around, go south east, 
back to the original battle then continue to the east.  You should come onto 
a chest that contains a Quick Emb.  Grab it, then return to the center of the 
map and head north to face the two assassins you avoided earlier.

Approach the two assassins from the middle of the pathway so you would bisect 
them if you went past them.  Gang up on one and you should be able to kill it 
in two attacks.  Now go after the remaining one.  This shouldn't be too 
difficult.  After you are finished here, move north and east and you will 
encounter the final monster, a Lamia.  Dispose of her quickly.  Elect not to 
quit the map.  Instead head east and grab the last chest which has a Pearl in 
it.



The first thing you will want to do when you are done with the battle is 
check out the equipment you just found.  Clay has the weakest defense since 
he is still in his Shaman body, so equip him with the Black Shield.  
Everything else you get in this battle cannot be used now, but check out that 
Hera Mace (+77 ATK for a Priest).  Go to the shop and replenish your 
supplies.  Sell off the Mirror Shield you just removed from Clay.

Now we need to fix the problem of Clay being so weak.  Because he is a 
Shaman, he has slow movement and didn't get the experience that Iron and 
Pumpkin did over the last few battles.  This has left him behind.  The 
easiest and best way to remedy this is to go to battle five and remove 
everyone but Clay from the party.  As long as Clay is a level 3 Shaman and a 
level 9 overall, he can kill everything in Battle 5 with one attack of his 
Fire magic.  To remove people from your party go to the options screen and 
select formation.  The next screen shows everyone you have in your party and 
all the monsters you have captured.  If the name is highlighted, they are in 
the formation.  By pressing A on any name, that particular name will de-
highlight indicating that member is no longer in the party (don't worry, you 
can get them back at any time by doing the same process and highlighting 
everyone again).  Deselect Pumpkin, Material and Iron.  Leave your Tiger and 
or any other monsters in the group.  Now enter the battle.  Only Clay and the 
monsters will fight.  Go through the battle, casting Fire each time.  The 
only ones he cannot kill with one hit will be the Saber Tigers.  Your Tiger 
will clean up the mess.  Get him to level 5 Shaman and at least level 11 
base.  Once he is there, withdraw from the battle (you probably will have to 
fight the battle several times over) and re-highlight your party members to 
put them back into the battle for next time.




----------------------------------------------------------------------------
Body Change 4 (GWC-4)
----------------------------------------------------------------------------
Now is another excellent time for a body change.  Since we just got Clay up 
to speed with the rest of the party, him, Iron and Pumpkin should all be 
ready for a new body.  Material might be, but we want to hold off so as not 
to have all weak characters for the next fight.  If any member isn't ready 
for a new body, follow the instructions directly above this paragraph to get 
him to the max for the body level.

Have Iron Change from a Ninja Master into a Birdman.  His stats will be 
affected thusly:
MP. - 139 (it's ok, he doesn't need magic for now)
Spd. - 2
Mv. - 1
ATK - 37 (it's ok, he has no weapon right now, it will go up momentarily)
DEF - 29
INT - 19
Mdef + 3

You will notice that a lot of his stats drop.  That is ok because we are just 
having him be a birdman until he levels up and can get to Devil Bird which 
will be a lot better.  Sub1 his Ninja Master Body and Sub2 his Ninja Body.  
Equip him with the Battle Sickle you should have and his attack will go up to 
110, which is more than he just had as a Ninja Master.

Have Pumpkin change into a Bow Knight.  Don't have a Bow Knight body?  You 
can buy it at the 3rd shop for $2,850.  Money shouldn't be a problem for you 
by now.  Equip him with it and his stats will change thusly:
HP + 48
SPD + 1
MV + 2
MP + 13
ATK + 6
DEF + 2
INT - 2
Mdef - 3

This is obviously one of the best body changes up to this point in the game.  
Equip him with the body then go ahead and equip him with the Crossbow if you 
haven't already (for some reason, I hadn't done this, should have been done 
once you got the crossbow).  This will take him up to 174 attack.  Give him 
the archer body and the paladin body as his SUB bodies.  This frees up the 
knight body for Clay.

Have Clay equip the Knight body.  His stats will be affected like this:
SPD - 2
MV + 1
HP + 148 (Now he is no longer weak)
MP - 240 (This is the only downfall)
ATK + 31
DEF + 16
INT - 25
Mdef - 42

While he does lose a substantial amount of MP as well as intelligence and 
magic defense, overall, he is a lot stronger than before and will be able to 
survive longer in a battle.  Equip him with the Gajjet sword you found and 
his attack goes up to 97.  Equip him with his old Shaman body for Fire and 
Thunder as well as his old Priest body for Healing.  Equip his item with the 
Glazed Shoes and his speed will increase to 16ish, depending on his base 
level.  He will still be the weakest attacker, but with his Hp and magic 
skills still retained, he should be a much better overall party member!



----------------------------------------------------------------------------
Battle 11 (GWB11) Land of East Gazun
----------------------------------------------------------------------------
Now that you have your new bodies, it is time to put them to the test.  After 
stocking up on Power Rubies at the store, head north and west to enter the 
next battle.  This battle has 26 monsters and they breakdown like this:

Saber Tiger x 9 (151 HP)
Harpy x 8 (173 HP)
Chimaera x 6 (193 HP)
Lesser Demon x 3 (428 HP) (353 MP) Boss 

Recommended average level: 12

Before we get started here, this map has a quirk than up until now, none of 
the maps had.  The terrain that you are fighting on has an affect on how much 
you can move.  There are essentially two colors of ground in this battle, 
green which represents grass and brown which represents dirt.  Your movement 
is affected negatively when you are on the grass.  It takes two movement 
points to move one square on the grass.  When on dirt, you move normally.  
This only affects you when you are engaged with an enemy and can see each 
individual character.  When only Pumpkin is shown walking around the map, 
there are no negative effects of the ground.

Start by heading west.  When you reach the end, move north and you will 
quickly encounter two Saber Tigers.  Pumpkin should be able to take one out 
with a single hit of his Shoot ability.  When the first one is dead, let the 
second one come down to you, do not go towards it or you will engage more 
enemies.  Take out the second tiger and regroup.  Proceed north and you will 
engage two new enemies, Harpies.  They kick for about 10-15 damage which is 
nothing serious and shouldn't be any problem, even if they take part in the 
battle with the two Saber Tigers.

From here, move east to roughly the center of the map then move north to 
engage two more Harpies.  Use the B button to check the map and see the enemy 
locations.  Approach from the south directly in the path of the western most 
Harpy.  Let them come down to you and finish them off.  Then move directly 
north to the next set of enemies.

The next two enemies are a Saber Tiger and a Chimaera.  The Chimaera will be 
quick to move and can do about 100 points of damage, so take it out first.  
Iron can do as much as 135 damage to the Chimaera with his Sickle attack.  
Take out the Saber tiger once the Chimaera is dead then move off to the 
south.

Go south as far as you can and now head east.  Once you reach the barrier in 
the east, move north to engage two Saber Tigers.  Again you will want to let 
the tigers come down to you, rather than go towards them.  Once they are 
dead, heal and head north to take on two Harpies.  They shouldn't pose any 
trouble for you either.  Once they are dead, head north and west, following 
the dirt path.

When the dirt path straightens back out into a northern flowing walkway, you 
will soon come unto your next battle.  There will be two Chimaeras I the 
front with two Saber Tigers and a Chimaera behind them.  Walk slowly and come 
up on the western Chimaera.  Let the two Chimaeras in the front approach you 
so you do not get the other three enemies in on the battle all at the same 
time.  They will go after your weakest HP member, so make sure you are healed 
and that everyone has at least 250 HP before approaching them.  Pumpkin and 
Iron should be able to take them each out in one hit if they are level 3 body 
or higher.

Now move north and engage the other three enemies.  Take out the Chimaera 
first since it is the strongest attacking monster.  Now go after the Tigers.  
Approach them if you want since the rest of the monsters are far away and 
won't join in on the battle.

From here, follow the path east and you will encounter a Harpy and a 
Chimaera.  Once they are dead, turn around and head west.  On the western 
side of the map, you will encounter two more of the same.  Demolish them and 
head off north, following the path.  There will be a Saber tiger by himself 
that should pose no trouble.  Kill it then move north to grab a treasure 
chest containing a Dark Shaman body.

Now turn around and head south, then east, following the dirt path all the 
way to the fart eastern side of the map.  Once there, head north and fight 
off another Saber Tiger then follow the path north to gain a Bell of Love.

Now head west across the grass and you will encounter a new enemy, the Lesser 
Demon.  They have 428 HP, much more than any enemy you have fought so far.  
They will cast Fire Ball which can cause 100+ points of damage then retreat 
away from the battle.  Follow after them.  Pumpkin can kill them in a single 
hit if he is lucky.  They aren't too difficult and do not take much to kill.  
The Bell of Love apparently doesn't work on these guys, as I just used it and 
had it miss so don't waste it.

Once they are dead, elect not to quit the map and grab the chests that are 
just north of where you fought the battle.  The one in the east contains a 
Manna Stone and the one in the west a Power Ruby.  Now feel free to quit the 
battle and return to the world map.

Return to the shop and replenish your supplies before continuing onto battle 
12.



----------------------------------------------------------------------------
Extra Battle 3 (GWE-3) Land of East Gazuto
----------------------------------------------------------------------------
With the Lamut Medallion that you can find in battle 10, you can unlock two 
more extra battles.  These are totally optional and are not required.  I did 
not do them in my walk through and I am only writing about them having 
already completed the game.

Stand on Battle 11, Land of East Gazun and select the Lamut medallion from 
the item menu and use it.  It will open a new way to the south and a blue 
arrow will appear on screen.  It will take you to a new battle with 14 
enemies that break down like this:

Chimaera x 4 (193 HP)
Saber Tiger x 6 (171 HP)
Lamia x 4 (226 HP)

One quick note (it is explained better two sections down) is that when you 
are on the grass, your movement will be cut in half when engaged with an 
enemy.  When on dirt, your movement will be normal when engaged with an 
enemy.  When walking around not engaged, your movement won't be affected.

Turn east from the beginning and you will encounter a Saber Tiger and a 
Chimaera.  Kill the Chimaera first before going after the Tiger.  The 
Chimaera is stronger and is best to get rid of first.

Now turn and head west and you will find a second Chimaera and Saber Tiger.  
Once they are dead, go back to the middle of the map then go south and you 
will find a Chimaera.  Once it is dead, move south and you will find a chest 
with a Dark Knight Body.

Head west and you will find a Saber Tiger with a Lamia behind it.  Kill the 
Tiger first then go after the Lamia.  Once they are dead, there will be a 
chest in the far south west that you can grab which contains an acid bomb.  

Now do a 180 and head east.  There will be another Saber Tiger and Lamia 
here.  Again, kill the Saber Tiger first then go after the Lamia.  Once they 
are dead, there will be a chest in the south east that contains a Darkness 
Sickle that you can grab.

Now Head north and you will find a Lamia and a Saber Tiger.  Since the Lamia 
is closer, kill her first then go after the Tiger.  Once they are dead, grab 
the chest in the north which contains a Sorcerer Rod.  This is the best rod 
in the game in terms of attack so do not get rid of it.  You will have a 
Wizard later in the game that this will be perfect for.

Head west and you will find a chest with an Amethyst.  Continue west and 
there will be another Saber Tiger and a Lamia.  Kill the Tiger firsts since 
it is closest then go after the Lamia.  The chest behind them contains a 
Darkness Blade.

Go back to the chest with the Amethyst in it and head south.  There will be 
the final enemy of the map, a Chimaera.  Kill it then withdraw from the map.




----------------------------------------------------------------------------
Extra Battle 4 (GWE-4) Land of West Gazuto
----------------------------------------------------------------------------
17 enemies occupy this area.  They are as follows:

Saber Tiger x 2 (171 HP)
Harpy x 7 (221 HP)
Lesser Demon x 6 (211 HP)
Chimaera x 2 (193 HP)

Start out by heading west and you should see a Saber Tiger in the north.  
Approach it and kill it quickly.  Drop south and move west.  You will find a 
Harpy and a Lesser Demon.  Kill the Harpy first then go after the Demon.  
There will be another Lesser Demon just to the west that may join in on the 
battle.  Defeat it too.

Now move west as far as you can until you reach the western wall.  From here, 
move north and you will eventually run into several treasure chests 
containing the following: Death Archer Body, Black Orb, Defense Emb, Glazed 
Shoes, Death Bow, Orb of Thunder, Darkness Sword.

Move east from the middle of the chests and you will find a Chimaera.  Just 
south of him will be two Lesser Demons and a Harpy.  They will all join in on 
the battle.  Kill the Chimaera first.  Then go after the Harpy, saving the 
Lesser Demons for last.

Continue East and there will be a Harpy and a Lesser Demon Side by Side.  
Kill the Harpy first then go after the Demon.  Continue east and a few steps 
south and you will find two Harpies and a Lesser Demon.  Again, kill the 
Harpies first then go after the demon. 

Take a few steps back onto the dirt path and go south and you will find a 
Chimaera.  He shouldn't be much of a problem all by him self.  Kill him then 
move east to find a lone Harpy.  Kill her too.

Now go as far north and you can, then head west.  You will meet a Harpy here.  
Once she is dead, there will be a Saber Tiger just south and west of her.  
Kill it then withdraw from the map as you can killed everything and grabbed 
every chest there is.



----------------------------------------------------------------------------
Battle 12 (GWB12) Land of West Gazun
----------------------------------------------------------------------------
There are 27 enemies here.  This is how they break down:

Lamia x 7 (156 HP)
Lesser Demon x 4 (165 HP) 
Gargoyle x 6 (218 HP) 
Minotaur x 3 (221 HP) (00 MP) Boss

Recommended average party level: 13

Before we get started here, this map has a quirk than up until now, none of 
the maps had.  The terrain that you are fighting on has an affect on how much 
you can move.  There are essentially two colors of ground in this battle, 
green which represents grass and brown which represents dirt.  Your movement 
is affected negatively when you are on the grass.  It takes two movement 
points to move one square on the grass.  When on dirt, you move normally.  
This only affects you when you are engaged with an enemy and can see each 
individual character.  When only Pumpkin is shown walking around the map, 
there are no negative effects of the ground.

Start this map off by heading east then north and you will encounter a Lamia.  
She shouldn't be any trouble.  Branching off from the Lamia, moving North and 
east are several more enemies in this order: Lesser Demon, Lamia, Lamia.  
They are situated so that they won't start in on the battle fray until you 
get close to the enemy south and east of it.  Start by killing the first 
Lamia then going after the Lesser Demon.  This Lesser Demon has substantially 
less HP than those from the previous battle but does the same moves (Fireball 
then falls back).  Don't get suckered into his trap.  Have Clay use his Shoot 
ability to kill it from long range, then go after the last two Lamia.  Have 
Iron use his Throwing Star ability and have Clay use his magic abilities to 
attack from long range if needed.  Don't go too far north while in this 
battle or else you will get some unwanted guests joining in.

Once the last Lamia is dead, heal then move north.  Here you will meet a 
Lamia and a new enemy, the Gargoyle.  The Gargoyles will most likely move 
first and can come in and do about 100 damage to any character.  Take these 
guys out first by teaming up against them then go after the Lamia.

Now return to the south central part of the map (where you first started the 
map) then head west and move north.  Walk up to the Gargoyle head on and have 
it come down and attack you.  Kill it quickly then fall back until you 
regroup.

Just north of here will be a Gargoyle, a Lesser Demon and a Lamia.  Take them 
out by first going after the Gargoyle then the Demon then the Lamia.  Now 
head north and a few steps east and you will encounter another Lamia.  
Branching north and west from it will be a lesser Demon and another Lamia.  
Take them out.  North of them will be a Gargoyle and another Lesser Demon.  
Kill them.  Make sure you stay healed up during this whole process or you 
could easily lose a party member or two.  There will be another Lamia north 
of here.  Kill her then head off to the east.

Moving east, you will engage two Gargoyles and a Lamia set up in a triangle 
formation.  Kill the Gargoyles first.  Have Pumpkin attack the Lamia when it 
is in range.  Once everything is dead, head north to find a lesser demon by 
its self.  Kill it then head north and slightly west to engage another lesser 
demon.  You want to be careful here not to go any further north than the 
Lesser Demon is currently standing or you will accidentally engage the 
bosses.

At this point, you should have five enemies left.  Since there are three 
bosses, that means we missed something.  If you move south slightly and cross 
the map to the west side, you will encounter a Gargoyle.  North of him will 
be a lesser demon.  Be careful when fighting him because he is near the 
bosses and will retreat towards them.  Have Pumpkin take it out with his long 
range Shoot attack which should kill it in one hit.

Now that only the bosses are left, head north and slightly east.  Keep 
checking the map by pressing B.  Line up with the closest one and approach 
from the western side rather than the straight on approach.

The boss for this map are three Minotaurs.  They sort of look like a cross 
between kobolds and Gargoyles.  They have 221 HP but Pumpkin can take one out 
with a singe attack.  Have him attack the closest one while the rest of your 
party gangs up on the middle one.  Have Pumpkin take out the furthest one on 
his next turn.

The Boss music will start on the first Minotaur's turn after he says he will 
get you.  They use the attack Axe which will easily do 130+ points of damage 
so stay healed if you cannot take them out with one hit from Pumpkin.  If 
this is the case, have all your party team up on one Minotaur at a time and 
kill it before moving onto a second one.  Iron and Clay will have fairly weak 
attacks compared to what Pumpkin can do and compared to what they could do 
against everything else.  Stay healed first and foremost.  They will be tough 
but if you stay healed, it will become easy once it is down to two Minotaurs.  

Once everything is dead, say no to quitting the map and go raid the chests.  
East to west, they contain: Black Sorcerer Body, Fire Mantle, and Holy Ring.  
Now you can quit the map.



----------------------------------------------------------------------------
Battle 13 (GWB13)  Cave of Gazun Volcano
----------------------------------------------------------------------------
Stock up on supplies and move west and north to the Cave of Gazun Volcano.  
There are a total of 24 enemies here and they are as follows:

Minotaur x 9 (195 HP) 
Saber Tiger x 5 (171 HP) 
Harpy x 8 (221 HP)
Dragon x 2 (606 HP) (303 MP) Boss 
 
Recommended average party level: 15

Before you start this map, if you still have that Saber Tiger in your party, 
go ahead and dismiss him now.  He will only prove to be a burden in this 
battle and will cause more trouble than he will help.  Dismiss him by 
pressing C on the world map and selecting Delete Character.  Press A on the 
Saber Tiger then A again when it asks you to confirm it.  The Saber Tiger 
will only go after enemies that you don't want to engage right away, even if 
you tell it not to so it is best to just get rid of it.

Immediately move north once you enter the map.  Ahead of you will be four MP 
and HP healing squares.  Stop one square before them.  Checking the map you 
will see six enemies lay ahead, three on the right and three on the left.  
What you want to do is approach from the far left side of the walkway so that 
only the left enemies enter the battle.

Take advantage of Iron being a birdman.  He can fly over all the places that 
are lava while no one else can.  You can keep him over the lava to avoid 
being attacked or use the lava to walk around enemies and get to them from 
behind.  Pumpkin should be able to take out the Minotaur with one shot.  Have 
everyone else gang up on the Saber Tiger and let Pumpkin take the last shot 
against the other Minotaur.  Do not go further north than one square above 
the lava on the left side and do not go east of the healing squares (use the 
map by pressing B to locate your self).  Moving to either of these locations 
will bring in more enemies before you can heal.

Once all three on the west side are dead, retreat backwards until you 
regroup.  Now use the healing square in the southwest to heal, then approach 
the enemies on the east side in the same way you did the ones in the west.  
Use the exact same strategy as before to kill these three.  Don't go too far 
north or you will engage a plethora of other enemies.  Withdraw in the same 
way as you did before.  Heal up on the squares then move north.

Just north of the intersection will be two Minotaurs and a Saber Tiger.  
Approach from either the left or right side so that they cannot all gang up 
on you at once and use the same strategy of having Pumpkin attack with his 
Shoot ability while the rest of your party teams up on the Saber Tiger.  Let 
the enemies come towards you, do not chase after them.  When all three are 
dead, return to the healing squares and heal up before moving north.

There will be two Saber tigers behind one Minotaur,  Approach the Minotaur 
head on and have Pumpkin take it out.  This time you can approach the Saber 
Tigers without fear of recourse.  

Now move to the far right of the path and head north.  You will engage a 
Harpy in the east, past the lava.  You need to use Iron to fly over the lava 
to attack it of have Pumpkin hit it with his long range attack.  If you have 
Iron do it, have him approach from only the south because there is a line of 
Harpies going north that will get in on the attack.  You can also have Clay 
use his Shaman skills to attack it.  When you regroup, move to the west side 
of the path and do the same thing to the Harpy over there.

