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    Cemetery Map FAQ by adam3k3

    Version: 1.00 | Updated: 08/20/13 | Search Guide | Bookmark Guide

                                       G E X
                                      For 3DO
                            Cemetery Map FAQ/Walkthrough
                                    Version 1.00
                                   By Adam Cooper
                          Email: adam3k3[at]gmail[dot]com  
                           Website: http://adamcooper.me                        
                     This FAQ is Copyright (c) 2013 Adam Cooper
                           Last Revision August 20th, 2013
    Table of Contents
    1. About this Guide......................................[100]
     1-1. Availability...................................[110]
     2-1. Copyright and License..........................[120]
     3-1. Searching the Guide............................[130]
     4-1. Version History................................[140]
    2. Introduction..........................................[200]
    3. Basic Controls........................................[300] 
    4. Walkthrough...........................................[400]
     1-4. Frankie and Heli...............................[410]
     2-4. Grave Danger...................................[420]
     3-4. Tomato soup....................................[430]
     4-4. Disco Inferno..................................[430]
     5-4. Spin -n- pike..................................[420]
    5. Powerups..............................................[500]
    6. Enemy List............................................[600]
    7. Remote Controls.......................................[700]
    8. Closing...............................................[800]
     1-8. Contacts.......................................[810] 
     2-8. Special Thanks.................................[820]
                             100: About this Guide
    '-- 110: Availability --------------------------------------------------------'
    The Latest version of this FAQ and all of my work is always available on 
    my website [1], GameFaqs [2] and IGN [3].
    [1] http://adam3k3.tumblr.com/faqs
    [2] http://www.gamefaqs.com/users/Adam3k3/contributions/faqs
    [3] http://www.ign.com/blogs/adam3k3
    '-- 120: Copyright and License -----------------------------------------------'
    This FAQ is Copyright (c) 2013 Adam Cooper, and released under the terms of
    the Creative Commons Attribution NonCommercial, No Derivatives License.
    This License enables you to distribute this FAQ provided it remains in 
    its full form, unchanged and full credit is given. Publishing it under 
    your name on websites or otherwise is prohibiting. You may not use this 
    work for commercial purposes. For any reuse or distribution, you must make 
    clear to others the license terms of this work along with the notice in the 
    availability section.
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.
    [3] http://creativecommons.org/licenses/by-nc-nd/3.0
    '-- 130: Searching the Guide -------------------------------------------------'
    Press "CTRL+F" to Search the FAQ. Copy, paste the code to the desired section 
    from the tables of content into the search bar and click Find.
    '-- 140: Version History -----------------------------------------------------'
    Version 1.00 August 20th, 2013
    .Finished the FAQ.
                                200: Introduction
    This FAQ covers the entire Cemetery Map with its stages plus the final boss. 
    The walkthrough focuses more on completing and finding the necessary remote 
    in each stage rather than exploring.
    The Cemetery map, just like the name suggests is set in a comical cemetery 
    with a total of five stages including the boss. 
                               300: Basic Controls    
    D-pad: Moving around the world.
    C button: Jumping.
    B button: Tail Whip.
    A button: Tongue hurl, eats power ups and use power ups on enemies.
    C + D-pad down: Tail bounce, can be used to kill enemies. 
    Left Shift + D-pad: Run, use it to avoid enemies. 
    Start button: pause the game, and access remotes on map screen. 
    These are the default controls; change them if you want in options screen. 
    Tail Whip: Trash’s his enemies with his tail; you can use it in many ways: 
                                 400: Walkthrough        
    You will start in the dome, a general map with entrances to all the worlds. 
    Enter the cemetery map as you will already be standing near its entrance TV 
    by default. Once inside, enter the first and the only unlocked stage.
    410: Stage Name: Frankie and Heli - Remote(s): 1 - VCR Tape: Non     |
    You start the stage with a question mark next to you; hit it for information 
    on progressing through the game. Hit the walking zombie ahead and continue to 
    the breakable wall.
    Break the wall and continue moving forward swallowing the power up. Another 
    zombie walks by, hit him and continue up sticking yourself to the wall. Watch 
    out for the cutter, time your movement and continue. 
    Slide down tail whipping the walking zombie. Stick yourself to the wall and 
    make your way to the top grabbing the power up on your way. Once on top, move 
    bellow the cutter tail whipping the zombie ahead. 
    Dropdown to the right side of the flies landing on a walkway. Move forward 
    jumping over the flying tv to the cutter. Wait for the moving platform to 
    arrive then carefully jump on it. Jump off to the other side and continue 
    walking passed the cutter swallowing the power up. Break wall ahead then 
    stick yourself and go beneath it. Keep moving upside down breaking another 
    wall ahead.
    Keep moving passed the flaying tv until you come an end with spikes above. 
    Drop down watching out for the walking zombies and continue to the checkpoint. 
    Continue moving forward passed the breakable ground taking care of the zombie 
    at the end with another movable platform.