Now move north and kill the next Harpy, then move across the path and kill 
the one on the other side.  Move north more and kill another.  Repeat the 
pattern until you kill six Harpies.  Go to the healing squares any time you 
need to.  During this time where you have to battle the Harpies, you may want 
to continuously switch Iron to the side where the lava is so that he can 
start the battle already over the lava.  It isn't necessary but it is a good 
idea to help streamline the battles and make them go faster.

There will now be two Harpies left, one on each side.  You will also be 
approaching two Minotaurs in the center of the path.  It will be very 
difficult to avoid any of them, so approach from the side of the path that 
you have Iron on.  Have Iron go after the Harpy on that side while Pumpkin 
attacks the Minotaur that is furthest and Clay and Material go after the 
Minotaur that is closest.  Do not go any further north of where the Minotaurs 
are standing once the battle starts.  Also, try and prevent them from 
standing on the healing squares since they heal monsters too.  Have Pumpkin 
go after the Harpy on the opposite side of the one Iron attacks once Pumpkin 
kills a Minotaur.

Once your regroup, go stand on the healing squares until everyone is fully 
healed.  At this point, you should only have two enemies left.  They are the 
bosses and are Dragons.  They have 606 hit points each.  Approach them from 
the middle of the path.

The Dragons are big, ugly and green.  Have Pumpkin go after one by himself 
since he is the strongest of all your party members while the other three go 
after the second dragon together.  The dragons will cast Storm which can 
affect everyone in the party for 35-55 HP each.  They will both cast it one 
after the other.  Fortunately it doesn't do much, but it is a pain in the 
butt.  Keep your eye on everyone's health while it happens and heal when 
every you need to.

Pumpkin can kill one dragon with a single hit if he is lucky (he is level 18 
base, 5 body for me).  If you manage to kill one while the other still has a 
majority of it's HP, surround it so it cannot retreat and have Clay, Material 
and Iron attack it endlessly while Pumpkin heals.  You want to do this so 
that these three can gain some much needed experience.

When the Dragons are low on HP, they will cast Dragon Breath which will do 
about 60 points of damage to only one character.  The two dragons should not 
pose that much of an issue and should be dead in about 10 attacks total.  
Once everything is dead, elect not to quit the map as always and grab the 
chests.  Clockwise starting with the southwesterly most chest, they contain: 
Manna Gem, Power Ruby, and a Moon Stone.  Now you can quit the map.



----------------------------------------------------------------------------
Fifth Body Change (GWB-5)
----------------------------------------------------------------------------
The next battle is going to be very tough if you do not do some drastic 
changes to your party.  The next level has a lot of enemies that, much like 
the last level, are across paths that are impassible except to a few body 
classes.  This time around, the enemies cannot be coaxed into crossing the 
impassible parts so you must go after them.  Since this is a water based 
level, both Birdmen and Fishmen should be able to go across the water without 
any trouble.  Problem is that there hasn't been a Fishman body once up to 
this point in the game.  There also isn't one available in the shop for 
purchase.  That means we have to go all birdmen.  However, if you quickly 
enter the next battle and move west, you can find that elusive Fishman body 
in a chest.  Grab it then withdraw and prepare to equip everyone with new 
bodies.

The first thing you should do before purchasing anything is equip Iron with 
the Devil Bird suit.  Remember to get everyone to level 5 body before 
switching to maximize success.  If you need to level, go to level 10 and 
fight there.  Iron with his new body should have stats change like this:

SPD - 1
MV. + 1
HP + 44
ATK - 9
DEF - 5
INT + 13
MDEF + 2

He will also gain the ability Lost Energy in addition to Sickle.    Keep his 
Ninja Master and Ninja bodies as his Sub1 and Sub2 respectively.  Lost energy 
will zap points away from multiple enemies and give it to Iron.  It is a very 
powerful attack against certain enemies if you get surrounded.  It will also 
cause him to level insanely fast since you get EXP from every monster you 
hit.

Once he is equipped with that, you should have two Birdmen bodies left.  If 
you don't, go ahead and purchase another one.  

By this point in time, Pumpkin should be insanely strong and Clay should be 
fairly weak.  What you want to do is have Material and Clay take the Birdman 
bodies and have Pumpkin take the Fishman body since it is slightly slower.  
This will help to balance your party.  Pumpkin should have naturally fast 
speed by default.  Clay will change from a Knight to a Birdman and his stats 
will be affected like this:

SPD + 6
MV. + 2
HP  - 129
MP  + 47
ATK - 19
DEF - 11
INT + 1
MDEF + 15

You will notice that a lot of his crucial stats drop.  We can correct some of 
these by equipping the correct items and weapons.  Have him equip his Shaman 
and Priest bodies as Sub1 and Sub2 respectively, then equip him with Scythe, 
which you will have to go back to the second shop to buy.


Now for Material.  He will go from Samurai to Birdman.  His stats change like 
this: 
SPD + 6
MV. + 2
HP  - 98
MP  - 73
ATK - 38
DEF - 14
INT - 2
MDEF + 30

Equip him with the same weapon as you did Clay.  Equip his item as the Angel 
Ring to raise his Speed by 2 points.  Have him wear his Samurai Body on his 
Sub1


Now it is time to change Pumpkin to the Fishman.  His stats will look like 
this when he is changed:
SDP - 1
MV. - 4
HP  - 339
MP  + 259
ATK - 70
DEF - 22
INT + 9
MDEF + 49

The good news abut having Pumpkin change to the Fishman is that he gets to 
keep his Crossbow.  Give him the Sub1 of his Bow Knight and Sub 2 Paladin.


Clay and Material will be weak because the Scythe only gives +30 to attack, 
but it is the best weapon available for them unless you have multiple Battle 
Scythes.  Save your game (preferably in a new save slot) then go enter battle 
14, the Coast of West Arid Sea.



----------------------------------------------------------------------------
Battle 14 (GWB14) Coast of West Arid Sea
----------------------------------------------------------------------------
29 enemies are what you have to defeat here.  The are as follows:

Kobold Chief x  5 (187 HP)
Gargoyle x 7 (247 HP)
Lesser Demon x 12 (211 HP) 
Black Swordsman x 2 (310 HP) (114 MP) Boss

Recommended average party level: 16

The first thing you should notice is that water is now no longer an object 
for you.  You can move across it in all ways.  Only the darker water cannot 
be crossed.  Head north.  You will encounter two enemies: a Kobold Chief and 
a Gargoyle.  Approach the Gargoyle. The Kobold chief will use Healing to cure 
its self, so don't attack it until the Gargoyle is taken out and you can 
focus all four members of your party on it.

Something you will notice right away is that Pumpkin can only move one space 
as a Fishman when he is over land.  If you move him to water, he has his full 
range of movement.  The Kobold Chief will almost always heal and will be able 
to fully revive himself before you can kill him.  This is a great place to 
earn EXP.  Just keep cycling through your fighters and attack him until he 
either runs out of MP or uses a different attack.  Doing this will give you a 
great advantage to level up those weak bodies.

Now go south and all the way to the east.  Head north and you will come to a 
chest that contains a Gauntlet.  Now turn your attention west and you will 
see 4 lesser demons.  Move south and approach the southerly most one since 
you want the least amount of enemies in your battles.  It takes about two 
hits per demon to kill it.  Just keep moving north after you kill one and 
engage the next one.  You should be able to move fast enough that they won't 
get an attack in unless you miss.  Have Pumpkin move north in the water so he 
can use his full movement.

Once you kill the fourth one, turn around and head south.  Now go west and 
move north so you can approach the next enemies in the same way.  This time 
on the western island there will be several Gargoyles.  They move quite a bit 
faster than the demons so you will probably get attacked by them before you 
can approach them.  Just let one at a time come to you.  If more than one 
gang up on you, focus all your attacks on one at a time.  Keep moving north 
after killing them until you have killed a total of 4.

When you regroup (you may have to fall back to the south) head west and you 
will see a chest.  Inside the chest is a Bracelet of Earth.  Now head back to 
the center walkway and move north to encounter a lesser demon and two kobold 
chiefs.  Take the demon out first then concentrate on the chiefs.  Gang up on 
one kobold chief.  Hopefully by now you will be able to take it out after a 
round of attacks before it has a chance to heal.  Keep an eye on your health.  
Also, you do not want to move north of where the chiefs are standing or else 
you risk engaging more monsters.  Kill one first before attacking the other.  
Heal up and move north once they are both dead.

Use your map to look for four enemies in an arc.  Once you see it, head west 
and move around so you approach the western most enemy (Gargoyle) head on.  
Draw it towards you by attacking then withdrawing.  It should come forward.  
Kill it then continue to withdraw until your regroup.  Now head south and go 
around the enemies and approach on the eastern side in the same fashion.  Use 
the same tactics to take this Gargoyle out.  Now head south and move back to 
the sandy path.  Move north and encounter two lesser demons.  Make sue you 
move north in such a way that Pumpkin can immediately get on the water.

There will be two lesser demons and immediately behind them will be two 
Kobold Chiefs and immediately behind them two more lesser demons..  You do 
not want all four chiefs in on the battle at once so keep to the western side 
of the path and take them out one at a time.  This is a great time to try 
Iron's Lost Energy spell.  It can hit the Kobolds for 80 + damage each 
(assuming it connects).  The lesser demons have a high immunity though so 
only use it if Iron is surrounded by the two Chiefs.  If the demons start to 
retreat north, do not follow them.  Let them escape and/or make them come 
back down to you.

Regroup when these enemies are dead (fall back south if you need to).  Heal 
everyone up.  Now move to the far west and follow the barrier north until you 
encounter a few lesser demons.  Stay to the west of their location and try to 
draw them closer to you.  Going too far east will engage the boss and you 
don't want to do that just yet.  There will be a chest in the north that 
contains a Manna Gem.  If you are still in battle mode you can grab it.  
Retreat south until you regroup.

Now head north and situate your self so you approach the enemy head on from 
the west (use your map to locate it).  These are the bosses.  They are Black 
Swordsmen and have 310 HP.  Try and draw the first one to your without 
engaging the second one.  Do this by approaching, attacking, then selecting 
no on "Finished Moving" and move west how many ever steps you have left.  If 
everything happens correctly, you should be able to kill one without it ever 
taking a turn and without ever engaging the second one.  If you happen to 
engage the second one, just focus on the first one until he is dead, 
remembering to stay healed.  If you manage to avoid it, withdraw west then 
head south and move east, around the other boss then move north to encounter 
three Gargoyles.  Use the same strategy as before on the western side.

Try and draw the Gargoyles south to you so Pumpkin can get in on the action.  
Once the Gargoyles are dead, Grab the chest in the north (Bell of Love) and 
engage the second boss (if you already did, skip to the next paragraph).  Use 
the same strategy as before.  The boss is libel to use Vacuum Slash which can 
kill a party member instantly.  Avoid this by trying to draw him to the 
water.  He cannot walk over water so you can stand once space away, approach 
him and attack, then withdraw back to the water.  He shouldn't be too 
difficult, but you may lose a party member or two.  That's ok though since 
this is the final monster.

Say no to quitting the map and go north to grab some treasure chests.  The 
left one contains a Quick Emb and the right one has a Power Emb.  Now quit 
the map and return to the world map.  This opens up a new shop!  However, 
before you go there, skip past it and go to the shrine in the south.


----------------------------------------------------------------------------
Solid (GWG-4)
----------------------------------------------------------------------------
Move south past the shop to the shrine.  Since there is no flag on the 
shrine, it means you get a golem without having to battle!  This golem is 
named Solid (even weirder than Material).  He joins your party at level 14 as 
a Neptune (second tier Fishman).  His stats are as follows:

SPD: 29
MV.: 6
HP:  424
MP:  341
ATK: 158
DEF: 161
INT: 43
MDEF 115

He has two attacks, Shoot (which you should be familiar with) and Big Wave.  
Big Wave calls up a huge wave that will attack all enemies in a very large 
area.  It costs 60 HP so only use it when there are a lot of enemies to 
attack.

The goddess tells you that the next followers live on the ark and that you 
must see the whale named Word on the northern island.  That is where you need 
to go next.  However, first you should visit the shop.



----------------------------------------------------------------------------
Shop number 4 (GWS-4)
----------------------------------------------------------------------------
This shop contains a lot of new equipment and bodies.  The full list, as 
always, can be seen in the Items and Equipment section.  Here is what I 
recommend buying:

Crystal Shield x 5 (one for every character)
Battle Sickle x 2 (for Material and Clay)
Lightning Bow x 1 (for Pumpkin, Solid already has one)

Equip everyone with everything needed.  As you are doing it, also equip Solid 
with the Gauntlet you just found to increase his defense even more.  Now sell 
off all your old equipment.  Be sure not to sell the Hera Mace (+77 ATK for 
Priest).

Also, stock up on as many Power Rubies as you can fit into your item pouch.  
Now leave the shop and move on to the next area.



----------------------------------------------------------------------------
Battle 15  (GWB15) Coast of East Arid Sea
----------------------------------------------------------------------------
This area is very similar to the last one.  This time, however, you have 
Solid in your party.  There are 30 total enemies in this are and they 
breakdown as such:

Saber Tiger x 12 (247 HP)
Gargoyle x 9 (315 HP)
Lesser Demon x 7 (211 HP)
Dragon x 2 (875 HP) (437 MP)  Boss

Recommended average party level: 17


Suggested Formation

Pumpkin  Enemy  Solid
Iron     Clay   Material

You start out in the southeast corner of the map.  Move west and you will 
encounter two chests containing a Manna Gem and a Power Ruby.  If your pouch 
is full, come back to these chests at the end of the level since it isn't 
worth throwing away what you already have.

Now move north and slightly to the east and you should encounter a Saber 
Tiger.  Just north of it is a second Saber Tiger.  Have Pumpkin attack the 
first one then retreat back to the water.  Have Iron, Clay and Material go 
after the first one until it is dead then go after the second one.  Once the 
second one is dead, regroup and move east.

When you see the Gargoyle on your screen, quickly move south then move east 
and north so you can approach it head on from the south.  There will be a 
Saber Tiger next to it.  Take the gargoyle out first then the Saber Tiger.  
North of these two enemies will be a lesser demon.  Try to only have one 
engaged at a time, but if they all start to attack you, take out the Gargoyle 
first then the Tiger second.  Save the Demon for last.  You will want to try 
and draw every enemy south so that Solid and Pumpkin can attack.  Remember 
that their movement is severely restricted when on land.

After you regroup, move north.  Head slightly west and use your map to find 
two enemies (lesser demon and gargoyle) standing next to each other.  They 
will be on the sandy path.  Approach them from the east side so that you are 
over the water and engage them.  Take out the Demon first.  The Gargoyle 
should come forward rather quickly.  Take it out with your remaining party 
members.  Once the Gargoyle is dead, go west after the Saber Tiger.  Do not 
move west any further than one step away from the Tiger.  Withdraw after 
every attack and try to draw it east.  Once it is dead, fall back east until 
you regroup.  

You want to avoid engaging the Gargoyles in the west.  If you cannot help it, 
go ahead and use Solid's Big Wave to attack all three at once.  If you can 
avoid them, move south and around to engage them over water from the south so 
you take on one at a time.  This way Pumpkin and Solid can use regular 
attacks and have their full movement.  Make sure you are healed up when you 
engage the Gargoyles.  Once the Gargoyles are dead, heal up and move to the 
north, following the sandy path.

You should see a single lesser demon by him self on the edge of the path.  
Approach him from the water in the south and take him out quickly (Pumpkin 
should be able to kill it in a single shot).  Regroup (you may need to move 
west to do so) then head east along the water side of the path.  You should 
encounter a gargoyle and two Saber Tigers where the path curves north.  Go 
after the Gargoyle first then try and draw the two Saber Tigers south if you 
can.  Have Solid and Pumpkin use their arrow attacks on one tiger while 
everyone else focuses on the other tiger.

Now head north following the left side of the path so you are one step west 
of it, on the water.  You should see a chest.  Do not go after the chest yet.  
Instead, stick to your path and keep moving north until you see a Gargoyle on 
the left and two Saber tigers on the right.  Stick to the east side of the 
map and do not go any further west than one step off the path.  Go after the 
first Gargoyle.  There will be two more north of it.  When it comes to 
Solid's turn, have him use his Big Wave spell to try and hit the two Saber 
Tigers as well as the two remaining Gargoyles.  While it won't kill 
everything, it should do 100+ points of damage to everything.  Now go after 
the weaken tigers.  Once you eradicate the Tigers, go after the Gargoyles, 
remembering not to move too far west.  If you have two or more enemies left 
by the time Solid has his next turn, do not be afraid to use Big Wave again 
since the birdmen of the party are relatively ineffective against the 
Gargoyles.

Regroup by moving east and south.  Now head north along the path.  You will 
encounter two tigers and a lesser demon.  Take out the tigers first then the 
demon.  Make sure you stay healed here because they will gang up on your 
weakest party member.  When everything is killed, regroup and follow the path 
to the west.  Move to the far north side of the path and inch south when you 
see a lesser demon.  Draw it towards you.  Do not go after it.  It will flee 
directly to where the bosses are standing.  If you cannot kill it, just let 
it run away and withdraw so you can regroup.

Continue west along the path and you will see two tigers and one lesser 
demon.  This shouldn't be any trouble for you.  Have Pumpkin go after the 
lesser demon since he should be able to kill it in one attack and use 
everyone else against the tigers.  Once they are dead and you have regrouped, 
heal up and make sure Solid has full manna.  There should only be three 
enemies left at this time, one Lesser Demon and the two bosses, Dragons.

The dragons are the bosses and therefore will be the toughest, so ignore the 
lesser demon for now.  The best path to the bosses will be slightly to the 
south of the last battle you fought.  Use the map to line yourself up with 
the northern most dragon and approach it by moving south.  The best method of 
attack is to go in, hit it then retreat north so you draw it towards the 
water and towards Pumpkin and Solid.  When Solid has his turn, have him 
strike with Big Wave.  It won't do much, but it should be able to hit both 
Dragons for the same amount of damage that Clay or Material can do.

The Dragons use storm which hits every member of your party.  Storm brings in 
separate tornados and each one will hit your party for anywhere from 1-100 
damage.  They will also use Fire Breath which only attacks one member, but 
can do as much as 200 points in damage.  After one is dead, have Solid use 
his arrow attack on the other one.  He should be able to do about 300 damage 
to it.  Do the same method of attack by trying to draw it north towards the 
water.  If the lesser demon gets in on the battle, do not concern yourself 
with it until the dragon is dead.  Take out the demon once the time comes, 
then select no to quitting the map then go after the chest to find a Fishman 
body.  Quit the map and return to the world map.



----------------------------------------------------------------------------
Battle 16 (GWB16) Bottom of Arid Sea
----------------------------------------------------------------------------
This next battle is conducted under water and will be incredibly difficult if 
you do not have your entire party as either Fishman or Neptune.  Anything 
other than these two bodies can only move one space at a time while under 
water.  Pumpkin and Solid should be good to go, but Iron, Clay and Material 
aren't.  You probably are fairly close to a body change though.  However, it 
becomes difficult because the next area will be very limiting to these two 
bodies.  The best strategy is to go ahead and change your bodies now then 
come back to the birdmen in the next level.  You don't need to have fill 
experience to change, so go ahead and buy three Fishmen bodies and change 
into them with Clay, Iron and Pumpkin.  They will be weak at first but with 
Pumpkin and Solid to back them up, it shouldn't be much of an issue.  Don't 
forget to buy the necessary weapons for all three as well (Lightning Bow).  
Now you can enter the battle.

There are a total of 32 enemies here.  They break down like this:

Skeleton Knight x 12 (239 HP) Limited to one movement space underwater
Sea Worm x 10 (345 HP)
Seiren x 7 (356 HP)
Dark Mermaid x 3 (710 HP) (478 MP)  Boss

Recommended average level: 18

The first thing you will notice is that there are hundreds of fish swimming 
around.  These are not enemies but rather a part of the stage design.  They 
block your sight quite often and make it harder to see if enemies are in the 
immediate area.  You will need to become very comfortable with your map if 
you aren't already.  Use the B button to access it.  Every red dot is an 
enemy, every white dot is an impassible barrier, yellow dots are treasure 
chests and blue dots are your party members.  

Start out by immediately moving north.  You will encounter some enemies next 
to a rock formation.  The enemies here are a Sea Worm which is a purple and 
pink worm and several Skeleton Knights.  There will be three enemies in a 
backwards L shape north and west and two enemies side by side further north 
and east.  Take out the ones in the west first.  Pumpkin can deal over 300 
damage to the worm so have him attack it and finish it off with the next 
member.  Now go after the skeletons.  When it comes to Solid's turn, have him 
attack with Big Wave.  It will deal roughly 130 damage to all the skeletons 
and will be a big plus in being able to defeat these guys without losing much 
health or party members.  The skeleton knights will do slash, which hits for 
about 120 points, depending on the party member.  This shouldn't be too hard 
if you avoid engaging all five enemies at once.

Now turn and head east, sticking to the southern barrier.  Keep checking your 
map.  You should see three enemies in the north once you pas a walkway that 
heads south (it goes no where).  Head north once they are above you.  This 
time it will be three Sea Worms.  Have pumpkin go after the middle one of the 
three.  On your very next turn, use a Bell of Love on one of the two 
remaining Sea Worms with full health.  This will cause it to join in with you 
and act as another member of your party but will be controlled by the 
computer.  If you don't get it to join, withdraw and do the whole process 
over.  Don't forget that you can attack as well so go after the other Sea 
Worm.

Continue moving eastward and you will encounter three more Sea Worms.  Keep 
attacking one until it dies, then move on to the next.  The Sea Worms are not 
that tough, despite the high Hit Points they possess.  Now inch back west to 
where you captured the Sea Worm and move north.  You should see some arrow 
squares on the ground behind a rock formation.  Move around and step on the 
arrows and you will be transported west into an area that you cannot walk 
into.  

Head west and you will encounter a Siren and a Skeleton Knight.  There will 
be a second Siren slightly north and east of the skeleton.  The Sirens are 
very tough and have some pretty hefty defense.  Pumpkin can hit for about 180 
but everyone else does less than 20 damage, except for Solid who should be 
able to do 260+ in damage.  Sirens cast Whirlpool which does about 50 damage 
to one character.  It shouldn't be anything you cannot handle.  You should be 
able to take out a Siren with one attack from every party member, assuming 
there are no misses.  Take out one Siren first, then the Skeleton Knight then 
the other Siren.

Now move west and then south to find another warp square.  Step on it and you 
will be transported south into another enclosed area.  Hug the western wall 
and move south until you are even with the western most enemy on the map.  
Now move east and engage.  There are three Sirens and a Sea worm here.  Have 
Pumpkin attack the Sea worm since he should be able to one hit kill it.  Have 
everyone else go after the Siren in the front.  When it comes to Solid's 
turn, DO NOT have him use Big Wave.  Big Wave will only do about 25 damage to 
each Siren.  His arrow attack is much more effective.  Sirens also use 
Trident which attack the closest enemies and can do as much as 130 damage 
each.  Be wary of this and try not to cluster your party together or have 
them get too low on health.  This will be one of the toughest non-boss 
battles in the game but is easily done if you have Solid and Pumpkin team up 
and take one out while the rest of the party attacks another.  Have Solid and 
Pumpkin attack the third one then have everyone focus on the other one.  Stay 
healed and you should be able to win.

Regroup and move north and east and you will find a chest that contains a 
Power Ruby.  Now move east and step on the transport squares and you will 
move east and stop behind a large rock.  Hug the wall south until you are 
even with the enemy in the west.  Now go forward and engage the enemies.  
Have Pumpkin attack the sea worm.  He should kill it or come very close to 
killing it.  Finish it off with your next party member if need be, otherwise 
go after the Skeleton Knight now.  Have Solid attack the Siren and finish her 
off with Pumpkin.  If you miss, just have everyone go after the Siren only if 
she has moved forward.  If not, finish the skeleton knight off first then 
focus your energy on the Siren.  There will be a second Skeleton knight in 
the east,  Head that way and kill it.  Once everything is dead, heal up and 
go grab the chest which contains a Manna Gem.  

Just east of the chest will be more teleport squares.  Step on them and you 
will be shot north.  When you stop, there will be a Siren Skeleton Knight and 
a Sea Worm north of you.  However, do not approach the, right now.  Instead, 
hug the southern wall and move east and you will find a chest that contains 
an acid bomb.  Now go north, even with the Sea Worm and engage the enemies.  
Kill the Sea Worm first, then the Siren then the skeleton knight.  If you 
can't hit the Siren but can hit the skeleton knight, go ahead and do so, that 
way you aren't wasting a turn.  Once they are dead, head east and hit the 
teleport squares to move east and encounter the bosses, Dark Mermaids.

The Dark Mermaids are just palette swaps of the Siren which are palette swaps 
of the Lamia from earlier in the game.  You should be able to get quite a bit 
of offense in before they have a chance to react, so focus all your attacks 
on one single Dark Mermaid.  Do not use Solid's Big Wave because it does only 
5 damage to each Mermaid.  You should be able to kill one Mermaid before it 
has a chance to attack.  

The Dark Mermaids use a spell called Maelstrom which works like Whirlpool did 
but attacks a much bigger sized area and can hit more than one person at a 
time for about 100 damage.  Try to avoid this by keeping your party spread 
out.  They also use Trident which can attack multiple allies as well but does 
considerably less damage (only 1 point to Pumpkin).  

Now go grab the chests that are in the south.  From west to east they 
contain: Defense Emb, Neptune Body, and a Dragon's Fang.  Now go to the south 
and west and step on the teleport squares to get out of the enclosure.  You 
will be thrown right into the middle of four skeleton knights, which should 
be the last four enemies of the map.  Take out the closest ones first, since 
they only move one space the further away ones will take longer to get to 
you.  Move away from them as well so they have to chase after you.  Select 
YES to quitting the map since you have already grabbed every chest there is.



----------------------------------------------------------------------------
Battle 17 (GWB17) Cave of Arid Sea
----------------------------------------------------------------------------
Before you get started, Pumpkin should be at body level 5 by now and should 
be ready for a switch.  Since the next level is also under water, the best 
thing to do is change him into the Neptune body you just found.  If anyone 
else is ready for a body change at this point, have them switch to Neptune 
too.  If not, keep them as Fishmen.  Now move east and enter the next battle 
but not before stocking up on Power Rubies from the shop.  If you can't hold 
onto very much, go ahead and sell all manna gems but 2 and any Acid Bomb you 
have.

There are a total of 32 enemies here and they break down like this:

Sea Worm x 8 (390 HP)
Seiren x 9 (315 HP)
Skeleton Knight x 11 (270 HP)
Sea Dragon x 3 (875 HP) (437 MP)  Boss

Recommended average party level: 19

There will be teleportation squares on the ground the instant you start.  You 
can't go anywhere else so step on them and you will move east.  Once you 
stop, you will be engaged with some enemies, a Sea Worm and a Seiren.  Take 
out the worm first then concentrate on the Seiren.  Remember to spread your 
party out so she doesn't attack multiple people with her Trident attack.  

Now move north and turn east when the path turns.  There will be a single Sea 
Worm here.  Continue east and you will encounter another single sea worm.  
Pumpkin should have no trouble here.  Continue east and move south when the 
path dictates.  You should encounter two Sea Worms after a short distance.  
Take them out quickly (they should me no trouble by now).  

Now head east and step on the teleportation squares.  There will be a 
skeleton knight and another sea worm on the other side.  Take the worm out 
first then focus on the skeleton.  Once you are done, move north and you will 
find more teleportation squares.  Step on them to move east.

Head east of the rock then move south and you will encounter two Skeleton 
Knights.  Beyond the knights will be a worm and just after the worm are two 
Sirens.  Engage the sirens by walking the path that goes in between them.  Do 
not go very far south or you will engage several more.  Take the first two 
out before engaging the others.  Your Sea Worm recruit will probably try and 
advance on it so take out the right one first then go after the left one.

Once these two are dead, keep advancing south to engage a third Seiren and a 
Skeleton Knight.  Attack the Seiren first then go after the skeleton knight.  
Regroup and move west.  Step on the teleport square and you will move into a 
battle with two Sirens surrounding several teleport squares.  DO NOT STEP ON 
THE TELEPORT SQUARES WHILE IN BATTLE!!  If you do so, you will be transferred 
away from the rest of the party and into a new battle with just that one 
character.  

After killing these two Seirens, you should be down to 15 enemies left.  Now 
step on the group of squares that is in the north and you will be placed 
directly in front of a second set of squares.  Take a step back and you will 
be transported north into a battle with a Seiren and two Skeleton Knights.  
As always, take the Seiren out first then go after the skeletons.  Step on 
the squares in the west then step on the next set in the north.

Move west and grab the chest which contains a Manna Gem.  Go around the chest 
and step on the squares to move to another area with several teleport squares 
and enemies.  Stick to the south and go around to engage the enemies.    
Remember that when you engage, your party moves out from the center and you 
do not want party members to engage out onto the squares.

There will be two Skeleton Knights and a Seiren here.  As always, go after 
the Seiren first then the knights.  Once everything is dead, step on the 
squares that point south.  Move forward and step on the next set that move 
south as well.  There will be three skeleton knights here.  Kill them all.  
Once they are dead, step on the squares and move east.  Once you land, 
continue east and you will see two Seirens.  Once you kill them, there will 
be a Sea Worm behind the Seirens that you need to kill.  When going after the 
Sea Worm, do not move to the north very far or you will engage a new set of 
enemies.

You should be down to three enemies now.  Head north around the turn in the 
passage way to engage the boss.  Make sure you are healed before doing so 
though.  Pumpkin and Solid should be able to do massive damage to these guys 
while the rest can only do so-so damage.  Have each of them injure one of the 
Sea Dragons and have the rest of your party clean up the mess.  You should be 
able to kill one, if not two, before they have a chance to react.  

When it is their turn, they will use Water Breath which attacks one party 
member for roughly 150 points of damage (240 against the Sea Worm you have in 
your party).  Have your three weaker members go after the already injured 
dragon while Pumpkin or Clay severely injures the other one.  Then have the 
rest of your party clean up the scraps.  This is not a very difficult boss 
battle if you are leveled well enough.  Grab the two chests around the 
transporter.  They contain a Power Ruby on the right and a Robe of Wind on 
the left.  Quit the map and return to the world map.  


----------------------------------------------------------------------------
Body Change 6 (GWC-6)
----------------------------------------------------------------------------
The next level is going to be conducted in an area where walking is not 
restricted by water and water moving creatures have very limited movement 
capabilities.  This being so, it is wisest to change everyone into new 
bodies.  Remember that you don't have to be at level 5 body to change, but it 
is always best to max out your bodies potential before changing.  While you 
could go back to the birdman bodies, I am going to suggest a different rout.

Go to the last shop and buy a Paladin body for Clay if you don't have an 
extra one already.  He will experience the following stats changes:
SPD - 3
MV. + 2
HP + 214
MP - 239
ATK + 32
DEF + 8
INT - 14
MDEF - 37

This will give him Slash and Holy Light as attacks.  Be sure to buy an 
Emperor Sword for him from the shop as well.

Go to the shop and buy a Death Archer body for Pumpkin.  Equip it and his 
stats will have the following changes:
SPD - 11
MV. - 1
HP ????  *
MP - 448 **
ATK + 111
DEF - 20
INT - 24
MDEF - 137

* I don't know the value because he has 999 HP with both bodies for me at 
this point because he is such a high base level
** He had 999 MP with the Neptune body for me at this point and dropped down 
to 551 so he loses at least 448 if not more.  He doesn't need it so don't 
worry.

He will have the Black Light attack in addition to Arrow now.  Equip him with 
his Neptune body and Paladin body on his Sub2 and Sub1 respectively.  


Go to the store and Buy the Assassin body for Iron.  Equip it and you will 
experience these changes:
SPD + 12
MV. + 3
HP - 107
MP No Change
ATK + 71
DEF - 55
INT + 18
MDEF - 43

This gives him Throwing Star, Darkness Clouds and Atomic Bomb as his attacks.  
Equip his Fishman body as his sub 2 instead of the Ninja body.  Keep the 
Ninja Master body on.  You will also want to buy him a Izayoi Blade.


Buy a Black Swordsman body for Material at the shop if you haven't already.  
Equip it and his stats will change like this:
SPD - 2
MV. + 2
HP + 115
MP - 247
ATK + 61
DEF - 2
INT - 14
MDEF - 58

Have his Sub2 be the Fishman body.  This gives him Vacuum Slash in addition 
to Thrust Sword which you are already familiar with.  Vacuum Slash hits a 
wide range of enemies and transfers the damage to Material in the form of HP.  
You will need to equip him with a new weapon, an Izayoi Blade.  Also you 
should equip him with the Dragon's Fang you just found in order to increase 
his Magic Defense.

Have Solid Change from a Neptune to a Knight.  His stats will change like 
this:
SPD - 11
MV. - 2
HP + 179
MP - 283
ATK + 19
DEF - 7
INT - 14
MDEF - 67

You will also need to equip him with a new weapon as well.  Buy an Emperor 
Sword and equip it as well as his Neptune Body on Sub1.

Stock up on Power Rubies and move east to Word the Whale.  If your pouch is 
full, sell the duplicate items you have like one Holy Ring and one Ring of 
Wind.



----------------------------------------------------------------------------
Battle 18 (GWB18) Inside of Whale [sic]
----------------------------------------------------------------------------
Word the Whale is the white looking thing at the very northeast corner of the 
map.  When you stand on the square and press A, he says he will take you to 
the Ark if you destroy the monsters in his stomach.  You get to five into his 
stomach and fight a total of 34 enemies:

Black Naga x 10 (416 HP)
Chimaera x 9 (810 HP)
Dark Mermaid x 7 (437 HP)
Sea Dragon x 8 (1117 HP)  Boss

Recommended average party level: 22

This is by far the hardest level yet.  Do not be afraid to withdraw if you 
are close to losing all your party members.  The Sea Dragons in this level 
are numerous and very strong.  Approach with caution.

Start out by heading east and you will encounter two Black Nagas.  They will 
attack with Earthquake which can do massive damage to all party members or 
will just use an Arrow that takes about 200 HP away.  Pumpkin should be able 
to kill a Black Naga in one hit.  Use the same old strategy of attacking one 
until it is dead before going after the other.  Tandem offence from Iron and 
Material should be able to kill the other one.

Keep moving east.  Just past the piece of wood will be two Chimaeras.  They 
have 810 HP a piece.  Approach from the left side of the wood.  Don't let 
their massive amount of HP worry you, they have fairly weak defense and 
should be dead in 2-4 hits each.  When fighting these, do not go very far 
east or you will engage other enemies.  Wait until they are dead before 
moving forward.  

There will be a Dark Mermaid in the east to the left and a Black Naga in the 
east to the right.  Go after the Black Naga first.  Take her out quickly then 
continue along the south wall, heading east.  You may stay engage in battle 
formation and that is ok, just keep moving in the direction I tell you.  You 
should encounter a Dark Mermaid quickly.  Pumpkin should be able to take it 
out in one hit, but if not, just keep going after it.

Now you will want to fall backwards and regroup.  Now return to the other 
side (north) and fight that Dark Mermaid.  Be sure to hug the western wall 
when going over that way.  Turn and head east to find a Black Naga.

Now comes the tricky part.  Return to the center of the area, near where you 
fought the first two Chimaera.  Now head east and you will encounter two Sea 
Dragons with 1117 HP!  These guys will be tough.  You will want to draw them 
towards you, so move forward, attack then retreat west.  They will use Water 
Breath and Big Wave.  Water Breath hits for about 250 while Big Wave hits 
everyone in range for about 200 each.  It is important that you stay healed 
in this battle.  If a Chimaera comes in from either the north or the south, 
ignore it until both Sea Dragons are dead then take it out.

Now head north and go down the pathway heading east.  Take out the Chimaera 
if you haven't already.  Next you should see a Dark Mermaid that should pose 
no trouble.  Kill it then move north slightly more and encounter a Chimaera. 

Continuing east you will find a Black Naga and a Chimaera side by side.  Take 
out the Naga first then go after the Chimaera.  Continue east and you will 
see a Dark Mermaid.  Kill her then head east more and you will see a Black 
Naga.  Once she is dead, you can move south and you will find another one.  
Take her out and continue south to find another one.

Continue south and there will be a Black Naga and a Dark Mermaid.  Have 
Pumpkin go after the Naga while everyone else goes after the Mermaid.  Hug 
the south wall and move east and you will find a chest containing a Manna 
Gem.

Now go north and you will encounter two more Sea Dragons.  Approach from the 
south head on with the one closest to you.  Again, you will want to move in, 
attack and withdraw in hopes of luring it towards you.  Once they are out of 
the way, move north and grab the chest containing a Power Ruby.

Now head east down the passage way and you will encounter two more Chimaeras.  
Just treat them like before, killing one before attacking the other.  Now 
move east.  The path will start to broaden and two Sea Dragons will appear 
before you.  Just past them will be two more Sea Dragons.  You want to keep 
the fight limited to two at a time.  Approach in the middle and go after the 
left Dragon first by moving forward, attacking, then falling back as much as 
you can.  Remember to stay healed here.

Make sure the first two are dead before advancing east and attacking the next 
two.  The final two count as the boss of the level, even though their stats 
are the same as the other ones you engaged earlier.  They will ask if you 
killed their kin then proceed to use Big Wave over and over again.  If you 
don't stay healed, they can and will kill your party members.  Have your 
strongest fighter (should be Pumpkin at this point in the game) attack each 
dragon individually while the others attack whichever one is closer.  You 
want to get them both out fast and this way works the best.  When they are 
dead, they will curse you (figuratively) and you will regroup.  There should 
still be 5 enemies that you left in the southern passage near the beginning 
of the level.  However, before going after them, grab the chests in the area.  
They contain a Wave Mantel in the South and a Bell of Love in the North.

Now turn around and head west, sticking to the south and you should, 
eventually, enter the passage that you bypassed earlier.  The first two 
enemies you will encounter are a Chimaera and a Black Naga.  As long as you 
are healed up from your last battle, this is nothing you cannot handle.

Continuing east, you will find another Chimaera on the northern side of the 
pathway with a Dark Mermaid south and west of it.  After these two is the 
final enemy, a lone Chimaera.  Kill it then elect YES to quitting map mode.

After the "YOU WIN!" Word the Whale will thank you in his nerd voice then 
shoot you out of his blow hole up into the sky and you will land on an ark 
with more levels left to complete.  It appears that you cannot leave the ark 
once you land on it, so be cautious as you trek forward.


----------------------------------------------------------------------------
Battle 19 (GWB19) Deck of Ark 
----------------------------------------------------------------------------
34 enemies exist here.  They are as follows:

Heavy Golem x 10 (319 HP)
Horned Devil x 10 (614 HP)
Harpy x 11 (600 HP)
Hell Harpy x 3 (1207 HP) (633 MP)  Boss

Recommended average party level: 22

Since you apparently cannot return to the land below, you need to be very 
careful not to loose party members here.  There are lots of healing squares 
at the very beginning of the stage, right where you jump in.  If you ever get 
hurt, either withdraw from battle (it refills your HP and MP fully) or return 
to the healing squares.  The healing squares are bluish-green with white Xs 
going across them.

Move forward and you will almost immediately see a whole lot of purple 
squares on the ground.  When standing on these squares, you cannot cast 
magic.  As long as you followed the body changes I told you to, this should 
not pose any issue at all.

Move to the east until you see a break  in the wall in front of you.  Now 
head north into the doorway and you will engage three enemies all Heavy 
Golems.  Ranged attacks (throwing star, arrow) can attack through the wall 
but melee attacks cannot (slash).  Use this to your advantage and have Iron 
and Pumpkin attack from outside.  Material can also use Trust Sword through 
the wall if the monster and Material are up against the wall on opposite 
sides.  These guys don't pose much of a threat and should be dead before they 
have a chance to attack you.  If they do attack, watch out for Morning Star 
which can take away over 400 HP.

Now move west and look for another opening in the north.  You will face three 
different enemies here: a Horned Devil, a Harpy and a Heavy Golem.  The 
horned devil is just a pink version of the Gargoyle from earlier.  Nothing 
here should be too tough.  Once everything is dead, go west as far as you can 
then head north along the path outside the room where you just fought the 
monsters.  

When you see ground that has no qualifier square on it (regular ground) head 
east along it and you will find a Harpy all by her self.  Quickly dispatch of 
it.  Now continue east for as long as you can.  When you reach a wall, move 
north along the pink squares until you engage enemies in battle.

These enemies are two Horned Devils and two Heavy Golems.  Take the golems 
out first then concentrate on the Devils.  If the Devils move in early in the 
battle and you cannot reach the golems, go ahead and attack the devils first.  
Once everything is dead, enter the room and there will be a chest in the 
north west containing a Manna Gem.  Now retreat back to the healing squares 
if you need to.