    Carefully jump to the other moving platform and into the ground. Not far ahead
    is a breakable ground with a stage remote. Grab it and bounce on the breakable 
    ground to break it falling down. Tail whipe the flying remote and stick up to 
    the background wall. Navigate across taking care of the flying tv and moving 
    forward till you reach the end ground with a moving platform. Keep jumping 
    across the platforms reaching a solid ground with the exit tv ahead. 
    Exit to complete the stage.
    420: Stage Name: Grave Danger - Remote(s): 1 - VCR Tape: Non         |
    Move forward tail whipping t he zombie and jumping off the skull throwing 
    tree with another zombie ahead. Move forward jumping another tree until a 
    running man appears, tail whip him and continue to the tree with a zombie 
    walking on the upper ground. Tail whip the skull once it’s thrown and on the 
    same level as the zombie pushing it toward him. 
    Move forward jumping on the bottom casket if you like to get thrown in the 
    air. Navigate around the flying tvs and the zombie until reaching the walkway. 
    Ahead are two power ups, swallow them and continue forward heaving the burning 
    power up in mind. Burn or tail wipe the enemies ahead and keep walking. You 
    will reach a mini wall, climb it reaching a floating ground. 
    Move forward reaching a casket that will throw you up to the next section. 
    Take care of the enemy ahead and keep walking forward toward the flying tvs 
    and a zombie on the other side. Use the checkpoint and continue moving forward 
    watching out for the falling ground with zombies bellow. Continue moving across
    the tree with fling tvs and a pit bellow. 
    Continue moving taking care of the enemy reaching another tree with a casket 
    and flying tvs ahead. Use the casket to get air and whip the tvs. Continue 
    forward to another tree with a moving platform and a flying tv above it. 
    Use the tree skull to bring down the tv then ride the platform after the tv 
    explodes.  Should the platform move, you can always bring it back by walking 
    backwards till the screen moves a bit then move back forward bringing the 
    platform back. 
    Ride it jumping off or whipping another tv ahead. Swallow the fire power up 
    and burn the upcoming enemies while jumping obstacles. A stage remote will be 
    on one of the grounds ahead so make sure to grab it and continue riding your 
    platform. Once on the other side, move forward burring or using the tree skull 
    to take care of the enemies ahead. Move forward to another casket and a wall 
    but before you throw yourself up use the floating platform on the left to take 
    care of the flying tvs above. 
    Launch yourself up hitting the zombie walking on another platform. Take his 
    place and jump up to the exit tv.   
    430: Stage Name: Tomato soup - Remote(s): 1 - VCR Tape: Yes          |
    From the start, slide down moving forward hitting the bouncing head. Continue 
    forward passed the cutter swallowing the power up. Hit the flying demon and 
    continue up the hill toward the two cutters. Slide down and continue watching 
    out for the flying tv and the tree. Move forward taking care of the bouncing 
    head and passed the tree. 
    Move up the hill and taking care of the flying demon on top and swallowing the 
    fire power up. Move forward passed the falling ground with spikes and another 
    one with a pit bellow.  Jump across the pit sticking yourself to the wall ahead
    and make your way up.
    Once on top, deal with the flying demon and slide down. Be careful of the 
    bouncing head as you slide down. Run across the falling ground and continue 
    making your way forward. Carefully navigate bellow the three cutters sticking 
    yourself to the wall ahead. Take care of the flying demon upon reaching the 
    top and continue. Watch out dropping bellow as you will land on a falling 
    ground with a pit bellow, instead jump forward whipping the checkpoint ahead.
    Keep moving tail whipping all bouncing heads as you slide watching for the 
    falling ground and passed the casket. Run across the falling ground reaching 
    a tree with a wall ahead. Stick yourself and move up. Kill the flying demon 
    and stick yourself to the background wall. Navigate forward dealing with the 
    flying demons; be careful not to fall to the pit bellow. Once on the other 
    side, move up to toward the cutter. 
    Slide down followed up a jump to the other side as you will land on a falling 
    ground with a pit bellow. Swallow the invisibility power up and continue moving
    forward dealing with bouncing heads ahead. Continue moving reaching the higher 
    ground with a tree, a bouncing head and a flying demon. Use the tree to 
    takedown the flying demon and stick to the wall moving up toward the stage 
    remote killing the dropping bouncing heads on the way. 
    Grab the remote and slide down. As soon as you reach the bottom, run across 
    the falling ground or wait for the ground to fall then jump on the concrete 
    status to reach the other side. Repeat again. 
    Move forward passed the two cutters and the tress ahead sticking to the end 
    wall and going up. Grab the VCR tape and exit through the TV. 
    440: Stage Name: Disco Inferno - Remote(s): 2 - VCR Tape: Non        |
    Move forward and kill the fire demon above. Jump up and move forward. Kill 
    the flaying demon moving forward to a fire one.  Kill it and continue on your 
    way. Kill the enemy ahead and move forward toward the caskets. Keep moving and 
    jumping to avoid being thrown to the upper level. 
    Stick to the wall and continue bellow to the other side. Keep moving dealing 
    with the fire demons until reaching a dead end with a casket. Throw yourself 
    into the upper level and continue to the right dealing with the demons ahead. 