Now you need to go up the west side of the map.  If you didn't retreat back 
to the healing squares, go back to where the Harpy was and move west then go 
north, otherwise just go straight up along the west side.  Eventually you 
will come to another area just like the one you were just at with two heavy 
Golems and two Harpies.  This time they are in the room a little bit more.  
You should be able to enter the room and approach them head on.  Take out the 
Golems first then go after the Harpies.  

After they are vanquished, grab the chest which contains a Power Crystal, 
which restores 999 HP.  Return to the healing squares to heal up, then return 
north along the western wall until you reach a part of the ground that has no 
status squares on it and has a Harpy.

Approach the Harpy head on.  There will be several more Harpies to the right.  
Do not go any further than one step north of the pink squares.  Move east in 
battle formation and kill every harpy.  There are a total of three Harpies.  
After the third one there should be some barrels in the east.  Once the three 
Harpies are dead, move back to the west.

Locate another room in the north slightly.  There will be 5 enemies in here, 
one Harpy, 2 Heavy Golems and two Horned Devils.  Make sure you are healed 
before entering.  You will want to kill the Horned Devils and Golems first.  
Attack which ever one is closest, leaving the Harpy alone until all others 
are dead.  After everything is dead, grab the chest which contains an 
amethyst.

Go back and heal if you need it (you should) then return to the doorway.  Now 
move right and you will see the barrels and several Horned Devils in a line.  
Move south of the barrels and line yourself up with the southern most Horned 
Devil and approach it with the barrels in between you and it.  You should 
engage it,  Have Pumpkin attack it with his arrow attack and it should die in 
one hit.  If not, have him move out of the way and have Iron attack it.  Once 
it is dead, fall back and regroup.

Now go north around the barrels and do the same thing to the Horned Devil in 
the north.  Once it is dead, return south (fall back east to regroup) and 
enter the first hole and go after the remaining three horned devils.  Return 
to heal, then come all the way back to the northern most barrel.  

There should only be 6 enemies left now.  They are all in the middle of the 
map.  There are three Harpies as well as three Hell Harpies, which are the 
boss.  The best way to take these guys on is to approach from the west, so 
hug the western wall and use your map to find the even point with the Hell 
Harpy in the west.  Approach it and you should engage in battle one step pas 
the no magic square.

The Hell Harpies pose the most threat here.  They are a green version of the 
Harpy.  Pumpkin may be able to do as much as 850 damage to the Hell Harpy, so 
have him attack it then have everyone else pick up the scraps.  Hell Harpies 
use Storm which brigs in individual tornadoes to attack everyone for about 
150-170 damage a piece.  

By approaching from the west, you should only have two Hell Harpies attack 
instead of all three.  Don't go too far forward.  Instead, try and draw all 
the enemies back to you.  Have Material use Vacuum Slash to deal about 600 
points of damage.  This approach should also break the enemies into two 
groups of three.  Once the first three are dead, you can retreat backwards 
until your regroup then go back to the healing squares.  When you come back, 
approach from the west again.

This should leave two Harpies and one Hell Harpy.  Try and draw the two 
regular Harpies forward without getting the Hell Harpy to attack if you can.  
If you can't, take the Hell Harpy out first then worry about the other two.  
If you can, dispose of the two Harpies so you only have the Hell Harpy to 
worry about.  Don't be afraid to use attacks and spells from other bodies if 
you cannot get a character close enough for a melee attack.  Thunder does 
only 1 damage to the Hell Harpies.  Big Wave doesn't do much, but can hit the 
regular Harpies for about 100 damage.

If you can, try and lead the Hell Harpies onto the no magic squares.  This 
renders them useless because they only have magical attacks.  It is difficult 
to get them to stop on a no magic square, but it can be done.  This helps 
tremendously because you basically get a free attack without being attacked.  
After everything is dead, you can quit the map because you already got all 
the chests.  If you can help it, do not use the Power Crystal you found 
earlier.  It is best to save it for later.



----------------------------------------------------------------------------
Battle 20 (GWB20) Inside of Ark
----------------------------------------------------------------------------
There are 34 enemies here.  These are the types you will encounter:

Chimaera x 10 (1140 HP)
Evil Tiger x 10 (319 HP)
Assassin x 1 (60 HP)
Assassin x 8 (611 HP)
Goth Chimaera x 1 (2229 HP)  (780 MP)

Recommended average party level: 23

This map is incredibly difficult.  Without the ability to go back and grab 
Power Rubies from the store, you will most likely die several times in this 
map.  I highly recommend that you save after each encounter you have, 
alternating save states so you have a backup plan.  You can always withdraw 
and start over with fresh HP if you need to.

Hug the western wall.  When you see the blue squares on the ground, turn east 
and you will encounter two Chimaera that have 1140 HP each.  They will be 
tough, but it shouldn't be anything you can't handle.  Just go after one, 
then the other.

Continue moving east.  Turn north when the path dictates.  There will be an 
Evil Tiger and a Chimaera here.  The Evil Tiger has only 319 HP so take it 
out first since it should go pretty quickly.  Try and draw the Chimaera down 
to you, otherwise you will encounter more enemies without a chance to 
regroup.

Now go to the eastern wall, and get up against it.  Now take two steps to the 
west, no more, no less.  Now head north, keeping two steps west of the wall.  
Turn your camera so you are looking west.  You will see a doorway eventually 
with two Chimaera standing inside of it.  Once you are in the middle, 
approach them.  Use the same strategy of taking one out, then the other.  
Whatever you do, do not get up against the eastern wall.  If you do, an Evil 
Tiger will come over and can attack you through the wall.  However, if it 
does do this, you can use Pumpkin or Iron to attack it through the wall as 
well.  This is a good idea to do since they can attack away from the wall 
while the tiger can only reach one space past the wall.

After defeating the Chimaera, if you are still in battle formation, use this 
time to heal.  Clay should have his Priest body on either his Sub1 or Sub2.  
If he doesn't, you need to withdraw right now and equip it, otherwise you 
cannot beat this map.  Keep cycling through by having everyone but Clay 
defend.  On Clay's turn, have him use Healing.  You should still have a few 
manna gems so you shouldn't have an MP problem for a while.  You should 
always heal if you are still in battle formation but there are no enemies 
closing in on you.

Once everything near you is dead, head west and you will encounter another 
Evil Tiger.  This one seems to have much higher defense than the others for 
some reason.  Pumpkin can only do about 140 damage at level 26.  Evil Tigers 
also use Lost Energy which zaps HP from your players ad gives it to them.  
Try to avoid bunching up because they only seem to cast it when it can hit 
multiple people.  If you are having a lot of trouble, try having Solid use 
Big Wave.

Once it is dead, move south and west, then turn north and you will find a 
Chimaera.  It is by its self so you should be able to kill it quickly.  Now 
go stand on the solid blue squares and heal up your magic points.

Now go straight forward and you will encounter another Evil Tiger.  Having 
Iron attack with Darkness Clouds will do considerably more damage than 
Throwing Star will.  Now move north, sticking up close to the western wall.  
There will be two evil tigers in front of you after a little walking.

Just a few steps east of the tigers will be damage squares.  They are pink.  
Do not step on these at any time during battle.  They cause damage on the 
turn of the person stepping on them.  Try and focus your efforts on one tiger 
at a time, except have Solid use Big Wave.  Have Pumpkin use Black Light and 
have Iron use Darkness Clouds.  Have Clay either heal or use Holy Light.  
Material can't do much to hurt the guys so have him defend.  Once they are 
dead, go back south to the Blue Squares and stand on them until everyone has 
full MP again.

Now return north to where you just fought the two Evil Tigers.  If you use 
your map and look to the east, you will see an Assassin out on the damage 
squares.  He only has 60 HP so he shouldn't be much of a threat, but the 
damage squares pose a pretty hefty problem.  Approach him one square north of 
where he is standing from the east.  You will be hit with nasty damage on 
every turn so attack and quickly back away off the squares.  He should be 
dead in one attack.  Once he is dead and you regroup, quickly move off the 
squares.  

There are two treasure chests at the back of the damage squares.  Use your 
map to line up with the northern most chest and quickly head towards it, grab 
it, then move three paces south, grab the nest one then back the heck out of 
there as fast as possible.  The chests contain a Power Crystal and a Manna 
Gem from north to south.  If you don't think it is worth going after, then by 
all means do not attempt it.  I managed to get both chests while only being 
hit once from the squares.  The screen quickly flashes red for every time it 
does damage to your party.

Now head north.  You will see a Chimaera and an Evil Tiger rather quickly.  
Take out the Chimaera first.  Stay to the western side of the pathway during 
the battle.  Clay should heal whomever needs healing.  When it is Solid's 
turn (assuming he isn't dead), have him use Big Wave, but have him do it so 
that he is aligned with the Assassin behind the western wall and is exactly 8 
spaces away from it.  Use your map to line him up correctly.  This basically 
gives you a free attack.  Have him move as far west as you can once he does 
the attack.  Regroup by moving west and head north once you do.

Turn east when the path dictates and you will run into another Evil Tiger.  
Stay back when you fight him so you regroup once he is dead.  Now continue 
east and you will meet an assassin.  This assassin has decisively more HP 
than the other one (611), but shouldn't pose too much trouble.  Keep heading 
east and you will greet another Evil Tiger.  Make sure that if you have Clay 
use Holy Light, he is using Paladin Holy Light and not Priest Holy Light.  
While the effect is the same, he does not gain body experience from using 
Priest spells.  Keep falling back after killing the tiger until your regroup.

Hug the north wall and use your map to line your self up with the assassin.  
Once you have, head south and engage it in battle.  Once it is dead, go stand 
on the blue squares until everyone has full MP again.  Now head south.

Once you pass the wall, walk up against it while heading west until you are 
north of another assassin.  Now approach it and engage it.  If you followed 
my earlier instructions, it should already be injured.  Just to the south and 
east of it is another Evil Tiger.  Take it out now.  

Once it is dead and you have regrouped, head south and you will engage a 
Chimaera.  Once it is dead, there will be an assassin that will probably try 
and get in on the battle.  The assassin cannot though as he is located on the 
other side of the bars.  Just have Pumpkin go over there and shoot through 
them until he is dead.  Now you can regroup and move south.

Now you should see an assassin and a chimaera.  Kill the Chimaera first.  You 
should note that on the left are damage squares and you do not want to step 
on them during battle.  Once these two are dead, you will want to go back to 
where that assassin was that was behind the bars.  In order to do this, look 
at your map.  Over the damage squares you should see a break in the barrier.  
This is how you enter that area.  Move very quickly and get in there.  Do not 
stop to adjust your camera or you will get injured even more.

There will be a second assassin inside.  You want to make sure Pumpkin is off 
of the squares and have him shoot to kill it.  If it doesn't die, just make 
sure Pumpkin is on the wood and not the pink or else you will regroup on the 
damage squares.  Once it is dead, grab the chest, which contains a Power 
Glove.  Now rest on the blue squares to gain your MP back.  Once you do this, 
scurry out and back to the wood on the other side as fast as you can.

You should only have 8 enemies left at this time.  Head south.  Look at your 
map and you will see an Evil Tiger immersed inside of the damage squares.  
Walk so there is one space between you and the squares and engage it.  Feel 
free to walk onto the damage squares to attack, just be sure you don't end or 
begin a turn while standing on them.

Continue south and you will come to a wall.  You will have to step on one 
damage square (even though it looks like you can continue without having to, 
you cannot).  Do it quickly and step off south as fast as you can.  You 
should be able to squeak past without taking any damage.  Now head south down 
the eastern side of the path and you will find an assassin.  Kill it quickly 
then replenish your MP o the blue squares inside of the no magic squares.

Just ahead of you will be three assassins.  Approach them head on, watching 
out for the damage squares on the right.  Once these three are dead, you 
should only be down to three enemies left.  Go replenish your MP if you need 
it.

You have no choice but to cross the damage squares, so try to get to the 
center of them and do so.  Once you cross, you should see the boss, a Goth 
Chimaera in front of you.  Before you engage it, if you need to, this is the 
best time to use the Power Crystals you have.  You should have two, so give 
them to the two characters with the lowest HP and lowest DEF.

Approach the Goth Chimaera head on.  Physical attacks are fairly useless 
against it.  It will use Claws which can hit for 350+.  Keep Clay as a 
dedicated healer.  Remember not to step on the damage squares.  This battle 
will take a long time because of the sheer amount of HP and DEF this guy has.  
Pumpkin's Arrow attack is more effective than Black Light.

The Goth Chimaera will also use Plasma Ball which hits for 250ish points.  
The best line of attack is to withdraw your forces to one step behind the 
damage squares and try to get the Goth Chimaera to come after you.  Hitting 
it with Darkness Clouds only does one damage, but the Acid burn will do 
120ish every time it takes a turn.  Having Solid hit it with Big Wave does 
only 1 in damage.  Because there is only one, it shouldn't be much of a 
problem, it just takes time.  Once it is dead, you will quickly see that you 
missed two enemies somewhere, so go back the way you came.

Up where the damage squares are that had an Evil Tiger on them will be two 
assassins in an enclosed area.   The only way to get them is to go up against 
the wall and have Pumpkin and Iron attack through the wall.  You will need to 
use your map to line your self up with them.  You can have Solid use Big wave 
as well.  Once they are both dead, say YES to quitting the map.  Save your 
game and move on to the next area.



----------------------------------------------------------------------------
Battle 21 (GWB21)  Shining Shrine Shisu 
----------------------------------------------------------------------------
41 enemies occupy this area.  These are the types:

Black Swordsman x 12 (1000 HP)
Black Sorcerer x 11 (1100 HP)
Horned Devil x 5 (907 HP)
Dark Priest x 10 (1100 HP)
Black Golem x 3 (450 HP) (0 MP)  Boss

Recommended average party level: 23

This is the weirdest area yet.  Thankfully it has HP and MP healing squares 
so all is not lost should you be out of healing items (which you should be by 
now).  In addition to the healing squares there are also warp squares and no 
magic squares.  This map is essentially a maze with everything but the 
monsters, your party and the status squares being white.  I will try my best 
to describe the best way through it, but I may have something wrong.  I will 
come back to it at the end and correct it.  If you have a better stratagem, 
please e-mail it to me.

When stepping on the warping teleportation squares, it is always a good idea 
to turn the camera so you are looking in the direction you will be 
transporting to.  You also want to step on the back end of the squares.  For 
instance, if you are transporting north, step on the southern most squares 
while looking north.  If you are going west, step on the eastern most square 
while looking west and so forth.

Start out by moving north and stepping on the transport squares that point 
east.  This will out you right next to some more transport squares.  It is 
imperative that you do not step on them during battle.  There will be a Black 
Swordsman just to the south of you (it should look exactly like Material 
does).  He should not prove to be overly difficult.  Take him out then grab 
the chest in the north west corner that contains a Musashi Blade.  Because 
this blade has 165 attack (which is higher than anything else you have) I 
recommend that you withdraw and equip it onto Material or Iron, whomever has 
the lowest ATK power.  It also increases speed by 2.  Also, you should take 
this time to equip the Power Glove you found in the last battle to Solid to 
help increase his attack.  Re-enter the battle and destroy the Black 
Swordsman again.

Now step on the arrows that point west to go back to the first room then step 
on the west point arrows again to move to the next room.  Here you will find 
two Black Sorcerers and a Horned Devil.  When fighting, stick to the south 
portion of the room.  Take out one Sorcerer and the Horned Devil, leaving the 
other Sorcerer alone until the other two are dead.  I tried a Bell of Love on 
the Sorcerer and it failed.  If you try it and it is successful, that is 
great.  Otherwise just kill it and regroup by moving south.

Now go grab the chest in the northwest which contains an Emperor Sword .  You 
have to be careful when getting this chest.  Use the map to look for a Black 
Swordsman on the other side.  If he has come down to the wall, you need to 
take him out before going after the chest, otherwise you will engage it and 
half your party will step on the transport squares.  Attack him through the 
wall with either Pumpkin or Iron.

Now step on the transport squares and you will land right next to a Horned 
Devil with a Black Swordsman behind it.  Kill the Devil first then the 
Swordsman.  The chest in the north west contains a Battle Sickle.  

Step on the squares and go north.  You will instantly be engaged with a 
Horned Devil, a Dark Priest, and two Black Sorcerers. Take out the Priest 
first, then the Horned Devil then the two Sorcerers.  

After this battle you will have likely taken a lot of damage.  Assuming 
everyone is still alive (if not you might want to consider withdrawing), warp 
south then head east on the warp squares.  This will take you to an area with 
two Dark Priests and a Horned Devil.  Remove the horned Devil first.  You 
will notice several healing squares on the ground which you can step on 
during battle.  These will replenish your HP on the character's turn.  Once 
everything is dead, grab the chest in the corner which contains a Star Rod 
then go stand on the healing squares until you are fully healed.

Step on the transportation squares that take you west.  Here you will find a 
Dark Priest and a Black Sorcerer.  Kill the Sorcerer first then the priest.  
The Priest may use Thunder burst which can hit for as much as 150.  Grab the 
chest which contains a Thor Mace.  From here, warp south.  This takes you 
back to where you fought the first enemy of the battle.  Warp west and stand 
on the healing squares to heal up.  Now head north along the healing squares 
until you get to the last room that you fought in without going east.

Step on the north transport squares and you will find yourself surrounded by 
a Dark Priest, a Black Swordsman and a Black Sorcerer.  Kill the Sorcerer 
first, then the Priest then the Swordsman.  Step on the north warp squares to 
move to the next area.

Here you will be faced with a Priest and a Sorcerer.  Kill the Sorcerer 
first, then the Priest.  Try not to move too far to the east while doing so.  
Grab the chest in the north which contains a Garuda Body.  Now step on the 
north warp squares which will take you to two Black Swordsmen.  After these 
two are dead, you may have to retreat to the west in order to regroup.  Once 
you do, grab the chest which contains a Defense Emb.  

The only way out is south so use the warp square to move south.  Now step on 
the east moving warp.  As always, kill the sorcerer first then the priest 
that you see here.  Now grab the chest which contains a Master Shaman body.  
Now warp north since that is the only way you can go.

Thankfully there are some healing squares here.  There will also be a Black 
Swordsman and a Black Sorcerer here.  The Sorcerer is more of a threat but is 
also further away.  Have your ranged fighters go after the Sorcerer while the 
melee fighters attack the Swordsman.  Once they are dead, regroup and heal up 
on the HP and MP healing squares in the north.  There should only be 14 
enemies left by now.

Now go step on the squares that warp you east.  This will warp you to an area 
with a Black Swordsman and a Dark Priest.  Take the Priest out first.  After 
the swordsman is dead, move north to regroup if you don't automatically.  
Grab the chest which contains a Sage Body.  Step on the west transport 
squares to go back to the last room where the healing squares are.  Heal up 
if need be, then go east back to the last room then step on the squares 
warping you south.

Here you will find two black swordsmen surrounded by no magic squares.  They 
shouldn't be too difficult, just take one out first then the other.  It may 
behoove you to keep Clay away from the battle since he seems to be weak 
against Vacuum Slash.  The chest contains a Quick Emb.  Step on the warp 
squares that take you south.

This area has a Priest, a Swordsman and a Sorcerer.  Fight the sorcerer 
first, then the priest then the swordsman.  Now warp to the south.  There 
will be one of each type of monster you have encountered in the battle here.  
This will be the toughest battle yet.  Take the Horned Devil out first.  Next 
attack the Sorcerer.  Have Material use Vacuum Slash against it.  Now go 
after the swordsman, leaving the priest for last.  With any luck, you should 
be able to come out of the battle with everyone still alive, although badly 
banged up.

Thankfully you have made a full circle just about and can get to some healing 
squares without much trouble.  Warp south then south again.  Now go west and 
you are back to the beginning of the level.  Heal up here.  Now go back to 
the west and make a full circle again by going north four rooms, going east 
once, north once, east once (you can heal here too), south twice and finally 
west once.  This brings you to the boss.

The bosses are Black Golems.  They have a huge resistance to physical attacks 
(Pumpkin did only 2 damage to these for me when he could kill a Black Priest 
in one hit).  There will be some healing squares in the north that are a 
great destination for your weaker characters.  Spread your guys out across 
the room.  Clay's Holy Light can do as much as 90 HP in damage.  Solid's Big 
Wave will do about 130 in damage and is one of the better attacks against 
these guys.

The Golems se Swing and Morning Star.  Morning Star is pretty devastating at 
400+ damage.  Swing hits anyone within a short radius for about 200 damage, 
but has a higher chance of missing than hitting it seems.  Pumpkin can hit 
for about 200 himself with Black Light.  Clay can also be effective with his 
Shaman magic, specifically Fire.  

This fight seems intimidating at first, but if you continuously focus on one 
golem until it is dead before moving onto another one, you can win without 
losing any party members.  After they are dead, say NO to quitting the map.  
Instead head south.  You will see two chests.  Once contains a Ninja Master 
Body and the other has a Samurai Lord Body.  Now step on the warp squares 
that point south.  There will be four more chests.  They contain, going 
clockwise from the northwestern most chest: Serpent Bow, Holy Shield, Manna 
Gem, Holy Shield.  Once you get these items, you can quit map mode.  This 
unlocks a new golem.



----------------------------------------------------------------------------
Volt (GWG-5)
----------------------------------------------------------------------------
Volt Joins you as a Bow Night.  He is level 20 when he joins and he has two 
attacks, Shoot and Healing.  These are his stats:
SPD = 94
MV. = 5
HP = 999
MP = 451
ATK = 348
DEF = 302
INT = 112
MDEF = 180

He comes equipped with a Serpent Bow and a Crystal Shield.  The very first 
thing you want to do is go to the formation window and make sure he is 
highlighted and any monster recruit you have is de-highlighted.  This ensures 
that Volt will be in your party at all times.



----------------------------------------------------------------------------
Shop 5 (GWS-5)
----------------------------------------------------------------------------
After rescuing Volt The Goddess says the final battle is close and you must 
go to the Tree the Protects the World.  You will be automatically transported 
there.  Azrael attacks the Ark, claiming he owns the world.  You fall and 
land on a new shop!  Finally you can buy items.  As always, the complete list 
is in the equipment section and the following is what I recommend buying.  
You should have so much money now that nothing can prevent you from buying 
anything.

Buy two Dragon Slayers for Clay and for Solid.  This will increase their 
speed by 2 (4 total but they have 2 from the Emperor Sword).

Buy a Serpent Bow for Volt.  Equip him and Pumpkin each with one.  You should 
have already found one in the last battle so you only need buy one.  This 
increases each of their speed by 5.

Buy a Musashi Blade for Iron.  Material should already have one equipped that 
you found in the first battle of the Deck of Ark.

Stock up on all the power crystals you can hold.  Sell all of your weapons 
and shields except the Holy Shields (you should have two).  Equip these to 
your two party members with the lowest DEF.  If you cannot hold much, now is 
a great time to use the Embs you have (I just found out what they do, if you 
already used yours, that is fine).  They can only be used on the world map.

Power Emb increases once characters attacking power permanently
Defense Emb will Increase one characters defense permanently
Quick Emb will increase one characters speed permanently

Give each one to the character with the lowest stat in that particular 
category.  They seem to add about 15 to the stat for every 2 you use.

**BODY CHANGE NOTE**
From here on out, I think it will be wise to keep a majority of the 
characters with their current bodies.  There are some exceptions though.  
Clay and Solid probably are ready for a body change now (if not, they are 
close).  Once they are ready, have Clay switch to a Dark Knight (you can buy 
the body at this shop) and have Solid switch to a Paladin.  I found that 
Pumpkin can kill just about everything by this time in a hit or two and Iron 
and Material are very strong too.  Clay and Solid are decent, but slow so 
changing them will give them some more speed and make them more powerful at 
the same time.  Volt will come into his own quickly too.



----------------------------------------------------------------------------
Battle 22 (GWB22) Guardian Tree
----------------------------------------------------------------------------
37 enemies occupy this area.  They are:

Minotaur x 8 (1000 HP)
Goth Chimaera x 11 (588 HP)
Horned Devil x 14 (1200 HP)
Minotaur Lord x 4 (1406 HP) (345 MP)  Boss

Recommended average party level: 24

You start out in a recessed area.  When you move north, there will be two 
Minotaurs on either side with four Goth Chimaera's preventing any escape.  
Head north along the western wall.  When you move out into battle formation, 
go after the Minotaur first.  You basically want to think of this enemy group 
as a circle and you want to start with the western Minotaur and work your way 
around to the eastern Minotaur, killing the Goth Chimaeras in the middle.

When conducting this fight, you will want to avoid having several enemies 
ganging up on you at once so try and attack then fall back to the south.  
Remember that the Goth Chimaeras are strong against all attacks, including 
Big Wave.  You should be able to get everyone an attack before any enemy 
attacks you.  Pumpkin and Volt can do damage with their Arrow attacks.  
Everyone else should try a magical attack of some kind.  Holy light does 
nothing to speak of.  Darkness Clouds will cause an acid burn taking roughly 
120 points away every turn so have Iron use Darkness Clouds on every 
chimaera.

The Goth Chimaeras use Plasma Ball which hits for about 270 damage.  Material 
can hit for about 125 with Vacuum Slash.  Clay and Solid will be fairly 
useless against the Chimaeras so have them clean up any Minotaur scraps.  
Also, have them attack for the 1 damage just so they can gain the EXP.  Also, 
you should use Volt's healing instead of Clay.  Volt will gain body 
experience for it.

After regrouping, move to the east then turn north when the path dictates.  
Eventually you will run into a Horned Devil all by its self.  Kill it quickly 
and continue moving north.  Move west as soon as possible and you will see 
another Horned Devil.  Continue to the west and you will see a third one.  
Kill it too.

Once the three Horned Devils are dead, head back east to where you turned and 
move north.  Line your self up once step north of the pillar and head north.  
You will see another pillar directly in front of you.  Before you reach it 
though, you will encounter two Minotaurs and two Goth Chimaeras.  Have 
Pumpkin and Volt attack the Chimaera on the left while Clay and Solid go 
after the Minotaur on the right.  Have Iron and Material attack the Chimaera 
on the right with Vacuum Slash and Darkness Clouds.  When the turns cycle 
back around, go after the Chimaera first if it is still alive then get rid of 
the Minotaurs, starting with the weaker.

Head north on the east side and you will find a chest containing a Power 
Crystal.  Now turn west and you should find a Goth Chimaera in front of a 
Minotaur.  Kill the Chimaera first then go after the Minotaur.  Continue west 
and you will find a Horned Devil.  Take it out quickly then continue west to 
find another one.  Once it is dead, go back to where you started the level 
(head east then south).

Now head west and turn north when the path forces you to.  There will be a 
Horned Devil not before too long.  It should pose no issue.  Directly behind 
it will be two Goth Chimaeras which pose a much bigger challenge.  Make sure 
the Horned Devil is out of the way first.  Use the same strategy as before.  
Have Pumpkin and Volt attack, have Iron use Darkness Clouds, Material use 
Vacuum Slash and have Clay and Solid do whatever they can (heal, attack, 
whatever).  Attack one first and kill it before attacking the other unless 
you can only reach one.

Now turn and head east.  You will end up back on the other side where you 
already were.  Once there, turn and head north.  When you can, turn and head 
west.  Go west for a while then turn and head north.  You should see a 
Minotaur and a treasure chest.  Kill the Minotaur first.  Now grab the chest 
which contains a manna gem.  If you are still in battle formation, move south 
until you regroup.

Now head south and east, back the direction you came.  Head north up the 
tunnel in the middle of the map.  There will be a Goth Chimaera and a Horned 
Devil after a few steps.  As always, Horned Devil first then Chimaera.  Move 
south to regroup.  Once you do, hug the western wall and move north.  Wrap 
around the corner and move west and you will encounter a large group of 
monsters (two horned devils, a Minotaur and a Goth Chimaera).  Have your 
party attack whatever is closest, trying to get rid of the Chimaera first, 
then the Horned Devils and finally the Minotaur.

Now turn around and head east until you meet a Horned Devil and a Minotaur.  
Take the devil out first then the Minotaur.  Now turn and head south.  You 
will see two more Horned Devils.  There should only be 6 enemies left by now.  
Turn north and head west until you reach the center of the map.

Now head north.  You will encounter two more Horned Devils.  Now head north.  
This will bring you into battle with four Minotaur Lords who reign as the 
boss of this battle so make sure you are fully healed before trekking north.

The Minotaur Lords have about 1400 HP each.  Pumpkin was able to kill one in 
a single hit for me and turned to level 30 at the same time.  This is a good 
baseline for you if you are having trouble with this boss battle.  If you 
have Solid use Big Wave, you will do less than 100 damage to each boss so it 
probably is not worth it.

Minotaur Lords will use Healing on their turn which can heal 200 HP each 
time.  They also use Holy Light which does very little damage overall.  
Another attack they use is Axe, which is a much more powerful attack, taking 
about 400 HP away, but they seldom use it.  Tandem offense from Pumpkin and 
Volt should kill every one of the Minotaur Lords without much difficulty.  
Overall, this boss fight is very easy compared to the last few you just 
completed.

Select No to quitting the map and grab all the chests.  They contain in 
clockwise order starting in the northwest: Acid Bomb, Power Emb, and Glazed 
Shoes.  Now you can quit the map and return to the world map.



----------------------------------------------------------------------------
Earth (GWG-6)
----------------------------------------------------------------------------
We now have access to the golem Earth.  Head south on the world map and move 
west once you stop.  You can move over to the shrine and get Earth without a 
battle at all.  Earth joins you as a Messiah at level 25.  He has the 
following spells:

Whole healing (cures every party member within range)
Holy Ark (works like Holy light but hits much wider range and multiple guys)
Genesis

His stats when he joins you are as follows:
SPD = 84
MV. = 5
HP = 999
MP = 999
ATK = 195
DEF = 449
INT = 238
MDEF = 513

He comes equipped with an Ark Mace and a Holy Shield.  Equip him with a Robe 
of Wind as his equipped item to give him even more magical ability.

Now you have to make the choice of who you want to sit out.  You have seven 
golems but only six can be in the party at any given time.  I personally 
chose Clay to sit out because he has the weakest attack, lowest HP and is 
fairly slow.  I debated about sitting Solid as well since he is slower, but 
he has a much higher attack and will be better once I upgrade him to a Dark 
Knight.  Remember that who ever you sit out doesn't matter because you can 
change it at any time.  Earth will sit out by default and you can only change 
it by going into the formation screen and highlighting the one you want in 
and de-highlighting the one you want out.



----------------------------------------------------------------------------
Battle 23 (GWB23) Guardian Tree 2 *Optional*
----------------------------------------------------------------------------
This battle is optional (like battles 5 and 10).  This is a great area to 
gain EXP if you are under leveled.  If you don't want to, you don't have to 
do this battle.  Just skip down to battle 24.  There are a total of 36 
enemies here.  They are as follows:

Skeleton Knight x 9 (440 HP)
Dragon x 8 (1822 HP)
Black Swordsman x 9 (500 HP)
Evil Tiger x 9 (520 HP)

Recommended Average Party Level: 25

Head east from the start.  After going down a very long tunnel, you will run 
into two skeleton Knights.  They should pose absolutely no threat and should 
be dead in two total attacks.  Now turn north and you will find another 
Skeleton Knight as well as a Dragon with 1822 HP.  The dragon is the bigger 
threat but since the skeleton can be killed very easily, go ahead and take it 
out first in order to focus your efforts on the dragon.  If your best fighter 
goes first, have him attack the dragon so he can use the maximum amount of 
damage on it and have a secondary character take out the skeleton.  Once they 
are dead, grab the chest in the west which contains a Skull Cup.

Now head west.  You will find a Black Swordsman.  When you encounter it, two 
Skeleton Knights will become visible.  Behind the Skeleton Knights will be an 
Evil Tiger.  Take the Swordsman out first, then the two knights and finally 
the Evil Tiger.  The Evil Tiger should be the only one to give you trouble.  
Use Vacuum Slash and Darkness Clouds against it as well as Holy Ark if you 
can afford the MP.

Now head north.  You will find two Evil Tigers and a Dragon.  The Evil Tigers 
should be dealt with first.  Have Earth use his Holy Ark spell to hit all 
three enemies.  The Tigers will use Lost energy to heal themselves and the 
Dragon will use Storm which can do some massive damage.  Have Earth heal on 
the next turn.  This will be hard, but it shouldn't be overly difficult.  
Once they are dead, turn and head east.

Directly behind the pillar will be a Black Swordsman.  Behind him will be two 
Skeleton knights and another Black Swordsman.  Kill them in the order you see 
them.  Now head east and you will find a chest with a manna gem inside.  Turn 
and move north and you will encounter an Evil Tiger with a Dragon and a 
Skeleton Knight as backup.  Kill the tiger first, then the dragon and finally 
the skeleton knight.

Now move west.  You will encounter two Evil Tigers and a Black Swordsman.  As 
always, take the tigers out first.  Earth should be able to kill the Black 
swordsman with his Holy Ark Spell.  Make sure you are fully healed before 
continuing.

Now move north.  There will be five total enemies in the next area, one of 
each kind you have already encountered in this battle as well as an extra 
Black Swordsman.  You should kill the Evil Tiger first, followed by the 
Dragon.  Now go after whatever is closest.  When everything is dead, go to 
the North West corner and grab a chest containing a Power Crystal.  

Now move east.  When you reach the end, turn north and you will encounter a 
Dragon and two Evil Tigers.  The Dragon is in front so take it out first.  
Once it is dead, focus your attacks on one tiger at a time.  Holy Ark from 
Earth should do hefty damage to both.  After everything here is dead, heal up 
and make sure Earth has a lot of manna.

Now head west while hugging the southern wall.  When you can see the western 
wall, turn north and you will be greeted by two Black Swordsmen and a Dragon.  
Kill the Dragon first.  The Swordsmen should prove to be of little trouble.  

Head north and move east when the path forces you to.  You will eventually 
see a Black Swordsman in front of two Dragons.  Kill the Dragons first.  
Directly behind these two Dragons will be a third dragon.  The Dragons using 
Storm will be devastating to your party so stay healed.  Do not just rely on 
Earth to heal when it is his turn.  Use Power Crystals if needed.  All 
enemies should be dead now.

Say NO to quitting the map and continue moving east.  There will be four 
treasure chests at the end of the pathway.  From north to south, they 
contain: Tuphon Medallion, Genocide Mace, Devil Rod, and a Genocide Sickle.  
Now quit the map and return to the world map.

You may want to equip Earth with the Genocide Mace to increase his attack by 
91 points or so but it will drastically decrease his speed by 47 points.




----------------------------------------------------------------------------
Battle 24 (GWB24) Meford Forest
----------------------------------------------------------------------------
37 enemies total here.  They are:

Evil Tiger x 11 (407 HP)
Hell Harpy x 13 (1200 HP)
Kobold Chief x 11 (562 HP)
Undead Medusa x  2 (3158 HP) (1896 MP)  Boss

Recommended average party level: 25

Start by moving west a few steps then move north.  You should find a Hell 
Harpy waiting for you.  Behind her will be two Evil Tigers.  Get rid of the 
Harpy first then worry about the tigers.  These tigers have lower HP than the 
last battle and as such, shouldn't be as difficult.

Just beyond the Evil Tigers will be three Hell Harpies.  Have Earth use holy 
Ark on them to cause 380 damage each then have everyone else attack whichever 
one is closest.  They may use Storm which is pretty devastating, but 
survivable.  Just have Earth use Whole Healing to remedy the situation.

Now drop back to the south and head east.  You should eventually see two 
Kobold Chiefs and another Hell Harpy.  Take the Harpy out first then go after 
the kobolds.  The Kobold Chiefs will use Slash which takes close to 500 HP 
away so stay healed at all costs.  

Continue north and you will meet another Kobold Chief.  Behind him will be an 
Evil Tiger and a second Kobold Chief.  Kill the enemies in the order you see 
them.

Continue north while hugging the eastern side of the path way.  You will come 
to two Hell Harpies and two Evil Tigers in a zigzag pattern.  Kill the Harpy 
in the front first.  If you can, try and kill the second Harpy next.  If you 
cannot reach it, go for the Evil Tiger in the front.  Have Earth use Holy Ark 
if it can hit at least two enemies.  If it can only hit one, just have him 
heal instead.

Drop back to the south until you are removed from the enclave then head west.  
You should quickly see another kobold chief.  Kill it then move west, still 
in battle formation, and take out the Evil Tiger hiding by the next tree.  
There will be another Kobold Chief just beyond the Evil Tiger that you need 
to vanquish as well.  

Regroup and move west.  Turn north when the path forces you to.  There will 
be an Evil Tiger you need to kill.  Just north of it will be Three Hell 
Harpies.  Two of them will be fortified behind a wall of trees.  This makes 
it slightly harder to reach them, but it shouldn't be too difficult.  Just 
move Volt over to the right side of the formation if he isn't already there.  
There will also be two Evil Tigers hiding behind the Hell Harpies.  Kill the 
harpies first.  Try and keep your party spread out so the Tigers and the 
Harpies can only damage two or three members of your party at a time instead 
of all six at once.  Have Earth use some healing spells when needed, 
otherwise have him use Holy Ark.  Holy Ark should kill both Tigers, even if 
they have fill health.

Now return south and east until you find a new place to head north.  Once 
there, head north and you will find a Hell Harpy in the mist.  She should 
pose no issue by her self.  

Continue to the north and to the east you will find several Kobold Chiefs.  
Take out the closest one first then move to the next one and so forth until 
all three are dead.  Now turn and head west and you will find two more Kobold 
Chiefs standing side by side.  You should be down to 6 enemies left now.  Now 
head north up the passage that is behind you.

You will encounter a semi-circle of four enemies, two Hell Harpies and two 
Evil Tigers.  Kill the Harpies first.  Now go after the Tigers.  Have Earth 
use his Whole Healing spell to keep everyone up on HP.  Once they are dead, 
the only enemies left are the bosses, so make sure everyone is fully healed 
then head north.

The bosses for this level are Undead Medusas.  They have 3158 HP, more than 
any other enemy up to this point in the game!  They also have 1896 MP.  They 
use Stone so have those Reversers ready in your inventory.  Despite their 
massively high HP, they are relatively easy to kill, especially if you get 
one out of the way before it can even attack.

Pumpkin and Volt should use their Arrow attacks.  Pumpkin can do as much as 
2558 damage if he is around level 30 and Volt can do enough damage to finish 
the Undead Medusa off.  You should be able to kill one before either one even 
attacks.  Earth's Holy Ark Spell won't do much more than 300 damage so use 
him as a healer rather than an attacker.

Once they are dead, select NO to quitting the map and head west.  You will 
find two treasure chests.  Once contains a Manna Gem and the other has a 
Power Crystal.  Now turn and head east.  There will be a solitary chest over 
here containing a Thunder Glove.  Now you can quit the map.

Equip the Thunder Glove to Solid.  Stock up on supplies form the store in the 
north the head south to the next area.



----------------------------------------------------------------------------
Battle 25 (GWB25) Fortress of Goddess
----------------------------------------------------------------------------
There are 34 enemies in this forested area.  They are:

Horned Devil x 9 (1500 HP)
Goth Chimaera x 13 (588 HP)
Skeleton Knight x 7 (1500 HP)
Arch Demon x  5 (2500 HP) (780 MP) Boss

Recommended Average Party level: 26

Head north from the start.  Take note of the MP healing squares on the left 
as you pass and engage with two Horned Devils.  Dispatch of them quickly.  
Continue North.  When the western wall ends, there will be two Skeleton 
Knights standing side beside.  Behind them will be two Goth Chimaeras.  Kill 
the Knights first since they are in front and can probably be killed without 
the Chimaeras moving.  Remember that the Goth Chimaeras have high defense and 
physical attacks do very little against them.  Pumpkin and Volt will probably 
be the only ones who can do damage with a physical attack.  Use Iron's 
Darkness Clouds and Earth's Holy Ark to damage the Chimaera.  

Now move west by hugging the southern side of the path.  When you see the 
western wall, turn and head north and you will engage in battle with a Goth 
Chimaera and a Skeleton Knight.  Standing behind them will be two more Goth 
Chimaeras.  Take the first Chimaera out then kill the Skeleton Knight.  Now 
advance and take on the next two Goth Chimaeras.  

Now head north and turn east.  You will meet a Goth Chimaera and a Horned 
Devil here.  Kill the Horned Devil first since it should be easier.  Now go 
after the Chimaera.  Once it is vanquished, continue east.  

Moving east, you should come to a path that branches north with a Horned 
Devil and a Skeleton Knight blocking your path.  Kill the horned devil first 
then go after the skeleton knight.  

Now head north.  Eventually you will run into two Skeleton Knights and a Goth 
Chimaera.  There will be some MP recover squares here also.  Kill the 
Chimaera first.  Because of the awkward angle on this battle, it will be 
difficult to reach the enemies in one turn, so don't be afraid to either 
defend or use a ranged attack from another equipped body.  Since there are MP 
healing squares, don't be afraid to use Holy Ark either.  

After defeating these enemies, move west and you will be greeted by a Goth 
Chimaera and a Horned Devil.  Rid yourself of the Horned Devil first.  Now go 
after the Chimaera using typical fashion.  Once it is dead, head south.  You 
should have 15 enemies left.