    Stick yourself to the wall moving up and jumping to the upper right with two 
    power ups and a running enemy. 
    Continue moving killing fire demons and jumping off the pit. Jump to the
    upper walkway and continue. Kill the enemy ahead and make your way up to 
    the checkpoint. Jump up again killing the enemy and grabbing the ice power 
    up. Teleport back using the portal and continue. Keep moving while dodging 
    demons, upper spikes and enemies avoiding the caskets.
    Once down, swallow the power up and continue killing the flying demons. Move 
    up using the wall and break the upper part continuing moving. Avoid the demon 
    on the side and continue to the upper leve, stick yourself to the above wall 
    and continue dodging the demons ahead. Continue going up avoid the spikes. 
    Continue killing the enemies ahead and passed the stickable wall. Continue 
    forward climbing the end wall and into the checkpoint. Continue navigating 
    your way throw the walls reaching other caskets with a walkway above. Avoid 
    being thrown and go under the wall ahead. 
    Keep jumping from platform to platform avoiding the fire demons going 
    under the wall ahead to another power up with a fire demon. Continue 
    forward avoiding the first casket then jumping up to a flying demon 
    and a checkpoint. Above is a world remote, grab it and drop. Continue 
    moving by the wall dealing with fire demons and spikes passing by the 
    exit TV and a stage remote bellow. 
    Continue moving avoiding the casket and dealing with the enemy. Drop all 
    the way to the bottom and continue to a breakable wall above you. Break 
    it climbing up and dealing with the fire demon. Keep going up breaking the 
    walls and avoiding demons to reach the stage remote. Grab it and get down 
    to the middle ground with a flying demon. Continue forward to the casket 
    with two fire demons on the sides. 
    Deal with either one and continue up to the exit TV to end the stage.
    450: Stage Name: Spin -n- pike - Remote(s): 1 - VCR Tape: Non        |
    This boss fight is simple. The witch will rise up surrounded by skulls. 
    Chase and hit her as the camera will keep moving toward the left and right 
    with the witch. Hit her three times and she will start shooting fire, another 
    three hits and she’s dead.
    Giving you a new stage remote for use in the next world. There are also three 
    power ups in case you get hit.
                                  500: Powerups
    Power up balls with bugs inside them, each with a different effect. You can 
    pick up more than one at a time but you will always take effect of the last 
    one you swallow. Its power appears near your hit paws so you know what power 
    up you currently have. Some last for limited time and some ends after you get 
    hit. You can use them in two ways; ether by tail whipping it witch will add 
    one hit paw or to swallow it and get its special effect. 
    Here is a complete list of all the power ups in the Cemetery Map world:
    . Amber Balls: Restores one lost hit paw.
    . Ladybug: Restores all lost hit paws.
    . Flea: Restores all lost hit paws and add one more.
    . Butterfly: Add extra live.
    . Blue Firefly: Enables you to shot ice balls until you get hit.
    . Red Firefly: Enables you to shot fire balls until you get hit.
    . Centipede: Makes you walk and run a lot faster for limited time.
    . Caterpillar: Makes you invincible for limited time, enemies cant hit 
      you but you will still die if you fall into pits.
                                 600: Enemy List
    Below are the enemies you will encounter in different stages under the 
    Cemetery Map world:
    . Zombie: A Frankenstein type zombie. He is walking around stages and can 
      easily be taken out by a simple tail whip.
    . Running Monster Man: A running type man like monster type. No special 
    . Bouncing Head: A bouncing head demon that bounciness from place to place. 
      No special attacks.
    . Flying TV: A helicopter like flying TV that explodes once hit. Hit it and 
      it will drop down counting to zero before exploding.
    . Flying Demon: A bird like flying demon that shots fire.
    . Fire Demon: A demon that comes out of a torch and can shot fire.
    . The Witch: The Final boss.
    There are other environment hazards such as:
    . Spikes: Instant kill once you touch them.
    . Pit: A bottomless pit, instant death.
    . Getting trapped as the camera moves in the boss stage.
                             700: Remote Controls
    Divided into 3 types:
    . Stage Remotes: Found on every level, you need them so you can open the 
      next stage in the same map.
    . Map Remotes: found in some levels, this remote will be the shape of the 
      world that it opens. Bigger than normal so you will know that it’s a map 
    . VCR Tape: Found only in levels that have VCR port under its entrance TV on 
      the Map. When you find it and make it to the end it will ether SAVE your game
      if you’re playing the 3DO version or gave you the PASSWORD that can be used 
      on the title screen under password on other ports of the game.
                                    800: Closing
    '-- 820: Contacts ------------------------------------------------------------'
    I may be contacted any time via my email, Twitter or Blog. Just make 
    sure to properly mention the subject. I welcome questions, contributions, 
    corrections, requests or anything else.
    E-mail: adam3k3[at]gmail[dot]com
    Twitter: @Adam3k3
    Website: http://adamcooper.me
    '-- 830: Special Thanks ------------------------------------------------------'
    . All websites that are hosting my FAQs.
    . You for reading this FAQ.
    FAQ Created by 
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    -End of Document-

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