When you reach the end of the path to the south, turn west and you will find 
two Horned Devils and a Goth Chimaera.  Since the Chimaera is in the back, 
take out the Horned Devils first.  Have Earth use Whole Healing if the Horned 
Devils get some attacks in.  

Now head west briefly and turn north when the path dictates.  You will greet 
two Goth Chimaeras in the north.  They shouldn't be too much trouble for 
Pumpkin and Volt.  Once they are dead, continue moving north.  You should 
come to a Horned Devil and a Goth Chimaera standing of pink no magic squares.  
Take out the Chimaera first then go after the Horned Devil.

Once they are dead, head north and east (past that weird floating diamond 
shape thing) and you will find a Skeleton Knight, Horned Devil and a Goth 
Chimaera.  Attack and kill the closest one and move on to the next one.  Once 
all three are dead, move to the east.  There should only be 5 enemies left 
now.

Moving east will take you to the boss.  There are 5 bosses total, all Arch 
Demons.  Arch Demons have 2500 HP.  They will be in a pyramid like formation 
with two in the front and three in the back.  Engage the two in the front 
head on.  Try and kill the two in the front before any of them move.  Pumpkin 
and Volt should be able to team up and kill one or at least gravely injure 
one.  Have Earth use his Holy Ark spell if he can hit two or more, otherwise 
have him heal.  Holy Ark will do 400+ damage.

The Arch Demons will use Punch, which is fairly weak and does less than 100 
damage.  They will also use Plasma Burst which can hit a wide range of people 
for as much as 500 damage a piece.  The vast number of them will be the most 
difficult thing to overcome.  Try and stay spread out and divide your team up 
into three parts.  Have Pumpkin and Volt go after the ones in the back on the 
left while Iron, Material and Solid (or Clay if he is in your party and one 
of these is not) go after the right side.  Have Earth use Holy Ark whenever 
possible and heal the other times.  Once you get down to two Arch Demons, it 
should be no trouble.  Material should use Vacuum Slash as it hits for a lot 
more than Thrust Sword.

Select NO to quitting the map and grab the three chests that contain, from 
north to south: Thunder Glove, Manna Gem, and a Moon Stone.  Now quit the map 
and return to the world Map.  Equip the Thunder Glove to Volt and save the 
game.


----------------------------------------------------------------------------
Extra (GWG-7)
----------------------------------------------------------------------------
Extra is, as his name suggests, an extra golem you can acquire.  You can get 
him now.  Go to the statuesque thing in the east and open up your item menu.  
Scroll all the way down to your Tuphon Medallion.  If you don't have the 
Tuphon Medallion, you need to complete battle 23 which is an optional battle 
one south and one west of the last shop (one square west of the Guardian 
Tree).  Press A and the game will say a new way has opened and a blue arrow 
will show up on the screen, pointing north to a shrine.  You can now move 
north to this shrine and by entering it, you unlock the Golem Extra.

After unlocking said Golem, the Goddess will say something along the lines 
of, "Excellent!  You found him!  He is a worth follower!"  He will join you 
at level 30, the maximum level that can be obtained.  He is a Ninja Master 
and come with the following stats:

SPD 211
MV. 7
HP  999
MP  999
ATK 866
DEF 439
INT 332
MDEF 558

He comes equipped with a Musashi Blade and a Holy Shield.  He is by far the 
best all around fighter, with the possible exception of Pumpkin and there is 
no reason not to include him into your party.

Having Iron in your party as an Assassin along with Extra will give you the 
ability to use Plasma Burst so it is wise not to remove Iron (Iron will need 
a Ninja Master Body equipped which he should have from a long time ago).  
Pumpkin is probably your best fighter so don't remove him.  Earth should be 
kept because of his great healing powers.  Material, Solid and Clay are 
generally the weakest.  One should already be sitting out and a second one 
should join them.  Choose the one with the lower ATK and lower SPD.  For me, 
it was Solid.  

Your formation should now look like this:


Earth       Monster     Material    Volt
Pumpkin     Iron        Extra 

Feel free to switch Volt and Pumpkin, just keep them on opposite sides with 
Extra in between them.  Material and Earth are in the front because they have 
less movement points than the others.

Equip Extra with an item as well.  You should have some Glazed Shoes which 
will increase his speed as well as an Angel Wing.  You should also have a 
Gantlet and a Power Glove to increase his attack.  What you choose is up to 
you.  Since he already has very high stats, it doesn't matter much what you 
choose.  I personally equipped him with a Power Glove to bring him up to 901 
ATK at body level 2.




You now have a choice.  You can go to the final battles now, or you can go 
and do some extra ones first.  The extra ones are in the west and the final 
battles are in the east.  I chose to go ahead and go to the final battles and 
only after I beat the game, did I come back and cover the next two battles.  
You can do it which ever way you want.  There are some pretty nice weapons 
you can find in these battles.  Also the experience you can gain is good, 
especially if you are having trouble killing enemies.


----------------------------------------------------------------------------
Battle 26 (GWB26) Mushroom Forest *Optional*
----------------------------------------------------------------------------
There are 40 total enemies in this area.  They are:

Goth Chimaera x 8 (644 HP)
Evil Tiger x 8 (407 HP)
Horned Devil x 8 (886 HP)
Skeleton Knight x 8 (636 HP)
Hell Harpy x 8 (844 HP)

Turn west from where you start and move in that direction and you will 
encounter six enemies, two Horned Devils, Two Skeleton Knights, a Goth 
Chimaera and an Evil Tiger.  Since the Chimaera and the Tiger are in the 
front, kill them first.  Next go after the Horned Devils and then kill the 
Skeleton Knights.  

Once they are dead, heal up and move north.  You will come to five enemies 
this time.  Two Goth Chimaeras, an Evil Tiger, a Skeleton Knight and a Hell 
Harpy.  Kill the Hell Harpy first if you can reach it, otherwise go after the 
Tiger.  The Tiger and Harpy should be the first two you kill.  Next go after 
the Goth Chimaeras and save the Skeleton Knight for last.

From here turn East and you will find a chest with a Robe of Wind in it.  Now 
turn around and head west.  Follow the wall north until you can see several 
enemies on your map.  Approach them from the south.  There will be a total of 
six surrounding a treasure chest.  Kill the Hell Harpy first, followed by the 
Horned Devils then the Evil Tiger and finally the Goth Chimaeras.  Once 
everything is dead and you have regrouped, grab the chest which contains a 
Power Crystal.  

Drop two steps to the south of the chest and head due east.  You will 
encounter six more enemies surrounding a chest.  This time there will be two 
Skeleton Knights, two Hell Harpies, an Evil Tiger and a Horned Devil.  Kill 
the Hell Harpy that is closest to you first.  Try and make it so the back row 
of enemies won't attack you by moving in, attacking and moving away.  Kill 
the Skeleton Knight in the front.  Go after the Evil Tiger next and then the 
other Skeleton Knight.  Finally kill the other Hell Harpy and the Horned 
Devil.  Grab the chest which contains a Manna Gem.  

Now move to the center of the map and head north.  When you reach the edge of 
the passage way, there will be three enemies on the right.  There will be two 
Hell Harpies and a Goth Chimaera.  Kill the Harpies first and save the 
Chimaera for last.  Now head north.  You will find four enemies surrounding a 
chest.  Kill the Harpy first, then the two Horned Devils, saving the Evil 
Tiger for last.  Once they are dead, grab the chest which contains a Lucifer 
Bow.

Head as far north as you can and turn west.  There will be four enemies 
around a chest.  Kill the Horned Devil and the Harpy first.  Try not to move 
south during this battle or you will engage more enemies.  Kill the Evil 
Tiger and Chimaera now and fall back to the east to regroup.  If you cannot 
regroup, just stay healed and fight the enemies.  If you can, drop south and 
approach the final enemies from the east.  Kill the Evil Tigers first then 
two Skeleton Knights.  Next kill the Goth Chimaera and then the final 
Skeleton Knight.

Elect not to quit the map and move north to grab that chest which contains a 
Soul Eater.  Once you have grabbed it, you will be done with the map.  
Withdraw now.  Equip either Clay or Solid with the Soul Eater and give the 
Lucifer Bow to Pumpkin.



----------------------------------------------------------------------------
Battle 27 (GWB27) Meford Cave *Optional*
----------------------------------------------------------------------------
There are 40 total enemies here.  They break down like this:

Dragon x 14 (1427 HP)
Black Swordsman x 12 (638 HP)
Arch Demon x 14 (356 HP)
x (XX HP) 
x (XX HP)

When you start this battle, you are on some HP and MP healing squares.  Be 
sure to return to these squares (or any other squares) after every battle to 
keep your health up and to avoid having to use Power Crystals when you don't 
need to.

Head north, since that is the only way you can go.  There will be a massive 
amount of enemies here.  Three Dragons, two Arch Demons and two Black 
Swordsman will occupy the path in front of you.  Since the Swordsman are in 
front, kill them first.  They should be an easy kill.  Withdraw south after 
every attack too.  Go after the Arch Demons next.  You want to try and draw 
the Dragons south and hopefully break them up.  At least one will follow you.  
Hopefully no more but you may get a second one as well.  Kill them and 
regroup in the south.  Heal up on the squares and head north to kill the 
final Dragon of the group.  Head east of the battle and you will find a chest 
containing a Manna Gem.

Now head north of the battle site and you will engage eight enemies.  This 
time there will be two Dragons, four Arch Demons and two Black Swordsmen.  
Kill the Swordsmen first.  Next, kill the two Arch Demons in the front.  Now 
go after the two Dragons, saving the final two Arch Demons for last.  Again, 
you want to attack and with draw as quickly as possible to try and separate 
the enemies out as much as possible.

Go south and heal up, then move north until you engage a new set of enemies.  
This time there will be six total consisting of two dragons, two Black 
Swordsmen and two Arch Demons.  Have your best fighters go after the Dragons 
while your secondary fighters go after the two Black Swordsmen.  This way you 
should be able to kill four enemies before anything has a chance to attack.  
Kill the Arch Demons last.  Move to the east now.  You will find HP and MP 
healing squares as well as a chest that contains a Power Crystal.

Continue north now.  Moving north you will find another six enemies, two of 
each kind.  Use the same strategy as before.  Have your best fighters go 
after the Dragons while the weaker ones attack the Black Swordsmen and or the 
Arch Demons.  Once you get the Dragons out of the way, it shouldn't be too 
difficult.  Head east and you will find more healing squares and another 
chest containing a Skull Cup.

Head North.  There will be two dragons, three Black Swordsmen and an Arch 
Demon.  Same as before, go after the Dragons with your best fighters and the 
Black Swordsmen with your weaker fighters.  Save the Arch Demon for last.  
Once everything is dead, move east to find a chest containing a Demon Shield.  

Head North and you will encounter the last of the enemies, three Dragons, two 
Black Swordsmen and two Arch Demons.  Kill the Dragons first with your best 
fighters and have your secondary fighters go after the Black Swordsmen, 
saving the Arch Demons for last.  Don't quit the map.  Instead, head east to 
find a Kamikaze Blade in a chest.  Now you can quit the map.

Equip the Kamikaze Blade to Material and give the Demon Shield to whomever 
has the lowest DEF that you plan to keep in your party.  Now go to the shop 
and stock up on supplies and move on. 



----------------------------------------------------------------------------
Battle 28 (GWB28)  Inside of Goddess Statue
----------------------------------------------------------------------------
Grab some supplies from the shop, including a few Reverser then go to the 
statuesque thing in the south east.  The 39 enemies here include:

Evil Tiger x 15 (460 HP)
Minotaur Lord x 13 (1500 HP)
Undead Medusa x 6 (718 HP)
Dragon x 5 (1822 HP) (911 MP)  Boss

Recommended Average Party Level: 28

You start out surrounded by five enemies, three Evil Tigers and two Minotaur 
Lords.  Kill the Evil Tigers first.  Pumpkin and Extra should be able to kill 
them in one hit and Volt should come close.  Have Earth use Holy Ark on the 
Minotaur Lords.  As long as you get the Tigers out of the way, the Minotaurs 
won't be too difficult.

Now head north.  Eventually you will come to a bunch of damage squares.  On 
the other side of the damage squares will be five enemies.  Since you cannot 
walk across the damage squares without engaging the enemy on these squares, 
there are some teleport squares on the left side in front of the damage 
squares.  Step on them and you will be transported across.

When you land, you will immediately fall into battle formation.  The enemies 
here include an Evil Tiger, two Minotaur Lords and two Undead Medusas.  Since 
the Medusas can turn you to stone, they are the biggest threat and should be 
dealt with first.  Extra and Pumpkin should be able to kill them in one hit 
each.  Now go after the Evil Tiger.  Once he is dead, go after the Minotaurs.  
The Minotaurs may use Healing which gives them 200 HP back.  

After defeating these enemies, you will have to move north in battle 
formation (unless you go onto the damage squares to regroup).  In the north 
will be several Minotaur Lords.  One thing you need to note: exactly 7 
squares north of the damage squares, movement will start to cost 2 points per 
every square instead of one.  They also add 20% to defense when standing on 
them.  There is no indication of this, it just happens for some reason.

These four Minotaur Lords are a great time to test out the combination 
between Iron and Extra.  Have Iron initiate the move by selecting Plasma 
Burst then selecting Extra as the one to combine with.  On Extra's next turn, 
have him use Plasma Burst after getting as close as he can to the enemies.  
It should do about 650 damage to each Minotaur Lord it hits.  

Now head north once they are dead.  You may have to move west to regroup.  
Again you will encounter more damage squares with teleportation arrows.  Step 
on the arrows and move across.  There will be two Minotaur Lords, two Evil 
Tigers and one Undead Medusa.  Kill the Medusa first, then the Tigers and 
finally the Minotaur Lords.  

Now move north and turn east when east movement is available.  Eventually you 
will come to a large room and have to turn south.  Step o the warp squares to 
go past the damage squares and you will be engaged with three Undead Medusas 
and two Evil Tigers.  Kill the Medusas first before they can turn you to 
stone then go after the Tigers.  There should be 15 enemies left.

Now head south.  There will be squares that limit your movement again, just 
before you greet four Evil Tigers.  Try to kill the tigers by starting on the 
outside and working in.  Have Earth use Holy Ark.  It should kill all Tigers 
it hits.  Make sure you are healed up before moving on.

You'll find more teleportation squares to the south.  Step on them to cross 
the damage squares without getting hurt and you will end up engaged with 
three Evil tigers and Two Minotaur Lords.  Kill the Tigers first then the 
Minotaur Lords.  

Now go South through the very small hole in the wall then turn and head west.  
There will be several transport squares on the ground which you need to avoid 
while heading north.  Eventually you will come to a lone Minotaur Lord next 
to a Treasure Chest.  Kill him then grab the chest which contains a Manna 
Gem.  Just in time to give to Earth to replenish his MP.  Head north and you 
will find another chest containing a Quick Emb.  Move north to find a third 
chest with a Wave Mantle.  Now go north to the furthest reach you can and 
step on the warp squares.  You will be transported north and will immediately 
engage in battle.  The wall will be blocking your view so turn your camera or 
step forward to see the bosses.

You will be faced with 5 Dragons, all bosses.  They will be in a semi-circle.  
Pick one side and send everyone to that side.  Kill the Dragons in the circle 
in which they are standing. It should take two hits from your best fighters 
to fell one Dragon.  Have Earth use Holy Ark to do about 375 damage to each 
Dragon.  

The Dragons will use Storm, which you know from past experience causes quite 
a bit of damage.  However, in this battle it seems to be quite a bit weaker, 
only doing 200 damage at most.  Keep Earth healing if needed, otherwise use 
him to attack.  Use power crystals in between Earth's turn if you need to.  
The Dragons will also use Fire Breath which does considerably more damage 
(400+).  This shouldn't be too difficult, just long.  Once they are dead, go 
ahead and quit the map since you already got all the chests.  This just 
leaves the last battle.




----------------------------------------------------------------------------
Battle 29 (GWB29) Shining Sea of Measa 
----------------------------------------------------------------------------
Before you enter this battle you will want to make two different saves right 
now.  Once you beat this battle, you will not have access to a shop again.  
If you struggle through this battle you will have an even more difficult time 
in the next two.  If you make two saves, you can always come back and level 
up and/or buy more supplies.  

42 enemies occupy this area.  These are the types:

Dark Shaman x 9 (1000 HP)
Black Sorcerer x 13 (1000 HP)
Black Swordsman x 10 (1500 HP)
Dark Priest x 9 (1000 HP)
Black Dragon x 1 (2942 HP) (1176 MP) Boss

Recommended Average Party Level: 28

Move north and step on the teleportation squares to be moved out of the room.  
You will land engaged with several enemies.  The Shamen and the Sorcerers 
will be the biggest threat, so take them out first.  Extra and Pumpkin should 
be able to one hit kill the Shamen.  Volt can one hit kill the Sorcerer.  
Earth's Holy Ark will do between 400 and 600 damage to every enemy it hits.  
You should be able to kill both Shamen and Sorcerers before anything has a 
chance to move.  

Now go west and turn south.  You will find some HP and MP healing squares 
here.  Remember where they are incase you need to head back that way.  There 
are also some squares in the east and the south.  You need to be in the east 
anyway, so head over there and look for the second set of transport squares 
(there was one right where you had the battle that you need to walk past).  
These ones point north.  Step on them and head in that direction.

You will now be a step or two away from several enemies.  Again, the Shamen 
and the Sorcerers are your biggest threat here so take them out first.  They 
should be a one hit kill for a majority of your party.  The Black Swordsmen 
are tough but they typically only attack one party member while the others 
will attack multiple party members at one time.  They are also slightly 
harder to kill because they have higher HP.  However, it shouldn't be too 
difficult for your party, especially if you get rid of the Dark Shamen and 
the Black Sorcerers first.

Step on the transportation squares in the northwest to move on.  To the east 
will be five more enemies.  In addition to two Black Sorcerers there will be 
three Dark Priests.  Your top three fighters should be able to kill one enemy 
per attack, assuming they don't miss.  Take out both Sorcerers and one Priest 
with these three guys.  Try and keep your party spread out while fighting 
these enemies.  If you miss in the first three attacks or don't quite kill 
something, have the remaining three take care of the mess.  If not, have them 
go after another Dark Priest.  You should be able to get it down to one Dark 
Priest before the enemy moves.  The Dark Priest will likely use Thunder Burst 
which can do some damage but shouldn't be anything that you cannot deal with.

Now head towards the north and you will see two sets of transport squares.  
Step on the ones pointing east.  You will be transferred to an area that 
contains several chests by heading south.  There will also be some HP and MP 
healing squares in the north if you need them.  Head south and on the eastern 
wall will be several chests containing: Cyclone Sickle, Star Rod, Ark Mace, 
Mifune Blade, and a  Paladin Sword.  Head south and step on the transport 
squares and you will move back near the beginning.  Turn west and step on the 
squares and head northwest and step on the squares again.  Now head north and 
step on the north pointing squares to move to the next battle.

When you stop, there will be four Black Swordsmen and one Dark Shaman.  Kill 
the Shaman first then go after the Swordsmen, starting with the closest one.  
You should be able to kill four of the five enemies before they have a chance 
to attack.  Now go north and step on the squares that move you west.  

When you land, there will be five enemies in a + formation.  Try to kill the 
Shaman first, if you can reach it.  Kill the Sorcerers next then the Priest 
and finally the Swordsman.  There may be some enemies in the north that try 
to get in on the battle.  They aren't reachable now except through the 
pillars by ranged attacks.  They are part of the boss battle so if you can 
take them out without engaging the boss, go for it, otherwise retreat to the 
south to regroup.

Now move south and step on the warp squares to head south and you will find 
yourself engaged with five more enemies.  Kill the Shaman first, then the 
Priest, then the Sorcerers then the Swordsman.  After these are dead, head 
south and step on the squares that point south.  You should be down to 12 
enemies now.  

Moving south brings you to another five enemies.  You want to take out the 
Shaman first, then the two Priests, then the Sorcerer.  Leave the Swordsman 
for last.  Once they are dead, move to the south.  If you need to do some 
healing, step on the south pointing squares.  If you do, just go all the way 
back around again and return to here.  Once you are back (or if you never 
left) step on the east pointing squares and move east.  You can also head by 
stepping on the east moving squares.  When transported east, avoid all the 
north transport squares while walking north.  If you step on any one of them, 
you will automatically be transported directly to the boss.  You don't want 
to do that yet.  Rather you want to grab all the chests which contain: 
Critical Bow, Paladin Shield, Power Crystal, Manna Gem, and a Paladin Body.

Now head north and look for the boss and his cronies.  The boss is a Black 
Dragon and he will be surrounded by six other enemies, including, two ark 
Priests, two Dark Shamen and two Black Sorcerers.  The enemies around the 
Black Dragon will be critical.  You need to kill them first so they cannot 
all gang up on you.  Start with the ones closest to you.  Keep Earth as a 
dedicated healer unless everyone has full health.  His Holy Ark spell will do 
about 450 damage to the Black Dragon.  

The Black Dragon will say that it is darkness that will win, not light.  He 
uses Darkness Breath which can do 600 some damage and will likely kill 
whomever he does it against if other enemies attack as well.  Keep your party 
as spread out as possible and have them heal on every turn.  

The Black Dragon will also use Atomic Bomb which has a massive attack range 
and can hit for well over 400 damage.  This battle will be very tough and it 
is likely that you will lose party members and even the battle once or twice.  
It is important to stay spread out and to get rid of the little guys first 
and for most.  Try and separate the battle into two parts, one in the east 
and one in the west.  Make sure you have plenty of Power Crystals before 
entering the battle and try not to use them at all until the boss fight.  Use 
the healing squares instead.  When the little guys are dead, approach the 
boss from both sides and try to trap him in a corner or in between all four 
party members if you have that many left.  Pumpkin can do some massive damage 
to him (he actually one hit killed him for me but it was a luck hit).  

Say NO to quitting the map and go to the east to find some chests containing 
from north to south: Sage Body, Master Shaman Body, Samurai Lord Body, Bow 
Knight Body, and Messiah Body.  Now you can quit the map and move on.

A Big Black Hole is going to open up and suck you in.  you won't be able to 
return now so hopefully you have enough Power Crystals left over to sustain 
you through the next two battles.  Before you enter any battle, equip the 
Mifune Blade on your weakest Ninja or Samurai (probably Material).  Equip the 
Paladin Shield to the party member with the lowest DEF (probably also 
Material).  The Paladin Shield will also come with +14 SPD.  Equip the 
Critical Bow to Volt to increase his ATK and SPD.  Equip the Paladin Sword to 
Solid if you plan to keep him in your party.  Save your game and enter the 
next area.




----------------------------------------------------------------------------
Battle 30 (GWB30) Another Dimension
----------------------------------------------------------------------------
There are 50 enemies in this area!  They are:

Goth Chimaera x 11 (644 HP)
Dragon x 12 (2059 HP)
Black Naga x 10 (756 HP)
Arch Demon x 12 (581 HP)
Black Dragon x 2 (2603 HP) (1329 MP)  
Black Dragon z 1 (3325 HP) (1329 MP) Boss

Recommended Average Party Level: 28

Head north and you will see some Goth Chimaeras off to your right.  Just 
ahead of you will be a Black Naga and a  Dragons also.  Try and engage the 
Chimaeras without getting the Dragons involved.  The Chimaeras need to die 
first.  The Chimaeras are tough and will take multiple hits, even from your 
best fighters.  If you can, fall back to the south and regroup after the 
Chimaeras are dead.  If the Naga and or Dragon get in on the fight, you will 
have to take them out before regrouping.  Have your best fighters go after 
the dragon while the others go after the Naga.  There will be some MP healing 
squares just behind the Goth Chimaeras so rest on them once everything is 
dead.

Now head north.  You will see a block of four damage squares and surrounding 
it will be Two Dragons, a Black Naga and a Goth Chimaera.  Kill the Naga 
first since it is closest then go after the Dragons and finally the Chimaera, 
all while avoiding the damage squares.  Once they are vanquished, turn and 
head east.

In the east, you will find two sets of four damage blocks.  Surround them 
will be six total enemies, two Goth Chimaeras, two Black Nagas, and two Arch 
Demons.  The Naga on the right should be your first target.  Try and kill all 
the enemies in a counterclockwise formation if you can, starting with the 
Naga, then the Chimaera, then the two Arch Demons before finishing with the 
Chimaera and Naga on the other side.  Keep Earth as a dedicated healer unless 
everyone has full health.  Remember that you can walk across the damage 
squares, just do not stop on them.

Now head north.  Eventually you will encounter Three Dragons and two Goth 
Chimaeras.   The Dragons are the biggest threat so try and take them out 
first.  Now you have no choice but to step on the transport squares that take 
you west, so do that.

When you land, you will see some transport squares that point south.  Use 
these if you want to go back and use the MP squares near the beginning, 
otherwise walk past them and turn north and you will eventually find two Arch 
Demons and two Dragons.  Kill the Dragons first.  One they are dead, focus 
your efforts on the Arch Demons.  

Now head north and turn east when the path dictates.  Go past the warp 
squares point south and after a long time you will get to the next battle 
which consists of one of every enemy you have fought on this map.  Kill the 
Dragon first.  If you can reach it, kill the Naga second.  If not, kill the 
Goth Chimaera then the Black Naga.  Save the Arch demon for last since he 
does the least amount of damage to you.  

Turn and head south.  Step on the teleport squares and you will be 
transferred several times to the south.  When you finally stop, there will be 
a couple of chests you can grab which contain a Angel Wing and a Thunder 
Wing.

Now move south and you will find yourself faced with two Goth Chimaeras, an 
Arch Demon, a Black Naga and a Dragon.  Kill the Naga and the Dragon first.  
Next go after the Arch Demon since he should be a one hit kill for almost any 
party member, then take out the Chimaeras.  

Now turn to the west and walk that way.  There will be sets of four no magic 
squares set up in a checker board pattern.  Remember where this is because 
you will need to return later.  Turn and head north and you will find some MP 
healing squares with some enemies in view across some impassable black muck.  
Once you are fully restored, step on the transportation squares to the west.  
This takes you back to where you fought six enemies at once.  Head north then 
transport west then move north and turn east and you will see the same south 
point squares you bypassed quite a while ago.  Now you need to step on them 
and move south until you see a field of no magic squares.  Blitz across them, 
watching out for the transport squares in the middle-right and you will 
engage three Arch Demons on the other side.

Behind the three Arch Demons will be a Dragon to the right and a Goth 
Chimaera to the left.  Since they are far enough back, take out the Arch 
Demons first.  Once they are dead, go after the Dragon then the Goth 
Chimaera.  You are now in the area where you could see the enemies from the 
MP healing squares.  Turn east and you will find some more MP healing 
squares.  Turn around and head west and you will find a dead end, meaning 
that you have to step on the transport squares to take you south.

When you land, you will be engaged with two Goth Chimaeras, a lack Naga and 
an Arch Demon.  Kill the Naga first then the Arch Demon since he should be 
easy.  Finally, go after the Goth Chimaeras.  In the west will be several 
chests, containing from north to south: Power Crystal, Manna Gem, Holy Ring, 
and an Orb of Thunder.  If you can't hold anything, feel free to throw away 
the Amethyst, Bracelet of Earth, and anything you have double of or anything 
that increases a power you don't use.

Now step on the warp squares in the south.  You will land next to the 
checkerboard pattern of no magic squares that I told you to remember.  On the 
other side will be some powerful enemies, so save your game right now in a 
new slot.  Cross the no magic squares in the south.  When you reach the other 
side, there will be a Goth Chimaera and three Black Dragons!  The Black 
Dragons are the same boss from last time.  They will be hell, especially with 
three of them, so focus your efforts on one at a time, completely ignore the 
Chimaera and hope for the best.  Use Earth as a dedicated healer and do not 
be afraid to use Power Crystals in between his turns.

These Black Dragons are the boss of this battle too.  You should be able to 
kill one before any of the enemies get a chance to attack, which is a big 
plus.  They will use Darkness Breath which can kill Earth in a single hit, 
even if he has 999 HP.  They also use Atomic Bomb which hits everyone but 
isn't as powerful as the last map.  If Earth dies, you need to use your Power 
Crystals to heal.  Only use them when you think it is best.  By this time, 
Pumpkin and Extra (and possibly Volt and Earth) will only take one hit point 
of damage from most attacks (expect for Darkness Breath which kills 
instantly).  For them, be cautious but don't over use your power crystals 
because you will need them for the next battle too.  Guys like Iron, 
Material, Clay and Solid will need them more frequently.  They all should be 
close to 999 HP so use a Power crystal if they drop below 700 or 650, which 
ever you feel more comfortable with.

The Black Dragon in the middle is the main boss.  He has more HP than the 
other two do (3324) and a lot more defense too.  It is best to take out the 
other two dragons first since they will be slightly easier to kill than this 
one.  Try and keep the boss in the middle and have three points of attack, 
one from the east, one from the south and one from the west.  Move in, 
attack, then move out to keep your party spread out as much as possible.  
Extra will do less than 200 against this boss with a normal attack.  Darkness 
Breath will thankfully not kill Pumpkin if he has high enough defense (over 
900).  You will want to keep him healed though.  You will probably lose 
several party members, but hopefully you will maintain you three best.  There 
are still five enemies left though.

Now you need to find them.  To get there,  go north, warp west, north, warp 
west, north, east, warp south, move west.  Save before you engage them, 
especially if the boss battle left your party really thin.  There will be two 
Dragons, an Arch Demon, a Goth Chimaera and a Black Naga.  Take out the 
Dragon in front first.  Kill the Naga next.  If you can, try and kill the 
other dragon next.  If not, hit whatever is within range.  Kill the Arch 
Demon too since he is easy.  Save the Goth Chimaera for last.  Once they are 
dead, say YES to quitting the map and return to the world map.  Save your 
game now and prepare for the last battle.




----------------------------------------------------------------------------
Battle 31 (GWB31) Shrine of Darkness
----------------------------------------------------------------------------
There are only 20 enemies occupying this area.  They are as follows:

Black Golem x 4 (650 HP)
Arch Demon x 4 (656 HP)
Black Dragon x 11 (2603 HP)
Azrael x 1 (9999 HP) (2942 MP)  Final Boss

Recommended Average Party Level 28-30

It says that you only have to defeat the evil Azrael, but for good measure, 
lets us make sure we kill everything.  When you start, you are surrounded by 
green and blue squares.  The green heal MP while the blue heal HP.  Remember 
that these are here in case you need the.

Start out by moving north.  You will quickly encounter two Black Golems with 
two Arch Demons standing behind them.  The Golems should be your first target 
so get rid of them quickly.  They will have immensely high defense.  SO high 
that your best fighters will do only 1 HP in damage.  The Arch Demons will 
use Plasma Burst which will cause massive damage to your characters so make 
sure Earth is healing at all times.  Darkness Clouds will be the best attack 
against the Black Golem.  They will use Morning Star which can deal over 600 
HP in damage.  Plasma Ball from Extra will do about 350.  It may actually be 
wise to get rid of the Arch Demons first because they are a lot easier to 
kill.  They also use Swing which can hit any ally around it for about 200 
damage a piece.  For some reason that I cannot determine, Volt seems to be 
able to do a lot more damage than anyone else against the Black Golems, so 
have him attack as well.

Now move to the north and you will find two more Black Golems.  Behind them 
will be two Arch Demons and behind those will be two Black Dragons.  The 
Black Dragons and the Black Golems will be the hardest.  What you need to do 
is move in, attack and quickly move away in hopes that you will only entice 
the Black Golems and maybe the Arch Demons to come after you.  If you get the 
Black Dragons in on the attack as well, you are doomed.  Have Volt attack one 
while Extra and Iron team up to do Plasma Burst against the other one.  Have 
Pumpkin and Extra attack it as well, although they may only do 1 damage.  
Plasma Burst should be able to kill the Golem and any Arch Demon it reaches.  
Fall back and the Black Dragons will probably come after you.  Everything 
else should be dead by now.

The Black Dragons are strong but shouldn't be impossible.  Keep Earth as a 
healer and focus your attacks on one at a time.  It appears that Volt can one 
hit kill these guys too and I think it is because of the Critical Bow.  If 
you don't have the critical Bow equipped to anyone, you should withdraw and 
do so now.  I chose Volt because he had the weaker attack of the bow users I 
had but you can choose anyone you want that is a bow user.  I, however, do 
not recall him being able to one hit kill in the last battle.  This may be a 
this-map-only thing.  I want to know if this does or does not happen for you 
so please e-mail me and let me know.  

Go back and heal then head north.  There will be transport squares amongst a 
sea of damage squares that point north.  Step on them and you will move 
north.  When you land, move north and you will find three Black Dragons 
staring you down.  North of these three will be four more Black Dragons.  Try 
not to get all seven involved at once or you will not survive.  To do this, 
move in, attack, then move back south.  When moving south, watch out for the 
damage squares that are down there.  Have Iron try and affect them with 
Darkness Clouds since his physical attack will be weak and Darkness Clouds 
will do an extra 200 damage each time the Black Dragon has a turn.  

You unfortunately cannot return south now to the healing squares so you will 
have to heal up with what ever items you have.  Now move north along the 
eastern wall (don't step on the damage squares).  Use your map to align your 
self with the Black Dragons and approach them from the east.  You want to do 
this so you can avoid having all four in on the battle at once.  Be cautious 
though because north of these dragons will be two more Black Dragons and the 
final boss of the game.  You do not want everything ganging up on you at 
once.

Approach the Dragons two steps to the south of them.  This way you can avoid 
getting the northern enemies in on the battle too.  You will want to stay 
south and east.  Move west only when you have to and do not move north at 
all.  Have Iron and Extra combine for Plasma Burst to do about 500 to each 
enemy it touched.  Only use it though if you can hit three or more.  
Otherwise use Darkness Clouds from Iron and have Extra use a Throwing Star.

It is likely that you will get the two Black Dragons in the north to come 
down and attack you during this battle.  While you want to avoid it, it is 
hard to do.  That is ok though because that leaves the boss unprotected.  
Continue to fall back south until you are able to kill all the Black Dragons 
and you regroup.

Now is the time to use any healing items you may have left because you are 
about to face the final boss, Azrael.  You may also want to save here so you 
don't have to fight through all the Black Dragons again.  Head north and 
engage him head on.

Azrael has 9,999 HP, which is the maximum amount for any monster.  He is 
pretty ugly and looks like a cross of every monster in the game.  You can 
clearly see the Gargoyle's wings, the Kobold's face, and the Evil Tiger's 
paws.  You should get the chance to attack first.  Try and surround him.  If 
the Black Dragons are still near him, kill them first.  I had Volt do 3,104 
damage in one attack so it may be slightly easier than the 9,999 HP suggests.  

Try and get your guys to surround him on three sides and let the edge of the 
map be the fourth side.  Have Earth stay back and be the healer for the 
party.  Have Iron use Darkness Clouds.  It may only do 1 damage but the acid 
burn will help each time Azrael has a turn.  On the next turn, have Iron and 
Extra team up for Plasma Burst if they are both still alive.

Azrael will say a typical bad guy line about how you can try but you won't 
succeed in stopping him.  He will tend to use Apocalypse which turns the 
screen bright yellow/orange and hits just about everyone for a wide range of 
damage (from 1 to 800 points).  Volt (assuming he is the one equipped with 
the Critical Bow) will be your strongest player and it is imperative that you 
keep him alive throughout this fight.  Use any Power Crystal you have left on 
him if he falls below 600 HP and Earth cannot reach him for healing.  Plasma 
Burst won't do much, but it does do more than Extra and Iron can do combined.

Earth will probably be one of the first ones to die in this battle (Material, 
Solid and or Clay may come before him if any are present).  Just make sure 
you keep him healed as well if you can.  He can use Whole Healing and then 
use a Power Crystal in the same turn if he is very low on HP.  This battle is 
very doable if you were able to distract the two Black Dragons and already 
killed them before engaging Azrael.  I managed to defeat him with him only 
attacking twice with only five characters in the battle (I lost Material 
during the fight with the Black Dragons).  

If you have trouble with this battle, you may want to consider withdrawing 
and bringing in Clay who should have Healing under his Paladin spells.  It 
does not hurt to have two healers, especially if Volt can deal 3,000 damage a 
turn.

When he is dead, he will give the obligatory, "NOOOOO!" and die to a slightly 
different sound than any other enemy.  You will then regroup and the screen 
will go back to the world map and you will get the "YOU WIN" screen you get 
from every map.  A white circle will envelop you and you will be back at the 
very beginning of the map.  The Goddess will appear and thank you and you 
will follow her into the light.  There will then be a cut scene and the 
credits will roll.  Congratulations!  You beat the game!!






----------------------------------------------------------------------------
Items (GWITM)
----------------------------------------------------------------------------
The following is a list of all the items in the game, up to the point where 
the walkthrough is.  As I further the walkthrough, I will further this list.  
I will try to be as encompassing as possible when describing the items and 
where they are first found within the game.  The prices are how much they 
cost in the shop

-Power Stone: grants 100 HP found in the first battle, $10
-Manna Stone: Grants 100 MP found in a chest in the first battle, $150
-Acid Bomb: acid attack found in a chest in the second battle
-Reverser: Reverses stone affect, found at first shop, $25
-Neutralizer: Heals acid burn, found in first shop, $25
-Bell of Love: Causes a monster to join your party, found in second battle
-Power Emb: Increases attack, found Shrine of Fai
-Lamut Medallion: Grants access to Extra Battles 1 and 2, Found in Mueq W
-Defense Emb: Increases defense, found in chest in Mushroom Forest
-Power Ruby: Restore 200 HP, found at 3rd shop, $100
-Sirum Medallion: grants access to extra battles 3 and 4, found in Hinterand
-Quick Emb: Increases Speed, Found in Hinterand
-Manna Gem: restores 300 MP, found in Gazun Volcano
-Power Crystal: Restores 999 HP, found in chest on Deck of Ark, $500
-Tuphon Medallion: found in 23rd battle, gives you access to Extra




----------------------------------------------------------------------------
Equipment (GWEQP)
----------------------------------------------------------------------------
The following is a list of equipment as it is discovered in the game.  If 
there is no place of origin but has a number value, it can be purchased in a 
shop.  Included with the name of the equipment piece is what it does, who can 
use it and any special effects it may have.  This is how it breaks down:

Name: attributes, users, special effects, cost/where found


-Ring of Wind: all, increases wind power found in Land of East Kanal
-Lunark Sword: +25 attack, Knight $300 1st shop
-Kotetsu Blade: +30 attack, Samurai and Ninja $410 1st shop
-Iron Mace: +21 attack, Priest $250 1st shop
-Air Rod: +10 attack, Wizard and Shaman, grants quality of wind $240
-Scythe: +30 attack, Birdman $890 1st shop
-Long Bow: +24 attack, Archer or Fishman $310 1st shop
-Battle Shield: +30 Defense, all, $170 1st shop
-Holy Ring: All, Increases light power, found in chest in third battle
-Rabbit's Foot: All, Increases Luck, found in Shrine of Fai
-Rod: +5 attack, Wizard and Shaman, found in Shrine of Fai
-Mace: +10 attack, Priest, found in Shrine of Fai
-Samurai Blade: +20 atk, Samurai and Ninja, found in Shrine of Fai
-Long Sword: +16 attack, knight, Pumpkin starts with it
-Sickle: +20 attack, Birdman, found in Shrine of Fai
-Bow: +16 attack, Archer and Fishman, found in Shrine of Fai
-Clay Shield: +20 Def, All, Pumpkin starts with it
-Herukey Shield: +50 Def, All, $470 2nd shop
-Gauntlet: All, increases defensive power, found in Mueq Forest West
-Bracelet of Earth: +25 DEF, All, increases earth, found in Mueq Forest West
-Fire Stone: All, increases Fire power, found in Mueq Forest W.
-Power Glove: All, increases attack, found in Viz Cave
-Glazed Shoes: All, Increase speed, found in Mushroom Forest.
-Battle Mace: +35 ATK, Priest, found in Shrine of Fall, $850
-Rune Rod: +15 ATK, Shaman and Wizard, found in Shrine of Fall, $640
-Gajjet Sword: +43 ATK, Knight, found in Shrine of Fall, $910
-Muramasa Blade: +50 ATK, Samurai or Ninja, Found in Shrine of Fall, $1020
-Angel Ring: All, Increase Speed and Lightning Power, Found in Shrine of Fall
-Mirror Shield: +Def 80, All, $780 3rd shop
-Hera Mace: +77 ATK, Priest, found Hinterand
-Black Shield: +99 DEF, All, found in Hinterand
-Black Orb: Increases Darkness, All, found in Hinterand
-Pearl: Increases Water power, All, found in Hinterand
-Fire Mantle: Increase Fire magic, All, found in Land of West Gazun
-Moon Stone: All, increases light power, found in Gazun Volcano.
-Emperor Sword: +75 ATK, +2 SPD, Knight, 4th shop, $1470
-Izayoi Blade: +80 ATK, Samurai and Ninja, 4th shop, $1550
-Thor Mace: +61 ATK, Priest, 4th Shop, $1210
-Star Rod: +25 ATK, Wizard or Shaman, 4th Shop, $720
-Battle Sickle: +52 ATK, Birdman, 4th Shop, $1520
-Lightning Bow: +77 ATK, Archer or Fishman, 4th shop, $1520
-Crystal Shield: +130 DEF, All, 4th Shop, $1810
-Dragon's Fang: All, increases Magic Defense, Found on bottom of Arid Sea
-Robe of Wind: All, increases Wind Power, found in Arid Sea Cave
-Wave Mantel: All, increases water magic, found in Word the Whale
-Amethyst: All, increases earth magic, found on Deck of Ark
-Power Glove: All, increases attacking power, found inside Ark
-Musashi Blade: +165 ATK, + 2 SPD, Ninja and Samurai, Shisu Shrine $3720
-Serpent Bow: +111 ATK, +9 SPD, Archer or Fishman, Shisu Shrine, $3600
-Holy Shield: +200 DEF, All, Found in Shisu Shrine
-Dragon Slayer: +122 ATK, +4 SPD, Knight, 5th shop, $3520
-Holy Mace: +101 ATK, Priest, 5th Shop, $2730
-Solian Rod: +41 ATK, Wizard or Shaman, 5th Shop, $1520
-Rune Sickle: +131 ATK, Birdman, 5th shop, $3325
-Ark Mace: +179 ATK, Priest, Earth joins with it equipped
-Skull Cup: All, Increases Darkness power, found in Guardian Tree 2
-Genocide Mace: +270 ATK, - 47 SPD, Priest, found in Guardian Tree 2
-Devil Rod: +350 ATK, Wizard or Shaman, found in Guardian Tree 2
-Genocide Sickle: +297 ATK, Birdman, found in Guardian Tree 2
-Thunder Glove: All, increases Thunder and offense, found in Meford Forest
-Cyclone Sickle: +220 ATK, Birdman, found in Shining Sea of Measa
-Mifune Blade: +225 ATK, Samurai or Ninja, found in Shining Sea of Measa
-Paladin Sword: +200 ATK, +12 SPD, Knight, found in Shining Sea of Measa
-Critical Bow: + 222 ATK, +22 SPD, Archer/Fishman, found Shining Sea of Measa
-Paladin Shield: +270 DEF, +14 SPD, All, found in Shining Sea of Measa
-Orb of Thunder: All, increases lighting, found in Another Dimension 
-Lucifer Bow: +327 ATK, +14 SPD Archer and Fishman, found in Mushroom Forest
-Soul Eater: +270 ATK, +13 SPD Knight, found in Mushroom Forest
-Demon Shield: +300 DEF, all, found in Medford Cave
-Kamikaze Blade: +310 ATK, +25 SPD, found in Medford Cave
-Darkness Sickle: +159 ATK, Birdman, found in East Gazuto
-Sorcerer Rod: +210 ATK, Wizard or Shaman, Found in East Gazuto
-Darkness Blade: +159 ATK, Birdman, found in East Gazuto
-Death Bow: +150 ATK, Archer and Fishman, found in West Gazuto
-Darkness Sword: +97 ATK, Knight, found in West Gazuto
-Tiara of Light: All, Increases light power, Cheat Shop, $40,000
-Master Rod: +75 ATK, Wizard or Shaman, Cheat Shop, $3,400





----------------------------------------------------------------------------
Cheats (GWCHT)
----------------------------------------------------------------------------
As far as I know, there is only one cheat code for this game.  It allows you 
access to a menu that is in Japanese and can be accessed at any time while on 
the world map.  To get to the menu, do the following:

Hold down the Left Shoulder button, the Right Shoulder button and C button 
simultaneously.  This should cause all the flags on the screen to stop 
flapping.  Let go of all the buttons.  Now press Up, Down, Left, and Right in 
order and a menu will pop up on the left side of the screen.  You should 
essentially see this image, depending where on the world map you are:
http://img.photobucket.com/albums/v231/Arguro/DSCF1428.jpg

Each line on that menu is a different selection and they all seem to do 
certain things.  Some are useful and some are not.  The following is a 
rundown of what each does in order as they appear on the menu:

Data Mode (brings you to the load screen, same as pressing P)
Equipment Mode (same as selecting Equipment from the regular menu)
Shop Mode (gives you access to a shop that has all items, weapons and bodies)
Money + 10000 (gives you 10,000 dollars)
No Battle (makes it so you don't engage enemies and can freely move by them)
Show Coordinates (Shows you X and Y locations when in a battle)
Move Anywhere (allows you to freely move about the battle map)
All Attacks (grants you access to every attack in the game)
Don't Lose HP, MP (You don't lose any HP/MP in battle, essentially God Mode)
See Map Parts (Detailed information in Japanese when you Press B in battle)
Destroy All Enemies (I cannot get this one to work properly)
SE (I do not know what this one does)
Level + 1 (Increases all Golems base level by one)
Class + 1 (Increases all Golems body level by one)

***Thanks go out to Prophane33 on the Gamefaqs World Japan board for helping 
with the exact translations.  Thanks a lot!***


No battles, Show Coordinates, Move anywhere, All attacks, God Mode, and Show 
Map Parts can all be switched on and off.  By selecting them, they become 
highlighted and are therefore turned on.  You can turn them off at any time 
by doing the code and deselecting them.

When using Shop Mode, do not do it when standing on an existing shop.  Doing 
so will cause you to only have access to what that shop sells.  Move to a 
location where a battle can be fought



----------------------------------------------------------------------------
FAQS  (GWFAQ)
----------------------------------------------------------------------------

Q:  What is this game?
A:  Guardian War is a tactical role playing game for the 3DO system.  It was 
released in 1994 in North America.  It features fully 3D rendered characters 
and monsters and is a graphical masterpiece for the time and still looks 
great today, although it plays fairly slow by today's standards.

Q:  Where can I find this game?
A:  Since the game has been out of print for more than a decade, your only 
hope is a place like eBay or possibly a pawn shop or other store that sells 
used video games.  I do not have the game for sale.

Q:  Is this game known by any other name?
A:  Yes.  In Japan it was called Powers Kingdom.  

Q:  Did this game come out in Europe?
A:  As far as I know, it only came out in North America and Japan.  If you 
can prove otherwise, please e-mail me.

Q:  I don't have a 3DO.  Did this game come out on any other system?
A:  To my knowledge, this game only exists on the 3DO platform.

Q:  Can I play the Japanese version in my North American console or vise 
versa?
A:  Yes.  The 3DO does not have a lock out device in it so any region 3DO 
console can play any region game.

Q:  Does this mean I can play the North American version in my European 
console?
A:  Yes, it does.

Q:  What are your thoughts on this game?
A:  For a detailed review, see my review under the review section for this 
game.  It will be up within a few weeks if it isn't already there.  
Essentially, I enjoy this game for the most part.  It is down and dirty and 
directly to the point.  I don't like a lot of reading in RPG's and I get 
exactly that with this game.  There are some problems, like you cannot 
understand a majority of what is being said in the audio samples.  I do like 
the graphics of the battles and how well detailed they are.  Overall, this is 
a pretty good game and one of the better games on the 3DO.

Q:  How do I beat X in battle Y?
A:  It should already be covered in the walkthrough somewhere.  However, if 
it isn't and I have gone past that part of the walkthrough, you can e-mail 
me.  If I have not come to that part of the game yet, be patient, I will get 
there soon enough.  If it has been over a month and I haven't updated the 
guide, it is likely I decided it wasn't worth doing.  If the guide isn't 
updated and you would like for it to be, please e-mail me and tell me you 
like the guide.  My e-mail can be found at the beginning or the end of this 
guide.

Q:  What is the damage cap?
A:  Theoretically, the damage cap is 9,999.  However, I do not think it is 
possible to do this.  At the time of this writing, the highest HP enemy was 
just over 3,000 HP near the end of the game (Undead Medusa).  I have only a 
few times done over 999 damage and have it show up on screen.  The highest I 
have ever done is 2,558 that I can confirm.  I did this with Pumpkin at level 
30 against the Undead Medusa boss at the end of Meford Forest.  Since the 
damage doesn't show up on screen when you deal enough to kill a monster, 
unless there is a monster in the game with 10,000 HP or more, there is no way 
to prove that 9,999 is not the maximum damage you can do.

Q:  The names of the characters are weird.  Is there any way to change them 
to something more appropriate?
A:  Yes, there is.  Press C to bring up the menu then select Equip.  This 
brings up a menu with each character.  Select the character whose name you 
want to change by pressing A.  This takes you to the equipment menu.  From 
here, press up once and that should put the cursor on the name of the 
character.  Press A and it brings up a small menu with letters and numbers on 
the far right side.  You can now change the characters name at any time you 
want to by simply doing this procedure.

Q:  One of my characters died just before the boss.  I do not want to 
withdraw from the battle in order to get him back to life.  Is there any item 
that brings a character back to life?
A:  As far as I know, there is no such item.  When you go to use an item on 
your party and you have a dead character, that character does not appear in 
the list.  Given this, I do not think there is anyway to revive a dead 
character other than by withdrawing from the battle.  When that happens, what 
you have to do is either withdraw, which means you have to fight every enemy 
again, or just continue on without that character for the rest of the battle.  
It sucks, but that is the way the game goes.

Q:  What is the best body to use?
A:  It is tough to say for sure.  A lot of how well a character does with a 
particular body is what level he is and how long he was a certain body.  I 
have found that Death Archers, Bow Knights, Neptune and Assassins to be very 
effective with Death Archers and Bow Knights being the best defensive bodies 
as well as offensive.

Q:  I did exactly what you said and I still got game over.  What went wrong?
A:  There are all types of variables in this game that will differ from each 
and every time you play.  A lot of it is dependant on where exactly you 
approach an enemy from.  If you are one square left or right from where I 
was, there will be a slightly different outcome.  Also, experience depends on 
the turns each character gets.  If your first two characters miss an attack 
but mine didn't, your characters will not get the experience and will level 
up later than mine did.  Keep in mind that by the end of the game, everything 
should balance out.  If you cannot beat a certain enemy on a map, withdraw 
from the map, restock on supplies and try a different approach.  You can also 
go back to certain maps that don't clear of enemies and level up.  If you 
have a strategy that is substantially different from mine for a particular 
battle, please e-mail it to me and I will include it and give you credit.

Q:  I am most of the way through with the game and I got stuck.  I came to 
look at your guide and every party member is a different body and you use a 
completely different strategy than me.  What can I do to beat this part I am 
stuck on?  Did I play the game wrong?  Do I have to start over?
A:  Some things you need to consider are that my guide is just one way to 
play the game and the way you did it is just fine.  You will always have 
strong characters if you use the upper levels of the bodies, such as Paladin, 
Dark Knight or Ninja Master.  The Item you equip, while useable by all 
characters, works better for certain bodies over others.  Make sure your 
speed is not too low and that you have plenty of movement.  Try the map in 
the order I say to fight the enemies, even if your characters do not move in 
the same order as mine.  If all else fails, you are probably under leveled 
and should go back to a map that you can reenter and gain some experience.

Q:  The battles move too slow.  Is there anything I can do to speed it up?
A:  Yes and no.  If you go into the options menu then select system, you can 
change a multitude of options.  One option allows you to change the speed of 
the battles but it is set to the fastest speed by default.  Other options 
include such things as how much animation is shown in the battles.  You can 
also toggle the music on and off and set other options of the same nature.

Q:  Why does everything seem to move slower when in battle 16: Bottom of the 
Arid Sea?
A:  I think it is supposed to be an effect and is supposed to be that way.  
When under water, movement is slower due to the weight of the water pressing 
down on you.  I think everything in the game happens slower when under water 
to give the game a real-life effect.  It could also be due to the massive 
amounts of fish that swim around too.

Q:  Why does it say I have 9999/____ EXP?
A:  If you are on level 30, you cannot gain any more levels so the EXP stops 
at 9,999 points.  You should only see this when at level 30.

Q:  Can I host this guide on my site?
A:  No.  I do not allow anyone to use my guides without expressed, written 
permission.  I do not give permission unless I am asked, specifically, about 
this guide.  I do not like automated e-mails.  I will most likely only allow 
my site to be hosted on a small website, usually one centered around the game 
or system my guide is for.  For more information, see the Copyright section 
of this guide, at the bottom.  Use of this guide without my permission is 
considered theft and will be reported to the proper authorities.  

Q:  How do I contact you about this guide?
A:  E-mail is the best way to do so.  My e-mail can be found at the beginning 
or the end of this guide, just remember to take the numbers 123 out of it 
because they do not belong.  I keep them there to prevent auto scanning 
websites from obtaining my e-mail address.  Alternatively, you can also 
contact me via MSN using the same e-mail address of on AIM using the screen 
name ArguroDeXill.  While I am almost always online, I am not always at my 
computer and it may take as many as 8 hours to get a reply from me.  Just be 
patient if this is the contact method of choice.  I am not ignoring you, 
simply doing something away from the computer.

Q:  What other guides have you done?
A:  Just simply click on the name Arguro at the very top or the very bottom 
(orange text in a black box) of this guide and it will take you to my 
contributor page.  From there you can see all the different things I have 
contributed to Gamefaqs.

Q:  I really like your guides.  Can I donate money to you in support?
A:  If you really want to, you can send a Pay Pal payment to my e-mail 
address which is at the top or bottom of this guide.  Please understand that 
any donated money does not mean I will name you in my guide.  It also does 
not mean I will do any special work for you and it certainly does not give 
you any rights to host this guide or publish it anywhere.  I do not want the 
user to feel obligated to pay me in any means.  This is a free guide for 
personal, private home use.  I will not reject your offer to pay me, but I do 
not want you to feel it is necessary.  If you do decide to donate to me, 
please only donate what amount you are comfortable with, even if it is a 
single penny.  Once a donation is made, it is final and there will be no 
refunds.  This is an odd question and I debated about adding it for a long 
time, but when I saw other FAQ authors had a similar question, I felt it 
would be a valid addition.



----------------------------------------------------------------------------
Version History
----------------------------------------------------------------------------

Version 0.10 completed February 3rd, 2008 at 2:11 pm Mountain Time
  Version included the start of the guide.  Sections included at startup 
were: Table of contents, Introduction, Controls, Walkthrough up to battle 6, 
items up to battle 6, equipment available up to battle 6, the first three 
FAQS, Version History, and the copyright information.  This is a massive 
undertaking and is taking a lot more work than I had planned.  Updates will 
be slow but steady.  Fifteen total pages when printed. (43 KB)

Version 0.15 completed February 4th, 2008 at 3:32 pm Mountain Time
  Version included the addition of battles 6 and 7 to the walkthrough as well 
as the items and equipment found up to that point in the game.  Nineteen 
total pages when printed. (57 KB)

Version 0.20 completed February 5th, 2008 at 2:23 pm Mountain Time
  Version included the addition of body change number 2 and battle 8 to the 
walkthrough.  Also included are items and equipment up to that point.  Twenty 
two total pages when printed.  (67 KB)

Version 0.25 completed February 5th, 2008 at 7:57 pm Mountain Time
  Version included the addition of the walkthrough up to battle 10, as well 
as my personal thoughts on the battle and what chests contain what items.  
Walkthrough will be included with next update.  I also added some FAQS and 
corrected a typo in the Table of contents.  Twenty seven total pages when 
printed. (85 KB)

Version 0.28 completed February 6th, 2008 at 9:53 pm Mountain Time
  Version included the addition of battle 10 walkthrough as well as Body 
change 4 and some tips on how to get a low level character up to speed with 
the rest of the party.  I also added a few FAQS and fixed a typo in the 
header where I erroneously called 2008 2007.  Thirty two total pages when 
printed. (97 KB)

Version 0.60 completed February 10th, 2008 at 1:54 pm Mountain Time
  Version included the addition of the walkthrough up to battle 14.  Body 
change 5 included in it as well as all items and equipment found up to this 
point.  Thirty nine total pages when printed.  (119 KB)

Version 0.65 completed February 12th, 2008 at 3:06 pm Mountain Time
  Version included the walkthrough up through shop 4, including the addition 
of the golem Solid, Body change 5 switched to body change 6 to accommodate 
what bodies work best in the 13th battle.  Body change 6 is now wrong but 
will be corrected shortly.  Forty Four total pages when printed.  (131 KB)

Version 0.70 completed February 14th, 2008 at 1:52 pm Mountain Time
  Version included the addition of the walkthrough for battle 15.  Removed 
body change 6 completely since it was erroneously conducted.  Forty Four 
total pages when printed.  (135 KB)

Version 0.75 completed February 18th 2008 at 3:28 pm Mountain Time
  Version included the additions to the walkthrough up through battle 17.  
Headers for Body Change 6 and battle 18 set into place.  Added a FAQ as well.  
Guide is hopefully close to being competed.  Forty Nine total pages when 
printed.  (150 KB)

Version 0.80 completed February 22nd, 2008 at 10:06 am Mountain Time
  Version included the addition of the walkthrough up to battle 21 as well as 
all items and equipment found up to that point. Also included are some 
general strategy tips on how to survive the Ark.  A few FAQS were added too.  
Fifty Nine total pages when printed.  (179 KB)

Version 0.90 completed February 24th, 2008 at 5:14 pm Mountain Time
  Version included the addition of the walkthrough up to battle 25 including 
all items and equipment to that point.  Also included Earth and Volt to the 
walkthrough.  I also expanded on the introduction, added to the header and 
added two more FAQS.  Seventy total pages when printed! (212 KB)

Version 0.925 completed February 26th, 2008 at 2:48 pm Mountain Time
  Version included the addition to the walkthrough up to everything but what 
I assume is the final battle and two additional optional battles.  Frame Work 
for these battles was put into place.  Guide will hopefully be finished 
shortly.  Seventy Five total pages when printed! (227 KB)

Version 0.95 completed on February 28, 2008 at 3:35 pm Mountain Time
  Version included the addition of the walkthrough up to the final battle 
(battles 26 and 27 were not finished as well as some extra hidden battles) as 
well as items and equipment up to that point.  I also added a few FAQS as 
well.  Guide is very close to being completed.  Eighty total pages when 
printed!  (246 KB)

Version 1.00 completed March 1st, 2008 at 9:15 pm Mountain Time
  Version included the addition of the walkthrough to the end of the game.  
Added the cheats section, Bodies and Skills section, Battle Mechanics 
section, Formation section, Monsters section, and Status Squares sections.  I 
also redid Clay's section and included all his stats.  All four extra battles 
that you can gain access to through medallions were included.  Re-did Battle 
one completely to make it more thorough.  Corrected several typos and added 
equipment from extra battles as well as ones that I did not have that I 
discovered through the Cheat Shop.  Fixed a typo in the copyright section and 
added the two companies who made the game to the copyright section.  Ninety 
Eight total pages when printed!  Guide is finally done!  (297 KB)




-----------------------------------------------------------------------------
Copyright information (GWCPY)
-----------------------------------------------------------------------------


  This guide is the copyright of Sam McRae-Skinner (AKA Arguro DeXill) 2008.  
This guide may not be reproduced on any website without my expressed, 
handwritten consent.  The user is hereby granted permission to store this 
guide on his or her hard drive under the following conditions: 1. The hard 
drive may only be accessed by the user and his or her immediate family; 2.  
The guide is kept fully intact, i.e. no section, paragraph, word, letter or 
punctuation mark is missing from the guide; 3.  This section is kept stored 
with the guide and is read before any other section is read when the 
individual accesses the guide for the first time.  The user is also hereby 
allowed to print this guide in any fashion as he or she sees fit, provided 
that this section in its entirety is included with the printed version.  The 
printed version must be sold or given away under any circumstance.  This 
guide may only be hosted on www.gamefaqs.com.  If you want to use this guide 
on your website, you must send me an e-mail to Arguro123 AT Hotmail.com 
*REMOVE 123* and please specify which guide you want to host.  I ask that you 
specify so that I know you actually are interested in my work and that I am 
not reading an automated e-mail that scans FAQS for email addresses.  If you 
do not specify the guide and include specific reasons why you would like to 
host it, I will NOT allow to host it at any time now or in the future.  I 
reserve the right to determine what sites may and may not host this guide as 
well as the right to as for monetary compensation for the hosting of this 
guide as I see fit.  Failure to abide by these rules set forth is a violation 
of US copyright law and is subject to persecution.  Further use of this guide 
is considered acceptance of these rules set forth.  If you do not agree with 
these rules, do not use this guide.

Guardian War is copyright of Panasonic 1994.  I am in no way affiliated with 
this company and any aforementioned association, employment, partnership or 
any other assumption is purely accidental and unintended.

Powers Kingdom is the copyright of Micro Cabin 1994.  I am in no way 
affiliated with this company and any aforementioned association, employment, 
partnership or any other assumption is purely accidental and unintended.

View in: